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 Post subject: Nightbane-Errata
Unread postPosted: Thu Jun 15, 2006 12:17 pm
  

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1) Dark Day Date Confusion

On page 11 of the rulesbook (RB) it is clearly stated that Dark Day occurred on March 6, 2000. But there are two passages that are obviously a mistake:

On page 7 of the RB the Wanderer says that it is "a year and a day" since Dark Day - the entry is dated May 8, 2001, which would make Dark Day May 7, 2000. This mistake is "supported" by RB pg 22 where it is said that some Seekers predicted Dark Day to happen in May 2000 (they did that six months prior to the invasion, as said in the text).

My guess is that those two paragraphs were simply overlooked in the final version, probably at one time Dark Day was supposed to happen in May, not March 2000.

2) Carson's Re-Election

There is another minor mistake in the RB when it comes to figures: On page 13 it is said Carson got 76% when he was re-elected, page 31 says 89%. Both say re-election, both say by popular vote.


3) Blood of Hounds


In the description of the Vampire's Bite in the RB pg 183 it is said that "Hounds, Hunters and Hollow Men are animated shells with no blood". Please clarify, as we know from Between the Shadows that (at least in the Nightlands), Hounds do have Blood. Oh, and if youre at it, it would be nice to get an official word about what happens to their Blades when the bodies disappear on Earth.

4) Combat Rules

Disarm is mentioned sometimes in the RB, but is not explained in the Combat Section. Also, in the Hand-to-Hand-tables, there is no Bonus for Disarm, probably a mistake, probably not.

The Knockout/Stun rules are not complete (duration, what roll is needed - natural 19, 20 as usual?).

Please add missing rules for Modern Combat (as, for instance, presented in Systems Failure) especially the "to-hit-numbers" for close (5), medium (8) and long distance (12). Also, the rules on Re-Loading (RB pg. 209) need clarification (quote: "Note that it will take much longer to reload while in the thick of hand to hand combat" - uhm, yes, how long?).

The rules for Horror Factor could be updated (from World Book 4).



5) Nightbane Abilities


Please clarify, wether Nightbane can sense Latents or only Nightbane in both forms after the first Becoming. Also, please clarify (or make up rules) limb-regeneration (in both forms?). Same goes for the Healing rate of the Facade (our houserule: double the rate of normal humans).

6) Creating a character


Is there a reason that the Attribute Bonus table on pg. 34 starts with an attribute of 17 (instead of 16, like in Palladium Fantasy)?

Also, while copy&paste, the common Speed chart seems to have been ommitted for unknown reasons!

7) Skills

It would be nice to have a new Skills Table including the Skills from the four World Books.

Also, Criminal Sciences & Forensics and Forensic Medicine seem to be two skills according to the Skills Table, but the first one does not have Base Skill and plus per Level. (I would prefer it if they were combined into one skill anyway.)

8) PPE

PPE regeneration (5 per hour thru rest/sleep) from BtS should be added to the RB.

9) Equipment

I would love to see a lot more "normal" Equipment from day-to-day life in the price-tables!!

Thanks for the attention, there will be more...

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Last edited by Vidynn on Thu Aug 10, 2006 7:23 am, edited 1 time in total.

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 Post subject:
Unread postPosted: Thu Jun 15, 2006 2:56 pm
  

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1) The Bear and Amphibian Tables should be added.
2) Save Vs. Disease should be added to the Saving Throws table.

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 Post subject:
Unread postPosted: Thu Jun 15, 2006 4:57 pm
  

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The Equipment Pages desperately need to be re-written for the new millennium. $500 for a VCR? C'mon, I know that some people call them antiques, but no one's going to auction one at Southeby's.


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 Post subject:
Unread postPosted: Fri Jun 16, 2006 3:03 am
  

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Comment: Darkness...You Afraid?
filo_clarke wrote:
The Equipment Pages desperately need to be re-written for the new millennium. $500 for a VCR? C'mon, I know that some people call them antiques, but no one's going to auction one at Southeby's.


