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 Post subject: Re: Rifts NA map
Unread postPosted: Sat Sep 19, 2009 12:21 am
  

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Monk

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Years ago, the IRL group I was with made a merc group, and it looks like 'fort tanner', or a little upriver, is just about where their 'company town" Prague would be located. With Mt Valley City, an isolated high tech town that weathered the coming of the rifts fairly easily, but not w/o developing it's weapons industry.

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 Post subject: Re: Rifts NA map
Unread postPosted: Thu Apr 22, 2010 6:48 pm
  

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Supreme Being

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Comment: This space for rent.
Topic stickied because the map is just that darned good.

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 Post subject: Re: Rifts NA map
Unread postPosted: Fri Apr 23, 2010 8:30 am
  

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Megaversal® Ambassador

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Location: Girona (Catalonia) - Spain
Comment: Palladium fan from overseas
Mack wrote:
Topic stickied because the map is just that darned good.


Wow!! I'm flattered! :oops:

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"always remember; the Splugorth can do anything" - everloss
Sorry for my bad English! :o


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 Post subject: Re: Rifts NA map
Unread postPosted: Sat Apr 24, 2010 7:39 pm
  

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Knight

Joined: Fri Feb 02, 2007 2:12 am
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Location: Pits of Dyval
crap i have to download a server for the use of this map

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We are Jason Richards. Lower your boffer weaponry & defensive devices. Resistance is futile. You will be assimilated. We will add your role-playing expertise to our own. Your gaming systems will adapt to our own.


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 Post subject: Re: Rifts NA map
Unread postPosted: Mon Apr 26, 2010 6:20 pm
  

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Champion

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Good Stuff Mobuttu :ok:

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 Post subject: Re: Rifts NA map
Unread postPosted: Thu May 20, 2010 9:32 pm
  

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Megaversal® Ambassador

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Location: Oil Sands of Canada
Comment: Hardcore Palladium Fan
Gun Lover
Canadian eh?
All I get a page full of ad links, there no where to download the map. this is one of the reasons I hate blogs and Freehosting sites it never easy. Give me a simple HTML page any day. Hell I host the damn thing on my web space if I can get a copy of it. Just so the rest of the forum can get away from this headache!

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Subjugator wrote:
I got my first job at age 12 (maybe 11, but I think 12) and worked more or less continuously until today. I had to so I could eat properly. Doing so as a kid detracted from my educational experience, which was bad enough to begin with . . .

Gingrich is wrong.

/Sub


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 Post subject: Re: Rifts NA map
Unread postPosted: Fri May 21, 2010 8:15 am
  

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Megaversal® Ambassador

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Comment: Palladium fan from overseas
Saitou Hajime wrote:
All I get a page full of ad links, there no where to download the map. this is one of the reasons I hate blogs and Freehosting sites it never easy. Give me a simple HTML page any day. Hell I host the damn thing on my web space if I can get a copy of it. Just so the rest of the forum can get away from this headache!


See the first entry of this thread:
Quote:
-----------------------------------------------------------------------------------------------
Updated download instructions from Mack:
-- Click on this link. You're pop-up blocker will probably starting pinging, but don't change your settings.
-- At the bottom of the page, in small print, you will see "Save file to your PC: click here." Use that link to download the PDF file (ignore the giant "download" button at the page bottom). Please note that it is a 20MB file.
-- DISCLAIMER: As with any online file, please take appropriate security procautions. While this file is provided by mobuttu in good faith, the possibility of third-party malice always exists.

A ".png" format version is also available at this link courtesy of SkyeFyre.


Hope this helps.

_________________
- Un blog de Rifts. My blog about our game.
- Maqui Ed. My RPG company.

I received a *Nekira Seal of Approval*...Once! :P
"always remember; the Splugorth can do anything" - everloss
Sorry for my bad English! :o


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 Post subject: Re: Rifts NA map
Unread postPosted: Sun May 23, 2010 12:35 pm
  

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Megaversal® Ambassador

Joined: Sat Jul 27, 2002 1:01 am
Posts: 625
Location: Oil Sands of Canada
Comment: Hardcore Palladium Fan
Gun Lover
Canadian eh?
mobuttu wrote:
Saitou Hajime wrote:
All I get a page full of ad links, there no where to download the map. this is one of the reasons I hate blogs and Freehosting sites it never easy. Give me a simple HTML page any day. Hell I host the damn thing on my web space if I can get a copy of it. Just so the rest of the forum can get away from this headache!


