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Unread postPosted: Thu Feb 11, 2010 11:23 am
  

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Palladium Books® Freelance Writer

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Location: Working on getting Splicers more support!!!
Comment: THE SPLICE MUST FLOW!!!
This thread is to collect additional errata from Rifts: Ultimate Edition 2nd and 3rd printings. Things that MAY have been left out, or are obvious errors. Please list them here with a page number. This will be brought to Palladium's attention when they are preparing to reprint the book.

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Ziggurat the Eternal wrote:
I'm not sure if its possible, but if it isn't, then possible will just have to get over it.

Ninjabunny wrote:
You are playing to have fun and be a part of a story,no one is aiming to "beat" the GM, nor should any GM be looking to beat his players.

Marrowlight wrote:
The Shameless Plug would be a good new account name for you. 8-)

ALAshbaugh wrote:
Because DINOSAURS.


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Unread postPosted: Thu Feb 11, 2010 11:43 am
  

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Comment: Yeah yeah yeah just give me my damn XP already :)
Minimum PP score of 20 for the Juicer is missing. Pg. 79

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Unread postPosted: Thu Feb 11, 2010 12:22 pm
  

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Thought that got covered in the last errata for RUE it's 19 and +2d4 to P.P. (same as classic RIFTS main book).

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Unread postPosted: Thu Feb 11, 2010 12:36 pm
  

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Palladin

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Comment: Yeah yeah yeah just give me my damn XP already :)
It's never been 19 +. It's always been add +2d4 minimum of 20 adjust to 20 if lower.

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Unread postPosted: Thu Feb 11, 2010 12:50 pm
  

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Palladium Books® Freelance Writer

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Location: Working on getting Splicers more support!!!
Comment: THE SPLICE MUST FLOW!!!
Also, a side note. When brought up to Kevin he MAY say that the minimum P.P. of 20 isn't needed. Ultimately, all of these are his call.

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Ziggurat the Eternal wrote:
I'm not sure if its possible, but if it isn't, then possible will just have to get over it.

Ninjabunny wrote:
You are playing to have fun and be a part of a story,no one is aiming to "beat" the GM, nor should any GM be looking to beat his players.

Marrowlight wrote:
The Shameless Plug would be a good new account name for you. 8-)

ALAshbaugh wrote:
Because DINOSAURS.


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Unread postPosted: Thu Feb 11, 2010 7:26 pm
  

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Hero

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I don't think HTH:Assassin is supposed to give bonuses to strike with guns.

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Unread postPosted: Thu Feb 11, 2010 10:32 pm
  

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Champion

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I would like this clarified;

Can psychics wear power armor and still use their powers? RUE Page 366 gives rules for using powers on people inside power armor (only those under 250 MDC) but it's not made clear if this also applies to psychics wearing power armor. Also does this restriction also apply to Bio-Manipulation; for some reason it will only effect those in armor that is under 220 MDC, so if you were wearing 250 MDC power armor can you use Bio-Manipulation on others or would you need less than 220?

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Unread postPosted: Sat Feb 13, 2010 4:47 pm
  

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Comment: Mecha-sized flamethrowers, dudes! *woooooosh* :heart:
Time Slip is missing from RUE, but is mentioned under Shifter as one of the spells he starts with.

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Whoops! Looks like I was wrong about where Mos Eisley's located.
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Last edited by popscythe on Wed Feb 17, 2010 10:45 pm, edited 1 time in total.

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Unread postPosted: Wed Feb 17, 2010 1:24 am
  

Champion

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Well, common sense until you reach the Invincible Armor Spell. That spell uses the Yo Joe! protocol as written.


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Unread postPosted: Wed Feb 17, 2010 3:27 am
  

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Comment: Mecha-sized flamethrowers, dudes! *woooooosh* :heart:
WP Heavy Energy Weapons isn't defined under the WP's in the skill section, but it is mentioned on page 48.

