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 Post subject: Sorcerous Proficiencies
Unread postPosted: Tue Mar 07, 2006 5:33 pm
  

Dungeon Crawler

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Sorcerous Proficiencies: Granted Memories

I like this Proficiency (from Rifter #27, page 58), but was considering having it impart Martial Art / Physical Skills. Has anybody else done this? Thoughts? Comments?

While we are the subject, do you have any favorite Sorcerous Proficiencies?

My favorites are Artistic, Cast bt Thought, and Confident

My favorite Limitations are Night Powers, Vulnerable to Silver, Flawed Sight, Arrogance, and Scars.

I was thinking of creating Nerve Damage, Seizures, Lame/Crippled, Blind, Mute, and Deaf, to the mix for my gaming group.

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Unread postPosted: Tue Mar 07, 2006 6:45 pm
  

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I like the whole concept of proficiencies and limitations. Makes me wish I had a player in my group who wanted to be a mage.

Adding more variety to the framework is always a good thing in my book!

da Nerdbane


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Unread postPosted: Wed Mar 08, 2006 2:18 pm
  

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Comment: Darkness...You Afraid?
That seems like trying to take advantage of the wording a little too much.

Granted Memories making you proficient in martial arts?
Seems like your trying to skirt using up skills to buy Hand to hand martial arts.

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Unread postPosted: Thu Mar 09, 2006 9:52 am
  

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Giving your mage past memories of beinvg a martial artist seem to be taking advantage of things to me. Also, adding "Nerve Damage, Seizures, Lame/Crippled, Blind, Mute, and Deaf" seem far too extreme, especially for PC's. The Proficiencies are a cool option to give and take a bit, to add flavor and a touch of otherworldliness to a sorceror. Granting martial arts and striking characters blind are way outside the scope and intent, in my opinion.

My favorite for a nightbane sorreror type was always flawed sight related to mirrors. I also liked artistic, and also the ones that give you a feeling for something (like magic, laylines, etc.)


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Unread postPosted: Thu Mar 09, 2006 10:37 am
  

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>> About the nerve damage, siezures, etc ... >>

Dr. Strange has nerve damage in his hands - which prevents him from practing medicine. I think it's plausible to believe that mystic energy can cause seizures (perhaps the mage didn't learn the proper physical training to harness magic, or maybe magic has taken it's toll on his/her body). Mystic Chine has a Blind Mage - so I don't think that's too far out of line with what I'm suggesting. Magic is dangerous. There should be consequences when it is used improperly.

>> About the Martial Arts/Granted Memories>>

Yes, initially, this may seem like taking advantage of the intent ot this ability ... however, perhaps the character is a Channeller who finds that he is tapping into the fighting skills of some war Deity without permission or the skills are the result of a family heritage and the character must use these gifts to write some sort of wrong that the family did. Along the lines of a re-incarnated warrior.

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Unread postPosted: Thu Mar 09, 2006 12:58 pm
  

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I agree that magic should be dangerous and have consequences. But I also don't want to see the players screwed over, either. There are different types of players, in my experience. Some really love loading up their characters with disadvantages, because it makes the roleplaying more interesting or overcoming the adversity that much more glorious or whathaveyou. And other people just want to have things be simple and straightforward. Neither one is right or wrong.

So it's good to have the severe limitations available for the player who would seek out such flavor for their character. And it r0xx0rz for NPCs. But if someone just wants to be a mage and you forcefully impose crippling scoliosis on them as well, that's kind of harsh. Just my $.02

da Nerdbane


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Unread postPosted: Thu Mar 09, 2006 1:13 pm
  

Dungeon Crawler

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I don't want to punish my players, but if somebody wants to take a limitation that's not currently offered - and they have a good central concept for their character - I don't want to stop them.

For NPCs, yeah ... I think those sorts of things really can flesh out a character. An NPC mage looking for a way to cure their crippling condition can be a great hook to bring in the players. ("My body was ravaged by the evils of magic")

I don't hand out limitations and proficiencies all willy nilly, but I do think they can bring out great role-playing potential. If a character wants to be blind, or deaf, or mute ... (maybe they miscast a globe of daylight and burned out their retnias, or maybe their tongue was cut off by a demon), I'm not going to stop them.