My Bane wants a Razor Phone and a Ipod Nano 4gig. (Preferably pink)

I agree that palladium needs to rework its generic equipment tables instead of reprinting them. Its been the same since TMNT.
Also on the Dark Day events technicaly dpending on your view both sides can be wroung. It may have happened in March or May, just houserule what you prefer.

Our origenal GM had it occur on September, 1999 to give a little homage to Nostradamus.

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 Post subject:
Unread postPosted: Fri Jun 16, 2006 6:26 am
  

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The Last Darkness wrote:
Also on the Dark Day events technicaly dpending on your view both sides can be wroung. It may have happened in March or May, just houserule what you prefer.

Our origenal GM had it occur on September, 1999 to give a little homage to Nostradamus.


the discussion on this topic is here: viewtopic.php?t=59625

In this thread, please stick to listings of errors, omissions, wish-lists and the like. thank you.

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 Post subject:
Unread postPosted: Fri Jul 21, 2006 3:30 pm
  

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Missing XP Progressions from Shadows of Light:

  • Athanatos: Use the Nightbane Sorcerer/Mystic table
    (core book)
  • Dark Slayer: Psychic & Sorcerer (core book)
  • All NDA psychic classes: PAB Psychic Agent (Between
    the Shadows) OR Nightspawn/Guardian (core book)
  • Reapers: Doppleganger (core book)
  • Fallen Guardians: Nightbane/Guardian (core book)
  • Strigoi: Wampyre (core book)
  • Nocturne Librarian/Collector: Nightbane/Guardian
    (core book)

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 Post subject:
Unread postPosted: Mon Jul 24, 2006 12:56 am
  

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filo_clarke wrote:
The Equipment Pages desperately need to be re-written for the new millennium. $500 for a VCR? C'mon, I know that some people call them antiques, but no one's going to auction one at Southeby's.


Don't you mean the equipment pages should be updated for the late 1980s? That alone'd fix the VCR price problem :)

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 Post subject:
Unread postPosted: Sun Jul 30, 2006 10:04 pm
  

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filo_clarke wrote:
The Equipment Pages desperately need to be re-written for the new millennium. $500 for a VCR? C'mon, I know that some people call them antiques, but no one's going to auction one at Southeby's.


just seen a vcr for 23.99 at Walmart.


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 Post subject:
Unread postPosted: Mon Jul 31, 2006 10:35 am
  

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Seriously, I think whichever modern setting gets a new sourcebook next - be it Heroes Unlimitied, Beyond the Supernatural, Nightbane, whatever - should include an updated equipment list with corrected stats and prices. Palladium would have to commit to eventually including the list in one sourcebook for every setting, but that first one to come out would probably do record sales across the board. Even though I run Nightbane exclusively, if the list were in a Heroes sourcebook I would totally pick it up.

It's nice to have wishes ... :D

da Nerdbane

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 Post subject:
Unread postPosted: Thu Aug 24, 2006 9:34 am
  

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Just wondering if any of the questions in the first post get answered? I'm interested in no3 and 5.

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 Post subject:
Unread postPosted: Fri Aug 25, 2006 9:39 am
  

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Lextar wrote:
Just wondering if any of the questions in the first post get answered? I'm interested in no3 and 5.


yes and no in a way...both have been discussed on the board (the threads are easy to find), but we dont have an "official" answer.

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 Post subject:
Unread postPosted: Wed Sep 19, 2007 3:47 pm
  

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i think PB is to busy to deal with the equipment charts the easy thing to do is hold on to recipts and use thouse. thats what i did and if you dont have them make up diffrent prices


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 Post subject:
Unread postPosted: Sat Sep 22, 2007 2:58 pm
  

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Lextar wrote:
Just wondering if any of the questions in the first post get answered? I'm interested in no3 and 5.


Nope. They likely won't be until a new book comes along to address the issue (or the old books see a new edition). I hear that the authors of the next Nightbane book are planning to clarify some problems like these, so we'll just have to wait and see.

