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Do you Think it,s time for 3nd Edition Heroes Unlimied?
Poll ended at Sat Oct 16, 2021 9:18 am
Yes; 45%  45%  [ 9 ]
No: 55%  55%  [ 11 ]
Total votes : 20
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Unread postPosted: Sat Sep 04, 2021 6:47 pm
  

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matt.reed wrote:
I think Hackmaster borrowed some of Palladium goodness since Kev and Jolly are good friends. I think that's where the active defense comes from. Its definitely pretty minutiae based though, and I'm not sure I'd play it, but I do like the running count for initiative.
It started as a parody. That pretty much makes me wary of it.

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Unread postPosted: Wed Sep 08, 2021 2:24 pm
  

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Stone Gargoyle wrote:
matt.reed wrote:
I think Hackmaster borrowed some of Palladium goodness since Kev and Jolly are good friends. I think that's where the active defense comes from. Its definitely pretty minutiae based though, and I'm not sure I'd play it, but I do like the running count for initiative.
It started as a parody. That pretty much makes me wary of it.


Yup I would feel the same way to be honest too


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Unread postPosted: Sun Sep 12, 2021 7:35 am
  

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The more I sit and think about the Modern Age game play level, the better an idea it seems, but with a little bit of switch around.

Gritty
This is not too dissimilar to the average D100 BRP / Mythras game. Getting stabbed, or shot in the chest is likely to be fatal in most settings without a hospital. Magic can help, but it is likely to be low level (Kull or Conan films) so expect combat to be short. If you do not ambush your opponents, or set traps expect to lose arms and legs in combat.

Some people like this level of play, personally I despise it. I want to play rpg's to escape reality not to immerse in a world as brutal, if not more than the one I live in. It is included here for completeness, although I would never use it.

Pulp x2
For this if you have a set of basic skills, like in DnD & Pathfinder, but also have skill programs. This would let you bespoke your character such that you could play a soldier that with espionage skill program denoting that they have a somewhat spotty past, or they had the opportunity to learn from various other masters etc. You do not need both psychic and magic spell lists, just one regardless of source.

I would also recommend to level the playing field between magic-user and mundane, a set of Extraordinary Training abilities that players can choose from, similar to low level ones from Heroes Unlimited, e.g. Mind-Over-Matter, and a few others kind of like those from Gurps Martial Arts which would be an ideal place to steal ideas from. Essentially, none of the training is magical in any way.

If you wanted a more magical orientat4ed game, then stealing ideas from DnD / Pathfinder class abilities would be ideal. It is dependent upon the game you want of course.

Fantasy OCC: Assassin, Barbarian, Gladiator, Knight, Martial, Monk, Soldier, Magic-User
Modern OCC: Assassin, Hunter, SpecOps, Spy, Vigilante

Hand-to-Hand stuff, well you can dispose of all the different martial art bonus tables, and just keep it simple and basic; Assassin, Martial Arts, Basic, Expert. Not sure you need much more than that.

Magic-Users do not need a gazillion categories for like in DnD or PB. And could be split into Arcane, Mystics, Warlock (Deals) that kind of thing. Again, powers would be more akin to those seen in current SWADE which has successfully also done Pathfinder with spell lists just like Palladium - and very successfully.

Cinematic x 10
At this point you are essentially starting at Arrowverse Oliver Queen level, in that many will either have extensive special training, allowing a transition from either fantasy or modern OOC into something better, kind of like DnD 4e Paragon classes. The extraordinary training is similar to that from the previous, just better.

Special Training: Ancient Master, Shih, Weapon Master
Meta: This could be mutation, eugenics, technology etc.

There is absolutely no room for a Stage Magician, they're useless at this point, and way out of their league.
So many may have taken one of the OOC's to 20th level (or however you wish to tier it) although I would keep it simple: Novice, Expert, Professional, Master. So in this sense, many will be dual classed in some way, having transition from class into another.

Again, powers would be more akin to those seen in current SWADE.

Heroic x100
So you could keep MDC stuff quite easily at heroic level as you are essentially getting to Arrowverse Supergirl / Superman level, or MCU Hulk / Thor / Iron Man.

At this point you need another book for this level of game, but it is mostly going to be powers like in Mythic d6, Prowlers and Paragons, Champions, Mutants and Masterminds. And there needs to be a set of conditions to allow powers to be bespoked, some of these will be power specific and others of a more general nature.


