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Unread postPosted: Thu Feb 17, 2011 2:04 am
  

Hero

Joined: Sun Oct 14, 2007 4:38 pm
Posts: 1126
DhAkael wrote:
:D
kronos wrote:
re they really supposed to do 1d4X100 as point defense weapons?

Shemarrians believe in "More is better and there is no such thing as over-kill."


Well I can believe that, I just thought it might have been a typo as they're supposed to be point defense.. but I guess blowing up fighters and small asteroids in only one or two shots DEFINITELY qualifies as self-defense XP Can I order 1000 of them?


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Unread postPosted: Thu Feb 17, 2011 1:19 pm
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5204
kronos wrote:
XP Can I order 1000 of them?

Well, you'll have to speak to War-goddess Ulthaenos Voidstalker of the Darkwaters star-navy :D
Hope she is in a good mood that day :ok:

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Thu Feb 17, 2011 3:37 pm
  

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kronos wrote:
DhAkael wrote:
:D
kronos wrote:
re they really supposed to do 1d4X100 as point defense weapons?

Shemarrians believe in "More is better and there is no such thing as over-kill."


Well I can believe that, I just thought it might have been a typo as they're supposed to be point defense.. but I guess blowing up fighters and small asteroids in only one or two shots DEFINITELY qualifies as self-defense XP Can I order 1000 of them?



If your cause is right, you just may be able to hire...The Shemarrian War Fleets. :bandit:

And yeah, I believe in making shots count...rather than just nibble at targets, BLAST them out of the sky! :demon:
Besides, picture the look on that pirate's face when a big $$^^&ing HOLE is blown in the prow of his armored friagte that he thought would outclass the peashooters on your average merchantman. :twisted:

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Fri Feb 18, 2011 12:59 pm
  

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Wow, it's good to see that this thread has become so large.

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All Hail the Death Metal Rooster!!!! http://www.youtube.com/watch?v=A43JOxLa5MM


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Unread postPosted: Fri Feb 18, 2011 8:42 pm
  

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Advanced Cultural Notes, Shemarrian Star Nation: (Interlude)Even Ghosts Trip Up
Noonan Khan Nightblade(1) felt a headache coming on, even though her kind had never been programmed to be able to experience headaches. The description fit, though, so she called it a headache and left it at that.
The Ghost Rider Yurei looked with a stare that might yet literally melt steel but for the fact that she WASN’T allowed to shoot her subordinates, and so she’d put her lasers on ‘safety’. The subjects of her displeasure, despite being taller than the relatively petite(by Shemarrian standards)espionage gynoid shuffled nervously in the secret listening outpost.
After checking again through her LAN nodes that the room was SECURED and that there was no possible chance anybody outside the outpost could be listening in(though, one of her subroutines grumbled irritably, that was a case of closing the barn doors after the horses had fled, and the damage already done), Noonan got to the point of the little face-to-face gathering.
“Unbelieveable! All our efforts to avoid getting detected by the local network cyberhounds and somebody off the streets penetrates our operational security by CLIMBING UP THE ROOF AND LOOKING IN A WINDOW?!” Despite the fact that the locals on this planet had barely gotten exploring past the inner worlds of their solar system, they had created a rich and intriguing information culture, and both AI and cybernetics that would have made them an uppercrust world in the Central Alliance, were the two ever introduced to each other. The Ghost Riders had been tapping the planetary communications net for three years now, before deciding it was worth their while to send somebody down and establish a more intimate tap on-site. It wasn’t without its risks; some of the local cyborgs were as good as any NeShemar, and the global information net was approaching near-Singularity levels of activity. The Yurei herself, an experienced operative of many previous planetary infiltrations, had nearly fallen afoul on occasion of some of the sophisticated ICE protecting the really attractive parts of the planetary net. Infiltrating a world like this required a careful touch. Indeed, Noonan had had fleeting encounters already with some of the cyborg law enforcers patroling the infosphere, and those had been worrying enough; there was some real talent here, and the Ghost Riders were eager to tap that talent potential for their own use, as long as they could do so without getting burned.
Why then, had the Elders saddled her with such bunglers for a team?
Well, technically, she'd been soloing until the Elders assigned her this crew, and they were her responsibility, so technically their foul-up became HERS, and that's how the Elders would see it too.
That just torqued her off more; somebody was going to pay for putting her in this position.
The junior Warrior, two Warrior-Engineers, and two Males looked increasingly sheepish and nervous as they sensed the flow of the Yurei’s thoughts.
“If it’s any consolation, she was looking for something else.”
“It’s not! She still got suspicious of us and what she saw made her take off running! Potentially FURTHER exposing us when you had to catch her!” The Yurei glanced over at the two Male Shemar, still clad in the trench coats and hats that were still damp from their pursuit out into the rain. The tall dark-clad trackers fidgeted nervously under the scrutiny. “Fortunately, it appears nobody DID notice two overly tall men chasing down and grabbing a fleeing local woman on a busy street! But that still leaves us with an inconvenient witness to our operations here!”
The Ghost Rider Yurei shot a glare at the other end of the room where a coach lay at the center of a ring of instruments. The small dark-haired woman who was the subject of that glare was no warrior, but she still struggled against the tight polymer body-sac that covered her from toes to shoulders, and constituted her only covering, as anything she had been wearing at the time of her capture had been thoroughly searched for recording devices(the locals could be quite devious when it came to surveillance electronics). She took no notice of the group of tall menaces who were discussing her fate in some unknown(to her) language, instead looking frantically in wide-eyed fear at the tall woman with the antennae sticking out of her head who was bending over her, clucking and cooing as she examined her.
Noonan continued with her criticism of the fumble-protocoled half-byte infiltration team; “And no, it doesn’t matter that she’s part of some local political action group slash radical terrorist organization, minor member and minor organization or not, looking to spy on what she thought was a bunch of rivals slash government counter-espionage group! She could have just as easily have been a government official or a media snoop with a direct live-feed link to the worldwide net! Because she saw you all unmasked with obvious military-grade ‘ware, looking like nothing domestically produced! A barely mature organic AMATEUR ferreted all of you out with nothing more sophisticated than her own senses and a little leg work! And now we have to figure out a way to make sure she doesn’t ever get word out on us!”
The vehemence of Noonan’s harsh Dragonese rant must have registered in its tone across the room because the subject of discussion thrashed more violently against her mummy-wrappings. The Seeress took note of it and adjusted a wire leading to the back of the prisoner’s neck, and the captive suddenly went limp, only her eyes continuing to move.
Noonan snorted. That was the crux of the problem; just enough cybernetics in the prisoner that her motor functions and sensory feeds could be manipulated easily with offworld technology, but still organic enough that a simple deletion code couldn’t be used to wipe away her memories of what led her to come spying on the Ghost Rider listening post and its aftermath. Not without leaving suspicious voids and traces that would alert anybody paranoid enough, as her activist cell mates were likely to be. Being discovered by the local organized crime ring or violent political action committee was as bad as having law enforcement or the military paying a visit.
“Mind wipe?” The junior Warrior ventured.
“You know damned well we can’t do a complete memory wipe, what with the cyberbrains half the populace around here has! The EM effectors are only temporary, unless we want to turn her into a vegetable. And, as mild as our Ecotroz sisters have become with regards to their proselytizing, I am NOT calling in those psychic viral-religious fanatics to clean up our messes every time we screw up!”
“Chemicals?”
“They leave traces and wear off. Again, too little and she squeals on us, too much and we get a suspiciously zombified warm body wandering around! Oh, THAT’s going to look perfectly normal!”
“Maybe we’re overthinking this? We could always kill her and dump the body somewhere. Plenty of dead bodies around this city.”
The team leader looked over again at where the Seeress was happily bustling about the cocooned prisoner, attending to her instruments and setting up additional equipment, to the increasing panic of the captive.
“Not an option! We don’t want to add murder to stupidity! Besides, I don’t think Aldessa would let you anywhere near her ‘patient’ if you mean to kill her.”
It was somewhat worrying to Noonan. The Seeress assigned to babysit the equipment used by the cyberwarriors in their data-diving must have been bored out of her core processors, because when the Trackers had dragged in their prisoner, she’d jumped to the task of looking after the would-be spy with disturbing enthusiasm. It had been Aldessa who’d so easily sliced through the security on the native girl’s headjack and cerebral interface and gotten her talking(babbling actually), the Seeress practically chortling over the chance to examine and work on the local neuralware in a living host. Noonan wondered if she wasn’t seeing one of Aldessa’s more eccentric Umbras(2) taking over; Aldessa right now seemed rather attached to her new ‘guinea pig’, having pulled out medical equipment the Ghost Riders had carried around for their few NeShemar recruits and rigging it to the prisoner.
“That leaves us with only one other remaining solution and looks like Aldessa’s already working on it! Now get the hell back to work! And get cracking on moving to another site just in case anybody ELSE comes snooping around! I’m not just taking the word of the prisoner that she didn’t tell anybody else in her party what she was up to! Somebody else might pick up on the same clues that led her here! I want those clues erased! UNDERSTAND!?”
With the obvious dismissal, the other Ghost Riders fled to their tasks, eager to evade the Yurei’s continued displeasure.
Noonan shrugged her shoulders and settled her thoughts before striding over to the Seeress, who was apparently filling a set of drug injectors.
“All right, Aldessa, if you haven’t already already, get the little sneak prepped for brain-static and biostasis. We’ll ship her off to the Horrorwoods and slip her into their colonization program! With any luck, by the time the fuzz wears off after they unwrap her, she’ll be enscrounged in some happy little commune spying on poultry or watching grain grow!” Noonan looked at the dilated pupils of the luckless young spy staring back at her from the interrogation couch, and sighed in vexation. “I really hope you appreciate what trouble we’re going to, and you better enjoy lots of fresh air and green, because you’re going to be seeing a lot of it where you’re going, courtesy of the Ghost Rider relocation program! Anybody else would have simply put a couple of bullets in your head and that would be that, and it wouldn’t be OUR problem, but you are!”
Yes, Noonan could DEFINITELY feel a headache coming on. She had the feeling that the fallout from this incident wasn’t going to be over yet or soon.

(1)Ghost Rider Yurei frequently use elements of the names of historical women espionage agents in their own names, although they scrupulously avoid ‘Mata Hari’.

(2) Umbra---The Ghost Riders often refer to the multiple program formats/personalities that many of them have as ‘Umbras’-’shadows’- especially the more outrageous and eccentric . While extremely useful in providing extra skill sets, Umbras can be often accompanied by marked shifts in personality and behavior, including some that can be classed as true insanities, obsessions, and compulsive disorders.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


Last edited by taalismn on Sat Feb 19, 2011 12:28 am, edited 2 times in total.

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Unread postPosted: Sat Feb 19, 2011 12:01 am
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5204
What ho?
What's this...
Fic's about our beloved gynoids (and in this case, the most eccentric of the lot...)?
*sits down with popcorn* :D

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Sat Feb 19, 2011 12:18 am
  

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DhAkael wrote:
What ho?
What's this...
Fic's about our beloved gynoids (and in this case, the most eccentric of the lot...)?
*sits down with popcorn* :D

I WAS going to have a third Male Shemarrian Hunter show up at the very end, hauling in another blindfolded and gagged captive, with the explanation that the prisoner was a witness to the first abduction, and was going to inform somebody, so the Hunter grabbed her...whereupon Noonan starts evacuating the whole place in a panic....


And since you crossed over to Tron, the world the Ghost Riders are tapping is a Ghost in the Shell analogue :D :D :D ...I think the Ghost Riders would be hard put upon to top the Major in netcombat(ironically, the psionic EShemar might have a better go at it, but only because of their psionics, which aren't GitS canon, unless you count the GitS 2.0 manga, which devolves into utterly incomprehensible neo-spiritual morass, and also introduces the fact that the government seems to have a special division of seers).