Given the current rules for supernatural beings in Rifts and BTS2, the blood thing may be seen as a result of the hounds' "earthly" bodies being accretions of ectoplasm and earthly material, while their bodies in the Nightlands (their home dimension) are their true form.

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 Post subject:
Unread postPosted: Fri Nov 02, 2007 11:18 pm
  

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I see no mention of the usual penalty for dodging fast moving ranged attacks (bows, guns, lazerz), but assume it should be there. Is it just well hidden like in Palladium Fantasy?

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 Post subject: Re: Nightbane-Errata
Unread postPosted: Sun Jun 01, 2008 12:25 am
  

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Comment: They Saved Sureshot's Brain!
In the Nightlands book the write-up for Ursus the Titan is missing a listing of his Nightbane Talents.

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 Post subject: Re:
Unread postPosted: Sun Jun 01, 2008 10:10 pm
  

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Operations wrote:
I see no mention of the usual penalty for dodging fast moving ranged attacks (bows, guns, lazerz), but assume it should be there. Is it just well hidden like in Palladium Fantasy?


No, the rules for dodging gunfire didn't exsist until about 4-5 years ago originating in Rifts. Anything written in the 90's for palladium, including eairly rifts books, do not have the penalty for dodging fast moving ranged attacks because it didn't exsist yet.

Palladium Fantasy was redone into a second edition several years ago too, which is why the new version has it. the first edition one does not.

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 Post subject: Re: Nightbane-Errata
Unread postPosted: Sun Aug 03, 2008 12:14 am
  

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Comment: Lazlo and its supporters talk of Dbee rights. Can you even comprehend the plight of the untold billions of humans evicted from thier homes since their coming? What of their rights?
a ruling on whether wampyr's can create more of thier kind

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 Post subject: Re: Nightbane-Errata
Unread postPosted: Thu Aug 28, 2008 1:45 am
  

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csbioborg wrote:
a ruling on whether wampyr's can create more of thier kind



Its not really needed since they are technically an abomination. They aren't meant to exist and unique factors are what it takes for one to become a Wampyr IE either being a latent Nightbane or the something else in the intended victim. Who knows. But I do not ever see them being able to create more of Wampyrs.

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 Post subject: Re:
Unread postPosted: Tue Sep 09, 2008 7:20 pm
  

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Tinker Dragoon wrote:
Lextar wrote:
Just wondering if any of the questions in the first post get answered? I'm interested in no3 and 5.


I hear that the authors of the next Nightbane book are planning to clarify some problems like these, so we'll just have to wait and see.


Indeed we plan to, and have offered our suggestions for clarifying a number of these issues. However, Kev has the full authority to change or omit any answers we came up with for such questions. So, I can not in good conscience give what those answers may be to avoid any confusion that might arise from changes Kev might make.

However, my co-writer and I do pay attention to the questions that pop up around here (though we had many of these ourselves when we sat down to write the manuscript), so I encourage you all to keep adding legitimate questions to this topic if you have them.

Thanks. :)

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 Post subject: Re: Re:
Unread postPosted: Tue Sep 16, 2008 9:55 am
  

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Warwolf wrote:
(though we had many of these ourselves when we sat down to write the manuscript)


you dont wanna share the credit, eh? :D

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 Post subject:
Unread postPosted: Wed Oct 01, 2008 4:07 pm
  

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Vidynn wrote:
Warwolf wrote:
(though we had many of these ourselves when we sat down to write the manuscript)


you dont wanna share the credit, eh? :D


Hah! Perhaps you should look at it as great minds thinking alike. :wink:

In all seriousness, half of the issues you mention in the first post are things we came up with during brainstorming. It was Irvin's idea to do a Q&A section for the manuscript. So, we tried to address the the most important ones we could with a Q&A section (i.e. adding something like the speed chart or newer equipment would require another printing of the main book rather than being stuck in the back of a random sourcebook).

