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Unread postPosted: Sat Jan 10, 2009 6:15 pm
  

Wanderer

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Hey all,

I'm curious about what others think.

Imagine, if you would, a world where there are superhumans running around, saving the general populace from other superhuman criminals, or normal human criminals trying to ruin somebody's day. Hence, we have our setting....Heroes Unlimited.

Now, on the evening sometime in March 2000, Dark Day occurs. During that 24 hour period, the Nightlords and their minions cross over into the HU world. Many, not all, officials from political, military, and public offices are replaced by Dopplegangers or Ashmedai or even NightPrinces. Heroes and Villians alike are attacked by Hounds, Hound Masters & Hunters.

There are no Nightbane or Guardians around to resist the Nightlord takeover. Just the unsuspecting Heroes (both super and humans) that try to maintain order in the world.

Tell me, intrepid reader, what do you think happens next? How will the story progress? How will it end?

I welcome all thoughts, comments & complaints...
Don't be shy...

PlainDre :wink:


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Unread postPosted: Sun Jan 11, 2009 12:05 am
  

Champion

Joined: Sun Oct 01, 2000 1:01 am
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The invasion would fail. HU supers aren't generally as good at kicking ass as Guardians or Nightbane are, but they've got one massive advantage: they live in a world where people accept the existence of freaky paranormal stuff.

In Nightbane, if Gary the Guardian finds out that the mayor is secretly a tentacled horror from another dimension, who can he tell? He can't even show his face in public because drawing attention to his mere existence is potentially dangerous. And even if he found a way to get the message out, everyone would think he was just some lunatic.

In Heroes Unlimited, if Sammy the Psychic, resident mind-reader for the Big City Super Allstar Win Team tells the channel 6 news team that the mayor is secretly a tentacled horror from another dimension, they pay attention, broadcast his warning to the masses, and do some investigative journalism to find out if Sammy's shocking accusation is the truth.

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Unread postPosted: Sun Jan 11, 2009 12:36 am
  

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Rallan wrote:
if Sammy the Psychic, resident mind-reader for the Big City Super Allstar Win Team tells the channel 6 news team that the mayor is secretly a tentacled horror from another dimension, they pay attention,

:lol: :lol: :lol: :lol: :lol:

There would also be almost instant team ups between the normal bad guys and the heroes. Mr. Horrible might want to take over the world, but at least he's human. Besides, he needs to help us defeat the invaders before he has a chance to take over himself.

Also, on dark day itself, people would be acting more intelligently, simply because this really isn't that far from the norm on a comic book type world. Heroes would be in near instant communication with the government, finding out quickly that something’s trying to take over. Magical heroes would be on high alert. In Nightlands, it mentions that there was a build up on the ley lines for months ahead of time, so there would already be heroes investigating.

On the other hand, any hero or villain who has a public identity, or is in prison, will more then likely be replaced by a doppelganger (or at least the attempt will be made). Depends on how common you make doppelgangers and whether or not everyone has one.

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Unread postPosted: Sun Jan 11, 2009 8:37 pm
  

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killgore wrote:
snip...

On the other hand, any hero or villain who has a public identity, or is in prison, will more then likely be replaced by a doppleganger (or at least the attempt will be made). Depends on how common you make dopplegangers and whether or not everyone has one.


That is if the super heros and criminals had dopplegangers. I the dopplegangers were awakened in the nightlands and it turned out that they had 'good' alinements, it would be hard for the NL's to control them. They just might form their own super hero doppleganger teams to combat the NL's in the nightlands.

it might be that the NL's were coming to from the nightlands to get away from the 'hero' dopplegangers.

Or it might be that, like nightspwan, super empowered people don't have dopplegangers in the nightlands. (doesn't go into any of the "why's" this would be)

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Unread postPosted: Mon Jan 12, 2009 9:21 pm
  

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Dr. Evil Genous would invent a cannon the size of a skysraper and start shooting Nightlord strongholds from a mile high.

