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Unread postPosted: Wed Jul 31, 2019 3:31 am
  

Wanderer

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So I noticed the 'Hold' rules only involve a character's PP to escape from them. Is there anywhere that covers super strong characters grappling?


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Unread postPosted: Wed Jul 31, 2019 6:43 am
  

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Not that I'm aware of. It was a great way to keep super strong characters in check.

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Unread postPosted: Wed Jul 31, 2019 7:04 am
  

Wanderer

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Glistam wrote:
Not that I'm aware of. It was a great way to keep super strong characters in check.


It doesn't really make any sense though.

There is no doubt in my mind that my 6 year old has a higher PP than I do (at least gross dexterity, maybe not so much hand-eye coordination). But there is no way she could lock me down in a grapple. I know, she's tried.

Conversely, how could a 10 PS 30 PP character hold down a 30, 40 PS superhuman or supernatural Str character? That doesn't make any sense.

PS: That game screen you have in your sig is awesome!


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Unread postPosted: Wed Jul 31, 2019 11:14 am
  

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Demon Lord Extraordinaire

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Comment: You probably think this comment is about you, don't you?
Rifter 3 has some optional rules for grappling that work a little better than the standard ones.


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Unread postPosted: Fri Aug 02, 2019 7:16 am
  

Wanderer

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The Beast wrote:
Rifter 3 has some optional rules for grappling that work a little better than the standard ones.


Could you tell me a bit about them?


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Unread postPosted: Fri Aug 02, 2019 4:00 pm
  

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Comment: You probably think this comment is about you, don't you?
Well for escaping/maintaining holds you would add each opponents' PS, PP, grappling bonus (if any), and the escapee's grappling penalty (again, if any) to a d20 roll, with ties going to the holder.


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Unread postPosted: Fri Aug 02, 2019 6:17 pm
  

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Monk

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Comment: The Munchkin Fairy
Tywyll wrote:
Glistam wrote:
Not that I'm aware of. It was a great way to keep super strong characters in check.


It doesn't really make any sense though.

There is no doubt in my mind that my 6 year old has a higher PP than I do (at least gross dexterity, maybe not so much hand-eye coordination). But there is no way she could lock me down in a grapple. I know, she's tried.

Conversely, how could a 10 PS 30 PP character hold down a 30, 40 PS superhuman or supernatural Str character? That doesn't make any sense.

PS: That game screen you have in your sig is awesome!


Remove PS from the equation.

How would a human grapple with a dragon to pin it down? assume the Dragon doesn't even have SN PS, it's still a 30 foot tall, 30 ton beast, and you're maybe 6' 180lbs. And yet nothing stops a human from grappling with a dragon and using Wrestling to pin it in Rules as Written.

That, and your question about super strong, falls under the "GM's should use common sense" rule Kevin keeps repeating. He didn't bother saying that you can't use Holds on Dragons or super strong characters because he assumed the GM would be smart enough to disallow it. Kevin is still stuck in the 80's when game design rules had gaping holes it was simply expected GM's to fill in blanks for on their own.

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Unread postPosted: Mon Aug 05, 2019 2:30 am
  

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The problem with assuming a GM is "smart enough" to disallow something is that it makes it too all-or-nothing. Not all examples are as easy as "can the ant hinder the whale?". At some point you're going to move on a spectrum of normal strength to super strength at which some point, a character will be strong enough to slow up a dragon.

GURPS had this problem for a long time too (equal penalties to people who are grappled regardless of grappler strengthened) where a high strength only helped in escaping grapples, but it still took time dedicated to each escape so swarms could constantly distract a strong guy unless he wanted the brutal grappling penalties. I'd love to see Douglas Cole write a "Palladium Grappling" sourcebook, his Control Points system addressed it pretty well.


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Unread postPosted: Thu Aug 15, 2019 3:42 am
  

Wanderer

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Nekira Sudacne wrote:
Tywyll wrote:
Glistam wrote:
Not that I'm aware of. It was a great way to keep super strong characters in check.