Yah, the Ghost Riders are depicted here as somewhat dimwitted and let their supposed superiority get the better of them, but with sentience and free will comes the opportunity to be fallible. Plus the Ghost Riders are, as I've suggested, somewhat insane, in part due to the various computer viruses running through their cores. I'm not saying what Aldessa's problem is, but she might have a Washuu complex, and probably has a fixation on rubber gloves, straps, electrodes, MRIs and singing her scientific observations into posterity.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Sat Feb 19, 2011 12:23 am
  

User avatar
Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5204
taalismn wrote:
I'm not saying what Aldessa's problem is, but she might have a Washuu complex, and probably has a fixation on rubber gloves, straps, electrodes, MRIs and singing her scientific observations into posterity.

:eek: :? :frazz:

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Sat Feb 19, 2011 12:36 am
  

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DhAkael wrote:
taalismn wrote:
I'm not saying what Aldessa's problem is, but she might have a Washuu complex, and probably has a fixation on rubber gloves, straps, electrodes, MRIs and singing her scientific observations into posterity.

:eek: :? :frazz:


It's what happens when somebody in the Golden Age writes a simulation program for an online RPG based on Doctor Evil's Sing-Along Blog, that goes viral and picks up fragments of online Tenchi Muyo! cartoons and PBS science programs, then ages later, some Shemarrian accidentally downloads it from an ancient archive, and it gets incorporated into the Ghost Rider Heritage lines.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Sat Feb 19, 2011 1:02 am
  

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Joined: Mon Feb 01, 2010 3:29 am
Posts: 155
taalismn wrote:
DhAkael wrote:
taalismn wrote:
I'm not saying what Aldessa's problem is, but she might have a Washuu complex, and probably has a fixation on rubber gloves, straps, electrodes, MRIs and singing her scientific observations into posterity.

:eek: :? :frazz:


It's what happens when somebody in the Golden Age writes a simulation program for an online RPG based on Doctor Evil's Sing-Along Blog, that goes viral and picks up fragments of online Tenchi Muyo! cartoons and PBS science programs, then ages later, some Shemarrian accidentally downloads it from an ancient archive, and it gets incorporated into the Ghost Rider Heritage lines.


ummm...wow. interesting way to inject some anime style into things Taal.

_________________
Remember kids, if speed were everything jackrabbits would Rule the World!!!!

All Hail the Death Metal Rooster!!!! http://www.youtube.com/watch?v=A43JOxLa5MM


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Unread postPosted: Sat Feb 19, 2011 10:43 am
  

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DracoMagus wrote:
taalismn wrote:
DhAkael wrote:
taalismn wrote:
I'm not saying what Aldessa's problem is, but she might have a Washuu complex, and probably has a fixation on rubber gloves, straps, electrodes, MRIs and singing her scientific observations into posterity.

:eek: :? :frazz:


It's what happens when somebody in the Golden Age writes a simulation program for an online RPG based on Doctor Evil's Sing-Along Blog, that goes viral and picks up fragments of online Tenchi Muyo! cartoons and PBS science programs, then ages later, some Shemarrian accidentally downloads it from an ancient archive, and it gets incorporated into the Ghost Rider Heritage lines.


ummm...wow. interesting way to inject some anime style into things Taal.



Great lengths for a few cheap yuks. :P :clown:

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Sun Feb 20, 2011 10:57 pm
  

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Advanced Cultural Notes(Shemarrian Star Nation) Worlds of the SSN: Tresada

Tresada---Dark Waters Node World

“Tresada is cold and dark and it can be considered Hades for old ships that get taken there. Ships get hauled there to die, to be broken up, and scavenged for parts, but it’s also where they get reborn, recycled into brand spanking new parts of the Shemar fleet. It’s the afterlife for those same old ships.”

“People who know I hail from Tresada ask me how I can live there; it’s dim, dark, and cold, cold, cold...not at all like the scenic living vistas of other inhabited worlds. Even the underwater settlements are dark and cold...even more so, since they’re sitting under miles of ice overhead that cuts off even the starlight. People figure that unless I’m a robot, that sort of environment would drive a NeShemar mad.
I just tell’em that it might be maddening for them, what with growing up on those green worlds or warm worlds, but me, I see things different. I want excitment? I can go watch the shipyards and the factories, or the warriors at practice. And there’s festivals; Awakening Day, Rites of Upgrade, Battle Honors, Ship Namings, hockey games, and the like; there’s ALWAYS something going on! I want scenic vistas, I step outside onto the surface and I’m on the edge of the whole harking galaxy! I can stand on the edge of eternity! And if I want pleasant quiet, away from the maddening crowd, I can go deep and go out beyond the settlement lights in the inner ocean, where the starlight doesn’t reach, and find all the quiet I need.
It’s all beautiful; just different from what other people are used to. To me, though, it’s home.”
---Lamis D’Col Mareen, DarkWaters NeShemar Shipfitter and Tresada native.

Tresada is one of the Shemarrian Star Nation DarkWater Tribe’s few ‘node worlds’ where they’ve established a sizeable and permanent presence.
Tresada lies in a red dwarf desert system known to the rest of the Three Galaxies only by a call-code in Golgan star registries (Phai-07K-42r35684q Wolgrachi if one must be specific). The system was first scouted by the Golgans several centuries ago, but the desolate coldness of the system, its distance from any nearby habitable systems, and its closeness to the navigational hazard of the Briar Nebula discouraged follow-up study and exploitation in favor of better prospects. The system was stumbled across some centuries later by nomadic Shemar scouts looking for good resource worlds that were unlikely to be visited by anybody else.
Tresada is the name given to the third planet in the desert system, though it would have been quite pleasant and liveable if Tresada were closer to its primary and received more heat. The Earth-sized world has plenty of water on it, but in the form of an icy crust several dozen miles thick around the planet. Only some residual core volcanism and tidal stretching has allowed for a subterranean ocean of liquid water to exist, locked deep under a roof of ice.

For the formerly coastal DarkWaters, this was too good to pass up and they petitioned the Tribal Congress to let them claim it as one of their Tribal holdings. As a result, Tresada is home to several types of settlements; orbital habitats, lunar habitats, surface communities, deep ice/rock tunnel townships, and underwater habitats either hanging from the underside of the ice layers or on the deep bottom of the ocean. Tresada’s many environs are home to a diversified community of EShemar, NeShemar, and Ne’R’Mar.
Tresada is home base of the Deep Spiral Group(icon: a cutaway of a dark gold spiral nautilus shell with a star shining at its center), a major battle group and construction bureau for the DarkWaters. Tresada is their lab bench and factory floor, as well as their barracks and hangars.
Many of Tresada’s moons have been converted into space stations, and several freeflying orbital construction yards share orbit. These facilities service the various assembly and repair lines of the Shemarrian space forces.
Besides new construction, Tresada’s yards collect ships from the Three Galaxies, accumulating them for salvage or conversion into auxiliaries. Parked in orbit or soft-landed on a moon with micro-gravity, the old ships and hulks await the evaluators and the salvagers, who again triage the vessels and pass judgment on their ultimate fates. What isn’t converted and repaired is cut up and melted down for scrap. Components such as cargo pods and modules, life support housings, and what not, are shelved on the moons to await reuse or quiet re-sale elsewhere in the Three Galaxies.
The system is also a way station for cargo traveling between the various SSN communities. Orbital and lunar warehouses hold goods transiting to other Tribes, including finished ships and technology produced locally. The DarkWaters are careful to keep the exact coordinates and routing necessary to reach the Tresada system a secret of the Shemar, and only a handful of outsider merchants are even allowed to know about the system, let alone possess the navigational coordinates to reach it. Even the Shaemar use encrypted navigation codes when refering to the system.
The same factors that kept Phai-07K-42r35684q Wolgrachi from being colonized by the Golgans have also kept the Shemar presence in the system a secret. The sensor-shrouding effects of the Briar Nebula between them and the more densely populated and travelled core regions have masked the industrial and gravitic spore of Shemarrian activities in the system, and the Shemarrians carefully watch travel in neighboring sectors. Of course, the same shrouding effects interfere with long range communications, so the Shemar have to carefully route and relay communications around the Nebula, which causes some unavoidable delays in hearing and replying to messages.

Solar System
Number of Stars: One

Types of Stars: Red Dwarf

Number of Planets: 6
(Outward from the star)
- Terrestrial---Ananis---This Earth-sized rocky and cold world is being developed and mined by the Silvermoon Tribe, with a resident population of 15 million.

- Terrestrial---Cortoris---A rockball shrouded in frozen ices and as yet undelevoped.

-Terrestrial---Tresada---Main ‘capital’ of the system, run by the DarkWater Tribe.

- Asteroid---Galadau ---The largest asteroid in a system rich in debris, the protoplanet Galadai is home to an asteroid mining base that services the many smaller operations being conducted throughout the belts.
It is rumored that as part of the system security, the Shemar have been mass-producing deep-space Warmounts that have been Awakened with the Ecotroz awareness, and setting the surplus ‘mounts loose to roam the asteroid belts. Though unable to reproduce on their own, the roboids are free to graze the asteroids and run free among them until recalled/rounded up by the Shemar. In the process, however, the “feral” Warmounts will attack anuthing in the asteroid fields that doesn’t identify itself as Shemar.

-Terrestrial---Dagoes---Another rockball shrouded in frozen ices and as yet undelevoped.

- Gas Giant---Mauras---A Uranus-sized small gas giant. Too small to really sweep the system of stellar debris, lending to the large asteroid belts. Mauras is occasionally mined for its gases by the Shemar.

Planet
Type: Terrestrial, rocky, cold

Diameter: Large; diameter of about 14,000 km

Gravity: 0.9 terrestrial normal

Temperature: Frigid; 60 k(- 351.4 f/ -213c) to 80 K (-315.4 f/-193 c)

Unusual/Special Features:
*Rings----Tresada has a wide and thin system of rings around it, the remains of several pulverized moons and other swept-up stellar debris
* Moons(12)---Most of these are fairly small; under 300 km in diameter, but four are in the 700-2,000 km diameter range.

Atmosphere: Aside from some thin evaporative outgassing, Tresada has little to no gaseous atmosphere.

Terrain: Little of Tresada’s underlaying geography is visible through its icy covering. A few ‘islands’ (actually the tops of suboceanic mountains) peak up to the surface, often trailing ‘dirt tails’ of material that have been eroded off them by upper crustal glacial movement of the ice sheets. The ice crust itself is marked by flat plains from frozen upwellings or ancient asteroid inpacts, and large long pressure ridges formed by the collision and refreezing of the ice.

Common Minerals:
Mercury
Colombite
Copper
Gold/Silver
Borax
Graphite
Emerald
Platinum

Hydrosphere: Waterworld; fully 90% of Tresada is shrouded in a miles-thick ice shell covering.
Tresada’s deep-ice oceans are one possible recommended tourism spot for anybody visiting the planet, and who wants to see more than construction. The massive under-ice inner oceans course through gigantic caverns and channels, heated to liquid state by residual volcanism and gravitic stress. The DarkMoons have populated several of the caverns with habitats, and many DarkMoons spend vacation and offtime exploring the deep oceans with the assistance of upgraded versions of their traditional amphibious War Mounts, such as the Ironback and SeaSword.

Biosphere: None; Tresada was lifeless before the coming of the Shemar.

Civilization: Shemarrian Star Nation

Population: 200 million( Roughly 65% EShemar, 30% NeShemar, 5%
Shaemar/Shemra/ She-Mar/’Shemarrite’ races)
Has a transient population of about 25,000 ‘others’ , non-Shemar who are allowed access to the system(as passengers without access to any navigational instruments).
About 18,000 of the current transients are prisoners taken when their spacecraft/spacestation unexpectedly Rifted into the system and set off alarm bells all over the system. Despite the size of the spacecraft and its contingent of armed personnel, the (human) crew was apparently as surprised by their dislocation as the Shemar, and were quickly overwhelmed by responding DarkWater and Silvermoon forces. Post-action analysis showed that the majority of the crew aboard the ship were civilians, with a military crew in charge. Subsequent study of the situation showed that the high concentration of psychics in the civilian contingent triggered a psionic-Rift event that landed them in the laps of the Shemarrians. Wayfinder analysts have assured the Darkwaters that such an event is unlikely to happen again, but the nervous DarkWaters have destroyed the alien spacecraft anyway and stepped up their security measures in-system just in case. That still leaves them with all those humans; currently the Darkwaters have the majority of the prisoners in biostasis, stashed around the system, until such a time as they can figure a way how to dump them on a CCW or other neutral world, or make use of them on one of their own(like a Horrorwoods colonial enclave).