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Unread postPosted: Mon Jan 12, 2009 10:43 pm
  

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Comment: The silent thief of Rozrehxeson.
Honestly, from the Nightlord's standpoint, the first thing they should do as part of the invasion is turn humanity against the super powered. By controlling key politicians they can enact new laws that make heroic activities illegal. They can discredit heroes. They will have killed a bunch unexpectedly during Dark Day - making sure they kill the right ones, they can sow confusion across the superhuman population.

The Nightlords can release key villains from prison early, and can have them working for them in ways, either deliberately or covertly. Certainly some villains will figure out their world is being invaded and will ally with heroes. But there will also be villains who will gladly work with the "winning team". There are also some heroes who may decide to ally themselves with the Nightlords, whether to fight for the "winning team" as well or because they have family that is being threatened by the Nightlords.

Maybe superheroes have dopplegangers. Maybe they don't. But their family will likely have dopplegangers and that can be used to confuse or control heroes.

The Nightlords invading a super hero dimension may work slightly differently, but there's nothin in the books to suggest they would be unable to do it effectively. Moloch did his research before he invaded the Nightbane Earth. He knew where to strike, who to strike against, and delivered a swift powerful first strike towards his ultimate goal. He did it with cold, calculated cunning and decades, if not centuries, of planning. A super powered world offers an interesting twist, not an insurmountable challenge.

The HU2 GM book offers a scenario where the Nightlords were successful in their invasion against a Heroes Unlimited world. While that adventure's focus is on the aftermath and the few survivors left, it serves as an indication that the Nightlords are not to be taken lightly, even if you do posess super powers.

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Unread postPosted: Tue Jan 13, 2009 1:18 am
  

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Glistam wrote:
Honestly, from the Nightlord's standpoint, the first thing they should do as part of the invasion is turn humanity against the super powered. By controlling key politicians they can enact new laws that make heroic activities illegal. They can discredit heroes. They will have killed a bunch unexpectedly during Dark Day - making sure they kill the right ones, they can sow confusion across the superhuman population.

But they have to succeed first. The premise is the first couple of days. The NLs have very little control on Earth until DD itself.

Quote:
He knew where to strike, who to strike against, and delivered a swift powerful first strike towards his ultimate goal. He did it with cold, calculated cunning and decades, if not centuries, of planning.

Yet he still made some glaring mistakes. Things that would have cost him victory had the population of Earth been more willing to consider supernatural events, or alien invasions as a real possibility.

Quote:
The HU2 GM book offers a scenario where the Nightlords were successful in their invasion against a Heroes Unlimited world. While that adventure's focus is on the aftermath and the few survivors left, it serves as an indication that the Nightlords are not to be taken lightly, even if you do posess super powers.

No, they wouldn't be taken lightly; they would be placed in the same context as any other alien invasion, just from a different dimension.

The key to success for the NLs was surprise, and an unwillingness of the general population to consider magic as real. Neither would be accurate for a normal HU world. Both magic and aliens exist, and are even to an extent, common, or at least commonly discussed. I can easily see talk shows devoted to supper heroes, including the magic ones, so the general population would be at least somewhat aware of what's out there.
Plus, on DD itself, instead of everyone gaping at the lack of sunlight, it would just automatically be assumed that Earth was being invaded. I've always pictured most HU worlds as having a lot more individuals with guns and a willingness to use them in defense of their homeland then most other worlds, simply because alien invasions are nearly a bi-annual event.

Of course, the main obstacle will be the fact that everyone in power in the world is really an alien Auto-G in a secret invasion style take over that's been in control for a little over a decade. :lol:

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Unread postPosted: Tue Jan 13, 2009 1:28 am
  

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always get questions answred i did not know at moment
is very good /bows


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Unread postPosted: Tue Jan 13, 2009 8:53 pm
  

Wanderer

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Glistam wrote:
Honestly, from the Nightlord's standpoint, the first thing they should do as part of the invasion is turn humanity against the super powered. By controlling key politicians they can enact new laws that make heroic activities illegal. They can discredit heroes. They will have killed a bunch unexpectedly during Dark Day - making sure they kill the right ones, they can sow confusion across the superhuman population.

