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 Post subject: Re: We Gots The Skills
Unread postPosted: Sat Feb 02, 2013 8:09 pm
  

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Champion

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Location: West Central region of Indiana
Stone Gargoyle wrote:
The Oh So Amazing Nate wrote:
Stone Gargoyle wrote:
I might need to write up a more modern Homeless OCC, then. Where is the Vagabond OCC that you are referring to?


Rifts Ultimate Edition. Page 97
Isn't there a Vagabond OCC in the PFRPG 2nd Edition rulebook as well?


Heeey. what do ya know. There is. Page 99. It also has 19-20 ish skills. Now this one I might be able to straight adopt for the Rural Homeless Occ., though I think I might tweak it a little. Not much call for Animal Husbandry (at least not in games I've played).

I really like the idea of the starting equipment. It seems very hobo/homelessesque. Starting weapons is a little heavy though for this being a modern age game and not a fantasy one where you HAD to be armed for bear, bandits, or bogeymen.

_________________
Look upon me and tremble ye masses. For I am The Necroposter!
keir451 wrote:
Amazing Nate; Thanks for your support!

Razzinold wrote:
And the award for best witty retort to someone reporting a minor vehicular collision goes to:
The Oh So Amazing Nate!

Nate, you sir win the internet for today! You've definitely earned the "oh so amazing" part of your name today. :lol:


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 Post subject: Re: We Gots The Skills
Unread postPosted: Sat Feb 02, 2013 8:14 pm
  

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Champion

Joined: Tue Oct 02, 2007 1:29 am
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Location: West Central region of Indiana
Stone Gargoyle wrote:
The Oh So Amazing Nate wrote:
I understand it's not strictly a hobo skill, and didn't mean to limit it any. I apologize if I sounded possessive of it. Was just justifying my reason for allowing other mediums.


I understand that, but it could be used in other contexts very easily.


Not sure what you mean, but so long as you're not mad at me. Ok.

_________________
Look upon me and tremble ye masses. For I am The Necroposter!
keir451 wrote:
Amazing Nate; Thanks for your support!

Razzinold wrote:
And the award for best witty retort to someone reporting a minor vehicular collision goes to:
The Oh So Amazing Nate!

Nate, you sir win the internet for today! You've definitely earned the "oh so amazing" part of your name today. :lol:


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 Post subject: Re: We Gots The Skills
Unread postPosted: Sat Feb 02, 2013 8:23 pm
  

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Virtuoso of Variants

Joined: Tue Jan 30, 2007 2:18 pm
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Location: Lurking on rooftops like a proper gargoyle should, in and around Lakewood, WA.
Comment: "Your inferiority complex might be justified."
The Oh So Amazing Nate wrote:
Stone Gargoyle wrote:
The Oh So Amazing Nate wrote:
I understand it's not strictly a hobo skill, and didn't mean to limit it any. I apologize if I sounded possessive of it. Was just justifying my reason for allowing other mediums.


I understand that, but it could be used in other contexts very easily.


Not sure what you mean, but so long as you're not mad at me. Ok.
I am saying I try to write skills to have some versatility in their usage, not be one-trick ponies. And, no, I'm not mad at you.

The Oh So Amazing Nate wrote:
Stone Gargoyle wrote:
The Oh So Amazing Nate wrote:
Stone Gargoyle wrote:
I might need to write up a more modern Homeless OCC, then. Where is the Vagabond OCC that you are referring to?


Rifts Ultimate Edition. Page 97
Isn't there a Vagabond OCC in the PFRPG 2nd Edition rulebook as well?


Heeey. what do ya know. There is. Page 99. It also has 19-20 ish skills. Now this one I might be able to straight adopt for the Rural Homeless Occ., though I think I might tweak it a little. Not much call for Animal Husbandry (at least not in games I've played).

I really like the idea of the starting equipment. It seems very hobo/homelessesque. Starting weapons is a little heavy though for this being a modern age game and not a fantasy one where you HAD to be armed for bear, bandits, or bogeymen.
Right, but it would be more easily adapted than the other one from RUE. If you tweak it, please post your version here. I don't have that particular book (PFRPG2) handy at the moment, so it would take me a while to do one myself based on that book's version. But if decide not to do one, I may just have to get my book out of storage and do one myself. I don't play Rifts, nor do I own any of the books to do a version of it based on the RUE.

_________________
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http://wiki.thedeificnmi.com/index.php?title=Main_Page


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 Post subject: Re: We Gots The Skills
Unread postPosted: Sat Feb 02, 2013 8:37 pm
  

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Knight

Joined: Sat Sep 30, 2000 1:01 am
Posts: 3497
Location: Throne Room, Mephisto's Palace, 1 Mephisto Way, Dyval 736282. Now visiting Prince Albert, SK.
I think if I were to write up a Brawling skill I'd have an extra bonus attack but it wouldn't stack with Boxing. It would have Dodge, Punch (1D6), Power Punch (1D10; -3 to Strike), Uppercut (1D6), Knock Out, Knock Out from Behind at level one, with +1 to strike at levels 2, 6 and 10. It wouldn't provide an Automatic Parry, but would have a Knock Out at levels 19 and 20 at level 4. Also an S.D.C. bonus of +2D6. A save vs pain of +1 at level 1, 5, and 12. Note that I'm basing this skill more on how gypsies in the UK live, moving from town to town and getting into a lot of fights, not really a hobo per se.

OK Fine, here it is:

Brawling(Physical):

Note: This counts as a secondary skill.

The character often engages in wild fist-fights, with no regard for personal well being. The object is to swing and hit and either Knockout the opponent or do enough damage for others to step in and call the fight off. It's not technical training or gym schooled, but is trained in punching meat carcasses, sand bags and quite often, alley fights.

Bonuses: +1 Attack Per Melee Round (not cumulative with Boxing, a Martial Art Style or a Physical Training focus/discipline), Strike/Punch (1D6), Power Punch (1D10; -3 to Strike), Uppercut (1D6), Knock Out, Knock Out from Behind at level one on a Natural 20 (excluding uppercut), with +1 to strike at levels 2, 6 and 10. Knock Out at natural rolls of 19 and 20 at level 4. Knock Out at natural roll of 18 at level 9. Also an S.D.C. bonus of +2D6 at level one. A save vs pain of +1 at level 1, 5, and 12.

This edit removed Critical Strike for a reason the goal of brawling is Knock Out. The skill can be used to complement any HTH skill as they remain very flexible in inclusion of additional techniques, whereas the N&S Styles are fairly rigid, and Ancient Masters would simply laugh at the idea of "brawling" with an opponent.

_________________
Thank you for that swank idea Mephisto! You rock AND roll! -mrloucifer
You Mephisto are a gentleman and a genius. -tetsubo
meph you are a true creative.... fill in blank. seriously good stuff. -BARQ


Last edited by Mephisto on Sun Feb 17, 2013 2:57 am, edited 3 times in total.

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 Post subject: Re: We Gots The Skills
Unread postPosted: Sat Feb 02, 2013 11:34 pm
  

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Champion

Joined: Tue Oct 02, 2007 1:29 am
Posts: 1798
Location: West Central region of Indiana
Mephisto wrote:
I think if I were to write up a Brawling skill I'd have an extra bonus attack but it wouldn't stack with Boxing. It would have Dodge, Punch (1D6), Power Punch (1D10; -3 to Strike), Uppercut (1D6), Critical Strike, Critical Strike from Behind at level one, with +1 to strike at levels 2, 6 and 10. It wouldn't provide an Automatic Parry, but would have a Critical Strike at levels 19 and 20 at level 4. Also an S.D.C. bonus of +2D6. A save vs pain of +1 at level 1, 5, and 12. Note that I'm basing this skill more on how gypsies in the UK live, moving from town to town and getting into a lot of fights, not really a hobo per se.


Sounds good. If I say "please", could you format it out so that it looks like a regular skill? Please?
Reading over this a second time I notice it looks more like a style of HtH training that just a straight physical skill (the way boxing is portrayed in the rules). I think it's because you have listed, dodge, and automatic parry in the description. maybe i'm just reading it wrong.

_________________
Look upon me and tremble ye masses. For I am The Necroposter!
keir451 wrote:
Amazing Nate; Thanks for your support!

Razzinold wrote:
And the award for best witty retort to someone reporting a minor vehicular collision goes to:
The Oh So Amazing Nate!

Nate, you sir win the internet for today! You've definitely earned the "oh so amazing" part of your name today. :lol:


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 Post subject: Re: We Gots The Skills
Unread postPosted: Sun Feb 03, 2013 5:45 am
  

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Joined: Tue Oct 02, 2007 1:29 am
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Location: West Central region of Indiana
Mephisto wrote:
OK Fine, here it is:

Brawling(Physical):

Note: This counts as a secondary skill.

The character often engages in wild fist-fights, with no regard for personal well being. The object is to swing and hit and either Knockout the opponent or do enough damage for others to step in and call the fight off. It's not technical training or gym schooled, but is trained in punching meat carcasses, sand bags and quite often, alley fights.

Bonuses: +1 Attack Per Melee Round (not cumulative with Boxing, a Martial Art Style or a Physical Training focus/discipline), Strike/Punch (1D6), Power Punch (1D10; -3 to Strike), Uppercut (1D6), Knock Out, Knock Out from Behind at level one, with +1 to strike at levels 2, 6 and 10. Knock Out at natural rolls of 19 and 20 at level 4. Knock Out at natural roll of 18 at level 9. Also an S.D.C. bonus of +2D6 at level one. A save vs pain of +1 at level 1, 5, and 12.

