Warlocks

1st edition? 2nd edition? It doesnt matter! Let's just talk Palladium Fantasy.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
Veknironth
Hero
Posts: 1532
Joined: Wed Oct 04, 2000 1:01 am
Location: Bowie, MD USA
Contact:

Warlocks

Unread post by Veknironth »

Well, I know the obvious reason is that they don't want to, but what is it that keeps Warlocks from ruling the world? Their level 7 and 8 spells are DEVASTATING. They could easily wipe out and fortifications or masses of soldiers against them. They can ruin or help crops and agriculture. If you make it to level 9, you can summon a greater elemental, which is even more powerful than you. What am I missing?

-Vek
"Could use some warlocks in the southern USA."
User avatar
Library Ogre
Palladium Books® Freelance Writer
Posts: 9813
Joined: Wed Aug 22, 2001 1:01 am
Comment: My comments do not necessarily represent the views of Palladium Books.
Location: Texas
Contact:

Re: Warlocks

Unread post by Library Ogre »

Bad planning?

Warlocks are wicked powerful, and the main thing that opposes them is other warlocks (and, really, Summoners, who can be a warlock if he needs to be). Their main limitation is that it's not clear how they actually come to be... I maintain that one is born with the potential to be a warlock, which is either nurtured or suppressed, but if you get a cadre of warlocks with a will to power, they're going to be hard to stop.
-overproduced by Martin Hannett

When I see someone "fisking" these days my first inclination is to think "That person doesn't have much to say, and says it in volume." -John Scalzi
Happiness is a long block list.
If you don't want to be vilified, don't act like a villain.
The Megaverse runs on vibes.
All Palladium Articles
Mutant Dawn for Savage Worlds!
User avatar
Veknironth
Hero
Posts: 1532
Joined: Wed Oct 04, 2000 1:01 am
Location: Bowie, MD USA
Contact:

Re: Warlocks

Unread post by Veknironth »

Well, I hadn't thought about how one becomes a Warlock. The only real limitation seems to be minimum stats needed to have two elements. The minimum for a single element Warlock are laughable. An ME of 10 and an IQ of 6. SIX! That's unpresidented! It's sort of worrying that you can have someone with a 6 IQ running around with River of Lava in his or her pocket.

Tornado is also super devastating. There are some questions about other spells, though. I'll ask them in another thread.

-Vek
"Warlocks must laugh at siege weapons."
User avatar
kiralon
Champion
Posts: 2804
Joined: Wed Jan 25, 2012 10:05 pm
Comment: Kill it with Fire.

Re: Warlocks

Unread post by kiralon »

From what I understood they are priests of the elements so anyone could be one, and it took someone special to be twin elemental sign. It is surprising that the western empire doesn't have warlocks to control the weather for comfort, and that warlocks seem to be mostly used as an accompaniment to boating.

As has been mentioned before the palladium world didn't evolve, it came into being a couple of hours ago and has never had warlocks/wizards/mindmages/summoners/priests do anything real nasty as none of the cities or towns have any protection vs magic or psionics. 1 pissed off warlock/summoner could destroy any of the towns easily. River of Lava would be freakin scary.
Maybe every place has a wizard who can cast anti magic cloud.
I have also been using builders with magical building techniques based around the foundation stone of a house, and using different substances and shapes to build upon it.
The builders from the different countries have different secret building techniques that give different protections. They aren't really magic users themselves but get magical effects from the way they do things, and all the cities have magical response groups to respond to magical attacks (and use divination and commune regularly to try and pick upcoming events).
User avatar
Veknironth
Hero
Posts: 1532
Joined: Wed Oct 04, 2000 1:01 am
Location: Bowie, MD USA
Contact:

Re: Warlocks

Unread post by Veknironth »

Well, the Warlocks could rebuild what they destroy pretty quickly. With their ability to manipulate stone and earth in particular, they'd be able to create all manner of edifices.

-Vek
"I like the hours old world arguement."
User avatar
kiralon
Champion
Posts: 2804
Joined: Wed Jan 25, 2012 10:05 pm
Comment: Kill it with Fire.

Re: Warlocks

Unread post by kiralon »

Veknironth wrote:Well, the Warlocks could rebuild what they destroy pretty quickly. With their ability to manipulate stone and earth in particular, they'd be able to create all manner of edifices.

-Vek
"I like the hours old world arguement."

Warlocks aren't as effective at that as they were in first ed. The wall spells aren't permanent and dirt to clay then clay to stone is time consuming because of the little amount done. Their best bet is summoning elementals to do so.

and I think its hours old because of the things I have had characters do in the first couple of hours of gameplay that screw things up, not to mention long running campaigns, and when a character can cast multiple river of lava's its all about the ouch. There shouldn't be player available you're dead with no save in a big area spells, except for high level maybe (character level 12 or higher, even then it should have drawbacks)
User avatar
drewkitty ~..~
Monk
Posts: 17778
Joined: Sat Sep 30, 2000 1:01 am
Location: Eastvale, calif
Contact:

Re: Warlocks

Unread post by drewkitty ~..~ »

Warlocks have a limited spell selection. And as such having their more potent spells at a lower level is in keeping with the class concept.

Becoming a Warlock…is sort of like becoming a priest…the elemental SN entity has to grant the char the elemental magic of the class. (page 7 MoM1, granted magic)
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
User avatar
Sir_Spirit
Invisible Pink Unicorn
Posts: 3528
Joined: Thu Aug 12, 2004 7:12 am
Location: Eden Time:Precisely
Contact:

Re: Warlocks

Unread post by Sir_Spirit »

Eh, warlocks have to sleep. And trying for say, a elemental body guard can go wrong in too many ways. It's easier to join the army and get promoted for being badass. Or join ghe navy and get well paid, depending on your element.
Damn ICE/BCP/BorderPatrol! Damn everyone who won’t damn ICE/BCP/Border Patrol!! Damn everyone that won’t put lights in his windows and sit up all night damning CE/BCP/BorderPatrol!!!
If you support ICE/BCP/BorderPatrol at this point, you would have called the Gestapo on the people surreptitiously moving into your neighbor's attic and huffed that you were only following the law.
Post Reply

Return to “Palladium Fantasy RPG®”