The Nightlords can release key villains from prison early, and can have them working for them in ways, either deliberately or covertly. Certainly some villains will figure out their world is being invaded and will ally with heroes. But there will also be villains who will gladly work with the "winning team". There are also some heroes who may decide to ally themselves with the Nightlords, whether to fight for the "winning team" as well or because they have family that is being threatened by the Nightlords.

Maybe superheroes have dopplegangers. Maybe they don't. But their family will likely have dopplegangers and that can be used to confuse or control heroes.

The Nightlords invading a super hero dimension may work slightly differently, but there's nothin in the books to suggest they would be unable to do it effectively. Moloch did his research before he invaded the Nightbane Earth. He knew where to strike, who to strike against, and delivered a swift powerful first strike towards his ultimate goal. He did it with cold, calculated cunning and decades, if not centuries, of planning. A super powered world offers an interesting twist, not an insurmountable challenge.

The HU2 GM book offers a scenario where the Nightlords were successful in their invasion against a Heroes Unlimited world. While that adventure's focus is on the aftermath and the few survivors left, it serves as an indication that the Nightlords are not to be taken lightly, even if you do posess super powers.



Here, Here Glistam!!! I was waiting for a response like this!!!! I was thinking the same thing....
Anybody else care to chime in (or dispute this thought?)


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Unread postPosted: Wed Jan 14, 2009 1:20 am
  

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Comment: Peace thru Strength, Order thru Chaos, Harmony thru Intimidation
PlainDre wrote:
Here, Here Glistam!!! I was waiting for a response like this!!!! I was thinking the same thing....
Anybody else care to chime in (or dispute this thought?)

Already did.

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Necromancy: REDUCE, REUSE, REANIMATE
Die! My dear man, that is last thing I shall do!

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Unread postPosted: Wed Jan 14, 2009 8:36 am
  

Wanderer

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killgore wrote:
PlainDre wrote:
Here, Here Glistam!!! I was waiting for a response like this!!!! I was thinking the same thing....
Anybody else care to chime in (or dispute this thought?)

Already did.


Doh!!!

Nice. Didn't see your post before I made my post, Killgore. :)

However, I respectfully disagree regarding one point. I think that in a HU world, even though the mass populace is aware of super humans (magic or some form of altered human or beefed up human) I still think that even some bizarre supernatural situations may try to be covered up from the populace.

In the news today, we hear about natural disasters, financial upsets, and about "some" terrorist/insurgent attacks in the world.

How many other covert attacks or links to attacks that have happened and we the populace weren't told about it? Black ops that occur, or bio experimentation or warfare.....I'm sure that a lot of things as this happen but remain secret from the world.

I think the same would hold true in a HU or NB world.....


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Unread postPosted: Wed Jan 14, 2009 8:43 am
  

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I think if Dark Day happened , the HU populace would probably be like 'Dr. Nighty-Night is doing his block the sun thing again. How long do you think it will take the Super Fun Pals to shut him down?'. IMHO.

Of course, Golden Simian, the solar powered chimpanzee mega hero would be alittle upset. And his arch-nemesis Gothica, the night powerd mega hero would be esctatic, in a apathetic teenage angst kind of way.

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Unread postPosted: Wed Jan 14, 2009 1:36 pm
  

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Comment: The silent thief of Rozrehxeson.
In the context of the 24 hour duration of Darkday:

The general population would be afraid, but hopeful that their champions will work to take care of the issue. However, as the evening wears on and turns into night, the heroes don't show up.

The news is continuing to report strange phenomenon and disappearances. But the heroes? Nowhere to be seen.

Any hero with a public identity is of course attacked right at the beginning. Dopplegangers of family members can be used to confuse the hero, making it easier to defeat and dispose of them. Remember too, superpowers aren't extra-effective against Nightlord minions, not like the Nightbane abilities are.

Heroes without public identities can still be tracekd to team bases, or perhaps Rebecca Reporter or Phil Photographer is replaced by a doppleganger and used as bait to draw them out.

Now it's true that the heroes, being heroes, may not all succomb to an initial attack. But then there's the panic and civil unrest happening. There's villains who won't know what's happening but will do their best to take advantage of the confusion. For many heroes, they'll keep busy just working to contain local problems. And that's how nightlord minions will end up finding them and trying to take them out.