This edit removed Critical Strike for a reason the goal of brawling is Knock Out.


Nice flavor text!

I just have a couple questions for clarification.

1. Not cumulative with Boxing. I get that, makes sense, no problem. A Martial Art Style?? Do you mean the N&SS MA styles specifically or is this meant to include such things as HtH Martial Arts/Ninjitsu/Basic/Expert/Assassin available in the lower powered games? A Physical Training Focus. I'm assuming you're talking about the HU power category here right?

2. Knock out what (roll) is required for this other than a declared KO?

3. Knock out from behind at level 1. Same question as #2 (other than I know I have to hit them from behind, which is considered an auto critical hit (2x damage) if I remember my rules). Is this the counter to Boxing's auto KO on a Nat. 20?

4.
Quote:
wild fist fights with no regard for personal well being

If you don't worry about defense when fighting, wouldn't that acclimate you to taking more damage? 2D6 SDC for Brawling vs 3D6 SDC for Boxing.

5.
Quote:
do enough damage for others to step in and call the fight off. Strike/Punch (1D6), Power Punch (1D10; -3 to Strike), Uppercut (1D6)

Is the high base punch damage meant to replace the 1D4 to PS that boxing offers?

Observations in comparison to Boxing
Quote:
wild fist fights with no regard for personal well being

This explains the lack of parry, dodge, and roll with punch bonuses. Makes good sense.


After rereading my questions/observations I noticed something. It sounds like I'm equating Brawling to a replacement Boxing skill. I don't mean it that way. I know one is not meant to replace the other on equal terms. It's 4:40 am, I'm having a bit of trouble finding the right words. I hope these questions are taken in the right context. THANK YOU very much Mephisto for this skill and any future revisions.

TOSA Nate.

_________________
Look upon me and tremble ye masses. For I am The Necroposter!
keir451 wrote:
Amazing Nate; Thanks for your support!

Razzinold wrote:
And the award for best witty retort to someone reporting a minor vehicular collision goes to:
The Oh So Amazing Nate!

Nate, you sir win the internet for today! You've definitely earned the "oh so amazing" part of your name today. :lol:


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 Post subject: Re: We Gots The Skills
Unread postPosted: Mon Feb 04, 2013 2:58 am
  

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Knight

Joined: Sat Sep 30, 2000 1:01 am
Posts: 3497
Location: Throne Room, Mephisto's Palace, 1 Mephisto Way, Dyval 736282. Now visiting Prince Albert, SK.
The Oh So Amazing Nate wrote:
Mephisto wrote:
OK Fine, here it is:

Brawling(Physical):

Note: This counts as a secondary skill.

The character often engages in wild fist-fights, with no regard for personal well being. The object is to swing and hit and either Knockout the opponent or do enough damage for others to step in and call the fight off. It's not technical training or gym schooled, but is trained in punching meat carcasses, sand bags and quite often, alley fights.

Bonuses: +1 Attack Per Melee Round (not cumulative with Boxing, a Martial Art Style or a Physical Training focus/discipline), Strike/Punch (1D6), Power Punch (1D10; -3 to Strike), Uppercut (1D6), Knock Out, Knock Out from Behind at level one, with +1 to strike at levels 2, 6 and 10. Knock Out at natural rolls of 19 and 20 at level 4. Knock Out at natural roll of 18 at level 9. Also an S.D.C. bonus of +2D6 at level one. A save vs pain of +1 at level 1, 5, and 12.

This edit removed Critical Strike for a reason the goal of brawling is Knock Out.


Nice flavor text!

I just have a couple questions for clarification.

1. Not cumulative with Boxing. I get that, makes sense, no problem. A Martial Art Style?? Do you mean the N&SS MA styles specifically or is this meant to include such things as HtH Martial Arts/Ninjitsu/Basic/Expert/Assassin available in the lower powered games? A Physical Training Focus. I'm assuming you're talking about the HU power category here right?

2. Knock out what (roll) is required for this other than a declared KO?

3. Knock out from behind at level 1. Same question as #2 (other than I know I have to hit them from behind, which is considered an auto critical hit (2x damage) if I remember my rules). Is this the counter to Boxing's auto KO on a Nat. 20?

4.
Quote:
wild fist fights with no regard for personal well being

If you don't worry about defense when fighting, wouldn't that acclimate you to taking more damage? 2D6 SDC for Brawling vs 3D6 SDC for Boxing.

5.
Quote:
do enough damage for others to step in and call the fight off. Strike/Punch (1D6), Power Punch (1D10; -3 to Strike), Uppercut (1D6)

Is the high base punch damage meant to replace the 1D4 to PS that boxing offers?

Observations in comparison to Boxing
Quote:
wild fist fights with no regard for personal well being

This explains the lack of parry, dodge, and roll with punch bonuses. Makes good sense.


After rereading my questions/observations I noticed something. It sounds like I'm equating Brawling to a replacement Boxing skill. I don't mean it that way. I know one is not meant to replace the other on equal terms. It's 4:40 am, I'm having a bit of trouble finding the right words. I hope these questions are taken in the right context. THANK YOU very much Mephisto for this skill and any future revisions.

TOSA Nate.


It's a secondary skill, so all characters can select it, that's why the notation is there. And it's a called KO at level 4. The KO from Behind is automatic that's the reason he's a brawler it gives him an edge. Brawlers aren't into precision striking they just want to punch someone in the face and see them drop. For the bonuses given it gives a LOT of bonuses for a secondary skill so I didn't want to make it even more strong.

_________________
Thank you for that swank idea Mephisto! You rock AND roll! -mrloucifer
You Mephisto are a gentleman and a genius. -tetsubo
meph you are a true creative.... fill in blank. seriously good stuff. -BARQ


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 Post subject: Re: We Gots The Skills
Unread postPosted: Tue Feb 05, 2013 3:37 pm
  

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Adventurer

Joined: Fri Aug 21, 2009 9:01 pm
Posts: 607
Location: "France...We come from France."
Comment: "Incredible Cosmic Power! ...teeny tiny living space."
Stone Gargoyle wrote:
Nightmask wrote:
Stone Gargoyle wrote:
Nightmask wrote:
There was an old Alfred Hitchcock Mystery Magazine story like that (at least I think that's where it was published). It was done as a cruel twist kind of things whereby a professor at a college in a rivalry with another tossed off that he'd deciphered graffiti and realized it was a code for invading aliens for how they passed messages along only for his rival to be killed and graffiti to start showing up around him including at the crime scene pretty much making it clear he'd stumbled upon the truth and the aliens were warning him to keep quiet or he'd be next.


LOL. Kind of makes you wonder the kind of genius games aliens could play on people... Crop Circle Code, maybe?


Could be, and people who claim to have made them are either in on the conspiracy trying to make it look like humans playing hoaxes or just morons looking for their five minutes of fame or even human-disguised aliens doing their best to convince humans it's all a hoax (much like Stargate had 'Wormhole Extreme' and the Cyantian Chronicles revealing that the MiB movies were a cover for the REAL MiB). Certainly your average human sees stuff like crop circles as hoaxes and treats anyone saying otherwise as a nut to ignore out of hand.
Yes, I will definitely be doing a Crop Circle Code at some point here in the near future, if nothing else than to add something for my Zeta Rheticulans I posted a while back. Still trying to figure out the prerequisites for the mechanics of it is all.
You might want to post it in the Zeta Rheticulans thread with a link here if the skill centers around them.

_________________
"Sorry, I'm busy tonight...Same thing I do every night...Trying the take over the world..."


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 Post subject: Re: We Gots The Skills
Unread postPosted: Tue Feb 05, 2013 4:25 pm
  

User avatar
Virtuoso of Variants

Joined: Tue Jan 30, 2007 2:18 pm
Posts: 7341
Location: Lurking on rooftops like a proper gargoyle should, in and around Lakewood, WA.
Comment: "Your inferiority complex might be justified."
Gryphon Chick wrote:
You might want to post it in the Zeta Rheticulans thread with a link here if the skill centers around them.
That is what I did. I posted the skills to the Zeta Reticuli Greys thread at the link below:

viewtopic.php?f=7&t=108897&p=2644347#p2644347

_________________
"SG, you are a limitless fountain of Butt-Saving Advice. You Rock, Stone and Concrete." ~ TrumbachD
http://wiki.thedeificnmi.com/index.php?title=Main_Page


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 Post subject: Re: We Gots The Skills
Unread postPosted: Tue Feb 05, 2013 9:00 pm
  

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Champion

Joined: Tue Oct 02, 2007 1:29 am
Posts: 1798
Location: West Central region of Indiana
Mephisto wrote:
The Oh So Amazing Nate wrote:
Mephisto wrote:
OK Fine, here it is:

Brawling(Physical):

Note: This counts as a secondary skill.

The character often engages in wild fist-fights, with no regard for personal well being. The object is to swing and hit and either Knockout the opponent or do enough damage for others to step in and call the fight off. It's not technical training or gym schooled, but is trained in punching meat carcasses, sand bags and quite often, alley fights.

Bonuses: +1 Attack Per Melee Round (not cumulative with Boxing, a Martial Art Style or a Physical Training focus/discipline), Strike/Punch (1D6), Power Punch (1D10; -3 to Strike), Uppercut (1D6), Knock Out, Knock Out from Behind at level one, with +1 to strike at levels 2, 6 and 10. Knock Out at natural rolls of 19 and 20 at level 4. Knock Out at natural roll of 18 at level 9. Also an S.D.C. bonus of +2D6 at level one. A save vs pain of +1 at level 1, 5, and 12.

