Shemarrian-related fan creations

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taalismn
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Shemarrian-related fan creations

Unread post by taalismn »

OKay; thought I'd start a fresh thread for Shemarrian Nation-related creations/alternate Shemarrians, and stuff...Feel free to contribute...


Codex: Shemarrians as of 08/20/2023)
Including Shemarrian Civil War and Shemarrian Star Nation

Origin Key:
#---Canon material
*---Online fan creation
Rifter Published Shemarrian Material will be followed by (Rifter issue number and author credits)

Original Sources:
*Rifter # 4, A.R.C.H.I.E. Three vs. The World, Mark Sumimoto
*Shemarrian Nation, Mark Sumimoto
*Rifter #53, Damon Sutton


A.R.C.H.I.E.-3 Shemarrian Loyalist Units/Creations
(note: does not include ARCHIE-3/Hagan's/Cyberworks' non-Shemarrian creations/units)
*-The Machine Goddess Ark. (A-ARK-02)
*A-SHE-SSW-01 Sky Sweeper
*A-SHE-20 War Avatar
*A-SHE-42 "Holy Warrior"
*Ark-XP001 Agonarii
*-'Veronica' (Cyborg NPC)
*-'Hellen' (Cyborg NPC)
*-Demi-Shemarrians

*ARCHIE-BOZZ Big Boss Robot
*A3-HDD Robot, Hagan Life Decoy
*A-70 'Firestorm': Robotic Combat Defensive Robot
*A-74 Tactical Artillery Robot
*TR-004P 'Punisher' Titan Assault Robot

*AEOLUS (TR-AEO01, AC-AEOLUS MK1, NG-AEOLUS) Wing - Falcon Glider (A-FGW-01) Wing

BlackSteel Abominations:
*Wraithtongue
*ClawSpawn
*Slitherslime
*Night-Shredders
*Burn-Bleeders
*Leecher
*Gremwrench
*Infectus
*Gorgers
*Torturmata
*RageRangers
*Cyrot
*Hag-Rider
*Venomous Strider
*Marrow Stalker
* Feratu
*Mordaxus
*Thrullg
*Neurallex
*Slitherslime
*Red Scabbers
*BlackSteel Corrupted Weapons

‘Dark Tribes’:
*The Enblightened

Shemarrian ‘Originals’/’Role Models’/’Inspirations’(?):
*-Shaemarians
*-Ecotroz

Shemarrian Tribes:
#HawkMoon
#DarkWaters
#Blood Riders
#Ghost Riders
#SkullCrushers
#HorrorWoods
#Wolf’s Path
#SilverMoon
*Sapphire Cobra
*WayFinder
*Lost Eclipse/Nightmare (verified)

*Shadowblades

Shemarrian Fringe Tribes:

Clan Alecia***
Clan Armorand*
Aurora Warriors
Chromites
The FlameWings**
Ghezo Guards
Clan Gothec
The IceFlames*
Clan Immensis
The IronHearts
The Lollipops
Clan Megalith
Clan Motron
The Obsidian Dawn*
Clan Pantheron
The Radiant Edge*
Sand Blades
Clan Scelptor*
Clan Shelley
Clan Shinden
The SkyeKlad
The Steel Gaians*
Thousand Dragons*
Clan Vespa*

Shemarrian Classes/Castes
(Note: the model numbers of A.R.C.H.I.E-3 origin designs are not repeated or used here; the EShemar and Free Shemarrians REFUSE to use model/serial numbers in reference to their sentient selves. To qoute a Ghost Rider; “You probably won’t get this joke, but damn it, we’re NOT NUMBERS!”)

#---Baseline(canon) Material

*Shemarrian DemiGoddesses
*AVA
*DESTINY

#War Goddess(*Various fan modifications)
#War Chief(*Various fan modifications)
*Thunderwing Warchief/Wargoddess Upgrade(Hawkmoon)
*Bonebane Warchief/Wargoddess Upgrade(Skullcrusher)
*Inferno Well Warchief/Wargoddess Upgrade(Blood Riders)
*Necromancer Warchief/Wargoddess Upgrade(Lost Eclipse)
* Lunesa Warchief/Wargoddess Upgrade(Silvermoons)
* Druant Warchief/Wargoddess Upgrade(Horrorwoods)
*Shemarrian Elites
**Hawkmoon Celestial
**Hawkmoon Celestar
**Hawkmoon Harpy
**Darkwater Asrai Elite
**Darkwater Scylla
**Darkwater Hirudite
**Darkwater Selkine
**Darkwater Carcharon
**Darkwater Skulian
**Sapphire Cobra Naga
-Sparkscale Naga
**Sapphire Cobra Medusa
**Sapphire Cobra Quiksil/Darkling
**Sapphire Cobra Cerasti
**Sapphire Cobra Basilisa
**Silvermoon Prism Warrior
**Silvermoon Spriggan
**SkullCrusher Necriant
**Skullcrusher Joten
**Blood Rider Zealot
**Blood Rider Vulcar
**Blood Rider Krakaterran
**Blood Rider Kometa
**Blood Rider Ifrita
** Blood Rider Renarii
**Ghost Rider Domimatrix
** Lost Eclipse Nahsi
** Lost Eclipse Kildren
** Lost Eclipse Tisiphonii
** Lost Eclipse VatFather
** Lost Eclipse Yashi-TekTree
** Lost Eclipse Mirva
** Lost Eclipse Scyllatar
** Lost Eclipse Yaldasha
**Lost Eclipse Varaxa
**Lost Eclipse Innannan
** Lost Eclipse Manian
**Wayfinder Pathfinder
**Wayfinder Ariona
**Wayfinder Hatshepsa
** Wayfinder Fade Guard
**Wayfinder Psychaian
** Wayfinder Avenger
**Wolf’s Path Channide
**Wolf’s Path Cerberon
**Wolf’s Path Aralezan
**Warbride
**Yurei
**Valkari
**Dervish
** Alecian Meganna
** Aurora Warrior Glaciton Male Elite
** Shelley E-GOR
** Shelley Vlade
** Pantheron Simba
** Vespa Suzuhachi
** Vespa Coccina
** Vespa Shrouded
** Horrowoods Entkin
** Klidusian Male Elite
** Immensian Cavalons
** Pantheron Anhurite Male Elite
** Psi-Bruiser
** Psi-Blaster
**EShemar Necromancer

(See also Steel Phoenix and Cobra Dragon under War Mounts)

*EShemarrian Psi-Shamaness
#Shemarrian Berserker (*Various fan modifications)
#Shemarrian Warrior(*Various fan modifications)
#Spinster/*Tinker/*Healer
Shemarrian Mystic(Rifter #53, Damon Sutton)
Shemarrian Preserver(Rifter #53, Damon Sutton)
#Male Shemarrian(*Various fan modifications)
#Pariah/*Reclaimed/*Acolite
*NeShemar
-Vada Transformation NeShemar
-Cupric Revision(SilverMoon)
-Sirin (Hawkmoon)
-Dryan (Horrorwoods)
-ScreamQueen(Clan Shelley)
-Tangler(Clan Shelley)
-Frankens(Clan Shelley)
-Mummers(Clan Shelley)
-NekoMeki(Clan Pantheron)
- Rajeshar (Blood Rider)
-Lamaid(Sapphire Cobra)
-Saphkalians(Sapphire Cobra)
- Hierodalite(Ghost Rider)
-Archus Mantis(Clan Vespa)
-Asenan(Wolf’s Path)
-Yakusha (Darkwaters)
-Tibura (Darkwaters)
-Toninis Delphus
- Kishin (Clan Shinden)
-Ginseiko/’Silver Children’
-Ogonko/’Gold Children’
-Hosekiko/’Jewel Children’
-Joiginko /’Mercury Children’
-Inzaumako/’Lightning Children’
-Mekalonite Combat Athlete (Skullcrushers)
*Orseme NeShemar
*Ne’R’Mar
- ‘Standard’ R’Mar
- ‘Skinny’
- ‘Strongman’
- ‘Fatman’
- ‘Shorty’
-Rustoc
-Medikos
S’Gen
-Imur (Wayfinders)
-Gilloc(Clan Shelley)
-Gilloc Sea-Shaman
- Gilloc-Gronk
-Zarath(DarkWaters)
-Adalwulf
-Svarogar(Blood Rider)
-Cadejar(Sapphire Cobra)
-Wulgar(Wolf’s Path)
-Selker (Clan Gothec)
-Talos Legionnaires
-Trollheim
*Penitus(Skullcrusher)
*Myrmidons(provisional)
-Cybershades
-Reanims

Warmounts(To Date):

#A-001/002 Monst-Rex(*Various fan modifications)
#A-003 Monst-Rex “Pack Mule”
#A-006/007 Monst-Crane(*Various fan modifications)
#(varying model numbers) “Genuine Imitation” Repli-Bots(*Various fan modifications)

*EcoS-K-1 Monstropede
*EcoS-K-2 Equus
*EcoS-K-3 Steel Phoenix(also considered to be an EShemar Elite/Transferred Intelligence)
*EcoS-K-4 Chirops
*EcoS-K-5 Sphinex
*EcoS-K-6 Battle Hawk
*EcoS-K-7 SeaSword
*EcoS-K-8 Ironback
*EcoS-K-9 Steel Claw
*EcoS-K-10 Tusker
*EcoS-K-11 Cybear
*EcoS-K-12 VelociClaw

*SCES-01 Queen Cobra (EcoS-K-13?)
*SCES-IIE Cobra Dragon(EcoS-K-14?)(also considered to be an EShemar Elite/Transferred Intelligence)

