ShadowLogan wrote:eliakon wrote:ShadowLogan wrote:eliakon wrote:Shark_Force wrote:there are SDC plasma, particle beam, and ion weapons in other (less technologically advanced) palladium settings.
That doesn't prove anything.
Everything in those settings is SDC.
Now, if you can point to some SDC plasma or particle beams in an MDC setting...then you might be on to something.
We do have SDC Plasma settings on some MD Plasma devices:
-Bionics SB Hand/Forearm Attachment (pg97): Plasma Torch
-WB8 Japan IR-2020 Wrecker (pg167-8) has a Plasma Cutter, H-Brand knocks off this Robot (plasma cutter is not noted to changed)
-SB3 Mindwerks (pg 26) The Telekinetic Extension Implant for Pryokinetic Rounds releases a plasma bolt that can do MD or SDC (depending on how much ISP you spend)
-SB2 Mechanoids (pg69-72) has the Octopus Type2 with a Plasma torch that can do MD or SDC
I don't know of any Particle Beam devices in Rifts with multi-settings, but it doesn't seem out of the question with things like lasers and plasma having the option.
Psionics and cutting torches do not demonstrate that you can make SDC plasma weapons.
Again. Find a technological plasma weapon that does SDC. I'll wait.
And I still would like to point out that every single canon discussion of training has separate weapons
NG1 uses separate laser tag systems
Merc Ops uses separate laser tag systems
It is almost like the canon is that you use separate laser tag systems...
The Mechanoid system has a range of 1200ft/610m, easily putting it the ranged weapon category and comparable to some plasma ejectors. The Wrecker is 20ft, and the Bionic system is 3ft. not the best range. They all have a rate of fire that is equal to the available attack/actions.
Mindwerks is technology that is powered by ISP (at least that is how I read it since you need the appropriate -Kinesis Super Psionic Power, none of which really translate to damage/ISP-cost for the implants).
1) Octopus has "Fusion torch (which isn't plasma to start with...)" and is explicitly listed as a tool.
But hey... super advanced Mechanoid technology (which is said to be more advanced than anything the Splugorth or 3Gs have) can make a SDC fusion torch... for their 40' tall mecha!
So... that almost counts.
Other than is not plasma, not a weapon, alien ultra tech, and the device is the size of most power armor suits...
2)The wrecker at least has plasma.
But it is a plasma torch. Not a weapon. A cutting/welding torch. Again, that proves nothing. Especially considering the size of the device!
3) the bionic device is another cutting/welding torch. Again, that proves nothing.
4)And Psionic technology that has nothing at all to do with anything else. It literally proves Nothing because it is psi-tech.
Now... if you can find a plasma (not fusion) weapon (not cutting/welding tool) that has an SDC setting (and is an MDC setting) and is a technological device (not psi-tech, nor magi-tech, nor elder-tech, nor any other form of weird snowflake hybrid tech)... you will have a point.
You will also need to do something about the issue of the canon being settled on how training is conducted though...
since if the entire purpose of arguing that you can, and should, have these SDC settings is that you need them for training. And the canon is already set in stone that the training is done with separate specialized training gear...
well there is no need for retroactively inventing an SDC setting on energy weapons (that isn't supported by the text) Especially since it would negate the value of the few weapons that have it and that would make the fact that the few weapons that have it consider it a noteworthy feature a non-sequitor.
(As suggested by another person...would you like to move this to another thread?)