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Unread postPosted: Tue Feb 22, 2022 4:01 pm
  

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Stone Gargoyle wrote:
There is no need to modify the rules. HU2 has some of the best rules of all the Palladium games and does not need to be rewritten.


Which is just a nice way to say that without the broken-ness of MDC, HU2nd is the least broken of PB's games and I wouldn't even say that - the BTS 2nd rules for skills were excellent and much better than the "one roll determines everything about your character" skill system that HU2nd has.


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Unread postPosted: Tue Feb 22, 2022 6:50 pm
  

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fbdaury wrote:
Stone Gargoyle wrote:
There is no need to modify the rules. HU2 has some of the best rules of all the Palladium games and does not need to be rewritten.


Which is just a nice way to say that without the broken-ness of MDC, HU2nd is the least broken of PB's games and I wouldn't even say that - the BTS 2nd rules for skills were excellent and much better than the "one roll determines everything about your character" skill system that HU2nd has.

I won't even play any of the games that use MDC.

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Unread postPosted: Wed Feb 23, 2022 9:02 pm
  

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Stoney...
So...don't use MDC.
Just consider it Super SDC, and convert it anywhere from 10:1 to 100:1.
(I'd also suggest increasing the AR by at least 5...since MDC is, y'know...harder to damage than SDC.)

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Unread postPosted: Thu Feb 24, 2022 5:23 am
  

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I just avoid it altogether. There is plenty of material written that is SDC based.

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Unread postPosted: Thu Mar 31, 2022 8:02 pm
  

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Most of the games listed as examples of what HU should be, I've never heard of. I have tried Gurps. Didn't like it. I wouldn't mind trying D&D. Don't understand it. HU I understand and like. I especially like that the characters aren't over the top as to be able to see everything happening in this universe and beyond. I know abilities like that are seen as a big advantage but to me its more a liability. How do you process all that information without being completely distracted? The Incredibles actually does a good job showing that all these powers aren't always a good thing. I would also disagree with a one size fits all approach to characters. Not everyone is equal. We're not all Chris Evens, or Robert Downy Jr or Christopher Reeves, or Scarlett Johannsson, or Anne Hathaway. Characters shouldn't be either.

I also like that Palladium's games are different enough to be unique but still similar enough that one can easily cross over from one to another. So I don't think there should be a common rule book. I would like a more updated Conversion Book though. One that'd includes skill changes based on time periods. Digital Photography for modern characters, other types for characters set in other time periods.


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Unread postPosted: Sat Apr 02, 2022 9:06 pm
  

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Sam - which version of D&D?
Things went seriously downhill with 3rd and later. 4 & 5 are essentialy paper and dice video games.
2nd Ed was easy, as long as you can figure out THAC0 (To Hit Armour Class Zero). I had a friend that couldn't do the math to figure out what AC he'd hit with the roll he made. (i.e.: If your THAC0 is 20, and you rolled a 15, you hit AC:5.)
As for GURPS, I agree, it is math intense...but at least it's not Champions! (Shudder)

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Unread postPosted: Sun Apr 03, 2022 2:19 pm
  

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Borast wrote:
Sam - which version of D&D?
Things went seriously downhill with 3rd and later. 4 & 5 are essentialy paper and dice video games.
2nd Ed was easy, as long as you can figure out THAC0 (To Hit Armour Class Zero). I had a friend that couldn't do the math to figure out what AC he'd hit with the roll he made. (i.e.: If your THAC0 is 20, and you rolled a 15, you hit AC:5.)
As for GURPS, I agree, it is math intense...but at least it's not Champions! (Shudder)



I'm not sure. I'll try to find out when I go to storage today. I haven't tried Champions and if it's worse than Gurps, I'm glad I haven't.


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Unread postPosted: Sun Apr 17, 2022 5:56 am
  

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One of the main books says its the second printing with a date of 2000. There's also a box set that I believe is older but I'm not sure how old do to water damage :(


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Unread postPosted: Sun Apr 17, 2022 4:12 pm
  

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5th edition has "Dungeons & Dragons in a beige banner across the top of the book.
4th has "Dungeons & Dragons" in a "medallion" at hte top of the book.

The 4th & 5th ed books I have are so I can figure out how to convert back to 3rd or 2nd ed...if I ever find a group interested, that is! :lol:

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Unread postPosted: Thu Apr 28, 2022 4:28 pm
  

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Borast wrote:
Sam - which version of D&D?
Things went seriously downhill with 3rd and later. 4 & 5 are essentialy paper and dice video games.
As for GURPS, I agree, it is math intense...but at least it's not Champions! (Shudder)


DnD 5e is damn good at the minute, lots of really great stuff coming out that could easily fit into Palladium.

