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Unread postPosted: Mon May 25, 2009 11:40 am
  

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Nice work and welcome to the board. :)

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Unread postPosted: Mon May 25, 2009 7:02 pm
  

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Can the writers tell us how many adventures they wrote for the book? I know Kev has final say so on what makes it and what doesn't, but I was wondering how many full adventures/plot hooks etc were originally written for it?

I am waiting for this book... waiting...waiting...

ok that was creepy

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Unread postPosted: Mon May 25, 2009 9:19 pm
  

D-Bee

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Shawn Merrow wrote:
Nice work and welcome to the board. :)


Thanks Shawn! Working for Palladium has been a goal of mine since the TMNT Rpg.


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Unread postPosted: Mon May 25, 2009 9:23 pm
  

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Welcome to the boards. I'm really looking forward to seeing more of your work. A lot.

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Unread postPosted: Wed May 27, 2009 8:04 pm
  

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StephenLFox wrote:
Amy Ashbaugh is indeed GREAT.


Thank you :)

I really dig your work! I had a look through your DA gallery, and I think that the Jigsaw Zombie and the Necro Golem are my favorites - fantastically creepy and disgusting. I am excited to see what you bring to the Survival Guide!

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Unread postPosted: Wed May 27, 2009 11:47 pm
  

D-Bee

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ALAshbaugh wrote:
StephenLFox wrote:
Amy Ashbaugh is indeed GREAT.


Thank you :)

I really dig your work! I had a look through your DA gallery, and I think that the Jigsaw Zombie and the Necro Golem are my favorites - fantastically creepy and disgusting. I am excited to see what you bring to the Survival Guide!

Hey! Thanks very much! Those are my favorites too.

Your work with shadow and contrast is really to be admired. I'm glad to have worked blindly next to you. I think your interpretations of the world will go a long way to broadening my ability to think about it too.


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Unread postPosted: Sat May 30, 2009 8:18 am
  

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StephenLFox wrote:
ALAshbaugh wrote:
StephenLFox wrote:
Amy Ashbaugh is indeed GREAT.


Thank you :)

I really dig your work! I had a look through your DA gallery, and I think that the Jigsaw Zombie and the Necro Golem are my favorites - fantastically creepy and disgusting. I am excited to see what you bring to the Survival Guide!

Hey! Thanks very much! Those are my favorites too.

Your work with shadow and contrast is really to be admired. I'm glad to have worked blindly next to you. I think your interpretations of the world will go a long way to broadening my ability to think about it too.



The cover is up and looks great. I can't wait to see what you did for our book Stephen. (I'm Irvin Jackson btw)

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Unread postPosted: Sun May 31, 2009 12:42 am
  

D-Bee

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el magico -- darklorddc wrote:
StephenLFox wrote:
ALAshbaugh wrote:
StephenLFox wrote:
Amy Ashbaugh is indeed GREAT.


Thank you :)

I really dig your work! I had a look through your DA gallery, and I think that the Jigsaw Zombie and the Necro Golem are my favorites - fantastically creepy and disgusting. I am excited to see what you bring to the Survival Guide!

Hey! Thanks very much! Those are my favorites too.

Your work with shadow and contrast is really to be admired. I'm glad to have worked blindly next to you. I think your interpretations of the world will go a long way to broadening my ability to think about it too.



The cover is up and looks great. I can't wait to see what you did for our book Stephen. (I'm Irvin Jackson btw)


I'm excited for the book to come out. The cover looks great. Thanks Irvin! Also, thanks to everyone for the warm welcome.


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Unread postPosted: Sun May 31, 2009 11:06 pm
  

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StephenLFox wrote:
Hey guys,

For those of you guys not sure who this "Stephen L. Fox" upstart is, you can check out some of his work at deviantart.

zofond.deviantart.com

He's no Amy Ashbaugh, but he's got some nice line pieces up there. Also, he was published in:

Mongoose's new Traveller Core Rulebook
Dream Pod 9's Heavy Gear Blitz, and Return to Cat's Eye books
CyberPunk the CCG
Rifter # 44 & 45


Hey Stephen, nice to see that you found your way to the boards. I was confused at first as to who you were until Kev told me you did the art for the Rifter #44 Nightbane article (which I avoided reading to keep from risking it influencing one of my current projects). After finally looking at that art, I was fully behind Kev's choice to use your stuff in the NSG. I'm jazzed to see what you turned in (should have stolen Kev to try and get a sneak peek, but I didn't think about it).