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Zarathustra was extremely accurate. He was talking about you, man.
Whoops! Looks like I was wrong about where Mos Eisley's located.
Victorious on Final Jeopardy - http://www.youtube.com/watch?v=pilrszSXGiI


Last edited by popscythe on Wed Feb 24, 2010 1:13 am, edited 2 times in total.

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Unread postPosted: Wed Feb 17, 2010 11:04 am
  

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Palladium Books® Freelance Writer

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Location: Working on getting Splicers more support!!!
Comment: THE SPLICE MUST FLOW!!!
NOTE: Please leave discussions of the errata to threads in the forum. This thread is for posting what you think is in error.

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Ziggurat the Eternal wrote:
I'm not sure if its possible, but if it isn't, then possible will just have to get over it.

Ninjabunny wrote:
You are playing to have fun and be a part of a story,no one is aiming to "beat" the GM, nor should any GM be looking to beat his players.

Marrowlight wrote:
The Shameless Plug would be a good new account name for you. 8-)

ALAshbaugh wrote:
Because DINOSAURS.


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Unread postPosted: Sat Feb 20, 2010 9:02 pm
  

Dungeon Crawler

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There is no listing for standard Sensor Packages that I can find.


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Unread postPosted: Sat Feb 20, 2010 11:19 pm
  

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Supreme Being

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Nomadic wrote:
There is no listing for standard Sensor Packages that I can find.

Power Armor sensors are on p271.
Robot Vehicle sensors are on p273.
Handheld sensors are on p265.

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Unread postPosted: Sat Feb 20, 2010 11:59 pm
  

Dungeon Crawler

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Ugh... things are so spread out in this thing.. Thanks mack.. LOL


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Unread postPosted: Wed Mar 03, 2010 8:27 pm
  

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Comment: Mecha-sized flamethrowers, dudes! *woooooosh* :heart:
Smoke Missiles are defined twice on page 363, once as Smoke and again as Smoke Missiles, one seems to be a newer entry.

Credit to Koz for pointing out the following bugs! Thanks Koz, keep it up!

On page 362 it mentions that missiles always strike the main body, while on page 363 it mentions making called shots with missiles. Is the "Note: All missiles always strike the main body" on page 362 in the correct place? It is my opinion that moving it to after the missile volley description and changing it to "Note: all missiles in a volley strike the main body of their target" would cover what was intended for this note.

On page 258/259 it lists the black market prices for ammo in the CS gear section, under the blurb about CS getting free ammo while on duty. The black market ammo prices could be moved to the common equipment section, while leaving the blurb about how CS forces are assigned ammo in the CS section.

The price for the cyborg's mini-missiles is far higher than the price for other mini-missiles. I assume this is because the missiles in question are different and special ones. Can someone clarify this for us?

Step 3 on page 340 talks about dodge, parry and entangle, but gives no indication on where to find how they are used mechanically (what to roll, etc). Adding a note containing the page number (page 345) where they are mechanically defined seems warranted.

Kalidor found this one:
On page 287 it mentions a base SDC that can be used if the OCC description doesn't have it's base SDC listed. To Kalidor's knowledge, no OCC lists a base SDC amount. If the base SDC were left out of the OCCs on purpose, page 287 could be changed, OR, the base SDCs could be added (like in RMB) to the OCC descriptions.

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Zarathustra was extremely accurate. He was talking about you, man.
Whoops! Looks like I was wrong about where Mos Eisley's located.
Victorious on Final Jeopardy - http://www.youtube.com/watch?v=pilrszSXGiI


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Unread postPosted: Fri Mar 12, 2010 2:58 am
  

D-Bee

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I don't know that it's necessarily a missprint, but I noticed the original dragon hatchling breeds are left out of RUE. I was curious as to why?