Sambot wrote:
I haven't tried Champions and if it's worse than Gurps, I'm glad I haven't.


Yeah, I find it super maths intensive, although some of the settings are really nice like Atlantean Age etc.

Borast wrote:
5th edition has "Dungeons & Dragons in a beige banner across the top of the book.
4th has "Dungeons & Dragons" in a "medallion" at hte top of the book.

The 4th & 5th ed books I have are so I can figure out how to convert back to 3rd or 2nd ed...if I ever find a group interested, that is! :lol:


DnD 4e is best swapped out for Pathfinder 2e which improves upon 4e in a lot of ways so I am told. I found 4e hard to grokk with so many choices, although the cosmology was a lot better.


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Unread postPosted: Fri Apr 29, 2022 10:59 pm
  

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Rogerd wrote:
DnD 4e is best swapped out for Pathfinder 2e which improves upon 4e in a lot of ways so I am told. I found 4e hard to grokk with so many choices, although the cosmology was a lot better.


Me, when possible, I'll stick with my preference for 2nd ed...and not simply because I have a metre and a half stack of books for it! :D

The honest only good think I can say about 4 or 5 is they are not 3/3.5! :?
There is a reason that they had a cartoon in TSR's own magazine showing a dragon as a DM, and still having problems with the rules! :lol:

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Unread postPosted: Wed Jun 01, 2022 12:09 am
  

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Long time listener, first time caller (well, first time in a long time)

Heroes is a great game. I remember 1st edition and revised fondly. After a great many years, having played a majority of PB's games, I really think the book needs a refresh is all.

Let's face it. This game is a product of a certain time and much of it hasn't aged well. Like Sci-fi authors who choose to write "near future" scenarios, HU has dated technology, dated skills, dated hardware, and dated design. These need to be brought into this century (and beyond).

This can be accomplished easily enough - publish an addendum. A book of errata if you will. Include tables that include all powers from HU2, and the Powers Unlimited books. Include technology that makes sense for the here and now (smartphones anyone?!) Include skills and skill programs that reflect the skills you would need now (web design, etc).

Powers don't necessarily need to be updated as HU really doesn't do Cosmic level heroes well anyway (no Thor, Hulk, Captain Marvel etc).

Combat (for me anyway) has always been tedious in EVERY PB game (with the exception of Recon which has always been quick and deadly) and is the one thing that really could use an overhaul.

Everything else is cosmetic. Combat is what needs a major fix.

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Unread postPosted: Wed Jun 01, 2022 8:52 am
  

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PapaMambo wrote:
Combat (for me anyway) has always been tedious in EVERY PB game (with the exception of Recon which has always been quick and deadly) and is the one thing that really could use an overhaul.

Everything else is cosmetic. Combat is what needs a major fix.
I agree that combat needs an overhaul, but redoing the core mechanics would require more than an addendum.

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Unread postPosted: Thu Jul 28, 2022 8:37 pm
  

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Stone Gargoyle wrote:
I don't think HU needs an overhaul. It certainly doesn't need a point buy system. They just need to streamline it and get all the Rifter material into the relevant categories and make everything easier to find and read. For one thing, I don't think you are going to find someone willing to put in the time rewriting everything as point buy. I know my players already dislike anything too complicated and reliant on numbers, so who will play it?

HU has a point-buy system: the Bio-E that's used by Mutant Animals. And while the monetary budgets that the tech categories get aren't technically “point buy”, they serve the same purpose. As well, while they're not HU, some of the supernatural Palladium gamelines use PPE in a similar manner, letting classes like the Genius or Natural invest PPE into special abilities.

I could see a new edition of HU that provides similar point-buy alternatives for everything that's currently based on random tables — possibly introducing new currencies for different kinds of tables (e.g., Training Points as a replacement for the Education & Skills, Hardware, Mystical Training, Physical Training, and Special Training Categories), or repurpose existing currencies (I could see mystically empowered heroes and ancient masters spending PPE to get their powers; and I could see Bio-E being used to set or adjust Attributes). And some categories might have more than one currency: Aliens might have Bio-E (to represent their alien physiology) and money (to represent their alien tech) while Hardware characters might have “training points” and cash to represent their exotic expertise and special gear.