It doesn't really make any sense though.

There is no doubt in my mind that my 6 year old has a higher PP than I do (at least gross dexterity, maybe not so much hand-eye coordination). But there is no way she could lock me down in a grapple. I know, she's tried.

Conversely, how could a 10 PS 30 PP character hold down a 30, 40 PS superhuman or supernatural Str character? That doesn't make any sense.

PS: That game screen you have in your sig is awesome!


Remove PS from the equation.

How would a human grapple with a dragon to pin it down? assume the Dragon doesn't even have SN PS, it's still a 30 foot tall, 30 ton beast, and you're maybe 6' 180lbs. And yet nothing stops a human from grappling with a dragon and using Wrestling to pin it in Rules as Written.

That, and your question about super strong, falls under the "GM's should use common sense" rule Kevin keeps repeating. He didn't bother saying that you can't use Holds on Dragons or super strong characters because he assumed the GM would be smart enough to disallow it. Kevin is still stuck in the 80's when game design rules had gaping holes it was simply expected GM's to fill in blanks for on their own.


I don't mind filling in the gaps, or rulings not rules design philosophy. However, grappling is pretty integral to super's genre so I'd expect some clarity, especially with 5 kinds of strength. Can a 30 PS normal hold down an extraordinary with 5 PS? Can a superhuman with 80 PS hold a supernatural str of 15? Where does Robot Strength fall into this?

Like those are some pretty key distinctions and DO NOT fall under the concept of 'common sense'.

In the game I'm running a couple of characters with around 40ish Supernatural Strength fought (and attempted to grapple) a villain with a 70ish Superhuman strength. Who wins? Who knows!


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Unread postPosted: Thu Aug 15, 2019 4:25 am
  

Champion

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in regards to holds or joint locks -

a lot of times, depending on the specific hold or lock, strength has no thing to do with it.

YOu can be strong enough to bench press cars, but if you have no way to leverage your strength, it wont do you any good..

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Unread postPosted: Thu Aug 15, 2019 5:14 am
  

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Comment: You probably think this comment is about you, don't you?
Tywyll wrote:
I don't mind filling in the gaps, or rulings not rules design philosophy. However, grappling is pretty integral to super's genre so I'd expect some clarity, especially with 5 kinds of strength. Can a 30 PS normal hold down an extraordinary with 5 PS? Can a superhuman with 80 PS hold a supernatural str of 15? Where does Robot Strength fall into this?


Simplest thing to do in these situations is to look at the max lifting weight for each person.

PS 30 = 600 lbs (PS times 20 due to example's PS being >16)
EPS 5 = 1000 lbs (PS times 200)
SNPS 15 = 7500 lbs (PS times 500)

It might also be prudent to then down-convert the higher strength category to that of the lower person's scale. So for your first example there your EPS of 5 is equal to a normal PS of 50 (1000/20). Your SNPS of 15 is equal to a normal's 375, which would mean you might not even bother with that d20 roll I mentioned above, 'cause you ain't gonna get out of it by strength alone.

As for robot PS, page 204 considers it to be equivalent to superhuman PS, which gives you PS times 300 for lifting weight.


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Unread postPosted: Thu Aug 15, 2019 7:48 am
  

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Monk

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Comment: The Munchkin Fairy
Tywyll wrote:
Nekira Sudacne wrote:
Tywyll wrote:
Glistam wrote:
Not that I'm aware of. It was a great way to keep super strong characters in check.


It doesn't really make any sense though.

There is no doubt in my mind that my 6 year old has a higher PP than I do (at least gross dexterity, maybe not so much hand-eye coordination). But there is no way she could lock me down in a grapple. I know, she's tried.

Conversely, how could a 10 PS 30 PP character hold down a 30, 40 PS superhuman or supernatural Str character? That doesn't make any sense.

PS: That game screen you have in your sig is awesome!


Remove PS from the equation.

