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Unread postPosted: Mon Jun 20, 2011 1:37 pm
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
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What has been up with the Hawkmoon?
Stay tuned.

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Mon Jun 20, 2011 5:33 pm
  

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Priest

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Location: Somewhere between Heaven, Hell, and New England
DhAkael wrote:
What has been up with the Hawkmoon?
Stay tuned.



Been holding off on doing an Advanced Cultural Notes for them, since I sorta regard them as your girls(though I am working up some equipment for them). :D

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Mon Jun 20, 2011 10:08 pm
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5204
Equipment & toys are always welcome.
Fluff text is what I have in the woiks. :D

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Tue Jun 21, 2011 5:25 pm
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
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Prelude: Hawkwind Rising & the Diaspora of the Hawkmoon Tribe. Part 1.

Late summer in the Northern reaches of Ontario were sultry in the year of PA 109. Mammals and insects both took shelter from the intense sunlight and humid still air. Yet activity occurred near a place once called 6-Mile Lake. A massive durra-steel and ceramic construction, loosely shaped like a living organism melded to a baroque aircraft the size of most naval destroyers of the old wet navies of humanity swarmed with figures dressed in armour almost as ornate.
Sparks and wisps of superheated metal vapour came off the salvaged Kittani Mantid cruiser. Shemarrian Spinsters, males, and even a few warriors worked tirelessly to finish the retrofitting of their prize. It had already flown twice within Gaea’s skies since its recommissioning; once to the Eastern European continent into the Russian steppes, to establish a small enclave of riders (and if the goddess willed it, a viable progen temple) and again to return to the new lands of the Hawkmoon tribe. Now though, the next part of the Hawks of the Moon’s plan was soon to begin. To take their sisters and adopted NeShemarr wards out into the blackness of the void; to space and other worlds. There, it was hoped that the EctrozShemarrian crew of spinsters & Warriors could gather resources and even more allies to assist in their un-civil war against the Skull-Crushers and their masters; the Maker & Shaper.

Shemharsahd Firemane looked on as her tribe laboured to finish the final touches to the ‘Hawkwind’, first of what would hopefully be many vessels to bear the crest of the Hawkmoon. Her Monst-Rex war mount shifted under her restlessly. The awakened mind of Ape-Slayer (an unflattering name in regards to the mounts preferred prey, Kittani warriors) disliked inaction, preferring to walk across the fields and prowl the forests of the Hawkmoon tribelands. Patting Ape-Slayer, the Lore Mistress and matriarch of the tribe pulsed a wordless command to the Monst-Rex and both steed and rider moved closer to the makeshift (and camouflaged from the air) scaffolding around the vessel.

“Greetings Matriarch. Pleasant day for a ride.” Hailed one of the Spinsters from the base of the mantid. Goodbones, mistress of the forge and Progen mid-wife shuffled over to her leader while wiping down her hands with a cloth rag.

Shemharsahd smiled and bowed her head to the relatively diminutive and bandy-legged Spinster.
“And to you too, forge mistress. I see that things move apace.” All three antennae curled in complex patterns mirroring the matriarch’s thoughts.
“How soon until the chosen may depart?”

Reaching the side of Ape-Slayer, Goodbones scratched under the bestial construct's chin and fed it a tidbit of scrap cermaite coated in organic oils and heavy metal salts, doing the same for herself as she decided on her reply to Shemharsahd.
“well…” swallowing the ceramite, “the reactor shielding is fully repaired, the hull re-modeled as is the bowsprit sensor head, and lances have been installed into the defense turrets. All we need is that Shem-Rahn, Aeryl Frostmane, to give us the word that the arcane systems are singing sweetly…shouldn’t be more than an hour to check that. Then I suppose it will just be a matter of gathering the volunteers, boarding them, and then standing back so we don’t get our skins scorched.”

The Matriarch smiled at the irreverent humour of her soul-sister and nodded her approval; flame coloured hair coming loose from her head-dress. “Very well then Goodbones. Tonight then. I must go and prepare my acolytes for the ceremony. I will let you continue your tinkering and artistic endeavors.”
With that, Shemharsahd wheeled her mount fully around and set off at a gallop to the village, leaving the Spinster to smirk and shake her head at the chiefteness in fondness.

Goodbones turned back to her prize project. Tonight it was then.
The sooner, the better.

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Tue Jun 21, 2011 7:47 pm
  

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Joined: Tue Sep 02, 2003 8:19 pm
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Location: Somewhere between Heaven, Hell, and New England
8) 8) 8) :ok: :ok: :ok:

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Tue Jun 21, 2011 10:12 pm
  

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Dungeon Crawler

Joined: Thu Mar 06, 2008 10:44 pm
Posts: 240
Good stuff as always. :D

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Rifts GM, casual gamer, self-published author.
Rifts Campaign Forum Thread: http://palladium-megaverse.com/forums/viewtopic.php?f=28&t=115582&start=0
Smashwords profile: http://www.smashwords.com/profile/view/MatthewJones


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Unread postPosted: Wed Jun 22, 2011 1:57 am
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
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Prelude: Hawkwind Rising & the Diaspora of the Hawkmoon Tribe. Part 2.

-Three months later:
[Sector Sigma 5, Thundercloud Galaxy. Halfway point between Nightshade Nebula and TGE Tyr system. Kittani / Kydian listening station]

“Veil base 1, Veil base 1, this is Servitude ‘Willbreaker’ Oziru Paltrov in command.”

Zobi (Lt.) Dangah leaned forwards in his chair and frowned at the monitor in front of him. It figured that the pompous skrell-leaving was back a full 2 deca-cycles ahead of schedule. Accepting that he couldn’t just will away the Oziru, no matter how developed his psi-powers were, Dangah opened the two way com-system. voice only. No need to give the commander of the Servitude cruiser any ammunition for his interminable dominance displays.
“Willbreaker, this is Veil Base 1. Welcome home for what it’s worth. Get any good stock this time out?”

An almost physical chill seemed to ooze out of the speakers when the approaching cruiser’s commander replied.
“Keep your idle prattle & questions to yourself, Idsdahe. We will be docking in two demi-segments. Be ready with full honours for my arrival.”

Nodding his gorilla-like head while smiling with bared teeth at the deactivated vis-screen, Dangah made a very rude gesture, as he ended the communication with painful politeness; “Certainly Oziru-kas. Full honours. Veil base 1 awaits you with baited breath. Over.”

“Hauk-duk scatt.”

A deep basso-profundo chuckle from the Kydian standing guard to the traffic control room along with a few hoots from the other kittani stationed in there met Dangah’s final unsent comment. He bowed to the appreciative audience, basking in their approval, though an annoying buzzing from the station’s savant A.I. helper made his ears twitch.

“What is it Veil-Guard?” he asked of the machine.

>>Approaching vessel is anomalous. Visual scans detect parasite vessel docked to ventral hull.<<

The kittani operators sat up as one and locked their gazes onto their screens pulling up what the semi-sentient computer had “seen”

There…I see it. Odd, but not uncommon. Willbreaker must have picked up a damaged ship from their own flotilla after the raid.
Something tickled the back of the Zobi’s brain though, which further caused him to engage his eidetic psi-skills.

Wait a demi-segment…the Willbreaker went out without any escort vessels.

Authors note; play this link for full effect http://youtu.be/LRLdhFVzqt4

At that moment, the mantid cruiser docked under the spider-like Servitude cruiser detached itself and flared its drives, arrowing forwards. In concert, the larger cruiser fired its engine to full military power as well. Both ships coming straight for the under-equipped listening post.

“Veil-Guard! Activate…”

Zobi Dangah was unable to complete his final command as the neutron cannons of the Willbreaker opened fire on the command and traffic control pods of Veil base 1.


~*.*~


The silvery hulled mantid pulled ahead of its larger companion, revealing that it really didn’t look much like the insect it had originally been based on. In place of the bulbous triangular sensor “head” in the bow, a beaked & streamlined head with tele-optical lenses resembling fierce eyes glared fury at the void. The arm-cannons now sculpted to appear like bird clawed fore-limbs with talons fisted, and the four upright wing panels etched with feather patterns. Instead of an insect, it now showed the form of a giant mechanical gryphon. On the ventral hull below the “head” a symbol had been welded in golden and blue-steel alloys. A crescent moon, points downward with golden wings crowning the moon.

The same symbol now revealed on the bow of the Servitude, that had been hidden by its passenger.

~*.*~


Matriarch Tylex the Mink-souled smiled as her sisters, NeShemarr & freed slaves fought their ships with alacrity and finesse.

“Beautiful…” she exclaimed as another precise hit with plasma and neutron cannons tore apart the command and control abilities of the target structure.

We are no Skull-Crushers or Blood Riders; blasting away at all and sundry until there is nothing left. Like the Hawk, we strike ONCE at each target and kill only what needs to be killed.

“Now sisters & adoptees; there may be more soul-sparks and chained flesh to free from the Apes. Do try and not tear the entire thing apart.”

Ignoring the rolled eyes and head shaking of her fellow warriors on the twice-blooded Hawkwind, Tylex stood up from the captains’ throne and drew her sabre, pointing it at the very-soon-to-be-defenseless station and flared her (now 3) Antennae and cried out;
“Let there be light for the chained, and Mael-Dannan, total destruction, for those who forge the chains. SHE-MARR-AH!


~*.*~


An outside observer would not have been amiss to suppose that the very stars themselves shook to the answering warcries of the Hawkmoon sisters unleashed.

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


Last edited by DhAkael on Wed Jun 22, 2011 10:29 pm, edited 2 times in total.

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Unread postPosted: Wed Jun 22, 2011 12:25 pm
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
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*BUMP*
viewtopic.php?p=2382177#p2382177
Cleaned up and put through at least one cycle in the Spellchecker. :clown:

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Wed Jun 22, 2011 6:07 pm
  

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Joined: Tue Sep 02, 2003 8:19 pm
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Location: Somewhere between Heaven, Hell, and New England
Word to the Kydians and Kittani:
Nobody Expects the Shemarrian Invasion!
(and they don't back out of the room if they find themselves in a run-on sentence either. They just shut up and run YOU through.)