This edit removed Critical Strike for a reason the goal of brawling is Knock Out.


It's a secondary skill, so all characters can select it, that's why the notation is there. And it's a called KO at level 4. The KO from Behind is automatic that's the reason he's a brawler it gives him an edge. Brawlers aren't into precision striking they just want to punch someone in the face and see them drop. For the bonuses given it gives a LOT of bonuses for a secondary skill so I didn't want to make it even more strong.


I've read this post several times since you put it up and I'm usually to tired to comment. Thank you again for the skill. Part of my brain thinks that you didn't manage to answer any question other than the Ko from behind being automatic. The other part of my brain just plain isn't sure. I promise I'm not trying to be a pain, critical, or make things more difficult than they are.

If all characters can take it, why does it say
Quote:
+1 Attack Per Melee Round (not cumulative with Boxing, a Martial Art Style or a Physical Training focus/discipline)
?
Does that just mean you don't get the extra attack?

The KO from behind is automatic..so as long as I'm sneaking up on the guy and pop him one in the back of the skull. even if I roll a 5 it's a KO?

The level 4 KO on a 19-20 is a called shot but can be from any direction right?

Nate

_________________
Look upon me and tremble ye masses. For I am The Necroposter!
keir451 wrote:
Amazing Nate; Thanks for your support!

Razzinold wrote:
And the award for best witty retort to someone reporting a minor vehicular collision goes to:
The Oh So Amazing Nate!

Nate, you sir win the internet for today! You've definitely earned the "oh so amazing" part of your name today. :lol:


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 Post subject: Re: We Gots The Skills
Unread postPosted: Wed Feb 06, 2013 3:48 am
  

User avatar
Knight

Joined: Sat Sep 30, 2000 1:01 am
Posts: 3497
Location: Throne Room, Mephisto's Palace, 1 Mephisto Way, Dyval 736282. Now visiting Prince Albert, SK.
The Oh So Amazing Nate wrote:
Mephisto wrote:
The Oh So Amazing Nate wrote:
Mephisto wrote:
OK Fine, here it is:

Brawling(Physical):

Note: This counts as a secondary skill.

The character often engages in wild fist-fights, with no regard for personal well being. The object is to swing and hit and either Knockout the opponent or do enough damage for others to step in and call the fight off. It's not technical training or gym schooled, but is trained in punching meat carcasses, sand bags and quite often, alley fights.

Bonuses: +1 Attack Per Melee Round (not cumulative with Boxing, a Martial Art Style or a Physical Training focus/discipline), Strike/Punch (1D6), Power Punch (1D10; -3 to Strike), Uppercut (1D6), Knock Out, Knock Out from Behind at level one, with +1 to strike at levels 2, 6 and 10. Knock Out at natural rolls of 19 and 20 at level 4. Knock Out at natural roll of 18 at level 9. Also an S.D.C. bonus of +2D6 at level one. A save vs pain of +1 at level 1, 5, and 12.

This edit removed Critical Strike for a reason the goal of brawling is Knock Out.


It's a secondary skill, so all characters can select it, that's why the notation is there. And it's a called KO at level 4. The KO from Behind is automatic that's the reason he's a brawler it gives him an edge. Brawlers aren't into precision striking they just want to punch someone in the face and see them drop. For the bonuses given it gives a LOT of bonuses for a secondary skill so I didn't want to make it even more strong.


I've read this post several times since you put it up and I'm usually to tired to comment. Thank you again for the skill. Part of my brain thinks that you didn't manage to answer any question other than the Ko from behind being automatic. The other part of my brain just plain isn't sure. I promise I'm not trying to be a pain, critical, or make things more difficult than they are.

If all characters can take it, why does it say
Quote:
+1 Attack Per Melee Round (not cumulative with Boxing, a Martial Art Style or a Physical Training focus/discipline)
?
Does that just mean you don't get the extra attack?

The KO from behind is automatic..so as long as I'm sneaking up on the guy and pop him one in the back of the skull. even if I roll a 5 it's a KO?

The level 4 KO on a 19-20 is a called shot but can be from any direction right?

Nate


I didn't want min-maxing from taking both boxing and brawling, that's the reason for the notation. I should have worded the skill a bit differently. The KO from Behind is an automatic KO on a natural 20, similar to the Boxing skill in that regard. Otherwise it's a called KO from any other striking position by level four. It's why a brawler swings wildly and wants to pop the guy in the back of the head or at least the ear. I guess I too was tired when writing up the skill and omitted some important details.

Oh I guess I should also note that an Automatic Knock Out from Behind is impossible with an uppercut. Strikes and Power Punches only.

_________________
Thank you for that swank idea Mephisto! You rock AND roll! -mrloucifer
You Mephisto are a gentleman and a genius. -tetsubo
meph you are a true creative.... fill in blank. seriously good stuff. -BARQ


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 Post subject: Re: We Gots The Skills
Unread postPosted: Sun Feb 17, 2013 1:55 am
  

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Hero

Joined: Mon Jul 23, 2001 1:01 am
Posts: 1063
Location: auburn
cryptozoology
a knowledge skill that allow the user of said skill to indetify weird creature(if rifts this applies to mysterous creature from BEFORE the rifts as well)
base chance 45% + 5% per level

_________________
howdey folks!!!!!!!!


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 Post subject: Re: We Gots The Skills
Unread postPosted: Sun Feb 17, 2013 3:23 am
  

User avatar
Knight

Joined: Sat Sep 30, 2000 1:01 am
Posts: 3497
Location: Throne Room, Mephisto's Palace, 1 Mephisto Way, Dyval 736282. Now visiting Prince Albert, SK.
I did an edit update of Brawling above. I'm going to include a complementary skill below.

Rough-Housing (Physical)

Note: Counts as a secondary skill.

Rough-Housing is a skill that has evolved from kids wrestling on lawns around the world. It involves no striking as broken hands and fractured skulls are tough to explain, while Rough-Housing is done a lot more commonly. The basic idea of Rough-Housing is that you go for a tackle or trip, get your opponent to the ground then go for a choke or body hold. It's up to the opponent on the bottom to escape from Rough-Housing, not the person initiating it.

Although it has similarities to wrestling, this is not even high school wrestling. This is pushing someone to the ground, either choking him or her out or making their life suck by carrying your weight while you talk to them, or working their arm fatigue to stop your choke. There is no way this skill will enable you to enter the UFC or stop the average beat cop, let alone beat a super villain.

Bonuses: +1 Attack per melee round (not cumulative with Boxing, a Martial Art Style or Physical Training Power Category), Maintain Balance, Roll with Punch/Fall/Impact, Body Block/Tackle (1D4), Neck Hold/Choke (1D4), Body Hold (no damage, but opponent cannot escape without a successful Dodge roll), Grab, Tripping/Leg Hook. Also an S.D.C. bonus of +1D6 at level one. +1 to Strike at levels 5 and 10.

_________________
Thank you for that swank idea Mephisto! You rock AND roll! -mrloucifer
You Mephisto are a gentleman and a genius. -tetsubo
meph you are a true creative.... fill in blank. seriously good stuff. -BARQ


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 Post subject: Re: We Gots The Skills
Unread postPosted: Sun Feb 17, 2013 3:26 am
  

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Champion

Joined: Tue Oct 02, 2007 1:29 am
Posts: 1798
Location: West Central region of Indiana
Does anyone remember WAAY back when there was the post about sub-minor powers? Gem's such as always having exact change, being impeccably dressed, or always knowing what time it is.

Anyone have idea's for skills along this theme? Things that the PC knows but are nearly useless, sort of like hobbies. In my game these are called inconsequential skills. Usually how they're determined is we roll 1D6 for number of skills then 3D10 for skill percentage and level increase rate.

I have one PC with the skills of Competitive Belching http://www.youtube.com/watch?v=kDdbg_Q-LMI and Dramatic Posturing (not exactly this, but the closest I could get) http://www.youtube.com/watch?v=gV30eIzU4kE

Have fun with it. I'm excited to see what you can come up with.

_________________
Look upon me and tremble ye masses. For I am The Necroposter!
keir451 wrote:
Amazing Nate; Thanks for your support!

Razzinold wrote:
And the award for best witty retort to someone reporting a minor vehicular collision goes to:
The Oh So Amazing Nate!

Nate, you sir win the internet for today! You've definitely earned the "oh so amazing" part of your name today. :lol:


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 Post subject: Re: We Gots The Skills
Unread postPosted: Sun Feb 17, 2013 3:56 am
  

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Champion

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Mephisto wrote:
Rough-Housing (Physical)
Rough-Housing is a skill that has evolved from kids wrestling on lawns around the world. It involves no striking as broken hands and fractured skulls are tough to explain, while Rough-Housing is done a lot more commonly. The basic idea of Rough-Housing is that you go for a tackle or trip, get your opponent to the ground then go for a choke or body hold. It's up to the opponent on the bottom to escape from Rough-Housing, not the person initiating it.

Although it has similarities to wrestling, this is not even high school wrestling. This is pushing someone to the ground, either choking him or her out or making their life suck by carrying your weight while you talk to them, or working their arm fatigue to stop your choke. There is no way this skill will enable you to enter the UFC or stop the average beat cop, let alone beat a super villain.


