Super-Spy Mage

Diabolists, Techno-Wizards & Psionicists, Oh my! All things that are Magics and Psionics in all Palladium Games.

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Nekira Sudacne
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Unread post by Nekira Sudacne »

Me too.
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Tinker Dragoon
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Unread post by Tinker Dragoon »

I agree that the Super-Spy Mage wouldn't get the Ley Line Walker's ability to draw extra P.P.E., as that comes from being fully trained.

On the other hand, the class may deserve a boost to its base P.P.E., as RUE increased these across the board.
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drewkitty ~..~
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Unread post by drewkitty ~..~ »

The magic man super spy is not a LLW so does not enjoy any other abilities of the class. To say they can only sense/read LeyLines is to say that they can do what almost other mage class can do.

Also sence the Super spy is a minor Wizard, you have to go to the Wizard class (PF2 main book) and figure out what changes would make a normal wizard presented in the class into a minior wizard.

I for one would keep the magic man super-spy with out any changes, even in a RUE enviroment. Why? Becasue he is a Minor wizard, and his main focus in not on the magic, its the spying.

No extra PPE.
No extra spells.
No extra powers.

The only thing I give them, when converting to a RUE enviroment, would be a perception bonuse. Which would be much in line with a headhunter's perception bonuse.
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