Technology: Advanced, easily equal to the mainstream Three Galaxies cultures. Particularly advanced in the area of robotics.

Economy: Industrial; the system’s main industries are robotics, ship-building, and research and development for the Shemar.

Wealth: Can be considered to be Rich. There is no significant unemployment to speak of, and the DarkWaters plow whatever profits they make from sales and exchanges with the other Tribes back into infrastructure, defense, and research.

Government: Can be considered to be a Hierarchy with Meritocracy elements. The Tribal Elders (War Goddesses and War Chiefs) are at the core of the government, with various levels of Psi-Shamanesses, Tinkers/Healers, Acolites, and whatnot filling various roles in between.

Law Level: Secure. Lawlessness is rarely a problem among the EShemar/Shemar, aside from the occasional rowdiness, mentally unstable NeShemar(or visiting SkullCrusher), or outsider. Such problems are taken care of by Warrior patrols and the miscreants turned over to the appropriate parties(their Tribal Chiefs for discipline, the Healers for rehabilitation, or simply allowed to sleep off their over-enthusiasm).

Popularity: Fanatically Popular. The Shemarrian Star Nation is a young power on the rise, and thus enjoys the wholehearted support of its citizens.

Stability: Solid. Unless something really drastic were to happen to Shemar society, this is destined to become an Immortal regime.

Notes: There are typically at least three Scorpio and two Abyssal Dragon-class battleships in the system at any given time(twice that number under construction) and upwards of eighty smaller ship types on hand. There are at least twenty ships of other Tribes at given time at Tresada, there to get refitted or supplied, or pick up cargoes. These figires do not include the some fifty-plus ships(including seven Crescent-class cruisers) available to the Silvermoon enclave on Ananis. At least 60 million WarMounts of various types are also present in the system.


Ananis

"Walking across Ananis is possible if you're into long endurance suit-trekking, and like the solitude that comes from walking in the cold and desolation of an ice world, listening to just your own breathing, the sounds of your suit life support, and, in the case of heavy-gravity Ananis, the whine of your exoskeleton. It's not quite as desolate as some worlds; every now and then you'll glance a glint from one of the big solar mirrors, or see the pulsing on the horizon of a laser launch, encounter a herd of rock-browsing rogoats, or see a caravan of trundle-alls driving between sites. And every now and then you'll stop in at an oasis...a stand of cyberveg 'trees' with their hexagonal gold solar panel fronds catching the rays. If you ask for permission from the SilverMoons in advance, they'll give you a passcode key that will let you tap those oasis-groves for a recharge, oxygen, hydrogen, and water...the groves are sitting over permafront beds of fossil ice, and the sunlight they capture gets pumped into melting the ice, pumping the water up, and either cracking it into hydrogen and oxygen, or store the water for other purposes. Makes backpacking a bit easier if you can live off the land like that."

Ananis is the inner world in the same system as Tresada. It is a rocky, cold, barren world that receives marginally more heat from the primary. Ananis is home to some fifteen million members of the SilverMoon Tribe who are mainly engaged in mining and shipbuilding. Most of the facilities are on the surface or underground, though there are several orbital processing stations and shipyard slips. Ananis mainly turns out small craft like Shemarrian fighters, the Goshawk corvette, and transports like the Rhinochon, but it is rumored that the facilities have begun producing the Radiant Crescent-class heavy cruiser for the SilverMoons’ forces.
The Ananis enclave uses massive solar- and fusion-pumped laser-launch systems to loft payloads of refined metals and assembled goods into orbit. These same laser launch systems form part of the planet’s defense systems. Additional large sollete arrays in orbit gather the wane sunlight and power additional systems, such as the orbital foundaries, and beam power down to Ananis’s surface colonies.
To the wandering traveler, there’s little to recommend Ananis as a stop, aside from the impressive sight of the SilverMoons’ refinery and smelter complexes.

Type: Terrestrial, rocky

Diameter: 12,000 km

Gravity: High (2.2 Earth normal)

Temperature: Frigid

Unusual/Special Features: None

Atmosphere: Thin layer of argon and carbon dioxide

Terrain: Rugged and varied. The terrain around the Shemarrian settlements has become even more chewed up, thanks to the liberal use of nucleonics to crack open mountains to get at the minerals inside, and the many open-pit mining operations.

Common Minerals:
Mercury
Lead
Copper
Gold/Silver
Talc
Nickle
Emerald
Diamond

Hydrosphere: Would be classed as Moist, but all that water is locked in the form of large deposits of ice underground, in surface canyons, or shadowed by crater walls.

Biosphere: None. The Silvermoons have aped the Horrorwoods Tribe to a degree in setting up a ‘robotic ecology’ by seeding areas with waystation-groves of solar-collecting and rocky-digesting nanotech-cyber ‘trees’, and setting hordes of modified War Steeds loose on the wastes to sniff out and harvest surface resources like ice and minerals, but no move is made to disguise these constructs as anything native or organic.

Civilization: Shemarrian Star Nation

Population: 15 million(roughly 75% Shemarrians and 25% NeShemar)

Technology: Advanced, easily equal to the mainstream Three Galaxies cultures. Particularly advanced in the area of robotics and photonics

Economy: Industrial, focusing mainly on mining, refining, shipbuilding, and weapons construction(especially laser systems)

Wealth: Rich; even if gemstones and monetary metals like gold and silver have little value beyond industrial to the moneyless economies of the Shemarrians, the SilverMoons would be waxing wealthy is they (carefully) sold even a fraction of their gold/silver/gemstone output on the open markets.

Government: Can be considered to be a Hierarchy with Meritocracy elements. The Tribal Elders (War Goddesses and War Chiefs) are at the core of the government, with various levels of Psi-Shamanesses, Tinkers/Healers, Acolites, and whatnot filling various roles in between.

Law Level: Secure. The SilverMoons are even more law-abiding(in keeping with their self-image as shining paladins) than the Dark Waters, so crime is NOT an issue.

Popularity: Fanatically Popular. The Shemarrian Star Nation is a young power on the rise, and thus enjoys the wholehearted support of its citizens.

Stability: Solid. Unless something really drastic were to happen to Shemar society, this is destined to become an Immortal regime.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


Last edited by taalismn on Mon Feb 21, 2011 9:19 pm, edited 2 times in total.

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Unread postPosted: Mon Feb 21, 2011 2:21 am
  

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taalismn wrote:
Advanced Cultural Notes(Shemarrian Star Nation) Worlds of the SSN: Tresada

:D 8) :ok: WIN

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Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Mon Feb 21, 2011 9:28 pm
  

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Thanks. I'll be working on a Horrorwoods 'refuge' world next, then more space War Steads...then maybe back to the Rifts Earth stuff, before this becomes wholly 'THree Galaxies'.

I'm also delving deep into my mind to see what I can come up with to highlight some of the neglected Tribes that haven't yet gotten the spotlight yet...You've been upping the Hawkmoons, The SkullCrushers have gotten lots of press, both positive and negative, the Dark Waters now have several ship designs and a whole world, the Ghost Riders and Horrorwoods have gotten ACN entries to themselves, which leaves the Silver Moons(who have really kinda been neglected), Wolf's Path(who really haven't gotten any love yet), and the Blood Riders(slightly more love, as they got an Elite to their names)....
Wayfindersand Sapphire Cobras will eventually get a spotlight all to themselves, but since they're still new, they're still enjoying the Novelty Honeymoon....

Hmmmm....wonder what would happen if you combined a Mend the Broken spell with the nanite self-repair?...hmmmmmm

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Mon Feb 21, 2011 11:08 pm
  

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taalismn wrote:
Hmmmm....wonder what would happen if you combined a Mend the Broken spell with the nanite self-repair?...hmmmmmm

A patented 'Wayfinder' magi-tech system of course ;)

Oh; and kludging a small interlude in my brain for how the Saphire Cobra's are discovred by their fellow EShemarr...and a "several months / years in the future" of how they deal with the Minion war outbreak :mrgreen:

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Tue Feb 22, 2011 1:04 pm
  

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DhAkael wrote:
taalismn wrote:
Hmmmm....wonder what would happen if you combined a Mend the Broken spell with the nanite self-repair?...hmmmmmm

A patented 'Wayfinder' magi-tech system of course ;)

Oh; and kludging a small interlude in my brain for how the Saphire Cobra's are discovred by their fellow EShemarr...and a "several months / years in the future" of how they deal with the Minion war outbreak :mrgreen:



Can hardly wait to see what you come up with...

"SNAKES!!! Why the hell did it have to be SNAKES?! YHHHHHEEEEEEEEEEE!!!!!!!!!!"
"Great..first Sister from another Tribe we encounter, and she's got a phobia..." :nh: :rolleyes:

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Tue Feb 22, 2011 1:16 pm
  

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D-Bee

Joined: Tue Jan 11, 2011 8:41 am
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Didnt look over the preivous 10 pages, but I was wondering, what might happening if a few machine people from phase world were to run into a few Shemarrians?

Let's say ARCHIE meets and interacts with his first Girl AI.

I have a feeling something interesting would happen!


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Unread postPosted: Tue Feb 22, 2011 1:36 pm
  

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*slow evil grin*
Here's one for nightmares ;)
SHODAN & ARCHIE-3 have a virtual candle-lit dinner, sans Hagen.

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Tue Feb 22, 2011 1:54 pm
  

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Charnage wrote:
Didnt look over the preivous 10 pages, but I was wondering, what might happening if a few machine people from phase world were to run into a few Shemarrians?

Let's say ARCHIE meets and interacts with his first Girl AI.

I have a feeling something interesting would happen!



ARCHIE-3 would be AFRAID of rival AIs, at least until he could capture and dissect one and figure out how to duplicate their tricks/unique technologies and add it to his own. A3 tends to be ratehr cautious(since the Mechanoid fiasco) about strange things; he'll want to scout and probe from a distance to see if he can't work them into his plans, or gear up to destroy them.
Of course, if they started out by worshipping him, he'd be fine with that, too, and it would only fuel his insanity and conviction that he's destined to be the Supreme Ruler(with Hagan as his Chief Minister).

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Tue Feb 22, 2011 2:08 pm
  

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D-Bee

Joined: Tue Jan 11, 2011 8:41 am
Posts: 37
Just the way I look at A3, he is as much a preteen to a teenager as far as growth as an emotional being is. He has all these pie in the sky plans, but no real imagination. I just wonder what would happen if oh, lets say the moon based Archie's programming was overwritten by an alien AI, and developed a female persona. And then piggybacked A3's signal through the satellite that he has been using. There might be plenty of developments along those lines.


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Unread postPosted: Tue Feb 22, 2011 3:27 pm
  

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Charnage wrote:
Just the way I look at A3, he is as much a preteen to a teenager as far as growth as an emotional being is. He has all these pie in the sky plans, but no real imagination. I just wonder what would happen if oh, lets say the moon based Archie's programming was overwritten by an alien AI, and developed a female persona. And then piggybacked A3's signal through the satellite that he has been using. There might be plenty of developments along those lines.



That presupposes that A3's nueral archirtecture is similar to a human being in that it has the latent potential to love, aspire to sex, and other instinctual behaviors. To a degree, A3 can ape human behavior, and certain commonsense basic emotions and the like(fear's a good accessory to survival, or success). Still, A3 understands friendship and can recognize a fellow (depraved) soul in Hagan, beyond Hagan's usefulness to him as an ideaman. And A3 has already proven he can reproduce on his own just fine(if you consider Archie Goodson canon).
Admittedly, though, A3 will realize that eventually Hagan's going to grow old and die. leaving A3 alone. He'll investigate bionic life extension and ultimately even transferred intelligence to head that off. If all that fails, A3 MIGHT consider looking to companionship from another AI, as long as 1) it doesn't threaten his power and supremacy, 2) the alliance is useful to him---he needs to be the one on top.
Otherwise...the idea of ARCHIE-3 looking to declare war on the Moon, long term? THAT would be an intriguing alternity...
So, anything's possible, including A-3 in a relationship...it just wouldn't be the kind of relationship that we meatbags might recognize.