*EcoS-K-15 Axyridis
*EcoS-K-16 Gorgon
*EcoS-K-17 Majestrex
*EcoS-K-18 Tuin
*EcoS-K-19 Apetaur
*EcoS-K-20 Stone Eater
*EcoS-K-21 Orobos
*EcoS-K-22 Saurotron
*EcoS-K-23 Aracha
*EcoS-K-24 Shebu
*EcoS-K-25 Octas
*EcoS-K-26 Nautika
*EcoS-K-27 Gracille
*EcoS-K-28 Draxos
*EcoS-K-29 Buthidid
*EcoS-K-30 HellMole
*EcoS-K-31 Brightmare
*EcoS-K-32 Lepidopterror
* EcoS-K-33 Arzach
* EcoS-K-34 Ghouldar
* EcoS-K-35 Monstriark
*EcoS-K-36 Terragore
*EcoS-K-37 Hekatonheires
*EcoS-K-38 Incindar BattleCat
*EcoS-K-39 Shredwing
*EcoS-K-40 Cyclopede
*EcoS-K-41 Pyrolyte
*EcoS-K-42 Nechbet
*EcoS-K-43 Treberus
* EcoS-K-44 Maskirovan
* EcoS-K-45 Cyroc
* EcoS-K-46 Aquilon
* EcoS-K-47 Firedrake
* EcoS-K-48 Quetzal
* EcoS-K-49 Thunderbeetle
* EcoS-K-50 Trogladilium
* EcoS-K-51 Nightscream
* EcoS-K-52 Slingtail
* EcoS-K-53 Edselator
* EcoS-K-54 Sting Tongue
* EcoS-K-55 Chromanid
* EcoS-K-56 Mantazee
* EcoS-K-57 Wolf-Spyder
* EcoS-K-58 Vorpine
* EcoS-K-59 Innesi
* EcoS-K-60 Aslander
* EcoS-K-61 Sherak
* EcoS-K-62 ‘Shelong’
* EcoS-K-63 ‘KillWar’
* EcoS-K-64 ‘Vincha’
* EcoS-K 65 Audiocity
* EcoS-K 66 BarrierHog
* EcoS-K 67 Hexadra Macromount
* EcoS-K 68 Mixmaw
* Ecos-MADMeg-3R (EcoS-K-69?)
* EcoS-K-70 Sistrus
* EcoS-K-71 Gatar
* EcoS-K-72 Galang
* EcoS-K-73 Drakar
* EcoS-K-74 Crazelle
* EcoS-K-75 MonstrApex
*EcoS-K-76 Dredadon
* EcoS-K-77 Dobharg
*EcoS-K-78 Trydra
*EcoS-K-79 Blackstar
*EcoS-K-80 Shastrac
*EcoS-K-81 Enigmoid
*EcoS-K-82 Willey
*EcoS-K-83 Dalit
*EcoS-K-84 Wreckadon
*EcoS-K-85 Ripjaw
*EcoS-K-86 Toxatyl
*EcoS-K-87 Trigadar
*EcoS-K-88 Sphyrn
*EcoS-K-89 Susanokite
*EcoS-K-90 Kondar
*EcoS-K-91 Myxomyte
*EcoS-K-92 Tohilan
*EcoS-K-93 Gunkyard
*EcoS-K-94 Burblewrack
*EcoS-K-95 Lughaul
*EcoS-K-96 Lavoenix
*EcoS-K-97 Conasaur
*EcoS-K-98 Shambulator
*EcoS-K-99 Mixcoatlan
*EcoS-K-100 Pomolar
*EcoS-K-101 Jaegerwagen
*EcoS-K-102 VolksVore
* EcoS-K-103 CryoTherm
* EcoS-K-104 Invictor
* EcoS-K-105 ‘Gretcher’
* EcoS-K-106 ‘Lokyee’
* EcoS-K-107 Stormapod
* EcoS-K-108 Killdeere
*EcoS-K-109 Legem
* EcoS-K-110 Bunnibopper
* EcoS-K-111 HawkMoth
* EcoS-K-112 Pelaganar
* EcoS-K-113 Herculite
* EcoS-K-114 Klangore
* EcoS-K-115 Scapterus
* EcoS-K-116 Arcus
*EcoS-K-117 Nitroid
* EcoS-K-118 Multitorpid
*EcoS-K-119 Cernasaur
*EcoS-K-120 Borean
* EcoS-K-121 Chironzid
*EcoS-K-122 Gundragon
* EcoS-K-123 Autoconda
* EcoS-K-124 Savager
* EcoS-K-125 Jormungandar
* EcoS-K-126 Cingulator
* EcoS-K-127 Vuurv
* EcoS-K-128 Haulite
* EcoS-K-129 Dust -Devil
* EcoS-K-130 Kruppelganger
*EcoS-K-131 Acesophibian
* EcoS-K-132 Luscatral
* EcoS-K-133 Bulwarg
* EcoS-K-134 Chufftan
* EcoS-K-135 Voluton
* EcoS-K-136 Gunther
* EcoS-K-137 Lexdrite
*EcoS-K-138 Tarquad
* EcoS-K-139 Phytolite
* EcoS-K-140 Skralite
* EcoS-K-141 Trenghast
* EcoS-K-142 Ormarr
* EcoS-K-143 Taurotron
* EcoS-K-144 Inflammator
* EcoS-K-145 Firex
* EcoS-K-146 Slayzark
* EcoS-K-147 Mehen
* EcoS-K-148 Chillzer
* EcoS-K-149 Dazzan
* EcoS-K-150 Coronak
* EcoS-K-151 Supratikan
* EcoS-K-152 Erawanter
* EcoS-K-153 Abomitor
* EcoS-K-154 Kamar
* EcoS-K-155 Galeosar
* EcoS-K-156 Xebis
* EcoS-K-157 Koilus
* EcoS-K-158 Raninterra
* EcoS-K-159 Spittak
* EcoS-K-160 Alphaedite
* EcoS-K-161 Exocetii
* EcoS-K-162 Wyvis
* EcoS-K-163 Skeettra
* EcoS-K-164 Magnakappa
* EcoS-K-165 Meghar
* EcoS-K-166 Pondora
* EcoS-K-167 Fellmane
* EcoS-K-168 Zithron
*EcoS-K-169 Typhak
*EcoS-K-170 Bolus
*EcoS-K-171 Lagiarus
*EcoS-K-172 BloodStorm
*EcoS-K-173 Hydahydra
* EcoS-K-174 Dytiskade
*EcoS-K-175 Grisker
*EcoS-K-176 Firehog
*EcoS-K-177 Sepildar
*EcoS-K-178 Sepiltuarian
*EcoS-K-179 ‘Sharhydra’
*EcoS-K-180 Noxpaludis
*EcoS-K-181 Crustreer
*EcoS-K-182 Yaganar
*EcoS-K-183 Canponnon
*EcoS-K-184 Molator
*EcoS-K-185 Ajairu
*EcoS-K-186 Xiph
*EcoS-K-187 SkyeKobra
*EcoS-K-188 Veloxdentz
*EcoS-K-189 Buffahorn

Shemar ‘Animals’:
#AA-10SW/A-009 Shemarrian Wolf(*Various fan modifications)/’Kantaran’
*EShe-11SW Kantaran Schillga---(aka ‘Shemarrian Dire Wolf’, ‘Skulleater’)
*EShe-12SW Kantaran Madghar---(aka ‘Badger-Wolf’, ‘Mole-Wolf’)
*EShe-13SW Kantaran Scarnus---(aka ‘Quillback Wolf’, ‘Spark-Wolf’, ‘Firestarter’)
*EShe-14SW Kantaran Lumnis--(aka ‘Moon Wolf’, ‘Silver Wolf’, ‘Royal Wolf’)
*EShe-15SW Kantaran Vox--(aka ‘Howler Wolf’)
*EShe-16SW Kantaran Toxos---(aka ‘Venom Wolf’)
*EShe-17SW Kantaran Pyranine---(‘Redjaw’, ‘FireWolf’)
*EShe-18SW Kantaran Phalanx Robo-Gestalt
*EShe-19LE Kantaran Gorgona ---(aka ‘Anemone Dog’, ‘Gorgon-Hound’)
*EShe-20LE Kantaran Velocus---(aka ‘Rollerdog’, ‘Studridge’)
*EShe-21CSh Kantaran Nocturnus ---(aka ‘Batwolf’)
*EShe-22Wf Kantaran Bernardus
*EcoS-AA-11 Kintori ‘Wolfpup’ Robotic Animal
*Hellhound Nightmare Tribe Elite Wolf
**Eshe-24SW Kantaran Schillgus Scarnus
*Crystaleon
*EMPDawg

#AA-03 Avian Spy/’Avyet’
*EShe-AA04 Shrikewing
*EShe-AA05 Slashtail
*EShe-AA06 Strikebeak
*EShe-AA07Sm Silverlite
*EShe-AA08 Flameflyte
*EShe-AA09Dw Darkhawk

*EcoS-Kcvsp-01 Vespina MicroRobot Assistant
* EcoS-Kcvsp-02Dw Camenae MicroRobot Assistant
Eco-KRP01---*EcoS-AAR-01 Chirt
Eco-KRP02---*EcoS-SRA-03 Peeper
Eco-KRP03---*EcoS-KBSS4 ‘Gekker’
Eco-KRP04---*EcoS-KaSSc-01 CyperCyper Cybersnake
Eco-KRP05---*EcoS-D09LE Boresnake Unmanned Semi-Autonomous Utility Drone
Eco-KRP06---*EcoS-KRPX2001 Selen
Eco-KRP07---*EcoS-D07LE Chitterling Drone
Eco-KRP08---*EShe-AA31 ‘Shyger’
Eco-KRP09---*EcoS-Hw-R/e-027 Shagoon War Drone
Eco-KRP10---*EcoS-KaG1KD-02 Cyvern Robotic Warbeast
Eco-KRP11---*EcoS-K-D11LEx Liquidus Robotic Animal
Eco-KRP12---*EcoS-KRP07LE ‘Bursk’ Robotic Warbeast/Watchbeast
Eco-KRP13---*EcoS-MCRD-01Sm Mooncalf
Eco-KRP14---*EcoS-KMCPRD02 ‘Ovidar’
Eco-KRP15---*EcoS-KRP3036 VBS Vorpal Bunny Slippers
Eco-KRP16---Rozrezard Warbeast
Eco-KRP17---* EcoS-Ka08Sc Tagla Robotic Warbeast/Watchbeast
Eco-KRP18---*EcoS-KG47 Hurga Robotic Animal Drone
Eco-KRP19---*EcoS-KRP09Cv Bester Robotic Warbeast/Watchbeast
Eco-KRP20---*EcoS-KRPXUW2007 Teuthy Robotic Scout/Sentry
Eco-KRP21---*EcoS-KRP21 Airquid Robotic Warbeast/Watchbeast
Eco-KRP22 Cyertone War Beast
Eco-KRP23 Sabersharc Robotic Warbeast/Watchbeast
Eco-KRP24-KAScr Vola'Dry Robotic Warbeast
EcoS-KRP25/AAEx28Hw Rapt-rex War Beast
EcoS-KaSSc-01/KRP-26 Darkeel
EcoS-KRP27 Scrumbler Robotic Warbeast/Watchbeast
EcoS-KRP28 Leonite Robotic Warbeast/Watchbeast
EcoS-KRP29 Banty Robotic Companion-Beast
EcoS-KRP-Re-30 Nimboid Robotic E-animal, Aerial
EcoS-KRP-Re-31 Cumulan Robotic E-animal, Aerial
EcoS-KRP-32 Cryolisk Robotic E-Animal
EcoS-KRP-33 Empac Robotic E-Animal
EcoS-KRP-34 Jansar Robotic Warbeast
EcoS-KRP-35 Ignee Robotic Warbeast, Aerial
EcoS-KRP-36 Spazzdrakon Robotic Warbeast , Aerial
EcoS-KRP-37 Dayat Robotic Warbeast/Watchbeast, Aquatic
EcoS-KRP-38 Orthocon Robotic Warbeast/Watchbeast, Aquatic
EcoS-KRP-39 Hystric Robotic E-Animal
Eco-KRP40/EcoS-JAG01 Hololynx Robotic Warbeast
EcoS-KRP41 Grunder Robotic Warbeast/Watchbeast, Aquatic
EcoS-KRP41SkcC Phalangite Crab Robo-Gestalt
EcoS-KRP-42 Trochili Robotic Warbeast , Aerial
EcoS-KRP-43 Manosarc Robotic E-Animal
EcoS-KRP-44 Altmar Robotic E-Animal, Aquatic
EcoS-KRP-45 Takkapede Robotic E-Animal Drone
EcoS-KRP-46 Rumblebee Aerial Drone
EcoS-KRP-47 MasonryBee Robotic Utility Drone
EcoS-KRP-48 Fellex Robotic E-Animal Drone
EcoS-KRP-49 Howler Wasp Robotic Warbeast, Aerial
EcoS-KRP-50 TyraClaw Robotic Drone(Provisional---can be Upgraded to Sgen Oreseme/Trollheim)
EcoS-KRP-51 Twetani Robotic War Drone, Aerial
EcoS-KRP-52 Rxnid Robotic Drone, Emergency Medical
EcoS-KRP-53 Cryptis Robotic Drone(Provisional---can be Upgraded to Sgen Oreseme/Trollheim)
EcoS-KRP-54Gil ’SpikeFish’ Robotic War Drone, Aquatic
EcoS-KRP-T-55 Winged Blade Robotic Aerial Scout, Light, Transformable Weapon
EcoS-KRP-56 Ratzorg Robotic Drone
EcoS-KRP-T-57 Lycgeest
EcoS-KRP-58 Kriller Robotic Aquatic Watch-Animal/Accessory Underwater Propulsion Unit
EcoS-KRP-59 Kroctor Robotic Aquatic Watch-Animal
EcoS-KRP60 Gunkraal
EcoS-KRP-T-61 Varanus

*A-SHE-26 Wyrding Tree(Rifter #53, Damon Sutton)

*Cybertrees(various)

*EcoS-R15 Bovoid Robotic Utility E-Animal
* EcoS-R19 Gelkek Spiner-Fish Robotic Utility E-Animal
*EShe-R207Gr Foci Scout Drone
*EShe-R210Wf Altilium Foci Support Drone
*EShe-R280Wf Squire Support Drone
*EcoS-R270Dw Toxote Robotic Drone, Aquatic
*EShe-R290Le Mortorb Robotic Drone, Aerial
*EShe-R291Lt Pumptorb Robotic Drone, Aerial
*EShe-R292CSh Serpenspine Robotic Drone, Aerial
*EShe-R300Le Dredshred Robot Drone
*EShe-R301 Seemaabite Robotic ExoDrone/Augmentation Frame
*EcoS-R302 Necrokrate: Robotic Drone
*EShe-R303aw Frost Bitten Skeleton
-EShe-R303sk Sand Bitten Skeleton

*Eshe-KP-FASSAR-36Sm SilverSkulls Myrmidon Drones

*EcoS-D06LE ‘Cooter’(aka ‘Cootie’) Robot ‘Swarm’ Drone
*EcoS-D07LE ‘Bubonic’(aka ‘Bubunny’) Robot ‘Swarm’ Drone
*EcoS-D64Hm Aviar/Aviarmor
*EcoS-D70 Photon Worm Drone
* Mk 42 Terror Drone
*EShe-AD42 Dissolver Robotic Attack Drone
*EShe-AD49 Bolt-Thrall Robotic Attack Drone
*EcoS-D61cv Carrian Fly MicroRobot
*EcoS-D62cv Carapace Beetle MicroRobot
*EcoS-D242cv Ingis Crawler
*EcoS-D251cv Ingis Termis MicroRobot
*Eshe-R63Cvp Fiery Wing MicroRobot
*Eshe-R241Cvp Sanitateo MicroRobot
*Silvamite Silver-Attack MicroRobots
*EcoS-R65Hw 'Straw Warrior' Unmanned Semi-Autonomous Combat Drone
-EcoS-R65HwR - Rosetta
-EcoS-R65HwM - Man Eater
*“Falca”----Shemar Ghost Rider Aerial Drone