How would a human grapple with a dragon to pin it down? assume the Dragon doesn't even have SN PS, it's still a 30 foot tall, 30 ton beast, and you're maybe 6' 180lbs. And yet nothing stops a human from grappling with a dragon and using Wrestling to pin it in Rules as Written.

That, and your question about super strong, falls under the "GM's should use common sense" rule Kevin keeps repeating. He didn't bother saying that you can't use Holds on Dragons or super strong characters because he assumed the GM would be smart enough to disallow it. Kevin is still stuck in the 80's when game design rules had gaping holes it was simply expected GM's to fill in blanks for on their own.


I don't mind filling in the gaps, or rulings not rules design philosophy. However, grappling is pretty integral to super's genre so I'd expect some clarity, especially with 5 kinds of strength. Can a 30 PS normal hold down an extraordinary with 5 PS? Can a superhuman with 80 PS hold a supernatural str of 15? Where does Robot Strength fall into this?

Like those are some pretty key distinctions and DO NOT fall under the concept of 'common sense'.

In the game I'm running a couple of characters with around 40ish Supernatural Strength fought (and attempted to grapple) a villain with a 70ish Superhuman strength. Who wins? Who knows!


Looking at the HU 2 Hold rules, it seems that Strength is irreelvent. It's purely a PP-based thing. So no matter how strong you are someone slippery can always slide out of your grasp unless your also super agile.

This works for me, as I perfer my Super hero fights to focus on blasting and punching and guns and swords rather than grappling, but YMMV. You can always make a rule they have to at least be of the same strength teir or higher to escape.

I admit I've never had a party who cared about taking villians alive, so that might be a part of it.

_________________
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg

You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon


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Unread postPosted: Thu Aug 15, 2019 9:41 am
  

Wanderer

Joined: Wed Jul 17, 2019 9:49 am
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Colonel_Tetsuya wrote:
in regards to holds or joint locks -

a lot of times, depending on the specific hold or lock, strength has no thing to do with it.

YOu can be strong enough to bench press cars, but if you have no way to leverage your strength, it wont do you any good..


Sure, that's true, but when is that the case versus when it is brute strength holding a thing down? Also, if you can't move a target's joint to put it into position, it's kind of moot.


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Unread postPosted: Thu Aug 15, 2019 9:43 am
  

Wanderer

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Nekira Sudacne wrote:

Looking at the HU 2 Hold rules, it seems that Strength is irreelvent. It's purely a PP-based thing. So no matter how strong you are someone slippery can always slide out of your grasp unless your also super agile.


I know, that's what I said in the OP and is the problem I'm looking for solutions for. The rules for Holds were clearly written with human v human conflict in mind and as usual simply copy and pasted from one game to the next. To me, that's a problem.


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Unread postPosted: Thu Aug 15, 2019 10:00 am
  

Wanderer

Joined: Wed Jul 17, 2019 9:49 am
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The Beast wrote:
Tywyll wrote:
I don't mind filling in the gaps, or rulings not rules design philosophy. However, grappling is pretty integral to super's genre so I'd expect some clarity, especially with 5 kinds of strength. Can a 30 PS normal hold down an extraordinary with 5 PS? Can a superhuman with 80 PS hold a supernatural str of 15? Where does Robot Strength fall into this?


Simplest thing to do in these situations is to look at the max lifting weight for each person.

PS 30 = 600 lbs (PS times 20 due to example's PS being >16)
EPS 5 = 1000 lbs (PS times 200)
SNPS 15 = 7500 lbs (PS times 500)

It might also be prudent to then down-convert the higher strength category to that of the lower person's scale. So for your first example there your EPS of 5 is equal to a normal PS of 50 (1000/20). Your SNPS of 15 is equal to a normal's 375, which would mean you might not even bother with that d20 roll I mentioned above, 'cause you ain't gonna get out of it by strength alone.

As for robot PS, page 204 considers it to be equivalent to superhuman PS, which gives you PS times 300 for lifting weight.


Thanks, that's probably a workable answer!