As far as the PPE regeneration, I think we ended up finding it listed in some obscure location in one of the books (can't remember which one). However, I remember it matched the rate in Palladium Fantasy (which may be the same as BtS... I can never remember off the top of my head).

As far as stuff like skills, I assure you that I am doing everything in my power to bring the setting more in line with the newer Palladium material.

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 Post subject: Re:
Unread postPosted: Sun Jan 04, 2009 6:35 pm
  

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Warwolf wrote:
As far as the PPE regeneration, I think we ended up finding it listed in some obscure location in one of the books (can't remember which one). However, I remember it matched the rate in Palladium Fantasy (which may be the same as BtS... I can never remember off the top of my head).


It's on page 126 of Between the Shadows.

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 Post subject: Re: Re:
Unread postPosted: Mon Jan 12, 2009 2:25 pm
  

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Tinker Dragoon wrote:
Warwolf wrote:
As far as the PPE regeneration, I think we ended up finding it listed in some obscure location in one of the books (can't remember which one). However, I remember it matched the rate in Palladium Fantasy (which may be the same as BtS... I can never remember off the top of my head).


It's on page 126 of Between the Shadows.


Thanks for the backup Tinker. :ok: I don't often have access to my books when I post.

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 Post subject: Re:
Unread postPosted: Thu Jan 15, 2009 1:57 pm
  

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Warwolf wrote:
As far as stuff like skills, I assure you that I am doing everything in my power to bring the setting more in line with the newer Palladium material.


I think you succeeded:
"New Nightbane Creation Guideline Tables by education & background"

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 Post subject: Re: Nightbane-Errata
Unread postPosted: Sat Jan 24, 2009 2:26 am
  

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A fairly easy fix to the equipment table, at least for my own games is to go with a high end, average, low end scheme determined by the year, or era. For example take cell phones. If you are playing a HU game in the 1980s a basic cell phone that just works as a phone is going to be the "high end" of the era, and the only one available. A cell phone in 1995 with basic phone features will drop to "average" prices, the same phone in 2005 is now low end. If you are going for 2015 then what is a "high end" smart phone now will be average, or maybe low end, and have all the features expected of a smart phone today, plus some. If you do it this way you just need to set prices for high, average and low, and not specific phones. It doesn't work for everything, but it removed the problem of having a portable computer in Rifts being something that I can buy at Best Buy for today for half the listed value. If you want to go nuts add a super tech version. Following the cell phone example make the setting 1960, and your iPhone is now high tech super science that beats what was on Star Trek.

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 Post subject: Re: Nightbane-Errata
Unread postPosted: Fri Jun 19, 2009 7:45 pm
  

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Comment: I like magic.
The Demons added in Nightlands, it needs to be clarified specifically whether or not they are Lesser or Greater demons. This is important because there are differences in how magic affect Lesser/Greater and a lot of other things.

The Demonling is implied to be Lesser because it says they obey greater demons. Plus, it's obvious by their power.

There's no question to me that Demon Lords are obviously Greater Demons, easily the match for a Baalrog/Raksasha/Locust.

As for the others, that's less obvious to me. Pretty sure as 'shock troops' the demongoyle would be lesser. Soul Trackers, Dakini Demon Women and Asurk-Demonians also don't seem to be at the 'greater' level, but they do seem to be stronger than your usual lesser demon so I don't want to jump to any conclusions.

Blood Dancers and Dream Seller Illusionists don't physically seem much tougher than the others, but their illusionary abilities seem very powerful and might be enough for them to qualify as a greater demon so that's why it would be good if CJ Carella or one of the other Palladium staff in his place could clarify which are lesser and greater.

Some information on this lost Netherworld from a century ago would also be pretty interesting, like if it was specifically like a 2nd Hades or something like that. Nightlands almost seems to describe Deevils as Demons who don't want to associate with other Demons anymore, not as distinguishing. It even makes mention of guys like the Greek god Hades living in Hades, I wonder if the dimension book describes all those CB2 additions.