The point that I see to introducing budgets is to give the players more agency in creating their characters, rather than leaving them at the whim of random rolls. The random rolls can remain in the text for those who like them; they'd just no longer be required.


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Unread postPosted: Fri Jul 29, 2022 2:33 pm
  

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Stone Gargoyle wrote:
I don't think HU needs an overhaul. It certainly doesn't need a point buy system.


I would rather have point-buy for skill selection. I've grown to hate the OCC system, and HU's skill program system is only a marginal improvement.


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Unread postPosted: Fri Jul 29, 2022 3:10 pm
  

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The Beast wrote:
Stone Gargoyle wrote:
I don't think HU needs an overhaul. It certainly doesn't need a point buy system.


I would rather have point-buy for skill selection. I've grown to hate the OCC system, and HU's skill program system is only a marginal improvement.


I get where you're coming from; though if I were to introduce a “training points” system, I'd keep Skill Programs as part of the mix. I wouldn't go the route of buying all skills individually, though I would include that option in the form of Secondary Skills.


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Unread postPosted: Fri Jul 29, 2022 5:54 pm
  

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not only do I agree with the side who says "HELL YEAH!"
but I feel that the whole of Palladium needs to take ideas of "exponential tiers" for the effects of powers, drawn from classic marvel superheroes, (instead of; normal person, psionic boosted person, method augmented person (juicer/borg/etc), to **SUPERNATURAL +MAGICAL**, we go by exponential powers of 10: normans (normal humans) as x10, to psionic strength boost x100, to little forkifts x1,000, to BIG forklifts x10,000, oh damn its a demon x100,000 to Holy shise! it's Godzilla x1,000,000, to "look, up in the sky" x10,000,000, all the way out to "juggles asteroids the size of Connecticut" 1x10^23 (*max human lift multiplied to the 23rd power) for example, with the ability to go "Even bigger" should the fiction change/evolve (*ala "GIGA DAMAGE" of Rifter 91/2). This tier mechanic can also serve as "Damage thresholds" like hit points, then SDC, then Material strength, Then massive sdc, then mega damage, then GIGA capacity, even way the f-- out to "yotta X quadrupa-deca-yotta capacity" of planet killers.
A cleaned up d20 mechanic, a simplified 6 attributes (Agility, Might, Vigor, Brains, Psyche, Charm) three saving throws (Vigor [fortitude], agility [reflex], psyche [will power]), and a unified Perception (as a skill) incorporating "intuitive insight, investigation, perception and initiative". Skills being "attribute+ *proficiency (i.e. *natural aptitude +Training +Experience) with a "skill feat" system [like 2e pathfinder] so that player's can choose their character's special areas of training that not everyone has; for example, many characters should know how to swim, but only those with the skill feat for S.C.U.B.A. can go diving. Many characters can climb a tree, but only those with "Climbing training" can use a harness and ropes for scaling rock faces, or "rappelling " down a skyscraper. Many characters can draw, but only a character with special devotion (a skill feat purchase) can be an artist. Many characters can try to juggle, or try to pick locks, or try to perform sleight of hand... but only those with the "Skill feat" can juggle, can pick locks, can pick pockets, can do stage magician "illusions". Many can try first aid, but only a trained paramedic can do "X", and only a trained Docotor can do "XX", while a master neurosurgeon can do "XXXXXX"...

The "Skill feat" mechanic removes the "overburdening" of the skills with abilities that not everyone should have.
(*it is just a reality, everyone might be able to "drive an automatic car", but not everyone can "make Jumps with a motorcycle")

And please, dear jesus...
PROFESSIONAL EDITING AND GAME DESIGNER TEAMS


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Unread postPosted: Fri Jul 29, 2022 6:07 pm
  