See the first entry of this thread:
Quote:
-----------------------------------------------------------------------------------------------
Updated download instructions from Mack:
-- Click on this link. You're pop-up blocker will probably starting pinging, but don't change your settings.
-- At the bottom of the page, in small print, you will see "Save file to your PC: click here." Use that link to download the PDF file (ignore the giant "download" button at the page bottom). Please note that it is a 20MB file.
-- DISCLAIMER: As with any online file, please take appropriate security procautions. While this file is provided by mobuttu in good faith, the possibility of third-party malice always exists.

A ".png" format version is also available at this link courtesy of SkyeFyre.


Hope this helps.


I see no such text, I am using Chrome if it matters. I see nothing that fits this description on the page. My offer still stands, I willing to host the file if I can get a copy.

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Subjugator wrote:
I got my first job at age 12 (maybe 11, but I think 12) and worked more or less continuously until today. I had to so I could eat properly. Doing so as a kid detracted from my educational experience, which was bad enough to begin with . . .

Gingrich is wrong.

/Sub


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 Post subject: Re: Rifts NA map
Unread postPosted: Mon May 24, 2010 12:41 pm
  

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Megaversal® Ambassador

Joined: Sat Jul 27, 2002 1:01 am
Posts: 625
Location: Oil Sands of Canada
Comment: Hardcore Palladium Fan
Gun Lover
Canadian eh?
I finally got the map down it it sweet, for the area it does cover, I would have liked it to be more of Canada especially since the Tundra Rangers [Descendent's of the RCMP] are in the NWT which is totally not on the map.

That said I am gladly going to host the PDF so that other don't have to go through the trouble. The links will get switched as I have come to an agreement with mobuttu.

Until then this is the link for 1.2 version of the map http://www.daimyo-shi.net/rifts/rifts_atles_v1_2.pdf

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Subjugator wrote:
I got my first job at age 12 (maybe 11, but I think 12) and worked more or less continuously until today. I had to so I could eat properly. Doing so as a kid detracted from my educational experience, which was bad enough to begin with . . .

Gingrich is wrong.

/Sub


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 Post subject: Re: Rifts NA map
Unread postPosted: Tue May 25, 2010 4:26 am
  

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Megaversal® Ambassador

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Location: Girona (Catalonia) - Spain
Comment: Palladium fan from overseas
Saitou Hajime wrote:
The links will get switched as I have come to an agreement with mobuttu.

Until then this is the link for 1.2 version of the map http://www.daimyo-shi.net/rifts/rifts_atles_v1_2.pdf


The switch has been done. Thank you Saitou for hosting it! :)

_________________
- Un blog de Rifts. My blog about our game.
- Maqui Ed. My RPG company.

I received a *Nekira Seal of Approval*...Once! :P
"always remember; the Splugorth can do anything" - everloss
Sorry for my bad English! :o


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 Post subject: Re: Rifts NA map
Unread postPosted: Wed Jun 02, 2010 2:28 am
  

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Knight

Joined: Fri Feb 02, 2007 2:12 am
Posts: 4435
Location: Pits of Dyval
how about a map of eurasia?

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The wisdom of Man is foolishness to God and the Wisdom of God is foolishness to Man

We are Jason Richards. Lower your boffer weaponry & defensive devices. Resistance is futile. You will be assimilated. We will add your role-playing expertise to our own. Your gaming systems will adapt to our own.


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 Post subject: Re: Rifts NA map
Unread postPosted: Fri Jun 04, 2010 7:16 am
  

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Megaversal® Ambassador

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Comment: Palladium fan from overseas
duck-foot wrote:
how about a map of eurasia?


That would be fine, but not from me (I even have to finish some details from NA map).