If I have free-time, and people are interested, maybe I'll post my suggestions in this thread.

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Unread postPosted: Thu Mar 09, 2006 3:11 pm
  

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Comment: The Munchkin Fairy
inhereted memories I don't think will teach martial arts. after all just knowing hte material or watching someone won't help, you STILL need hours and hours of daily practice for years, before your body is physically able to handle those moves.

i'm not to sure if that was intended. Could always ask the author of hte article if that was intended.

as to the severe physical disabilites for your mage character?

Why the hell not?

I mean, you don't even need the excuse of sorcerrus limitations to play a crippled character, nothing wrong with saying "this is why"

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Unread postPosted: Thu Mar 09, 2006 3:19 pm
  

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I agree that it does take training - typically - but if one were to take a more Matrix like apporach to the whole thing (the whole "I know Kung Fu" bit) ... I could see if maybe working. I'm not sold on the idea, I'm just sort of thinking out loud.

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 Post subject:
Unread postPosted: Thu Mar 09, 2006 4:58 pm
  

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Comment: The Munchkin Fairy
DavidGallaher1 wrote:
I agree that it does take training - typically - but if one were to take a more Matrix like apporach to the whole thing (the whole "I know Kung Fu" bit) ... I could see if maybe working. I'm not sold on the idea, I'm just sort of thinking out loud.


as morphiss said, the only reason that worked is the virtual bodies needed no physical training.

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You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon


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Unread postPosted: Thu Mar 09, 2006 5:13 pm
  

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Their is a quality that can be purchased in Eden's Unisystem games called Old Soul. IIRC, it's possible to sometimes dredge up an old memory of a past life if you're in the correct situation, but only a certain number of times per day[how many ranks you have of Old Soul, I believe].

The most I'd allow with your Granted Memories proficiency would be something similar to that. Maybe being able to call up a skill or ability once per day per 4 levels of experience or so, and even then there would only be a small pool of skills/abilities chosen by your GM[too bad if he/she decides your were a very accomplished prostitute in a past life].

For example, George may not know kung fu, but the GM could allow him to have a flash of memory/insight from a previous incarnation just in time to automatically dodge an incoming sword blow that would have decapitated him. However, since George's body isn't trained for such movement, their should be penalties, such as pulled muscles or maybe whiplash.


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Unread postPosted: Thu Mar 09, 2006 5:32 pm
  

Dungeon Crawler

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Quote:
For example, George may not know kung fu, but the GM could allow him to have a flash of memory/insight from a previous incarnation just in time to automatically dodge an incoming sword blow that would have decapitated him. However, since George's body isn't trained for such movement, their should be penalties, such as pulled muscles or maybe whiplash.


See, now that's cool. And more along the lines of what I was thinking.

(Maybe I'll allow certain comabt manuevers, like AutoDodge or Multiple Dodge or a special move once per level of experience)

Thanks for the insight.

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Unread postPosted: Fri Feb 17, 2012 1:35 pm
  

Knight

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This is great,How do you think this can wokr in BtS?

Magic user are in a lower Ley line level,so I think it,s normal for them to have times where ther magic is at it,s strongist and limiteds.


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Unread postPosted: Fri Feb 17, 2012 3:35 pm
  

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Comment: Darkness...You Afraid?
gaby wrote:
This is great,How do you think this can wokr in BtS?

Magic user are in a lower Ley line level,so I think it,s normal for them to have times where ther magic is at it,s strongist and limiteds.


Wow nice dredge.

I generaly dont understand mage characters in BtS, seems to defeat the point of the game. Of course why not? Carella did some incredible work on the books and some great expanded info an ideas to make your characters unique.

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Unread postPosted: Fri Feb 17, 2012 5:19 pm
  

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DavidGallaher1 wrote:
Sorcerous Proficiencies: Granted Memories

I like this Proficiency (from Rifter #27, page 58), but was considering having it impart Martial Art / Physical Skills. Has anybody else done this? Thoughts? Comments?

