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 Post subject: Eugenics and Magic
Unread postPosted: Thu Aug 01, 2019 2:05 pm
  

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Palladin

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Comment: Non Impediti Ratione Cogitationis
So this is a simple-ish question, the Eugenic's category allows you to buy psionic powers in different categories and I'm trying to decide if I should allow a player who wants a more 'mystical' character to do the same thing, but with spell casing ability. I'm looking at limiting it to them only learning a certain set of spells (say levels 1-4 then get one more per level), but I wanted to tap into the hivemind here and see what others thought about the idea. Good idea, bad idea, taco idea?


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 Post subject: Re: Eugenics and Magic
Unread postPosted: Thu Aug 01, 2019 4:11 pm
  

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Palladin

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Comment: Yeah yeah yeah just give me my damn XP already :)
Go for it.

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 Post subject: Re: Eugenics and Magic
Unread postPosted: Sun Aug 04, 2019 4:12 pm
  

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Palladin

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Comment: Non Impediti Ratione Cogitationis
Well figured you'd think it's ok. :p


Daniel Stoker

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 Post subject: Re: Eugenics and Magic
Unread postPosted: Sun Aug 04, 2019 6:35 pm
  

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Adventurer

Joined: Thu Apr 20, 2006 1:46 pm
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Location: "The Guides to the Megaverse(tm)" Podcast
Comment: Rifter Contributer 79, 81,82,83,84
i don't see this happening myself, BUT if you had an appropriate reason like say....we fused a basilisk head to the creature, or something, I could let it slide.

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Author of "Setting the Stage" - Rifter 79, "Hitting the Streets" - Rifter 81, "Hitting the Gym" - Rifter 82
"Saving the World", and "On the Hunt" - Rifter 83
and lastly, my baby, my long term project... The Dark City of Cascade - Rifter 84.


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 Post subject: Re: Eugenics and Magic
Unread postPosted: Sun Aug 04, 2019 7:27 pm
  

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Monk

Joined: Sun Oct 19, 2003 7:22 pm
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Comment: The Munchkin Fairy
Daniel Stoker wrote:
So this is a simple-ish question, the Eugenic's category allows you to buy psionic powers in different categories and I'm trying to decide if I should allow a player who wants a more 'mystical' character to do the same thing, but with spell casing ability. I'm looking at limiting it to them only learning a certain set of spells (say levels 1-4 then get one more per level), but I wanted to tap into the hivemind here and see what others thought about the idea. Good idea, bad idea, taco idea?


Daniel Stoker


I would say...Kind of? Creatures of Magic as biological creatures with some magic/spellcasting in their DNA is a thing, but it seems Eugenics hasn't quite cracked that code.

I'd honestly say no myself, unless they're supposed to be a half dragon thing.

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 Post subject: Re: Eugenics and Magic
Unread postPosted: Sun Aug 04, 2019 8:18 pm
  

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Palladin

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Comment: Non Impediti Ratione Cogitationis
Well the character is part of an ancient race serpent people.... so technically almost yes? :p


Daniel Stoker

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 Post subject: Re: Eugenics and Magic
Unread postPosted: Sun Aug 11, 2019 6:50 pm
  

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Palladin

Joined: Sat Jul 14, 2007 9:40 pm
Posts: 9481
Comment: Palladium Books Canon is set solely by Kevin Siembieda, either in person, or by his approval of published material.
It would depend on the 'special effects' too.
If you replace "Eugenics" with "bio-alchemy" and say that its some sort of 'biomancy' that 'magically alters their life code'...
...the effect is the same, the source is different and instead of psionics you would generate magic.

Aka why should the scientist have all the fun?

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 Post subject: Re: Eugenics and Magic
Unread postPosted: Sun Aug 11, 2019 7:53 pm
  

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Comment: Rifter Contributer 79, 81,82,83,84
eliakon wrote:
It would depend on the 'special effects' too.
If you replace "Eugenics" with "bio-alchemy" and say that its some sort of 'biomancy' that 'magically alters their life code'...
...the effect is the same, the source is different and instead of psionics you would generate magic.

