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Unread postPosted: Thu Oct 17, 2019 10:54 am
  

Knight

Joined: Fri Jan 03, 2003 2:01 am
Posts: 4268
Location: Québec
I got idea for Superheroes in US Civil war/wild west setting.

In the year 1838 Meteor explored over North America,its light cover it,going West to east and North miles within Canada and the same for Mexico.
People who will develop superpowers are only born after 1838 and they manif them at age 13.
Only One in 100000 will develop powers,for Unknown reasons the super can't not passed down thier powers to thier children,
if they are not born in North america.
Ther will only be minor hero and Mutant type Power catagories with only minor powers no more then 3.Ther not Winning the Battles on ther own but effecting the outcome.

So tell what do you think of my idea?


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Unread postPosted: Thu Oct 17, 2019 12:49 pm
  

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Megaversal® Ambassador

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Comment: "I will not be silenced. I will not submit. I will find the truth and shout it to the world. "
It's always fun to apply HU or BTS to different eras in history and your limitations sound reasonable. Are you going to allow psionics and magic too or just the super powers?

If you are looking for help with this Rifter 79 has a great article on Gaming through History and if you have a copy of Transdimensioanl Turtles they have weapon stats and skills that might be use.

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Unread postPosted: Thu Oct 17, 2019 3:23 pm
  

Knight

Joined: Fri Jan 03, 2003 2:01 am
Posts: 4268
Location: Québec
I think not Warshield73,Magic and psionics will be to much.

Thanks for your help.


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Unread postPosted: Thu Oct 17, 2019 3:58 pm
  

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Comment: "Your inferiority complex might be justified."
Except magic and psionics were thought to be in existence at that time. But going on your limitations, I think it should be a range of ages, not just "you're 13, so now you have powers." Some people might not develop them until they are older, say 16. Or some might get them when they get much older. What you need are tables to make some of this more random.

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Unread postPosted: Thu Oct 17, 2019 4:27 pm
  

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Comment: "I will not be silenced. I will not submit. I will find the truth and shout it to the world. "
I have to admit that when I first started running Rifts I didn't like magic, most of the games I had run and played in were all tech based so I had a tough time with it. Now, I really never run a game without it except Robotech of course. I just find that when I can add elements of magic and the supernatural it adds something to it. I also find that psionics are less powerful than even minor super powers.

However, given your premise of the meteor causing super powers I guess I can understand why you wouldn't.

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Unread postPosted: Thu Oct 17, 2019 8:10 pm
  

Adventurer

Joined: Fri Sep 22, 2006 10:54 am
Posts: 704
gaby wrote:
Ther will only be minor hero and Mutant type Power catagories with only minor powers no more then 3.Ther not Winning the Battles on ther own but effecting the outcome.


Did you mean to allow the minor hero (who can have a major power) and the mutant hero (to be limited to no more than 3 minor powers) — or is the idea that nobody has a major power?

(Incidentally: how strong an 1860s military force could a super take on using nothing more than Immune To High-Speed Kinetic Attacks, plus Wingless Flight, plus Energy Expulsion?)


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Unread postPosted: Fri Oct 18, 2019 6:42 am
  

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Location: "The Guides to the Megaverse(tm)" Podcast
Comment: Rifter Contributer 79, 81,82,83,84
i'd actually remove all flight options from the selections too for this exact reason, heh

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"Saving the World", and "On the Hunt" - Rifter 83
and lastly, my baby, my long term project... The Dark City of Cascade - Rifter 84.


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Unread postPosted: Fri Oct 18, 2019 8:03 am
  

Knight

Joined: Fri Jan 03, 2003 2:01 am
Posts: 4268
Location: Québec
That why Super of that time I will not have some powers.
The Super may have a effect on the battle outcome but not win every thing on ther own.
I am trying to make a Balance.


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Unread postPosted: Fri Oct 18, 2019 11:10 am
  

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Palladin

Joined: Sat Sep 30, 2000 1:01 am
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Comment: Non Impediti Ratione Cogitationis
I'd actually allow Glide, I mean you had hot air balloons at the time so that one shouldn't be to powerful.


Daniel Stoker

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Unread postPosted: Fri Oct 18, 2019 7:06 pm
  

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Comment: "Your inferiority complex might be justified."
When I think Old West and Civil War, I think Steampunk with Robotics, but I'm sure that's not what you are going for here.

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Unread postPosted: Sun Oct 20, 2019 8:36 pm
  

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Palladin

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Comment: Non Impediti Ratione Cogitationis
With a giant steampunk spider robot?


Daniel Stoker

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Unread postPosted: Sun Oct 20, 2019 8:50 pm
  

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Comment: "I will not be silenced. I will not submit. I will find the truth and shout it to the world. "
Daniel Stoker wrote:
With a giant steampunk spider robot?


Daniel Stoker

As long as there are no magnetic collars with flying blades it shouldn't be OK.