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Wed Jun 22, 2011 11:04 pm
  

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Dungeon Crawler

Joined: Thu Mar 06, 2008 10:44 pm
Posts: 240
Cool stuff, gryphon designs are always :ok: by me. Chuckled a bit at Tylax making Matriarch, didn't see that one coming. ;) Still, she couldn't be hitting on non-tribe organics ALL the time, right? :lol: ...Or maybe that was just with the Phoenix Force group? :D

_________________
Rifts GM, casual gamer, self-published author.
Rifts Campaign Forum Thread: http://palladium-megaverse.com/forums/viewtopic.php?f=28&t=115582&start=0
Smashwords profile: http://www.smashwords.com/profile/view/MatthewJones


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Unread postPosted: Wed Jun 22, 2011 11:08 pm
  

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Knight

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Cytibor wrote:
Cool stuff, gryphon designs are always :ok: by me. Chuckled a bit at Tylax making Matriarch, didn't see that one coming. ;) Still, she couldn't be hitting on non-tribe organics ALL the time, right? :lol: ...Or maybe that was just with the Phoenix Force group? :D

No...no.
Tylax got the second name "Mink-souled" for a reason.
It's that she found other things to occupy her time BETWEEN attempted mating sessions. :nh:

It was thought giving her command of the Hawkwind would be good therapy.
It was for her.
NOT so good for any poor sploogie minions or other slavers that caught her (and her sisters) eyes. :demon: :nuke:

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Wed Jun 22, 2011 11:51 pm
  

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DhAkael wrote:
Cytibor wrote:
Cool stuff, gryphon designs are always :ok: by me. Chuckled a bit at Tylax making Matriarch, didn't see that one coming. ;) Still, she couldn't be hitting on non-tribe organics ALL the time, right? :lol: ...Or maybe that was just with the Phoenix Force group? :D

No...no.
Tylax got the second name "Mink-souled" for a reason.
It's that she found other things to occupy her time BETWEEN attempted mating sessions. :nh:

It was thought giving her command of the Hawkwind would be good therapy.
It was for her.
NOT so good for any poor sploogie minions or other slavers that caught her (and her sisters) eyes. :demon: :nuke:


Psionic metaphysical hormones....arguably worse than the biochemical kind....and they get worse on leylines(don't ask what happens on a nexus). :P :shock:

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Tue Jun 28, 2011 7:30 pm
  

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Location: Somewhere between Heaven, Hell, and New England
Advanced Cultural Notes: InterTribal Relations
“Anya MagmaWalker, the Goddess has seen fit to give you wings of the soul, and given to one of our own the ability to see that trait within you. You step from one Tribe to another, as from one world to another, as from one family to another. Come, take your place beside your mate, beside your new sisters, beside your new family, and welcome to the HawkMoon!”

While the Shemar Tribes generally keep to themselves when not collaborating with other Tribes in business or campaigns, there is a certain amount of interTribal socialization. With the technology of Progen available, it is inevitable that interTribal romances will take place. Generally, in such cases, one of the pair will elect to join their mate’s Tribe, which is permissible.
Such cross-Tribal ‘Marriages’ are not taken lightly, and are cause for consultation between the elders of the respective Tribes and the members of the couple. The Tribe being left may demand an evaluation of the leaving member, which may take the form of a spiritual inquest, presided over by a Tribal Mystic, to see if where the member’s loyalty truly lies. Similarly, the receiving Tribe may demand the incoming member undergo a test or trial to prove they are worthy of joining the Tribe. The SkullCrushers in particular, brook no weakness of spirit in new members, the Bloodriders want to know if a new member truly has passion, and Darkwaters want to know if they have a true ‘team player’ who can cooperate seamlessly with others. Depending on the Tribes, such tests may take the form of elaborate exercises, small quests, ritual combat, or a spiritual retreat in the company of Tribal priestesses, to seek the blessings of the Shemarrian Goddess(es). In some cases, the petition of marriage may be denied by one or both Tribes, though this is often a test of the character of the two petitioners to see if their relationship is truly solid.
Even in the case of failure, however, the Tribes generally allow cross-Tribal lovers to continue to see each other, as long as the relationship does not interfere with their Tribal duties. Procreation via Progen is even allowed, though the children so produced will be raised by one or the other Tribe, and only allowed to seek to change Tribes when they reach their majority, when they will be evaluated and tested just as their parents were.
Joining a new Tribe has its own rituals once a new member from another Tribe is judged worthy. Depending on the Tribe, the new member may be expected to give up some if not all of the distinctive Upgrades and Mods they received from their old Tribe and obliged to begin anew, being built up to the standards of their new Tribe. So it is not unusual to find such things as Hawkmoons who have Darkwater repulsor tether implants, or SkullCrushers who retain their Bloodrider Elite tolerance of high temperature. Regardless, the new Tribal member is wholly accepted, and their past Tribal affiliation rarely again mentioned.
No system is perfect, however, and though extremely rare, it is not unknown for pair-bonds to wither and break, or a new Tribal member to suffer a crisis of faith(especially if their mate is irretrievably lost). Breaking faith with their new Tribe is seen as a grievous social disgrace, and even their old Tribe may not accept them back, depending on such circumstances. If the wavering member cannot be reconciled with counseling and the arbitration of the Elders, the member may become ronin, unwilling or unable to claim a Tribal affiliation. Some may voluntarily elect to ‘go pariah’, having themselves stripped of their combat implants and becoming low-level Acolites, until such time as they can prove themselves worthy of rising again and testing to rejoin the ranks of a Tribe. Though unsubstantiated, it is rumored that such ‘ronin’ drift into the company of others like themselves, in the so-called ‘Monster’ or ‘Shadowblades’ Tribe.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


Last edited by taalismn on Wed Jun 29, 2011 5:54 pm, edited 1 time in total.

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Unread postPosted: Wed Jun 29, 2011 12:16 am
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
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taalismn wrote:
Advanced Cultural Notes: InterTribal Relations

Nice, and pretty much in keeping with how everything has been laid out so far.
...But holy typo-daemons Matban :eek:
I take it your muse punted you into the chair and forced you to get this commited to text, regardless of sleep deficit.

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Wed Jun 29, 2011 5:49 pm
  

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DhAkael wrote:
taalismn wrote:
Advanced Cultural Notes: InterTribal Relations

Nice, and pretty much in keeping with how everything has been laid out so far.
...But holy typo-daemons Matban :eek:
I take it your muse punted you into the chair and forced you to get this commited to text, regardless of sleep deficit.



Yeah...I was feeling guilty for not having posted anything of late...

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Thu Jun 30, 2011 9:26 am
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5204
Technical write-up on the Hawkwind class coming soon.

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Thu Jun 30, 2011 2:47 pm
  

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DhAkael wrote:
Technical write-up on the Hawkwind class coming soon.



Happiness is going over an as-yet-unposted refit of an old design, and discovering that by published canon precedent, the systems can be improved and rate of fire QUADRUPLED. :P :D 8)

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Thu Jun 30, 2011 3:08 pm
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5204
taalismn wrote:
Happiness is going over an as-yet-unposted refit of an old design, and discovering that by published canon precedent, the systems can be improved and rate of fire QUADRUPLED. :P :D 8)


Well, yes... :angel:

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Thu Jun 30, 2011 3:15 pm
  

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DhAkael wrote:
taalismn wrote:
Happiness is going over an as-yet-unposted refit of an old design, and discovering that by published canon precedent, the systems can be improved and rate of fire QUADRUPLED. :P :D 8)


Well, yes... :angel:



Yep...the Bloc II Storm/Abyssal Dragon is going to be...well...STELLAR... :twisted:

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Mon Jul 04, 2011 10:31 am
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5204
Random Skullcrusher ectrozShemarr; "What is the meaning of this human celebration? They wave peices of cloth on a stick and launch technically non-lethal incendiaries into the sky... this makes no sense."

Vala the Sunheart (Bloodrider); "It is an ancient tradition lost to antiquity, but I have heard the old American empire did it to celebrate their throwing off the shackles of their slave lords... or so the human archivisits say."

RSC; "Ah. Now I understand. It is simmilar to when we became free of Maker & Shaper. Very well then. I too shall celebrate 'Independence'!"

Vala; "...oh no...this is going to have too much passion...everyone, COVER!" *ducks under scrap steel plate*

RSC: *fires off medium plasma missile into air and remote detonates* -Wu---BOOM!-
"Glorious!"


Happy Boomies day to all our cousins to the south of canuckleville; may your fireworks be awsome!

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Mon Jul 04, 2011 2:20 pm
  

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Thank you. 8) 8) 8)
Smell of gunpowder smoke throughout the neighborhood last night...smelled like an ammo dump had gone up. Expect the same tonight again(but I intend to out cruising the town watching the displays).

Have fun, folks, and if you're celebrating with pyrotechnics...leave it to the professionals, okay? It's a lot harder typing without the full set of digits and working senses.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Wed Jul 06, 2011 1:19 pm
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
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viewtopic.php?p=2385939#p2385939

ALMOST done... darned muse wilted in the humidity last few days.
Well that and being paranoid of having every minor glitch on my machine having me reach to the anti-virus & mal-ware scanners and hitting "seek & destroy". :badbad: :frust:

Should be finished, spell-checkered and posted by early eveninks tonight. :D

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Wed Jul 06, 2011 2:56 pm
  

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DhAkael wrote:
http://palladium-megaverse.com/forums/viewtopic.php?p=2385939#p2385939

ALMOST done... darned muse wilted in the humidity last few days.
Well that and being paranoid of having every minor glitch on my machine having me reach to the anti-virus & mal-ware scanners and hitting "seek & destroy". :badbad: :frust:

Should be finished, spell-checkered and posted by early eveninks tonight. :D



Would have posted some already, but doing a knock-down-drag-out house cleaning job(some of the dust bunnies have FANGS), but hope to get back into the swing of things for the sake of the girls.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Wed Jul 06, 2011 3:41 pm
  

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SSN Hawkwind Strikeship

Technically a frigate, the Hawkwind Cruiser is a small, nimble, fast-attack vessel with much heavier aerospace & ‘marine’ support than most vessels its size. Using the Kittani Mantis hull as a base, the EctrozShemarrian Hawkmoon tribe modified the design to fit more in keeping with the gynoids aesthetic; smoothing out some of the more escoteric frills, replacing the sensor head with one shaped to resemble a bird of preys’, and removing the side-shields and installing a pair of variable geometry wings resembling featherd wings.
The final touches being a pair of troop-carrier pods on the ventral hull, loosely resmembling the folded legs of a gryphon, where up to 16 (8 per pod) Shemarrian warriors and their warsteeds wait for deployment. Also the weapon ‘arms’ have vibro-blade enhanced hydrualic claws that may be used to grapple larger vessels or space staitions during boarding actions.

