A question about Morphus Charts

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13eowulf
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A question about Morphus Charts

Unread post by 13eowulf »

I see above there is a thread about where to find the various Morphus Charts, but it contains no actual charts, and paging through the list of topics I dont find any on new/homebrew Morphus Charts.

Is this an intentional or official thing, or perhaps an unspoken agreement (possibly due to the number of Rifter charts) that I am unaware of?
Or just some random happenstance?
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Nekira Sudacne
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Re: A question about Morphus Charts

Unread post by Nekira Sudacne »

Palladium rules forbid actually posting full charts on the message boards, sorry.
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13eowulf
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Re: A question about Morphus Charts

Unread post by 13eowulf »

Nekira Sudacne wrote:Palladium rules forbid actually posting full charts on the message boards, sorry.


I am not talking about posting currently existing charts from published materials, but new charts.
People post spells, equipment, powers, OCCs, RCCs, and everything else. Which rules prevent the posting of new homebrew Morphus Charts?
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Re: A question about Morphus Charts

Unread post by Nekira Sudacne »

ahh!

Nothing at all, actually, except the effort required to make one.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg

You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
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13eowulf
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Re: A question about Morphus Charts

Unread post by 13eowulf »

Well, in that case.... BEHOLD:

New Morphus Attribute Chart

Morphus Infusion Table (aka Morphus Infection Table)
“On April 21, 1967, the 100 millionth GM vehicle rolled off the line at the plant in Janesville--a blue two-door Caprice. There was a big ceremony, speeches, the lieutenant governor even showed up. Three days later, another car rolled off that same line. No one gave two craps about her. But they should have. because this 1967 Chevrolet Impala would turn out to be the most important car--no, the most important object--in pretty much the whole universe.” –Supernatural, Swan Song [5.22]
Created by 13eowulf


These Nightspawn/Nightbane have the rare ability to infuse or infect a ‘normal’ item, object, or weapon, (and sometimes even living creatures) with their own energy, transforming the mundane item into an extension of their Morphus form. This transformation changes both the appearance and properties of the item being infused to reflect that of the Morphus, for example a skeletal Morphus may see metal objects changed to bone equivalents, a notable size difference in the Morphus form may see these objects scale in size to match proportionally that of the Morphus (but not always). These changes to objects do not impede the functionality of the object, a muscle car transformed to have a bone engine, for example, will still function; these changed objects are not necessarily affected by the natural laws of physics. The nature of the visual/cosmetic change is related to the Morphus traits possessed by the character, and is a reflection of at least the most dominate one(s) if not all (there is no requirement that the transformation of these objects reflect every Trait possessed), players and GMs are encouraged to work together in this regard. The number and types of objects affected differs, use the table below to determine. Magical or other preternatural objects cannot be infused/infected (such as Artefacts, Rune Weapons, TW items, Millennium Tree items, Psi-Gadgets, or objects that have been filled with Chi).

01-14% Everyday Objects when used.
Spoiler:
When an everyday object is held and used by the character it is temporarily transformed. A pen for example may cosmetically change into a hideous vestige of itself, and the ink may come out looking like blood, but most will still be able to recognize it as a pen, and it will still function in the normal manner, one it has been put down or discarded it will revert to normal. Sometimes objects will change into something else that can be used in a manner identical to the original object, using the pen example again, it may change into a syringe filled with a viscous fluid that may or may not be ink, and used as a pen, but again it will revert when discarded or no longer in use. There are no lingering after-effects (well, other than the image of what happened burned into the mind of an innocent onlooker). This happens to any and every object picked up and used by the character. When the character picks up and uses an item in this manner those watching the transformation must save vs. a Horror Factor of 14, those who only see the object being used must save vs. a Horror Factor of 12.