_________________
Northern Gun Chief of Robotics
Designer of NG-X40 Storm Hammer Power Armor & NG-HC1000 Dragonfly Hover Chopper
Big game hunter, explorer extra ordinaire and expert on the Aegis Buffalo
Ultimate Insider - WB 32: Lemuria
Ultimate Insider - WB 33: Northern Gun 1
Ultimate Insider - WB 34: Northern Gun 2
Showdown Backer - Robotech RPG Tactics
Benefactor Insider - Rifts Bestiary: Volume 1


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Unread postPosted: Sun Oct 20, 2019 11:58 pm
  

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Dungeon Crawler

Joined: Sat Jan 31, 2015 9:02 pm
Posts: 398
Warshield73 wrote:
Daniel Stoker wrote:
With a giant steampunk spider robot?


Daniel Stoker

As long as there are no magnetic collars with flying blades it shouldn't be OK.


So it's totally ok then right?

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Unread postPosted: Mon Oct 28, 2019 7:03 pm
  

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Knight

Joined: Mon Jan 28, 2002 2:01 am
Posts: 3720
Location: Nashville.....ish....
I played a WW1 game kinda like this. We allowed more then Gaby is going to allow, but we did limit things. For example a mutant was doable, but most high end powers were not. Animal Abilities great, Invulnerability, no. Most powers were not meant to be super noticeable so things like Targeting, or Increased Durability work really well.


Neat idea Gaby.

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Unread postPosted: Mon Oct 28, 2019 8:00 pm
  

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Adventurer

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Comment: Rifter Contributer 79, 81,82,83,84
we played WW1 also. I had an invention that gave me only mega-wings. So I was 'American Eagle' Jack Steele. We had a sniper with two kinds of vision, a natural genius German expatriot, and Cpl. Grunt who was physical training. Its a novel idea for WW1.

For the Civil War, things feel like they should be even less powerful though. More about being exceptional without being inhuman, so no expulsions or flight, nothing too overt. more things like 'the man who can shoot a thousand yards with a rifle' or 'the courier that outruns the horse'

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"The Guides to the Megaverse(tm)" Podcast at https://guidesmegaverse.podbean.com/
Author of "Setting the Stage" - Rifter 79, "Hitting the Streets" - Rifter 81, "Hitting the Gym" - Rifter 82
"Saving the World", and "On the Hunt" - Rifter 83
and lastly, my baby, my long term project... The Dark City of Cascade - Rifter 84.


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Unread postPosted: Thu Oct 31, 2019 1:55 am
  

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Knight

Joined: Mon Jan 28, 2002 2:01 am
Posts: 3720
Location: Nashville.....ish....
Zerombr,

That is what I was trying to say. A mutant would be very doable, but might look something like this: Animal Brother, Impact Resistance, Heightened Sense of Balance, Heightened Sense of Touch. Nothing that makes them crazy powerful, but gives advantages over a regular person.

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Unread postPosted: Mon Nov 11, 2019 1:35 pm
  

Hero

Joined: Wed Nov 27, 2013 12:21 am
Posts: 1215
Super vision, advanced sight (eyes of the eagle )
Ambidextrous
Ex pp
Ex str
Ex speed
While none of the individual powers are too crazy by them selves the combo is pretty sick


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Unread postPosted: Mon Nov 11, 2019 1:52 pm
  

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Adventurer

Joined: Thu Apr 20, 2006 1:46 pm
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Location: "The Guides to the Megaverse(tm)" Podcast
Comment: Rifter Contributer 79, 81,82,83,84
That's be pretty op to me. Ex pp alone is Damn good In a low power game

_________________
"The Guides to the Megaverse(tm)" Podcast at https://guidesmegaverse.podbean.com/
Author of "Setting the Stage" - Rifter 79, "Hitting the Streets" - Rifter 81, "Hitting the Gym" - Rifter 82
"Saving the World", and "On the Hunt" - Rifter 83
and lastly, my baby, my long term project... The Dark City of Cascade - Rifter 84.


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Unread postPosted: Wed Dec 11, 2019 8:53 pm
  

Dungeon Crawler

Joined: Fri Sep 20, 2002 1:01 am
Posts: 202
Every Union Soldier, every Abolitionist, and every Underground Railroad member are all super heroes!

tsh77769


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Unread postPosted: Sun Dec 15, 2019 3:40 pm
  

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Virtuoso of Variants

Joined: Tue Jan 30, 2007 2:18 pm
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Location: Lurking on rooftops like a proper gargoyle should, in and around Tacoma, WA.
Comment: "Your inferiority complex might be justified."
I think it is a great concept but some players might not want a limited game such as you are describing.

_________________
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http://wiki.thedeificnmi.com/index.php?title=Main_Page


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Unread postPosted: Sun Dec 15, 2019 8:38 pm
  

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Priest

Joined: Tue Sep 02, 2003 8:19 pm
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Location: Somewhere between Heaven, Hell, and New England
tsh77769 wrote:
Every Union Soldier, every Abolitionist, and every Underground Railroad member are all super heroes!

tsh77769


WITHOUT superpowers.

Which is -infinitely- more impressive.

In the case of UR members, it took serious guts and a committed sense of righteousness to perform acts of kindness and charity that were illegal and could very well get the person lynched if discovered.

You don't get that sort of superpower from a radioactive spider bite or funky batch of moonshine.

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"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
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And the Turning of a Page"

--------Rudyard Kipling
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