Shields and House Rules... Discuss

Ley Line walkers, Juicers, Coalition Troops, Samas, Tolkeen, & The Federation Of Magic. Come together here to discuss all things Rifts®.

Moderators: Immortals, Supreme Beings, Old Ones

HWalsh
Hero
Posts: 1178
Joined: Tue Sep 23, 2014 9:36 am

Shields and House Rules... Discuss

Unread post by HWalsh »

So I am posting this thread, because in another one about tattoos the discussion has shifted toward shields and shield mechanics.

Currently shields are the worst form of protection in the game. Some people house rule them to be cover, but that isn't how they work RAW.

Why are they the worst? A successful parry results in the shield being damaged and ultimately destroyed. A successful parry with a weapon results in no damage and is usually just as easy to do as with a shield.

So what can we do to fix this?

Well, I'm not sure.

One of the things I do, frequently, is treat shields as a paired weapon without requiring a paired weapon proficiency.

Why is that a big deal? Well, this goes into another discussion that was going on that was locked, so I don't want to resurrect it here, but basically paired weapons is a HUGE advantage in melee combat, if you fight someone who has paired weapons and you DON'T have paired weapons you are at an automatic disadvantage. However... Not every class can get paired weapons (prior to high levels from a HtH skill) as it is restricted to Men at Arms OCCs only.

Why is that significant?

Most RCCs aren't able to take an OCC and no RCCs without explicit permissions can take paired weapons.
No men of magic can take paired weapons (So your True Atlantean Undead Slayer? He can't take paired weapons. He's a practitioner of magic. Your Mystic Knight? Same deal. Not a Man at Arms OCC, etc.)

So if a shield allowed someone the advantage of having a "free" paired weapon (which, as a shield it would be limited somewhat) it allows things like simultaneous strike while using the shield to parry, and the like. This gives shields an inherent value. It explains (somewhat) that a shield has a drawback because it allows an ability that is normally reserved for less than 1/4 (I actually did check) of the OCCs in the game.

So that is one solution I use, the shield can take damage, but allows you to treat it like a paired weapon if you don't have paired weapons.

To add to that, if you are a Men at Arms OCC, and you have paired weapons, I allow the shield to take no damage on a successful parry as I treat it like a weapon, not as a shield.

In both cases I also allow shields to parry bullets at no penalty aside from the range penalty to dodge, in which case, proficient in paired or not, the shield takes damage.

What fixes have you found that work.

PS. I do not allow shields as cover, save for specifically tower shields, and even then I don't allow full cover.
User avatar
lather
Champion
Posts: 2146
Joined: Mon Dec 27, 2004 5:10 pm

Re: Shields and House Rules... Discuss

Unread post by lather »

Never really been a big deal. Since shields are only damaged by called shots (which may or may not be possible in HtH combat :)), they are just an extra layer of armor.

The best fix I've found is to not pay more attention to rules detail than the game's designer and play the game the way the game's designer intended.
Shark_Force
Palladin
Posts: 7128
Joined: Fri Jun 26, 2009 4:11 pm

Re: Shields and House Rules... Discuss

Unread post by Shark_Force »

i simply use the armour rating rules of palladium's SDC games. the bigger the shield, the bigger the bonus. the WP shield bonuses to parry are also added to the AR the shield provides. the armour rating only applies in the frontal arc generally speaking (there could be exceptions, like if someone has a prehensile tail and something to allow awareness of attacks from the rear).

broadly speaking, it winds up working mostly like cyborg body armour; i don't make shields cost much, because they don't need to be as precisely shaped as body armour, nor do they need features like environmental protection, so they're much less expensive to produce than equivalent armour, and can be made with far less complex equipment (you *can* make a shield out of a plate of MDC material that has a handle glued to it, for example, although that isn't the ideal by any means).

i don't generally allow a standard shield to be used as cover unless the user isn't particularly interacting with things in that direction or moving around a lot. specialized shields (something like a breaching shield, for example) can provide cover, however, with a penalty to the called shot equal to the parry bonus from WP shield.

there is such a thing as a large body shield with transparent sections (or in rare cases cameras) and gun ports, but they are more expensive, and also heavy. i've been leaning towards adding PS requirements to use them without significant penalties.
User avatar
eliakon
Palladin
Posts: 9093
Joined: Sat Jul 14, 2007 9:40 pm
Comment: Palladium Books Canon is set solely by Kevin Siembieda, either in person, or by his approval of published material.
Contact:

Re: Shields and House Rules... Discuss

Unread post by eliakon »

My rules are pretty simple.
1) I allow shields to serve as partial cover. The size of the shield determines the amount of cover. Small shields won't provide much if any cover but large ones like tower shields, wall shields, riot shields, mecha shields, missile shields and the rest can... and do
As a defensive action I allow people to "take cover" behind their shields maximizing this defense.