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Unread postPosted: Sat Mar 13, 2010 9:18 pm
  

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Dungeon Crawler

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Hand to Hand Commando (RUE page 348). The description and "Note" are actually just exact copies of the ones used for Hand to Hand Expert on the same page. The "Note" even begins by stating "Expert combat training".

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Unread postPosted: Sun Mar 14, 2010 10:22 pm
  

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popscythe wrote:
WP Heavy Energy Weapons isn't defined under the WP's in the skill section, but it is mentioned on page 48.


A brief notation on RUE page 361 lists "W.P. Heavy Mega-Damage Weapons (aka Heavy Energy Weapons)."
Perhaps it could be listed under skill descriptions as "W.P. Heavy Energy Weapons. Replaced by W.P. Heavy Mega-Damage Weapons." Then remove all other references to W.P. Heavy Energy Weapons from the book.

It would be similarly consistent to how another skill has already been replaced: "Radio: Scramblers: Replaced by Electronic Countermeasures." RUE page 305.

W.P. HEAVY ENERGY WEAPONS LISTINGS:

Cyborg: OCC Skills: "W.P. Modern Weapons. Two of choice (may include W.P. Heavy Energy Weapons)". RUE page 48.

Glitter Boy: OCC Skills: W.P. Heavy Energy Weapons. RUE page 70.

Merc Soldier/Hired Gun: MOS: EOD/Demolition Expert and Pigman/Heavy Weapons. W.P. Heavy Energy Weapons. RUE pages 82 and 83.

Robot Pilot: Robot Pilot MOS. W.P. Heavy Energy Weapons. RUE page 84.

Body Fixer: OCC Related Skills: Heavy Energy Weapons is listed as being an unavailable WP. RUE page 87.

City Rat: OCC Related Skills: Heavy Energy Weapons is listed as being an unavailable WP. RUE page 88.

Rogue Scholar: OCC Related Skills: Heavy Energy Weapons is listed as being an unavailable WP. RUE page 94.

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Last edited by random_username on Wed Mar 17, 2010 2:06 pm, edited 23 times in total.

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Unread postPosted: Mon Mar 15, 2010 2:24 pm
  

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The Body Fixer O.C.C. Related Skills Wilderness category does not list which skills are available (Any/None/specific skills).

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Last edited by random_username on Mon Apr 05, 2010 3:21 pm, edited 1 time in total.

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Unread postPosted: Wed Mar 17, 2010 7:32 am
  

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Didn't see any rules for -

1. Leaping/jumping

2. Encumbrance (yes I know the PS score x whatever to get the max carried. It would be nice if this is more defined however, ie penalties for going over)

3. Exhaustion/Fatigue. The Running and Swimming skills have fatigue notes, and that's great. The old RMB had fatigue rules for combat, and listed how long you could carry the max weight load under the PE score.

4. Weight of equipment. The Basic Equipment list included doesn't include weight for the items.

5. The monster generator from the old RMB needs to be in RUE.


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Unread postPosted: Thu Mar 18, 2010 10:47 pm
  

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The effect of Ley Lines on Psionics is missing.

Per page 114 of the original Rifts Main Book, Ley Lines increase the range and duration of psionics by 50%, and doubled when near a nexus. Also, damage and force fields are doubled when near a nexus.

In Rifts Ultimate Edition, this info is only found under the Mind Melter and Burster OCCs, and it's missing from the other psychic OCC's. So if RUE is taken literally, only the Mind Melter and Burster receive the bonus--no other classes, or minor and major psychics.

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Unread postPosted: Sat Mar 20, 2010 11:04 pm
  

Dungeon Crawler

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The Entire layout needs to be re-worked.

It's like following a single noodle thru a pot of noodles.


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Unread postPosted: Sat Mar 20, 2010 11:25 pm
  

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I'm not really sure this is errata, but it bears mentioning. I'm pretty sure the "Secondary Skill List" was copied and pasted from a previous source, which is fine -- but there's at least one (1) skill that should be added to the list from Physical skills; Physical Labor.