_________________
- Un blog de Rifts. My blog about our game.
- Maqui Ed. My RPG company.

I received a *Nekira Seal of Approval*...Once! :P
"always remember; the Splugorth can do anything" - everloss
Sorry for my bad English! :o


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 Post subject: Re: Rifts NA map
Unread postPosted: Thu Jun 10, 2010 4:17 am
  

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Knight

Joined: Mon Oct 02, 2000 1:01 am
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Location: Near Tampa Florida
I keep getting File is Damaged and cannot be repaired.

:(

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 Post subject: Re: Rifts NA map
Unread postPosted: Thu Jun 10, 2010 8:01 am
  

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Megaversal® Ambassador

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Comment: Palladium fan from overseas
TechnoGothic wrote:
I keep getting File is Damaged and cannot be repaired.


I'm sorry. It works fine for me... :-?

_________________
- Un blog de Rifts. My blog about our game.
- Maqui Ed. My RPG company.

I received a *Nekira Seal of Approval*...Once! :P
"always remember; the Splugorth can do anything" - everloss
Sorry for my bad English! :o


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 Post subject: Re: Rifts NA map
Unread postPosted: Thu Jun 10, 2010 8:41 am
  

Adventurer

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Works fine for me too.

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Dulce bellum inexpertis.


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 Post subject: Re: Rifts NA map
Unread postPosted: Thu Jun 10, 2010 4:37 pm
  

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Explorer

Joined: Fri Jun 05, 2009 2:26 am
Posts: 182
Location: Duluth, MN
Comment: They call me AAARRRGGG!!! before they die.
Awesome map, it really ties all the information of the game together. I tried to make one myself on a map I bought, but the details piled up and it got confusing. This looks really clean though!


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 Post subject: Re: Rifts NA map
Unread postPosted: Thu Jun 10, 2010 11:45 pm
  

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Champion

Joined: Mon Aug 04, 2003 1:44 am
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Location: Tech-City of Melbourne
I've been using this map in my current campaign. The players are in Wisconsin, I'm just wondering if you have marked Madison and Lake Geneva because of a mention in a book? If so what is there and can someone give me a reference to which book?

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 Post subject: Re: Rifts NA map
Unread postPosted: Fri Jun 11, 2010 12:08 am
  

Adventurer

Joined: Wed Dec 23, 2009 6:41 pm
Posts: 736
Aftermath page 130.
A leyline nexus is located at Lake Geneva.
Madison was one of several places listed that was bombed into a massive wasteland.
Both Lake Geneva and Madison have established CS military installations nearby no information on the bases given.

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 Post subject: Re: Rifts NA map
Unread postPosted: Fri Jun 11, 2010 7:12 am
  

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Megaversal® Ambassador

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Comment: Palladium fan from overseas
grandmaster z0b wrote:
I've been using this map in my current campaign. The players are in Wisconsin, I'm just wondering if you have marked Madison and Lake Geneva because of a mention in a book? If so what is there and can someone give me a reference to which book?


Sure. Check out pg 29 from RUE. :-D

All references in the map are from an official source...on the other hand, I can't hardly remember where did I get them (not this case, anyway).

_________________
- Un blog de Rifts. My blog about our game.
- Maqui Ed. My RPG company.

I received a *Nekira Seal of Approval*...Once! :P
"always remember; the Splugorth can do anything" - everloss
Sorry for my bad English! :o


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 Post subject: Re: Rifts NA map
Unread postPosted: Tue Jun 15, 2010 9:51 pm
  

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Champion

Joined: Mon Aug 04, 2003 1:44 am
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mobuttu wrote:
grandmaster z0b wrote:
I've been using this map in my current campaign. The players are in Wisconsin, I'm just wondering if you have marked Madison and Lake Geneva because of a mention in a book? If so what is there and can someone give me a reference to which book?


Sure. Check out pg 29 from RUE. :-D

All references in the map are from an official source...on the other hand, I can't hardly remember where did I get them (not this case, anyway).

Thanks for that, the description in Aftermath and RUE are almost identical.

mobuttu; did you get the ley line locations from a map or did you extrapolate from the locations of the ley line nexuses?