Besides its speed and agility, the Hawkwind also carries a large compliment of fighters or aerospace cabable war-steeds for its size. It does this by keeping the light interceptors (typically modified NE Crescent-Moon fighters) in specially designed racks on the top of the craft on either side of the dorsal hull with wings folded. Alternatively, special pods may take the place of the fighter racks; each pod containing an Ectroz-Shemarrian and Battle-Hawk warsteed in low-level stasis.

For armaments, the Hawkwind keeps the two heavy plasma cannons in the fore-part of the ‘arms’, replaces the laser turrets with Shemarr pattern railguns, moves a pair of lasers in to the ‘head’s eye area and removes the short range missiles but keeps the long-range missiles tubes. The ship is light on armor, relying on its speed and agility, numbers and fighter support. To compensate, the Shaemarian Shem-Rahn Templars assisted the Hawkmoon spinsters in installing PPE batteries and a number of TW enhancements into the first of the vessels production run. In later years, these techno-wizard enhancements would become refined and standard issue with most Hawkwinds in active service. Only those vessels flown by the Skullcrusher & Ghostrider tribes forego having these systems; instead replacing them with heavier weapons & force-fields or (in the Ghostriders case) better electronic warfare & sensor systems.

Type: SSN Hawkwind Strike Crusier.
Crew: 8 officers & 42 crewmembers for a total of 50. Additional warriors; 6 aerospace pilots and 16 ready-action warriors & mounts.
MDC by location
Wings (2) – 2,000 each
Heavy Plasma cannons (2) – 1,000 each
Eye-Lasers (2) – 250 each
Railgun Turrets (6) – 250 each.
Long-range missile launchers (2) – 700 each
Ventral Troop-Pod & Landing Gear “Legs” (2) – 1200 each
Battle-Hawk Pods (Optional; 6) – 500 each
*Forward Sensor Cluster (eagle-head shaped structure) – 600
** Engines (3) – 2,000 each
***Main Body – 3,500
Variable Forcefields – 1,500 per side (6)
*Destroying the forward sensor cluster will destroy long-range communications, primary sensors and firing control. Communications will be limited to .5 astronomical units, and the ship will rely entirely on gravity sensors with a 5,000-mile range (in space, that's effectively blind). Plasma cannons and long-range missile launchers are –6 to strike.
**Destroying an engine will reduce the ship’s speed by 2/3. Destroying all three will immobilize the vessel.
***Depleting the main body will leave the ship adrift and in tatters, with multiple hull breaches, failed life support and secondary explosions that will likely kill or space 90% of the crew. However the fighters can still launch. Reducing the vessel to below –500 MDC will result in a 2D4x100 MD explosion to a 600 foot radius.

Speed:
Sublight: The Hawkwind has a speed of Mach 16 in space (note that speeds in Phaseworld do not represent true groundspeed, but are relative to one another and more representative of comparable rates of acceleration. In truth the Hawkwind can reach up to 0.65c with constant acceleration). Utilizes contra-gravity impellers for propulsion.
INATMO Propulsion: The Hawkwind can operate in a limited fashion in atmosphere, with a top speed of Mach 4.5. Unlike its Mantis cousin, the Hawkwind can land on planetary surfaces and the exterior of space-stations & larger capital ships, using the troop carrier pods on the ventral hull as landing pads.
Stardrive: Uses an FTL gravity drive with a top speed of 5 lightyears per hour. See later for TW enhancements and/or alternate drives.

Statistical Data
Length: 500 feet
Width: 120 feet, 360 feet with wings at full spread.
Height: (main body) 110 feet
Mass: 40,000 tons
Power system: Anti-matter powerplant with a 15-year lifespan. Also typically has Cosmic ley-line PPE siphons for techno-wizard devices; 250 PPE/hr. and magicite-crystal storage cells with 1,000 PPE capacity.
Cargo: 500 ton cargo capacity, making it a servicable light transport or light raider.
Range: The Hawkwind generally has provisions for six months. This can be extended to 2 years depending on misson parameters.
Market Cost: 480 million credits, not including fighters. This reflects production costs; no Hawkwind has been known to be sold outside of the Shemarrian Star Nations.

Weapon Systems
Note: This is the typical weapon load-out for the stock Hawkwind model. Other tribal varients may replace the listed weapons with alternate systems. See later for tribal modifications.

1. Heavy Plasma Cannons (2): Two heavy plasma cannons make up the arm-like structures on the vessel’s underside. They can fire independently or in tandem and have a 60 degree arc of fire.
Damage: Each cannon does 2D6x100 M.D. Both firing at the same target do 4D6x100 M.D.
Range: 2 miles in atmosphere, 6 miles in space.
Rate of fire: Each cannon can fire four times per melee.
Payload: Effectively unlimited.
Capitol Ship scale= -10 to strike small targets.

2. Long-range missile launchers (2): Two long-range missile launchers are placed on the bottom section of the wings and are used for long-ranged assaults. Hawkwind groups often open up with a storm of long-range heavy plasma smartbombs, or Armour Peircing warheads. Destroying a wing will disable the corresponding launcher.
Damage: Typically 5D6x10 MD for heavy plasma missiles, but varies with missile type.
Range: Varies with missile type, but generally 3,600 miles, 1,200 miles in atmosphere.
Rate of fire: Each launcher can fire missiles individually or in volleys of 2,4,6,8, 10 or 20.
Payload: Each launcher has 200 long-range missiles which are fed from the main hold.

3. Eye-Lasers (2; in sensor head): A pair of high-intensity lasers are located in either ‘eye’ of the Hawkwinds’ sensor head. These are mostly used anti-turret & fighter combat. Forward firing with 90 degree arc.
Damage: 2D6x10 M.D. per pulse burst (single eye), 4D6X10 M.D. per dual pulse.
Range: 1 mile in atmosphere, 3 miles in space.
Rate of Fire: as per gunners actions.
Payload: Effectively Unlimited

4. Point-Defense Railgun Turrets (6): These Shemarrian pattern railgun turrets are the vessels main anti-starfighter defense with two located on the ventral and dorsal hulls and two on the port and starboard hulls just forward of the wings, giving the ship complete coverage.
Damage:) 4D6x10 M.D. per blast.
Range: 2 miles in atmosphere, 4 miles in space.
Rate of Fire: as per gunners number of attacks, or 3 shots if set for automated fire
Payload: Rail Gun 2,000 rd drum per gun. Additional ammunition can be stored as cargo, but will take 45 minutes to reload from stores.
Note: The rotating turrets give a +1 to strike (plus any WP, weapon system lock-ons and sensor bonuses). If set for auto-fire, the guns are +4 to strike (+6 if lock on has been achieved).

5. Grapple Claws (2; arms): The forward ‘arms’ are equiped with vibro-field enhanced claws; functioning as a crude grappler system. Rated for 5000 tonnes, and does 1D6X10 MDC per 'claw' (minimal damage in relation to capitol ships). Roll to strike is D20 plus targeting bonuses only; Pilot skill check may add additional +2.

6. Auxilary vehicles: 6 carrier modified NE Cresent-Moon fighters carried dorsally, 3 per side. May replace the fighter racks with Battle-Hawk storage pods. Also carries 8 war steeds with riders in the ventral carrier pods for a total of 16 ready action ground assault / boarding party units.

Other systems
Standard starship systems: as listed in ‘Fleets of the 3 galaxies’, plus: Advanced Sensor Package. Geologic Sensors. Targeting and combat computer (+2 to strike, +1 to dodge). Auto-pilot & Supernavigation computer (60% skill).

Technowizard Systems
1. Ley-Line Speed Doubler: 75 PPE / activation. Draws directly from the storage batteries, but can be activated by others from the bridge. Effectively doubles atmospheric, sub-light and FTL speeds while traveling along a ley-line. The effect ends when the vessel leaves the ley-line, or the line ends.

2. Impervious to energy: 20 PPE / 20 minutes. Draws directly from the storage battery, but can be activated by others from the bridge. Equal to 8th level power.

3. Spaceflight superior: 38 PPE / 10 hours. Draws directly from the storage batteries, but can be activated by others from the bridge. Used when / if primary power is disrupted to the main engines. Equal to 8th level power = 24,000mph

4. TW Sensors: Ley-line sensor, Sense Dimensional Anomaly, See Dimensional Anomaly. Draws directly from the storage batteries. See Carl Gleba’s ‘Rifts: Three Galaxies’ Pg. 108-109 for descriptions, though ranges are based on the ’normal’ sensor suite (tied directly normal sensors).

Special Systems
*Onboard Nanofacs: The Hawkwinds carry a central axis nanofac assembly line that allows the ship to draw in space debris(including battlefield wreckage), break it down, and convert it into usable material, including rail gun ammunition, new missiles, ship repairs, and crew components.

*Robotics/Bionics Bay: The vessel come with a complete robotics/bionics ‘sickbay’ able to diagnose and repair just about any complaint or damage a SheMar is likely to suffer. The biomechanics bay also has the ability to manufacture and Awake new SheMar and NeSheMar bionic full conversions.

*Command Linkage: Cyber-psionic command and control exercised by the EShemar give them faster response times: +1 to Initiative and +1 to strike.

*Trans-Dimensional Drive Generator: A trans-dimensional gateway device incorperated into the FTL drive,. This allows the vessel to rift into other dimensions. A pilot / navigator must cyber link with the computer (psi or mind-impulse link helmet) and then roll their dimension lore skill or astrophysics (@ -15%) to travel to a new dimension. Then after 1D10 minutes (if successful) , the ship will dive into another dimension / reality. A failed skill-roll wil result in a dimensional syphon (Pg. 160-161 AU:GG), sending the ship & crew randomly through space-time.
Up to 5 dimensions can be saved into memory without recalibrating. Due to the enormous power drain, the TDG shuts down for 12 hrs. after each jump, and all weapons, shields, active sensors and engines will be off-line for 20 minutes. Copied from the Shem-Rahn Winged Justice.