Hahaha I love it!
You mean like this? http://www.youtube.com/watch?v=p4v3I9SaDcU
or http://www.youtube.com/watch?v=VSHUr2aIz_Q
Attacker rolls to strike..success.
Defender rolls to dodge..fails, and is knocked to the ground and pinned under the attacker.
Defender, "Uuuughh! Get off of me you lardass!
Attacker, " http://www.youtube.com/watch?v=0OAbGiq1yDA "

_________________
Look upon me and tremble ye masses. For I am The Necroposter!
keir451 wrote:
Amazing Nate; Thanks for your support!

Razzinold wrote:
And the award for best witty retort to someone reporting a minor vehicular collision goes to:
The Oh So Amazing Nate!

Nate, you sir win the internet for today! You've definitely earned the "oh so amazing" part of your name today. :lol:


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 Post subject: Re: We Gots The Skills
Unread postPosted: Sun Feb 17, 2013 4:48 am
  

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Knight

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Posts: 3497
Location: Throne Room, Mephisto's Palace, 1 Mephisto Way, Dyval 736282. Now visiting Prince Albert, SK.
The Oh So Amazing Nate wrote:
Mephisto wrote:
Rough-Housing (Physical)
Rough-Housing is a skill that has evolved from kids wrestling on lawns around the world. It involves no striking as broken hands and fractured skulls are tough to explain, while Rough-Housing is done a lot more commonly. The basic idea of Rough-Housing is that you go for a tackle or trip, get your opponent to the ground then go for a choke or body hold. It's up to the opponent on the bottom to escape from Rough-Housing, not the person initiating it.

Although it has similarities to wrestling, this is not even high school wrestling. This is pushing someone to the ground, either choking him or her out or making their life suck by carrying your weight while you talk to them, or working their arm fatigue to stop your choke. There is no way this skill will enable you to enter the UFC or stop the average beat cop, let alone beat a super villain.


Hahaha I love it!
You mean like this? http://www.youtube.com/watch?v=p4v3I9SaDcU
or http://www.youtube.com/watch?v=VSHUr2aIz_Q
Attacker rolls to strike..success.
Defender rolls to dodge..fails, and is knocked to the ground and pinned under the attacker.
Defender, "Uuuughh! Get off of me you lardass!
Attacker, " http://www.youtube.com/watch?v=0OAbGiq1yDA "


Thanks for liking the skill. HTH: Basic, Brawling and Rough-Housing is kind of a hobo or non-fighter toolkit set, but the Besieger will still laugh at any character that would even try and hurt him with that knowledge. So yeah Brawling and Rough-Housing are really watered down versions of Boxing and Wrestling but there's enough knowledge in both skills to do them (and would make good skills for Victim characters in BTS games).

_________________
Thank you for that swank idea Mephisto! You rock AND roll! -mrloucifer
You Mephisto are a gentleman and a genius. -tetsubo
meph you are a true creative.... fill in blank. seriously good stuff. -BARQ


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 Post subject: Re: We Gots The Skills
Unread postPosted: Tue Feb 19, 2013 6:18 pm
  

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Comment: "Your inferiority complex might be justified."
The Oh So Amazing Nate wrote:
Does anyone remember WAAY back when there was the post about sub-minor powers? Gem's such as always having exact change, being impeccably dressed, or always knowing what time it is.

Anyone have idea's for skills along this theme? Things that the PC knows but are nearly useless, sort of like hobbies. In my game these are called inconsequential skills. Usually how they're determined is we roll 1D6 for number of skills then 3D10 for skill percentage and level increase rate.

I have one PC with the skills of Competitive Belching http://www.youtube.com/watch?v=kDdbg_Q-LMI and Dramatic Posturing (not exactly this, but the closest I could get) http://www.youtube.com/watch?v=gV30eIzU4kE

Have fun with it. I'm excited to see what you can come up with.
I think there are plenty of pointless skills out there already without us adding to them. I frankly don't want to wast time writing a bunch of stuff I would not use ever.

_________________
"SG, you are a limitless fountain of Butt-Saving Advice. You Rock, Stone and Concrete." ~ TrumbachD
http://wiki.thedeificnmi.com/index.php?title=Main_Page


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 Post subject: Re: We Gots The Skills
Unread postPosted: Wed Feb 20, 2013 12:03 am
  

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Champion

Joined: Tue Oct 02, 2007 1:29 am
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Location: West Central region of Indiana
Ok. We'll count SG out. But when I use my competitive belching skill to create a sonic shock wave that reverberates and collapses the ice tunnel on the platoon of Nursing Home Nazi's that are bent on taking over Cleavland, I don't want to hear you complain about not being useful. :P

_________________
Look upon me and tremble ye masses. For I am The Necroposter!
keir451 wrote:
Amazing Nate; Thanks for your support!

Razzinold wrote:
And the award for best witty retort to someone reporting a minor vehicular collision goes to:
The Oh So Amazing Nate!

Nate, you sir win the internet for today! You've definitely earned the "oh so amazing" part of your name today. :lol:


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 Post subject: Re: We Gots The Skills
Unread postPosted: Wed Feb 20, 2013 6:31 am
  

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Knight

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Location: Throne Room, Mephisto's Palace, 1 Mephisto Way, Dyval 736282. Now visiting Prince Albert, SK.
The Oh So Amazing Nate wrote:
Ok. We'll count SG out. But when I use my competitive belching skill to create a sonic shock wave that reverberates and collapses the ice tunnel on the platoon of Nursing Home Nazi's that are bent on taking over Cleavland, I don't want to hear you complain about not being useful. :P


Taking over Cleveland? To what clean it up and rehabilitate Lake Erie?

_________________
Thank you for that swank idea Mephisto! You rock AND roll! -mrloucifer
You Mephisto are a gentleman and a genius. -tetsubo
meph you are a true creative.... fill in blank. seriously good stuff. -BARQ


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 Post subject: Re: We Gots The Skills
Unread postPosted: Wed Feb 20, 2013 7:55 am
  

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Location: West Central region of Indiana
Mephisto wrote:
Taking over Cleveland? To what clean it up and rehabilitate Lake Erie?

It could have something to do with the Rock N Roll Hall of Fame. Who really understands what they're up to. The ways of the Nazi are mysterious and unknowable. Regardless of their motive, they must be stopped.

_________________
Look upon me and tremble ye masses. For I am The Necroposter!
keir451 wrote:
Amazing Nate; Thanks for your support!

Razzinold wrote:
And the award for best witty retort to someone reporting a minor vehicular collision goes to:
The Oh So Amazing Nate!

Nate, you sir win the internet for today! You've definitely earned the "oh so amazing" part of your name today. :lol:


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 Post subject: Re: We Gots The Skills
Unread postPosted: Wed Feb 20, 2013 3:25 pm
  

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The Oh So Amazing Nate wrote:
Ok. We'll count SG out. But when I use my competitive belching skill to create a sonic shock wave that reverberates and collapses the ice tunnel on the platoon of Nursing Home Nazi's that are bent on taking over Cleavland, I don't want to hear you complain about not being useful. :P
You would need a power on top of the skill to accomplish that, SIR.

_________________
"Sorry, I'm busy tonight...Same thing I do every night...Trying the take over the world..."


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 Post subject: Re: We Gots The Skills
Unread postPosted: Thu Feb 21, 2013 3:46 am
  

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Champion

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Location: West Central region of Indiana
Gryphon Chick wrote:
The Oh So Amazing Nate wrote:
Ok. We'll count SG out. But when I use my competitive belching skill to create a sonic shock wave that reverberates and collapses the ice tunnel on the platoon of Nursing Home Nazi's that are bent on taking over Cleavland, I don't want to hear you complain about not being useful. :P
You would need a power on top of the skill to accomplish that, SIR.


I propose that a belch of sufficient volume, length and resonance could possibly cause the ice to vibrate and shatter/collapse, much the way an opera singer can shatter glass by sustaining the right note. Not a super power per se, but a finely honed skill.

:lol: I'm not seriously arguing it's effectiveness. I just thought it a clever comeback for SG's comment about NEVER using the skill. I use said skills to add flavor and help round out the personality of the PC. I mean he is a Ibex (species of wild goat) mutant after all, so belching seemed a good fit. :mrgreen:

:ok: :ok: for calling me sir. I like your positive attitude.

_________________
Look upon me and tremble ye masses. For I am The Necroposter!
keir451 wrote:
Amazing Nate; Thanks for your support!

Razzinold wrote:
And the award for best witty retort to someone reporting a minor vehicular collision goes to:
The Oh So Amazing Nate!

Nate, you sir win the internet for today! You've definitely earned the "oh so amazing" part of your name today. :lol:


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 Post subject: Re: We Gots The Skills
Unread postPosted: Thu Feb 21, 2013 4:12 am
  

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Champion

Joined: Tue Oct 02, 2007 1:29 am
Posts: 1798
Location: West Central region of Indiana
Mephisto wrote:
Thanks for liking the skill. HTH: Basic, Brawling and Rough-Housing is kind of a hobo or non-fighter toolkit set, but the Besieger will still laugh at any character that would even try and hurt him with that knowledge. So yeah Brawling and Rough-Housing are really watered down versions of Boxing and Wrestling but there's enough knowledge in both skills to do them (and would make good skills for Victim characters in BTS games).


Mephisto I had a nagging thought. If, as you say, Basic, Brawling and Rough-Housing are a non-fighter tookit set I think it might be a bit unbalanced. Please let me explain. I'm playing under the TMNT & OSr ruleset, which gives all PC's the 2 attacks for living. If a non fighter PC were to select the right set of skills they would wind up with 4 APM at level 1

2 for living
1 for brawling
1 for rough-housing
-----------
4 Attacks per Melee

This outclasses ALMOST every other RAW PC combination. Before the invention of these 2 skills the only other way to gain APM at L1 was to A. Take Boxing, B. Have an extra limb of some sort or other natural APM granting ability, or C. Roll the Feral education which grants 1 APM. There might be some others, but those are the ones that stick out. More often than not (in my experience) Boxing was pretty much the only way to get an extra attack.