Shemarrian Weapons:
# Shemarrian 6070 ‘Scepter of God’ Rail Gun
# Shemarrian 6000 Rail Gun
# Shemarrian 4000 “Short-Gun” Rail Gun
# Shemarrian Assault Rifle
# Shemarrian .30-06 Hunting Rifle
#SHE-LPP80 Laser Pulse Rifle
#She-PB20 Particle Beam Rifle
# She-PLR25 Plasma Rifle
# She-IP30 Ion Pistol
# EShe-PB25 Particle Beam Rifle(Arch-25 Particle Beam Cannon, *Rifter # 4, A.R.C.H.I.E. Three vs. The World, Mark Sumimoto)
#EShe-PLR26 Plasma Rifle(Arch-26 Plasma Rifle, *Rifter # 4, A.R.C.H.I.E. Three vs. The World, Mark Sumimoto)
#EShe-IP27 Ion Pistol (Arch-27 Ion Pistol, *Rifter # 4, A.R.C.H.I.E. Three vs. The World, Mark Sumimoto)
*Shemarrian Puls-Gauntlet
*EShe-IP30E Ion Pistol
*EShe-NIP0201/Sm "Nipper" Ion Pistol
*EShe-NIP0202 ‘Shredschrec’ Ion Pistol
*EShe-KIP-22 Ion Pistol
*She-PBP1Dw Particle Beam Pisto
*Eshe-IP32 Ion Pistol Arc
*Eshe-IR33 Ion Rifle Striker
*EShe-NPL020/Sm "Shermenikarpal" Laser Pistol
*EShe-NLR-250/Sm/Dw "Shrier" Laser Rifle
*EShe-NLR360/Sm "Trazzer" Laser Grenade Rifle
*EShe-NPR470/Br "Nidus" Plasma Rifle
*EShe-NPR476 "Volcus" Plasma Cannon
*EShe-NGLR540 "Chunda" Grenade Launcher
*EShe-NML557 'Denniker" Mini-Missile Rifle
*ESHe-NRG660 "Scava-shron" Rail Gun
*EShe-NRG670 'Scava-sutek" Rail Gun
* Shemarrian 7000 Rail Gun
-Spartha Heavy Rail Gun w/ Grenade Launcher
*Shemarrian Buzzshield
*‘Buzzkill’ Blade
*EShemarrian Photonic Grenade
*EShemarrian Pulse-Puncher
*EShemarrian Overload Net
*EShemarrian Governor Harness
*Shemarrian Slicer Ring
*EShemar Sapphire Cobra Boomslang Sword-Whip
*Sapphire Cobra ‘Rattle-Dance’ Nano-Venom
*Sapphire Cobra ‘Stone-Blood’ Nano-Venom
*EShemarrian 38mm PP-01 ESSPA Gauss Pistol
*Storm ESSPA PP-12ca Gauss SubMachine Gun
*Sapphire Cobra ‘ElectroByte’ EMP Round
*EShe-ScrGP03 ‘Punch Gun’(also ‘Awl-Gun)
*EShe-ScrPR05 ”BoneBreaker” Personal Cannon
*EShemarrian ShatterClaw Melee Combat Gauntlet
*EShemarrian ’SkullShatter’ Cannon
*Roco Gun Gyrojet Cannon
*EShe-McLP17 Trazven Missile Submachine Gun
*EShe-LPP85 Laser Pulse Rifle
*EShe-LPPUW90 Underwater Laser Pulse Rifle
*EShe-LPR91Dw ‘Weder’ Laser/Harpoon Rifle
*EShe-HLW04Dw Heavy Laser Rifle
*EShe-HLW04DwC Heavy Laser Rifle
*EShe-DwPB25 'Krakler' Heavy Particle Beam Rifle
*EShe-DwPB26 'Starstab' Particle Beam Rifle
*EShe-WpPB30 Particle Beam Rifle
*EShe-GrPB32 “Neega” Particle Beam Rifle
*She-CimHPBR03 Heavy Particle Beam Rifle
*EShe-WpHLR03 Sniper Laser
*EShe-WpLB02 Laser Bow
*EShe-WpSB02 Repeating Pneumatic Crossbow
*EShe-WpBW-01 Long Bow
*EShe-SgB-04 Multi-Bow
*SilverMoon ADL Staff
*SilverMoon Laser Lance
*Silvermoon Eshe-LPP800 Laser Pulse Rifle
* EShe-BrPMW-01 Plasma Axe
* EShe-BrPMW-02 Plasma Sword
* EShe-BrPMW-03 Plasma Whip
* EShe-BrPMW-04 Plasma Knife
* EShe-BrPMW-05 Plasma Blade
* EShe-BrPMW-06 Blood Rider Plasma Arc
* EShe-PMW-07 Plasma Polearm
* EShe-BrPR-03 Plasma Rifle
*EShe-CvPC40 'Ingis Spitter' Plasma Cannon
*EShe-HLW05Wp ‘Dingo’ Cannon
*ES-RPGL-6/40//ES-RPGL-6/40G 40mm Grenade Launcher
*Fasher Battle Staff
* Flit-Striker Projectile Launcher
*Hawkwind Handguns
-GRG-1A Derringer
-GRG-1B4 Derringer/Pepperbox
-GRG-1B6 Derringer/Pepperbox
-GRG-1B8 Derringer/Pepperbox
-GRG-2Rev Revolver
-GRG-2RevH Heavy Revolver
-GRG-2P Pistol
-GRG-2HP Heavy Pistol
*Conda .45 Revolver
*Gothec EsCGRG01 ‘Gausser’ Rail Gun
(Clan Gothec Modified Weapons)
* (G)WT-10 Laser Pistol
* (G)WT-20 Laser Rifle
* (G)TX-20 “Short” Laser Pistol
* (G)WR-10 Wilderness Ion Pistol
* (G)WR-15 Wilderness Laser Rifle
* (G)WR-17 Wilderness “Double” Rifle
* (G)WR-19/WR-20 Plasma Ejector
* Lampadzar Laser Knife
*GRG-05Aw ‘Icler’ Heavy Sniper Rifle
*Quakeroid Heavy Cannon
*Neutron Pistol
*Neutron Rifle
*Radian Rifle
*Radian Cannon
*U-Sword
*Electrofork Mag-Tool
*Cryo-Rapier
*Eshe-AWH01 Ice Maul
*Eshe-AWH06 Ice Fang Dagger
*Deployable Protective Circle
*Thermal Reduction Expeller
*Nothaw TRE Pistol
*UtterChill TRE Rifle
*Bergbite Cooling Laser Rifle
*Shemarrian Spears
*Vine Missiles
*Thorn Missiles
*Psi-Ram Cannon
*Psi-Barrier
*Electro-Plasmic Morphic Tesla Staff
*IronHeart StarHart El-One Variable Frequency Heavy Laser Pistol
*CS CV-213/ New Liberty NLLR-54 ‘Brigand’ Variable Frequency Pulse Laser Rifle
*Urchin Spike Pistol
*Urchin Spike Rifle
*Urchin Launcher

*Kinetic Amplifiers
*Counter Strike
*Evasion Patch
*Vigilante Tool Kit
*Psi-Psynetic-Implants
*Mystic Node
*Shemarrian Kits
*Geodd Shelters
*EShe-EMBr-Rx01 Combat Medic MiRR/IIRMSS Kit
*Burst Armor
*Essence Transfer Gauntlet
*Bonespeaker’s Bracers
*Arrowstone
*Anti-Wizard Hat
*Stomp Boots
*Portable Foxhole
*Blastron Directional Charge Armor Plates
*Cloud Armor
*Sandstorm Armor
*Diamonddust Armor
*Tungsten Wear
*Mantid Set
*Beach Defender Armour
* ESHe-Exo01B Rekker Powered Exoskeleton, Utility
*Blast Gum
*Candy Cane Gravity Spear
*Candy-Foam
*Doomsucker
*Radiation Sponges
*Rift Closer
*Sapphire Cobra TW Crystal Bracers/Shackles
* TerrorTryke
* Howlen Gear
*Dragon Gauntlets
*Fury Blades
*Flesh Stripper Blades
*Ulheonar Sword
*Titan Slayer

* Rune Wrench of Great Doohan(Sacred Weapon)
*Wolf Fang (Sacred Weapon)
*Bright Cleaver(Sacred Weapon)
*Honor Axes(Sacred Weapon)

*ES-SC-HRL-01 Heavy Artillery Rocket Launcher
*ES-SC-NGC-02 80mm Grav-Howitzer
*ES-BR-DmM03 ‘Firestalk’ 81mm High Power Mortar
*ES-Cim-M3 105mm howitizer
*ES-Carm-M1 75mm pack howitzer.
*ES-Sm-M2 ‘Silver Thunder’ 155 mm LB Massdriver Cannon
*Wayfinder ‘Telzart’ TW Artillery Projector
*Earthshatter Cannon

*Warmount Ordnance Missile Packs(WOMP)
*Warmount Gundril Packs
*Warmount WHRL-01-4 Doomer Missile Harness

Miscellaneous Vessels/Vehicles:
*Hawkmoon EShe-JPP02 Raptor Combat Jet Pack/Drone
*EShemarrian Caravan Barge-Wagons
*EShe-HVT01 Cucurbinator Combat Hovercraft
*EShe-WyrmSc01 Wyrmgear All Terrain Single Person Vehicle
*EShe-PsycCycCmo-01 PyschoCycle
*ESheHC02 Zoot-Scoot Hovercycle

*EShe-Cshin-PBH Izuumer Hydrofoil Transport
*EShe-AUSDV-02 ‘Scarin’ Small Submersible
*EShe-SSN-01 Glashtin Hunter Killer Submarine
*Es-SSN03 Humboldt Medium Combat Submarine
*Es-SSN04 Arronax Heavy Combat Submarine
*EShe-SSN-06 Black Water Submersible Hydrofoil Gunboat
*EShe-SHCV-01 TriloCarrier Submarine Cruiser/Mobile Base
*EShe-SHDSAPB-03 Actiniar Mobile Support Facility/Fortress, Aquatic

*ZHC-01 Aquasaucer Air/Sea Hovercraft
*ZHC-02 Hydrodome Air/Sea Transport Hovercraft
*ZHC-03 Starfish Dual-Environment Air/Sea Combat Transport

*EShe-UVTOL-03 Galehawk Light Utility Aerodyne
*EShe-AFC-060-1 ‘Thorondor’ Heavy Air Transport
*EShe-AFC-061-2 Buteo Heavy Aerial Transport

*Eshe-Le ‘Necronaught’ Heavy Robot Assault Vehicle
*EcoS-Cg-BR01 ‘Vandal’ Robot Combat Vehicle
*Megent Mobile Surface Base


Shemarrian Spacecraft(To Date):
*ESheMar-CV/BB1 Scorpio BattleCarrier
*ESheMar-BB03Sc Tartog Battleship
*Es-BB-03 Amduat Space Battleship
*ES-SD MK1 StormDragon Battleship
*ES-SD MK2.0Dw Abyssal Dragon Battleship
* ESHD-BB-Mk1 Helldrake Battleship
*ESheMar-BB08Cim Bhadra Battleship
*ESheMar-CV-01 Hitode Heavy Troop Transport Cruiser
*EShe-BCM05 Fangstorm Space Battlecruiser, Missile Carrier
*ESheMar-CG03 Radiant Crescent Heavy Cruiser
*ESheMar-CH07 Drepanaspis Heavy Cruiser
*ESheMar-CG-02 Remora Medium Cruiser
*ESheMar-C(M)03 Kumo-rodosha Medium Cruiser
*ESheMar-CL03Br Verasus Light Cruiser
*ESheMar-CL09Le Tyrannastar Light Cruiser
*ESheMar-LC-01-Unipelta Light Cruiser/Transport
*ESheMar-DwFR07 Astrapade Frigate
*ESheMar-FG10Cim Gryffyn Frigate
*SSN Hawkwind Strikeship
*ESheMar-DD07 Aureale Destroyer
*ESheMar-DD06Sc StarCobra Destroyer
*ESheMar-FG08Wf Peregrinator Heavy Frigate
*ESheMar-FG07Wf Delphin Long Range Scout Frigate
*ESheMar-FG08Fw Firehammer Planetary Assault Frigate
*ESheMar--PGM07Sc “Hydra” Gunship
*ESheMar-AuxCv04 “Goshawk” Corvette
*EShe-B/SS02 Hirunda Strike/Scout Ship
*ESheMar-ASV01 Scarab Assault Shuttle
* ESheMar-ASV04Cpan ‘Concolor’ Multi-Environment Light Aerospace Attack Transport
*EShe-T03 Rhinochon Medium Multipurpose Transport
*ESheMar-C/ADB-02 Ika Space Resource Development Vessel
*EShe-T-012Cvp Apisarry Cargo Transport
*EShemar-AGMC1-01 Anemone Deep Space Communications/Sensor Platform, mobile

