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Unread postPosted: Mon Mar 11, 2019 2:07 am
  

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Wanderer

Joined: Sun Feb 15, 2009 9:20 am
Posts: 53
I severely dislike that in this game a zombie's bite does not infect a human with the zombie virus. I want Romero/Walking Dead shambler style zombies in my upcoming campaign and the virus transfer is essential to this.

Has ANYONE done any mechanics for how this would spread through a bite to a victim in game mechanics? How about mechanics for attempting to curtail the spread of it via chomping off a limb and things like that?

Is there any resource out there to aid me in this?


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Unread postPosted: Mon Mar 11, 2019 7:17 am
  

Hero

Joined: Wed Jun 25, 2014 12:49 am
Posts: 1165
daddystabz wrote:
I severely dislike that in this game a zombie's bite does not infect a human with the zombie virus. I want Romero/Walking Dead shambler style zombies in my upcoming campaign and the virus transfer is essential to this.

Has ANYONE done any mechanics for how this would spread through a bite to a victim in game mechanics? How about mechanics for attempting to curtail the spread of it via chomping off a limb and things like that?

Is there any resource out there to aid me in this?

I feel compelled to point out that in the Walking Dead there is no tranmission of a "zombie virus" by a bite. The bite of a zombie might kill you due to a host of nasty stuff from their mouth infecting you and your immune system not being able to cope, but if your immune system can handle it, or if people can get you antibiotics and other medical treatment to get you through, you'll be fine. Everyone turns into a zombie in the Walking Dead world regardless of how they die unless that death destroys the brain (so if there is a virus, everyone is already infected).

That said, just use the myth figues from p. 30 of Dead Reign and treat them as fact instead.

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Unread postPosted: Tue Mar 12, 2019 3:09 pm
  

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Wanderer

Joined: Sun Feb 15, 2009 9:20 am
Posts: 53
Here is what I came up with after some great suggestions on the RPG.net forums:

Once you've been bitten by a zombie, you're poisoned. Roll a 1D20 Saving Throw every hour until you succeed and poison runs its course or kills the character:
• Saving Throw against Lethal Poison (must roll 14 or better to succeed)
• Once all Hit Points are gone from any source, the character reanimates in 2d4+4 minutes.
• Also roll on the Likelihood of Infection table starting on pg 30 and if an infection sets in, roll on the Infection Symptoms and Penalties table on pg 31-32
Immunity (from War of the Dead): In rare cases, people have turned out to be immune to the virus that causes the Living Dead infection. At the start of any campaign, secretly roll 1d20 for each character in the group. The character who received the highest roll is immune to the infection. Although the character will suffer a fever it will cease within 1 day after a successful saving throw vs. Non-Lethal Poison is successful (16 or better). This roll may be attempted once every 3 hours.
If any additional character rolls a natural 20 on the Immunity roll, he/she is automatically immune in addition to whoever else had the highest roll after the natural 20
• Cleaning and Cauterizing the wound has a 40% chance of working to prevent the infection

• Amputation is an 80% chance of preventing the infection if done within 20 - Physical Endurance (PE) rounds

o Amputation of a zombie bitten limb kills 33-50% of the people subjected to it due to the lack of skilled surgeons, proper medical facilities, medicine, cleaning and follow-up care

• In settings where the bite transfers the zombie virus, turning character into the living dead automatically once the character dies, the victim(s) will turn into the living dead about 90% of the time if no action is taken to treat the wound within 48 hours (4d6+18 hours)


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