15-28% Melee Weapons Used.
Spoiler:
When a melee weapon is picked up and wielded by the character it transforms into what many describe as a ‘signature weapon’. A weapon that visually and stylistically reflects the character’s Morphus, while retaining its original classification (an axe is an axe is an axe, and will never be changed into a sword). The weapon may also scale in size to the morphus if needed, but not always, as some characters have been observed wielding weapons deemed either too big or too small for the character’s size, whether or not the weapons scales in size does not seem to negatively affect its use by the character. Furthermore the weapon inflicts triple its normal damage (this tripled damage becomes Mega-Damage in M.D.C. realms), is three times as difficult to damage or destroy, and can be thrown twice as far as normal (does not return of its own accord). When the weapon is dropped or discarded it reverts to normal, when thrown it reverts to normal only after hitting (or missing) its target. Any melee weapon picked up by the character is transformed in this manner. Those who witness the transformation of the weapon must save vs. a Horror Factor of 15, those who do not see the transformation but witness the weapon in use must save vs. a Horror Factor of 12.

29-42% Bonded Melee Weapon.
Spoiler:
Similar to the melee weapons above, only this is a special weapon that the character shares a bond with or is rather fond of. Only one weapon may be selected at level one for this bonding. While the above transformation looks like a signature weapon this weapon is the character’s signature weapon. And whenever held or worn on the character’s person will automatically transform when the character shifts into their Morphus. This bond extends outside the transformed state of both the character and the weapon. While in a normal state the weapon inflicts double damage of a normal high-quality weapon of its type, has a natural AR of 18 and can only be damaged when a foe is intentionally trying to damage the weapon, and further if the weapon is damaged it will regenerate at half the character’s Morphus healing rate in its regular form, and at the full morphus healing rate in its transformed state. In its transformed state the weapon inflicts ten times the normal damage for a high quality weapon of its type (damage becomes Mega-Damage in M.D.C. realms), the natural AR is increased to 18, and if thrown the weapon the weapon will return to the character. In either state (transformed or not) the weapon affects/damages all Supernatural Beings and Creatures of Magic, including animated dead, zombies, golems, vampires, werewolves, demons, dragons, godlings, etc. Also damages superbeings who are Invulnerable. When transformed the Weapon has a Horror Factor of 13 for those observing it either at rest or in use, and those who observe the transformation must save vs. a Horror Factor of 16. This weapon will scale in size (and sometimes shape) based on the needs of the character, or at the will of the character, not just to fit the character’s size and shape. Changing size or shape outside the initial scaling to size costs 1 PPE point per change made, this PPE will regenerate normally. If the weapon is not on or with the character when they transform they will be able to sense the weapon once in their Morphus, and for 5 PPE (which will regenerate normally) can remotely transform the weapon which will then fly to the characters hand within 1 melee round, the range for this ability is a radius of 1D6 miles at level 1, +1 additional mile per level of experience starting at level 2 (the weapon can be sensed at one quarter this range when in Façade form). Once the character reaches level 5 they can trigger the transformation of the weapon while remaining in their façade form, this ability costs 20 PPE, which will regenerate normally. If the weapon is ever destroyed the next time the character shifts from their Façade to their Morphus they may bond with a new weapon at the cost of permanently expending (or ‘burning’) 10 PPE points. The character may bond with an additional weapon at levels 3, 6, 9, 12, & 15, at the cost of permanently expending (or ‘burning’) 5 PPE points.

43-56% Ranged Weapons Used.
Spoiler:
When a raged weapon (be it a bow, crossbow, or firearm) is picked up and wielded by the character it is transformed into what can be described as a ‘signature weapon’. A weapon that visually and stylistically reflects the character’s Morphus, while retaining its original classification (a shotgun will never become a SGM, a Pistol will never become a rifle, etc.). The weapon may also scale in size to the morphus if needed, but not always, as some characters have been observed wielding weapons deemed either too big or too small for the character’s size, whether or not the weapons scales in size does not seem to negatively affect its use by the character. Furthermore the weapon inflicts double its normal damage (this doubled damage becomes Mega-Damage in M.D.C. realms), and is three times as difficult to damage or destroy. In addition if or when the weapon runs out of ammunition the character can create new rounds (including arrows) by expending 1 PPE per round (this PPE regenerates normally). When the weapon is dropped or discarded it reverts to normal, any rounds created via PPE expenditure disappear. Any ranged weapon picked up by the character is transformed in this manner. . Those who witness the transformation of the weapon must save vs. a Horror Factor of 15, those who do not see the transformation but witness the weapon in use must save vs. a Horror Factor of 12.