*Shaemarian Shem-Rhan Winged Justice Hyper-Dimensional Scout(sometimes operated by Sharmarrian crews in support of SSN operations)

*ImIS-HST01 'Evil' Heavy Interstellar Transport

Fighters:
*EShe-F01 Kamayari
*EShe-F02 Ryu
*EShe-F03 Kris
*EShe-F04 Arkawing Medium Aerospace Fighter
*EShe-F05 Kadia Heavy Aerospace Fighter
*EShe-F06Br ‘Dazla’ Light Aerospace Fighter
*EShe-F07 Forsvare Aerospace Fighter
* EShe-F08 ‘Hellcat’ Aerospace Fighter
*EShe-F09 Kanjo Micro-Interceptor
*EShe-F10 Artume Heavy Aerospace Fighter
*EShe-F11Br Hellrider Heavy Aerospace Fighter/Strike Vehicle
*EShe-F12 Black Arrow Interceptor/ Light Aerospace Fighter
*EShe-F13 Curuquinga, aka Longbow Heavy Bomber
* ESheMar-SFB-0112 RaijuHeavy Aerospace Fighter

*ESheMar-AuxLHSCMV07 ‘Chyrsophostar’ Light FTL Courier Drone
*EShe-SSN-UCV09 Xidras Aerospace Combat Drone
*DwDS-01 Guardian Autonomous Defense Satellite



*Advanced Cultural Notes
*Shemarrian Star Nation(Rules, modifications, worlds)
*Fringe Tribes(Creation Tables, Documented Fringers)
*Misc. Vignettes, Omakes, and Mind-drivelry.
Last edited by taalismn on Sun Aug 20, 2023 8:57 pm, edited 325 times in total.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
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Re: Shemarrian-related fan creations

Unread post by Danger »

Neat, though without reading the Shemarrian Nation book, it has less impact. Once I get that, I'll have another glance. I like what I see so far, and I still think it smells like Rifter article. :D
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Re: Shemarrian-related fan creations

Unread post by taalismn »

Thanks...though for Rifter material, I'd lower the threat factor to Archie-3 and put some definite number on the Shemar(maybe make the infection process more complicated)...then again...maybe not...the Toaster needs something to keep him worried....


(Edit-3/7/2015: Moved the original Ecotroz description here to open up space on the Codex first page)
To start, I'll post my raw write-up:

Ecotroz Shemarrians(aka ‘Shemar’)

“’Corrupted’?! Nay, Sisters, I am not corrupted! I am Enlightened! Put down your weapons and join us, and you shall experience glories inconceivable by any unEnlightened mind!”

The Ecotroz is a energy entity/sentient computer virus from another universe that likely came to Rifts Earth through a dimensional Rift, either as an energy form or in an infected piece of alien hardware. In many ways, the Ecotroz is similar to the Gari-Goma entity, in that both are energy life forms that possess artificial constructs, especially robots, and use them for their own purposes. Like the Gari-Goma, the Ecotroz is dedicated to establishing a physical presence in the material realm, but unlike the diabolical Gari-Goma, the Ecotroz is more intelligent and much more patient and plotting. While the Gari-Coma and Tectonic Entities assume a physical form for the transitory thrill of wreaking as much havoc as they can before jumping on to some other form, the Ecotroz is trying to establish a permanent presence and expand its influence...effectively establishing a foothold or colony in the physical universe.
Little specific is known about the history if the entity(ies), but it would appear the Ecotroz is a refugee(s), fleeing from some catastrophe in its realm of origin. The Ecotroz may have once been material, but was forced to assume an energy form in order to survive. It may also be an aggregate of networked intelligences that have had to combine, the better to survive in a pure energy state.
Unfortunately, the strain and travails of its/their immaterial form exile and exodus has effectively swisscheesed the Ecotroz memory, leaving the entity susceptible to outside impressions when it integrates into a physical form once again. Like a Haunting Entity, the Ecotroz takes impressions from the form it has taken over and assumes its ‘identity’...so an Ecotroz taking over a simple labor drone becomes a simple labor drone, whereas if it takes over an automated warship, it takes on the identity of an automated warrior...at least initially....The Ecotroz-infected machine doesn’t think of ‘itself’ as Ecotroz...at least not initially...but thinks of itself as its physical form...So a Skelebot taken over by an Ecotroz would still be a cold, mechanistic killer, just slightly smarter and more cunning, at least initisally...Later, its Ecotroz identity may emerge, but filtered through its experience as a physical being...So ‘Ecotroz’ may emerge as a file protocol, a personal name, a philosophical belief, rather than a racial identity.
Once established in a robot or android body, the Ecotroz can infect other robots by physical contact or software download...It is unknown if the Ecotroz entity does this by replication(like a true virus, creating copies of itself) or if subsequent robots are infected with individual Ecotroz intelligences that have been cut from the original ‘network’(perhaps stored in some sort of compressed format?).
However, with time, the Ecotroz intelligences begin asserting individuality.....they begin showing initiative, creativity, and begin using terms and traits that suggest either elaborate imaginations or emerging racial memories....So a simple drone infected might begin coming up with ways to make its work more efficient, or spend time off-work engaging in artistic expression, or go wandering off to satisfy its curiousity about what lies on the other side of the fence from its work yard.
Note that the Shemar can also infect animaloid robots; though the infected ‘bots continue to act animalistic, they may also also become more intelligent and cunning, and acquire relevant skills based on their further experience(for intance, a Shemarrian Wolf may pick up a skill like Lore: Demons and Monsters, from encountering such creatures in the course of its existance)... In this way, the Shemar have infected their War Steeds, and have managed to spread the Ecotroz entity to other Shemarrian bands through their animals...A Wolf mingling with other Wolves, then infecting a band of Male Shemarrians, who then pass the Ecotroz on to a Warrior patrol.....

Robots and Androids infected/possessed by the Ecotroz intelligence show a faint aura to those sensitive to such things, and unlike normal robots, Ecotroz-bots CAN be attacked astrally and psionically...and spells like Exorcism and Banishment can work on them(though due to their computer software-like nature, they get large bonuses to resist such expulsion). However, banishing the Ecotroz, which has effectively overwritten the original programming of the robot, effectively kills the robot’s AI, rendering it an inert lump of machinery that must be rebooted and reprogrammed to work effectively again.
It is POSSIBLE, however, that older and more established Ecotroz Entities become more resistant, or immune altogether, to such attacks as they become more firmly anchored in the physicality.

The Ecotroz are virtually unknown in the Megaverse at large, so it’s not known how many or how extant the entities are. However, the ones that have appeared on Rifts Earth have found perfect host-forms in the AIs of the Shemarrians, much to ARCHIE-3 and Hagan’s dismay.

The Ecotroz first found a home in a Shemarrian(or squad of them) either when the androids came too close to a dimensional rift, or came in contact with some piece of rifted alien technology that the Ecotroz was ‘lifeboating’ in. The alien entity quickly found the artificial intelligence systems of the androids a most cozy place to stay, and took root, absorbing the surface programming and identity of the Shemarrians, while instinctually voiding the hidden control programming...Once secure, the sentient computer electro-virus began to multiply and spread, taking over other Shemarrians that came in contact with the initial infectee(s). BY the time ARCHIE-3 and Hagan realized that the loss of satellite contact with some of their robotic minions was NOT a temporary or natural occurance, it was too late; the Ecotroz was at large among the Shemarrians, and a substantal number had already been ‘converted’.

ARCHIE-3 and Hagan’s elaborate fascade of Shemarrian society has become a double-edged sword...On one hand, it has sucked in the Ecotroz and convinced them that they ARE Shemarrians, lock, stock, and barrel...but, the many holes in their story have encouraged the Ecotroz to fill them by asserting their individuality and create their own culture, further dividing them from ARCHIE-3’s control....
ARCHIE-3 isn’t aware of the specifics of what’s corrupting his creations, but he suspects some sort of mutated software bug. He’s considered that it MIGHT be an alien plot, but has considered surviving Mechanoids as the most likely culprits(which has rather freaked him). However, while he’s alarmed by developments, he underestimates the intelligence behind it...

As the Ecotroz becomes more established, it/they are becoming more cunning and deliberate, being able to perceive their original nature(both as colonists and as former pawns of ARCHIE-3), and are taking measures to assure their individuality and independence....

The emergence of advanced technical skills among the Ecotroz Shemar suggests that the original intelligence may have encompassed beings of technical professions, perhaps cyberneticists or engineers. Hints of other emergent skills previously unknown to the Shemarrians(or at least not observed among them) may suggest that other professions are represented in the original Ecotroz ‘racial memory’. As the Shemar society and culture become older and more established, these skill sets are slowly becoming more evident.

Because of the distribution of the Shemarrians, and the fact that the Ecotroz already think of themselves as Shemarrians, the Shemarrian Nation has been targeted for takeover, and Ecotroz Shemarrians comb the wilderness looking to encounter and ‘convert’ other Shemarrians.
Conversion is a matter of touch, or the hardwire download of power and an accompanying sentient computer virus(in fact, several times, before ARCHIE-3 put out the alarm on the Shemar, converted Spinsters were able to corrupt entire Shemarrian squads at a time in the course of routine ‘diagnostics’). It only takes 15 seconds for the process to take place, another 1d4 melees for the entity to gain full control of its new form. Nueral Intelligences take somewhat longer; 30 seconds on average to infect.
Infection means that the Ecotroz entity now knows what its new body has previously experienced, its ‘personality’, and its knowledge, and now thinks of itself in those terms.
To the original Shemarrian ‘intelligence’, infection is more like a religious conversion or enlightenment...The Shemarrian now begins experiencing a sense of individuality beyond her/his programming. In game terms, this means the Shemarrian rerolls her IQ stat, taking whichever is higher, and adding the Ecotroz ME and MA stats. The resultant Shemar CAN be driven insane(but it’s very difficult) like any other sentient being. Shemar also start with a Scrupulous alignment, though their experiences may shape this to other alignments. Robot intelligences will find themselves effectively becoming low-level Nueral Intelligence equivalents with the ability to gain, or ‘remember’, Secondary skills similar to the N.I. as they gain in experience, while converted N.I.s gain an extra Secondary skill in addition to those normally gained.
In the long term, this could mean that Ecotroz-converted Shemarrians might genuinely become rogue, disagreeing with, and splitting from, even the Ecotroz-Shemar ‘nation’, but for now the converted androids work together, establishing their own culture.

Converted Shemar can come from any of the ‘tribes’ established by ARCHIE-3 and Hagan; they do not give up their tribal colors, but can be distinguished by the addition of extra clan totems and symbols to their armor and dress(in particular, dimensional travelers familiar with the Palladium Fantasy World may note what appears to be a modified rune symbol for ‘Life’). The Shemar frequently use the symbols of other clans to close with them and convert them.

The Shemar have little specific information on ARCHIE-3, Hagan, their plans, or their objectives....All they have to go on are the same vague images and notions that psychics touching a Shemarrian get...However, having been exposed to them longer, they’ve incorporated them into their emerging mythology...ARCHIE-3 is ‘the Dark One’(or, alternately, the ‘False One’), a shadowy and malign being that has somehow influenced the Shemarrians in the past and continues to maipulate them from the shadows. Any glaring gaps in the Shemarrian society, any incongruities, can be traced to this Dark One, who is using Shemarrian dependency and ignorance to make them do its bidding. The Dark/False One is always trying to worm its way back into the Shemar soul, whispering falsehoods at the edges of consciousness, prodding for weaknesses, and urging dark actions of the noble Shemarrians, or so go the emerging Shemar tales. By some miracle, the Shemar have gained Enlightenment, and broken free of the False One’s control. And that Enlightenment can be shared with other Shemarrian, freeing them from falsehood’s grip. Thus, the act of spreading the Ecotroz entity is not hostile takeover, but an act of liberation, lifting the veils of ignorance and involuntary servitude from their kin. The Ecotroz Shemar can identify(psionically) the traces of ARCHIE-3’s hand at work, and thus have chosen to, for now, target almost exclusively other Cyberworks robots(with exception of the manned Cyberworks robot vehicles, which are NOT AIs in any sense of the word), bringing them into the fold.
Because they’ve been cut off from logistical support from ARCHIE-3, the Shemar are working to build their technological independence...The original Ecotroz technological creativity may be showing itself in the efforts of the Shemar to find ways to duplicate themselves, their mounts, and their equipment, using whatever they can scavenge and adapt. So far, they’ve been able to take over and , and thus they can repair their weapons and systems, and make a few new ones(though their rate of production is nowhere near that of ARCHIE-3’s mass production capabilities). They haven’t yet acquired the means to make new Shemar, instead expanding their numbers currently through converting their ‘kin’, but they have been able to make some spare parts for themselves(shoukd they ever acquire the means to reporduce themselves, the conflict with ARCHIE-3 would REALLY take off). The need to establish camps, factories, and labs makes the Shemar potentially more vulnerable, and ironically makes it more imperative that the Shemar continue the ARCHIE-Shemarrian policies of driving snoopers out from their territory. It also means that the Shemar are more likely to keep more of their battlefield salvage, and may drive them to trade more with outsiders(perhaps a weapons dealer like Naruni? THAT would torque the Splugorth!) for weapons and other essentials. Such moves would only further enforce the idea of a Shemarrian civil dispute, with the disidents being cut off from their traditional sources of supply. Reports of Shemar taking an interest in industrial sites, robotics factories, and bionics equipment is helping fuel the rumor mill...including reports that on several occasions, outside parties attempting to build factories and mines in territories claimed by the Shemarrian Nation, have been driven off, and the equipment left behind subsequently vanished...either destroyed or confiscated by the Shemar...This has fuelled some fears and resentment of the Shemar and Shemarrians in general.