Thanks for the address to you DA account, I'll have to go and take a look at it when I get more time.

Since I'm in the props-giving mode, I want to add that Mark Evans did a HELL of a job on the cover... I dig it.

krate wrote:
Can the writers tell us how many adventures they wrote for the book? I know Kev has final say so on what makes it and what doesn't, but I was wondering how many full adventures/plot hooks etc were originally written for it?


Sure. Irvin wrote one fully fleshed adventure for inclusion in the book. I've run it multiple times now with various groups, and everyone seems to have fun playing it. :)

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Unread postPosted: Mon Jun 01, 2009 1:51 am
  

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Thanks for the reply warwolf. 'preciate it.
The book is almost out and i am placing my order tonight for 2 copies.
wooohoo! Can't wait.

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Unread postPosted: Wed Jun 03, 2009 11:44 pm
  

D-Bee

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Hey guys!

It was great while it lasted, and I really appreciate the enthusiasm I was greeted with here!

Due to recent life stuff, it looks like Nightbane:Survival Guide will be my last work for Palladium. I hope you guys dig the new book, but if not, try not to be too rough on Kev., he was giving a new guy a shot.

krate wrote:
Thanks for the reply warwolf. 'preciate it.
The book is almost out and i am placing my order tonight for 2 copies.
wooohoo! Can't wait.


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Unread postPosted: Thu Jun 04, 2009 2:20 am
  

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sorry to hear that. I really dug your artwork and can't wait to see what you did on the new book.
good luck to you and take care.

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Unread postPosted: Thu Jun 04, 2009 10:36 am
  

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it looks great!!!! for me, the most anticipated book in years.

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Unread postPosted: Sun Jun 21, 2009 2:54 am
  

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I really like the Nightspawn, er bane, universe!
unfortunetly, I have never been able to play it properly, had one game then everyone moved, including I.

I do not see how you can play it as a superhero game though?
Your characters have become conscripted in a secret war through pure happen-stance. I see it as one day discovering that all the people with black & red hair had suddenly taken over & are hell bent upon getting rid of the brown haired. Sure you can disguise it, but eventually you will be found out!

Superheros tend to waltz about being conspicuous & generally boisterous.

Nightbane are hiding, not because they want to, but because someone with a lot of power wants them out of the way. The Nightlords control the governments & all that entails, a cunning nightlord agent in the Tax department, can cause untold amount of trouble for 'Bane who are noticable, without threatening to cause them physical harm & all legal.



8-)

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Unread postPosted: Mon Jul 06, 2009 5:53 pm
  

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I'm really revved up for this! What is the ratio of fluff to crunch in this, btw? Sounds like it has a good amount of both, but I was just curious.


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Unread postPosted: Tue Jul 07, 2009 2:08 pm
  

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Dreaming Psion wrote:
I'm really revved up for this! What is the ratio of fluff to crunch in this, btw? Sounds like it has a good amount of both, but I was just curious.



You'll have to define "fluff" and "crunch" for me, but I'm assuming you mean stats, and game mechanics vs. background and story?

I'd say its probably right up the middle if that's what you mean.

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Unread postPosted: Sat Jul 11, 2009 12:44 am
  

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el magico -- darklorddc wrote:
You'll have to define "fluff" and "crunch" for me, but I'm assuming you mean stats, and game mechanics vs. background and story?


Ya, fluff is world data.

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Unread postPosted: Sat Jul 11, 2009 10:23 am
  

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Here is my question -
Why do the some of the new morphus's provide an Armor Rating? I don't remember the corebook or the supplements providing A.R.'s or A.R. bonuses.?


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Unread postPosted: Sun Jul 12, 2009 6:17 pm
  

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Acyd Byrn wrote:
Here is my question -
Why do the some of the new morphus's provide an Armor Rating? I don't remember the corebook or the supplements providing A.R.'s or A.R. bonuses.?


The older books don't have A.R., which I've always felt wasn't quite right. In my opinion, A.R. fit Nightbane perfectly, especially since many of the other creatures in the setting have it. You can look for some notes either in the next sourcebook I do or in a Rifter shortly thereafter (if Kev does with them what he's doing with our Q&A).

Here's hoping you like the book so far. :) Let us know if you have any other questions.