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psiandco wrote:
not only do I agree with the side who says "HELL YEAH!"
but I feel that the whole of Palladium needs to take ideas of "exponential tiers" for the effects of powers, drawn from classic marvel superheroes, (instead of; normal person, psionic boosted person, method augmented person (juicer/borg/etc), to **SUPERNATURAL +MAGICAL**, we go by exponential powers of 10: normans (normal humans) as x10, to psionic strength boost x100, to little forkifts x1,000, to BIG forklifts x10,000, oh damn its a demon x100,000 to Holy shise! it's Godzilla x1,000,000, to "look, up in the sky" x10,000,000, all the way out to "juggles asteroids the size of Connecticut" 1x10^23 (*max human lift multiplied to the 23rd power) for example, with the ability to go "Even bigger" should the fiction change/evolve (*ala "GIGA DAMAGE" of Rifter 91/2). This tier mechanic can also serve as "Damage thresholds" like hit points, then SDC, then Material strength, Then massive sdc, then mega damage, then GIGA capacity, even way the f-- out to "yotta X quadrupa-deca-yotta capacity" of planet killers.
A cleaned up d20 mechanic, a simplified 6 attributes (Agility, Might, Vigor, Brains, Psyche, Charm) three saving throws (Vigor [fortitude], agility [reflex], psyche [will power]), and a unified Perception (as a skill) incorporating "intuitive insight, investigation, perception and initiative". Skills being "attribute+ *proficiency (i.e. *natural aptitude +Training +Experience) with a "skill feat" system [like 2e pathfinder] so that player's can choose their character's special areas of training that not everyone has; for example, many characters should know how to swim, but only those with the skill feat for S.C.U.B.A. can go diving. Many characters can climb a tree, but only those with "Climbing training" can use a harness and ropes for scaling rock faces, or "rappelling " down a skyscraper. Many characters can draw, but only a character with special devotion (a skill feat purchase) can be an artist. Many characters can try to juggle, or try to pick locks, or try to perform sleight of hand... but only those with the "Skill feat" can juggle, can pick locks, can pick pockets, can do stage magician "illusions". Many can try first aid, but only a trained paramedic can do "X", and only a trained Docotor can do "XX", while a master neurosurgeon can do "XXXXXX"...

The "Skill feat" mechanic removes the "overburdening" of the skills with abilities that not everyone should have.
(*it is just a reality, everyone might be able to "drive an automatic car", but not everyone can "make Jumps with a motorcycle")

And please, dear jesus...
PROFESSIONAL EDITING AND GAME DESIGNER TEAMS
Put quite simply, this will never happen. You're asking for a total rewrite of the game mechanics. Kevin likes his sysem and will never change it as drastically as this.

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Unread postPosted: Fri Jul 29, 2022 6:10 pm
  

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how many individual skills do you get? 1 per point of 'Brains".
How many "specialized" skill programs do you get?
Brains Ability score -10.
see how easy that is?

you can pit a "1x10^" tier against a matching tier challenge.
you can limit the amount of specialized "Skill feats" and their area of expertise to a character Class...
i.e. a skill "Psychology", a specialized class "psychiatrist", a Skill feat "prescribe psychological medication"
alternately
a skill "bicycling", a skill feat "ride unicycle", a specialized class "unicycle DAREDEVIL"...


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Unread postPosted: Fri Jul 29, 2022 6:22 pm
  

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tiers of skill could go like this: "General education", "Basic Specialization", "extreme specializations", to "EXTREME GENERALIZATIONS".
for example: high school kid/ hobbyist "electronics" could become "computer expert" "robot expert" "automotive electronics expert", then "COMPUTER GENIUS" or "Laser Genius", finally "ELECTRONICS DEITY - ALL"...

another take:
Me can shoot guns,
Me can shoot rifle well
Me am shoot rifles bestus!
ME MASTER UV ALL GUNZ!

another take:
General - first aid (here's a bandaid)
Basic Specialization- Paramedic (install a breathing tube and I.V. hub!)
Expert Specialization- Medical Doctor (can treat a person with 45 bone fractures)
General MASTERY- Medical doctor with multiple specializations (why yes, I can do neurosurgery, and I am on the bleeding edge of prosthetics/cybernetics technology)

Skill feats can require different tiers of "skill X"
General electronics - Me make flashlight! skill feat: Make a crude infra-red laser alarm for a doorway.
Basic specialization- make security devices, skill feat: install security system
Expert specialist- Superior Security Systems, Skill feat: Bank worthy security system
General mastery- Inventor of Security Technologies, skill feat: anti-terrorism technology ninja master....


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Unread postPosted: Fri Jul 29, 2022 7:05 pm
  

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Stone Gargoyle wrote:
Put quite simply, this will never happen. You're asking for a total rewrite of the game mechanics. Kevin likes his system and will never change it as drastically as this.


well, I can fantasize to the fantasy of a "Working" game with as few inconsistencies as possible. restate, "I can dream" can't I?

to borrow something C.S. Louis and J.R.R.Tolkeen may have sed, "well, if no one will write the books we want to read, we will have to write them ourselves"...
its like, ugh... Do I HAVE TO?