I am NOT suggesting that you change anything. Heck, those hobo schmoe's need all the help they can get. I just made the connection when collecting the hobo skills for printing and wanted to share my discovery.

Great Work Mephisto. I can't wait to see more.

TOSA Nate

_________________
Look upon me and tremble ye masses. For I am The Necroposter!
keir451 wrote:
Amazing Nate; Thanks for your support!

Razzinold wrote:
And the award for best witty retort to someone reporting a minor vehicular collision goes to:
The Oh So Amazing Nate!

Nate, you sir win the internet for today! You've definitely earned the "oh so amazing" part of your name today. :lol:


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 Post subject: Re: We Gots The Skills
Unread postPosted: Thu Feb 21, 2013 4:43 am
  

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Knight

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Posts: 3497
Location: Throne Room, Mephisto's Palace, 1 Mephisto Way, Dyval 736282. Now visiting Prince Albert, SK.
The Oh So Amazing Nate wrote:
Mephisto wrote:
Thanks for liking the skill. HTH: Basic, Brawling and Rough-Housing is kind of a hobo or non-fighter toolkit set, but the Besieger will still laugh at any character that would even try and hurt him with that knowledge. So yeah Brawling and Rough-Housing are really watered down versions of Boxing and Wrestling but there's enough knowledge in both skills to do them (and would make good skills for Victim characters in BTS games).


Mephisto I had a nagging thought. If, as you say, Basic, Brawling and Rough-Housing are a non-fighter tookit set I think it might be a bit unbalanced. Please let me explain. I'm playing under the TMNT & OSr ruleset, which gives all PC's the 2 attacks for living. If a non fighter PC were to select the right set of skills they would wind up with 4 APM at level 1

2 for living
1 for brawling
1 for rough-housing
-----------
4 Attacks per Melee

This outclasses ALMOST every other RAW PC combination. Before the invention of these 2 skills the only other way to gain APM at L1 was to A. Take Boxing, B. Have an extra limb of some sort or other natural APM granting ability, or C. Roll the Feral education which grants 1 APM. There might be some others, but those are the ones that stick out. More often than not (in my experience) Boxing was pretty much the only way to get an extra attack.

I am NOT suggesting that you change anything. Heck, those hobo schmoe's need all the help they can get. I just made the connection when collecting the hobo skills for printing and wanted to share my discovery.

Great Work Mephisto. I can't wait to see more.

TOSA Nate


I've never owned or played TMNT&OS so I am unaware of that ruleset. The N&S and HU2 rules state that without a hand to hand to style you get one attack per melee, so having NO hand to hand skill but having brawling and rough-housing you get 3 attacks, which means you probably won't beat a Ninja but at least have a chance of not getting totally whipped. Hand to Hand: Basic is the most realistic complementary skill, because if you are going for Expert, why would you spend time wrestling turkeys on the ground? They won't improve your skill levels to any real degree. HTH: Basic, Brawling and Rough-Housing though, if you have Indestructible Bones, Healing Factor and Immune to Magic is a bit better than nothing at all, especially in a fight.

Keep in mind although more attacks per melee is a benefit, it's bonuses that dictate how most fights play out (and often times in a HU2 game, how powers are used and creatively adapted; skills, powers, magic, psionics the game can be so bloody unpredictable at times), that a Gymnastics flip outside of a blast zone is a more useful skill than a high Initiative. So it's all quite relative. Rough-Housing with the power Heavyweight is a better combination than Rough-Housing with Transfixing Gaze.

_________________
Thank you for that swank idea Mephisto! You rock AND roll! -mrloucifer
You Mephisto are a gentleman and a genius. -tetsubo
meph you are a true creative.... fill in blank. seriously good stuff. -BARQ


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 Post subject: Re: We Gots The Skills
Unread postPosted: Thu Feb 21, 2013 6:11 am
  

Wanderer

Joined: Wed Aug 09, 2006 10:18 pm
Posts: 80
I really like rough housing and as am expert in it :) I think a +1 to P.S. would be a nice touch or maybe +1 to strike with tackle or a +1 to roll. All would be a 1st level bonus. Just tossing it out there.


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 Post subject: Re: We Gots The Skills
Unread postPosted: Thu Feb 21, 2013 1:16 pm
  

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Location: Lurking on rooftops like a proper gargoyle should, in and around Lakewood, WA.
Comment: "Your inferiority complex might be justified."
The Oh So Amazing Nate wrote:
I propose that a belch of sufficient volume, length and resonance could possibly cause the ice to vibrate and shatter/collapse, much the way an opera singer can shatter glass by sustaining the right note. Not a super power per se, but a finely honed skill.
I challenge you then, sir, to write up a Competitive Belching skill. :bandit:

_________________
"SG, you are a limitless fountain of Butt-Saving Advice. You Rock, Stone and Concrete." ~ TrumbachD
http://wiki.thedeificnmi.com/index.php?title=Main_Page


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 Post subject: Re: We Gots The Skills
Unread postPosted: Fri Feb 22, 2013 1:29 am
  

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:bandit: Challenge accepted :ok:

Competitive Belching (Physical):

Like the Competitive Eater, the Competition Belcher has trained his body to perform outside the normal ranges. Through hours of practice, the PC has conditioned himself to expel air trapped within his digestive system in a controlled manner. While not the most socially graceful of skills the PC is capable of some impressive, if not dubious, feats.
25% +5%
Bonuses at level
1. Maximum belch length 5 seconds. Maximum belch volume 70 decibels, +2 Save vs vomiting.
2. + or - 1D4 to Charm Impress / Disgust Revolt depending on the Socio-economic make up and age of the audience when performing a belch. (GM determines audience make up/reaction)
3. +1D4+1 seconds to belch length
4. +1 Save vs. pain. +1D10 decibels to belch volume. Character can talk and burp at the same time
5. PC can now control the tone/resonance of their burps from a simple 'erp" to a deep slow bellowing rumble. http://www.youtube.com/watch?v=gTNeNUXR6qw
6. +1D4+1 seconds to belch length +1 Save vs vomiting, +1 Save vs. pain
7. +1D10 decibels to belch volume
8. +1d4 to Intimidate through Bull frogging (PS inflates his stomach by swallowing large amounts of air making himself appear larger than normal).

Consequence of a failed roll.
01-25. PC loses duration control. Burp is short, harsh, and abrupt. Next attempt is at -5% due to throat pain.
26-50. PC completely fails at burp and suffers painful stomach cramps. PC loses initiative for next round.
51-75. PC loses control of burp and it is forced out through the nostrils. -2 to Strike due to acid reflux in the sinus cavity and massive eye watering
76-00. Catastrophic failure. While the belch is loud, long and resonant it dislodges something on its way out. Pc must roll to save vs vomiting or risk puking up to 1D6 feet. Initiative is lost and combat bonuses and attacks are halved for next round if save is not made.
:puke:


Thoughts comments? According to youtube, the loudest belch on record is 110 dB and the longest is 36 seconds.

Bear in mind, this is my first attempt skill creation.

_________________
Look upon me and tremble ye masses. For I am The Necroposter!
keir451 wrote:
Amazing Nate; Thanks for your support!

Razzinold wrote:
And the award for best witty retort to someone reporting a minor vehicular collision goes to:
The Oh So Amazing Nate!

Nate, you sir win the internet for today! You've definitely earned the "oh so amazing" part of your name today. :lol:


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 Post subject: Re: We Gots The Skills
Unread postPosted: Fri Feb 22, 2013 1:35 pm
  

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Virtuoso of Variants

Joined: Tue Jan 30, 2007 2:18 pm
Posts: 7341
Location: Lurking on rooftops like a proper gargoyle should, in and around Lakewood, WA.
Comment: "Your inferiority complex might be justified."
The Oh So Amazing Nate wrote:
:bandit: Challenge accepted :ok:

Competitive Belching (Physical):

Like the Competitive Eater, the Competition Belcher has trained his body to perform outside the normal ranges. Through hours of practice, the PC has conditioned himself to expel air trapped within his digestive system in a controlled manner. While not the most socially graceful of skills the PC is capable of some impressive, if not dubious, feats.
25% +5%
Bonuses at level
1. Maximum belch length 5 seconds. Maximum belch volume 70 decibels, +2 Save vs vomiting.
2. + or - 1D4 to Charm Impress / Disgust Revolt depending on the Socio-economic make up and age of the audience when performing a belch. (GM determines audience make up/reaction)
3. +1D4+1 seconds to belch length
4. +1 Save vs. pain. +1D10 decibels to belch volume. Character can talk and burp at the same time
5. PC can now control the tone/resonance of their burps from a simple 'erp" to a deep slow bellowing rumble. http://www.youtube.com/watch?v=gTNeNUXR6qw
6. +1D4+1 seconds to belch length +1 Save vs vomiting, +1 Save vs. pain
7. +1D10 decibels to belch volume
8. +1d4 to Intimidate through Bull frogging (PS inflates his stomach by swallowing large amounts of air making himself appear larger than normal).