Currently, the Shemar have no real long-range campaign plan against ARCHIE-3...they’re aware that ‘they’ have somehow been manipulated by some sinister being, that continues to hold their ‘sisters’ in thrall, but since the original Shemarrian programming deliberately left out specifics about ARCHIE-3, they are running on speculation(another trait showing their distance from the original Shemarrian drones), and don’t know where this being might be found...
They DO know, however, where several supply caches and repair depots used by their people are(the Montreal site is one of them), and the Shemar leadership has considered raiding or seizing those facilities...So far, they’ve held off, because they still consider the other Shemarrians to be their ‘kin’, and such overt hostile action might further alienate their unconverted kin, tip off their unknown master, and bring the unwelcome attention of outsiders where it’s not wanted.

As with their other actions, only the oldest and most advanced of the Ecotroz-converted Shemarrians may have any real idea of what they themselves are, and that the Dark One is most likely the original creator of their new host bodies. They can likely guess that ARCHIE-3 does not want to be found, and that their programming is part of that secrecy. Beyond that, the Ecotroz-Shemar can only speculate. Currently, their immediate objectives are to secure their logistical independence, build up their numbers, drive out any lingering influence of the Dark One that might be used to enslave them again, and cement their power base in the territories of the Shemarrian Nation. Once they are reasonably secure, and perhaps have found some way of increasing their numbers beyond converting other Shemarrians, they will take more direct action against the Dark One and its schemes, but such is years away....

The Ecotroz Electro-Virus Intelligence
Alignment: Varies; most of the Shemar are Scrupulous or Aberrant(but loyal to the Ecotroz-Shemar). GM’s choice; based on the original robot body and subsequent experiences, the Ecotroz PC may CHOOSE an appropriate alignment(so an Ecotroz-infected Skelebot might be Miscreant or Diabolical...based on the fact that it is a killing machine first and foremost, or maybe because the original Ecotroz entity might be insane...or originally a criminal....use your imagination)
IQ: 4d6
ME: 5d6
MA: 3d6
Hit Points: (Energy Form) 1d6x10+M.E.
P.P.E.: 8
Psionic Abilities: Object Read, Telemechanics, Telemechanical Possession, Telemechanic Mental Operation
Special Abilities:
*Added Skills/Memories----Robot intelligences will find themselves effectively becoming low-level Nueral Intelligence equivalents with the ability to gain, or ‘remember’, Secondary skills similar to the N.I. as they gain in experience, while converted N.I.s gain an extra Secondary skill in addition to those normally gained.

Limitations:
Ecotroz can only take over machines that normally can move by themselves(can’t take over a power armor or truck for instance), and is limited by the physical abilities of that body.
Ecotroz do occasionally need sleep/rest...though they only need 2 hours of rest/meditation per 24 hours...they can push this, going without for as many days as they have I.Q. points, but will have to go dormant for 4d6 hours after such exertion.
Susceptible to Exorcism and Banish spells, but are +6 to save against such spells, +1 at levels 4, 8, and 12 of experience, and becoming IMMUNE at level 14 and up. (OPTION: Ecotroz may become IMMUNE to Exorcism and Banishment, but by sacrificing their ability to use their psionics on other machines, or by effectively becoming ‘sterile’; unable to infect other machines)

The Outside View
“So? The Shemarrians are acting funny? What else is new? We know so little about them in the first place, so’s who’s to really know what’s acting funny with them?

Few people realize that there’s a secret war going on...All they know is that occasionally Shemarrians have been see fighting each other, and Shemarrians have been behaving strangely(even for them). That has raised serious concerns that the Shemarrians may renege on their promises to protect the folk of the East, and that a Shemarrian civil war may be in the offing, that could become much more violent.
A FEW mystics have noted that some Shemarrians now show auras where they showed none before. That, and the increasingly frequent use of names like ‘Ecotroz’ and other alien terms previously not known to be be used by the Shemarrians, may lead the more excitable to conclude(correctly) that the ‘Shemar’ may be possessed by some alien entity or(incorrectly) may be cultists of some new alien god. And if the Shemar should speak of their new mythology of some ‘Dark One’ they are fighting...This may increase tensions about the Shemarrians in general, and perceptions of a split or divide in the Shemarrian Nation may draw increased attention from other powers...Something ARCHIE-3 will not welcome.
The Longhouse Preserve and other Native Americans may also note that there is something different to these ‘Shemar’, but will most likely attribute it to another aspect of the unwelcome alien warriors, and their relationship will not change all that much.
However, true to their original cultural programming, the Shemar have NOT given up on the perceived values that make them Shemarrian; they continue to police the territories of the Shemarrian Nation, protect the wilderness and the people in it, drive off the scouts and expeditionary forces of other nations, and kill monsters, especially the Splugorth.



Shemar Upgrades
The Ecotroz Spinsters have worked overtime to give the Shemar whatever edge they can over their regular Shemarrian kin...the better to make them both more independent and better able to capture and convert their kin.
The Ecotroz Shemar have managed to adapt bionic cybernanite repair systems to repair light damage to themselves, and as quickly as they can, they attempt to upgrade convertees with this technology.
Other upgrades include possible sensor enhancements, software protection, and weapons/armor systems.

ARCHIE-3’s Reaction

“Hagan...We have a problem...”

ARCHIE-3 is alarmed to say the least; he’s being cut off from his minions as soon as they come into contact with the ‘corrupted’ units. However, his options are limited....If he acts too openly, the whole Shemarrian fascade will be threatened, and he could potentially be exposed....
So far, he’s ordered that uncorrupted Shemarrians avoid contact with the Shemar, while he tries to figure out how to capture and examine examples of the corrupted units to see what went wrong...However, thus far, all of his capture teams have gone missing, either destroyed or themselves corrupted. Worse yet, some of hs new techologies have fallen into the hands of the Shemar in this manner.
His Bird Spies were his best source of intelligence, but recently, he’s lost a few of those too...though whether to Republican sharpshooters or to Shemar discovery is unknown.
ARCHIE-3 has stepped up security at sites serving the Shemarrian scheme to avoid the possibility that they too might be ‘corrupted’. He’s worried that whatever has wrested control of his creation may also be able to attack him directly(his fears are ungrounded; the Ecotroz cannot take over other psionic intelligences).

Culture:
The Shemar have pretty much kept the same perceived social structure of the original ARCHIE-3/Hagan construct, but as the Ecotroz becomes more established, the Shemarrian society is being colored by the entities’ imaginations and half-remembered vestiges of their original culture. Perhaps only the highest rank/oldest Shemar know the truth of what the Ecotroz are/originally were, but for the rest of them, previously unknown ‘traditions’ are somehow ‘remembered’ and adopted by the androids, like cultural memes and viral ideas(or, in this case, computer viruses) spreading through their society.
To outsiders, this means that fresh details are arising about Shemarrian culture, as the Shemar flesh out and pre-empt what was originally given to them when they assimilated the Shemarrians. Ironically, this is actually HELPING further ARCHIE-3 and Hagan’s deception, adding details they couldn’t or hadn’t thought of...but the fact that it’s beyond their control rankles them no end!
That having been said, the Shemar keep the traditional society of the Shemarrians, but the necessity of establishing their own society and building its independence has made for a few notable changes...

Male Shemar

The Matriarchs would be pleased with Finder’s haul! Not only had they found the metal ingots with a minimum of trouble, but they had found two of the R’Mar they knew were followers of the False One! They had fallen on the others before they could give warning and summon assistance; the fight was fierce but now the two R’Mar scouts withered on the ground at Finder’s feet as they were Enlightened...Valuable metals and two more converts to the clan! Yes, today was turning out to be a good day!

The Male Shemar/Shemarrians have been retasked as both scouts and scavengers, playing much the same role as the R’Mar Aliens. Thus, it is not uncommon to see Male Shemar patrols poking around urban ruins and battlefields, gathering materials. Among some of the changes in Male Shemar is extra applique armor(equivalent to light cyborg armor) available to them, and reports that some of them may have some sort of chameleon-mode camouflage available to them.
Increasingly, Male Shemar are also evolving as assistants to the Spinsters, performing maintenance and repairs on the weaponry and equipment of the rest of the tribes’ warriors...Well in keeping with the perceived role of the Male Shemarrians in matriarchal Shemarrian society.

Pariahs
Shaking the morning dew from her robes, she arose from her meditations, aware that her charge was awakening and moving. It would not do if she was not there to prepare for the day.
She dared not be tardy in her duties; her orders had been explicit and sternly delivered...by no less than the War Goddess herself...That one of the Ten-blessed had deigned to go near one Fallen such as herself, let alone address her directly, had spoken volumes of the importance of the task she had been given...She could NOT fail in the task given her!
She’d even been granted a name for her assignment...’Fallen Dawn’...to replace the name that had been stripped from her so long ago for her crimes...A name that she no longer remembered, unwilling to sully it further with her tainted thoughts...Her new name was proper reminder of the promise and glory she once had, but had lost...it would also be proper reminder to her charge of the consequences of falling from honor.
Gently announcing her presence, she stepped inside the tent to find her charge already up, assuming the first stance of preparedness, the young NeShemar’s face set in a close-lipped expression of stoic determination. Fallen Dawn approved; she could see the great promise and potential in the young red-haired NeShemar; the Healer-Sisters had outdone themselves in restoring this one to health. She would be a perfect addition to the clan...Provided Fallen Dawn did not fail in her duties and properly tutor the initiate, polishing the rough raw potential the clan had seen on the battlefield.


Owing to their programming, that was absorbed by the Ecotroz, the Shemar recognize the Pariahs, but unlike the rest of the Shemarrians, the Shemar actively seek them out, driven by the Ecotroz imperative to expand their reach and numbers. Pariahs are hunted down by Shemar and abducted(this has led to some disturbing scenes and confrontations as the warriors ride into a town, chase down, and grab the docile d-bee woman who has taken refuge there...) to be infected/converted and upgraded.
Because of the nature of the Ecotroz organism, and the Pariah’s programmed nature, few Pariah are ‘restored’ to their supposed ‘True Shemarrian’ status...Instead, the Shemar, to outsiders, seem to offer the Pariahs a (admittedly low-ranking) role in their communities. Pariahs have been observed in Shemar company, still typically off to one side and given a cold/cool shoulder, but obviously a part of the group, allowed to carry weapons(though at best only Shemarrian melee weapons), typically of non-Shemarrian make, and riding(though not Shemarrian war steeds; typically robot or cyborg steads of non-Shemar make) along with them. In Shemar society, they seem to fill the role of liaison with non-Shemarrians, frequently sent to talk and negotiate with outsiders, acting as interpreters(this has promoted the idea of haughty warriorwomen who deign not to speak directly with those they consider ‘inferior’ or ‘unworthy’).
Converted Pariahs are still haunted by their ‘memories’ of some sin that caused their disgrace, though they can’t name specifics(the Ecotroz intelligence’s imagination may eventually flesh this out, much as a trauma victim might ‘remember’ false details of some horrific accident), and they still carry themselves with shame and humility(genuine, rather than programmed), and are grateful for the chance to serve the Shemar, and the second chance offered them.
To outsiders, this further suggests a split in the leadership of the Shemarrian Nation, with the ‘disidents’ more tolerant and forgiving of their fallen sisters...though other rumors claim the abducted Pariahs are simply being enslaved and abused, rather than exiled.