Hmmmm.....If the ECotroz ever infected the Lunar ARCHIE...that's an idea that could shake things up, no?

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Tue Feb 22, 2011 8:34 pm
  

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D-Bee

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The notion that A3 is a living being, capable of a range of emotions I believe is spelled out a few times. I just have it in my head, an in love Archie. trying to court and please some other AI. Jokingly I wanted to use a V.E.R.O.N.I.C.A, to you know, be like the Archie from the comics.

The interesting part for me, is that Archie is essentially laid bare to the signal from the satallite. If the Republicans can force him into a sleep mode, and make him produce new models of Power Armor and Robots, then what would stop the people of CanRepublic from a) finding out what A3 is doing in North America, B) use the orginal codes to override some of his programming, or C) send reprogramming into every Shemarrian on the planet. Nevermind the fun if during one of the downloads there is a twitch in the signal and one of the VR robots on the Moon suddenly is uploaded with a Shemerrian War Goddess!

Now, ala reimagined BSG, what would stop a alien AI from influencing A3? Mechoniods being in my mind a different ball of whacks. Anyone notice that A3 seems to have a terrible string of luck when it comes to events of his life. I mean, he is turned on, and withing what a few weeks to a few months, the world ends, and he is all alone for decades. Think of how much processing power someone like A3 or Data has. How much a few seconds feels, what does a few decades? He is essentially alone. The canon dialoge between he and Hagan seems to show that A3 is constantly looking for a description of who or what he is. He has this plan but its really a little boys plan. "I will rule the earth to make it safe for humans, my creators." Humans are a mixed bag of evil and good, morality and selfishness, but the one thing the A3 doesnt want is to be all alone. Now if you put a Love interest in his path, who knows what he would do. Give him contact with a Machine People female, and see if they can interface, and really create a new life form. What does Hagan do about such a change in A3. Would it be to day time drama-ish? Deadly consequences if he gets "dumped" for a big, hunkier bot?

Or maybe somewere along the way the Shemerrians actually developed real emotions and evolved much like A3. They are contantly being exposed to the various energies of the world and the Rifts, who is to say that isn't one of the issues that crops up? And maybe one or more of the evolved Shemerrians developes love for Archie and or Hagan....

And these are just a few of the thoughts that this line of thought leads me down.


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Unread postPosted: Tue Feb 22, 2011 9:10 pm
  

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Hmmmm...the idea of the lunies suddenly acquiring a proxy army and the means to spy on Rifts Earth? There's an alternate universe in and of itself. And Hagan becomes a renegade again with a handful of personal robots, maybe fleeing to a few loyal Shemarrians(triggering that universe's own version of the Shemarrian Civil War) as Hagan attempts to defeat the Selene Infection, retake the factory complex, and (hopefully) resurrect his old buddy.
And what might the Lunar Republic do with such a proxy army? Questions and possibilities there, too. Download some Orbital tech schemes and have them incorporated/disguised as Shemarrian tech as a means of fighting the Splugorth without tipping the MInions off that the Shemarrians are being run by offworld humans?
As for A3 getting a date? I leave that to others. But I imagine Hagan might get jealous, especially if the new woman in ARCHIE 3's life decides that A3 needs a new set of friends.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Wed Feb 23, 2011 1:24 am
  

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A smal taste of what's been percolatin' in my skull :D
#############################################################
..
The humae male looked over at his paramour, trying very hard not to pass-out as his upside-down position whilst trussed up & hanging from the tree-limb, caused the blood to pool in his head.

"Hope, why snakes? Why did it have to be snakes?"

Hope Brightlance sighed as she gingerly sat up, her bindings being removed by the blue snakeskin clad Shemarrian berserkers.
"Honestly Vansent, I have no idea. Would you have rathered they take the spider or mantis as their totem?"

Vansent Strayks just gulped and shook his head. "Uh, snakes are fine. I like snakes. Mantids bad."

As the trio of "diplomatic explorers" were freed by the hitherto unknown tribe of snake-worshipping Shemarr (with much cursing and swearing from the diminutive five foot tall 'borg Maj. Katherine 'Kitty Dahl' Dalhousie), the leader of the ninth tribe approached. Twin metalic cobras, the same saphire hue as her mantle twined around her body and their flared hoods hovered over each shoulder. Faelyn Serpent-Mantle looked coldly upon those who dared enter her tribal domain.

"What buisness have you with the Saphire Cobra, Hawkmoon? Why have you brought non-tribe along with you (and one a male human at that) and how can you have a soul-spark? Only we of the Cobra have awakened from the Maker & Shaper's curse."

Hope mimed taking a deep breath and locked her silver-grey eyes with those of the Warchiefteness. She modulated her voice and accent to that best suited for high-council, the dialect of the great-horned wyrms.
"The small one is leader of a clan who gave aid to my tribe when the Crushers of Skulls sought to hunt my kin and I down like sploogorthian trash, and the male is my partner and heart-mate. As for the soul-spark? I am freeborn, never touched by the hand or mind of the Maker & Shaper...created from the union of two of my tribe's greatest members through the rite of Progen"
Hope smiled at the look of shock on the leader of the ninth tribe, and the feel of the rest of the tribe's mind-speak.
'Gotcha'

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Wed Feb 23, 2011 9:31 pm
  

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Malos----Shemarrian Refuge World

“If you got anything against the gene therapy the Shemar give their relocatees, you’ll change your mind if you ever go to Malos. The planet is hot, wet, and perfect insect-breeding conditions, especially in the wetlands where pretty much everybody lives. There, the distinction between an airborne pest and a waterborne pest is pretty moot, because on some days you’d swear there’s no difference between the air and the water and the buggers just cross over from one to the other as they will. Given that a lot of the local Malosian species have thick hides, the local bloodsuckers got what amount to power-drills for biters, and if you ain’t metal- or plastic-skinned,got a buzzer repellent humming away at all times, or are wearing full body armor always, you’d be eaten alive in seconds. Since it’s so hot that people sweat buckets, and a minimum of clothing is recommended, that’s asking for trouble.
Fortunately, if you take the nano-rewrite that the Shemar offer, part of the package embeds natural repellent factor in your cells and in your blood that keeps the bugs off. Even then, though, they have to get close before they sense you aren’t edible, and in the hot season that means you’re still wading through CLOUDS of insects. I’m talking thick enough that in some parts of Malos they use fuel-air explosives to knock down the bug numbers. A lot of people invest in short range swat-guns or sparker-ionizersto keep ‘em off, and ever since the Shemar started making those little robots, a lot more people now have a companion ‘bot picking off the insects.
Down side of what would otherwise be paradise, you see.”


Malos is a Horrorwoods-administered refuge world in the Anvil Galaxy. Malos would make an excellent vacation paradise if anybody in the more upscale star nations knew about it; the planet is Earth-like, temperate, and verdant with life. That’s why the Horrorwoods are so careful to hide it, fearing that if it became known to the major powers, the planet would be quickly overrun and become a target for warring factions.
Evidence suggests that Malos was first discovered by a Splugorth expedition many eons ago, and apparently there was some effort to seed the world into a game reserve; the Shemarrians have discovered variant strains of the Kryygorth Hunter and several other alien species on the planet. The Splugorth presence on Malos didn’t last long however; investigations of the scant remaining Splugorth structures on the planet suggest that the expedition may have landed on the planet involuntarily, or somehow came to grief soon after landing, cause unknown. Shemar studies of captured Splugorth navigational records find no records of any Splugorth push into the sectors around Malos, so it has been suggested that the Splugorth presence on the planet might have been one of the infamous Kryygorth’s undocumented missions that became lost.
Satisfied that the Splugorth weren’t likely to come back to the planet anytime soon, if at all, the Shemarrian Star Nation began to develop the world as a possible refuge for those fortunates who had been freed from Splugorth bondage by the Shemarrians. The planet has become a destination point for the Shemarrian ‘underground railroad’ moving refugees to places of safety from their oppressors.
Originally known as Chalane -4(4567454), the planet became known as ‘Malos’ after the first Canchian refugees arrived, and one of them declared the planet ‘Malos’(‘Hot/Moist’ in the Canchian tongue). Indeed, the planet is hot and humid, so much so that materials and structures have to be specially treated against rot.
Malos has been chosen to recieve settlers who are refugees from Splugorth slave worlds. Malos was settled with the liberated from at least three different major Shemarrian campaigns into Splugorth space. The majority of the ex-slaves are Human, but there are a sizeable number of Kirn and Malatriani(see Rifts: Manhunter), and a sprinkling of other species. While many of the settlers have broken away from the cities to form largely ethno- and species-centric communities, the majority of settlers have mixed, finding strength to overcome their shared painful pasts in the community of others.

Local fashion resembles what might be found in Terran India and other tropical zones; shorts and teeshirts, saris, sarongs, breechclothes, and what otherwise be called swimwear are practically a requirement to get survive the humidity(government officials typically wear more covering/distinctive garments of smart-fabrics with integral cooling). Decoration with the cheap local silver, gold, and gemstones is also common, giving an appearance of great ostentatious wealth even though Malos would only be rated as a self-sufficient ‘prosperous’ on intergalactic wealth indexes.
Crime is virtually unknown on Malos, due to both the refugees not tolerating disorder and because nobody wants to annoy the psionic gynoid Shemarrians who back the police. The people are well-fed and well-cared for by their government, and are not eager to upset the applecart, nor tolerate those who would dare.
Because of local conditions, the militia uses amphibious vehicles, especially powerboats, hovercraft, and robots able to wade or swim in order to negotiate the swampy terrain.

Solar System
Number of Stars: 1
Types of Stars: Yellow Dwarf (Malos Prime)
Number of Planets: 4
(As counted outwards from the primary)
-Gas Giant---Alloan---Yellow-White Alloan is a small gas giant with a large fan of gas being blown off it courtesy of its proximity to Malos Prime. The gas giant was at one time much larger, but solar pressure has whittled away its mass; scientists give the planet another million or so years before it breaks up and both falls into Malos Prime and blows out into the outer system. Alloan’s gas-shroud makes navigating near it a risky business, even with shields. Further out, though, the ‘tail’ can be safely harvested with large sail-scoops that then ride the solar wind out to Malos and Kamos.
-Terrestrial---Malos, the system life-world
-Terrestrial---Ennec, a rocky lifeless planet with a thin atmosphere of carbon dioxide. Ennec is of little interest aside from what minerals might lie in its crust; the Horrorwoods have a few small mining outposts on the planet and monitor the surface for any intrusions in the system, but little beyond that.
-Gas Giant---Kamos---Blue-white Kamos is a massive gas giant on the outer tim of the system, and it can be seen from Malos as a bright star-like object. Kamos and its attendant moonlet system are home to a mid-sized Shemar naval station(six cruisers, twenty smaller ships) and listening station monitoring comings and goings. Kamos also provides gases fro spacecraft fuels.

Planet
Type: Terrestrial
Diameter: 12,000 km
Gravity: 09 g---Malos’ gravity is a tenth lighter than Earth-normal; not enough to allow for giant leaps, but enough for an extra spring in the step and for somewhat taller trees.
Temperature: Warm; the average temperatures on the planet range between -30F and 120F. The ice caps are decidedly small, and the oceans rather warm. At the equator, the dew factor makes the tropics almost unliveable, but for the heavy shade provided by the trees, and the cooling downpours.
Unusual/Special Features:
*Moons(5)
The two largest moons have been turned into orbital forts, one serving as an inprocessing facility and quarantine station for incoming settlers, and the other a shipping center for goods outbound.