Consequence of a failed roll.
01-25% PC loses duration control. Burp is short, harsh, and abrupt. Next attempt is at -5% due to throat pain.
26-50% PC completely fails at burp and suffers painful stomach cramps. PC loses initiative for next round.
51-75% PC loses control of burp and it is forced out through the nostrils. -2 to Strike due to acid reflux in the sinus cavity and massive eye watering
76-00% Catastrophic failure. While the belch is loud, long and resonant it dislodges something on its way out. Pc must roll to save vs vomiting or risk puking up to 1D6 feet. Initiative is lost and combat bonuses and attacks are halved for next round if save is not made.
:puke:


Thoughts comments? According to youtube, the loudest belch on record is 110 dB and the longest is 36 seconds.

Bear in mind, this is my first attempt skill creation.
What, no bonuses for levels 9-15? Also, your Consequences table should list the numbers as percentages (note how I changed it in the quote).

_________________
"SG, you are a limitless fountain of Butt-Saving Advice. You Rock, Stone and Concrete." ~ TrumbachD
http://wiki.thedeificnmi.com/index.php?title=Main_Page


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 Post subject: Re: We Gots The Skills
Unread postPosted: Sat Feb 23, 2013 1:05 am
  

User avatar
Champion

Joined: Tue Oct 02, 2007 1:29 am
Posts: 1798
Location: West Central region of Indiana
Stone Gargoyle wrote:
What, no bonuses for levels 9-15? Also, your Consequences table should list the numbers as percentages (note how I changed it in the quote).


I hit a creative block. I'm sure there are some bonuses for level's 9-15 but I'm stumped as to what they may be.

Thank you for the correction to %.

Any other suggestions?

_________________
Look upon me and tremble ye masses. For I am The Necroposter!
keir451 wrote:
Amazing Nate; Thanks for your support!

Razzinold wrote:
And the award for best witty retort to someone reporting a minor vehicular collision goes to:
The Oh So Amazing Nate!

Nate, you sir win the internet for today! You've definitely earned the "oh so amazing" part of your name today. :lol:


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 Post subject: Re: We Gots The Skills
Unread postPosted: Sat Feb 23, 2013 6:12 am
  

User avatar
Knight

Joined: Sat Sep 30, 2000 1:01 am
Posts: 3497
Location: Throne Room, Mephisto's Palace, 1 Mephisto Way, Dyval 736282. Now visiting Prince Albert, SK.
The Oh So Amazing Nate wrote:
:bandit: Challenge accepted :ok:

Competitive Belching (Physical):

Like the Competitive Eater, the Competition Belcher has trained his body to perform outside the normal ranges. Through hours of practice, the PC has conditioned himself to expel air trapped within his digestive system in a controlled manner. While not the most socially graceful of skills the PC is capable of some impressive, if not dubious, feats.
25% +5%
Bonuses at level
1. Maximum belch length 5 seconds. Maximum belch volume 70 decibels, +2 Save vs vomiting.
2. + or - 1D4 to Charm Impress / Disgust Revolt depending on the Socio-economic make up and age of the audience when performing a belch. (GM determines audience make up/reaction)
3. +1D4+1 seconds to belch length
4. +1 Save vs. pain. +1D10 decibels to belch volume. Character can talk and burp at the same time
5. PC can now control the tone/resonance of their burps from a simple 'erp" to a deep slow bellowing rumble. http://www.youtube.com/watch?v=gTNeNUXR6qw
6. +1D4+1 seconds to belch length +1 Save vs vomiting, +1 Save vs. pain
7. +1D10 decibels to belch volume
8. +1d4 to Intimidate through Bull frogging (PS inflates his stomach by swallowing large amounts of air making himself appear larger than normal).

Consequence of a failed roll.
01-25. PC loses duration control. Burp is short, harsh, and abrupt. Next attempt is at -5% due to throat pain.
26-50. PC completely fails at burp and suffers painful stomach cramps. PC loses initiative for next round.
51-75. PC loses control of burp and it is forced out through the nostrils. -2 to Strike due to acid reflux in the sinus cavity and massive eye watering
76-00. Catastrophic failure. While the belch is loud, long and resonant it dislodges something on its way out. Pc must roll to save vs vomiting or risk puking up to 1D6 feet. Initiative is lost and combat bonuses and attacks are halved for next round if save is not made.
:puke:


Thoughts comments? According to youtube, the loudest belch on record is 110 dB and the longest is 36 seconds.

Bear in mind, this is my first attempt skill creation.


Why would anyone learn this skill or practice it so proficiently? To be a YouTube sensation or be in a Jack (yes I said it )ass movie? I mean it's not very practical at all.

_________________
Thank you for that swank idea Mephisto! You rock AND roll! -mrloucifer
You Mephisto are a gentleman and a genius. -tetsubo
meph you are a true creative.... fill in blank. seriously good stuff. -BARQ


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 Post subject: Re: We Gots The Skills
Unread postPosted: Sat Feb 23, 2013 7:03 am
  

User avatar
Champion

Joined: Tue Oct 02, 2007 1:29 am
Posts: 1798
Location: West Central region of Indiana
Mephisto
I give my PC's inconsequential skills to give them a little flavor and help round out their personality. Yes, i assign a skill % to my character's hobbies rather than just say "PC X is in to this". Stone Gargoyle had a similar thought and after a bit of discussion challenged me to write it up. What you saw was my attempt.
As I'm sure it's been stated before in this particular thread, "If you don't like a skill that's been created here, you don't have to have it in your game." That being said, I bear you no ill will or malice, continue to be highly appreciative of your fantastic work, and hope we can remain amicable forum friends.

_________________
Look upon me and tremble ye masses. For I am The Necroposter!
keir451 wrote:
Amazing Nate; Thanks for your support!

Razzinold wrote:
And the award for best witty retort to someone reporting a minor vehicular collision goes to:
The Oh So Amazing Nate!

Nate, you sir win the internet for today! You've definitely earned the "oh so amazing" part of your name today. :lol:


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 Post subject: Re: We Gots The Skills
Unread postPosted: Sat Feb 23, 2013 1:33 pm
  

User avatar
Virtuoso of Variants

Joined: Tue Jan 30, 2007 2:18 pm
Posts: 7341
Location: Lurking on rooftops like a proper gargoyle should, in and around Lakewood, WA.
Comment: "Your inferiority complex might be justified."
The Oh So Amazing Nate wrote:
Stone Gargoyle wrote:
What, no bonuses for levels 9-15? Also, your Consequences table should list the numbers as percentages (note how I changed it in the quote).


I hit a creative block. I'm sure there are some bonuses for level's 9-15 but I'm stumped as to what they may be.

Thank you for the correction to %.

Any other suggestions?
Not at this time.

_________________
"SG, you are a limitless fountain of Butt-Saving Advice. You Rock, Stone and Concrete." ~ TrumbachD
http://wiki.thedeificnmi.com/index.php?title=Main_Page


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 Post subject: Re: We Gots The Skills
Unread postPosted: Sat Feb 23, 2013 9:38 pm
  

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Stone Gargoyle wrote:
The Oh So Amazing Nate wrote:
Stone Gargoyle wrote:
What, no bonuses for levels 9-15? Also, your Consequences table should list the numbers as percentages (note how I changed it in the quote).


I hit a creative block. I'm sure there are some bonuses for level's 9-15 but I'm stumped as to what they may be.

Thank you for the correction to %.

Any other suggestions?
Not at this time.


Really? Wow. I'm not sure how to react to that. I'm used to criticism and being told how something should have been done or could have been done differently. So thanks I guess.

_________________
Look upon me and tremble ye masses. For I am The Necroposter!
keir451 wrote:
Amazing Nate; Thanks for your support!

Razzinold wrote:
And the award for best witty retort to someone reporting a minor vehicular collision goes to:
The Oh So Amazing Nate!

Nate, you sir win the internet for today! You've definitely earned the "oh so amazing" part of your name today. :lol:


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 Post subject: Re: We Gots The Skills
Unread postPosted: Sun Feb 24, 2013 3:55 pm
  

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Mephisto wrote:
Why would anyone learn this skill or practice it so proficiently? To be a YouTube sensation or be in a Jack (yes I said it )ass movie? I mean it's not very practical at all.


Unless you're a carnie sideshow act. Being able to belch the national anthem can be a lucrative skill to have at county fairs or Jeff Foxworthy conventions.
Regard it as a more primitive form of yodeling(which I imagine would be covered under the more versatile 'Singing' skill) in which case you can probably use it for primitive signaling over long distances.
Clearly somebody without a desperate need for more important and versatile skills might take this in a culture of plenty where characters aren't loading up on survival and weaponry skills...or deranged people like Crazies or Ludicrous Mages and other off-the-wall types, in which cases those characters might be expected(and rightfully pressured) to use the skill in new and frightening ways.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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 Post subject: Re: We Gots The Skills
Unread postPosted: Sun Feb 24, 2013 6:27 pm
  

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Location: auburn
origami(if it hasn't been done before of course)
the japinese art of paper folding,you can fold paper into any shape you can imagine,if you make the roll of course)
base roll-34% +6 per level.


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 Post subject: Re: We Gots The Skills
Unread postPosted: Sun Feb 24, 2013 9:41 pm
  

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Megaversal® Ambassador

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Would a Neotantra skill be Domestic, Physical, or Technical/Philosophical?

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 Post subject: Re: We Gots The Skills
Unread postPosted: Mon Feb 25, 2013 12:05 am
  

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taalismn wrote:
Mephisto wrote:
Why would anyone learn this skill or practice it so proficiently? To be a YouTube sensation or be in a Jack (yes I said it )ass movie? I mean it's not very practical at all.