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Unread postPosted: Fri Jul 29, 2022 7:22 pm
  

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Well… part of it isn't “do I have to?” but rather “can I?” Siembieda has a reputation for being… fiercely protective of his IP.


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Unread postPosted: Fri Jul 29, 2022 7:50 pm
  

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dataweaver wrote:
Well… part of it isn't “do I have to?” but rather “can I?” Siembieda has a reputation for being… fiercely protective of his IP.

As he should be. the age of digital media means that there are no "captive audiences" no one tries to "catch" all of the episodes, no one schedules their lives around their favorite entertainment, no one is so involved that they study the details of each episode, or the nuances of each quote...

Today's world is "piracy". new Creators can't get syndicated, no recording contracts, no world wide tours... not until they have a grass roots fan base measured in the millions and not until they make their own "millions". New creators who don't score the miracle of attracting millions of fans (with millions in disposable income)...
simply get ripped of... robbed, and all their work is for nothing. bye bye innovation, no one wants to pay for you...
no one is willing to pay for the next "big thing" in any hobby, entertainment, etc.

hell, this attitude of "Piracy" is now an almost daily event for national news.
"Hey mike, I think I want the TRX-39000 supa sneekaz! when is the next riot?"
"My kid wants calico critters? when is the next riot?"
"I want to look like a rap artist! when is the next riot so can I steal all the wallmart 40$ jewelry"...

there are no new fandoms. there are no new television series. there are no new musical artists.
"Firefly" and "The expanse" syndrome was the last gasp of Science fiction fandoms.

I doubt there will be anymore "new" content. no one can afford to work for nothing, creating with their heart and soul, only to be criticized, mocked, harassed, sued by woke a-hole(s), and on top of it all...

they get stollen from on the scale of national populations.
People whine that 10$ for a book is "TOO MUCH"...
multiply that one person who pirates a copy by say 300,000 and suddenly you have creators like me, who are disabled veterans, working three jobs at the age of 50 and wondering if they will be able to afford rent when they turn 55. I wrote a book. all I got for it was hate and stollen from. :(


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Unread postPosted: Fri Jul 29, 2022 8:06 pm
  

Dungeon Crawler

Joined: Mon Jun 27, 2022 9:00 am
Posts: 202
because of "entitlement" fueled by the age of digital media...
quote me on this, "the whole world has become a third world country."
nothing is sacred. nothing has any value.
not until we somehow END piracy, and END the false attitudes of entitlement.


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Unread postPosted: Sat Jul 30, 2022 6:21 am
  

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Virtuoso of Variants

Joined: Tue Jan 30, 2007 2:18 pm
Posts: 9544
Location: Lurking on rooftops like a proper gargoyle should, in and around Tacoma, WA.
Comment: "Your inferiority complex might be justified."
psiandco wrote:
Stone Gargoyle wrote:
Put quite simply, this will never happen. You're asking for a total rewrite of the game mechanics. Kevin likes his system and will never change it as drastically as this.


well, I can fantasize to the fantasy of a "Working" game with as few inconsistencies as possible. restate, "I can dream" can't I?

to borrow something C.S. Louis and J.R.R.Tolkeen may have sed, "well, if no one will write the books we want to read, we will have to write them ourselves"...
its like, ugh... Do I HAVE TO?
It sounds like you just want a completely different game. Good luck with that.

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Unread postPosted: Sun Sep 25, 2022 5:22 pm
  

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OLD ONE

Joined: Fri Nov 03, 2000 2:01 am
Posts: 7745
Location: McHenry Illinois
Technically, a new edition of HU would become the 4th edition.
There are two editions that are completely different with the blue cover - One is unrevised and uses the original PB ruleset and the second says Revised on the cover and uses what we know as the megaversal system. Then there is the white cover which is for all intents and purposes, is the 3rd edition.

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Unread postPosted: Tue Sep 27, 2022 12:25 pm
  

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Megaversal® Ambassador

Joined: Tue Apr 05, 2005 2:09 pm
Posts: 3694
Location: Connecticut
Comment: The silent thief of Rozrehxeson.
NMI wrote:
Technically, a new edition of HU would become the 4th edition.
There are two editions that are completely different with the blue cover - One is unrevised and uses the original PB ruleset and the second says Revised on the cover and uses what we know as the megaversal system. Then there is the white cover which is for all intents and purposes, is the 3rd edition.

I hope they call a new edition "Heroes Unlimited 2nd Edition Revised."

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