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Unread postPosted: Thu Aug 15, 2019 2:15 pm
  

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Monk

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Comment: The Munchkin Fairy
Tywyll wrote:
Nekira Sudacne wrote:

Looking at the HU 2 Hold rules, it seems that Strength is irreelvent. It's purely a PP-based thing. So no matter how strong you are someone slippery can always slide out of your grasp unless your also super agile.


I know, that's what I said in the OP and is the problem I'm looking for solutions for. The rules for Holds were clearly written with human v human conflict in mind and as usual simply copy and pasted from one game to the next. To me, that's a problem.


I preposed a houserule in the same post to fix it.

_________________
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg

You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon


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Unread postPosted: Fri Aug 16, 2019 5:12 am
  

Wanderer

Joined: Wed Jul 17, 2019 9:49 am
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Nekira Sudacne wrote:
Tywyll wrote:
Nekira Sudacne wrote:

Looking at the HU 2 Hold rules, it seems that Strength is irreelvent. It's purely a PP-based thing. So no matter how strong you are someone slippery can always slide out of your grasp unless your also super agile.


I know, that's what I said in the OP and is the problem I'm looking for solutions for. The rules for Holds were clearly written with human v human conflict in mind and as usual simply copy and pasted from one game to the next. To me, that's a problem.


I preposed a houserule in the same post to fix it.


True. I was just responding to the main thrust of your post.

That said your solution works when the numbers are similar, no need to compare. But I guess I feel like a 50 superhuman should trump a 3 supernatural, for example. But we really have no idea of what is intended.

As you say, I imagine most house games of Heroes Unlimited don't involve much attempted grappling either, hence the scarcity of rules on the subject.


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Unread postPosted: Fri Aug 16, 2019 2:12 pm
  

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Monk

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Comment: The Munchkin Fairy
Tywyll wrote:
Nekira Sudacne wrote:
Tywyll wrote:
Nekira Sudacne wrote:

Looking at the HU 2 Hold rules, it seems that Strength is irreelvent. It's purely a PP-based thing. So no matter how strong you are someone slippery can always slide out of your grasp unless your also super agile.


I know, that's what I said in the OP and is the problem I'm looking for solutions for. The rules for Holds were clearly written with human v human conflict in mind and as usual simply copy and pasted from one game to the next. To me, that's a problem.


I preposed a houserule in the same post to fix it.


True. I was just responding to the main thrust of your post.

That said your solution works when the numbers are similar, no need to compare. But I guess I feel like a 50 superhuman should trump a 3 supernatural, for example. But we really have no idea of what is intended.

As you say, I imagine most house games of Heroes Unlimited don't involve much attempted grappling either, hence the scarcity of rules on the subject.



If you want a more direct comparison, simply use Carry weight, and require the compartive Carry weights of the two to be within a certain range.


So a normal person with a PS of 10 carries 100 and a person with Ex. PS of 20 carries 1000. A person with a supernatural PS of 40 carries 12,000 while a Superhuman PS of 60 carries 18,000

Doing that should give you a coherent baseline across all Strength types. Just compare carry weights and decide that only people within X of each-other can realistically grapple on even terms and beyond that range the stronger always holds the weaker or at least gets bonuses to do so.

_________________
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg

You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon


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Unread postPosted: Sat Aug 17, 2019 3:32 pm
  

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Knight

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Colonel_Tetsuya wrote:
in regards to holds or joint locks -

a lot of times, depending on the specific hold or lock, strength has no thing to do with it.

YOu can be strong enough to bench press cars, but if you have no way to leverage your strength, it wont do you any good..

Strength ALWAYS has something to do with it, it's just that proper leverage multiplies/divides strength so the difference would have to be crazy-high.

If for example, a joint lock leverages PS to a factor of 10 then a PS5 vs PS20 guy would be like 50 v 20 or 5 v 2 or something like that, so you're effectively twice as strong as them, but it still wouldn't be enough to overpower a PS100 guy.


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