Unless you're a carnie sideshow act. Being able to belch the national anthem can be a lucrative skill to have at county fairs or Jeff Foxworthy conventions.
Regard it as a more primitive form of yodeling(which I imagine would be covered under the more versatile 'Singing' skill) in which case you can probably use it for primitive signaling over long distances.
Clearly somebody without a desperate need for more important and versatile skills might take this in a culture of plenty where characters aren't loading up on survival and weaponry skills...or deranged people like Crazies or Ludicrous Mages and other off-the-wall types, in which cases those characters might be expected(and rightfully pressured) to use the skill in new and frightening ways.


This made me laugh, thank you! As I told Mephisto this is an inconsequential skill.. a hobby. It's not "really" meant to serve a game changing purpose. So having it or not having doesn't make any difference in the PC's success in the game.

As for the setting, TMNT. In my game world, mutants are treated as a somewhat begrudged minority (kind of like black prejudice in the 60's. Accepted and tolerated, but not overtly welcome in all areas [some areas will be more hostile to mutants than others]).

I like the idea of it being used by a ludicrous mage in "new and frightening ways". :ok:

_________________
Look upon me and tremble ye masses. For I am The Necroposter!
keir451 wrote:
Amazing Nate; Thanks for your support!

Razzinold wrote:
And the award for best witty retort to someone reporting a minor vehicular collision goes to:
The Oh So Amazing Nate!

Nate, you sir win the internet for today! You've definitely earned the "oh so amazing" part of your name today. :lol:


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 Post subject: Re: We Gots The Skills
Unread postPosted: Mon Feb 25, 2013 12:07 am
  

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13eowulf wrote:
Would a Neotantra skill be Domestic, Physical, or Technical/Philosophical?


If by tantra you mean the same tantra referred to in tantric sex, I'd say philosophical. i think (don't quote me, look it up) that it is derived from a form of yoga.

_________________
Look upon me and tremble ye masses. For I am The Necroposter!
keir451 wrote:
Amazing Nate; Thanks for your support!

Razzinold wrote:
And the award for best witty retort to someone reporting a minor vehicular collision goes to:
The Oh So Amazing Nate!

Nate, you sir win the internet for today! You've definitely earned the "oh so amazing" part of your name today. :lol:


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 Post subject: Re: We Gots The Skills
Unread postPosted: Mon Feb 25, 2013 9:28 am
  

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OLD ONE

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Comment: PROUDLY Not a member of the "Cabal of 24"
The Oh So Amazing Nate wrote:
Mephisto wrote:
Thanks for liking the skill. HTH: Basic, Brawling and Rough-Housing is kind of a hobo or non-fighter toolkit set, but the Besieger will still laugh at any character that would even try and hurt him with that knowledge. So yeah Brawling and Rough-Housing are really watered down versions of Boxing and Wrestling but there's enough knowledge in both skills to do them (and would make good skills for Victim characters in BTS games).


Mephisto I had a nagging thought. If, as you say, Basic, Brawling and Rough-Housing are a non-fighter tookit set I think it might be a bit unbalanced. Please let me explain. I'm playing under the TMNT & OSr ruleset, which gives all PC's the 2 attacks for living. If a non fighter PC were to select the right set of skills they would wind up with 4 APM at level 1

2 for living
1 for brawling
1 for rough-housing
-----------
4 Attacks per Melee

This outclasses ALMOST every other RAW PC combination. Before the invention of these 2 skills the only other way to gain APM at L1 was to A. Take Boxing, B. Have an extra limb of some sort or other natural APM granting ability, or C. Roll the Feral education which grants 1 APM. There might be some others, but those are the ones that stick out. More often than not (in my experience) Boxing was pretty much the only way to get an extra attack.

I am NOT suggesting that you change anything. Heck, those hobo schmoe's need all the help they can get. I just made the connection when collecting the hobo skills for printing and wanted to share my discovery.

Great Work Mephisto. I can't wait to see more.

TOSA Nate

Yeah, but the APM doesnt stack up well against someone with HTH Basic
2 [for living. Even in HU2, you get the 2 for living]
2 [hand to hand basic]
1 [brawling]
1 [rough housing]
=======================
6 total.

_________________
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 Post subject: Re: We Gots The Skills
Unread postPosted: Mon Feb 25, 2013 10:45 am
  

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Nmi that was with hth basic. I was trying to show that it works out better than when the only + 1 apm skill was boxing. Or have i misunderstood what you were saying?

EDIT.. oh i see what happened. My tablet didn't display the wholepost. Tmnt doesn't give extra apm with hth @ level 1. That's where i got sideways.

_________________
Look upon me and tremble ye masses. For I am The Necroposter!
keir451 wrote:
Amazing Nate; Thanks for your support!

Razzinold wrote:
And the award for best witty retort to someone reporting a minor vehicular collision goes to:
The Oh So Amazing Nate!

Nate, you sir win the internet for today! You've definitely earned the "oh so amazing" part of your name today. :lol:


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 Post subject: Re: We Gots The Skills
Unread postPosted: Mon Feb 25, 2013 12:07 pm
  

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The Oh So Amazing Nate wrote:
[This made me laugh, thank you!

I like the idea of it being used by a ludicrous mage in "new and frightening ways". :ok:



You're welcome. I WAS going to offer you advice on how to handle an absence of criticism but realized that might in itself be construed as criticism, and possibly facilitating an addiction to criticism, in which case I would only be contributing to a vicious circle, in which case...well, I'd feel like a bum either way... :|

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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 Post subject: Re: We Gots The Skills
Unread postPosted: Mon Feb 25, 2013 1:24 pm
  

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:ok: Taalismn. Always say a positive thing whenever possible. It takes 10 kind words to erase 1 hurtful word.

So thanks :D :D :D

_________________
Look upon me and tremble ye masses. For I am The Necroposter!
keir451 wrote:
Amazing Nate; Thanks for your support!

Razzinold wrote:
And the award for best witty retort to someone reporting a minor vehicular collision goes to:
The Oh So Amazing Nate!

Nate, you sir win the internet for today! You've definitely earned the "oh so amazing" part of your name today. :lol:


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 Post subject: Re: We Gots The Skills
Unread postPosted: Mon Feb 25, 2013 8:28 pm
  

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The Oh So Amazing Nate wrote:
:ok: Taalismn. Always say a positive thing whenever possible. It takes 10 kind words to erase 1 hurtful word.

So thanks :D :D :D


Have some more:

Bonuses at level


9. Increase breathholding duration by 50%
10. Mitigation of failed roll: On a failed roll, the character gets a -5% on the effect roll
11. Percussive Belching; the character can vary the volume (and length of each volume change) as many times in a melee(and on one breath) has the character has ME points(in theory, this could allow the character to belch musically or in Morse code)
12. Belch now has a Horror Factor of 9
13. +1D4+1 seconds to belch length
14. Can hold small objects(no more than 1 ounce in weight) aloft on their belch updraft
15.Mitigation of failed roll: On a failed roll, the character gets a -10% on the effect roll

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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 Post subject: Re: We Gots The Skills
Unread postPosted: Mon Feb 25, 2013 11:44 pm
  

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Champion

Joined: Tue Oct 02, 2007 1:29 am
Posts: 1798
Location: West Central region of Indiana
taalismn wrote:
The Oh So Amazing Nate wrote:
:ok: Taalismn. Always say a positive thing whenever possible. It takes 10 kind words to erase 1 hurtful word.

So thanks :D :D :D


Have some more:

Bonuses at level


9. Increase breathholding duration by 50%
10. Mitigation of failed roll: On a failed roll, the character gets a -5% on the effect roll
11. Percussive Belching; the character can vary the volume (and length of each volume change) as many times in a melee(and on one breath) has the character has ME points(in theory, this could allow the character to belch musically or in Morse code)
12. Belch now has a Horror Factor of 9
13. +1D4+1 seconds to belch length
14. Can hold small objects(no more than 1 ounce in weight) aloft on their belch updraft
15.Mitigation of failed roll: On a failed roll, the character gets a -10% on the effect roll


Awesome!

EDITED
taalismn wrote:
11. Percussive Belching; the character can vary the volume (and length of each volume change) as many times in a melee(and on one breath) has the character has ME points(in theory, this could allow the character to belch musically or in Morse code)


Do you mean like this?
http://www.youtube.com/watch?v=NfszygrO ... Wv3zKQAKtK

well except for "the return of" one.
Also, should this be PE as this type of activity is limited by your endurance (PE) rather than willpower (ME)?

taalismn wrote:
14. Can hold small objects(no more than 1 ounce in weight) aloft on their belch updraft

LOL wut?!! A counter proposal.. Remove 14 and put 15 in it's place.

For 15: Belch now has a Horror Factor of 12 and is can be considered a VERY minor breath weapon. Not doing any damage, but rather where the defender would need to save (here's where I drew a blank) to avoid some spectacular effect.

Something like this.
http://www.youtube.com/watch?v=JmcRv8fhA8E
http://www.youtube.com/watch?v=wQbF1mxYEVY

_________________
Look upon me and tremble ye masses. For I am The Necroposter!
keir451 wrote:
Amazing Nate; Thanks for your support!

Razzinold wrote:
And the award for best witty retort to someone reporting a minor vehicular collision goes to:
The Oh So Amazing Nate!

Nate, you sir win the internet for today! You've definitely earned the "oh so amazing" part of your name today. :lol:


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 Post subject: Re: We Gots The Skills
Unread postPosted: Tue Feb 26, 2013 3:41 pm
  

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Comment: "Your inferiority complex might be justified."
The Oh So Amazing Nate wrote:
should this be PE as this type of activity is limited by your endurance (PE) rather than willpower (ME)?
I would make it PE, personally, as it would kind of be related to your endurance and ability to hold/control your breathing.