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Unread postPosted: Mon Jul 13, 2009 4:39 pm
  

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Marcethus wrote:
Oh Gods I so do not want the answer to the Origins of the Nightbane. I prefer it to be left mysterious.


Dude, everyone knows their origins. They're aliens from the planet Zeist.

8-)

Brian

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Unread postPosted: Wed Jul 15, 2009 10:45 pm
  

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BillionSix wrote:
Marcethus wrote:
Oh Gods I so do not want the answer to the Origins of the Nightbane. I prefer it to be left mysterious.


Dude, everyone knows their origins. They're aliens from the planet Zeist.

8-)

Brian


So, what you're saying is that you're an agent with the Spook Squad? :lol:

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Yeah, everytime I see a blazingly obvious moron walking the streets... I think, "score one for the creationists..." ~ DLDC
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I refuse to participate in a battle of wits with an unarmed man. ~ Me


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Unread postPosted: Sun Jul 19, 2009 3:45 pm
  

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A new Nightbane book? Have I been gone that long? Last time I was here I heard that they would never put out another Nightbane book and I said I wouldn't buy any more palladium unless it was Nightbane. When can I get this?

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Unread postPosted: Sun Jul 19, 2009 3:55 pm
  

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Comment: Golden God
Warwolf wrote:
BillionSix wrote:
Marcethus wrote:
Oh Gods I so do not want the answer to the Origins of the Nightbane. I prefer it to be left mysterious.


Dude, everyone knows their origins. They're aliens from the planet Zeist.

8-)

Brian


So, what you're saying is that you're an agent with the Spook Squad? :lol:
No, but he's played by Michael Ironside.

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Unread postPosted: Mon Jul 20, 2009 3:06 pm
  

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Specter wrote:
A new Nightbane book? Have I been gone that long? Last time I was here I heard that they would never put out another Nightbane book and I said I wouldn't buy any more palladium unless it was Nightbane. When can I get this?


Apparently you have been gone that long. Kevin has been wanting more Nightbane material but couldn't find good, reliable writers for the series. Perhaps he still hasn't ( :P ) but he was confident enough in us that he published our book. As to when you can get it... right now!

http://www.palladiumbooks.com/Merchant2 ... ry_Code=JR

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Yeah, everytime I see a blazingly obvious moron walking the streets... I think, "score one for the creationists..." ~ DLDC
Warwolf is right... you can sig that. ~ TGK
I refuse to participate in a battle of wits with an unarmed man. ~ Me


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Unread postPosted: Sun Aug 02, 2009 1:12 pm
  

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Bought it. Like the education tables, and complete random rolling. Liked the rules for designing a Nighbane to make sense to their personality. More reading from the survival guide would have been really nice.

Would have been nice to see some new morphus tables.

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Unread postPosted: Sun Aug 02, 2009 2:43 pm
  

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Unread postPosted: Thu Aug 06, 2009 5:29 pm
  

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Specter wrote:
Bought it. Like the education tables, and complete random rolling. Liked the rules for designing a Nighbane to make sense to their personality. More reading from the survival guide would have been really nice.

Would have been nice to see some new morphus tables.


I posted this in another thread, but in case you don't catch it there: there is new material in the Morphus tables and a couple completely new ones. The thing was, I felt the writers of the Rifter articles did a good job on a number of tables and didn't want to retread the ground they'd walked on. Since (at the time) the Rifter material was getting harder and harder to get, and I wanted new fans to be able to enjoy those tables, I decided to try and tweak them and make them canon. Then, Kev put his own spin on them, so they're fairly different from the source material.

Anywho, if you're wanting new Morphus stuff, keep an eye out for one of my next projects, "Dark Designs." Any Morphus stuff in there will be ALL original unless Kevin decides to reprint something in it... That is, if Kev accepts the manuscript for print once I get it done. :)

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Yeah, everytime I see a blazingly obvious moron walking the streets... I think, "score one for the creationists..." ~ DLDC
Warwolf is right... you can sig that. ~ TGK
I refuse to participate in a battle of wits with an unarmed man. ~ Me


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Unread postPosted: Mon Aug 17, 2009 4:07 am
  

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Was wondering why you did not allow the "College Graduate" take at least First Aid as a normal skill? It only allows it as a vocation related skill.

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Unread postPosted: Thu Aug 20, 2009 2:30 pm
  

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Shawn Merrow wrote:
Was wondering why you did not allow the "College Graduate" take at least First Aid as a normal skill? It only allows it as a vocation related skill.