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 Post subject: Re: Nightbane-Errata
Unread postPosted: Thu Oct 08, 2009 1:03 am
  

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Are the ISP for Secondary Vampires listed anywhere (in Nightbane)? [not that it's hard to guess: 2D6x10?]

How about the Vampire's nightvision? The Master Vampire's "Natural Abilities" portion mentions that all vampires should have it, but i can't find it. Also, are Wampyrs supposed to be able to see in the dark?


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 Post subject: Re: Nightbane-Errata
Unread postPosted: Thu Oct 08, 2009 1:58 pm
  

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acreRake wrote:
Are the ISP for Secondary Vampires listed anywhere (in Nightbane)? [not that it's hard to guess: 2D6x10?]

How about the Vampire's nightvision? The Master Vampire's "Natural Abilities" portion mentions that all vampires should have it, but i can't find it. Also, are Wampyrs supposed to be able to see in the dark?



I believe the vampiric nightvision works the same as human day vision. There's no listed range because they see in the dark the same way you see in the light, as opposed to most creatures with nightvision who have a few hundred feet limited nightvision, for a vampire it's completely line of sight. If you can see that far in the day, a vampire can see that far at night.

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 Post subject: Re: Nightbane-Errata
Unread postPosted: Sat Oct 24, 2009 9:53 am
  

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Shadows of Light, pg. 143: the german translation of "the Catacombs of Rome" should read "die Katakomben von Rom" (not: "die Katakomben aus Rom").

Nightbane Survival Guide, pg. 34: Franz Kafka was not a German by Nationality (he spoke german but was either Czech or Austrian, subject to interpretation).

Nightbane Survival Guide, pg. 39: Chernobyl is not in Russia but in the Ukraine.

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 Post subject: Re: Nightbane-Errata
Unread postPosted: Wed Nov 25, 2009 7:18 pm
  

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The Ashmadi is listed has having "Supernatual" for Combat style. It can't learn any Hand to Hand combat skills. (I've just been assuming they have some equivelant of Martial Arts like Nightbane) But it would be good to actually get a ruling on this.

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 Post subject: Re: Nightbane-Errata
Unread postPosted: Thu Nov 26, 2009 12:34 am
  

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UR Leader Hobbes wrote:
The Ashmadi is listed has having "Supernatural" for Combat style. It can't learn any Hand to Hand combat skills. (I've just been assuming they have some equivalent of Martial Arts like Nightbane) But it would be good to actually get a ruling on this.

Due to my examining the text, I would go with 4 APM, with just the listed & attribute bonuses.

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 Post subject: Re:
Unread postPosted: Tue Mar 22, 2011 7:04 pm
  

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Hero

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Comment: What happened in here last night? It smells of cheap booze and expensive regret...
Rallan wrote:
filo_clarke wrote:
The Equipment Pages desperately need to be re-written for the new millennium. $500 for a VCR? C'mon, I know that some people call them antiques, but no one's going to auction one at Southeby's.


Don't you mean the equipment pages should be updated for the late 1980s? That alone'd fix the VCR price problem :)

DVD players are a threat to national security, and thus have been outlawed by the Preserver administration. The result is a soaring price in VCRs.

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 Post subject: Re: Re:
Unread postPosted: Wed Mar 23, 2011 7:08 pm
  

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Palladium Books® Freelance Writer

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...and this is the beginning of your end.
Rhomphaia wrote:
DVD players are a threat to national security, and thus have been outlawed by the Preserver administration. The result is a soaring price in VCRs.


*Sniff, sniff.* I smell another source book. :P

In all seriousness, this topic has made me want to do some material on the black market for various things (including armaments). Maybe if I end up doing the Resistance Faction Book...

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 Post subject: Re: Nightbane-Errata
Unread postPosted: Tue Feb 28, 2012 2:32 pm
  

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Adventurer

Joined: Wed Jul 07, 2004 1:34 pm
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Location: In my NG-X9 Samson Power Armor
Greetings!

