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 Post subject: Faction Growth
Unread postPosted: Tue Mar 18, 2014 6:51 pm
  

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Explorer

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How bout some rules for faction points for the growth and further development of a faction . Why would they all stay at the level of power and influence they start with ? It even hints at faction growth under size and orientation .

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 Post subject: Re: Faction Growth
Unread postPosted: Tue Mar 18, 2014 8:50 pm
  

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Palladin

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Pretty sure the Nocturnes have the highest Growth potential. Way easier to make new vamps than it is to find new Nightbane or train new sorcerers.

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 Post subject: Re: Faction Growth
Unread postPosted: Tue Mar 18, 2014 8:57 pm
  

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Tor wrote:
Pretty sure the Nocturnes have the highest Growth potential. Way easier to make new vamps than it is to find new Nightbane or train new sorcerers.

Was refering to player created factions and a system to gain more creation points over time to increase the size of the faction and improve its features .

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 Post subject: Re: Faction Growth
Unread postPosted: Tue Apr 08, 2014 6:54 am
  

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Palladium Books® Freelance Writer

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Trent wrote:
Was refering to player created factions and a system to gain more creation points over time to increase the size of the faction and improve its features .


Interesting concept, Trent. I think Irvin wrote the creation rules with the intent that growth and development would be accomplished on a more free-form basis via gameplay. If you write rule-sets for every aspect of a game it risks stifling G.M.s and players who don't like ignoring canon. I'll put this past Irvin next time I talk to him, though, and see what he thinks.

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 Post subject: Re: Faction Growth
Unread postPosted: Thu Apr 10, 2014 4:19 pm
  

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Warwolf wrote:
Trent wrote:
Was refering to player created factions and a system to gain more creation points over time to increase the size of the faction and improve its features .


Interesting concept, Trent. I think Irvin wrote the creation rules with the intent that growth and development would be accomplished on a more free-form basis via gameplay. If you write rule-sets for every aspect of a game it risks stifling G.M.s and players who don't like ignoring canon. I'll put this past Irvin next time I talk to him, though, and see what he thinks.

Thats very true but an offical set of rules could avoid greedy and power hungry players exploiting soft hearted GM . And avoid arguments between players . Could be based on average exp gain of the group per level or points could be bought with game money .

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