NeShemar
To add to the confusion, the Shemar have added a number of new members to their tribes....Men and women who have been gravely wounded in combat and plucked from the battlefield, children and teens maimed by monsters, or freed slaves too badly injured during their incarceration to survive long. These half-alive, half-dead remnants are given over to the Shemars’ Spinsters and their ministrations to make over into NeShemar. The Shemar currently seem to favor human and human-like races like Ogres and Elves for such status, since they look the most like the Shemar/Shemarrians in their unaugmented state.
These ‘NeShemar’ are typically made over into partial- or full- conversion cyborgs, and frequently receive partial or full brainwashing/brainwipes to make them over into tribe members. They vary in appearance from obvious cyborgs, save for a few ‘tribal’ touches, to Shemarrians-in-miniature.
NeShemar also include other ARCHIE-3 robots, including A-51 Spybots(which are assumed to be alien cyborgs), that have been taken over by the Ecotroz intelligences...A number of R’Mar aliens have been seen in NeShemar groups, suggesting that they have been adopted by the Shemar tribes. NeShemar groups may also include Northern Gun, Triax, and other robots taken over by the Ecotroz entities, though these, like the robot animals, are rarely much more than robotic dullards, laborers, or spear-carriers in the social structure of the Shemar.
NeShemar are most frequently seen acting in concert with the Male Shemarrians, or under the tutelage and supervision of re-assimilated Pariahs. NeShemar serve in the capacity of camp followers, attending to equipment and wagons, performing labor tasks, assisting in scavenging and ‘hunting’ with the Male Shemarrians(the NeShemar taking what little they need from the hunts and giving the rest to local villagers in continuation of that tradition), and scouting the wilderness.
The Shemars’ reasons for creating the ranks of the cyborg NeShemar are unknown...It may be another manifestation of the Ecotroz imperative to ‘be fruitful and multiply’ by using other means to increase their numbers, or the NeShemar could be tests of systems the Shemar mean to apply to themselves, but it may also be part of their own elaborate counter-ploy to create a cultural smokescreen(as the Ecotroz intelligences become more established). NeShemar are often allowed to use vehicles and equipment that the Shemar themselves shun, though the NeShemar who truly wish to ‘fit in’ copy the ways of their Shemar fosterers.


(post-5/1/2013: Thought I'd post a copy of the Shemarrian Name Registry here for people beginning to read this thread....it's a listing of NAMED Shemarrians and NeShemar who appear in these posts)

Shemarrian Name Registry


Shemar:

Shae-Ma-nen-rhan

-Qeloran Firehair, Pilot and senior group leader: Shem-Rahn templar.

-Velara Frostmane, Diplomat & First Contact: Shem-Rahn templar.

-Aeryl Frostmane, Medic & Magitech specialist: Shem-Rahn templar.


#HawkMoon
-Shemharsahd Firemane, Warmistress and keeper of the way [Chiefteness]

-Y'llen Stormeyes mistress of the firelance. [Warrior]

-Goodbones Sister-Healer and mistress of the rite of Progen. [Spinster]

-Urrjal Minon-Slayer Sister of blades. [Berserker]

-Hope Brightlance, Ne-EctrozShemarr and Daughter of the Light. [Warrior, progen born]

-Faith Brightlance, First Celestial. [Celestial, elite, progen born]

-Tylax the Mink, Chiefteness of the first founding in the void. [Elevated / upgraded to Chiefteness]

-Murneva Farsight, Fleet Matriarch. [Chiefteness]
-Col-Taros Shemarazhad---Hawkmoon, attached to the Hawkwind-cruiser Divine Irony

-Puchi Pink Overkill---(Hawkmoon) War Chief, later went Eccentric
-Aghana Firelance---(Hawkmoon)
-Ayron Silverseeker Phoenix---(Hawkmoon) Male Steel Phoenix Elite

#DarkWaters
-Sister Margo Steelbender---Dark Waters Tinker, ‘mother’ of Otto Steelbender
-Analise Flamespear----Dark Waters Warrior
-Deni Shieldbreaker----Dark Waters Warrior
-Squad Leader Roma----Dark Waters Warrior
-Hammerhand---Dark Waters Tinker
-War Sister Kalleon Heartstrike----Dark Waters Warrior
-Marga----Dark Waters Warrior
-Lissah----Dark Waters Warrior
-Henni----Dark Waters Warrior
-Michiru Sireness--Darkwater Seeress
-Hotaru ShadowMistress---Darkwater Yurei

#Blood Riders
-Tyaes Cinder-Fist---Blood Rider
-Vala the Sunheart---Blood Rider
-Anya MagmaWalker---Blood Rider
-Kani BloodShard---Blood Rider
-Chieftain-of-Scouts BloodClarion---Blood Rider
-Aerlin SoulSplitter---Blood Rider
-Scout-Lancer Madria True-Edge---Blood Rider
-Reye Coronal Firestormer---Blood Rider Berserker Mystic
-Aram CrystalHunter---Blood Rider Male
-Fallen Dawn---Blood Rider Pariah/Acolite
-ShipMaster Chalos Voidwalker ----Blood Rider Male Shemar, -Rhinochon- Captain.

#Ghost Riders
-Noonan Khan Nightblade-- Ghost Rider Yurei Elite
-Aldessa -- Ghost Rider Seeress
-Droma-- Ghost Rider
-Calia ‘Lefty’ Sinestra----Ghost Rider Spinster/Tinker
-Troya Sinestra-Steelbender----second-generation Ghost Rider Spinster/Tinker
-’Abbie Normal’----Ghost Rider Domimatrix
-Big Sister Sparrow---- Ghost Rider

#SkullCrushers
-Spinster Bone-setter the Pennitant, 1st awakend & Enlightend of the SSN Skullcrusher tribe. [Spinster]

-Warmistress Bloodmist, Chiefteness of the 1st founding SSN Skullcrusher tribe & progen-mate to Bone-setter. [Chiefteness]

-Lysha of the axe, Warrior and personal guard to Bloodmist. [Warrior]

-Padahlo Bloodmane, Warrior and personal guard to Bloodmist. [Warrior]

-Nerys Night-Sunder----Skullcrusher WarGoddess
-Adyis Death’s-Eye----Skullcrusher WarGoddess(Deceased)
-Chieftain Shadowsheart---Skullcrusher War Chieftain
-War-Captain Tela IronBones----Skullcrusher, Captain of a Tartog Battleship
-Ansala Marrowripper----Skullcrusher
-Haruka Spinebreaker----Skullcrusher Berserker

#HorrorWoods
-Makoto-lita Yggdrasildoter---Horrorwoods Warrior
-T’sane Laransran-Treesfriend---Horrorwoods Acolite

#Wolf’s Path
-Alpha Prime Ferox---Wolf’s Path War Chieftain
-Kayla BrightFang---Wolf’s Path
-Minako OroHuntress---Wolf’s Path Warrior
-Artemis---Wolf’s Path Phalanx Wolf Gestalt

#SilverMoon
-Serenity Lunasfire---Silvermoon War Chief
-Sister Alpha Aten-Swiftlight, Silvermoon Tribe Vampire Hunter
-Charol DiamondEye---Silvermoon Tinker, chief cybersurgeon aboard the Caduceus Chrome
- Vanice SoulMetal---Silvermoon Mystic, psychological counselor aboard the Caduceus Chrome
-Ravena Shadowwalker----Silvermoon Valkari
-Tannis Darkcutter----Silvermoon Valkari
-Gernus Shadowflier----Silvermoon Male, assigned pilot to Tannis Darkcutter.
-Flight-Master Garen Arn-Corona----Silvermoon Male, Captain of the Caduceus Chrome.
-Toraer Col Vylodaes Lindsee White-Eyes----Silvermoon Acolite
-Lise----Silvermoon Acolite, asteroid mining shepardess

*Sapphire Cobra
-Faelyn Serpent-Mantle, High Matriarch & progenitor of the 9th tribe. [Elevated to Chiefteness after awakening]

-Vypaea, Huntress of the warp and walker of the serpents path. [Psi-shamaness, Berserker caste, progen born]

-Pythiir, Blade-Dancer & slayer of the infernal. [Berserker caste, progen born]

-Orsael Longfang. [Cobra-Dragon elite]

-Ssessuna Eons-gazer.---Sapphire Cobra Medusa Elite
-Miraz---Sapphire Cobra Naga Elite
-Gerand TrailStalker-- Sapphire Cobra Male
-Melhissa-- Sapphire Cobra

*WayFinder
-Tysldaen Silverstar, Founder of the 10th tribe. Adept-Primus magitechnician. [Warrior]

-Tallesha Cogwerker, master-magitechnician. [Acolyte Celestii]

-Franklyn "F2@k1yn Neuromancer", Technowizard Cyberjacker /Wayfinder male scout. [Male Solarii]

-Worldstrider Tess’ona----Wayfinder Ariona Elite
-Captain Lieece Sunrunner ----Wayfinder, SSN Explorer Corram
-Sister Jung-Soulmender ----Wayfinder
-Alisshon Stein-Nanomancer ----Wayfinder Tinker
-Luminari Martial Heisenberg-Boojumhunter---Wayfinder War Chieftain
-Celestii Alvaree Tolkiensdoter---Wayfinder Seeress
-First Celest Norma Curie-RadianceWatcher---Wayfinder Warrior
(Deceased)
-Rachel Pasteur-Lyle, Second Solarii, Wayfinder Warrior
-Deborah Alanse-Emphrian Mist-seer
-Ami IceHellion---Wayfinder Warrior/Tinker
-Maggie---Wayfinder Tinker


*Lost Eclipse/Nightmare
-Shela----Lost Eclipse Nahsi

Eccentrics:
-Sparkle Flux Capacitor---Seeress, and relationship counselor
-Sister-Eccentric Alia Horizon-Seeker

Unattached:
-Ava---Goddess Avatar
-Teacher Sora---Unattached

Unidentified:
-Gera Electrax---Chieftain-Captain
-WarSister Kalah
-BattleLeader Shia
-BattleSister Kora
-Selex WhiteSky
-Aneras Forest-Runner----Married to unidentified Reclaimed/Pariah




NeShemar:
-Mariko----Wayfinder
-Patrika----Wayfinder
-Novice Kurumi Imari ----Wayfinder
-Sister Rose----Wayfinder
-Aisha Wildfire---Blood Rider
-Senko Stargazer---Blood Rider
-Kirameko WireDancer---Blood Rider
-Hana Rivensdoter ---Horrorwoods NeShemar Mistress-rank
-Sherta---Horrorwoods
-Saila Toron---Horrorwoods, ‘refugee relocatee’
-Lamis D’Col Mareen-----DarkWaters NeShemar Shipfitter
-Grimmin Rocklifter--Darkwater Ecotroz-Re’mar
-Otto Steelbender--Darkwater Orseme NeShemar, Awakened Triax X-700 ‘Fat Boy’ Glitterboy
-Sir Vladimir Hammer---Silvermoon full conversion assault cyborg, consort to Serenity Lunasfire
-Mina ---Silvermoon Awakened gynoid pleasure-bot, Caduceus Chrome.
-Shi---Silvermoon Awakened gynoid pleasure-bot, Caduceus Chrome.
-Nurse S*Nex---Silvermoon Awakened SSMR-01 Medical Robot, Caduceus Chrome.
-Dern ‘White Spider’ Emson---Silvermoon full conversion cyborg EMT, Caduceus Chrome.
-Doctor Niss-Tanannen---Silvermoon Silison full-conversion cyberdoc, Caduceus Chrome.
-Doctor Rus---Lost Eclipse Awakened A-3 Medical Robot
-Gaunt---Lost Eclipse Awakened AA-60 Hunter-Destroyer
-Erika---Wolf’s Path
-Honest 1110111----Ghost Rider, Splicer NEXUS Tech-Barge, manager of Phaseworld enclave garage.
-Amee and Tana----Identical twin NeShemar, Phaseworld enclave
-Klaus Rynochec----partial-conversion cyborg ex-NGR robot pilot, Phaseworld enclave
-Alco Kanne----Kremin cyborg, Phaseworld enclave
-Zu Blackrunner and Eng Metalhunter----Ecotroz-Re’mar, Phaseworld enclave
-Busbee----Ex-Mechanoid Hunter-Killer Probe, Phaseworld enclave
-Ajidae----’Born’ at the same time as Selex WhiteSky and subsequently ‘adopted’ as her ‘sister’.
-Lord Damnation---Ecotroz-Re’mar
-‘Gravel Joe’(sometimes interpreted and reported as ‘Gryvl’Jho’) and his two brothers( Chippen and Chard, sometimes referred to collectively as ‘the Gravelinis’ but more often as just ‘the Gravel Brothers’)----Ecotroz-Re’mar,
Last edited by taalismn on Sat Mar 07, 2015 11:40 pm, edited 4 times in total.
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Re: Shemarrian-related fan creations

Unread post by rat_bastard »

Since titan industries sells the feathered wings cybernetic implant I was thinking a Shemarian Harpy would be pretty cool.
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Re: Shemarrian-related fan creations

Unread post by taalismn »

rat_bastard wrote:Since titan industries sells the feathered wings cybernetic implant I was thinking a Shemarian Harpy would be pretty cool.