_________________
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 Post subject: Re: We Gots The Skills
Unread postPosted: Tue Feb 26, 2013 3:47 pm
  

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Comment: "Your inferiority complex might be justified."
The Oh So Amazing Nate wrote:
Stone Gargoyle wrote:
The Oh So Amazing Nate wrote:
Any other suggestions?
Not at this time.


Really? Wow. I'm not sure how to react to that. I'm used to criticism and being told how something should have been done or could have been done differently. So thanks I guess.
I merely had nothing to add and did not want to insult it. I already mentioned it being incomplete, but I am glad Taalismn added some levels to round it out a bit.

_________________
"SG, you are a limitless fountain of Butt-Saving Advice. You Rock, Stone and Concrete." ~ TrumbachD
http://wiki.thedeificnmi.com/index.php?title=Main_Page


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 Post subject: Re: We Gots The Skills
Unread postPosted: Tue Feb 26, 2013 6:36 pm
  

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Joined: Tue Sep 02, 2003 8:19 pm
Posts: 44314
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The Oh So Amazing Nate wrote:
taalismn wrote:
The Oh So Amazing Nate wrote:
:ok: Taalismn. Always say a positive thing whenever possible. It takes 10 kind words to erase 1 hurtful word.

So thanks :D :D :D


Have some more:

Bonuses at level


9. Increase breathholding duration by 50%
10. Mitigation of failed roll: On a failed roll, the character gets a -5% on the effect roll
11. Percussive Belching; the character can vary the volume (and length of each volume change) as many times in a melee(and on one breath) has the character has ME points(in theory, this could allow the character to belch musically or in Morse code)
12. Belch now has a Horror Factor of 9
13. +1D4+1 seconds to belch length
14. Can hold small objects(no more than 1 ounce in weight) aloft on their belch updraft
15.Mitigation of failed roll: On a failed roll, the character gets a -10% on the effect roll


Awesome!

EDITED
taalismn wrote:
11. Percussive Belching; the character can vary the volume (and length of each volume change) as many times in a melee(and on one breath) has the character has ME points(in theory, this could allow the character to belch musically or in Morse code)


Do you mean like this?
http://www.youtube.com/watch?v=NfszygrO ... Wv3zKQAKtK

well except for "the return of" one.
Also, should this be PE as this type of activity is limited by your endurance (PE) rather than willpower (ME)?

taalismn wrote:
14. Can hold small objects(no more than 1 ounce in weight) aloft on their belch updraft

LOL wut?!! A counter proposal.. Remove 14 and put 15 in it's place.

For 15: Belch now has a Horror Factor of 12 and is can be considered a VERY minor breath weapon. Not doing any damage, but rather where the defender would need to save (here's where I drew a blank) to avoid some spectacular effect.

Something like this.
http://www.youtube.com/watch?v=JmcRv8fhA8E
http://www.youtube.com/watch?v=wQbF1mxYEVY



Your word is final on this. :-D I just thought the ability to flip a quarter in air and keep it aloft on belch-power alonewould be truly impressive/obnoxious, though. :)

However, when I read this skill first, I had an immediate memory of an old Don Martin cartoon from Mad Magazine where a big jock-kid and a weedy nerd are having school lunch outside. Rather, the jock's gorging himself while the nerd's doing homework and complaining about the science questions.
"I don't get how we're supposed to answer some of these questions! For example: 'Do noxious gases rise or fall in the atmosphere?'."
Jock: *BELCKKKKK*
(THUD)
Nerd:(looking at the stunned bird now stumbling from the small crater nearby) "...okay....Next question."

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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 Post subject: Re: We Gots The Skills
Unread postPosted: Tue Feb 26, 2013 11:34 pm
  

User avatar
Champion

Joined: Tue Oct 02, 2007 1:29 am
Posts: 1798
Location: West Central region of Indiana
taalismn wrote:
Your word is final on this. :-D I just thought the ability to flip a quarter in air and keep it aloft on belch-power alone would be truly impressive/obnoxious, though. :)

However, when I read this skill first, I had an immediate memory of an old Don Martin cartoon from Mad Magazine where a big jock-kid and a weedy nerd are having school lunch outside. Rather, the jock's gorging himself while the nerd's doing homework and complaining about the science questions.
"I don't get how we're supposed to answer some of these questions! For example: 'Do noxious gases rise or fall in the atmosphere?'."
Jock: *BELCKKKKK*
(THUD)
Nerd:(looking at the stunned bird now stumbling from the small crater nearby) "...okay....Next question."



You make some very good points. I'll have to take a minute to ponder it, then I'll combine it all together and post a (rough) final version.

_________________
Look upon me and tremble ye masses. For I am The Necroposter!
keir451 wrote:
Amazing Nate; Thanks for your support!

Razzinold wrote:
And the award for best witty retort to someone reporting a minor vehicular collision goes to:
The Oh So Amazing Nate!

Nate, you sir win the internet for today! You've definitely earned the "oh so amazing" part of your name today. :lol:


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 Post subject: Re: We Gots The Skills
Unread postPosted: Wed Feb 27, 2013 1:18 am
  

User avatar
Champion

Joined: Tue Oct 02, 2007 1:29 am
Posts: 1798
Location: West Central region of Indiana
How's this for a collected edit of the skill for finalization.
Competitive Belching (Physical):

Like the Competitive Eater, the Competition Belcher has trained his body to perform outside the normal ranges. Through hours of practice, the PC has conditioned himself to expel air trapped within his digestive system in a controlled manner. While not the most socially graceful of skills the PC is capable of some impressive, if not dubious, feats.
25% +5%
Bonuses at level
1. Maximum belch length 5 seconds. Maximum belch volume 70 decibels, +2 Save vs vomiting.
2. + or - 1D4 to Charm Impress / Disgust Revolt depending on the Socio-economic make up and age of the audience when performing a belch. (GM determines audience make up/reaction)
3. +1D4+1 seconds to belch length
4. +1 Save vs. pain. +1D10 decibels to belch volume. Character can talk and burp at the same time
5. PC can now control the tone/resonance of their burps from a simple 'erp" to a deep slow bellowing rumble.
See Example: http://www.youtube.com/watch?v=aZ5GJdZr5ew
6. +1D4+1 seconds to belch length +1 Save vs vomiting, +1 Save vs. pain
7. +1D10 decibels to belch volume
8. +1d4 to Intimidate through Bull frogging (PS inflates his stomach by swallowing large amounts of air making himself appear larger than normal).
9. Increase breath holding duration by 50%
10. Mitigation of failed roll: On a failed roll, the character gets a -5% on the effect roll
11. Percussive Belching; the character can vary the volume (and length of each volume change) as many times in a melee(and on one breath) has the character has PE points (in theory, this could allow the character to belch musically or in Morse code)
See Example:
http://www.youtube.com/watch?v=NfszygrO ... Wv3zKQAKtK
12. Belch now has a Horror Factor of 9
13. +1D4+1 seconds to belch length. Can hold small objects(no more than 1 ounce in weight) aloft on their belch updraft
14. Mitigation of failed roll: On a failed roll, the character gets a -10% on the effect
15. Belch now has a Horror Factor of 12 and is can be considered a VERY minor breath weapon. 1D4 damage and defender must also Save vs Noxious fumes at a -1D8 (GM rolls for belch potency). The most impressive feature of attaining this level of skill, is not doing any significant amount of damage, but rather the (GM determined) spectacular effect that occurs from a belch of such magnitude.
See examples: http://www.youtube.com/watch?v=JmcRv8fhA8E
https://www.youtube.com/watch?v=U2J60Qs ... e=youtu.be

Consequence of a failed roll.
01-25% PC loses duration control. Burp is short, harsh, and abrupt. Next attempt is at -5% due to throat pain.
26-50% PC completely fails at burp and suffers painful stomach cramps. PC loses initiative for next round.
51-75% PC loses control of burp and it is forced out through the nostrils. -2 to Strike due to acid reflux in the sinus cavity and massive eye watering
76-00% Catastrophic failure. While the belch is loud, long and resonant it dislodges something on its way out. Pc must roll to save vs vomiting or risk puking up to 1D6 feet. Initiative is lost and combat bonuses and attacks are halved for next round if save is not made.

_________________
Look upon me and tremble ye masses. For I am The Necroposter!
keir451 wrote:
Amazing Nate; Thanks for your support!

Razzinold wrote:
And the award for best witty retort to someone reporting a minor vehicular collision goes to:
The Oh So Amazing Nate!

Nate, you sir win the internet for today! You've definitely earned the "oh so amazing" part of your name today. :lol:


Last edited by The Oh So Amazing Nate on Wed Dec 13, 2017 8:58 pm, edited 2 times in total.

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 Post subject: Re: We Gots The Skills
Unread postPosted: Wed Feb 27, 2013 3:24 pm
  

User avatar
Virtuoso of Variants

Joined: Tue Jan 30, 2007 2:18 pm
Posts: 7341
Location: Lurking on rooftops like a proper gargoyle should, in and around Lakewood, WA.
Comment: "Your inferiority complex might be justified."
Thank you for doing a final edit, Nate. It's good for those who might want to copy/paste the skill to files on their computer or who might want to print out the post for inclusion in their games.

_________________
"SG, you are a limitless fountain of Butt-Saving Advice. You Rock, Stone and Concrete." ~ TrumbachD
http://wiki.thedeificnmi.com/index.php?title=Main_Page


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