57-70% Bonded Ranged Weapon.
Spoiler:
Similar to the ranged weapons above, only this is a special weapon that the character shares a bond with or is rather fond of. Only one weapon may be selected at level one for this bonding. While the above transformation looks like a signature weapon this weapon is the character’s signature weapon. And whenever held or worn on the character’s person will automatically transform when the character shifts into their Morphus. This bond extends outside the transformed state of both the character and the weapon. While in a normal state the weapon inflicts double damage of a normal high-quality weapon of its type, has a natural AR of 18 and can only be damaged when a foe is intentionally trying to damage the weapon, and further if the weapon is damaged it will regenerate at half the character’s Morphus healing rate in its regular form, and at the full morphus healing rate in its transformed state. In its transformed state the weapon inflicts ten times the normal damage for a high quality weapon of its type (damage becomes Mega-Damage in M.D.C. realms), the natural AR is increased to 18, and if thrown the weapon the weapon will return to the character. In either state (transformed or not) the weapon affects/damages all Supernatural Beings and Creatures of Magic, including animated dead, zombies, golems, vampires, werewolves, demons, dragons, godlings, etc. Also damages superbeings who are Invulnerable. When transformed the Weapon has a Horror Factor of 13 for those observing it either at rest or in use, and those who observe the transformation must save vs. a Horror Factor of 16. This weapon will scale in size (and sometimes shape) based on the needs of the character, or at the will of the character, not just to fit the character’s size and shape. Changing size or shape outside the initial scaling to size costs 1 PPE point per change made, this PPE will regenerate normally. If the weapon is not on or with the character when they transform they will be able to sense the weapon once in their Morphus, and for 5 PPE (which will regenerate normally) can remotely transform the weapon which will then fly to the characters hand within 1 melee round, the range for this ability is a radius of 1D6 miles at level 1, +1 additional mile per level of experience starting at level 2 (the weapon can be sensed at one quarter this range when in Façade form). Once the character reaches level 5 they can trigger the transformation of the weapon while remaining in their façade form, this ability costs 30 PPE, which will regenerate normally. Ranged weapons still require ammunition to be used, however if all ammunition is expended the character may create more for 3 PPE point per round created (this PPE regenerates normally), this can only be done while the weapon is in its transformed state. If the weapon is ever destroyed the next time the character shifts from their Façade to their Morphus they may bond with a new weapon at the cost of permanently expending (or ‘burning’) 15 PPE points. The character may bond with an additional weapon at levels 3, 7, 11, & 15, at the cost of permanently expending (or ‘burning’) 10 PPE points.