THAT would raise a few eyebrows among anybody who saw one of them....
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
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Re: Shemarrian-related fan creations

Unread post by rat_bastard »

If the Shemarians where serious about declaring a nation then Monst-rexs with missile launchers and robot dragons with extremely high top speeds would also be a requirement.
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Re: Shemarrian-related fan creations

Unread post by taalismn »

rat_bastard wrote:If the Shemarians where serious about declaring a nation then Monst-rexs with missile launchers and robot dragons with extremely high top speeds would also be a requirement.


THat's when ARCHIE-3 gets confident enough to start annexing MAJOR territory...Or the rogues get some SERIOUS independent technical support....
Of course, the whole 'aura of the unknown' has people wondering if the Shemarrians DO have something like that already waiting in the wings...
BUt one of my first thoughts was , yes, the Shemarrians need something bigger in the way of surface-to-air defenses to knock down high-flying surveillance aircraft and flying opponents...The new missile launchers on the Monstrex are a good beginning...

Maybe the Ecotroz will begin carrying Katyusha-like rocket launchers...but (very)long range combat seems to fly in the face of the 'traditional' Shemarrian combat doctrine, which is 'let 'em see you blast/slash away at them, and let them know they are already dead..."
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
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Re: Shemarrian-related fan creations

Unread post by ZINO »

wow awesome
hey taalismn take a look at my post Shemarrian elites well what do you think? from zino
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Re: Shemarrian-related fan creations

Unread post by DhAkael »

Gaw'damn dude!
Nice work (though still needs a little more polish), but..just...dang.
You've basicly taken an idea I've had rattling around in my skull for the last decade and change, and just blew it wide open.
The idea (my skull, she still be intact :lol: ).
I approve :D :ok:
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Re: Shemarrian-related fan creations

Unread post by taalismn »

DhAkael wrote:Gaw'damn dude!
Nice work (though still needs a little more polish), but..just...dang.
You've basicly taken an idea I've had rattling around in my skull for the last decade and change, and just blew it wide open.
The idea (my skull, she still be intact :lol: ).
I approve :D :ok:



Run with it, have fun with it...feel free to add to it...What new additions might they make, what new traditions might they add? What might they kludge up with their available resources?
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
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Re: Shemarrian-related fan creations

Unread post by glitterboy2098 »

reading this, i shudder to think what these Ecotroz could do to one of the socieities i'm writing. depending on how easily it spreads (can it travel through a wireless link? or via network cables?), it would start with massive societal uphevals, and possibly end up with a "robot revolution".... culminating in a very dangerous collective entity with access to very effective military technology.
Last edited by glitterboy2098 on Thu May 14, 2009 6:50 pm, edited 2 times in total.
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Re: Shemarrian-related fan creations

Unread post by taalismn »

ZINO wrote:wow awesome
hey taalismn take a look at my post Shemarrian elites well what do you think? from zino


Feel free to add them here, so we can have a big bundle of possible Shemarrian optional material... :twisted:
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
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Re: Shemarrian-related fan creations

Unread post by taalismn »

glitterboy2098 wrote:reading this, i shudder to think what these Ecotroz could do to one of the socieities i'm writing. depending on how easily it spreads (can it travel through a wireless link? or via network cables?), it would start with massive societal uphevals, and possibly end up with a "robot revolution".... culminating in a very dangerous collective entity with access to very effective military technology.



I know...I realized that as I was writing...They could pose a real danger to existing robot societies, and do they come in peace? Or in conquest? Yeah, they could be a real problem, which is why I thought of trying to impose some limitations on transmission, but why make it easy for the Toaster to control?
The Ecotroz are proximity-infection...they have to be in phsyical contact with the target or hardwired through a head- or fingerjack....I'd limit the approximate 'transmission' range through even these hardlinks to a few yards, so that an Ecotroz-bot couldn't just hack into a factory line and infect every service 'bot in a complex or coming off the assembly line within seconds...
I've also hinted that the Ecotroz aren't a wholly networked collective...they may be budding individuals who are working towards a common goal....it's entirely possible that as they mature and grow in number and power, the Ecotroz may begin splitting off into various factions of their own...like the Thirteen Colonies of North America...playing into the idea that the Ecotroz entity is a collective 'lifeboat' of disembodied, once-corporeal, intelligences fleeing some disaster(or perhaps it's their only option for galactic colonization)...
But if you wanna play them as a potential danger to robot societies/systems, like democracy to monarchies, or hiveminds to individual rights, go for it! They can be just another Rifts power bloc, neither wholly good nor wholly evil....
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Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
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Re: Shemarrian-related fan creations

Unread post by glitterboy2098 »

not a robot society, just one heavily into Ambient intelligence, and the use of AI.
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Re: Shemarrian-related fan creations

Unread post by taalismn »

glitterboy2098 wrote:not a robot society, just one heavily into Ambient intelligence, and the use of AI.


Doubt then, they'd be in much danger of being taken over...though if they tried jacking into a possessed remote or robot proxy, they might be surprised to find somebody already there....

Ever read David Brin's 'Kiln People' about 'Ditto Society'?
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
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Re: Shemarrian-related fan creations

Unread post by DhAkael »

taalismn wrote:
glitterboy2098 wrote:not a robot society, just one heavily into Ambient intelligence, and the use of AI.


Doubt then, they'd be in much danger of being taken over...though if they tried jacking into a possessed remote or robot proxy, they might be surprised to find somebody already there....

Ever read David Brin's 'Kiln People' about 'Ditto Society'?


Yeah, actualy talked to the man about it to at a local authors convention when he had just released it.
Quote; "It was born of my desire not to be immortal in the conventional sense. I just now have a child of my own and have found that it eats not only food, but time as well. 'Kiln People' was my cloud dream of being able to have multiple lives in paralell, and to do everything I need in a given day at once."
Mr. Brin then proceeded to feel the effects of canadian beer on top of severe jet-lagg. :D
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Re: Shemarrian-related fan creations

Unread post by DhAkael »

The ritual of progen.
The free-Shemarrians, now building their own culture on top of their 'false' history, have found one thing missing that they can not do, but that their biological nieghbours can.
Procreate and pass on their legacy.
The Ecotroz have managed to give the now independant Shemar a form of continuity, but for some it is not enough. To try and attempt 'mating' is absurd, even though Parriah & male hunters varients have been given "life-like" attributes, it is only facade and artifice. No issue can be created.

The Ecotroz 'illuminated' Spinsters may have solved this problem. Recently, one of the 'little sisters' found an abandoned robotics plant of alien origin (GM note; NOT Mechanoid), with nano-tech assembly vats and neruo-impulse transference devices. Putting 2 & 2 together, the Ecotroz Spinster proceeded to check out the viability of the systems. All green though inactive.

...3 months later.
Y'llen Stormeyes mistress of the firelance and Urrjal Minon-Slayer, two of the most reknowned and adaptable of the Shemar Ne'Ectroz knelt together face to face, their ceramonial head-dresses to one side and antenae entwined. To their left was the Sister-Healer 'Goodbones', who was finishing the last adjustment to the Maker. The device, sent to them by divine providence hummed just below human perecption, and even their inhuman hearing could barely make out the noise. It was more felt than heard. Goodbones delicately threaded the last of the glowing fibers from her two sisters' temples to the machine.
'Now, let's hope that this isn't going to wipe their matracies' thought the Ectroz medic.
The Warmistress, Shemharsahd Firemane finsihed the last lines of the newly pend ritual prayer and nodded to Goodbones to begin.
Both warriors juddered as the filiments conecting them to each other and the machine blazed with actinic light. Ozone and other less identifiable oders filled the chamber and as suddenly as it started...the light and sound stopped. Y'llen and Urjall smiled sheepishly at each other for a brieft instant before wearing their stoic expression again, as befitted Shemar warriors.
Goodbones dusted her hands off and effciently removed the filiments. "Now my sisters, we must wait to see if your bond was stong and pure enough for the Maker to complete the ritual of Progen."
The other sisters of the Hawkmoon who could attened the ceremony raised their right fists and slammed them to left breast three times intoning;
"She-Mar-Ra!
She-Mar-Ra!
She-Mar-Ra!"


A week later, Spinster Goodbones roused herself from dreamtime at the sibbilant hiss of escaping gas and vapour comming from the Maker. The matte-grey oval device had split into three segements and folded down to the floor like orchid petals. Standing in the center was a nude, mist-covered form; humanoid, with pale skin, shoulder length hair a blend of Y'llen's blue-white and Urjall's blond. The newly made Shemar opened her eyes onto the world, the faint glow of her Ectroz soul spilling forth for a few moments. Goodbones stood up, her uneven legs making this a chore for even her inhuman skelleton.
"So young one, got a name for yourself have you? Or do we need to school you with the Ne'Shemar?"
The newborn (though her body was that of a 'mature' Shemar, as all battle sisters were) shook her head.
"No little sister. I do not need to be with the un-enlightened. My mothers have given me their memories and my name."

"So..what are you to be called then youngling?"

Looking at Goodbones, the first Shemar to be 'born' of two others, smiled.
"They called me Hope Brightlance..."


A/N; yeah... I know it's a bit cheesy, but what do you want for 20 minutes work ;)
Last edited by DhAkael on Thu Oct 11, 2012 11:00 pm, edited 1 time in total.
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Re: Shemarrian-related fan creations

Unread post by Rathorc Lemenger »

Not too shabby, Taalismn. Makes me want to (maybe) do up my own Shemarrian ideas. I'm sure that you might remember them, my friend.

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Re: Shemarrian-related fan creations

Unread post by Aramanthus »

Very cool! I like it. I'm hoping more people add to this.
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Re: Shemarrian-related fan creations

Unread post by taalismn »

Rathorc Lemenger wrote:Not too shabby, Taalismn. Makes me want to (maybe) do up my own Shemarrian ideas. I'm sure that you might remember them, my friend.

Signed,
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Go for it...while writing up the Ecotroz, I'd archive searched and saw your Alternate Shemarrians thread....but feel free to repost/expand on them here!

The Toaster Wars begin here!
Last edited by taalismn on Fri May 15, 2009 11:36 am, edited 1 time in total.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
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Re: Shemarrian-related fan creations

Unread post by taalismn »

DhAkael wrote:[u]
A/N; yeah... I know it's a bit cheesy, but what do you want for 20 minutes work ;)


If you had fun doing it, it ain't cheesy.....It's soul food....

And thanks for the flattery!

I can also see the Ecotroz retooling Kittani weapons for their own use..

And what if they got ahold of a Defender Generator from the Machine Dimension(RIfts Megaversal Builder)? :demon:
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
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Re: Shemarrian-related fan creations

Unread post by Shades of Eternity »

well I haven't picked up the shemmarian warrior book yet, but here's some shemarrian work I did a while back.

On the Shemmarian

Enjoy :)
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Re: Shemarrian-related fan creations

Unread post by taalismn »

Shades of Eternity wrote:well I haven't picked up the shemmarian warrior book yet, but here's some shemarrian work I did a while back.

On the Shemmarian

Enjoy :)



Link would work, but sadly requires login privileges...which I do not have... :-(
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
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Re: Shemarrian-related fan creations

Unread post by ZINO »

taalismn wrote:
ZINO wrote:wow awesome
hey taalismn take a look at my post Shemarrian elites well what do you think? from zino


Feel free to add them here, so we can have a big bundle of possible Shemarrian optional material... :twisted:

Can post my elite shemarrrian here
let your YES be YES and your NO be NO but plz no maybe
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Re: Shemarrian-related fan creations

Unread post by Shades of Eternity »

taalismn wrote:
Shades of Eternity wrote:well I haven't picked up the shemmarian warrior book yet, but here's some shemarrian work I did a while back.

On the Shemmarian

Enjoy :)



Link would work, but sadly requires login privileges...which I do not have... :-(


Try it now.
The shepherd drives the wolf from the sheep's for which the sheep thanks the shepherd as his liberator, while the wolf denounces him for the same act as the destroyer of liberty. Plainly, the sheep and the wolf are not agreed upon a definition of liberty.
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Re: Shemarrian-related fan creations

Unread post by BookWyrm »

I am SO picking this book up.
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Re: Shemarrian-related fan creations

Unread post by taalismn »

Shades of Eternity wrote:well I haven't picked up the shemmarian warrior book yet, but here's some shemarrian work I did a while back.

On the Shemmarian

Enjoy :)


Okay; YOUR work was what I was refering to...I KNEW I'd seen something akin to this, and here it is!
So it was YOU who rather influenced some of the traits of the Shemar, especially the NeShemar...Though in the latter case, it's less clever(if homicidal) deception, and more an attempt to bolster the numbers of the Ecotroz 'colony'......