By late night, early morning the initial onslaught should have abated enough that the hero survivors could be contacted and rallied by some other, knowledgable parties. Maybe some wizards, nightbane or both who understand what is going on. Although remember that wizards and potential nightbane were also targeted. And newly transformed nightbane will likely find themselves at odds with surviving heroes, at least initially.

If heroes have dopplegangers, then that opens up a whole new element to the attack: Taking known, powerful Heroes and having them replaced with evil counterparts. Having team leaders replaced with dopplegangers and use their status to lure out unsuspecting heroes. Also there will be heroes who decide to surrender when faced with the ultimatum of surrender or let someone they care about die. Surrendered heroes can be led to the nightlands to be jailed, exterminated, experimented, or even just killed on the spot.

Back to the initial few hours, there will be so much going on at so many levels that the heroes will be too busy trying to survive and then get a grip on the situation to inspire any hope amongst the general populace. Live reporters tryign to broadcast info about the heroes will draw attacks directly to the heroes.

Ultimately how this ends is totally GM interpretation. The nightbane book offers little in the way of clues in how Darkday could be ended prematurely. To use Darkday as a one-shot alien invasion plot, then the surviving heroes and some villains who have been alerted to the true threat, will congregate and end the dark day ritual prematurely - possibly returning the dimensional barrier back to its former level and preventing much of the rest of the nightbane book events.

Otherwise, it would be smart of Moloch and his allies/minions to lay a trap for the protectors of humanity. Leave false clues that point to a way for the assembled hero survivors to stop the invasion. Then make that a major trap designed to destroy the remainding heroes.

Some things that should be going on with the supers that will only help the invasion:
-Because of dopplegangers or Ashmedi, suddenly they lose the ability to trust many of their close human associates (or even each other).
-Any public TV appearance draws attackers to them like a moth to the flame.
-No more of a clue as to what's happening than the rest of the world.
-Dealing with the sudden deaths and disappearances of fellow heroes.

You don't need dopplegangers to copy a super - Ashmedi can too. A few well-timed public appearances can ruin the super's reputation, make the public fearful of him and make his allies distrustful of him. If that happens enough times, then the public may already turn completely against all heroes before Dark Day even ends!

Of course this is just my interpretation of events should a crossover like this happen. It can just as easily be handled in a more super heroic manner, like a standard alien or demon invasion. The attack begins, the super's are tougher than the attackers realized, and eventually the supers rally together to repel the invasion and end the threat.

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Unread postPosted: Thu Jan 15, 2009 6:47 pm
  

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I've played in two campaigns with this theme.

The first was one where Dark Day caught everyone off guard and the invasion was more or less successful. This is how the DM handled certain issues:
-Superbeings that were born mutants, mutant animals or were otherwise born as something than strictly human didn't have dopplegangers.
-Superbeings that were born normal humans could have dopplegangers but those dopplegangers didn't gain super abilities when the originals did. Under the right circumstances, they might gain those same powers.
-Those with super training could have dopplegangers and those dopplegangers could have their knowledge and skills (though not gear-until they killed the originals).
-The invasion wasn't as total and a lot more subversive and subtle. There was no supernatural event around Dark Day. It was a day like any other so there was no reason to ask, "What was happening?" People were replaced slowly, and methodically. Policy changes in the goverment weren't immediate. They were phased in gradually, over the period of years.
-The game was very Marvel, Days of Future Present in feel. In fact, that's what we thought we were doing until we finally ran into our first minions.

The second one I'll get into later since I just ran out of time for the moment.

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Unread postPosted: Thu Jan 15, 2009 11:17 pm
  

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Glistam wrote:
Honestly, from the Nightlord's standpoint, the first thing they should do as part of the invasion is turn humanity against the super powered. By controlling key politicians they can enact new laws that make heroic activities illegal. They can discredit heroes. They will have killed a bunch unexpectedly during Dark Day - making sure they kill the right ones, they can sow confusion across the superhuman population.