Physical skills have very much to do with muscle memory, so IMO unless the char imparted with a physical skill (knowledge) did not practice said skill, the char would not be able to use the skill the char only has 'knowledge of.'

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Unread postPosted: Tue Jul 31, 2012 9:38 am
  

Knight

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Do you think it Would be OK to put Sorcerous proficiencies and limitations in Palladium Fantasy,s Games?
Some proficiencies will only be access after the Magic user gets to specific level and some limitations will be a cost of power or the Magic user start with it,but overcome it after geting to a level.

I like limit,the Magic user needs to use it in Subtle and Smart ways instead of trowing fireballs ever where.

You can make a Adventure out of them,Magic user find a map that will only lead him to a Treasure but to magic books with info on how to get a Proficientice.

Well Some Procficientice and limiteds need to fit specific magic Occ,like Water Warlock is that it mose powerful on or close to Lager bodies of Water,Fire one come at Sun Rise or Midday and so on.


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Unread postPosted: Sat Sep 29, 2012 1:52 pm
  

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Comment: Palladium Books Canon is set solely by Kevin Siembieda, either in person, or by his approval of published material.
Just my 2 cents worth on the memories granting martial arts thing
1) Its worth mentioning that all Nightbane get equivlant to Martial Arts (they dont HAVE martial arts, just equivilant)
2) there are plenty of people who have a better 'knack' or what have you for something
3) thus, granted memories could grant you the MEMORIES of an uber martial artist (I recall Bruce Lees skills). BUT you cant USE them all with out more training. eg you get H2H MA lv1, which is all that your untrained body can do with the memories. But as you level up your able to utilize more, and your skills go up.

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Unread postPosted: Sat Sep 29, 2012 10:49 pm
  

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eliakon wrote:
Just my 2 cents worth on the memories granting martial arts thing
1) Its worth mentioning that all Nightbane get equivlant to Martial Arts (they dont HAVE martial arts, just equivilant)
...snip

1) While in their morphus. The proficiencies are for all mages, not just NB mages.
-----------------
gaby wrote:
Do you think it Would be OK to put Sorcerous proficiencies and limitations in Palladium Fantasy,s Games?

Yes, if your GM allows it into his game.

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Q's on this board need canon answers first for the question that was asked. Then you can post your own house rules listed as your house rules.
I say what the classes ARE even if the books mislabel them, so get over it.

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Unread postPosted: Wed Oct 03, 2012 12:35 pm
  

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gaby wrote:
Do you think it Would be OK to put Sorcerous proficiencies and limitations in Palladium Fantasy,s Games?


I don't see any real problems. A quick reading shows my only caveat would be a player trying to double up on both the Ritual Proficiency and Ritual Limitation. Since they explicitly stack, that's rituals for 1/16 the original PPE price.


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Unread postPosted: Sun Oct 07, 2012 9:54 pm
  

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Comment: Palladium Books Canon is set solely by Kevin Siembieda, either in person, or by his approval of published material.
drewkitty ~..~ wrote:
eliakon wrote:
Just my 2 cents worth on the memories granting martial arts thing
1) Its worth mentioning that all Nightbane get equivlant to Martial Arts (they dont HAVE martial arts, just equivilant)
...snip

1) While in their morphus. The proficiencies are for all mages, not just NB mages.

you missed my point, it was not that you get martial arts, its that based on ALL THREE POINTS, that there is precident for 'equivilant skills', for 'intuitive physical skills' and the like.

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The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.

Edmund Burke wrote:
The only thing necessary for the triumph of evil is for good men to do nothing."


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Unread postPosted: Sun Oct 07, 2012 11:41 pm
  

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I was only commenting on your 1st point. Which was that NB have the MA h2h equivalent only while in their morphus. Which is something you left out of your statement.

While you did put up points of interest... there is no context to those points to show what you meant by posting them.