Kev made changes to that section that at least a couple people have voiced displeasure over, and that would be one of them.

In our manuscript, both the Associates Degree and Bachelor's Degree education level could select First Aid as an E.C.C. (Educational Character Class) skill. In fact, the Bachelor's-level character even got a +10% bonus to that skill.

I would advocate that if any of the skill restrictions don't make sense to individual G.M.s, then ignore them. That's what I've always done. :)

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Yeah, everytime I see a blazingly obvious moron walking the streets... I think, "score one for the creationists..." ~ DLDC
Warwolf is right... you can sig that. ~ TGK
I refuse to participate in a battle of wits with an unarmed man. ~ Me


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Unread postPosted: Tue Oct 06, 2009 2:33 am
  

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I just wanted to say that I am enjoying the Nightbane Survival Guide. More Nightbane books please!


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Unread postPosted: Wed Nov 04, 2009 4:11 pm
  

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a player of mine created a Nightbane using the new rules in the NSG. she rolled one exceptional attribute, her PB and ended up with a 21, the other attributes being average. out of that she made the story of a young woman who is studying literature and uses her good looks to pay the rent by doing some modeling. her player chose skills according to the new College Graduate with a bachelor's degree. because this skill programme lists only one Rogue skill (that is Netwise) she wasnt able to pick Seduction - which she (and I) found quite fitting for her concept - as related or secondary skill. Of course, the GM can overrule the rulesbook, but my question to the authors is: did you realize that a Trucker or Soldier can pick Seduction while a College Graduate cant?? [just listed a few programms in that example, but the problem occurs with a lot more).

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Unread postPosted: Fri Nov 06, 2009 3:09 pm
  

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Vidynn wrote:
a player of mine created a Nightbane using the new rules in the NSG. she rolled one exceptional attribute, her PB and ended up with a 21, the other attributes being average. out of that she made the story of a young woman who is studying literature and uses her good looks to pay the rent by doing some modeling. her player chose skills according to the new College Graduate with a bachelor's degree. because this skill programme lists only one Rogue skill (that is Netwise) she wasnt able to pick Seduction - which she (and I) found quite fitting for her concept - as related or secondary skill. Of course, the GM can overrule the rulesbook, but my question to the authors is: did you realize that a Trucker or Soldier can pick Seduction while a College Graduate cant?? [just listed a few programms in that example, but the problem occurs with a lot more).


See my last post before this one. Kev made changes to my original skill lists that seem to have caused more than a couple people to furrow their brow... :-?

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Yeah, everytime I see a blazingly obvious moron walking the streets... I think, "score one for the creationists..." ~ DLDC
Warwolf is right... you can sig that. ~ TGK
I refuse to participate in a battle of wits with an unarmed man. ~ Me


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Unread postPosted: Fri Nov 06, 2009 4:14 pm
  

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Comment: Golden God
Warwolf wrote:
Vidynn wrote:
a player of mine created a Nightbane using the new rules in the NSG. she rolled one exceptional attribute, her PB and ended up with a 21, the other attributes being average. out of that she made the story of a young woman who is studying literature and uses her good looks to pay the rent by doing some modeling. her player chose skills according to the new College Graduate with a bachelor's degree. because this skill programme lists only one Rogue skill (that is Netwise) she wasnt able to pick Seduction - which she (and I) found quite fitting for her concept - as related or secondary skill. Of course, the GM can overrule the rulesbook, but my question to the authors is: did you realize that a Trucker or Soldier can pick Seduction while a College Graduate cant?? [just listed a few programms in that example, but the problem occurs with a lot more).
See my last post before this one. Kev made changes to my original skill lists that seem to have caused more than a couple people to furrow their brow... :-?
It's a poor writer who blames his editor. :P

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Unread postPosted: Mon Nov 09, 2009 10:33 pm
  

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Misfit KotLD wrote:
Warwolf wrote:
Vidynn wrote:
a player of mine created a Nightbane using the new rules in the NSG. she rolled one exceptional attribute, her PB and ended up with a 21, the other attributes being average. out of that she made the story of a young woman who is studying literature and uses her good looks to pay the rent by doing some modeling. her player chose skills according to the new College Graduate with a bachelor's degree. because this skill programme lists only one Rogue skill (that is Netwise) she wasnt able to pick Seduction - which she (and I) found quite fitting for her concept - as related or secondary skill. Of course, the GM can overrule the rulesbook, but my question to the authors is: did you realize that a Trucker or Soldier can pick Seduction while a College Graduate cant?? [just listed a few programms in that example, but the problem occurs with a lot more).
See my last post before this one. Kev made changes to my original skill lists that seem to have caused more than a couple people to furrow their brow... :-?
It's a poor writer who blames his editor. :P