71-84% Vehicles Used.
Spoiler:
When the Nightbane takes piloting control of any vehicle it undergoes transformation into what can be described as a ‘signature vehicle’. A vehicle that visually and stylistically reflects the character’s Morphus, while retaining its original classification (for piloting purposes). The vehicle may also scale in size to the morphus if needed, but not always, as some characters have been observed piloting vehicles deemed either too big or too small for the character’s size, whether or not the vehicle scales in size does not seem to negatively affect its performance. While transformed the vehicle’s maximum and cruising speeds are increased by a factor of 3 (10 mph becomes 30 mph, 20 mph becomes 60 mph), and further the vehicle handles perfectly fine at these speeds, and suffers no ill effects (structurally speaking). In addition the vehicle gains an AR of 16, if already 16 or higher it gains a +1 to its AR (to a maximum of 18), and the SDC of each section is doubled (excepted the Main Body, that is either tripled or given +200, whichever results in the higher total). In Mega-Damage realms this increased SDC in transformed to MDC. Should the vehicle be low on fuel the Nightbane may expend PPE to ‘refuel’ the vehicle at a rate of 1 PPE per 30 minutes of operation. The Nightbane may invest more than 1 PPE point at a time to ‘top up’ as they feel needed. The vehicle also handles better than it normally would, for the Nightbane only, who receives a +10% to his piloting skill (no bonus if attempting to pilot a vehicle the character has no skill for), and a +3 on all combat actions while piloting (strike, parry, dodge, etc.). In combat the vehicle inflicts double any normal damage it would for ramming effects, but any built in weapons on function as normal (but are still cosmetically transformed). Ramming attacks inflict Mega-Damage in MDC environments. When the vehicle is disembarked or discarded it reverts to normal, any remaining fuel provided via PPE expenditure disappears. Any vehicle piloted by the character is transformed in this manner. . Those who witness the transformation of the vehicle must save vs. a Horror Factor of 15, those who do not see the transformation but witness the vehicle in all of its glory must save vs. a Horror Factor of 13. Note: If a character possesses both this trait, as well as either (or both) of the non-bonded weapons traits, the vehicles built-in weapons and/or ramming abilities may be enhanced as per those traits. Additional Mega-Damage Note: In Rifts (or similar MDC realms) the doubled SDC does affect MDC of vehicles that are already MDC as if they were SDC, and the amount of ramming damage is similarly doubled. Any built-in Mega-Damage weapons are unaffected, but built-in SDC weapons are affected as above.