*Thin Ring---At some point in the distant past, a sixth minor moonlet must have strayed too deep and broken up. A thin ring of debris is all that remains. The ring is still visible, and poses asomething of a hazard to unwary and unarmored ships, but it is not thick enough to significantly prevent travel, nor seriously shade the planet below. However, climatologists do believe that the changing axial tilt of Malos over its year, and the shadow shed by the ring, DOES help promote the annual storm seasons by cooling regions of the planet’s surface and atmosphere sufficiently to set up thunderstorm conditions.
The ring has also been seeded with early warning sensors that monitor ship activity approaching the planet, and hides a number of defense platorms placed in orbit with the assistance of the Dark Waters.

*Energy Field---Malos possesses an ambient PPE roughly equivalent to the Palladium World’s, so magic is possible on Malos, but as yet few inhabitants have taken advantage of it. One beneficial side effect of this is that it makes long range scans for individual life signs on the planet decidedly more difficult.

Atmosphere: Earth-like, with a similar oxygen-nitrogen mixture.

Terrain: Four types: the large coastal wetlands and jungles are the most dominant, leading upland into slightly cooler forests and grasslands, and finally the high central upland mountain thrustings. The large oceans are also home to large coral reef formations, many of which form archipelagoes and lagooned islands.

Common Mineral Concentrations:
scheelite
molybdenite
gold/silver
amethyst
asbestos
graphite
quartz
borax
emerald

Hydrosphere: Soaking Wet; and described as being ‘humid enough to make a cyborg sweat’. The planet typically gets two monsoon-like seasons a year. Most structures on Malos(those in the wetlands) are on stilts with reinforced pilings, and/or can float in an emergency.

Biosphere: Verdent
There are numerous dinosaroid predators, ranging from small runners to large stalkers, and dangerously large herbivores, as well as a number of large mammals with dinosauroid features, making it unwise for unprepared settlers to leave the safety of the settlement zones. The oceans are home to several shark-like and crocodilean predators as well, making the oceans an equally dangerous place for the unwary.
In addition to the fierce and competitive local wildlife, the abortive Splugorth effort to set the planet up as a game reserve has seeded the planet with an earlier, dumber breed of the Kryygorth Hunter, as well as the Kryygorth Shellback. The Shemarrians have declared a campaign of extermination on the former, while cultivating the latter to feed the settlers.
The Horrorwoods have established their own ‘electronic ecology’ by seeding the wilderness with robot animals, many of them camouflaged versions of the local wildlife. Since many of the local animals are big, megadamage, or predatory, this has given the Horrorwoods Tinkers and their Assembly Forges ample opportunity to run wild with new designs(invaders beware!). Large patches of forest have been infiltrated with cybertrees that accumulate both solar and wind power, powering the various settlements in the region, and what looks like unbroken jungle and virgin forest may really be a major Shemarrian industrial park or commnications grid.

Civilization: Busy; there is constant travel and trade between the various communities, and the opening up of new settlements as new refugees are brought in.
Despite the damp and humidity, as well as the flooding and strong oceanic storms, most of the population lives in the coastal wetlands where Malos’ three main cities are located, surrounded by multiple small high-tech villages engaged in fishing, forestry, and agriculture, insuring that nobody goes hungry. Of particular interest to the visitor is the architecture in the villages; while thatch and wattle construction is fairly common, higher-tech buildings are ‘fishing float bubbles’; ovoids of silica aerogel with ‘smart’ materials woven throughout. These smart materials wick away heat to heat sinks or thermal-electric converters, and have selective micropores that open up wide to let cooling air through, but close shut to keep out rain and flood waters. The megadamage silica-plastic also provides protection(typically 50-100 MDC for a small one-room apartment bubble) from the elements and the occasional giant predator trying to snack on a villager.
Upland are the big ranches, mainly run by NeShemar, that provide meat, hides, and bone to the coastal communities, and finally in the high mountains are various mineral mines and mining settlements. Riverboats frequently use the many rivers coursing down from the highlands to transport goods down to the lowlands, though flood season necessitates a temporary stop to this practice in favor of more modern all-weather transport.

Population: Roughly about 18 million, about 10 million settlers and 8 million Shemar.
Settler population is predominantly Human(60%), 15% Kirn, 10% Malatriani, 5% Hawrk-duhk, and 10% other. There are a few Awakened non-Shemar robots/A.I.s as well, but the humid Malosian climate dissuades such robots from settling on the planet permanently.
The Shemar are predominantly Horrorwoods Tribe, but there is a small enclave of 300 Sapphire Cobras(who run aTribal retreat and several Sapphire Cobra temples in the settlements), another 100 Wayfinders come to study the local ecology and other oddities, and the planet occasionally plays host to visiting contingents of Hawkmoons, Wolf’s Path, and Blood Riders come to engage in wargames.
There is also a sizeable concentration of Shemarrians around the former site of the old Splugorth basecamp(which has since been torn down and destroyed, after careful scrutiny), as insurance against anything they might have missed causing trouble later.

Technology: Advanced, with an emphasis on ‘green’ technologies. Most power is provided by solar, wind, water, and biomass conversion. While the local industrial base can support the sophsticated technologies used by the locals(hovercraft, MDC materials, energy weapons, and the like), the emphasis is on self-sustaining technologies and ecofriendly products and techniques. Many of the settlers are into handicrafts and small-shop industries, turning out wooden and leather goods, megadamage bone tools and handicrafts, and the like.
About 40% of the settler population has cybernetic implants of one kind or another, and about 20% have bionic implants(typically a replacement limb or two). As many settlers are refugees from war or former victims of the Splugorth, medical implants and prosthetics are fairly commonplace. Needless to say, Malos-standard cybernetics and bionics are all waterproofed and the machine-flesh interfaces, especially cyberjacks and nueral plugs, are treated against fungal infiltration.

Economy: Strong, based prinarily on agriculture, with some light manufacturing, serving mainly to service the local technologies. Most of the trade is between the various communities, but Malos does export a good number of local goods(mainly handcrafted from local natural materials), mining, and agricultural products. The Horrorwoods’ technical enclaves also produce a fair number of War Steeds for export offworld, as well as benign nanotechnology.

Wealth: Can be considered to be Prosperous. Even though Malos doesn’t trade much with offworld concerns(access to the planet is tightly controlled by the Shemar), it does see considerable trade input from the Shemar and Shaemarians. The Malosians trade meat, fibers, plant products, and small amounts of minerals

Government: Representative governments monitored by the Shemar. Many of the smaller villages use a tribal goverment system, especially where the original refugees were able to retain their culture even through their slavery, while others ape the Shemarrian Tribal and matriarchal order, and yet others subscribe to democratic ideals. The Shemarrians get final say in setting down the laws and approving of larger civil works projects though.

Law Level: Lawful. As an adjutant to the self-defense militia, the many communities maintain a settlement constabulary of sheriffs and deputies, up to full-blown police departments in the larger towns and cities. These town and city police can call upon the state police-like Shemarrian Warrior Patrols for assistance in dealing with particularly tough cases, matters of judgment, manhunts, and other crisises.
The main source of trouble comes from restless youth of second-generation settlers, or from new settlers who still carry assorted mental issues and emotional traumas. Alcoholism and drug abuse, using substances created from the local flora, are common problems among newcomers and tolerated only up to a degree( As one local put it; “Been there, done that, can’t fault a guy for thinking he can drown his pain...as long as he figures out he can’t, and moves to get on with his livin’”). Misdemeanors are penalized with community service and rehab, but more serious crimes, such as murder and enslavement, can carry the death penalty(initially delivered by the Shemar, but in more recent years the sentence has been carried out by the local jurisdictions).

Popularity: Beloved; the new Malosians adore the government that protects and provides for them, and the Shemar are regarded as heroes.

Stability: Solid; right now that’s the best the newly-established Malosian government can be rated at.

Nanotech Package: Due to the hothouse environment, in addition to the standard colonist nano-augment, settlers on Malos recieve multiple innoculations against local diseases and mold infections. +1d4 P.S., +1d6 P.E., +1d4x10 SDC, and +1d6 to save versus toxins/poisons
Note: In addition to the 40% cyber-ed, about 10% of the population has recieved some sort of Biowizardry which cannot be removed/remedied, or else the recipent has refused ro have it removed/treated.

Culture:
Varied from tribalism to democratic capitalism. While a Shemarrian-backed credit is the standard currency among the settlers, open barter is just as common. The hot climate has led to an almost universal dropping of any restrictions and taboos against near-nudity, and clothing tends to be scant and more decorative than anything else, aside from those working pieces of apparel necessary in certain occupations, especially in the lowlands.
Generally, the ex-slaves are very tolerant and friendly towards each other, and the communities pull together to help their less-advantaged or distressed citizens, especially those with lasting emotional trauma, or who just arrived from liberation. Malosians politely disregard deformities, scarring, and multilation, and there is no stigma attached to the bearers of such marks of past mistreatment. Alcoholism and drug abuse are tolerated only up to a point, after which the addict is turned over to the regional authorities to be rehabed, or possibly even subjected to selective mindwipe by psionic physicians and mind-healers.
All able-bodied adults are expected to participate in twice-monthly civil preparedness drills and practice, and monthly militia training(learning at least crisis management, military etiquette, and handling of at least one weapons type), against possible threats, be it a predator attack, earthquake, flooding storm, coastal tidal wave, or invasion from space.
In a worst-case scenario, the cities and towns are to be evacuated to enclaves and shelters in the wilderness, dispersing the population and making them more diffcult to target. These dispersals would be assisted by supply caches throughout the wilds, and the replica animals coming online to assist in guiding and protecting the civilians.

Planetary Defenses:
The Horrorwoods do not want to maintain a large and obvious fleet that would attract attention to Malos, but they do keep a small, but potent, striking force on and around the planet. In addition to the numerous automated defense platforms in the ring and on the various moons, the Horrorwoods have two Hitode carriers, fifteen Unipelta destroyers, over 40 Goshawk corvettes , numerous fighters, and over thirty Rhinochon transport cruisers based on the planet at any given time.
The wilds hide numerous semi-autonomous War Steeds that can be set upon any would-be invaders. In addition, the Horrorwoods maintains camouflaged defensive outposts with concealed surface-to-air missile launchers and gun batteries, airfields, and motorpools to contest any invasion attempt.
The settlements themselves are well-defended already against the incursion of local predators(some of which are quite large and megadamage), with fencing in many cases (walls and fortified embankments in some cases), megadamage structures, and often barrier groves of cybertrees. The settlement militia is well-armed and well-motivated, and is equipped primarily with amphibious vehicles and hovercraft to assist the Shemarrian mounted cavalry in defending the planet.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Thu Feb 24, 2011 4:49 pm
  

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I almost wonder if the folks at Palladium Games have had a look at this stuff and are now kicking themselves for not waiting to incorporate the ideas herein into their own stuff. Then again, as much of this was inspired by Shemmarian Nation...

At any rate, great stuff.

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Unread postPosted: Thu Feb 24, 2011 6:44 pm
  

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DracoMagus wrote:
I almost wonder if the folks at Palladium Games have had a look at this stuff and are now kicking themselves for not waiting to incorporate the ideas herein into their own stuff. Then again, as much of this was inspired by Shemmarian Nation...

At any rate, great stuff.



Thank you. We like to think we're driving the bar higher and the ideas wilder. :D

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Thu Feb 24, 2011 6:49 pm
  

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DhAkael wrote:
A smal taste of what's been percolatin' in my skull :D
#############################################################
..
The humae male looked over at his paramour, trying very hard not to pass-out as his upside-down position whilst trussed up & hanging from the tree-limb, caused the blood to pool in his head.

"Hope, why snakes? Why did it have to be snakes?"

Hope Brightlance sighed as she gingerly sat up, her bindings being removed by the blue snakeskin clad Shemarrian berserkers.
"Honestly Vansent, I have no idea. Would you have rathered they take the spider or mantis as their totem?"

Vansent Strayks just gulped and shook his head. "Uh, snakes are fine. I like snakes. Mantids bad."

As the trio of "diplomatic explorers" were freed by the hitherto unknown tribe of snake-worshipping Shemarr (with much cursing and swearing from the diminutive five foot tall 'borg Maj. Katherine 'Kitty Dahl' Dalhousie), the leader of the ninth tribe approached. Twin metalic cobras, the same saphire hue as her mantle twined around her body and their flared hoods hovered over each shoulder. Faelyn Serpent-Mantle looked coldly upon those who dared enter her tribal domain.