Bonuses
+2 Initiative, +3 to dodge Exatmo & Inatmo, +15% to combat piloting rolls and +10% to weapon systems lock-ons.
This is in addition to already listed bonuses and / or crew abilities.

~**********~


Authors note: Tribal varients will be listed at a later time.

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


Last edited by DhAkael on Thu Jul 07, 2011 1:53 am, edited 1 time in total.

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Unread postPosted: Wed Jul 06, 2011 5:25 pm
  

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Location: Somewhere between Heaven, Hell, and New England
(Does the Mister Burns tented fingers and drawl)... Excellent...

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Wed Jul 06, 2011 5:29 pm
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5204
taalismn wrote:
(Does the Mister Burns tented fingers and drawl)... Excellent...


I'm a bit dispappointed in m'self for not getting the varient notes done today but *shrug* at least I have a decent base-unit to play with.

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Wed Jul 06, 2011 5:56 pm
  

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Location: Somewhere between Heaven, Hell, and New England
DhAkael wrote:
taalismn wrote:
(Does the Mister Burns tented fingers and drawl)... Excellent...


I'm a bit dispappointed in m'self for not getting the varient notes done today but *shrug* at least I have a decent base-unit to play with.



Trust me, I'm still working on the Abyssal Dragon variant...I really want to accompany it with pictures, but I've misplaced my half-side view, and the end-on picture really doesn't catch it fully(besides making it look like Rhodan...).

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Thu Jul 07, 2011 9:50 am
  

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Location: Somewhere between Heaven, Hell, and New England
New material, plus I've updated the Shemarrian Codex at the beginning of the thread to add the Hawkwind Strikeship to Spacecraft, and two new sections: Shemarrian Weapons(minus the vibro weapons because there's hardly anything exceptional there) and Miscellaneous Vehicles and Vessels...please let me know if I've missed anybody's new material.

Hawkmoon Raptor-Pack

“It’s sort of like riding a War Steed, only you’re in the front, not sitting on top, and you have to do all the thinking.”

“Those of our number who use jet packs, rather than sit astride WarHawks, or have wing implants, are no less warriors of the air! We all fight, we all fly, we all SOAR!”

The Raptor-Pack is a combination jetpack/robot vehicle used by those warriors of the Hawkmoon who have not bonded to an aerial War Mount, nor earned or chosen to take bionic wings. Early Raptor-Packs were improvized from cannibalized Titan Works Flying Titan power armors found in several captured Dark One supply caches, but the lightweight Flying Titan thruster packs proved too underpowered to afford the large Shemarrians more than short hops. EShemar Tinkers instead took to studying and copying the heavier engines available to Coalition State SAMAS armors, several examples having been recovered during patrols along the Eastern Seaboard and expeditions along the former warzones around Free Quebec.
The Raptor Pack features two large folding articulated wings similar to oversized bionic wings, attached to a large thruster unit(later models would make this a contragravity propulsion pod). A folding raptor head-shaped canopy drops down over the Shemarrian’s head, providing additional protection and streamlining, while a fan-articulated rear rudder plate acts as both a ‘tail’ and to provide some additional protection to the legs from below and behind. The pilot straps it on as any jetpack, and pulls the large visor-like headpiece down over her head and shoulders, affording extra protection in flight.
Taking a cue from the Icarus Flight Pack, the Raptor can, when not being worn, be set to fly semi-autonomously on its own to act as a surveillance platform or close air support. The drone intelligence is exceedingly simple, with basic navigation and combat tactics programmed into it. The early models are believed to have been programmed from Coalition and GNE UAVs captured/acquired in Shemarrian territory, but later models benefitted from young Tinkers’ experiments in programming ‘e-animals’.
Raptor-Packs are typically issued to younger Warriors who haven’t yet been bonded to a WarMount, NeShemar, and Male Scouts. In Hawkmoon formations, thse warriors typically fill out a second-echelon or aerial line, taking out any targets that slip past the faster and heavier aerial WarMounts in the forefront, providing heavy backup for the bionic-winged warriors, and close air support for the ground forces(if any).
While originally created by the Hawkmoons, raptor-packs would later be adopted by other Tribes in the Shemarrian Nation, and later the Shemarrian Star Nation. The Hawkmoon still continues to make the most use of the design, but the Wayfinders, Bloodriders, Horrorwoods, and Skullcrushers deploy their own variants(often only cosmetically altered) of the Raptor-Pack. The Darkwaters, Silvermoons, Sapphire Cobras, Wolf’s Path, and Ghostriders have relatively few of these personal vehicles, prefering other modes of transportation.

Note that the robot drone intelligence of the jet pack is too limited and ‘dumb’ to be ‘Awakened’, even as a cyberanimal.

Type: EShe-JPP02 Raptor
Class: Combat Jet Pack/Drone
Crew: 1 Shemarrian or full-conversion cyborg
MDC/Armor by Location:
Main Body 150
Head/Canopy 80
Wings(2) 60 each
Height: 6 ft
Width: 14 ft w/ wings fully extended, 4 ft w/ wings folded
Length: 3 ft
Weight: 200 lbs by itself
Cargo: Only the wearer/operator
Powerplant: Nuclear Fusion w/ 15 year energy life
Speed:(Flying-Atmosphere) 600 MPH, maximum altitude of 16,000 ft
(Space) Mach 3
Market Cost: Exclusive to the Shemarrian Nation. If made available on the Black Market, an intact and operational example would cost 4-6 million credits.
Systems of Note:
*Mini-Radar---5 mile range
*Laser Targeting---+1 to strike w/ ranged weaponry
Weapons Systems:
1)Pulse Lasers(2)---These are pulse lasers, based on the Juicer Pulse Laser
Range: 4,000 ft
Damage: 4d6+2 per single shot, 2d4x10 for a triple pulse.
Rate of Fire: ECHH
Payload: Effectively Unlimited

2) Wing Hardpoints(6)----Each wing sports three hardpoints, each of which can be fitted with ONE of the following:
a) Light Machine Gun---Similar to the Cyborg Forearm Weapon, w/ 400 rd drum.
b) Light Automatic Weapon---Essentially the Shemarrian Assault Rifle in a vehicle fire clamp, with an extra-large magazine(360 rds) attached.
c) Laser Cannon---Essentially the Shemarrian She-LPP80 Laser Pulse Rifle in a vehicle fire clamp, with an extra-large magazine-battery(160 shots) attached. Recharges from the main powerplant at 1 blast every 5 minutes.
d) Particle Beam Cannon----Essentially the Shemarrian She-PB20 Particle Beam Rifle in a vehicle fire clamp, with an extra-large magazine-battery(40 shots) attached. Recharges from the main powerplant at 1 blast every 15 minutes.
e) Plasma Cannon----Essentially the Shemarrian She-PLR25 Plasma Rifle in a vehicle fire clamp, with an extra-large magazine-battery(50 shots) attached. Recharges from the main powerplant at 1 blast every 10 minutes.
f) Mini-Missiles---3 per hardpoint

3) Wing Razors---The ends of the Raptor-Pack’s wings can fan out into arrays of razor-sharp blades, allowing for vicious high speed side-swipe attacks. This feature was shamelessly copied after Hawkmoon observations of the Free Quebec Violator SAMAS in action.
Range: Melee
Damage: 1d6 MD passing blow, 3d6 MD+1 for every 20 MPH of speed in a full-on slicing attack.

Flying Bonuses:
Use the operator’s Pilot Jetpack skill for trick maneuvers(+5% from the auto-assist drone AI) and use hand to hand bonuses for dodging/rolling, due to the responsiveness of the flightpack.


Programming:
Navigation: (air) 90%
Read Sensory Instruments 90%

Autonomous Combat Mode gives it the following bonuses:
Attacks per Melee: 5
+2 Strike
+3 Dodge
+2 Roll
+1 Initiative


Variants:
*EShe-CGP02---Contra-Gravity propulsion variant of same; same performance statistics but no altitude limit, and in space it can reach speeds of Mach 5.

*EShe-P03---A heavier version, based more on the ‘Super SAMAS’ flight system with 50% more armor to all locations, and 50% heavier. Speed is slightly slower (500 MPH), but the hardpoints can now carry heavier weaponry(six-shot mini-missile pods, or 2 short range missiles per hardpoint), and the pack now has articulated leg sleeves that give an additional 80 MDC each leg, add +1d6 MD to kicks from robotic strength alone, and end in large claws that can be used to grab and pick up objects (Robotic P.S. of 32 for lifting/carrying purposes), or slash with large vibro claws(3d6 MD each).
This variant earned a reputation for the daring antics of its users in darting close to ground-based enemies and flipping over vehicles, or snatching up personnel/minions/robots and dropping them from altitude(usually to their deaths/destruction). The Skullcrushers of the Shemarrian Star Nation would wholeheartedly adopt the ‘Heavy Raptor’, though the all-black variant they used would (predicatbly) be nicknamed the ‘Vulture’ or ‘Carrion-Flier’.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


Last edited by taalismn on Thu Jul 07, 2011 2:43 pm, edited 1 time in total.

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Unread postPosted: Thu Jul 07, 2011 1:26 pm
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5204
taalismn wrote:
Hawkmoon Raptor-Pack

“It’s sort of like riding a War Steed, only you’re in the front, not sitting on top, and you have to do all the thinking.”


Ahhhh... :ok:
A nice new addition to the EctrozShemarr air-cav divisons.

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Thu Jul 07, 2011 2:37 pm
  

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Joined: Tue Sep 02, 2003 8:19 pm
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Location: Somewhere between Heaven, Hell, and New England
DhAkael wrote:
taalismn wrote:
Hawkmoon Raptor-Pack

“It’s sort of like riding a War Steed, only you’re in the front, not sitting on top, and you have to do all the thinking.”


Ahhhh... :ok:
A nice new addition to the EctrozShemarr air-cav divisons.