I have the older version of the game: Nightspawn, and I cannot find whether or not Dopplegangers, Hounds or even Hound Masters can Mirror Walk. Any help would be appreciated. The derscription of Dopplegangers implies that they cannot Mirror Walk on thier own, so, obviously they must be sent by someone. I want to know whom? Is the typical "sender" a Hound Master? A Night Priest with a mirror-based variant of Nightlands Portal Spell? Is it a Nightprince? I kinda like this one, as I have little use for a Nightprince otherwise. Still, that's a VERY BUSY monster!!!

It sure as heck ain't likley to be a full fledged Nightlord! If every Nightlord had to do all of his/her own Mirror Walking of troops and Dopplegangers, then resistance really would be impossible, as any sign of imminent failure brings the Nightlord in to fix the mess before it gets out of hand-thus the good guys would automatically LOSE and confrontation with a simple Doppleganger crwaling out of the mirror (an event implied to be scary/creepy but not beyond a new Nightbane)!

So SOMEBODY besides any given Nightlord is sending over all those Dopplegangers and other Minions, all over his/her area of control simultainiously on Dark Day! So who amounst the Nightlords' Minions can Mirror Walk themselves and/or others?

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anapuna wrote:
i rarely play a mage, but when i do... i do what GaredBattlespike does.

or i am a TW.


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 Post subject: Re: Nightbane-Errata
Unread postPosted: Wed Feb 29, 2012 12:54 am
  

Palladin

Joined: Fri Jun 26, 2009 4:11 pm
Posts: 7137
pretty sure dopplegangers can mirror walk on their own, just 2 limitations:

1) most of them are basically zombies. you have to wake them up before they are going to even think to choose to mirror walk.

2) if they are on the same side of the mirror wall as the person they are a doppleganger of (and that person is alive) for more than a certain time (24 hours iirc) they shrivel up and die.


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 Post subject: Re: Nightbane-Errata
Unread postPosted: Fri Mar 29, 2013 3:08 pm
  

D-Bee

Joined: Fri Mar 29, 2013 1:48 pm
Posts: 10
My player just pointed this out today, but Guardians and their ability to heal. It says they can heal themselves or others once per round, but then in the same entry, only once per minute.

"Guardians can heal wounds at an amazing rate. This power can be used once per melee round on itself or on others <-> Activating this power counts as two melee actions/attacks, and it can only be done once every minute (4 melee rounds"

I ended up telling him he can heal others once per round, but only himself once a minute, but has there been any clarifications? I just started getting back into Nightbane. Sadly I wish I knew earlier how things were, as I sold all my books, only to now learn "Shadows of Light" is out-of-print and priced extremely high :/


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 Post subject: Re: Nightbane-Errata
Unread postPosted: Sat Sep 28, 2013 4:44 pm
  

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Palladin

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Comment: If you have something to say, back it up with thoughts and reasons. Simply posting to agree or disagree tends to be a waste.
Vidynn wrote:
1) Dark Day Date Confusion

On page 11 of the rulesbook (RB) it is clearly stated that Dark Day occurred on March 6, 2000. But there are two passages that are obviously a mistake:

On page 7 of the RB the Wanderer says that it is "a year and a day" since Dark Day - the entry is dated May 8, 2001, which would make Dark Day May 7, 2000. This mistake is "supported" by RB pg 22 where it is said that some Seekers predicted Dark Day to happen in May 2000 (they did that six months prior to the invasion, as said in the text).

My guess is that those two paragraphs were simply overlooked in the final version, probably at one time Dark Day was supposed to happen in May, not March 2000.

This is clearly evidence that the Wanderer is a fabrication by the Seekers (or at least this so-called 'diary' of his was) meant to ret-con history. They are taking advantage of the panic to abuse alliteration to make modern records coincide with their prophecies. Seeing as how the Nightlords' government would probably be happy to have the public forget dark-day, hacking computer records that list the month would be simple enough, no?