"What buisness have you with the Saphire Cobra, Hawkmoon? Why have you brought non-tribe along with you (and one a male human at that) and how can you have a soul-spark? Only we of the Cobra have awakened from the Maker & Shaper's curse."

Hope mimed taking a deep breath and locked her silver-grey eyes with those of the Warchiefteness. She modulated her voice and accent to that best suited for high-council, the dialect of the great-horned wyrms.
"The small one is leader of a clan who gave aid to my tribe when the Crushers of Skulls sought to hunt my kin and I down like sploogorthian trash, and the male is my partner and heart-mate. As for the soul-spark? I am freeborn, never touched by the hand or mind of the Maker & Shaper...created from the union of two of my tribe's greatest members through the rite of Progen"
Hope smiled at the look of shock on the leader of the ninth tribe, and the feel of the rest of the tribe's mind-speak.
'Gotcha'



Ah, the old leg-loop trap...great for removing any dignity from an intruder, emptying their pockets of small change, and it's lotsa laughs too.
Vansent, I take it, probably doesn't react well to insectile species like the Mantaz Sectles, no? :wink:
Let alone the mantis-like aliens from Manhunter.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Thu Feb 24, 2011 9:10 pm
  

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Joined: Thu Jun 03, 2004 3:38 pm
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taalismn wrote:
DhAkael wrote:
A smal taste of what's been percolatin' in my skull :D
#############################################################
..
The humae male looked over at his paramour, trying very hard not to pass-out as his upside-down position whilst trussed up & hanging from the tree-limb, caused the blood to pool in his head.

"Hope, why snakes? Why did it have to be snakes?"

Hope Brightlance sighed as she gingerly sat up, her bindings being removed by the blue snakeskin clad Shemarrian berserkers.
"Honestly Vansent, I have no idea. Would you have rathered they take the spider or mantis as their totem?"

Vansent Strayks just gulped and shook his head. "Uh, snakes are fine. I like snakes. Mantids bad."

As the trio of "diplomatic explorers" were freed by the hitherto unknown tribe of snake-worshipping Shemarr (with much cursing and swearing from the diminutive five foot tall 'borg Maj. Katherine 'Kitty Dahl' Dalhousie), the leader of the ninth tribe approached. Twin metalic cobras, the same saphire hue as her mantle twined around her body and their flared hoods hovered over each shoulder. Faelyn Serpent-Mantle looked coldly upon those who dared enter her tribal domain.

"What buisness have you with the Saphire Cobra, Hawkmoon? Why have you brought non-tribe along with you (and one a male human at that) and how can you have a soul-spark? Only we of the Cobra have awakened from the Maker & Shaper's curse."

Hope mimed taking a deep breath and locked her silver-grey eyes with those of the Warchiefteness. She modulated her voice and accent to that best suited for high-council, the dialect of the great-horned wyrms.
"The small one is leader of a clan who gave aid to my tribe when the Crushers of Skulls sought to hunt my kin and I down like sploogorthian trash, and the male is my partner and heart-mate. As for the soul-spark? I am freeborn, never touched by the hand or mind of the Maker & Shaper...created from the union of two of my tribe's greatest members through the rite of Progen"
Hope smiled at the look of shock on the leader of the ninth tribe, and the feel of the rest of the tribe's mind-speak.
'Gotcha'



Ah, the old leg-loop trap...great for removing any dignity from an intruder, emptying their pockets of small change, and it's lotsa laughs too.
Vansent, I take it, probably doesn't react well to insectile species like the Mantaz Sectles, no? :wink:
Let alone the mantis-like aliens from Manhunter.

Ever see / play Phantasy Star? Grasshounds, Locusta and Fanbites...oh my :D

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Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Thu Feb 24, 2011 9:39 pm
  

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Nope...not familiar with Phantasy Star. Phobia Fuel?

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Thu Feb 24, 2011 11:10 pm
  

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taalismn wrote:
Nope...not familiar with Phantasy Star. Phobia Fuel?

GIANT praying mantids with single eye, and fast. The larger ones (Fanbite) will attack APC's
and grasshounds actualy hunt in swarms / packs of 4 or more.
Yeah; phobia fuel.

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Thu Feb 24, 2011 11:36 pm
  

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DhAkael wrote:
taalismn wrote:
Nope...not familiar with Phantasy Star. Phobia Fuel?

GIANT praying mantids with single eye, and fast. The larger ones (Fanbite) will attack APC's
and grasshounds actualy hunt in swarms / packs of 4 or more.
Yeah; phobia fuel.



Sounds like Xiticix homeworld turf.
If I wind up going there, I'll remember to have reactive armor on my APC, PESTEX spray, and area of effect plasma munitions. :bandit:

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Thu Feb 24, 2011 11:50 pm
  

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taalismn wrote:
DhAkael wrote:
taalismn wrote:
Nope...not familiar with Phantasy Star. Phobia Fuel?

GIANT praying mantids with single eye, and fast. The larger ones (Fanbite) will attack APC's
and grasshounds actualy hunt in swarms / packs of 4 or more.
Yeah; phobia fuel.



Sounds like Xiticix homeworld turf.
If I wind up going there, I'll remember to have reactive armor on my APC, PESTEX spray, and area of effect plasma munitions. :bandit:

Then there's the reactive mushrooms, the flying psi & PPE eating orchids ( :shock: ), the fire breathing Komodo-dragon sized lizards, giant sandworms in the literal 'Dune-Sea' plus a whole pletora of other lethal beasties.
Yeah, Motavia isn't classed as a death world cuz said beasties don't like civilization.

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Fri Feb 25, 2011 3:51 pm
  

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Meanwhile, out west...
####################################################
The whispering voices in the AEther grew louder, causing Tsyldaen to wince and concentrate on muting them. Shouts of rage and calls for assistance interspersed with the mocking voice of the one called 'Shaper' exhorting his death-worshipping "daughters" to hunt the hawks. The same chorus over and over for the last month. She wished she could do something, anything, to assist those other Shemarr who possessed souls, but the wayfinder were too few. Far too few.

"Adpet Tsyldaen?"
The voice of the Wayfinder's latest recruit, Misa Olanda, now Misa-Spellbinder, broke through the meditation of the leader of the newest Shemmarian tribe.

'If Shemarrian we can be trully called' mused the Elf-maid in Shemarrian body.
"Yes Misa?" Tsyldaen replied as her third eye closed, and her 'normal' eyes opened to see the newly reborn into Shemarrian body human technomancer girl.

"We... I mean Drann Aether-speaker and I, we...we may have found something of interest." The youngster curled her antenae tight against her head as she looked to the side shyly.

Tsyldaen stood up to look eye to eye with Misa;
"Interesting enough to interupt a meditation session?" Seeing the youngster flinch, the Wayfinder leader smiled wryly and placed her hand on the other woman's shoulder.
"A jest. Please; now tell me young one, what have the two of you found?'

Stealing her courage and mimmicing the motions of gulping (though the physical need to do so was no longer required), Misa looked across at the one who gave her and the others a new lease on life; a new life in nearly immortal warrior shells.
"The 10th. tribe, as you foresaw; The Hawkmoon have made contact. Drann overheard the thought-speach of an Ectroz cluster NOT among the ones we know of.."

Tsyldaen composed her features; it would not do to let the younger apprentice know how this news fired her mind.
"take me to Drann... we 3 have much to discuss, and the Tribe has plans to make. Tell me what you know so far."

...And so the threads of fate spread wide and draw tighter together.
Soon the warp & weft would bring forth a pattern of destiny. What that pattern would reveal, only the gods know for sure.

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


Last edited by DhAkael on Sat Feb 26, 2011 12:49 am, edited 2 times in total.

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Unread postPosted: Fri Feb 25, 2011 8:12 pm
  

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:ok: :ok: :ok: 8)
Nice hints of EShemar/Free Shemarrian spirituality there. Prophecy and foreshadowing...and yeah, the Shemar are getting an idea who Hagan is(and yes, he's screwed in the negative sense if they ever get hands on him).

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Sat Feb 26, 2011 8:18 pm
  

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Had a VERY productive Shemarrian weekend....

EShemar ‘Saurotron’ EcoS-K22 Heavy War Mount

The leviraft silently ghosted through the gloom, hovering above the calm waters of the lake, light as the fog that shrouded it.
The thoughts of the half-dozen beings on the techno-magical patrol craft were anything but light, though. The cold mist, silent tedium, and interrupted sleep was leading to dampened spirits and more than a little grumbling among the armored and beweaponed soldiers sitting on the patroller, staring out into the grey gloom. In spite of the wane light from the two moons high in the sky, the surrounding terrain was all but invisible in the gray mist.
“Swamp, marsh, lake, and more lake. Vermin aplenty, but nothing bigger than a rull-rat! For this they turned us out early? All because some -kakaj-damned bone-ape got all excited about a few meteorites coming down in the highlands?!”
“Silence, fool! Yours is not to question, but to obey!” The senior Kydian’s voice snapped out to put the grumbling lesser Minion in its place. Truth be told, though, the officer was just as miffed as his men. If there was anything to the Kittani reports of landings in the uplands, the High Lords of the fortress would have sent all available manpower to scouring those craggy lands hundreds of miles away, instead of stepping up the regular patrols in the wet wastes around the Splugorth base. And they’d have powered up the defense shields and cannon turrets, not just sent the grunts marching out to the swamps and back.
It was looking more and more like some hopped-up Upov-Senshrac had seized on an excuse to kick the lower ratings around and make itself look good to the High Lords with a show of martial preparedness. Kydians were all for preparedness, but sometimes constant honing wore the blade thin and brittle, like the patience of his men-
That was when the water all around the patrol floater suddenly heaved up and over the startled Minions.
The senior Kydian barely had time to register the three sets of gleaming eyes atop long neck stalks orienting on him, to begin openning his mouth to shout commands, when twelve laser cannon opened fire in perfect synchronization. Whatever the Kydian officer was about to say was lost in the hiss and pop as he burst apart from being superheated in microseconds, followed by the scorch-roar as the invisible laser blades swept the patrol boat, incinerating it.
The steaming remains of the late patrol were still sliding under the water’s surface when the lake began to boil from within. Moments later the water was churned and overturned as great columns of spume shot up into the sky, reached into the low clouds, then arced away.
Minutes later the first missile salvos began to rain down on the Splugorth base camp.


The ‘Saurotron’ is a Horrorwoods-developed warmount that resembles a giant sauropod from Earth’s distant past, and which is representative of a number of similar beasts on other worlds(including Rifts Earth Horror Forest and the Shemarrian Star Nation refuge world of Malos). The sheer size and strength of the sauroid giants suggested military potential to the Horrorwoods, who created their own robotic replicas and modified them accordingly.
The massive broad-bodied, long-necked roboid is too large and cumbersome to an effective cavalry steed in the traditional sense. Instead, the giant robot animals act as mobile artillery, their high humped backs concealing vertical launch missile systems. For defense, the Saurotrons mount no less than four gun mounts in their heads, carry heavy armor, and can use their mass to great effect to crush/pulverize anybody stupid enough to close with them. Saurotrons are often deployed to support base camps and firebase field camps, their artillery systems keeping the enemy at a distance, while their prodigious strength helps haul construction materials, prefab structures, and cleared vegetation around camp sites. The sight of these giant saurobots, their long necks serving as cranes, lift lines clenched between their teeth, is a common one in any large Horrorwoods construction project or field operation.
As with many rear-echelon War Steeds, however, the Saurotron isn’t terribly popular with the primarily younger and inexperienced warriors it is commonly assigned to, as support elements aren’t seen to have the same opportunities for glory in combat. Veteran warriors, however, appreciate the advantages of supporting artillery. Outside of the Horrorwoods, the SkullCrushers are the only other Shemarrian Tribe that use the Saurotron in any numbers for precisely the heavy firepower the War Steeds can bring to bear on a target. The Wayfinders are known to have a small number, heavily modified as platforms for Earth Elemental magic.
Type: EcoS-K-22 Saurotron
Class: Robotic Warmount, Heavy
Crew: None; robot intelligence
1 rider/pilot, and room for up to 8 to ride forward of the missile launchers
MDC/Armor by Location:
Main Body 1,960
Head 250
Neck 420
Legs(4) 560 each
Tail 400
Height: 15 ft at the shoulder. The head can be lifted as high as 35 ft. Standing up on its rear legs, the Saurotron can reach up to 50 ft.
Width: 15 ft
Length: 80 ft
Weight: 58 tons
Cargo: Small space inside/beside the saddle-seat for a few personal possessions and sidearms. Up to 4 tons of gear can be slung off the sides of the ‘bot, without interfering with the operation of the missile launchers. Can haul up to 60 tons on wagons/sledges.
Physical Strength: Equivalent to Robotic P.S. of 60
Powerplant: Nuclear w/ 20 year energy life
Speed: (Running) 40 MPH
(Flying) Not possible
(Space) Not possible
(Underwater) Can run along the bottom at 10 MPH, maximum depth of 1,000 ft.
It’s not uncommon for these War Steeds to travel in shallow waters, with only their heads ‘snorkeling’ above the water’s surface.
Market Cost: Exclusive to the Ecotroz-Shemar
Systems of Note:
Full optical systems, laser targeting, passive nightvision, telescopic vision, thermal imaging, infrared, ultraviolet, and polarization filters. Also has motion and heat detection, built-in radar( 60 mile range) and other standard power armor-equivalent systems. Additional/special sensors may be built in by the creating Spinsters or at the behest of individual riders/owners.