Yep; given their programming, having a variety of different vehicular and transport options available to them can only help. :D

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Wed Jul 13, 2011 12:29 pm
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5204
*BUMP* It'd be REAL nice if some other forum goers would contribute. :badbad:
...so sick of having to do this. :thwak:

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Wed Jul 13, 2011 7:48 pm
  

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EShemar ‘Nautika’Deep Space Warmount
“BLAST THOSE CORVETTES!!!”
“Never mind the corvettes! KILL THOSE OTHER THINGS!!! Several dozen just dropped next to the station! BLAST THEM BEFORE THEY CAN GET UNDER THE GUNS!!!”
“What the HELL are those things?! I just blasted one of them with the Demolisher Guns and it kept coming!”
“What things?! I can’t see them!!!”
“THAT’S BECAUSE THEY’RE ALREADY UNDER OUR TURRET ARCS!!!! THEY’RE -CRAWLING- ALONG THE OUTER HULL!!”
“##--##!!!##--##!!!Just lost Turret Eighteen!!!”
“That’s next to the main hangar hatch!!!Get me visuals on it!”
“We’ve got red lights across the board there! Breach imminent!”
“WHAT WAS THAT??!!”
“---ozen just came in! #@@-ring in the central ba---”
“That’s it, then! Attention!! All security troops, draw heavy weapons and converge on the main docking bay tunnel! Prepare to repel boarders!”

The ‘Nautika’ is another strange Warmount, one meant for space operations, but also adapted for marine operations(it’s unclear which came first). It first appeared in the ranks of the DarkWaters.
The Nautika is a spinoff design of the ‘Octas’. Like the Octas, the Nautika Warmount is actually controlled from a cabin INSIDE the vehicle/roboid, rather than from an external saddle. Like the Octas, however, the Nautika is known to be possessed of an animalistic Ecotroz Entity essence.
The Nautika resembles a chambered nautilus mollusc, or perhaps a Murex Metzla(a known Minion species of the Shemarrian’s detested and racial enemies, the Splugorth). The main body is a heavily armored shell, with an armored cockpit buried in the front end. Immediately in front of the cockpit bulge are six retractable tentacles and four claw manipulators. Unlike the Octas, the Nautika is propelled by a contra-gravity engine, so it can actually fly in atmosphere, albeit somewhat awkwardly. In space, the Nautika is prefectly capable and highly maneuverable, and can serve as a fighter or light gunship.
Heavily armored and capable of carrying quite heavy armaments, the Nautika is however primarily used as a utility vehicle, asteroid mining craft, and hazardous environment exploration ‘mule’. Its combat capabilities allow it to conduct its work relatively unmolested. However, when called upon, the Nautika is a potent combatant, frequently used a gunboat picket, defense escort, and as a weapons platform in support of station assaults and boarding actions.
Thus far, the Nautika has appeared only among the DarkWaters and SilverMoons.
Type: EcoS-K-26 Nautika
Class: Robotic Warmount
Crew: None; robot intelligence
1 rider/pilot, and room for 1-2 passengers
MDC/Armor by Location:
Main Body 960
Reinforced Crew Compartment 250
Sensor ‘Eyes’(2) 160 each
Tentacles(6) 50 each
Claws(4) 80 each
Heavy Laser Cannon(1) 180
Forcefield 400
Height: 30 ft
Width: 12 ft (20 ft w/ lateral weapons arrays)
Length: 50 ft
Weight: 30 tons
Cargo: Small space inside/beside the saddle-seat for a few personal possessions and sidearms.
Physical Strength: Equivalent to Robotic P.S. of 45
Powerplant: Nuclear w/ 20 year energy life
Speed: (Running) Not possible
(Flying) Hover to 300 MPH, no altitude limit.
Can make atmospheric re-entry without assistance, but has difficulty climbing back OUT of a gravity well.
(Space) Mach 8
(Kitsune Values: 20 % of light speed; Accelerates/decelerates at 0.8% of light speed per melee)
(Underwater) Fully operational underwater; can hit speeds of 50 MPH, and dive to depths of 5 miles
Market Cost: Exclusive to the Ecotroz-Shemar
Systems of Note:
Full optical systems, laser targeting, passive nightvision, telescopic vision, thermal imaging, infrared, ultraviolet, and polarization filters. Also has motion and heat detection, built-in radar( 60 mile range) and other standard power armor-equivalent systems. Additional/special sensors may be built in by the creating Spinsters or at the behest of individual riders/owners.

*Bionic Cybernanite Repair Systems---ALL Nautika have the same bionic nanotech repair system that the Ecotroz Shemar have refitted themselves with, and which is becoming the standard among NeShemar as well. These systems repair 4d6 MD per hour, and can repair 200 MDC before needing material stocks to convert to MD repair material.

*Molecular Clamps---Used to attach the Warmount to a parent carrier spacecraft, asteroid, or enemy spacecraft/space station.

Weapons Systems:
1) Pulse Laser(1)---The main weaponry of the Nautika is a single medium(by starship standards) pulse laser mounted in the nose.
Range: 5 miles in atmosphere, 10 miles in space
(Kitsune Values: 5 miles in atmosphere, 500 miles in space)
Damage: 6d6x10 MD per shot
Rate of Fire: ECHH
Payload: Effectively Unlimited

2) Claw Armatures(4)---These powerful robotic claws can nip through a spacesuited arm or leg, or pry open an airlock or hull panel with ease. Each claw also mounts a small pulse laser in it, that can be used as a cutting tool.
Range:(Claw) Melee
(Laser) 2,000 ft in atmosphere, 6,000 ft in space
(Kitsune Values: 1 mile in atmosphere, 100 miles in space)
Damage:(Claw) Restrained Claw/strike/punch 1d6 MD
Full Strength Claw/strike/punch 4d6 MD
Power Claw/strike/punch(2 attacks) 1d6x10 MD
(Laser) 2d6 MD per blast
Rate of Fire: (Claw)ECHH
(Laser) ECHH
Payload:(Laser) Effectively Unlimited

3) Tentacles(6)---Each of these extremely flexible tendrils can reach out 20 ft.
Range: Melee
Damage: 3d6 MD slash, 6d6 MD squeeze

4)(Optional) Lateral Weapons Rings(2, 2 hardpoints each)---The Nautika sports two revolving axial ring-points, each fitted with two articulated hardpoints that can be used to mount weapons. Each hardpoint can hold ONE of the following:
a)Mini-Missile/Laser Launcher
Range:(Mini-Missiles) Varies by Missile Type (x4 in space)
(Kitsune Values: 2 miles in atmosphere/ 100 miles in space)
(Laser) 2,000 ft, 6,000 ft in space
(Kitsune Values: 1 mile in atmosphere, 100 miles in space)
Damage:(Mini-Missiles)Varies by Missile Type
(Laser) 2d6 MD per blast
Rate of Fire:(Mini-Missiles) Volleys of 1, 2, or 4
(Laser) ECHH
Payload:(Mini-Missiles)20 per launcher(10 per launch tube)
(Laser) Effectively Unlimited

b) Short Range Missile Launcher---6 shot pod

c) Medium-Range Missile Launcher---3 shot pod

d) Rail Gun
Range: 6,500 ft, double in space
(Kitsune Values: 200 miles in space)
Damage: 2d6x10 MD per single shot
Rate of Fire: ECHH
Payload: 840 rd drum per gun.

e) Pulse Laser
Range: 8,000 ft, 16,000 ft in space
(Kitsune Values: 1.2 miles in atmosphere, 120 miles in space)
Damage:2d4x10 MD per blast
Rate of Fire: EGCHH
Payload:Effectively Unlimited

f) Ion Cannon
Range: 4,000 ft in air and underwater
Damage: 1d6x10 MD per blast
(Ion Scatter-Shot Mode) Reduce range to 2,000 ft, but does 5d6 MD to a 30 ft wide area.
Rate of Fire: EGCHH
Payload:Effectively Unlimited

g) Plasma Cannon
Range: 4000 ft in atmosphere, 8,000 ft in space
(Kitsune Values: 1 mile in atmosphere, 100 miles in space)
Damage: 1d4x10 MD per blast
Rate of Fire: EPCHH
Payload: Effectively Unlimited

h) Particle Beam Cannon
Range: 4000 ft in atmosphere, 8,000 ft in space
(Kitsune Values: 1 mile in atmosphere, 100 miles in space)
Damage: 1d4x 10 MD single blast
2d4x10 MD double blast
Rate of Fire: EPCHH
Payload: Effectively Unlimited

i)Electronic Cloaking Pod---Integrates with the Nautika’s own aeroshield/forcefield to electronically mask the ‘steed from detection. A single ECP adds +20% chance of eluding detection(or -20% to enemy Read Sensory Instrument rolls). A second pod will only add an additional +15%

j)Plasma Torpedo Pod
Range: (Palladium) 3 miles in atmosphere, 6 miles in space
(Kitsune Values)6 miles in atmosphere, 600 miles in space
Damage: 2d6x10 MD to 15 ft blast radius
Rate of Fire: Three times per melee
Payload:Effectively unlimited

Programming:
The Ecotroz have installed robot AIs into the Nautikas then infected the matrix with a low-level Ecotroz sentience.
Typically has the following:
Navigation: Space 85%
Movement: Zero Gravity 98%
Math: Basic 98%
Radio: Basic 90%
Basic Maintenance 75%
Underwater Navigation 40%(+5% per level of experience for Ecotroz entity)
Track and Hunt Sea Animals 50%(+5% per level of experience for Ecotroz entity)

The Ecotroz entity can also pick up one Secondary skill at levels 2, 6, and 12 of experience, though the nature of the Nautika intelligence and design is such that it is limited to skill selections from Technical: Language(understanding) and Lore, Espionage(Detect Ambush, Detect Concealment), Wilderness(Track Humanoids, Track Animals, Hunting, Identify Plants and Fruits)

Actions/Attacks Per Melee: 5
Initiative +2 (+1 from the Ecotroz entity for a total of +3)
Dodge +3 underwater
Strike +1 (+2 w/ ranged weaponry)
Roll +2
Entangle +4
Bite 1d6 MD
Restrained Claw/strike/punch 1d6 MD
Full Strength Claw/strike/punch 4d6 MD
Power Claw/strike/punch(2 attacks) 1d6x10 MD
Tentacle Slash 3d6 MD
Tentacle Crush/Squeeze 6d6 MD

Note: The Ecotroz intelligence fragment inhabiting the ‘bot gives the Nautika an aura and behavior more befitting a sentient being than a robot.