Aka why should the scientist have all the fun?



I'm down with that.

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Author of "Setting the Stage" - Rifter 79, "Hitting the Streets" - Rifter 81, "Hitting the Gym" - Rifter 82
"Saving the World", and "On the Hunt" - Rifter 83
and lastly, my baby, my long term project... The Dark City of Cascade - Rifter 84.


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 Post subject: Re: Eugenics and Magic
Unread postPosted: Tue Aug 20, 2019 1:05 pm
  

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Knight

Joined: Mon Jan 28, 2002 2:01 am
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I've never used a magic version of Eugenics like you are discussing, but I don't see why it wouldn't work. What I have done is use Nightbane in place of a sort of mystic eugenics class. Basically, humans bred for special abilities to fight the supernatural. So Eugenics background, Nightbane stats if you follow. Just food for thought.

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 Post subject: Re: Eugenics and Magic
Unread postPosted: Thu Aug 22, 2019 12:41 am
  

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Palladin

Joined: Sat Sep 30, 2000 1:01 am
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Comment: Non Impediti Ratione Cogitationis
That could work too.


Daniel Stoker

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 Post subject: Re: Eugenics and Magic
Unread postPosted: Fri Aug 23, 2019 10:05 pm
  

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Knight

Joined: Mon Jan 28, 2002 2:01 am
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Same sort of idea of a magically bred super soldier would work for a supernatural slayer type. I think one of the Nightbane books actually had something like this?

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 Post subject: Re: Eugenics and Magic
Unread postPosted: Sun Aug 25, 2019 8:05 pm
  

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Priest

Joined: Tue Sep 02, 2003 8:19 pm
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I'm good with the idea.
Splicing genes from a. magic creature or individual won't make you Merlin, but it might make you more receptive on a cellular level to magic energies and effects, and also make you more vulnerable to certain magic problems.

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 Post subject: Re: Eugenics and Magic
Unread postPosted: Sun Aug 25, 2019 8:20 pm
  

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Adventurer

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Location: "The Guides to the Megaverse(tm)" Podcast
Comment: Rifter Contributer 79, 81,82,83,84
taalismn wrote:
I'm good with the idea.
Splicing genes from a. magic creature or individual won't make you Merlin, but it might make you more receptive on a cellular level to magic energies and effects, and also make you more vulnerable to certain magic problems.


agreed, you might get supernatural effects, like petrification or something, but not necessarily a spellcaster

_________________
"The Guides to the Megaverse(tm)" Podcast at https://guidesmegaverse.podbean.com/
Author of "Setting the Stage" - Rifter 79, "Hitting the Streets" - Rifter 81, "Hitting the Gym" - Rifter 82
"Saving the World", and "On the Hunt" - Rifter 83
and lastly, my baby, my long term project... The Dark City of Cascade - Rifter 84.


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 Post subject: Re: Eugenics and Magic
Unread postPosted: Sun Oct 13, 2019 8:37 pm
  

Dungeon Crawler

Joined: Tue Mar 13, 2018 7:08 am
Posts: 341
It's suggestive to me of DC Comics' homo magi, being a naturally magically adept subspecies of humanity. If a HU Splicer (The E-word being both inaccurate and inappropriate for a power category) gets, say, a grafted pituitary from a child mystic in order to access a spell or two, I think that's fairly evocative.


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 Post subject: Re: Eugenics and Magic
Unread postPosted: Mon Oct 14, 2019 5:13 pm
  

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Monk

Joined: Sat Sep 30, 2000 1:01 am
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Location: Eastvale, calif
I agree with taalismn, that IF it was possible, it would only give the recipient a single CoM's 'natural ability'. Yes, it would also be limited to just powers from CoMs (declared or undeclared [undeclared being those races that have the abilities and powers of CoM, but are not specifically said to be CoM.])
However, I would also limit these eugenic chars from cultures/societies/polities that are inherently magic in nature (like the UWW).