If any skill implies that it's just something you picked up without any training, that skill is it. I always allow it as a secondary skill and it needs to be added to the formal list.

-----------

Secondly, this got brought up in a recent thread but it was never posted in here:

On page 287 it states under the rules for determining SDC that each class should have the listing for the base SDC that is added in addition to OCC and skill bonuses. It states that "in the event that it does not, the character starts with 2D6+12". Well, as it happens NO CLASSES state a starting amount of SDC. So these either need to be added to each OCC (preferable, since they should differ from class to class) or the paragraph needs to dispense with the notion that each class should have it's own and simply say characters start with 2D6+12 (not preferable)

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Unread postPosted: Sun Mar 21, 2010 7:30 pm
  

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Very minor note. RUE page 26.

"The Coalition State of Lone Star (Texas)" paragraph. The last line reads as: "It is very different from the hard tech of the big Coalition cities and the slums of the 'Burbs."

The 'hard tech' phrase seems out of place though it may in fact be as intended. Would presume it was intended to read "high tech" or similar.

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Unread postPosted: Sat Mar 27, 2010 11:34 am
  

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RUE page 326.

WP Axe. Lists strike and parry bonus. Then lists thrown and parry bonus. Additional parry bonus or separate thrown parry bonus or typo.

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Unread postPosted: Sun Mar 28, 2010 5:17 pm
  

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Comment: Mecha-sized flamethrowers, dudes! *woooooosh* :heart:
Here's some good ones, fresh from Final Jeopardy! Credits to Anyone quoted below! I'm just posting them here to save the Credited some work.
Koz wrote:
RUE 3rd Edition, p. 279 "Skill Check/Roll Under Your Skill". The text says that a successful skill check is performed by rolling under ones skill, but then the example clearly shows that someone can succeed on a skill check by rolling equal or under ones skill check.

The text should probably be edited to say that a successful check is performed by rolling under or equal to one's skill.
Koz wrote:
RUE 3rd Edition p. 344 "Back Flip: Escape". It states that if used in place of a strike, the character "removes himself from combat" and states that "to get within striking range, he or his opponent must close ranks (move closer) and whoever does so spends one melee action/attack doing so".

The reference to "whoever does so spends one melee action/attack doing so" should probably be removed.
Kalidor wrote:
Borgs wearing heavy armor state "Prowl is impossible". While it might be considered a 'common sense' factor that Power Armor and Robots fall under that classification, it probably wouldn't hurt to toss in "Prowl is impossible" under their features and limitations.

I agree. There does not seem to be a concrete reference to Prowl being normally impossible in Power Armor and Robots, and one should probably be listed under the features and limitations sections to avoid confusion.

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Zarathustra was extremely accurate. He was talking about you, man.
Whoops! Looks like I was wrong about where Mos Eisley's located.
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Unread postPosted: Tue Mar 30, 2010 6:37 pm
  

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Mind Melter (RUE page 151) does not list an ISP Recovery Rate. Other OCCs list their own under ISP Base section.

- Note: Under the Healing psi-power of Meditation it lists the ISP Recovery Rate as indicated under each psychic OCC, otherwise six ISP per hour of meditation.

- Note 2: Page 366 confirms the rate for meditation and adds the rate per sleep. However, it lists 2/hour sleep and 6/hour meditation. If comparable to specific OCC recovery rates shouldn't it be 2/hour of activity and 6/hour of sleep or meditation? Even then shouldn't it be 12/hour of sleep or meditation for the Mind Melter? (Side Note: Thanks to Mack for listing the generic ISP recovery rate on page 366 RUE)

- Note 3: Burster, Dog Boy, and Psi-Stalker all list an ISP Recovery Rate of 2 per hour of activity or 12 per hour of meditation or sleep.

Mystic (RUE page 119): No ISP Recovery Rate listed. Default to generic Meditation & generic rates (RUE pae 366)?