The Ecotroz fragment does occasionally need sleep/rest...though they only need 2 hours of rest/meditation per 24 hours...they can push this, going without for as many days as they have I.Q. points, but will have to go dormant for 4d6 hours after such exertion.
Susceptible to Exorcism and Banish spells, but are +6 to save against such spells, +1 at levels 4, 8, and 12 of experience, and becoming IMMUNE at level 14 and up. Such Banishment causes the ‘bot to revert to its default robot programming. (OPTION: Ecotroz may become IMMUNE to Exorcism and Banishment with experience)

Note also that the Ecotroz-possessed ‘bot can infect other bots with the Ecotroz viral-entity, by bite or sustained touch(takes 3 attacks).

Variants:
*EcoS-K-26Dw2---Submarine version used by the DeepWatch. It has slightly better handling and speed underwater, accoustic stealth, better underwater sensors, and a range of specialized underwater weaponry. Moving underwater or hovering over the water, it is frequently mistaken for a Murex Metzla.
- Improved Underwater Handling---- Maximum speed of 60 MPH, depth limit of 10 miles
-Sonar---200 mile range
-Magnetic Anomaly Detector
-Anechoic Stealth
-Blue Green Lasers---Any and all lasers are modified to the blue-green frequency.
-Underwater Armaments---In addition to the aforementioned lateral array accessory weapons, the K-26Dw2 can mount the following:
a)Mini-Torpedos---20 shot pod
b)Short Range Torpedos---6 shot pod
c)Medium Range Torpedos---3 shot pod
d)Long Range Torpedos---One per hardpoint
e)Sonic Cannon
Range: 3,000 ft in air, 6,000 ft underwater
Damage: 1d6x10 MD per blast, plus 3d6 MD to a 10 ft diameter area around the blast area(double damage and range underwater)
Rate of Fire: ECHH
Payload: Effectively Unlimited

*EcoS-K-26Sm---Silvermoons version with laser-reflective chrome plating(lasers do HALF damage), and laser systems have 25% more damage and range.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Sun Jul 17, 2011 12:59 am
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5204
-ahem- time to step it up a notch in my campaign...
Enter N.E.M.A. stage left ;)

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Sun Jul 17, 2011 10:01 pm
  

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Joined: Tue Sep 02, 2003 8:19 pm
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Location: Somewhere between Heaven, Hell, and New England
DhAkael wrote:
-ahem- time to step it up a notch in my campaign...
Enter N.E.M.A. stage left ;)


#"Oh. you're fighting the Dark One and the Obnoxious Male too?"# :-D
Republican:(looking up. up, and UP past some BIG armor-encased assets)"...ah...yes?" :shock:

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Mon Jul 18, 2011 12:04 am
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5204
taalismn wrote:
DhAkael wrote:
-ahem- time to step it up a notch in my campaign...
Enter N.E.M.A. stage left ;)


#"Oh. you're fighting the Dark One and the Obnoxious Male too?"# :-D
Republican:(looking up. up, and UP past some BIG armor-encased assets)"...ah...yes?" :shock:
:angel: :D

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Mon Jul 18, 2011 5:37 pm
  

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Joined: Tue Sep 02, 2003 8:19 pm
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Location: Somewhere between Heaven, Hell, and New England
DhAkael wrote:
taalismn wrote:
DhAkael wrote:
-ahem- time to step it up a notch in my campaign...
Enter N.E.M.A. stage left ;)


#"Oh. you're fighting the Dark One and the Obnoxious Male too?"# :-D
Republican:(looking up. up, and UP past some BIG armor-encased assets)"...ah...yes?" :shock:
:angel: :D



Face it; the Republicans have received scant attention thus far in the SCW(aside from being attempted techno-vultures), but they could be played for some serious yuks. :P

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Wed Jul 20, 2011 10:26 pm
  

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Location: Somewhere between Heaven, Hell, and New England
Advanced Cultural Notes: (Shemarrian Star Nation) The Shadowblades
“Beware the Eleventh Tribe of the Spawn of Shemar.”
“Why? Do they have better ships?”
“No; nobody has seen their ships.”
“Do they have better weapons?”
“Nobody knows if their weapons are any better.”
“Is their armor tougher?”
“None can say, for none have touched them.”
“Do they have greater numbers?”
“Nobody knows how many they are.”
“Then why beware them, if they cannot be seen, cannot be touched, and are as unprovable as to even existing?!”
“Because when they cannot be seen, they cannot be touched, and others have scoffed at the existence of such as they, others have DIED, usually in places thought safe, far from the Shemar, in the shadows, the mark of the Dark Sharpness upon or near them! Just because you cannot see something does not mean it does not exist! Try seeing the wind! Yet it exists! And it blows ill for those who ignore it! So keep you to your watch, and keep an eye for the signs, and beware the Shadowblades!”



Those Rifts Earth residents familiar with the Shemarrian/EShemar Tribes of Rifts Earth would be surprised to learn that among the Tribes of the Three Galaxies there is rumor of an ELEVENTH Tribe, known only as the Shadowblades. Little is known of this tribe, and they have only been identified by sightings of EShemar starships and glimpses of fighter craft bearing a black sword emblem.
It is suspected that the Shadowblades formed from unaffiliated convertees and members of known ‘Shemarrian’ d-bee species like the She-Ma, She-Marr, and Cy-Mr, who have been lending assistance to the EShemar in building their Star Nation, though to what end they would create a new Tribe is unknown. Other suspicions are that the Shadowblades are a ruse perpetuated by the existing Star Nation tribes to give the appearance of a larger and more diverse Nation than it really is.
Yet another theory is that the Shadowblades are made up of those EShemar who have split with Eshemar tradition to pursue a path of more covert warfare(beyond that already practiced by the Ghost Riders); the so-called and suspected ‘Shemarrian Ninja Caste’. Other rumors include the Shadowblades being made up of monstrous beings or cybernetic and bionic experiments that have no place in any of the other Tribes, including supposedly bionic vampires(!), techno-ghouls, cyberdragons, and demon-borgs.
The most common theme among those who ardently believe in the existence of the Shadowblades is that they are Shemarrian ‘boogiemen’, elusive, omnipresent, shadows who strike at the enemies of the Shemarrian Star Nation without warning and then vanish without a trace. Whether or not the Shadowblades really do exist as a separate Tribe or they are the special forces units of existing Tribes remains unknown. The Shemarrians of the known Tribes neither confirm nor deny the existence of the Shadowblades, adding further fuel to ALL the rumors.

Rumors about the Shadowblades:
*Outcasts---The Shadowblades are made up of Shemarrian outcasts, misfits, and ronin who fit nowhere else in the other Tribes. Criminals, dissidents, and the insane are effectively exiled to the Shadowblades where they can still be of use, while allowed to do their own thing.

*Ninja---The Shadowblades are made up of super-secretive ninja-chassis/class Shemarrians from all the Tribes, organized as a super-strike force able to operate far and away from the SSN’s usual stomping grounds. They get the best stealth equipment, the best infiltration programs, and the most important deep-op missions.

*Experiments---The Shadowblades are made up of failed experiments; new cyborg/robot designs, NeShemar, Oresme, and the like, who are too radical, deformed, or defective to be accepted into the Tribes, but which the Shemarrians don’t have the heart to humanely put down. This rumor is also expanded to include the so-called ‘Monster Tribe’, of Shemarrians who have deliberately chosen body designs of particularly monstrous appearance, in order to strike terror into the hearts of the Shemarrians’ enemies.

*Legitimate Clan---The Shadowblades are a new and legit Tribe(likely of a new ‘She-Mar’ race/species) that haven’t yet ‘proven’ themselves or, for some reason, have been told by the other Tribes to ‘lay low’ in order to conceal the true strength and numbers of the Shemarrians.

*Mind-Game---The Shadowblades are little more than a smokescreen perpetuated by small units of the Shemarrian Star Nation deliberately to play with the minds of the Shemarrians’ enemies(and allies). The actions of a handful of Shemarrian special operatives blown all out of proportion, the better to keep opponents and neighbors guessing.

*Wannabees---The Shadowblades are the result of a group of outsiders who want to cash in on the notoriety of the Shemarrians by committing actions in the name of a mysterious ‘Eleventh Tribe’. There isn’t any real cohesion to this supposed Tribe, and the rumors tell of more than one group, with more than one agenda, pulling pranks and atrocities, and making it look like the Shemarrians. Some of these groups genuinely want to be accepted into the Shemarrian Star Nation and use their actions in efforts to prove themselves, while other groups are just using the identity of the Eleventh Tribe as a cover to carry out their crimes. The Shemarrians secretly hate the Eleventh Tribe groups, and are quietly trying to hunt them down, to deal with the disgrace and dishonor brought by those using the Shemarrian name as an alibi.

*Cover-up---The Shadowblades are an excuse cooked up by the Splugorth and others burnt by the Shemarrian Star Nation to explain away their incompetence or shift attention away from their own crimes. What were supposedly hit jobs and raids carried out by the ‘invisible’ Eleventh Tribe were really embarassing accidental deaths, ignoble assassinations(a lone slave going berserk and killing their master), embezzlement, or rivals quietly snuffing each other out. The excuse just took on a life of its own and now the Shemarrians have a long list of crimes and actions attributed to a phantom tribe of theirs.