I only blame my editor when the editing is what causes the problem. If I screw something up (like Kafka's nationality), I own up to my mistake. :)

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Yeah, everytime I see a blazingly obvious moron walking the streets... I think, "score one for the creationists..." ~ DLDC
Warwolf is right... you can sig that. ~ TGK
I refuse to participate in a battle of wits with an unarmed man. ~ Me


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Unread postPosted: Mon Nov 09, 2009 10:42 pm
  

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Comment: Golden God
Warwolf wrote:
Misfit KotLD wrote:
Warwolf wrote:
Vidynn wrote:
a player of mine created a Nightbane using the new rules in the NSG. she rolled one exceptional attribute, her PB and ended up with a 21, the other attributes being average. out of that she made the story of a young woman who is studying literature and uses her good looks to pay the rent by doing some modeling. her player chose skills according to the new College Graduate with a bachelor's degree. because this skill programme lists only one Rogue skill (that is Netwise) she wasnt able to pick Seduction - which she (and I) found quite fitting for her concept - as related or secondary skill. Of course, the GM can overrule the rulesbook, but my question to the authors is: did you realize that a Trucker or Soldier can pick Seduction while a College Graduate cant?? [just listed a few programms in that example, but the problem occurs with a lot more).
See my last post before this one. Kev made changes to my original skill lists that seem to have caused more than a couple people to furrow their brow... :-?
It's a poor writer who blames his editor. :P
I only blame my editor when the editing is what causes the problem. If I screw something up (like Kafka's nationality), I own up to my mistake. :)
So you need an editor and a fact-checker! :P

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Unread postPosted: Mon Nov 09, 2009 10:45 pm
  

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Misfit KotLD wrote:
So you need an editor and a fact-checker! :P


Sounds to me like you just volunteered to be the latter... :D

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Yeah, everytime I see a blazingly obvious moron walking the streets... I think, "score one for the creationists..." ~ DLDC
Warwolf is right... you can sig that. ~ TGK
I refuse to participate in a battle of wits with an unarmed man. ~ Me


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Unread postPosted: Mon Nov 09, 2009 10:47 pm
  

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Comment: Golden God
Warwolf wrote:
Misfit KotLD wrote:
So you need an editor and a fact-checker! :P
Sounds to me like you just volunteered to be the latter... :D
Only if I get credit. :D

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Unread postPosted: Tue Nov 10, 2009 5:04 pm
  

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Warwolf wrote:
I only blame my editor when the editing is what causes the problem. If I screw something up (like Kafka's nationality), I own up to my mistake. :)


who's responsible for placing Czernobyl in Russia, by the way? :D

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Unread postPosted: Wed Nov 11, 2009 2:29 pm
  

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...and this is the beginning of your end.
Misfit KotLD wrote:
Only if I get credit.


I would give you credit, but I don't think "fact-checker" has a place on the credits page...

Vidynn wrote:
Warwolf wrote:
I only blame my editor when the editing is what causes the problem. If I screw something up (like Kafka's nationality), I own up to my mistake. :)


who's responsible for placing Czernobyl in Russia, by the way? :D


I wasn't going to tip my hand when you first brought it up, but since your curiosity persists I'll let this slip. That would be me, but contrary to what you might think that one wasn't exactly a mistake...

Remember, this is Nightbane Earth, a planet with a divergent time-line. In other words, you picked up on a little breadcrumb I dropped about my ideas for future material on Europe/Asia.

The "Great Bear" is out of hibernation... :demon:

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Yeah, everytime I see a blazingly obvious moron walking the streets... I think, "score one for the creationists..." ~ DLDC
Warwolf is right... you can sig that. ~ TGK
I refuse to participate in a battle of wits with an unarmed man. ~ Me


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Unread postPosted: Mon Jan 17, 2011 7:55 am
  

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Warwolf wrote:
Specter wrote:
Bought it. Like the education tables, and complete random rolling. Liked the rules for designing a Nighbane to make sense to their personality. More reading from the survival guide would have been really nice.