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 Post subject: Re: Rifts NA map
Unread postPosted: Wed Jun 16, 2010 7:11 am
  

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Comment: Palladium fan from overseas
grandmaster z0b wrote:
mobuttu; did you get the ley line locations from a map or did you extrapolate from the locations of the ley line nexuses?


Some are from maps (when detailed), some are extrapolated from descriptions (ex: "there is a ley line that goes from here to there"), some others are estimated from vague references in the books. What I didn't do is to draw a ley line not mentioned (although some of them could be wrong as they are from my own interpretation of the descriptions in the books).

_________________
- Un blog de Rifts. My blog about our game.
- Maqui Ed. My RPG company.

I received a *Nekira Seal of Approval*...Once! :P
"always remember; the Splugorth can do anything" - everloss
Sorry for my bad English! :o


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 Post subject: Re: Rifts NA map
Unread postPosted: Wed Jun 16, 2010 8:07 pm
  

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Looks Great! :D

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 Post subject: Re: Rifts NA map
Unread postPosted: Sat Jun 19, 2010 8:18 am
  

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Excellant Work My Friend!


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 Post subject: Re: Rifts NA map
Unread postPosted: Tue Jun 22, 2010 5:35 am
  

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Megaversal® Ambassador

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Comment: Palladium fan from overseas
Thanks all for your support and kind words. Thet are greatly appreciated. :oops:

_________________
- Un blog de Rifts. My blog about our game.
- Maqui Ed. My RPG company.

I received a *Nekira Seal of Approval*...Once! :P
"always remember; the Splugorth can do anything" - everloss
Sorry for my bad English! :o


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 Post subject: Re: Rifts NA map
Unread postPosted: Fri Jun 25, 2010 5:51 pm
  

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You are very talented My Friend! And deserve the praise!


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 Post subject: Re: Rifts NA map
Unread postPosted: Fri Jul 23, 2010 11:38 pm
  

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Knight

Joined: Fri Feb 02, 2007 2:12 am
Posts: 4435
Location: Pits of Dyval
mobuttu wrote:
duck-foot wrote:
how about a map of eurasia?


That would be fine, but not from me (I even have to finish some details from NA map).

well do what you can

_________________
the winner of war is the one who can afford to make the most mistakes

The wisdom of Man is foolishness to God and the Wisdom of God is foolishness to Man

We are Jason Richards. Lower your boffer weaponry & defensive devices. Resistance is futile. You will be assimilated. We will add your role-playing expertise to our own. Your gaming systems will adapt to our own.


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 Post subject: Re: Rifts NA map
Unread postPosted: Sat Jul 24, 2010 11:39 pm
  

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that would be awesome!


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 Post subject: Re: Rifts NA map
Unread postPosted: Tue Jul 27, 2010 10:27 am
  

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Megaversal® Ambassador

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Location: Girona (Catalonia) - Spain
Comment: Palladium fan from overseas
Mmmm...Who knows...maybe one day... ;D

_________________
- Un blog de Rifts. My blog about our game.
- Maqui Ed. My RPG company.

I received a *Nekira Seal of Approval*...Once! :P
"always remember; the Splugorth can do anything" - everloss
Sorry for my bad English! :o


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 Post subject: Re: Rifts NA map
Unread postPosted: Wed Jul 28, 2010 5:44 am
  

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Knight

Joined: Tue Oct 16, 2001 1:01 am
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Location: Clone Lab 27
Great work been away for a while but nice to come back and find something good, that can help out a gm i know.

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 Post subject: Re: Rifts NA map
Unread postPosted: Thu Jul 29, 2010 2:43 am
  

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Knight

Joined: Tue Oct 16, 2001 1:01 am
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Location: Clone Lab 27
I think the map might be a cool idea for a product, make it something about poster size. And if possible he should get some sort of payment for his work like a free lance artist whould. Do not know about others but i whould by a poster size map of rifts north america and hang it in the gamming room. Could also be a stuffer for the x-mas grab bag.

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The Clones are coming you shall all be replaced, but who is to say you have not been replaced already.

Master of Type-O and the obvios.

Soon my army oc clones and winged-monkies will rule the world but first, must .......