*Demonically Possessed----The story goes that the Eleventh Tribe consists of alternate reality 'evil' Shemarrians or ones who were demonically possessed or hauled off to a hell-dimension to be corrupted. The Shemar have escaped/returned/come to this universe/galaxy and have been struggling to return to their former selves, but do not trust themselves enough to return to the company of their Tribeskin. In the case of the alternate reality evil-Shemar, the Darkblades are scouts of an attempted invasion, but they have become corrupted by the ideals of the Tribeswomen they found in this universe. They now seek to do right in their own fashion, starting with turning on their sisters still attempting to push through into the Three Galaxies, fighting a secret war against their own people.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Wed Jul 20, 2011 11:41 pm
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5204
taalismn wrote:
Advanced Cultural Notes: (Shemarrian Star Nation) The Shadowblades


All right allright allright!
I get the message...
I'll start to work on the advanced cultural notes of the Hawkmoon soon as I can :P
re; after the heatwave nailing Toronto dies off. :nh: :frust:

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Thu Jul 21, 2011 4:58 pm
  

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Joined: Tue Sep 02, 2003 8:19 pm
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Location: Somewhere between Heaven, Hell, and New England
DhAkael wrote:
taalismn wrote:
Advanced Cultural Notes: (Shemarrian Star Nation) The Shadowblades


All right allright allright!
I get the message...
I'll start to work on the advanced cultural notes of the Hawkmoon soon as I can :P
re; after the heatwave nailing Toronto dies off. :nh: :frust:



Small children exploding on the asphalt here, so understand the problem.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Sat Jul 23, 2011 5:04 pm
  

Hero

Joined: Sun Oct 14, 2007 4:38 pm
Posts: 1126
DhAkael wrote:
taalismn wrote:
Advanced Cultural Notes: (Shemarrian Star Nation) The Shadowblades


All right allright allright!
I get the message...
I'll start to work on the advanced cultural notes of the Hawkmoon soon as I can :P
re; after the heatwave nailing Toronto dies off. :nh: :frust:


I didn't know you lived in Toronto. I'm in Mississauga/Malton. Only way I'm surviving heat wave is basement is cold and work at night. Also look forward to Hawkmoon cultural notes!


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Unread postPosted: Sat Jul 23, 2011 8:18 pm
  

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kronos wrote:
DhAkael wrote:
taalismn wrote:
Advanced Cultural Notes: (Shemarrian Star Nation) The Shadowblades


All right allright allright!
I get the message...
I'll start to work on the advanced cultural notes of the Hawkmoon soon as I can :P
re; after the heatwave nailing Toronto dies off. :nh: :frust:


I didn't know you lived in Toronto. I'm in Mississauga/Malton. Only way I'm surviving heat wave is basement is cold and work at night. Also look forward to Hawkmoon cultural notes!



Unusual stretch of workdays for me(I work part-time), so tis going from air conditioned oasis to AC oasis.
Problem is, my car's started to act funny(flashed the battery light and almost stalled on me twice) just before I have another stretch of workdays, and I can't get it to shop before Monday(the garage sleeps over the weekend), which of course is when I need it.
Shemarrian Spinster/Tinker: "Well, I'm going to have to order parts and that will take a coupla days."
Warrior: "But...but...I need my Warmount for the big raid tonight!"
Tinker: "Can't be rushed. But I can loan you a bicycle..."
Warrior: "... :-( :( :-( ..."

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Mon Jul 25, 2011 10:28 pm
  

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Location: Somewhere between Heaven, Hell, and New England
(modified from DhAkael’s original text)

Abyssal Dragon Battleship
http://i408.photobucket.com/albums/pp164/taalismn/img148.jpg
http://i408.photobucket.com/albums/pp164/taalismn/img149copy.jpg

“We are registering multiple impacts on the enemy facility....ah, we are detecting a cessation of electromagnetic activity at the target site. Multiple short-lived gravitic spikes consistant with the collapse of gravitic forcefields and implosions of singularity powerplants! At least one megaton radiation event.”
“Any drive signatures?”
“None on the planet. All ceased at the same time as the second plasma bombardment. The only technological activity we’re picking up are two of the cruisers, damaged, and attempting to limp out-system.”
“Pursue and finish them off at long range.”
“Very good, War-Captain. Shall we scan and finish off any lifepods?”
“Standard scans only. If any of the brain-eaters have survived, they will know the consequences of raiding in our territory. Let them carry the word to their fellows, if they can, that they are NOT the alpha predators in this Arm!”


The Abyssal Dragon is the Darkwaters’ variant on the Storm Dragon battleship, first introduced by the Hawkmoon clan. Positioning itself as the ‘deep space’ clan, the DarkWaters were pleased with the main firepower of the Storm Dragon, but felt that for such a large ship, its secondary armaments, especially its missile and point defense armaments, were badly lacking, rendering the ship a target to overwhelming swarm tactics. The Abyssal Dragon sought to remedy those shortcomings with a substantial overhaul and refit of the design, meant to increase the original design’s firepower.
The original missile armament has been beefed up; the launchers moved from their positions at the top of the hull to the lateral ‘wing’ nacelles, and both their rate of fire and magazine capacity greatly expanded. The secondary laser armament has been doubled and additional point defense systems have been added. The hangars have also been expanded to carry additional shuttles or fightercraft, depending on available manpower and mission needs.
All the added armament comes at a slight decrease in overall speed in normal space manuevering speed, but the Darkwaters apparently have no problems with that; favoring using the greater missile barrage capacity to hamstring fleeing opponents, then close in for the kill.
The Abyssal Dragon also features an improved FTL drive, allowing for faster supra-light deployments, in keeping with the far-ranging Darkwaters’ deep space doctrines.
Abyssal Dragons have thus far appeared only in the aerospace forces of the Darkwaters. Currently the numbers of Abyssal Dragons to the original Storm Dragon is on the order of one Abyssal for every six Storm Dragons in the Darkwaters’ ranks, but that is expected to change as the Darkwaters gear up for larger-scale production of the improved warship.
Model: ES-SD MK2.0Dw
Class: Battleship
Crew: 400 (10 Warchiefs and 360 Naval trained Warriors, plus 30 Spinsters)
Troops: Standard; 1700, Maximum; 3000. Mixed Warriors (50%), Berserkers (20%), with Male scouts (10%) and NeShemarr (10%); warsteeds are included in the numbers given.
Other combinations may occur dependant on available EctrozShemarr / NeShemarr.

Vehicle Complement:
1 warsteed (varies) for every 3 warriors; appoximately 560+ warsteeds.
6 Scarab Assault-Shuttles (Typically troop-transport model).
24 Fighters(or an additional 8 assault shuttles)

M.D.C./Armor by Location:
Head / Forward 3rd.: 40,000
Hvy. Plasma-Torpedo Ejector (“Mouth” area): 7,500
Antiship Laser Batteries (12): 1,200 each
Heavy Railcannons (4; 2 in each “leg” pod): 2,500 each
Point Deffense Railguns (24): 180 each
Point Defense Turrets(20) 200 each
Long Range Missile Launchers (3; main body): 1,200 each
Launch Bays (2; underside): 2,000 each
Wings (2) 9,000 each
[1] Bridge (between the “shoulders” / Dorsal region) : 20,000
[1] Emergency Bridge(Located in main body): 15,000
[2] Main Body: 100,000
[3] Engineering Section: 50,000
[4] Ventral Leg-Pods (2) 15,000 each
[5] Variable Force Field: 8,000 a side (48,000 Total)


Notes:
[1] In reality this is how much damage needs to be done for a weapon to hit the bridge through the ships armor. This ship also has an auxiliary bridge. Even if both bridges are destroyed, the ship can still be piloted from engineering but ship is -3 to dodge and all weapon systems will be at local control. Weapon hits near the bridge that do not penetrate the ships integrity can injure crew members on or near the bridge.
[2] Depleting the MDC of the main body will put the vessel out of commission. All internal systems will shut down, including life support. The ship itself will be an unsalvageable floating wreck.
[3] Destroying the engineering section means that ship FTL propulsion systems are destroyed and maximum sublight acceleration is reduced to ten percent of normal (using navigational thrusters).
[4] Destroying the two pods will prevent the vessel from landing and destroy the railcannon batteries.
[5] Shield positions are variable and can be combined into one shield. The shields regenerate at a rate of 5% (400 MDC) per melee round.

Speed:
Flying: Mach 10 combat speed. 0.4 sublight speed. Star Ship can accelerate/decelerate at the rate of 1 percent of light per melee. INATMO flight speed is a crawling Mach 1.3 maximum, except for an orbital insertion boost of Mach 9.
FTL: 6 LY / Hr. using CG drive
Range: 10 years at optimal conditions, using both conventional and magical life support. If no organics are present the vessel can operate for three times as long (30 years).
Statistical Data:
Height: 600 feet (183 meters).
Length: 4,000 feet (1,220 meters)
Width: 800 feet (244 meters), with wing span adding an additional 10% when wings unfurled.
Weight: 58 million tons
Cargo: Cargo holds are scattered about the ship that allows for carrying up to 50,000 tons of Cargo in addition to standard compliment of supplies and ammunition
Drive Type(s): Primary; Type-E CG drive rated for factor 500 FTL (5LY / hr.), sublight and atmospheric maneuvering.
Power System: matter/anti-matter reactor with 30 years at maximum output.
Market Cost: Unknown. Estimated at 10 billion Tri-galactic credits if ever sold.

Weapon Systems
1) Heavy Plasma Torpedo Ejector(1)--- Located in the “mouth of the 'dragon is a capitol ship scale version of the plasma torpedo batteries used by the Eshemarr navies. When activated, the forward section of the ‘head’ opens up like a set of jaws and the firing gate is revealed; filled with compressed plasma. A few seconds later the plasma is expelled as a sphere almost 250ft. wide!
This weapon remains unchanged from the original Hawkmoon configuration.
Range: 100 miles in atmosphere, 500 miles (800km) in space; X10 range when in strategic combat.
(Kitsune Values: 100 miles in atmosphere, 100,000 miles in space(1 million miles in strategic/planetary bombardment combat!))
Damage: 2D4X1,000 to a 500ft. (152.4m) radius area! Damage is inflicted to all exposed areas, and in the case of capitol ships, the blast will damage at least 2 shield facings (GM‘s call).
Rate of Fire: 3 per round.
Payload: effectively unlimited, but total of 30 per hour. Recharges at rate of 1 shot every 2 minutes.
Capitol Ship scale= -14 to strike small targets.

2) Concealed Antiship Laser Batteries (12): Located port & starboard (4 dorsal, 4 ventral) with another four mounted in the tail quarter, and covered by folding armour plates are concealed medium laser batteries. Each battery has a 180º arc of fire to either side. Only called shots may damage the guns, and they are -25% to detect closed.
The DarkWaters have TRIPLED the number of these weapons from the original Hawkmoon design. The updated weapons also have a higher rate of fire in keeping with 3G medium laser batteries, while improved targeting reduces the penalties for striking smaller targets.
Range: 20 miles in atmosphere, 55miles (88km) in space;X10 range when in strategic combat
(Kitsune Values: 20 miles in atmosphere, 20,000 miles in space( 200,000 miles in strategic/planetary bombardment combat!))
Damage: 3D6X100 per laser battery shot.
Rate of Fire: 4 shots per battery per melee round
Payload: Effectively unlimited.
Capitol Ship scale= -5 to strike small targets.