If I was the GM, I would have the Player draw up rules to follow to make such CoM ability enhanced chars. To see how they would go about making things balanced. (Limited while also accessable.)
What costs limit the character build? Perm PPE burn off like with the BTS1 Psi's, Bio-E costs like from TMNT/HU/Splicers, or monetary costs with credits/dollars.

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 Post subject: Re: Eugenics and Magic
Unread postPosted: Wed Oct 16, 2019 1:13 pm
  

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Virtuoso of Variants

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Comment: "Your inferiority complex might be justified."
I agree with the other who have said that if you allow it it should be limited to abilities and not spellcasting per se.

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 Post subject: Re: Eugenics and Magic
Unread postPosted: Wed Oct 16, 2019 6:21 pm
  

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Palladin

Joined: Sat Sep 30, 2000 1:01 am
Posts: 6471
Location: Jewdica
Comment: Non Impediti Ratione Cogitationis
Just to be clear, I wasn't thinking of allowing a splice of some sort to be done and bam, you know Globe of Daylight and Blinding Flash, but that more that it would convey you the ability to learn (limited) magic. Granted it ends up they get those spells, but storywise it wouldn't be that fast.


Daniel Stoker

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 Post subject: Re: Eugenics and Magic
Unread postPosted: Wed Oct 16, 2019 6:51 pm
  

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Virtuoso of Variants

Joined: Tue Jan 30, 2007 2:18 pm
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Location: Lurking on rooftops like a proper gargoyle should, in and around Tacoma, WA.
Comment: "Your inferiority complex might be justified."
Daniel Stoker wrote:
Just to be clear, I wasn't thinking of allowing a splice of some sort to be done and bam, you know Globe of Daylight and Blinding Flash, but that more that it would convey you the ability to learn (limited) magic. Granted it ends up they get those spells, but storywise it wouldn't be that fast.


Daniel Stoker
So you're thinking more of something that allows them to dual class as a mage? I'm not seeing why there is a necessity to make it something Eugenics based when there are already categories which allow you to have powers and spells.

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 Post subject: Re: Eugenics and Magic
Unread postPosted: Wed Oct 16, 2019 11:22 pm
  

Hero

Joined: Wed Jun 25, 2014 12:49 am
Posts: 1340
Wouldn't a "magic eugenics" character just be a bioborg (like the ones made by the Splugorth)?

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 Post subject: Re: Eugenics and Magic
Unread postPosted: Thu Oct 17, 2019 12:35 am
  

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Palladin

Joined: Sat Sep 30, 2000 1:01 am
Posts: 6471
Location: Jewdica
Comment: Non Impediti Ratione Cogitationis
Stone Gargoyle wrote:
So you're thinking more of something that allows them to dual class as a mage? I'm not seeing why there is a necessity to make it something Eugenics based when there are already categories which allow you to have powers and spells.


Nah, the character wouldn't be a full caster with all the bells and whistles you get in HU and also really no more then they're ALREADY a dual class with all the psionics they can buy.


Daniel Stoker

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 Post subject: Re: Eugenics and Magic
Unread postPosted: Fri Oct 18, 2019 6:04 pm
  

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Monk

Joined: Sat Sep 30, 2000 1:01 am
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Location: Eastvale, calif
dreicunan wrote:
Wouldn't a "magic eugenics" character just be a bioborg (like the ones made by the Splugorth)?

Nope, bioborgs, and other bio-wisardry things already in the books, would fall in the bionics or super soldier power cats.

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 Post subject: Re: Eugenics and Magic
Unread postPosted: Fri Oct 18, 2019 7:04 pm
  

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Virtuoso of Variants

Joined: Tue Jan 30, 2007 2:18 pm
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Location: Lurking on rooftops like a proper gargoyle should, in and around Tacoma, WA.
Comment: "Your inferiority complex might be justified."
Daniel Stoker wrote:
Stone Gargoyle wrote:
So you're thinking more of something that allows them to dual class as a mage? I'm not seeing why there is a necessity to make it something Eugenics based when there are already categories which allow you to have powers and spells.


Nah, the character wouldn't be a full caster with all the bells and whistles you get in HU and also really no more then they're ALREADY a dual class with all the psionics they can buy.


