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Unread postPosted: Sat Jul 21, 2018 9:40 am
  

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Champion

Joined: Sat Jul 13, 2002 1:01 am
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Location: On Earth
Tell us about your villains.

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Unread postPosted: Sat Jul 21, 2018 5:33 pm
  

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Champion

Joined: Fri Apr 13, 2001 1:01 am
Posts: 2570
Location: Orion Arm, Milky Way Galaxy
pblackcrow wrote:
Tell us about your villains.


My favorite villains in brief:

-A master of manipulative psionics/spells who masquerades as a healer.
-A non-violent villain who uses drugs and wards to manipulate pawns into doing his bidding.
-An ancient Wolfen alchemist seeking to become immortal by instilling his own soul into a rune weapon; his experiments involve kidnapping and murder
-A fanatic fighting on the same side of a conflict as the party, who is willing to cross any ethical line to further "the cause."

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Unread postPosted: Sat Jul 21, 2018 10:31 pm
  

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Champion

Joined: Wed Jan 25, 2012 10:05 pm
Posts: 2099
Comment: Kill it with Fire.
Currently
Basically a male human version of a female eandroth rogue (Hugely Fat, hairless sweaty, smelly guy who is also a level 11 psionicist) who was a former slave and is now violently and with much prejudice and torture, killing off slavers and the people who buy them in LotSW and Yin Sloth Jungles and Timiro.
A nobleman from timiro who wants to be king of timiro and will stop at nothing to get the real sword of light.
A hunter who fell afoul of a Alien Intelligence and will do anything required to get the job done, which includes getting a magic cauldron from the western empire that a bunch of druids are looking for and have convinced the pc's to find. He has been enhanced like being turned into a vampire is enhanced and he now needs to regularly consume fresh Intelligent humanoid flesh every month or weaken.
A bunch of western scholars who need to find a certain location first to prove a) They aren't complete nutters and are capable scholars (well not complete) and that b) They need to be able to lay claim to the place to continue their funding (However its likely the sword of light is there and their backers suspect it and would love to get it for the political pull they would get in timiro)


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Unread postPosted: Sun Jul 22, 2018 10:16 pm
  

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Adventurer

Joined: Wed Feb 04, 2015 7:35 pm
Posts: 560
Location: Thunder Bay, NW Ontario
Lord Kragen. An almost 2000 year old human vampire and ruler of the kingdom of Kragen. Due to the rivers surrounding it, the vampires cannot leave. Few people know it exists, since few people who enter ever leave. He is is currently amassing an army of vampires that are staked in his castle for the day he blocks the rivers to invade the disputed lands!


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Unread postPosted: Mon Jul 30, 2018 2:45 am
  

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Palladin

Joined: Sat Jul 14, 2007 9:40 pm
Posts: 9478
Comment: Palladium Books Canon is set solely by Kevin Siembieda, either in person, or by his approval of published material.
Apologies in advance and Long post is long... some times the story is what makes a villain memorable not just their abilities. And this villain is of the legendary mold. I crave your indulgence and forgiveness


Tell you of villains you say?
Sit you back then there by the fire and bring me another glass of the mulled wine if you will and I shall spin the tale of Slyestria the Unknown, Bane of the Empire and possibly the greatest thief, spy and assassin ever to stalk the Western Empire.

Sylestria you see seemed to live only to cause havoc up and down the entire empire. They stole treasures and secrets and lives all with equal skill and all as unstoppable as a force of nature. This bounty was then turned to the detriment of the empire itself. There was no challenge to the status quo to petty to receive aid from Sylestria. They freed slaves, gave gold to rivals, stoked tensions, bankrupted merchants and every other thing that they could do. Even an Imperial decree that accepting such aid was treason was turned against the empire as Sylestria simply would aid nobles and officers leaving them accountable. How long this had been happening was hard to say. What was known was that there were no records of such a criminal before the year of the Seven Emperors and that some time in the ensuing four centuries they had appeared. The records, like so much else, are confused and contradictory no small part due to the results of tampering by Sylestria themselves! What was known though was bad enough. It was known that they had access to both magic and psychic abilities, that they were skilled in stealth and disguise and all manner of trade craft, and that they seemed to have an endless bag of tricks to draw upon (little surprise with the collected booty of generations!) and of course that they had it in for the Empire and all her offices, stations and nobles. Their identity was little more than conjecture, their motivations even less so. The most common theory was, of course, that they were a changeling... for there is little villainous that is not attributed to that race after all, and the few descriptions of those guards and victims who had seen them were often quite inconsistent. Others swear that Sylestria is an Elf for they had been at this for well over a hundred years now. And yet others stand convinced that it was a demon from hell itself sent to curse the empire...but all that was really known was that they were uncatchable and delighted in taunts and the most brazen of acts. And that it was a single individual and not a guild or band. This was because of one of the habits that made them so famous. And that was that they quite literally signed their work, or more to the actual point of it would put up broadsides detailing in humiliating detail what they had done and signing that... and magical and psionic analysis had revealed that every such broadside was from the same person! This was of paramount importance as every time it seemed that Sylestria had been caught or killed... it would turn out not to actually be Sylestria but yet another fake, or a patsy or a poseur, or a different criminal or a duplicate, or a decoy, or... And, of course, like clockwork Slyestria would strike again. And again. And again. And if it was only one person then no matter how many false Sylestria's were caught and executed the real one still walked free.