Marcethus wrote:
unique factors are what it takes for one to become a Wampyr IE either being a latent Nightbane or the something else in the intended victim. Who knows.
Pg 184 (upper left) 'Slow Kill' makes it pretty clear that Wampyrism is just some random thing that happens when Secondaries make more vampires. They can't be made by Masters or Wilds. The Strigoi (Shadows of Light) can also make Wampyrs, and do so at a slightly higher rate.

No mention under the Slow Kill of this only happening with Latents, or of Latents getting some kind of enhanced chance of Wampyrism, so that theory is pretty moot. So too is the bit about being 'strong willed' since the percentage chance of becoming a Wampyr isn't modified by ME. The theory about them being 'true innocents' or having 'pure souls' is also bunk. All three "possible explanations" that the occultists speculate about sound cool, but aren't supported by the rules on turning someone into a Wampyr.

A GM could of course rule at some kind of penalty to the percentile roll (which would decrease your chance of becoming a Wild, and increase your chance of becoming a Wampyr) based on one or even all three factors. Something like "subtract your ME" and "minus 10 if you're a Latent" and "minus 5 for Principled, 4 for Scrupulous/Taoist, 3 for Unprincipled, 2 for Anarchist, 1 for Miscreant/Aberrent" for example.

Vidynn wrote:
5) Nightbane Abilities[/b] Please clarify, wether Nightbane can sense Latents or only Nightbane in both forms after the first Becoming.

They can, according to page 30, but only via the See Truth talent. This strongly implies that the normal Nightbane power of 'Supernatural Senses' wouldn't work.

Makes See Truth + Remove Facade (Nightlands pg 143) a potentially pretty good combo. Though I'm unclear if it would work. I think perhaps that the Facade/Morphus dichotomy does not actually exist until your first becoming, so a Latent's human form is NOT actually a 'facade', meaning I don't think you could force a Nightbane into awakening their abilities like this the way the Athanatos can with their own younglings.

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 Post subject: Re: Nightbane-Errata
Unread postPosted: Sun Oct 06, 2013 6:39 pm
  

D-Bee

Joined: Sun Oct 06, 2013 5:43 pm
Posts: 4
equipment prices are really very simple to work out in games like nightbane (nightspawn to the original fans, please don't sue me) all you have to do is look at your pay check, and when you finish crying about how it doesn't cover the bills, use it to re-calcutate your characters starting cash, then put the book away and pull out your junk mail cataloges to work out how much things cost, simplicity itself ( :
and never forget that all the palladium books, except for the setting your playing, are avalible as in game items your character can own ( :


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 Post subject: Re:
Unread postPosted: Tue Jul 21, 2015 4:00 am
  

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Knight

Joined: Mon Oct 02, 2000 1:01 am
Posts: 5204
Location: Near Tampa Florida
filo_clarke wrote:
The Equipment Pages desperately need to be re-written for the new millennium. $500 for a VCR? C'mon, I know that some people call them antiques, but no one's going to auction one at Southeby's.


They wete not $500 in the '90s either.
Now in the 80s they were expensive...6

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 Post subject: Re: Nightbane-Errata
Unread postPosted: Sat Aug 13, 2016 3:50 pm
  

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Champion

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Location: The Accordlands
Don't know if it was fixed in later printings but in Nightlands pg 32 under the list of Lilith's plans within the 'Too Real FXs' bullet point: the last line of the first paragraph says "The Nightbanes conquest and extermination'. I think it's supposed to say Nightlords given the context.

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 Post subject: Re: Nightbane-Errata
Unread postPosted: Thu Nov 24, 2016 6:36 am
  

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Knight

Joined: Sun Dec 27, 2015 1:13 pm
Posts: 5386
Maybe it refers to the Lords' conquest / extermination of Nightbane?

The best thing for exterminating Nightbane is conquering other Nightbane because that's the only way to find them in Facade form (Hounds can only detect them when they're supernatural beings in Morphus) and Bane-on-Bane detection has way better range than Hound smelling.


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