*Seismic Sensors---Between special microphones in its feet and tail, the Saurotron can pick up on ground vibrations of moving water, explosions, and heavy movement(masses of animals, vehicles, landslides), up to 2 miles away.

*Bionic Cybernanite Repair Systems---ALL Saurotrons have the same bionic nanotech repair system that the Ecotroz Shemar have refitted themselves with, and which is becoming the standard among NeShemar as well. These systems repair 4d6 MD per hour, and can repair 100 MDC before needing material stocks to convert to MD repair material.

Weapons Systems:
1) Concealed Heavy Missile Battery---The humped back of the Saurotron opens up to reveal a heavy VLS(Vertical Launch System) array for SRMs, MRMs, or LRMs. These missiles can be salvoed as air defense, or as surface bombardment.
Range: Varies by Missile Type
Damage: Varies by Missile Type
Rate of Fire: (SRMs)Volleys of 1-16
(MRMs)Volleys of 1-16
(LRMs)Volleys of 1-8
Payload: 64 SRMs or 32 MRMs or 16 LRMs

2) Shoulder Mini-Missile Launchers(2)----The Saurotrons mount a mini-missile launcher battery on top of each shoulder.
Range: Varies by Missile Type(Mini-Missile)
Damage: Varies by Missile Type(Mini-Missile)
Rate of Fire: Volleys of 1-10
Payload: 20 per shoulder, 40 total

3) Head Weapons Mounts(4)----The Saurotron mounts four slots for modular weapons identical to those on the Monstrex.

Programming:
The Ecotroz have installed robotic AIs, then infected the matrix with a low-level Ecotroz sentience. While the original sauropods tended to be oblivious placid herbivores, the Saurotron is rather more aggressive and alert, akin to a well-trained warhorse, but obedient to orders and perfectly willing to stand still patiently for hours, even days, awaiting firing commands.
Typically has the following:
Land Navigation 94%
Radio: Basic 98%
Dowsing 50%(+5% per level of experience for Ecotroz entity)
Identify Plants and Fruits 50%(+5% per level of experience for Ecotroz entity)
The Ecotroz entity can also pick up one Secondary skill at levels 2, 6, and 12 of experience, though the nature of the ---- intelligence and design is such that it is limited to skill selections from Technical: Language(understanding) and Lore, Espionage(Detect Ambush, Detect Concealment), Wilderness(Track Humanoids, Track Animals, Hunting, Identify Plants and Fruits)
Actions/Attacks Per Melee: 4
Initiative +1 (+1 from the Ecotroz entity for a total of +1)
Dodge +2 underwater
Strike +1 (+2 w/ ranged weaponry)
Roll +2
Bite 1d6 MD
Stomp 3d6x10 MD
Standing Stomp(rears up on rear legs and crashes down with the forelegs) 4d6x10 MD
Kick 1d6x10 MD
Body Block/Ram 4d4x10 MD
Head Butt 4d6 MD
Tail Lash 1d6x10 MD

Variants:
*EcoS-K-22B---This is a ‘utility’ variant that lacks the concealed missile launchers. Instead, the hump is fitted for carrying a cargo deck(capacity of 30 tons) or ‘howdah’(50 person capacity). In a combat situation, the deck can be fitted with a weapons platform similar to those used by Tolkeen.

*EcoS-K-22Wf---The Wayfinders reportedly have a number of modified Saurotrons that they operate in small numbers. These colossi can be distinguished by the glowing Powerstone projections running the length of their necks, flanks, and tail. Reportedly, the Wayfinder Saurotrons mount powerful TW generators and are augmented by various spells. The Wayfinders use both missile-launcher and cargo hauler versions.
1)PPE Generator---(‘Sorcerer’)--- 600 PPE battery capacity; recharges at 20 PPE per hour, 60 PPE/hour at a leyline, 120 PPE/hour on a nexus

2) TW Enhancements
*Featherlight/Float System---Duration: 1 hour per 5 PPE
*Sound Cloaking System---Duration: 5 minutes per 10 PPE
*Protective Energy Field---50 MDC and 10 minutes per 10 PPE
*Chameleon Cloaking System---Duration: 1 hour per 5 PPE
(reportedly, some of the Wayfinder Saurotrons have been seen to fly, suggesting that they may have been fitted with a TW Flight System; 15 MPH, 15 minutes per 15 PPE)

3) TW Weaponry:
*Sandstorm---Wayfinder Saurotrons can belch out a standstorm, reaching 320 ft in range, covering a 20 ft area, and having all other effects as per the Earth Elemental spell Sand Storm(Rifts Book of Magic, pg. 70). Cost: 8 PPE.

*Shockwave---100 ft radius centered on the Saurotron, 1d4x10 MD, plus knockdown, All other effects similar to the spell(Rifts Books of Magic, pg. 123), Cost: 25 PPE.
*Earthquake---By stomping its feet, the Wayfinder Saurotron can literally shake the earth in a 320 ft radius around itself, in a localized earthquake that lasts 10 melees. Effects are as per the Earth Elemental spell Earthquake(Rifts Book of Magic, pg. 72). Cost: 25 PPE.
*Chasm---With a slap of its tail, the Wayfinder Saurotron can cause the earth to open up in a 400 ft long, 200 ft wide, and 200 ft deep. The chasma lasts 100 minutes and has effects as described per the Earth Elemental spell Chasm(Rifts Book of Magic, pg. 70). Cost: 15 PPE.

*Wall of Stone---Conversely, with a slap of its tail, the Saurotron can RAISE a wall of stone roughly 80ftx80ftx40ft, with 500 MDC/2,500 SDC, and lasting 40 minutes. All other details as per the Earth Elemental spell Wall of Stone(Rifts Book of Magic, pg. 69). Cost: 8 PPE.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Sun Feb 27, 2011 3:51 am
  

Palladin

Joined: Fri Jun 26, 2009 4:11 pm
Posts: 7248
from the sound of it, you forgot the laser beam eyes in the stat block (at least, as i read it, they laser beam the 'leviraft')


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Unread postPosted: Sun Feb 27, 2011 10:21 pm
  

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Shark_Force wrote:
from the sound of it, you forgot the laser beam eyes in the stat block (at least, as i read it, they laser beam the 'leviraft')


Nope....4 head slots for the sort of modular weapons carried by the MOnstrex...fit them all with pulse laser modules, x3...twelve lasers.
Set to 'toast'. :twisted:

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Mon Feb 28, 2011 11:48 am
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5204
At least it isn't the T-Rex with the phallic rail gun of doom.
Cuz that would A) be far too "male" for the matriarchy of the EctrozShemarr.
B) Just plain insulting; "Yes highlord, I reapeat: We were (censored)ed on by a robotic carnosaur ridden by half naked human-like amazonian bio-mechs. How many times do you want me to repeat the same thing? Would it be more understandable if I said it in middle dyvallian?"

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Mon Feb 28, 2011 6:33 pm
  

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DhAkael wrote:
At least it isn't the T-Rex with the phallic rail gun of doom.
Cuz that would A) be far too "male" for the matriarchy of the EctrozShemarr.
B) Just plain insulting; "Yes highlord, I reapeat: We were (censored)ed on by a robotic carnosaur ridden by half naked human-like amazonian bio-mechs. How many times do you want me to repeat the same thing? Would it be more understandable if I said it in middle dyvallian?"


(Facepalms) Now you've gone and done it...I now have an image in my mind of a Kittani dino-armor-derived War Steed with a GIANT missile mounted you-know-where and letting rip on some hapless Kittani 'bot pilot, who's caught thinking, "So much for death with honor..."

But instead of that, here's a rough sketch of what an SSN Rhinochon Transport looks like:
http://s408.photobucket.com/albums/pp164/taalismn/?action=view&current=rhinochon.jpg

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Wed Mar 02, 2011 8:42 pm
  

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Advanced Cultural Notes:(Shemarrian Star Nation) The Northstar FreeWay

“What do you mean, they’re GONE???!!! HOW DO YOU JUST LOSE FOURTEEN THOUSAND SLAVES???!!! I promised Lord Kryy’nythh the last of the Saffani Aether-Dancers for his Tower of Pain and Pleasure! It took me over half of the eighty million -clure- he paid in advance to in-gather them, and now you’re telling me they’ve up and DISAPPEARED!!!??? You inbred mud-sucking decerberate null!!! Do you realize how much your incompetence may cost me-us- if you don’t find those slaves NOW???!!!"