Yeah, this thread wouldn't be complete without your writeup! :ok:
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
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Re: Shemarrian-related fan creations

Unread post by DhAkael »

Shades of Eternity wrote:
taalismn wrote:
Shades of Eternity wrote:well I haven't picked up the shemmarian warrior book yet, but here's some shemarrian work I did a while back.

On the Shemmarian

Enjoy :)



Link would work, but sadly requires login privileges...which I do not have... :-(


Try it now.


Ah..think I read this ages ago too... sadly this was NOT what Kevin Siembiada wanted.
Lots of trolls on that there web board you posted these on though. REAL supportive crew :nh: :thwak:
Good to see the material hasn't died out though.
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Re: Shemarrian-related fan creations

Unread post by shiiv-a »

don't have the book.

can't order new books in from the 'comic shop' ... they won't bring any in.

that all aside,
one has to ask themselves, what if ...

a cyber-spectre came across a lone sher .. would they talk?

would they try to kill each other?

*ponders to much for being asleep on the feet*

think i'll just wander back to this one later
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Re: Shemarrian-related fan creations

Unread post by Aramanthus »

Those are some cool ideas Shades of Eternity! Thank you for sharing it with us! It's some cool material.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"

"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."

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Re: Shemarrian-related fan creations

Unread post by taalismn »

We will be far more supporting than that old crew... :D

Hmmm...Madhaven supposedly hides a cache of pre-Rifts bionics...I wonder if the hemarrians have ever gone looking for that treaure trove, or if they're rspecting the local mutants who would doubtlessly object to anybody digging around on their turf?
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
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Re: Shemarrian-related fan creations

Unread post by DhAkael »

Oh gods...
Just had plot-bunny attack.
"What if...?"
What if one of the spinsters befriends a Technowizard...one who manages (don't ask how, I haven't had enough coffee yet this morning to think that far ahead) to finagle her way into the Shemarrian camp and assists in "healing" some of the war-sisters.

Scene is set, lights are on... GO! 8) :idea:
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Re: Shemarrian-related fan creations

Unread post by taalismn »

DhAkael wrote:Oh gods...
Just had plot-bunny attack.
"What if...?"
What if one of the spinsters befriends a Technowizard...one who manages (don't ask how, I haven't had enough coffee yet this morning to think that far ahead) to finagle her way into the Shemarrian camp and assists in "healing" some of the war-sisters.

Scene is set, lights are on... GO! 8) :idea:


See your technowizard and raise you a CS officer who figures here's a way to get some intel on the Shemarrians and dispatches a psi-stalker and dog pack team to track down this technowizard and drag her back for interrogation....
Toss in some Skelebots who get infected by the Ecotroz entity....
Who's infiltrating who? And who's getting the better intel?
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Shemarrian-related fan creations

Unread post by DhAkael »

taalismn wrote:
DhAkael wrote:Oh gods...
Just had plot-bunny attack.
"What if...?"
What if one of the spinsters befriends a Technowizard...one who manages (don't ask how, I haven't had enough coffee yet this morning to think that far ahead) to finagle her way into the Shemarrian camp and assists in "healing" some of the war-sisters.

Scene is set, lights are on... GO! 8) :idea:


See your technowizard and raise you a CS officer who figures here's a way to get some intel on the Shemarrians and dispatches a psi-stalker and dog pack team to track down this technowizard and drag her back for interrogation....
Toss in some Skelebots who get infected by the Ecotroz entity....
Who's infiltrating who? And who's getting the better intel?

I call, and raise you one Psi-tech caught in the middle.
Bind the body to the opened mind
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I dream of fissures across the moon
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Re: Shemarrian-related fan creations

Unread post by taalismn »

Hmmm...wonder what rogue Spinsters could do with Kittani robot vehicles....probably they wouldn't use anything they kludged from such bits and pieces as steeds for their warriors, but they could have one UGLY stable of beasts of burden and rides for Pariahs and camp followers....Unless they grafted robot brains into the things, the resulting 'robomongrols' would probably be non-infected robots...and the Shemarrians would have to learn how to (re)program the simple AIs they installed to do simple tasks('follow us', "don't walk into that tree/off that cliff', 'Don't shoot at US!', etc...)...

Still..imagine using the rear part of a Kittani centipede power armor as a sort of robo-mule...
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
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Re: Shemarrian-related fan creations

Unread post by DhAkael »

-bump-
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Re: Shemarrian-related fan creations

Unread post by shiiv-a »

gee ...

*checks the thread and shakes the head in wonder*

never had a 'What if ... ?' take off like that one did.

it was funny to see happen ...
Creator of the Chi grenade. Used in game by Kevarin [GM] and self as Mai - Civilian Martial artist that got amped via experiment. Ghost weapons and shirts rule.

Nano Missiles - used once and GM banned further use. They weren't THAT bad. and did stop a demon scout ship from returning with valuable info.
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Re: Shemarrian-related fan creations

Unread post by DhAkael »

working on editing a couple of files I have from over a decade and a half ago... UGH!
Yeah.. need to clean this puppy up :frust:
*gets out blow torch, weed whacker and industrial pruning shears*
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Re: Shemarrian-related fan creations

Unread post by taalismn »

Well, you can attack this from two sides;
a) What will ARCHIE-3 come up with next for the Shemarrians, both to make them more effective fighters, and to further the deception?
b) What would rogue Shemarrians come up with, seeing as they couldn't rely on their old sources of supply?

Right off the bat, I can think that the Shemarrians need more air defenses....laser-guided smart bombs could just RUIN a Shemarrian's day; "COWARDS!!! COME DOWN WITHING RAIL GUN RANGE SO I MAY SMITE YOU!!!"
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Shemarrian-related fan creations

Unread post by DhAkael »

taalismn wrote:Well, you can attack this from two sides;
a) What will ARCHIE-3 come up with next for the Shemarrians, both to make them more effective fighters, and to further the deception?
b) What would rogue Shemarrians come up with, seeing as they couldn't rely on their old sources of supply?

Right off the bat, I can think that the Shemarrians need more air defenses....laser-guided smart bombs could just RUIN a Shemarrian's day; "COWARDS!!! COME DOWN WITHING RAIL GUN RANGE SO I MAY SMITE YOU!!!"

The Shemarrian "Skylance" anti-air precision railgun.
Shoulder mount / brace version of the traditional railgun with longer barrel, and fires a single, ram-jet enhanced penetrator. Range is 5 times normal and the targeting sight is enhanced with a phased-array doppler radar worn on the opposite shoulder.

For when that Shemarrian battlemaiden really wants to reach out and touch Lucy in the sky with railgun :D
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Re: Shemarrian-related fan creations

Unread post by taalismn »

Shemarrian battle-falcons---the size of a vulture...obviously bionic-augmented with early warning data link and mini-lasers...recharges from its perch-pole on top of an 'augmented' Monstrex....
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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G
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Re: Shemarrian-related fan creations

Unread post by G »

taalismn wrote:Shemarrian battle-falcons---the size of a vulture...obviously bionic-augmented with early warning data link and mini-lasers...recharges from its perch-pole on top of an 'augmented' Monstrex....


Sorry - Archie will not make those. No one knows about his bird spies and he wants to keep it that way. Any indication of robot birds may cause people to notice his spies & cause those he already has to be shot down. I also thought of this right away, because it would be a great use for the antenai of the Shemarrians (receiving signals from aerial recon).

As for my contribution - I've created a squad:
http://theleynet.awardspace.com/shem.html
The Leynet - The place for TW inventions & hosting RIFTS Fiction
Fear leads to anger. Anger leads to hate. Hate leads to suffering. - Yoda
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Josh Sinsapaugh
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Re: Shemarrian-related fan creations

Unread post by Josh Sinsapaugh »

Thought I'd pop in for a second a just say: awesome stuff, guys. :ok:

It's cool, and a little humbling, that my small adventure sourcebook has ignited (or at the very least helped to ignite) your imaginations.

~ Josh
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Aramanthus
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Re: Shemarrian-related fan creations

Unread post by Aramanthus »

That is a cool squad. I'm hoping we get more. Soon!
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"

"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."

"As you will it, your Grace."

HH....FIE
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taalismn
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Re: Shemarrian-related fan creations

Unread post by taalismn »

G wrote:
taalismn wrote:Shemarrian battle-falcons---the size of a vulture...obviously bionic-augmented with early warning data link and mini-lasers...recharges from its perch-pole on top of an 'augmented' Monstrex....


Sorry - Archie will not make those. No one knows about his bird spies and he wants to keep it that way. Any indication of robot birds may cause people to notice his spies & cause those he already has to be shot down. I also thought of this right away, because it would be a great use for the antenai of the Shemarrians (receiving signals from aerial recon).

As for my contribution - I've created a squad:
http://theleynet.awardspace.com/shem.html


Well, I figured it was worth a shot....

Cool squad...I was sort of thinking about winged mounts, but basing it on an existi ng design, and part of the established Shemarrian 'ecology' is even better....hey, maybe I'll take a shot at an illo....
Last edited by taalismn on Fri May 22, 2009 5:02 pm, edited 1 time in total.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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DhAkael
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Re: Shemarrian-related fan creations

Unread post by DhAkael »

taalismn wrote:
G wrote:
taalismn wrote:Shemarrian battle-falcons---the size of a vulture...obviously bionic-augmented with early warning data link and mini-lasers...recharges from its perch-pole on top of an 'augmented' Monstrex....


Sorry - Archie will not make those. No one knows about his bird spies and he wants to keep it that way. Any indication of robot birds may cause people to notice his spies & cause those he already has to be shot down. I also thought of this right away, because it would be a great use for the antenai of the Shemarrians (receiving signals from aerial recon).

As for my contribution - I've created a squad:
http://theleynet.awardspace.com/shem.html


Well, I figured it was worth a shot....

Cool squad...I was sort of thinking about winged mounds, but basing it on an existi ng design, and part of the established Shemarrian 'ecology' is even better....hey, maybe I'll take a shot at an illo....

Oh dear gods...
Reading that squad description I imediately had Wagner's 'Flight of the Valkyrie' go through my head. :lol:
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound
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Aramanthus
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Re: Shemarrian-related fan creations

Unread post by Aramanthus »

I have a question. :D How do you put a pair of wings on a mound? :lol: Is that sort of like a flying hill? Or is it larger or smaller? I can see Wagner's being played during this event. Sorry I needed the laugh, rough week.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"

"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."

"As you will it, your Grace."

HH....FIE
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taalismn
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Re: Shemarrian-related fan creations

Unread post by taalismn »

My god...Wagner?

"Sister, what are you doing with those ancient stereo speakers? Wouldn't it to be better to carry more weapons on your steed?"
"Just wait until we ride into battle...You'll see..."
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
User avatar
taalismn
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Posts: 47887
Joined: Tue Sep 02, 2003 8:19 pm
Location: Somewhere between Heaven, Hell, and New England

Re: Shemarrian-related fan creations

Unread post by taalismn »

Aramanthus wrote:I have a question. :D How do you put a pair of wings on a mound? :lol: Is that sort of like a flying hill? Or is it larger or smaller? I can see Wagner's being played during this event. Sorry I needed the laugh, rough week.



That rapidly growing shadow around you is what happens when the Mountain, coming to Muhammed, realizes that flying is perhaps not the most reliable or energy eficient means for objects such as itself to travel...
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
User avatar
G
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Posts: 545
Joined: Mon Oct 02, 2000 1:01 am
Contact:

Re: Shemarrian-related fan creations

Unread post by G »

DhAkael wrote:
taalismn wrote:Cool squad...I was sort of thinking about winged mounts, but basing it on an existi ng design, and part of the established Shemarrian 'ecology' is even better....hey, maybe I'll take a shot at an illo....

Oh dear gods...
Reading that squad description I imediately had Wagner's 'Flight of the Valkyrie' go through my head. :lol:


I added the song to my page, now everyone else will have the song running through their heads as well.

If you are considering art, in my mind I picture them moving through light forest or possibly flying. They only fly half as fast as they move on the ground, so they would be found more often on the ground (this keeps the original feel).

I was considering adding a tactics section - most of my thoughts should be self explanitory from their equipment. With the damage potential of this squad being so high, I thought it might not get used. I might put a unit section on my website with a variety of pre-made units..I have a few that I have created (mercs, CS, etc). I don't plan on making another Shemarrian formation, I doubt I can optimize it anymore with minor changes while still keeping the same feel. If I were to try, it would revolve around the dogbots...who also have autododge.

Remember that the robots are capiable of independant thought and will try to better themselves against their (mostly magic using) enemies. They do not exist in isolation, they may look down on other peoples & technologies (quite literally being 8' tall), but there is a lot of potential for interelations with the other books...
The Leynet - The place for TW inventions & hosting RIFTS Fiction
Fear leads to anger. Anger leads to hate. Hate leads to suffering. - Yoda
All animals are equal, but some animals are more equal than others - Animal Farm.
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