Finally after some decades of this (and the theft of a set of coin molds from the Royal Treasury during an inspection by the Emperor!) Emperor Kastand II himself had placed a personal bounty of gold on them 218 years prior. In addition to the bounty of gold was granted imperial permission to keep any of their treasure found save alone that which was deemed to be of necessity to the ordered functioning of government (such as those molds, or any of the assorted seals and crowns and regalia that had been purloined) as well as an assurance of amnesty for any crime short of treason used to catch them. Over the years each emperor added to the bounty as did victim after victim. But all to no avail, for even though the prize now stood at well over ten million gold pieces (tax free mind you) with the additional promise of elevation of the family of the catcher to the ranks of the nobility... no one had managed to catch them, or turn them in or even so much as identify who they were though there was a growing body of evidence on who Sylestria was not.

Well now, with that much riding on it what band of adventurers could say no. They just had to crack the case. The villain of the backstory was now their white whale. And so they bent their every effort to the puzzle. They would worry at it while on other adventures, and took to only adventuring in and around the Empire just so they could respond to, and investigate, every sighting. I could relate to you the many tales of their adventures or of their quests following clues wheresoever they should lead even unto other worlds. I could spin stories of their plans and traps and feints and counter traps. Share tales of luck of skill or of the times when the gods themselves smiled upon them and aided them. Of triumph and tragedy, betrayals and fidelity or the stories of the children raised and charged with the quest. But my glass is empty and it is unbecoming to not share the Storytellers seat. So I will but tell you this at the last and then move aside for another. That after many a year they did manage to do what none before them had done and lived to tell the tale. They alone solved the Riddle of Sylestria and lifted the veil of the Unknown from them. Yet even they were unable to catch the rouge and they still haunt the Empire today. Perhaps another band of heroes will come forth and finally vanquish Sylestria. Or perhaps not and instead Sylestria shall hound the empire until the death of one or the other. But they did at least have the satisfaction of knowing the secret.

What's that you say? What is the secret? Bend your ear close and I shall whisper it to you, for to shout the end of a tale is to spoil it for others.

Spoiler:
Sylestria you see was a Free Willed Greatest Rune Device. A runic ring of great power and versatility... and the mind of one of the greatest sorcerer spies of the Elven Kingdom of old. Captured by the dwarves they bound her soul into one of their Great Works. Creating a device used by Dwarven spies and assassins for ages. The Purifiers had buried her, forever they thought, in the Volcano of Balagor. Then several centuries ago a Western Noble was in the wastes, negotiating to acquire some jotan crafted equipment for some civil war or other. And while he was there one of the minor eruptions spat her out. He found her and with his fabulously high will and formidable mental powers (for he was a mind mage of no small skill with a truly staggering mental endurance) he was able to bend her to his own uses...for a while. She had vowed before that she would never be a slave again and thus swore revenge on him and everything he held dear... and as he was an Imperial patriot so she would be an Imperial nemesis. She used her psionic and magical powers to influence a series of thieves, spies, assassins, and other rouges into, one after another, 'becoming' Sylestria. Sometimes for years, sometimes for a single night. And whenever capture seemed imminent she would wipe their memories and teleport away there to take a new host for her unending war of vengeance.

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The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.

Edmund Burke wrote:
The only thing necessary for the triumph of evil is for good men to do nothing."


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