2) I allow the shield skill to be used as a paired bonus "for free". If you have shield you are treated as having the paired weapon combination of any weapon you have a WP in and shield... and I allow that to apply to handguns as well.

3) I don't have shields damaged on normal parries.

4) On a failed auto parry, I allow the player to make a second parry roll. Yes, this is an example of a double defense, and shields are one of the few things that can do it. It costs an action just like a dodge does. The parry gets a bonus based on the shields size value If you succeed you still parry, but the shield takes damage as it was not in optimal position.

Yes, I know that this makes the shield suddenly a lot more impressive as a defensive tool...
And I am fine with that. In my opinion this more than makes up having to carry a shield and makes them something of value instead of an inferior substitute for an off-hand weapon.

And yes rule #4 makes Rune Shields absurdly good as a defensive item. Again I am totally fine with a Rune Shield being the last word in melee defense.
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.

Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
dreicunan
Hero
Posts: 1344
Joined: Wed Jun 25, 2014 12:49 am

Re: Shields and House Rules... Discuss

Unread post by dreicunan »

When it comes to shooting at someone, shields of sufficient size to cover the main body provide cover. To me, that's not even a house rule, but a simple application of the rules for shooting at someone behind cover and the rules for hitting something other than the main body. Ergo, when shooting at someone behind a shield that covers the main body, a called shot is needed to hit something other than the shield. If the shield is large enough that you can hunker down behind it and your opponent can't see any part of you, then you have full cover, because that's what the rules for ahooting at someone in cover say.

Another rule is to follow what RUE says about taking damage and not using the optional rule, so they only take damage from blocking energy blasts, explosions, or when specifically targeted.

In melee, a simple solution to make sure that shields are actually a prime defensive item is to increase the bonus to parry to +6 at level one, then grant +1 at 2, 4, 6, 9, 12, and 15.
Last edited by dreicunan on Sat May 11, 2019 10:34 am, edited 1 time in total.
Axelmania wrote:You of course, being the ultimate authority on what is an error and what is not.
Declared the ultimate authority on what is an error and what is not by Axelmania on 5.11.19.
User avatar
Mack
Supreme Being
Posts: 6317
Joined: Wed Nov 01, 2000 2:01 am
Comment: This space for rent.
Location: Searching the Dinosaur Swamp
Contact:

Re: Shields and House Rules... Discuss

Unread post by Mack »

Shark_Force wrote:i simply use the armour rating rules of palladium's SDC games. the bigger the shield, the bigger the bonus.

This prompted me to look at shields in PF2, and I just noticed that shields appear to missing from the book. Anyone got a page number where I missed them?

That aside, I like the idea of simply giving shields a AR based on size.

And I agree with dreicunan, WP Shield should give a better starting bonus to parry.
Some gave all.
Love your neighbor.
Know the facts. Know your opinion. Know the difference.
User avatar
lather
Champion
Posts: 2146
Joined: Mon Dec 27, 2004 5:10 pm

Re: Shields and House Rules... Discuss

Unread post by lather »

Mack wrote:
Shark_Force wrote:i simply use the armour rating rules of palladium's SDC games. the bigger the shield, the bigger the bonus.

This prompted me to look at shields in PF2, and I just noticed that shields appear to missing from the book. Anyone got a page number where I missed them?

That aside, I like the idea of simply giving shields a AR based on size.

And I agree with dreicunan, WP Shield should give a better starting bonus to parry.
Some content is available on the Cutting Room floor.
https://palladiumbooks.com/questions-re ... shield-sdc
User avatar
Mack
Supreme Being
Posts: 6317
Joined: Wed Nov 01, 2000 2:01 am
Comment: This space for rent.
Location: Searching the Dinosaur Swamp
Contact:

Re: Shields and House Rules... Discuss

Unread post by Mack »

lather wrote:Some content is available on the Cutting Room floor.
https://palladiumbooks.com/questions-re ... shield-sdc


Thank you. Thought it was odd I couldn't find it. Too bad they didn't list ARs.

I'm kicking around the following approach...

-- Small Shields (Buckler size): No AR, but great for parrying.
-- Medium Shields (Cavalier size): AR 13, rolls to strike at/below the AR automatically hit the shield, no need to parry. Defender can still attempt a parry if the attack roll is higher.
-- Large Shields (Tower size): AR 16 (same rule as medium) but gets only half the parry bonus because it's unwieldy. [I figure there ought to be a downside here.]
Some gave all.
Love your neighbor.
Know the facts. Know your opinion. Know the difference.
User avatar
ShadowLogan
Palladin
Posts: 7461
Joined: Thu Mar 30, 2006 10:50 am
Location: WI

Re: Shields and House Rules... Discuss

Unread post by ShadowLogan »

Mack wrote:
Shark_Force wrote:i simply use the armour rating rules of palladium's SDC games. the bigger the shield, the bigger the bonus.