Getting there is half the fun. If the Nightlords just have a whole bunch of politicians and other important folks replaced by supernatural doubles on Dark Day, the truth will come out almost immediately and they'll be unable to use the governments and militaries of the world to crack down on superheroes.

What they'd have to do is try something far more subtle. Basically they've got one of two options.

1) Manipulate events from behind the scenes to try and get perfectly normal human beings from the Cults of Night into key positions and have these new laws and crackdowns enacted long before Dark Day ever happens. If it all pans out, the world's superheroes will be despised fugitives in no position to help rally the planet against the Nightlords, and the villains will either be dead, working for the government, or hiding out with the heroes. On the down side it'll be tricky to do. Lots of superheroes keep a close eye on the government,either to stop nefarious schemes to kidnap and replace politicians, or to make sure the state isn't about to recycle old Marvel plots and try to outlaw superheroes. And plenty of villains are keeping an eye on the government too, since at any given time about half of 'em probably have some cunning plan that involves manipulating the governmnet. And of course, you're essentially relying entirely on your mortal minions and hoping that a small conspiracy with unlimited funds is enough to pull this off.

2) Make fake supers and have them go on the rampage. New hero teams "cleaning up the streets" with vigilante death squads. Corrupt cops testifying that they and a well-known superhero were taking kickbacks in exchange for not going up against certain criminals. Villains suddenly going in for mass murder and terrorism on an epic scale where before they were a tad more discrete. Rape scandals. Politicians who turn out to have been under the supernatural control of a shadowy cabal of supers working towards an unknown end. Heroes who accidentally cause horrendous property damage and loss of life in the persuit of villains. If you can manufacture enough scandals and atrocities, the governments of Earth will eventually do your work for you and start cracking down on supers without the need for direct Nightlord control. But you'll have to be tricky about who witnesses these acts. Governments in a world full of supers will probably have teams of special agents trained in identifying and taking down evil badasses, and the last thing you need is some Psychic And Supernatural Crimes taskforce from some law enforcement agency realising that the perps they're trying to catch are actually monsters masquerading as superheroes.

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Unread postPosted: Fri Jan 16, 2009 11:01 am
  

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Good day,

As promised, I have the second Nightlords invade Heroes unlimited campaign I was in.

This was our groups 'flagship' Heroe's game. It had lasted for three or four years. The original characters were experienced, powerful and influential. Their kids were now old enough to be played as characters in their own right-and we often did play them when we wanted a 'lower-powered' game session or adventure.

The GM started the new arc in the campaign with the Nightlands Adventure found in the Heroe's Unlimited GM's Guide. We rescued the refugees, laid some hurt on the Nightlords and destroyed the portals behind us. We thought that was the end of it. But what we really managed to do was draw the Nightlords attention.

Gradually, and in between more regular adventures, the Nightlords began making their move. With months to spare before their final invasion, we discovered their plans and went into overdrive trying to thrawt(sp?) them. We gathered allies among other supers, called truces with some villians and brought some government agencies in on it. Then the game became a very cloak and dagger campaign while the Nightlords and us kept making moves in the Shadows against each other.

Long story short, we were able to prevent Dark Day and helped found an international agency to watch for and prevent similar events in the future. It wasn't the last we ever heard of the Nightlords but the GM allowed the victory to stand (perhaps primarily because as a group we were pretty burnt out on the Nightlords by now and wanted to go back to regular super-heroing).

The group, by far, preferred the second version. Campaigns where there's no real hope of victory for the players or the odds are hopeless or the whole world is against you have some appeal to us on a very short term basis. But we tend to tire of them fairly quickly. That may be why our Heroes Unlimited and Palladium Fantasy games are our favorites and most long running. Because while difficult and at times the odds seem overwhelming, we can usually persivere and eventually grab a victory (though often after many setbacks). Our Heroes make a definite and positive impact in the world.

We've tried Nightbane on it's own a few times but when played strictly as described in the books, it can get a little depressing. I'm sure other player groups have had different experiences and would enjoy different combinations of Heroes and Nightbane. The above two examples are what we tried and enjoyed.