Would have been nice to see some new morphus tables.


I posted this in another thread, but in case you don't catch it there: there is new material in the Morphus tables and a couple completely new ones. The thing was, I felt the writers of the Rifter articles did a good job on a number of tables and didn't want to retread the ground they'd walked on. Since (at the time) the Rifter material was getting harder and harder to get, and I wanted new fans to be able to enjoy those tables, I decided to try and tweak them and make them canon. Then, Kev put his own spin on them, so they're fairly different from the source material.

Anywho, if you're wanting new Morphus stuff, keep an eye out for one of my next projects, "Dark Designs." Any Morphus stuff in there will be ALL original unless Kevin decides to reprint something in it... That is, if Kev accepts the manuscript for print once I get it done. :)


A Book all about Morphus Tables. It must include all the Rifter Tables to be complet.

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Unread postPosted: Tue Jan 18, 2011 8:56 pm
  

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Warwolf wrote:
Misfit KotLD wrote:
Only if I get credit.


I would give you credit, but I don't think "fact-checker" has a place on the credits page...

Vidynn wrote:
Warwolf wrote:
I only blame my editor when the editing is what causes the problem. If I screw something up (like Kafka's nationality), I own up to my mistake. :)


who's responsible for placing Czernobyl in Russia, by the way? :D


I wasn't going to tip my hand when you first brought it up, but since your curiosity persists I'll let this slip. That would be me, but contrary to what you might think that one wasn't exactly a mistake...

Remember, this is Nightbane Earth, a planet with a divergent time-line. In other words, you picked up on a little breadcrumb I dropped about my ideas for future material on Europe/Asia.

The "Great Bear" is out of hibernation... :demon:


Who decided on some of the negatives? They seem a bit over done at times. Did you guys really not like dragons?

That said, could we please get the dragon table made cannon?


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Unread postPosted: Wed Jan 19, 2011 5:49 pm
  

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Mad Cow Milk wrote:
Who decided on some of the negatives? They seem a bit over done at times. Did you guys really not like dragons?

That said, could we please get the dragon table made cannon?


I would have to say that the majority of the negatives were put in during editing, though there were some left in from the Rifter material and some that I added. As far as the Dragon table from the Rifter, probably not (sorry, but my stint re-editing Rifter material for canon print is over and done with). There might be a couple similar features in a table I'm working on for Dark Designs (Mythic Creature), but I can't remember off the top of my head.

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Yeah, everytime I see a blazingly obvious moron walking the streets... I think, "score one for the creationists..." ~ DLDC
Warwolf is right... you can sig that. ~ TGK
I refuse to participate in a battle of wits with an unarmed man. ~ Me


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Unread postPosted: Thu Jan 20, 2011 7:58 am
  

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Warwolf wrote:
Mad Cow Milk wrote:
Who decided on some of the negatives? They seem a bit over done at times. Did you guys really not like dragons?

That said, could we please get the dragon table made cannon?


I would have to say that the majority of the negatives were put in during editing, though there were some left in from the Rifter material and some that I added. As far as the Dragon table from the Rifter, probably not (sorry, but my stint re-editing Rifter material for canon print is over and done with). There might be a couple similar features in a table I'm working on for Dark Designs (Mythic Creature), but I can't remember off the top of my head.


Okay thanks. Please try to keep the negatives down a little.

P.S. Any reason why we couldn't have a super dexterous nightbane vs. a super strong one? The tables and starting stats don't support this, but I don't see any reason why not.


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Unread postPosted: Thu Jan 20, 2011 1:20 pm
  

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Mad Cow Milk wrote:
Okay thanks. Please try to keep the negatives down a little.

P.S. Any reason why we couldn't have a super dexterous nightbane vs. a super strong one? The tables and starting stats don't support this, but I don't see any reason why not.


Once I give the manuscript to Palladium, it's literally and figuratively out of my hands. All I can say is that I will do my best to continue to write well-balanced and sensible material.

As far as strong vs. dextrous, that is easy enough to accomplish through the features. Hence, there is no reason you would need a separate base statline to do so (and it wouldn't make sense given the etiology of the 'Bane anyway).

