Cyber-Knight, and psi-sword

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Spark
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Cyber-Knight, and psi-sword

Unread post by Spark »

I know they have this power already. But could a CK pick up the Super Psionic and in the middle of combat use a whole melee round to create a psi-sword, or add the extra power a psi-sword would do to his current psi-sword?

So lets say he's level 4 and just got the super psionic and he adds it's to his own, would it be fair that his psi-sword does 6D6 damage?
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Re: Cyber-Knight, and psi-sword

Unread post by Nekira Sudacne »

Spark wrote:I know they have this power already. But could a CK pick up the Super Psionic and in the middle of combat use a whole melee round to create a psi-sword, or add the extra power a psi-sword would do to his current psi-sword?

So lets say he's level 4 and just got the super psionic and he adds it's to his own, would it be fair that his psi-sword does 6D6 damage?


Yes. Provided he spends the requiset melee.
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Unread post by drewkitty ~..~ »

Misfit KotLD wrote:I'd say choose one or the other with each activation. Either the cheap, instant NERF sword, or the expensive, slow can of whoop ass.


I would also agree with Misfit, but I would put the condition that if they chose to make the SupPSI PSI sword, then they could only make one PSI sword.
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Unread post by drewkitty ~..~ »

The reason most of us are in agreement is that we are saying that 1) the CK has to be able to pick the Super PSI sword to start off with, and 2) you have to follow the Super PSI Sword rules when creating them.

No a CK can not upgrage his exiting CK psi sword damage to a super PSI sword damage. He would have to cancle the CK PSI sword and spend the ISP & Time to create a Super PSI sword.

There is no rule, that I can see inthe books, that prevents a char from having two Super PSI Sword, except having the time and ISP to create them. However, I also see no rule that alows a PSI to create two.
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Unread post by finn69 »

the description of the neuron beast in the original conversion book it says they can create one for each hand.
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Unread post by Spark »

Tenupate wrote:Answering another part of the original post, when you become 4th lvl and initially select the SuperPsiSword, you're already going to do 6d6 with it. If you had the availability, you could have selected it at 3rd level and it would do 4d6. Then, when you hit 4th lvl, it would inflate to 6d6, and further inflate as you rise in level (per the power).


The reason I say the Super Psi-Sword does 4D6 at level 4 because I have any new ability (save for magic in a campaign) effectivally start at level one. So the character is level four but just got his S Psi-Sword is only does 4D6 damage.

A bit of a handy-cap, but, I think it's odd to do 6D6 damage when you've never used it before. And to my knowledge the only OCCs that give Psi-Sword at level one are, Cyber-Knight(not super) and Psi-Slinger. So having it start off at the same level just kind of doesn't make sense to me, I'm sure some of you will disagree.
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Unread post by Mouser13 »

No, it is based on how power the pshyic is. Not how long he has had a power. THough I agree, with you it is over simplified, but that is how it is done.
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Unread post by asajosh »

Gravitus Everlast wrote:Plus with the Super PsiSword, don't you have to choose the type of sword it will be when you first make it and its that type forever? I chose a Scholar Sword, but that's cause its what my character already was using and was familiar with. That and I can't think of a sword that works better with Druken Fu. Form the sword then let it slump over as I hiccup and start my drunken stagger, "oh darn, its as limp as I am" then I let loose...


IIRC, in the re-vamp of the Cyber-Knight (tolkeen wars), the psi-sword gets more advanced and the user gets more control over appearance as he gets more experienced.
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Unread post by drewkitty ~..~ »

With the super PSI Sword, if you are not a Mind Melter/Mind mage, then the sword form is taken from the personality type of the creator and doesn't change after the 1st creation of a blade.
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Unread post by asajosh »

Gravitus Everlast wrote:But I AM playing a mind melter... So what level do you have to be to start mannipulating your psi-sword?


3rd.
I'm just making this up but it sounds reasonable, no? :D
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Unread post by asajosh »

Gravitus Everlast wrote:But I wasn't able to pick up Super Psi Sword untill third level of mindmelter and I'm two games away from 5th... agian, I'll talk to my GM.

hehe obviously I didnt have the mind melter writeup in front of me (I was thinking they could pick psi-sword at first level).
5th sounds good then, gives the character a little time (two whole levels) to practive with his power. :ok:
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Unread post by Nekira Sudacne »

Gravitus Everlast wrote:But I wasn't able to pick up Super Psi Sword untill third level of mindmelter and I'm two games away from 5th... agian, I'll talk to my GM.


actually, you can cahnge it the moment you first summon it.
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Unread post by Library Ogre »

Gravitus Everlast wrote:I checked with my GM, no a normal psycic can't change the style of the weapon. The CyberKnight is the ONLY class that can change the style and shape of the blade.


Then your GM isn't playing rules as written.

On page 181 of the RUE, The Psi-sword power wrote:Like the Cyber-knight, the Mind Melter can change the shape and even the color of the sword to fit his current mood, but unlike the Knight, he can do so from day one."
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Unread post by drewkitty ~..~ »

Gravitus Everlast wrote:I checked with my GM, no a normal psycic can't change the style of the weapon. The CyberKnight is the ONLY class that can change the style and shape of the blade.


A mind melter/mage has always been able to change the form/shape/color of the blade. I don't know what your GM is talking about, unless he is talking about a "natural" PSI from HU, or some other non-master PSI that gets to chose a super PSI power.

Rifts Main Book page 126 wrote:Unlike the cyber-knight, the Mind Melter can change the shape and even the color of the sword to fit his current mood.
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