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Unread postPosted: Fri Jan 16, 2009 3:55 pm
  

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the one game setting (Undefined's SDC Madness) where there are heros and nb/ns and a NL invasion, was a mix of all the SDC settings but PF. The GM's vision of the setting was where the public knew about and interacted with those with hero powers, but each ended up in it's own subcultures. The subcultures mixed together at all levels of social status as all do when living in crowded cities, but remained having their separate identities. The NL's never had their DD,but infiltrated slowly into the power bureaucracy.
The mage char I used for SDC M was a mage that was employed by a corp that dealt with/in supernatural dealings and situations.

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Unread postPosted: Tue Jan 20, 2009 2:10 am
  

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Comment: Peace thru Strength, Order thru Chaos, Harmony thru Intimidation
PlainDre wrote:
In the news today, we hear about natural disasters, financial upsets, and about "some" terrorist/insurgent attacks in the world.

How many other covert attacks or links to attacks that have happened and we the populace weren't told about it? Black ops that occur, or bio experimentation or warfare.....I'm sure that a lot of things as this happen but remain secret from the world.

Sure there is a lot that is covered up, but there is also a lot that isn't. The general populace might not know everything, or even a majority, but there’d still know a lot more then the general population of NB Earth. And that's what I was comparing. In HU, magic and the supernatural are assumed to be real, Scooby Doo villains often times ARE ghosts, and Sesame Street and the other children’s shows and cartoons will include things about the supernatural as a way to warn the kids to stay away, just like the real world shows have morality and safety plays about everything from gay rights to fire safety. It'd just be part of the world (unless super powers are new or unknown, but that's another issue altogether).

Glistam wrote:
In the context of the 24 hour duration of Darkday:
......Snip.......

The main problem with this is that it all requires surprise. Something easily done in the Nightbane setting (actually, there are a couple of NPCs who figured it out several months in advance, but specifically decided that it was in their best interest to let it happen), but much harder in a HU style setting. After all, in HU, there are real psychics who are actually trusted by people (and more to the point, other heroes). And the magic using crowd would be able to figure it out ahead of time, if nothing else, the hero mages of HU would at the very least, actually know about the Nightlands, after all, the much less powerful mages of NB did.

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Unread postPosted: Tue Jan 20, 2009 8:44 pm
  

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It would really depend on the nature of your HU setting. If the hero team is the only heroes in the setting and villains are fairly scarce, then the Nightlords would overwhelm (and probably replace) the heroes.

On the other hand, if heroes are so everyday that every moderately large town has at least one hero protector and a city like New York has hundreds or thousands of supers, then you can bet the heroes would win...possibly with help from the villains, possibly not.

Another question is power level, if you are playing "street level" characters, then you might wind up almost like the original scenario. If you have "Cosmic Level" characters, then things get rather strange for a short while, but the heroes probably find out what is going on and stop it.

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Unread postPosted: Mon Jan 26, 2009 2:27 am
  

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Dungeon Crawler

Joined: Wed Feb 25, 2004 2:06 am
Posts: 397
Actually, i can see the perfect plan, including Dark Day, they just have to muzzle Magog, and then Moloch and Lillith could pull this off.

Step 1: Use the Cult's of Night to get details about a powerful Hero. Moloch creates an Avatar in the form of this carefully chosen individual, picked in part because his powers can be easily emulated by an Avatar.

Step 2: Dark Day. Teams of Hounds, Hunters, et al, attack Earth. They do so OPENLY! This requires that the family of the chosen Hero is killed, and that the Hero is captured and seamlessly replaced.

Step 3: Along with the standard Preserver party, Hero/Avatar forms a group that is the backbone for resistance AGAINST THE DIMENSIONAL INVASION! During this resistance, and after the Preservers humiliate the current government, (which has been hamstrung by influential Cults of Night) with the standard Presidential results, the Hero is made a member of the cabinet and given extraordinary authority to track down the conspirators and collaborators suspected of facilitating the invasion.

Step 4: Under cover of "Investigating the Dark Day invasion," and "Keeping the Peace," teh Preservers and their pet Hero instigate many of the progroms of the regular Nightbane world, including discrediting and assassinating resistant mutants, as the Mutant Underground are known confederates of the invaders. The pressure from the government actually drives many of the Mutants to join the Nightlords!