_________________
Yeah, everytime I see a blazingly obvious moron walking the streets... I think, "score one for the creationists..." ~ DLDC
Warwolf is right... you can sig that. ~ TGK
I refuse to participate in a battle of wits with an unarmed man. ~ Me


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Unread postPosted: Thu Jan 20, 2011 1:54 pm
  

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Comment: J.V. Adams
Warwolf wrote:
...given the etiology of the 'Bane anyway).


dictionary.com wrote:
e·ti·ol·o·gy   /ˌitiˈɒlədʒi/ Show Spelled
[ee-tee-ol-uh-jee] Show IPA

–noun, plural -gies.
1. Pathology .
a. the study of the causes of diseases.
b. the cause or origin of a disease.
2. the study of causation.
3. any study of causes, causation, or causality, as in philosophy, biology, or physics.

http://dictionary.reference.com/browse/etiology+

Dude, your grad school is showing.

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Unread postPosted: Thu Jan 20, 2011 6:37 pm
  

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Warwolf wrote:
Mad Cow Milk wrote:
Okay thanks. Please try to keep the negatives down a little.

P.S. Any reason why we couldn't have a super dexterous nightbane vs. a super strong one? The tables and starting stats don't support this, but I don't see any reason why not.


Once I give the manuscript to Palladium, it's literally and figuratively out of my hands. All I can say is that I will do my best to continue to write well-balanced and sensible material.

As far as strong vs. dextrous, that is easy enough to accomplish through the features. Hence, there is no reason you would need a separate base statline to do so (and it wouldn't make sense given the etiology of the 'Bane anyway).


Why does a nightbane need to have a higher strength than prowess?

Do we maybe need to introduce supernatural physical prowess?


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Unread postPosted: Thu Jan 20, 2011 7:29 pm
  

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Maybe a new NB Characteristic or Two under Unearthy Beauty. Or more in general elsewhere.

Graceful : +1d4 PP, PB, MA, Spd. Sound Cool to me.

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Unread postPosted: Thu Jan 20, 2011 8:48 pm
  

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TechnoGothic wrote:
Maybe a new NB Characteristic or Two under Unearthy Beauty. Or more in general elsewhere.

Graceful : +1d4 PP, PB, MA, Spd. Sound Cool to me.


I just think that maybe some, like myself, might want a nightbane that is more prowess than strong. The way things are now, with all the bonuses in the majority of the traits and the starting bonuses, your nightbane is almost completely pre-disposed to be stronger than prowess.
Just a thought.

P.S. Maybe A dragon table rather than their dragon table would be more possible?


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Unread postPosted: Fri Jan 21, 2011 7:51 pm
  

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...The First of The Last...
...and this is the beginning of your end.
Mad Cow Milk wrote:
Why does a nightbane need to have a higher strength than prowess?

Do we maybe need to introduce supernatural physical prowess?


It isn't that they NEED a higher strength than prowess (though it is certainly HELPFUL given the strength of the enemies they face), it's just the way C.J. designed them. It's like asking why Night Princes need illusory powers.

From a mechanics standpoint, a really high strength is less unbalancing than a really high prowess. Again, if you want a more dextrous Nightbane all you have to do is take some Morphus features that are geared toward that rather than strength.

As far as a dedicated dragon table, you simply won't be seeing one from me... sorry. I don't really think it's entirely necessary, though the Mythic Creature table in my manuscript will have options for a full or were-dragon Morphus (though who knows if they'll ultimately be printed).

_________________
Yeah, everytime I see a blazingly obvious moron walking the streets... I think, "score one for the creationists..." ~ DLDC
Warwolf is right... you can sig that. ~ TGK
I refuse to participate in a battle of wits with an unarmed man. ~ Me


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Unread postPosted: Fri Jan 21, 2011 9:06 pm
  

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Warwolf wrote:
Mad Cow Milk wrote:
Why does a nightbane need to have a higher strength than prowess?

Do we maybe need to introduce supernatural physical prowess?


It isn't that they NEED a higher strength than prowess (though it is certainly HELPFUL given the strength of the enemies they face), it's just the way C.J. designed them. It's like asking why Night Princes need illusory powers.

From a mechanics standpoint, a really high strength is less unbalancing than a really high prowess. Again, if you want a more dextrous Nightbane all you have to do is take some Morphus features that are geared toward that rather than strength.

As far as a dedicated dragon table, you simply won't be seeing one from me... sorry. I don't really think it's entirely necessary, though the Mythic Creature table in my manuscript will have options for a full or were-dragon Morphus (though who knows if they'll ultimately be printed).


Great, look forward to seeing them.


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