So if the got read incorrectly because of the lack of context, it was 2 cents waisted.
-----------------------

2) It is called Talent. not intuitive skills. You don't know if you have a talent in something till you have been trained in that skill and gained some experience. (RW answer)
Game Answer: if the char makes a good roll on the talent table in R:LS then they are talented.

3) you were repeating what I said in a earlier post so there was no need for me to comment on it.

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Q's on this board need canon answers first for the question that was asked. Then you can post your own house rules listed as your house rules.
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Unread postPosted: Fri Feb 28, 2014 10:25 am
  

Knight

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What is the number of Sorcerous proficienicies and limited in NB:ttgd and Rifter 27?


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Unread postPosted: Fri Feb 28, 2014 3:26 pm
  

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gaby wrote:
What is the number of Sorcerous proficiencies and limited in NB:ttgd and Rifter 27?

There are about 40 of them each way proficiencies & limitations. Both being split about 10-30 between TtGD and R27.

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Q's on this board need canon answers first for the question that was asked. Then you can post your own house rules listed as your house rules.
I say what the classes ARE even if the books mislabel them, so get over it.

Mostly I write out exactly what I mean, then sometimes get even more finicky.

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Unread postPosted: Sun Mar 02, 2014 2:17 pm
  

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Comment: If you have something to say, back it up with thoughts and reasons. Simply posting to agree or disagree tends to be a waste.
Aside from skills, the Cybermancer (a canonical official OCC from the Rifter) is essentially a Nightbane Sorcerer, but would they be limited to 2 proficiencies like the others instead of the 4 a sorcerer can start with?

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Unread postPosted: Sun Mar 02, 2014 6:16 pm
  

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Palladin

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Comment: Palladium Books Canon is set solely by Kevin Siembieda, either in person, or by his approval of published material.
Tor wrote:
Aside from skills, the Cybermancer (a canonical official OCC from the Rifter) is essentially a Nightbane Sorcerer, but would they be limited to 2 proficiencies like the others instead of the 4 a sorcerer can start with?

I would allow them to purchase up to four sure. They are pretty much a Sorcerer with a slightly different skill set.

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The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.

Edmund Burke wrote:
The only thing necessary for the triumph of evil is for good men to do nothing."


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Unread postPosted: Sun Mar 02, 2014 6:40 pm
  

Knight

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Well I would only allow a Proficiencies if they reach level 4,8 and 12.
But they start with a number of limiteds,after passing a test they are free of that limit and get a proficiencie.


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Unread postPosted: Sun Mar 02, 2014 6:55 pm
  

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On Martial Arts / Granted Memories I would say only certain soft styles that focus on defence and / or internal based and even then limit the max level as was done with the chi mystic in mystic china . Past knowledge would not be as detailed as that gained in present life and the character already displays certain tendencies towards the mystic and mental pursuits over physical . (plus it keeps the game in balance) Just a thought

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Unread postPosted: Sun Mar 02, 2014 7:19 pm
  

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Trent wrote:
On Martial Arts / Granted Memories I would say only certain soft styles that focus on defence and / or internal based and even then limit the max level as was done with the chi mystic in mystic china . Past knowledge would not be as detailed as that gained in present life and the character already displays certain tendencies towards the mystic and mental pursuits over physical . (plus it keeps the game in balance) Just a thought

Blind Mystic PCC

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Q's on this board need canon answers first for the question that was asked. Then you can post your own house rules listed as your house rules.
I say what the classes ARE even if the books mislabel them, so get over it.

Mostly I write out exactly what I mean, then sometimes get even more finicky.

My Artwork


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Unread postPosted: Sat Mar 08, 2014 1:47 pm
  

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eliakon wrote:
Tor wrote:
Aside from skills, the Cybermancer (a canonical official OCC from the Rifter) is essentially a Nightbane Sorcerer, but would they be limited to 2 proficiencies like the others instead of the 4 a sorcerer can start with?

I would allow them to purchase up to four sure. They are pretty much a Sorcerer with a slightly different skill set.

I hope this doesn't prevent me from multi-classing between both OCCs to get +8 vs magic/possession :)

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