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 Post subject: I like that . . .
Unread postPosted: Mon Jan 26, 2009 3:24 pm
  

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Hero

Joined: Tue Mar 22, 2005 12:28 pm
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Location: In a tree, in a forest . . .
I like that idea, amodernheathen . . . though it lacks the “bitter bite” of the heroes failing to “save” their world . . . :)

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Unread postPosted: Tue Jan 27, 2009 10:57 am
  

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Dungeon Crawler

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Yeah, but this way you get the betrayal thing as sthe heroes working for the government slowly begin to realize that they are being duped, and may have been persecuting mutants, as well as normal citizens as they faithfully serve their government - OF EVIL INTERDIMENSIONAL MONSTERS! BWAHAHAHA!!

I see many heroes refusing to face their growing suspicions simply to avoid the guilt. More simply going off the grid and retiring than actually joining the various Undergrounds. I see a lot of conflict between Bane and Mutants. Ley Line surges increasing the number of Mega-Beings, and the Alphabet Soup scandal being expanded to include any number of friendly aliens. That freak hater group getting federal funding, as well as secret supernatural support.
Maybe even the Mutant Underground, or a disgraced SCRET being framed for thefts of nuclear weapons, thus forcing the mostly untouched military into direct conflict with the enemies of the Ba'al. So many stings from this cloud of hornets.

And all the while, genetic testing for mutants is becoming more and more prevalent due to the terror of the population. Thus allowing Moloch and Lillith in particular to pursue differing goals with genetics. Moloch sterilizing people to prevent population growth, and Lillith experimenting with demonic hybridization and the occasional superhuman experiment.


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Unread postPosted: Sun Feb 01, 2009 1:40 am
  

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Joined: Wed Oct 04, 2000 1:01 am
Posts: 743
Location: New London, CT, USA
I thought I wrote a post on this subject before.

Strictly speaking I don't think a "Dark Day" invasion would work in a HU game very well. The whole idea behind that is rather world centric, and I get the impression not every dimension is supposed to have a Nightlands and even if they did in most of them there would be no Nightlords because again, The Nightlords are the result of a very specific occurance involving exiled uber-wizards conquering the lands after a war, and then the leader making a pact to annihilate all life with "The Dark" and then sharing it's power with his colleagues without them knowing it's exact source.

On the other hand the subject is covered in the HU GM's guide as the adventure "The Switchboard". The premise of which is that The Nightlords defeat a world of heroes, and build a dimensional portal called "The Switchboard" to conquer other worlds. This version seems to however be missing Moloch and his "kill everyone including my own side" pact so I'd argue the Nightlords would probably just be really high level Mystic Study characters.

The idea being that the heroes of that world would arrive to warn the actual HU Universe and the PCs would travel back to that world to destroy The Switchboard and ruin their day.

I get the impression that the world invaded probably lacked the involvement of some of the beings like Alpha Prime and such. To be exceedingly blunt in the HU Universe if The Nightlords were to appear on Earth they would get themselves nuked out of existance. Sure it might get epic for a little while, but eventually so many Alien Mega Heroes
would decide this had to be dealt with that the Nightlords would be doomed.

Heck if things failed epically and The Nightlords were going to take over in the actual HU Universe someone with intimate familiarity with Earth would blow the planet to pieces from orbit.

>>>----Therumancer--->


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Unread postPosted: Sun Feb 01, 2009 10:59 am
  

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Dungeon Crawler

Joined: Wed Feb 25, 2004 2:06 am
Posts: 397
Actually, in this situation, I think it likely that the Ba'al would pull out their trump and call upon the power of the Dark to make the planet a major no-fly zone, maybe a field of dark metal micro asteroids, or a cloud of radiation in a sphere about the near orbit of Pluto that shut down space drives and communication. Since there are no Cosmo-Knights, both of these together would make the Earth dang near a dead area.

When the aliens on Earth start whining, evidence shows up incriminating enough aliens in the invasion to let the corrupted government force a cleansing against all aliens. Yet another good way to phase the military out of it's current status of "alive."


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