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Unread postPosted: Fri Aug 25, 2017 3:15 pm
  

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D-Bee

Joined: Fri Aug 25, 2017 2:50 pm
Posts: 1
The Keepers of the Desert (New West Worldbook on pg. 130) are an RCC similar to the mutants from the Later Australia book. However they seem woefully incomplete. The description includes RCC Skills and Related Skills, but no Secondary Skills or any indication of gaining more skills as the player levels up. Also missing is any starting equipment.

There is also a single indication that this might be used with an OCC ("S.D.C.: 1D6xlO in addition to skill and O.C.C. bonuses.") but that is not supported anywhere else in the description. There is no available OCC's section.

Is this how the keepers are meant to function, or is there some missing information here?


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Unread postPosted: Fri Aug 25, 2017 10:56 pm
  

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Palladin

Joined: Sat Jul 14, 2007 9:40 pm
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Comment: Palladium Books Canon is set solely by Kevin Siembieda, either in person, or by his approval of published material.
Lastrael wrote:
The Keepers of the Desert (New West Worldbook on pg. 130) are an RCC similar to the mutants from the Later Australia book. However they seem woefully incomplete. The description includes RCC Skills and Related Skills, but no Secondary Skills or any indication of gaining more skills as the player levels up. Also missing is any starting equipment.

There is also a single indication that this might be used with an OCC ("S.D.C.: 1D6xlO in addition to skill and O.C.C. bonuses.") but that is not supported anywhere else in the description. There is no available OCC's section.

Is this how the keepers are meant to function, or is there some missing information here?

They, appear, to be a good example of one of the "This started out as a race and turned into an RCC." or maybe "This was a full RCC that started to be turned into a race."
Either way it doesn't quite make the cut for either really.
Personally? I have never had anyone want to play one so it has not come up. If someone DID I would probably just set the skills aside, turn it into a race, have them pick an appropriate OCC, and then encourage them to buy as many of the old 'racial' skills as possible with their OCC selections.

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The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.

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Unread postPosted: Sat Aug 26, 2017 2:47 pm
  

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Monk

Joined: Sat Sep 30, 2000 1:01 am
Posts: 15000
Location: Eastvale, calif
Lastrael wrote:
The Keepers of the Desert (New West Worldbook on pg. 130) are an RCC similar to the mutants from the Later Australia book. However they seem woefully incomplete. The description includes RCC Skills and Related Skills, but no Secondary Skills or any indication of gaining more skills as the player levels up. Also missing is any starting equipment.

There is also a single indication that this might be used with an OCC ("S.D.C.: 1D6xlO in addition to skill and O.C.C. bonuses.") but that is not supported anywhere else in the description. There is no available OCC's section.

Is this how the keepers are meant to function, or is there some missing information here?

That is because they are written as a race that got mislabeled as a RCC. This is something that is typical of PB's writing for rifts races.

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Q's on this board need canon answers first for the question that was asked. Then you can post your own house rules listed as your house rules.
I say what the classes ARE even if the books mislabel them, so get over it.

Mostly I write out exactly what I mean, then sometimes get even more finicky.

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