Psi-Operator (RUE page 92):
- There is no listed Base ISP. Presuming it would default to the same as Random Major Psionics RUE 289.
- No listed ISP Recovery Rate. Default to generic Meditation?
- The "Reduce the number of available OCC Related Skills by half" seems to be more of a left over from the way Random Major Psionics was dealt with in RMB. There is no penalty for Random Major Psionics in RUE page 289. Except for the Telemechanic options could be better off using random psionics rules and being a minor or major psychic that way. Could alternatively use the Super Abilities option from Conversion Book One (original, not sure if its in revised) and take Mechano-Link (Skraypers) plus others.

Cyber-Knight (RUE page 64).
Lists "Meditation (to relax, restore ISP, and heal more quickly)" however there are no corresponding numbers. Default to generic Meditation? Possibly adding in the fact that one hour of meditation is often implied as being equal to one hour of sleep under other psionic OCCs.

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If something makes the RPG experience better that's great. If not don't use it.

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Last edited by random_username on Mon Apr 05, 2010 3:31 pm, edited 5 times in total.

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Unread postPosted: Wed Mar 31, 2010 8:56 pm
  

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Supreme Being

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Mack wrote:
The effect of Ley Lines on Psionics is missing.

Per page 114 of the original Rifts Main Book, Ley Lines increase the range and duration of psionics by 50%, and doubled when near a nexus. Also, damage and force fields are doubled when near a nexus.

In Rifts Ultimate Edition, this info is only found under the Mind Melter and Burster OCCs, and it's missing from the other psychic OCC's. So if RUE is taken literally, only the Mind Melter and Burster receive the bonus--no other classes, or minor and major psychics.

My bad, the info is on p366 of RUE.

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Unread postPosted: Thu Apr 01, 2010 11:11 am
  

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negatives for entangle vs. a gun are left out

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Unread postPosted: Sun Apr 04, 2010 10:12 pm
  

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Dungeon Crawler

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in the wilderness scout it says that other similar occs are in book 24 they meant 26

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Skilled Warriors of old
Their wariness was as that of one crossing a river in winter;
Their caution was as that of one in fear of all around;
Their gravity was as that of a guest
Their relaxation was as that of ice at the melting point

Tao Te Ching


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Unread postPosted: Mon Apr 05, 2010 3:27 pm
  

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Dungeon Crawler

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Operator - OCC Related Skills - Science: lists 3 skills each with a minor bonus (RUE page 92). However this list does not include Science: Artificial Intelligence which under its description (RUE page 322) specifically lists it as being an Operator skill.

This was noted in the Rifts Game F.A.Q. forum. Presented here in case it might be otherwise be overlooked.

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Unread postPosted: Thu Apr 08, 2010 9:48 pm
  

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Techno-Wizards get the spell Deflect (pg 128), but its missing from the RUE. The spells Energy Sphere and Talisman are mentioned on pg 131 for making P.P.E. batteries, but not in the RUE.

They're in Book of Magic pages 89 (listing), 100 (Deflect), 140 (Energy Sphere), and 150 (Talisman).


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Unread postPosted: Thu Apr 08, 2010 9:59 pm
  

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Missing two of the Titan Robots, the Sky King, and the Behemoth Explorer are missing from the vehicle section.


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Unread postPosted: Thu Apr 08, 2010 10:59 pm
  

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ICHIBAN11 wrote:
Missing two of the Titan Robots, the Sky King, and the Behemoth Explorer are missing from the vehicle section.


Moved to the revised Sourcebook 1.


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Unread postPosted: Wed Apr 14, 2010 10:46 pm
  

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Champion

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All Master psychics recover 12 ISP from Meditation except Mind Melters, I'm sure it's a missprint or just been left out in the OCC description.

Mack wrote:
Mack wrote:
The effect of Ley Lines on Psionics is missing.