I may debate canon and RAW, but the games I run are highly house ruled. So I am not debating for how I play but about how the system works as written.


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 Post subject: Re: Rifts NA map
Unread postPosted: Fri Jul 30, 2010 11:05 am
  

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Comment: Warriors of the Megaverse Unite !
mobuttu wrote:
Mmmm...Who knows...maybe one day... ;D

Cool ! :D


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 Post subject: Re: Rifts NA map
Unread postPosted: Thu Sep 09, 2010 2:35 pm
  

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Adventurer

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In my mind Mobuttu is now a synonym for AWESOME :D ! Great work!

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 Post subject: Re: Rifts NA map
Unread postPosted: Fri Sep 10, 2010 2:43 am
  

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Comment: Palladium fan from overseas
Blindscout wrote:
In my mind Mobuttu is now a synonym for AWESOME :D ! Great work!


Wow. Thanks! :oops:

In a few days I'll post an update of the map.

_________________
- Un blog de Rifts. My blog about our game.
- Maqui Ed. My RPG company.

I received a *Nekira Seal of Approval*...Once! :P
"always remember; the Splugorth can do anything" - everloss
Sorry for my bad English! :o


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 Post subject: Re: Rifts NA map
Unread postPosted: Sun Sep 26, 2010 3:41 pm
  

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Comment: Warriors of the Megaverse Unite !
mobuttu wrote:
Blindscout wrote:
In my mind Mobuttu is now a synonym for AWESOME :D ! Great work!


Wow. Thanks! :oops:

In a few days I'll post an update of the map.

I agree a 100%!

:D :D :D


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 Post subject: Re: Rifts NA map
Unread postPosted: Tue Oct 12, 2010 6:46 pm
  

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Dungeon Crawler

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Thanks man it is grea tthe only thing i would say is change the color of the native americans places to somthign darker than yellow but other than that THANK YOU SO MUCH.

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 Post subject: Re: Rifts NA map
Unread postPosted: Thu Oct 21, 2010 5:54 pm
  

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Explorer

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WOW! Mobuttu, you rock dude! Now we need 2 versions. one pre Tolkeen, and one post Tolkeen. Either way this is PHENOMENAL! I will definitely check this thread often!

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 Post subject: Re: Rifts NA map
Unread postPosted: Sun Oct 24, 2010 2:32 am
  

Adventurer

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Posts: 798
Hey Mobuttu can you walk us through your process? cause maybe we can work on gettin gthe rest of the world mapped. :)

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 Post subject: Re: Rifts NA map
Unread postPosted: Mon Oct 25, 2010 8:38 pm
  

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Palladin

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Very nice map. A few things are a bit different from what I'd thought but very very nice and good to have all consolidated.

It'd be nice if Palladium put out something like this. Shadowrun just put out the 6th world almanac.

A rifts version would be awesome.

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 Post subject: Re: Rifts NA map
Unread postPosted: Tue Oct 26, 2010 1:53 am
  

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Explorer

Joined: Mon Feb 19, 2007 1:52 pm
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Location: Hawthorne, Florida; Squad 7 Territory
Pepsi Jedi wrote:
Very nice map. A few things are a bit different from what I'd thought but very very nice and good to have all consolidated.

It'd be nice if Palladium put out something like this. Shadowrun just put out the 6th world almanac.

A rifts version would be awesome.


They will have to finish the world first. I'm sure once there are sufficient world books to cover RIFTS Earth then that would be kewl.

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 Post subject: Re: Rifts NA map
Unread postPosted: Tue Oct 26, 2010 3:17 am
  

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Megaversal® Ambassador

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Comment: Palladium fan from overseas
Tyranneix wrote:
WOW! Mobuttu, you rock dude! Now we need 2 versions. one pre Tolkeen, and one post Tolkeen. Either way this is PHENOMENAL! I will definitely check this thread often!


Hahaha. No way. This won't happen in mid term (but who knows, maybe one day..) :wink:

Thanks for the support!