85-98% Bonded Vehicle.
Spoiler:
Similar to the vehicles above, only this is a special vehicle that the character shares a bond with or is rather fond of. Only one vehicle may be selected at level one for this bonding. While the above transformation looks like a signature vehicle this weapon is the character’s signature vehicle. And whenever piloted by the character or even if the character is merely a passenger, it will automatically transform when the character shifts into their Morphus. This bond extends outside the transformed state of both the character and the vehicle. While in a normal state the vehicle has 50% increased max and cruising speeds, as well as a 50% increase in SDC to all sections, as well as an AR or 12 is there is none). If the vehicle is damaged it will regenerate at half the character’s Morphus healing rate in its regular form, and at the full morphus healing rate in its transformed state. In its transformed state the vehicle’s maximum and cruising speeds are increased by a factor of 5 (10 mph becomes 50 mph, 30 mph becomes 150 mph), and further the vehicle handles perfectly fine at these speeds, and suffers no ill effects (structurally speaking). In addition the vehicle gains an AR of 17, if already 17 or higher it gains a +1 to its AR (to a maximum of 19), and the SDC of each section is tripled (excepted the Main Body, that is either quadrupled or given +350, whichever results in the higher total). In Mega-Damage realms this increased SDC in transformed to MDC. Should the vehicle be low on fuel the Nightbane may expend PPE to ‘refuel’ the vehicle at a rate of 1 PPE per hour of operation. The Nightbane may invest more than 1 PPE point at a time to ‘top up’ as they feel needed. The vehicle also handles better than it normally would, for the Nightbane only, who receives a +15% to his piloting skill, or provides a base piloting skill of 40%, +5% per level of experience, and a +4 on all combat actions wile piloting (strike, parry, dodge, etc.), as well piloting of the vehicle does not need to be a physical act of the Nightbane, they can ‘remotely’ control the vehicle with their mind (but doing so uses up half of their melee actions per round for as long as control is maintained), as long as the vehicle is within a 1 mile radius, or line of sight, of the character. In either state (transformed or not) a ramming attack affects/damages all Supernatural Beings and Creatures of Magic, including animated dead, zombies, golems, vampires, werewolves, demons, dragons, godlings, etc. Also damages superbeings who are Invulnerable. The same applies to built-in weapons, but only in the transformed state (no other alterations, other than cosmetic). In addition Ram attacks have their damaged increased to 5x normal damage, or equal to the Nightbane’s Supernatural PS punch damage, whichever is greater. Ramming attacks in either state (transformed or not) inflict Mega-Damage in MDC environments, but built in weapons only inflict half their damage as Mega-Damage in MDC realms, and only in their transformed state. When and if the vehicle is disembarked or otherwise reverts to normal, any remaining fuel provided via PPE expenditure disappears. Those who witness the transformation of the vehicle must save vs. a Horror Factor of 17, those who do not see the transformation but witness the vehicle in all of its glory must save vs. a Horror Factor of 15. If the vehicle is not being piloted by the character when they transform (or they are not a passenger within it) they will be able to sense the vehicle once in their Morphus, and for 5 PPE (which will regenerate normally) can remotely transform the vehicle which will then make its way to the character at best speed, kind of like an auto-pilot (it will not attack or destroy, moving around obstacles if possible, and only going through as a last resort). The range for this ability is a radius of 1D6 miles at level 1, +1 additional mile per level of experience starting at level 2 (the vehicle can be sensed at one quarter this range when in Façade form). Once the character reaches level 5 they can trigger the transformation of the vehicle while remaining in their façade form, this ability costs 30 PPE, which will regenerate normally. Furthermore the transformed vehicle can be made to temporarily traverse terrains it was not intended to, an aeroplane may be made submersible, or a muscle car may be made to ‘drive’ over a body of water. A boat may be made to sail over magma, a motorcycle to fly though space. Even gravity is not an issue, a van, for example, could be made to drive vertically up the side of a building or cliff. Each of these changes costs the character 1 PPE for every 5 minutes traversed in this method, PPE expended in this manner is regenerated normally, as an alternative the Nightbane may expend 5 PPE permanently to give the vehicle one such ability (the ability to drive up walls, or over water, etc.), and may make multiple such expenditures to provide multiple capabilities. The character may also expend 10 PPE permanently to make the vehicle fully environmental (even if there is no visible means of maintaining environmental integrity), and this will apply only when the character is piloting said vehicle (or is within, in, on, or otherwise ‘using’ the vehicle), even if it is at rest. The environmental or enhance traverse features are only applicable while the vehicle is transformed. If the vehicle is destroyed the Nightbane may expend 80 PPE to reform/reassemble the vehicle as if it was new, but must do so within 12 hours of the destruction, or it is lost forever, may only be done once every 24 hours. If the vehicle is ever destroyed (and not recovered as above) the next time the character shifts from their Façade to their Morphus they may bond with a new vehicle at the cost of permanently expending (or ‘burning’) 15 PPE points. The character may bond with an additional vehicle at levels 5, 10, & 15, at the cost of permanently expending (or ‘burning’) 25 PPE points. Note: If a character possesses both this trait, as well as any (or any combination) of the weapons traits (bonded or not), the vehicles built-in weapons and/or ramming abilities may be enhanced as per those traits (with the Bonded Weapon traits the Nightbane may select their vehicle as the weapon in addition to it being a Bonded Vehicle). Additional Mega-Damage Note: In Rifts (or similar MDC realms) the increased SDC does affect MDC of vehicles that are already MDC as if they were SDC, and the amount of ramming damage is similarly increased/affected. Any built-in Mega-Damage weapons are affected in terms of being able to affects/damages all Supernatural Beings and Creatures of Magic, including animated dead, zombies, golems, vampires, werewolves, demons, dragons, godlings, etc. (but in no other way), and built-in SDC weapons are affected as previously stated.

99% Roll twice on this table, ignoring any roll of 99% or above.
00% Roll three times on this table, ignoring any roll of 99% or above.

Note: This is not actually a finished product, but a Work in Progress, it is my intent to possibly add options pertaining to a mount and/or pet.
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Re: A question about Morphus Charts

Unread post by Kinghawke »

we are aquiver with curiosity: have you come up with a variant for pets/bonded animals?
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