Daniel Stoker
You have a point. Immortals already get a lot and can be considered dual class, so why not Eugenics? I guess it comes down to how limited you make it whether it is balanced or not.

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 Post subject: Re: Eugenics and Magic
Unread postPosted: Sun Oct 20, 2019 2:43 am
  

Hero

Joined: Wed Jun 25, 2014 12:49 am
Posts: 1340
drewkitty ~..~ wrote:
dreicunan wrote:
Wouldn't a "magic eugenics" character just be a bioborg (like the ones made by the Splugorth)?

Nope, bioborgs, and other bio-wisardry things already in the books, would fall in the bionics or super soldier power cats.

An error on my part, as I should have written "essentially" in there. I was planning to suggest that one could look to those rules as inspiration for a "magic eugenics" character, hit submit instead of save when I had to stop writing it to attend to something else, then forgot to come back and finish it.

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Axelmania wrote:
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Declared the ultimate authority on what is an error and what is not by Axelmania on 5.11.19.


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 Post subject: Re: Eugenics and Magic
Unread postPosted: Sun Oct 20, 2019 3:38 pm
  

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Palladin

Joined: Sat Sep 30, 2000 1:01 am
Posts: 6471
Location: Jewdica
Comment: Non Impediti Ratione Cogitationis
Stone Gargoyle wrote:
You have a point. Immortals already get a lot and can be considered dual class, so why not Eugenics? I guess it comes down to how limited you make it whether it is balanced or not.


Yeah, I'm not going to let them get that many spells, and I figure the cost will be close to or more then what you need for the Psionics if I do go with it. Sadly the games been put on hold because our D&D game is running longer then we thought it would. Which is good for me, it gives me more time. ;)


Daniel Stoker

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 Post subject: Re: Eugenics and Magic
Unread postPosted: Mon Oct 28, 2019 6:57 pm
  

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Knight

Joined: Mon Jan 28, 2002 2:01 am
Posts: 3718
Location: Nashville.....ish....
This seems like you are looking more towards a Goblin Cobbler, or the limited spell casting of the Danzi from PF.

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 Post subject: Re: Eugenics and Magic
Unread postPosted: Tue Oct 29, 2019 11:05 am
  

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Palladin

Joined: Sat Sep 30, 2000 1:01 am
Posts: 6471
Location: Jewdica
Comment: Non Impediti Ratione Cogitationis
Which book is the Danzi in?


Daniel Stoker

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 Post subject: Re: Eugenics and Magic
Unread postPosted: Tue Oct 29, 2019 5:37 pm
  

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Monk

Joined: Sat Sep 30, 2000 1:01 am
Posts: 15090
Location: Eastvale, calif
Library of Belthariad
Eastern Ter.

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Last edited by drewkitty ~..~ on Wed Oct 30, 2019 6:32 pm, edited 1 time in total.

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 Post subject: Re: Eugenics and Magic
Unread postPosted: Wed Oct 30, 2019 1:44 am
  

Hero

Joined: Wed Jun 25, 2014 12:49 am
Posts: 1340
drewkitty ~..~ wrote:
Library of Belthariad

Bletherad doesn't have the info. It is Eastern Territory p. 25-37.

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Axelmania wrote:
You of course, being the ultimate authority on what is an error and what is not.
Declared the ultimate authority on what is an error and what is not by Axelmania on 5.11.19.


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 Post subject: Re: Eugenics and Magic
Unread postPosted: Wed Oct 30, 2019 1:53 pm
  

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Palladin

Joined: Sat Sep 30, 2000 1:01 am
Posts: 6471
Location: Jewdica
Comment: Non Impediti Ratione Cogitationis
Thanks, I'll look them up for inspiration.


Daniel Stoker

_________________
Judaism - More Old School than either Christianity or Islam.


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 Post subject: Re: Eugenics and Magic
Unread postPosted: Thu Oct 31, 2019 1:49 am
  

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Knight

Joined: Mon Jan 28, 2002 2:01 am
Posts: 3718
Location: Nashville.....ish....
Basically a race with a few minor magic abilities/spells built in.

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