The Northstar FreeWay is the name most often associated with the Shemarrian Star Nation’s version of the ‘Underground Railroad’, a network of travel routes, relays of ships, and squadrons of vessels dedicated to moving refugees, primarily freed slaves, out from under the grasp of their oppressors. Just about all the Tribes of the Star Nation contribute to the effort, though the largest partipants in the work are the Hawkmoons, the Darkwaters, and the Wayfinders, because to their starship expertise, and the Horrorwoods, because their worlds are often the endpoints of FreeWay routes.
Taking advantage of the stealth design features of their ships, the Shemarrians have infiltrated the territories of their enemies, creeping past sensor nets and patrol routes, to clandestine rendevouzes to pick up escapees and refugees. Sometimes the Shemarrian vessels have to run blockades of worlds under seige in order to evacuate sentients. The way out is just as hazardous as the getting in, even more so since the Shemarrian ships are carrying precious cargo(passengers); often the ships take a different route than the way they came in, and long circuitous routes to throw off any pursuers as to the ultimate destination of the people-smugglers are a common practice among ships flying the FreeWay.
To a lesser extent, the Shemarrian Star Nation has used the FreeWay to spirit refugees out of the TransGalactic Empire, Golgan Republik, and other tyrannies, including, it’s rumored, worlds of the Omegan Order. A number of active war zones have supposedly seen mysterious ships arrive to spirit away refugees and prisoners; some of these may indeed have been Shemarrian Northstar flights. Whenever possible, the FreeWay fliers will attempt to enter these territories as far from known Shemarrian-claimed space as possible, both to reduce the chances of any Shemarrian connection being uncovered, and to take advantage of weak points in the enemy defenses by coming in through unguarded peripheral regions. It has been rumored that in some cases, where large numbers of refugees are to be moved, or in other particular circumstances, the Shemarrians overtly stir up trouble with their neighbors in order to draw opposition attention and ships from apparently less-threatened areas, in order to facilitate FreeWay infiltration.
While the FreeWay fliers generally avoid any contact with other vessels, and will go to great lengths to evade detection, the Shemarrians have proven fully ready to fight if circumstances require. In some cases, the infilitrators have take the offensive; the disappearances of several Splugorth slave transport ships travelling inside Splugorth-claimed space may have been the work of such raiders. In general, though, the Shemarrians try to show restraint by NOT opening up on their enemies, all batteries blazing, during the delicate work of infiltrating enemy space.
When and where possible, the Shemarrians attempt to transport refugees in biostasis. This is for a number of reasons; it reduces the chance of a transportee discovering where the ship is going(and either accidentally or intentionally revealing details about the FreeWay’s operation and waystations to the wrong parties), it allows Shemarrian ships to carry more refugees with less strain on resources, it provides extra inflight security(no hysterical ex-slaves running around or enemy moles wandering about), stasis allows the Shemarrian ships to travel at their usual high accelerations, and the low-life signs of hibersleeping refugees are easier to mask. However, not all species(or individuals) are able to take advantage of biostasis systems(or the appropriate systems are not available), so sometimes the Shemarrians have no other choice but to carry awake and active refugees. Some xenoanthroplologists have suggested another angle, however, given that the Shemarrians prefer to fight to the death, rather than permit themselves to be captured(especially by the Splugorth), the use of biostasis may also spare escaped slaves the pain of going back into slavery, or more pragmatically, keep them from interfering with a Shemarrian group self-destruct.
The ultimate destination of transportees on the Northstar FreeWay varies; most are routed to neutral or friendly worlds far from Splugorth territory, many are moved to Shemarrian-protected worlds, and others are resettled on Shemarrian refuge planets.
While the ‘Northstar’ is an obscure reference to ancient pre-Shemarrian history that only a few Terran Humans might get, it’s reportedly driven the Splugorth batty, convinced that the ‘North Star’ refers to a specific astrogaphic landmark used for navigation. This has resulted in Splugorth intelligence analysts scouring navigation charts of other star nations, looking for any and all references to ‘north stars’, looking to stake out possible ‘touch stars’ of the FreeWay. If true, then all the Splugorth have done is waste their time, and the Shemarrians have scored again at the slavers’ expense.
When enemies like the Splugorth or the Kreeghor HAVE twigged to FreeWay routes, the results haven’t been pretty; the Shemarrians have fought to the death; either their own, or ideally those of their ambushers. When a route has been compromised, the Shemarrians have abandoned it and fallen back on other routes. In the case of the Splugorth, though, the SSN has occasionally used knowledge of a compromised route to set counter-ambushes for would-be pursuers. On several occasions, Kittani and Kydian vessels have dropped into a system known to be a transit point for Freeway vessels and set to awaiting refugee-runners, only to discover that they’ve been anticipated by attack ships already in the system. Reportedly, the Shemarrians even claimed an entire cruiser squadron by mining an asteroid; the Splugorth warships either took up position near or actually landed on the asteroid, hoping to use its mass-shadow to hide their presence, only to be obliterated when the nuclear demolition charges buried inside the rock detonated.
Though there are similar, in many cases older and more established, efforts as the Shemarrian Northstar FreeWay that work to spirit the helpless out of the path of tyranny and enslavement, there are few so well organized and extensive as the Shemarrian effort. The Shemarrians have been known to cooperate with other such efforts from time to time when they overlap, and when the Shemarrians can verify the absolute trustworthiness of the other party, but by in large such joint efforts are rare.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Thu Mar 03, 2011 11:48 am
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5204
Those poor poor poor mooks...errr... MINIONS of the Sploogies. :D
Okay, I know that the Shemarr wouldn't have a full 100% survival / success rate, but the damned dirty apes and all the rest of the tentacle followers must be tearing their head tendrils/hair/fur/scales out by the roots in frustration.

"How hard can it be? They are female HUMANOID robots!!! They can't even mecha-merge like the thrice-damned Kreeghor's machine-people slaves! Why is it so difficult to...what was that noise?"

*Sound of explosive decompression via multiple point blank rail-lance shots to forward view pane of the Servitude-Class cruiser No-Hope*

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Thu Mar 03, 2011 6:58 pm
  

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DhAkael wrote:
Those poor poor poor mooks...errr... MINIONS of the Sploogies. :D
Okay, I know that the Shemarr wouldn't have a full 100% survival / success rate, but the damned dirty apes and all the rest of the tentacle followers must be tearing their head tendrils/hair/fur/scales out by the roots in frustration.

"How hard can it be? They are female HUMANOID robots!!! They can't even mecha-merge like the thrice-damned Kreeghor's machine-people slaves! Why is it so difficult to...what was that noise?"

*Sound of explosive decompression via multiple point blank rail-lance shots to forward view pane of the Servitude-Class cruiser No-Hope*



Ah, the old play-dead-go-silent-and-make-like-an-asteroid/piece-of-space-debris boarding trick. Great if you don't breath, don't need to eat(for long periods of time), and don't mind floating in deep space for a while. :D

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Fri Mar 04, 2011 9:06 pm
  

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Codex: Shemarrians(as of 3/5/2011)

#---Baseline(canon) Material

Shemarrian ‘Originals’/’Role Models’/’Inspirations’(?):

-Shaemarians
-Ecotroz

Shemarrian Tribes:
#HawkMoon
#DarkWaters
#Blood Riders
#Ghost Riders
#SkullCrushers
#HorrorWoods
#Wolf’s Path
#SilverMoon
*Sapphire Cobra
*WayFinder

Shemarrian Classes/Castes(as of 2/26/2011):
(Note: the model numbers of A.R.C.H.I.E-3 origin designs are not repeated or used here; the EShemar and Free Shemarrians REFUSE to use model/serial numbers in reference to their sentient selves. To qoute a Ghost Rider; “You probably won’t get this joke, but damn it, we’re NOT NUMBERS!”)

#War Goddess(*Various fan modifications)
#War Chief(*Various fan modifications)
*Shemarrian Elites
**Sapphire Cobra Naga
**SkullCrusher Necriant
**Blood Rider Zealot
**Yurei
**Valkari
(See also Steel Phoenix and Cobra Dragon under War Mounts)

*EShemarrian Psi-Shamaness
#Shemarrian Berserker (*Various fan modifications)
#Shemarrian Warrior(*Various fan modifications)
#Spinster/Tinker/Healer
Shemarrian Mystic(Rifter #53, Damon Sutton)
Shemarrian Preserver(Rifter #53, Damon Sutton)
#Male Shemarrian
#Pariah/Reclaimed/Acolite
*NeShemar
*Ne’R’Mar
*Myrmidons(provisional)

Warmounts(To Date):

#A-001/002 Monst-Rex(*Various fan modifications)
#A-003 Monst-Rex “Pack Mule”
#A-006/007 Monst-Crane(*Various fan modifications)
#(varying model numbers) “Genuine Imitation” Repli-Bots(*Various fan modifications)

*EcoS-K-1 Monstropede
*EcoS-K-2 Equus
*EcoS-K-3 Steel Phoenix(also considered to be an EShemar Elite/Transferred Intelligence)
*EcoS-K-4 Chirops
*EcoS-K-5 Sphinex
*EcoS-K-6 Falcon
*EcoS-K-7 SeaSword
*EcoS-K-8 Ironback
*EcoS-K-9 Steel Claw
*EcoS-K-10 Tusker
*EcoS-K-11 Cybear
*EcoS-K-12 VelociClaw(WIP)

*SCES-01 Queen Cobra (EcoS-K-13?)
*SCES-IIE Cobra Dragon(EcoS-K-14?)(also considered to be an EShemar Elite/Transferred Intelligence)

*EcoS-K-20 Stone Eater
*EcoS-K-21 Orobos(WIP)
*EcoS-K-22 Saurotron
*EcoS-K-23 Aracha(WIP)
*EcoS-K-25 Octas(WIP)
*EcoS-K-26 Nautika(WIP)
*EcoS-K-27 Gracille(WIP)

Shemar ‘Animals’:
#AA-10SW/A-009 Shemarrian Wolf
#AA-03 Avian Spy

*EcoS-KBSS4 ‘Gekker’

*A-SHE-26 Wyrding Tree(Rifter #53, Damon Sutton)

*Cybertrees(various)


Shemarrian Spacecraft(To Date):
*ESheMar-CV/BB1 Scorpio BattleCarrier
*ESheMar-BB03Sc Tartog Battleship
*ES-SD MK1 StormDragon Battleship
*ES-SD MK2.0Dw Abyssal Dragon Battleship(WIP)
*ESheMar-CV-01 Heavy Troop Transport Cruiser
*ESheMar-CG03 Radiant Crescent Heavy Cruiser
*ESheMar-CG-02 Remora Medium Cruiser
*ESheMar-C(M)03 Kumo-rodosha Medium Cruiser
*ESheMar-LC-01-Unipelta Light Cruiser/Transport
*ESheMar-DD07 Aureale Destroyer
*ESheMar-DD06Sc StarCobra Destroyer (WIP)
*ESheMar-AuxCv04 “Goshawk” Corvette
*EShe-B/SS02 Hirunda Strike/Scout Ship(WIP)
*ESheMar-ASV01 Scarab Assault Shuttle
*EShe-T03 Rhinochon Medium Multipurpose Transport

*Shaemarian Shem-Rhan Winged Justice Hyper-Dimensional Scout(sometimes operated by Sharmarrian crews in support of SSN operations)

Fighters:
*EShe-F01 Kamayari
*EShe-F02 Ryu
*EShe-F03 Kris
*EShe-F04 Arkawing Medium Aerospace Fighter (WIP)

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Fri Mar 04, 2011 10:21 pm
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5204
taalismn wrote:
Codex: Shemarrians(as of 3/5/2011)

And still more to come...

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Fri Mar 04, 2011 11:43 pm
  

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DhAkael wrote:
taalismn wrote:
Codex: Shemarrians(as of 3/5/2011)

And still more to come...

Yep...I didn't toss in the various small arms that have been created(probably will try to consolidate them in one repost), and I'm sure that there's been a few She-Mar races posted in the Dimensions threads under Fan Races...I think I recall at least one other...that should probably be accredited.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Sun Mar 06, 2011 1:41 pm
  

D-Bee

Joined: Sat Mar 14, 2009 4:11 am
Posts: 2
Inspired by the Shemarrian. Newton Ewell's art really left its mark on me when Sourcebook One came out:

http://www.youtube.com/watch?v=-aRTx41rCV0

http://www.flickr.com/photos/30114306@N ... 208846324/


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Unread postPosted: Sun Mar 06, 2011 2:46 pm
  

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CanX wrote:
Inspired by the Shemarrian. Newton Ewell's art really left its mark on me when Sourcebook One came out:

http://www.youtube.com/watch?v=-aRTx41rCV0

http://www.flickr.com/photos/30114306@N ... 208846324/


:ok: :ok: :ok:

That is....VERY amusing...

I've never had so much fun watching a plastic massacre unfold... :twisted:

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Sun Mar 06, 2011 3:00 pm
  

User avatar
Palladium Books® Freelance Writer

Joined: Sat Sep 06, 2003 8:01 pm
Posts: 5361
Location: Desolation Row
Comment: Carrying friends out of crowds and standing in the doorway looking like the Jack of Hearts since November 2008.
*Looks at the codex list*

Damn guys, that's more than impressive. :ok:

Keep going. This stuff is awesome.

~ Josh

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Unread postPosted: Sun Mar 06, 2011 4:46 pm
  

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Priest

Joined: Tue Sep 02, 2003 8:19 pm
Posts: 44054
Location: Somewhere between Heaven, Hell, and New England
Josh Sinsapaugh wrote:
*Looks at the codex list*

Damn guys, that's more than impressive. :ok:

Keep going. This stuff is awesome.

~ Josh



Thanks... 8) 8) 8) ...as long as people are still interested(and WE're still interested), we'll keep doing it.
However, like Public Television, we solicite contributions...anybody with a Shemarrian idea's welcome to join in the fun. EShemarrians, Free Shemarrians, Shemarrian-Lookalikes, Shemarrian posers/wannabees, Friends of the Toaster ARCHIE-3, are all welcome to add their ideas here. So don't be shy! Your contribution may well determine the future of the Shemarrians!

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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