Per page 114 of the original Rifts Main Book, Ley Lines increase the range and duration of psionics by 50%, and doubled when near a nexus. Also, damage and force fields are doubled when near a nexus.

In Rifts Ultimate Edition, this info is only found under the Mind Melter and Burster OCCs, and it's missing from the other psychic OCC's. So if RUE is taken literally, only the Mind Melter and Burster receive the bonus--no other classes, or minor and major psychics.

My bad, the info is on p366 of RUE.


I think true mages like Ley Line Walkers should receive a similar boost. It makes little sense that they do not.

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Unread postPosted: Tue May 04, 2010 8:02 pm
  

Explorer

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Page 329: WP: Heavy Mega-Damage Weapons:
Quote:
Includes plasma ejectors, M.D. rail guns, rocket launchers, mini-missile launchers, and weapon turrets and cannons built into or which are a key part of giant robots, tanks aircraft and other combat vehicles.


The wording of this skill is slightly ambiguous as to what it allows a character to use.

It can be interpreted as:

Any and all versions of the listed weapons, including those built into vehicles.

Versions of the listed weapons only when they are built into vehicles.

Non-vehicle versions of plasma ejectors, M.D. rail guns, rocket launchers, mini-missile launchers. And Weapon Turrets. And Cannons built into vehicles.

Page 326-328: WP: Ancient Weapons:

There is no skill indicated for the use of a lance.
There is no skill indicated for the use of a chainsaw.

(note: I can find several references to the weapons, including the juicer chainsaw in Juicer Uprising, and the Knight of the White Rose TW Storm Lance. However I have been unable to find reference in any sourcebook as to what WP would be used for either type of weapon, not simply the RUE.)


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Unread postPosted: Tue May 04, 2010 8:23 pm
  

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Palladin

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Comment: Yeah yeah yeah just give me my damn XP already :)
Dustin Fireblade wrote:
ICHIBAN11 wrote:
Missing two of the Titan Robots, the Sky King, and the Behemoth Explorer are missing from the vehicle section.


Moved to the revised Sourcebook 1.



Actually unless a second printing of SB1R fixed it the Sky King is no wher to be found in RUE or SB1R

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Unread postPosted: Sat May 08, 2010 5:25 pm
  

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Knight

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Comment: Eat More Chicken
I'll certainly understand if there isn't room for it in RUE, but the Sky King needs to be revived somewhere.

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Unread postPosted: Sun May 09, 2010 2:13 pm
  

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Knight

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Comment: Eat More Chicken
All I have to work with is the 1st edition and the current errata pdf file. That said, the Robot Pilot O.C.C., page 85 has a common omission error in that it has the Computer Operation skill but not Literacy.

I am aware that classes that are given an O.C.C. skill but not explicitly given the skill requirements for that skill are considered to have the skill requirements already, but this literacy omission error was something corrected in at least two other O.C.C.'s in the errata (Headhunter and Mercenary Soldier, IIRC). As such, I thought it should be pointed out.

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Unread postPosted: Fri May 14, 2010 5:26 pm
  

Dungeon Crawler

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A section on how to handle "Out of date" OCC's would be nice.

Example. Jucier in RUE is much different than the Juciers in upraising. Example Auto dodge bonuses.


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Unread postPosted: Tue Jun 15, 2010 10:00 am
  

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Champion

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OK, did anyone else notice in RUE (p. 236-237), that under Medical MOS for the CS Technical Officer includes the Medical Doctor skill? Wait so every infantry platoon in the CS Army is supossed to have a friggin' doctpor attached to it? And is that Doctor starting of at the rank of Corporal? Lol.

I don't know if this is just a major oversight (and I do have the 1st printing so mayber it was corrected), or if it's supposed to represent only Medical Doctors. However, I know this, a 'medic' is not a medical doctor. They are more like a paramedic. Shoot, in the US Army, you don't even have a medical doctor on the battalion level. The highest trained medical staff you have are PAs (Physician's Assistants).