3) Heavy Railcannon Batteries (2): 1 battery of 2-guns is located in the front of each leg pod, resembling twin toe-claws.
The Shemarrians have an apparent love of heavy projectile weaponry, as almost all of their ships feature, or have been refitted with, a forward battery of heavy rail guns or gravitic cannon. The Stormdragon is no exception, mounting four weapons of roughly GR-3000 class.
These weapons remain unchanged from the original Hawkmoon configuration.
Range: 60 miles in atmosphere, 120 miles in space; X10 in strategic combat.
(Kitsune Values: 60 miles in atmosphere, 60,000 miles in space(600,000 miles in strategic/planetary bombardment combat!))
Damage: 1d6x1,000 MD per round, or can fire a fragmenting anti-missile/fighter shell that does 1d4x100 MD to a 100 ft wide area
Rate of Fire: Four shots per melee, per gun.
Payload: 100rd. magazine per gun, ready to fire. Additional ammunition can be stored as cargo, but will take 45 minutes to reload from stores.
Heavy Ship scale= -11 to strike small targets.

4) GR-100 Grav Autocannon turrets (24): These point defense gravity-guns are spaced evenly across the Stormdragons’ hull to protect from enemy fighters and incoming missile strikes. The turrets may be manually operated or set to auto-fire.
The DarkWaters TRIPLED the original number of these turrets.
Range: 3miles (4.8km) in atmosphere, 6 miles in space.
(Kitsune Values: 3 miles in atmosphere, 300 miles in space)
Damage: 1D6X10 per 10 round burst.
Rate of Fire: 1 burst per action or 4 attacks automated.
Payload: 1000 bursts each.
Light Ship scale= No penalties.
Note: The rotating turret gives a +1 to strike (plus any WP, weapon system lock-ons and sensor bonuses). If set for auto-fire, the guns are +4 to strike (+6 if lock on has been achieved).

5) Point Defense Turrets(20)---Standard Shemarrian-pattern rail gun/pulse laser combination in a common turret. The Darkwaters added these weapons for additional coverage as they become available and commonplace on Shemarrian warships; they are normally concealed under hull panels
Range: (Rail Gun) 2 miles in atmosphere, 4 miles in space
(Kitsune Values: 4 miles in atmosphere, 400 miles in space)
(Laser) 1 mile in atmosphere, 3 miles in space
(Kitsune Values: 3 miles in atmosphere, 300 miles in space)
Damage: (Rail Gun)4D6x10 M.D. per blast
(Laser) 3D6x10 M.D. per blast
Rate of Fire: (Rail Gun)EGCHH(4-6)
(Laser) EGCHH (4-6)
Payload: (Rail Gun) 2,000 rd drum. Additional ammunition can be stored as cargo, but will take 45 minutes to reload from stores.
(Laser) Effectively Unlimited


6) Vertical LRM / Torpedo Launchers (3; 1 each wing, one dorsal)---- The original three-tube launchers have been replaced with larger fifteen-tube bateries with larger magazine capacity. Typically these launchers are loaded with plasma or gravitic warheads.
Range: Varies by Missile Type (Long Range)
(Kitsune Values: 3,400 miles in atmosphere, 1,800,000 miles in space)
Damage:Varies by Missile Type
Rate of Fire: Volleys of 1-15
Payload: 150 missiles per launcher ready to launch(450 total); additional missiles may be carried and loaded from cargo, but will take at least 1 hour(1 ton of cargo per 12 missiles)

Other Systems [In addition to standard starship systems as listed in ‘Fleets of the 3 galaxies’]
ECM generators. Advanced Sensor Package. Geologic Sensors. Targeting and combat computer (+2 to strike, +1 to dodge). Auto-pilot & Supernavigation computer (60% skill). Atmosphere recycling system. 40 staterooms & 360 basic accommodations (troops are housed in barrack style areas). 2 Launch-bays. Artificial gravity. 3 Recreation facilities. 300 Stasis pod facilities. Medical Facility (200 patients). 70 FTL life-boats. FCE pod (bridge unit). Auto-Breach sealing. FTL communications system.

Special Systems
*Onboard Nanofacs---The Stormdragons carry a central axis nanofac assembly line that allows the ship to draw in space debris(including battlefield wreckage), break it down, and convert it into usable material, including rail gun ammunition, new missiles, ship repairs, and crew components.
*Robotics/Bionics Bay----The Stormdragons come with a complete robotics/bionics ‘sickbay’ able to diagnose and repair just about any complaint or damage a SheMar is likely to suffer. The biomechanics bay also has the ability to manufacture and Awake new SheMar and NeSheMar bionic full conversions.
*Command Linkage---The cyber-psionic command and control exercised by the EShemar give them faster response times: +1 to Initiative and +1 to strike.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Tue Jul 26, 2011 12:38 am
  

User avatar
Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5204
taalismn wrote:
Abyssal Dragon Battleship

Yeah... she be a beast allright :eek:
-a-hem- Reason why the weapons originally were like that was well... pretty much taking from HU:GG whole cloth.
Once advanced technologies could be obtained though... oh most definately they could stack on the firepower.

Well, that and the Hawkmoon preffer aggility and SPEED-in-combat. :D
Firepower is secondary.

Now, the Skullcrushers of the SSN on the other hand... :demon: :nuke: :ok:

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Tue Jul 26, 2011 6:02 pm
  

User avatar
Priest

Joined: Tue Sep 02, 2003 8:19 pm
Posts: 44142
Location: Somewhere between Heaven, Hell, and New England
DhAkael wrote:
taalismn wrote:
Abyssal Dragon Battleship

Yeah... she be a beast allright :eek:
-a-hem- Reason why the weapons originally were like that was well... pretty much taking from HU:GG whole cloth.
Once advanced technologies could be obtained though... oh most definately they could stack on the firepower.

Well, that and the Hawkmoon preffer aggility and SPEED-in-combat. :D
Firepower is secondary.

Now, the Skullcrushers of the SSN on the other hand... :demon: :nuke: :ok:


Well, what can I say? Limits are meant to be pushed, rules to be broken, and galactic domination to be achieved. :twisted:

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Tue Aug 02, 2011 1:24 pm
  

User avatar
Priest

Joined: Tue Sep 02, 2003 8:19 pm
Posts: 44142
Location: Somewhere between Heaven, Hell, and New England
(thumpthumpthumpthumpthumpthumpthump)
(SnarlgrowlripsnortsnarlGGarararagghhhhhhh!!!!!!!)
(Taalismn comes pelting by at top speed, a pack of snarling Shemarrian Wolves in close pursuit. As he passes by, he tosses out a bump-placard)

Revised Random Roll Encounter for Shemarrian Star Nation Tribes:
01-20 #HawkMoon
21-34 DarkWaters
35-39 Blood Riders
40-44 Ghost Riders
45-49 SkullCrushers
50-60 HorrorWoods
61-70 Wolf’s Path
71-84 SilverMoon
85-89 Sapphire Cobra
95-00 WayFinder

"Love to stay and chat---"
"GRRRAARRWQQWAARRGGHH!!!"
"..but gotta go!"

(Dashes off, wolves still nipping at heels)

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Tue Aug 02, 2011 2:15 pm
  

User avatar
Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5204
-grrrRRRrrrrRRRrrr-
DhAk = :? :eek:

"Gottagowritesomestuffupsohopeyoudon'tmindifIrunsoyoudon'teatmekthanxbai!"
*Runs off from Shemarr wolf*

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Tue Aug 02, 2011 2:37 pm
  

User avatar
Priest

Joined: Tue Sep 02, 2003 8:19 pm
Posts: 44142
Location: Somewhere between Heaven, Hell, and New England
Hmmm...Do robot wolves salivate?

Or...
"Grrrrrrrrrrrrrr...."
"Damn, that thing looks RABID!"
"Yeah, it has a virus all right."
"Canine distemper?"
"No. Fun.exec. We'll have to feed that big boy some Norton protection."
"I can never tell when you Ghost Riders are being serious and when you're using Golden Age references to make fun of me..."

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Fri Aug 05, 2011 9:17 pm
  

User avatar
Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5204
:nuke: <<40 Mega-tonne F-Bomb>> :nuke:

Okay... I have bits & peices of my next project in mind...but I can't get it into text.
ARRRRRRRRGGGHHICK! :frust:

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


          Top  
 
Unread postPosted: Fri Aug 05, 2011 10:27 pm
  

User avatar
Priest

Joined: Tue Sep 02, 2003 8:19 pm
Posts: 44142
Location: Somewhere between Heaven, Hell, and New England
DhAkael wrote:
:nuke: <<40 Mega-tonne F-Bomb>> :nuke:

Okay... I have bits & peices of my next project in mind...but I can't get it into text.
ARRRRRRRRGGGHHICK! :frust:


And I'm losing writing time and money over the next few days because I have to walk just about everywhere(and rent, at the last minute, a set of wheels) 'cause my car done stalled three times today before giving out(ever coast across two lanes of 60 MPH traffic, trying to find safe harbor on the shoulder? Don't try it unless you LIKE feeling like your heart's stopped beating and your intestines have been packed with ice). :frazz: :ugh:

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


          Top  
 
Unread postPosted: Fri Aug 05, 2011 10:30 pm
  

User avatar
Priest

Joined: Tue Sep 02, 2003 8:19 pm
Posts: 44142
Location: Somewhere between Heaven, Hell, and New England
And I'm losing writing time and money over the next few days because I have to walk just about everywhere(and rent, at the last minute, a set of wheels) 'cause my car done stalled three times today before giving out(ever coast across two lanes of 60 MPH traffic, trying to find safe harbor on the shoulder? Don't try it unless you LIKE feeling like your heart's stopped beating and your intestines have been packed with ice). :frazz: :ugh:

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


          Top  
 
 
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