This prompted me to look at shields in PF2, and I just noticed that shields appear to missing from the book. Anyone got a page number where I missed them?

That aside, I like the idea of simply giving shields a AR based on size.

And I agree with dreicunan, WP Shield should give a better starting bonus to parry.

Shield stats in the main PF2E book are found in the WP Description on pg60.

I do agree WP Shield seems to be light on the parry bonus.
User avatar
The Beast
Demon Lord Extraordinaire
Posts: 5956
Joined: Sun Apr 03, 2005 3:28 pm
Comment: You probably think this comment is about you, don't you?
Location: Apocrypha

Re: Shields and House Rules... Discuss

Unread post by The Beast »

ShadowLogan wrote:
Mack wrote:
Shark_Force wrote:i simply use the armour rating rules of palladium's SDC games. the bigger the shield, the bigger the bonus.

This prompted me to look at shields in PF2, and I just noticed that shields appear to missing from the book. Anyone got a page number where I missed them?

That aside, I like the idea of simply giving shields a AR based on size.

And I agree with dreicunan, WP Shield should give a better starting bonus to parry.

Shield stats in the main PF2E book are found in the WP Description on pg60.

I do agree WP Shield seems to be light on the parry bonus.


Not in the first printing of that book. That info was left out.
User avatar
Axelmania
Knight
Posts: 5523
Joined: Sun Dec 27, 2015 1:13 pm

Re: Shields and House Rules... Discuss

Unread post by Axelmania »

I'd like to see ARs reinterpreted as bonuses. Treating the basic "free AR" everyone has as 4 (since that would be a miss anyway) so instead of AR 5 you would just say AR+1. That way if you get AR from your race, your armor, your shield, it could all stack and make finding chinks real tricky.
User avatar
Hotrod
Knight
Posts: 3427
Joined: Fri Apr 13, 2001 1:01 am
Location: Orion Arm, Milky Way Galaxy

Re: Shields and House Rules... Discuss

Unread post by Hotrod »

My experience has been that shields sucking so badly in the megaversal rules is rarely an issue in Rifts, since very few characters use them.

In Palladium Fantasy, revamping shields is part of my house rules designed to make melee combat and equipment choices more interesting. Specifically, I do the following:
+W.P. Shield automatically grants the ability to dual-wield any 1-handed melee weapon with a small shield similar to Paired Weapons (simultaneous strike/parry, simultaneous strike/bash).
+Shield users can parry arrows without penalty.
+Shield users can dodge/cover behind a shield to auto-block arrows and thrown weapons from the front. Doing so gives up their next attack.
+Frontal attacks against a shield user require a called shot (not for the side/back). Small shields require a lower roll (10). Large (tower) shields require a higher roll (15).
+Large shield users can shield one extra person from incoming missiles, but they can't be used with any simultaneous Paired Weapons attacks (no simultaneous strike/parry, no simultaneous bash/slash).
Hotrod
Author, Rifter Contributor, and Map Artist
Duty's Edge, a Rifts novel. Available as an ebook, PDF,or printed book.
Check out my maps here!
Also, check out my Instant NPC Generators!
Like what you see? There's more on my Patreon Page.
Image
User avatar
SpiritInterface
Hero
Posts: 887
Joined: Sat Oct 15, 2005 9:48 pm
Location: Visalia, CA

Re: Shields and House Rules... Discuss

Unread post by SpiritInterface »

The group I game with set up a matrix for AR(cover) and MDC/SDC based on size, shape, and material that the shield is made of. We also set parry and damage adds based on the same data.
Veni Vidi Vici
Una Salus Victis Nullam Sperare Salutem
Sic vis pacem, Para bellum
Audentes fortuna iuvat
O Tolmon Nika
Oderint Dum Metuant
User avatar
Killer Cyborg
Priest
Posts: 27966
Joined: Thu Nov 08, 2001 2:01 am
Comment: "Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
Location: In the ocean, punching oncoming waves
Contact:

Re: Shields and House Rules... Discuss

Unread post by Killer Cyborg »

dreicunan wrote:When it comes to shooting at someone, shields of sufficient size to cover the main body provide cover. To me, that's not even a house rule, but a simple application of the rules for shooting at someone behind cover and the rules for hitting something other than the main body. Ergo, when shooting at someone behind a shield that covers the main body, a called shot is needed to hit something other than the shield. If the shield is large enough that you can hunker down behind it and your opponent can't see any part of you, then you have full cover, because that's what the rules for ahooting at someone in cover say.


Exactly.
If a person's Main Body is behind an object large enough, then the Main Body has cover.
Could be a shield, a tree, a rock, another character, or anything with significant MDC or SDC.

What would be a house rule would be to decide that Shields are unique objects in the entire megaverse, defying the standard rules for cover.
Annual Best Poster of the Year Awards (2012)

"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell

Check out my Author Page on Amazon!
Post Reply

Return to “Rifts®”