Not sure if this should be a correction or not, but it is a little off...


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Unread postPosted: Sun Jun 27, 2010 6:44 pm
  

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Knight

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Comment: Eat More Chicken
Can we get the Sky King's stats moved to the Cutting Room floor until it finds someplace to be reprinted?

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Unread postPosted: Wed Jun 30, 2010 7:13 am
  

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Comment: Palladium fan from overseas
farfairer wrote:
Page 326-328: WP: Ancient Weapons:

There is no skill indicated for the use of a lance.
There is no skill indicated for the use of a chainsaw.


There is no skill indicated for the use of a Tomahawk.
There is no skill indicated for the use of a Bola.
There is no skill indicated for the use of a Bayoned.

Even though they are listed in their corresponding books.

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Unread postPosted: Mon Aug 09, 2010 3:53 pm
  

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Mobuttu, if you mis-spelled bayonnet, then the corresponding WP is Spear (weird, huh)?

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Unread postPosted: Mon Aug 16, 2010 12:02 pm
  

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Comment: Palladium fan from overseas
dragonfett wrote:
Mobuttu, if you mis-spelled bayonnet, then the corresponding WP is Spear (weird, huh)?


Yes, indeed I meant bayonet, sorry :oops:. In pg. 45 Mercenary Adventures Sourcebook there is WP Bayonet Fighting. Although in RUE it is considered a Spear. As always Rifts has it's contradictions :roll: (I know, I know, the all mighty last published rule... :D )

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Unread postPosted: Wed Sep 15, 2010 5:00 pm
  

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This is not an omission, per se. However, it would be nice to have multi-classing addressed in a future RUE. And I agree with Nomadic's comment about addressing out of date OCC's.

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Unread postPosted: Wed Sep 15, 2010 5:45 pm
  

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Knight

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They address cross-classing in PFRPG, but I am not very clear on the rules. Hover, there are certainly enough classes that one shouldn't need to cross-class for a particular style or type of character. Cross-classing should really only be used for life altering transformations (literal and figurative), like the Juicer who undergoes the detox and becomes a Combat Cyborg (or for that matter, any class that gets enough bionics and cybernetics to qualify as a 'borg).

I agree with you however to a certain degree. There should be a system that would allow a person to dabble, if you will, in say magic, after they have been adventuring for a while. But any thing that I can think of that would work would be far to cumbersom to be really effective.

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Unread postPosted: Sun Oct 03, 2010 1:48 am
  

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It's been a while, and I may be remembering incorrectly, but I believe I came across a typo when making a Merc Soldier.

All Merc Soldiers get "Radio: Basic", but when you choose the Communiation MOS skills, "Radio: Basic" is listed there as well. My GM and I figured it was supposed to be "Radio:Scramblers", so we changed it to that for my character; we assume that was the author's intention as well.

Sorry if this typo, if that's what it is, has already been mentioned.

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Unread postPosted: Sun Oct 03, 2010 10:21 am
  

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Knight

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No, it's not a typo, they do get Radio: Basic. Radio: Scramblers has been replaced with Electronic Countermeasures.

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Unread postPosted: Thu Oct 14, 2010 2:12 pm
  

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dragonfett wrote:
No, it's not a typo, they do get Radio: Basic. Radio: Scramblers has been replaced with Electronic Countermeasures.

First of all, I just looked through my book and I have the 1st printing, so the problem I'm addressing may not apply to later printings.

Second of all, I'm referring to pg. 82 of my book, where it lists "Radio: Basic" at +10% under the Merc Soldier O.C.C. skills, yet on pg. 81, under the MOS category "Communications Expert", it lists "Radio: Basic" at +20%.

I thought the "Radio: Basic" under the MOS was supposed to be a different skill rather than the higher bonus to "Radio: Basic".

What's the verdict on this?

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