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I received a *Nekira Seal of Approval*...Once! :P
"always remember; the Splugorth can do anything" - everloss
Sorry for my bad English! :o


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 Post subject: Re: Rifts NA map
Unread postPosted: Tue Oct 26, 2010 3:24 am
  

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Location: Girona (Catalonia) - Spain
Comment: Palladium fan from overseas
Daeglan wrote:
Hey Mobuttu can you walk us through your process? cause maybe we can work on gettin gthe rest of the world mapped. :)


Sure.

I just got a North America map (discussed here) and then reviewed every worldbook to place every location/region/ley line/etc. named on them. I used google earth and internet resources to locate places I didn't knew (I increased my NA geography knowledge ten fold! ;).

The software used was a CAD program.

_________________
- Un blog de Rifts. My blog about our game.
- Maqui Ed. My RPG company.

I received a *Nekira Seal of Approval*...Once! :P
"always remember; the Splugorth can do anything" - everloss
Sorry for my bad English! :o


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 Post subject: Re: Rifts NA map
Unread postPosted: Tue Oct 26, 2010 3:26 am
  

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Comment: Palladium fan from overseas
Pepsi Jedi wrote:
Very nice map. A few things are a bit different from what I'd thought but very very nice and good to have all consolidated.


In what things do you disagree. I'm always looking for ways to improve it. Thanks.

_________________
- Un blog de Rifts. My blog about our game.
- Maqui Ed. My RPG company.

I received a *Nekira Seal of Approval*...Once! :P
"always remember; the Splugorth can do anything" - everloss
Sorry for my bad English! :o


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 Post subject: Re: Rifts NA map
Unread postPosted: Tue Oct 26, 2010 11:14 am
  

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Palladin

Joined: Wed Oct 18, 2006 3:11 am
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Tyranneix wrote:
Pepsi Jedi wrote:
Very nice map. A few things are a bit different from what I'd thought but very very nice and good to have all consolidated.

It'd be nice if Palladium put out something like this. Shadowrun just put out the 6th world almanac.

A rifts version would be awesome.


They will have to finish the world first. I'm sure once there are sufficient world books to cover RIFTS Earth then that would be kewl.


They could do one for just NA and it'd sell like hotcakes. "Aftermath" which updated stuff to 109pa sold well and is one of my favorite books. It had little tiny blurbs on many of the places.

A nice book (( or two books, or three)) That sat down and gave overviews and updates of NA and the stuff they've presented for it. With reference in where to find it in the other books spread out over 20 years, would be awesome.

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 Post subject: Re: Rifts NA map
Unread postPosted: Tue Nov 02, 2010 7:26 pm
  

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mobuttu wrote:
Pepsi Jedi wrote:
Very nice map. A few things are a bit different from what I'd thought but very very nice and good to have all consolidated.


In what things do you disagree. I'm always looking for ways to improve it. Thanks.


Hey Mobuttu,
Would it be possible to get the file as a DXF? I want to import it into CC3 then I use it for my campaign. We could also put it on your site as a CC3 file. :) Also would it be possible to get the one you have of the psistalker ranges?

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 Post subject: Re: Rifts NA map
Unread postPosted: Wed Nov 03, 2010 4:56 am
  

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Comment: Palladium fan from overseas
Daeglan wrote:
mobuttu wrote:
Pepsi Jedi wrote:
Very nice map. A few things are a bit different from what I'd thought but very very nice and good to have all consolidated.


In what things do you disagree. I'm always looking for ways to improve it. Thanks.


Hey Mobuttu,
Would it be possible to get the file as a DXF? I want to import it into CC3 then I use it for my campaign. We could also put it on your site as a CC3 file. :) Also would it be possible to get the one you have of the psistalker ranges?


Sure! PM me your e-mail. But before send it to you let me finish some tweaks on themap I never have time enough to complete. :D And then we should talk with Saitou Hajime who host the maps to upload you CC3 version.

_________________
- Un blog de Rifts. My blog about our game.
- Maqui Ed. My RPG company.

I received a *Nekira Seal of Approval*...Once! :P
"always remember; the Splugorth can do anything" - everloss
Sorry for my bad English! :o


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 Post subject: Re: Rifts NA map
Unread postPosted: Fri Nov 05, 2010 3:16 pm
  

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Champion

Joined: Wed May 05, 2004 10:29 pm
Posts: 1994
I love this map. Two suggestions I have:

The green areas (Rusc Winnipeg stuff) is really hard to read the label unless you zoom way in. The text over the honeycomb pattern just blends together for me. Maybe use a different pattern or put those labels in a different shade of green or just go black.

Also I would love to see some kind of key/legend that indicates:
Green areas are covered in X book
Yellow areas are covered in Y book
Red areas are covered in A, B, and C books

That would give an easy reference so if I want to read more about the Wildwoods Barony I can look at the key and know what book I need to start in.

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 Post subject: Re: Rifts NA map
Unread postPosted: Fri Nov 05, 2010 4:49 pm
  

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Joined: Sun Oct 03, 2010 2:46 am
Posts: 798
LostOne wrote:
I love this map. Two suggestions I have:

The green areas (Rusc Winnipeg stuff) is really hard to read the label unless you zoom way in. The text over the honeycomb pattern just blends together for me. Maybe use a different pattern or put those labels in a different shade of green or just go black.

Also I would love to see some kind of key/legend that indicates:
Green areas are covered in X book
Yellow areas are covered in Y book
Red areas are covered in A, B, and C books

That would give an easy reference so if I want to read more about the Wildwoods Barony I can look at the key and know what book I need to start in.


I agree with both points
Would it be possible to get to versions on in..your native tongue and one in English only? It would make it less cluttered

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 Post subject: Re: Rifts NA map
Unread postPosted: Mon Nov 08, 2010 1:55 pm
  

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Joined: Tue Aug 08, 2006 12:33 pm
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Location: Girona (Catalonia) - Spain
Comment: Palladium fan from overseas
LostOne wrote:
I love this map. Two suggestions I have:

The green areas (Rusc Winnipeg stuff) is really hard to read the label unless you zoom way in. The text over the honeycomb pattern just blends together for me. Maybe use a different pattern or put those labels in a different shade of green or just go black.

Also I would love to see some kind of key/legend that indicates:
Green areas are covered in X book
Yellow areas are covered in Y book
Red areas are covered in A, B, and C books


Thanks for your comments, I'll try to fix that anoying green pattern. Information sources would be much more difficult to take into account as I didn't take notes while doing the map and I unfortunately I don't remember from where I got some locations.

_________________
- Un blog de Rifts. My blog about our game.
- Maqui Ed. My RPG company.

I received a *Nekira Seal of Approval*...Once! :P
"always remember; the Splugorth can do anything" - everloss
Sorry for my bad English! :o


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 Post subject: Re: Rifts NA map
Unread postPosted: Mon Nov 08, 2010 1:59 pm
  

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Joined: Tue Aug 08, 2006 12:33 pm
Posts: 1454
Location: Girona (Catalonia) - Spain
Comment: Palladium fan from overseas
Daeglan wrote:
Would it be possible to get to versions on in..your native tongue and one in English only? It would make it less cluttered


While I understand your point, I don't really see the need to do that, specially because then I'll got to versions of the same map which had to be hosted and managed. I really appreciate your comments, but I'm afraid I'll stick to a double language map. Thanks.

_________________
- Un blog de Rifts. My blog about our game.
- Maqui Ed. My RPG company.

I received a *Nekira Seal of Approval*...Once! :P
"always remember; the Splugorth can do anything" - everloss
Sorry for my bad English! :o


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 Post subject: Re: Rifts NA map
Unread postPosted: Mon Nov 08, 2010 2:13 pm
  

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Joined: Wed May 05, 2004 10:29 pm
Posts: 1994
mobuttu wrote:
Information sources would be much more difficult to take into account as I didn't take notes while doing the map and I unfortunately I don't remember from where I got some locations.

I'm sure there are plenty of people on these boards that can tell you the trickier places. There's always someone rereading a book while preparing campaign notes for a certain region, not to mention some people that just remember the facts well.

I'm not one of those people, my memory sucks, but I have known people in the past that even without a photographic memory could tell you the book and approximate page number (give or take a few) for just about everything in whatever RPG we happen to be playing.

In any case I do appreciate all the hard work you've put in on this map, it's great.

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