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Unread postPosted: Tue Mar 06, 2007 4:01 pm
  

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Dungeon Crawler

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Is it possible to boost magic resistance or make immune to magic attacks or effects. Say have TW armor that has the magic spell of anti-magic cloud or negate magic imbued into it. I know the standard save vs magic throw is 16 or higher, for a magic user it could be lower. This is one thing I'm looking for as a possible means of finding a real weakness for the dragons, cause adult dragons depend on magic just a little to much.


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Unread postPosted: Tue Mar 06, 2007 4:32 pm
  

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Monk

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Comment: The Munchkin Fairy
Spark wrote:
Is it possible to boost magic resistance or make immune to magic attacks or effects. Say have TW armor that has the magic spell of anti-magic cloud or negate magic imbued into it. I know the standard save vs magic throw is 16 or higher, for a magic user it could be lower.


A TW armor with negate magic built in would have a chance of negating any spell launched aginst them.


There's no save for an anti-magic TW armor. THe wearer is utterly immune to all magic automatically

Quote:
This is one thing I'm looking for as a possible means of finding a real weakness for the dragons, cause adult dragons depend on magic just a little to much.


Right....sinse doing a claw egal dive for 2d6x10 MD isn't enough by itself :P

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Unread postPosted: Tue Mar 06, 2007 6:24 pm
  

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Nekira Sudacne wrote:
There's no save for an anti-magic TW armor. THe wearer is utterly immune to all magic automatically


I thought negate magic didn't work on wards and circles.

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I have always disliked the treatment circles and wards receive from most players. They are the two most powerful magics available with the exception of rune magic.


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Unread postPosted: Tue Mar 06, 2007 9:50 pm
  

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Monk

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Comment: The Munchkin Fairy
Kevin Beckman wrote:
Nekira Sudacne wrote:
There's no save for an anti-magic TW armor. THe wearer is utterly immune to all magic automatically


I thought negate magic didn't work on wards and circles.


...except you quoted where I was talking about anti-magic cloud and not negate magic... :P

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Unread postPosted: Wed Mar 07, 2007 12:07 pm
  

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Voice of the Gateway

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Comment: I love how people are quick to make demands, make spurious claims and then play the victim when you call them on it.
Also, don't forget that dragons like everything that's valuable, including technology. I remember having a game where they packed a bunch of anti-dragon weapons (dragons and gods) and anti-magic weapons to take on a great horn dragon. When they got there they got their buts handed to them, because the dragon just swtiched to his military hard wear, including using short range missles as hand grenades, and he had 6 of those atlantis automated guns crawling over him

"They look nice, they are rare and expensive, and they're legs are great for scratching those bothersom itches and removing dead and old scales"

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Unread postPosted: Wed Mar 07, 2007 1:01 pm
  

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Explorer

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Comment: Truth is subjective, which is the very reason I must rely on you to make the right choice.
Quote:
Prince Artemis Posted: Wed Mar 07, 2007 4:07 pm Post subject:

--------------------------------------------------------------------------------

Also, don't forget that dragons like everything that's valuable, including technology. I remember having a game where they packed a bunch of anti-dragon weapons (dragons and gods) and anti-magic weapons to take on a great horn dragon. When they got there they got their buts handed to them, because the dragon just swtiched to his military hard wear, including using short range missles as hand grenades, and he had 6 of those atlantis automated guns crawling over him

"They look nice, they are rare and expensive, and they're legs are great for scratching those bothersom itches and removing dead and old scales"


Beautiful :ok:

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Unread postPosted: Thu Mar 08, 2007 11:53 pm
  

Dungeon Crawler

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Nekira Sudacne wrote:
...except you quoted where I was talking about anti-magic cloud and not negate magic... :P


Ahhh

However don't wards and circles still work in anti-magic clouds just at half damage,duration/range?

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I have always disliked the treatment circles and wards receive from most players. They are the two most powerful magics available with the exception of rune magic.


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Unread postPosted: Fri Mar 09, 2007 1:12 am
  

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Monk

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Comment: The Munchkin Fairy
Kevin Beckman wrote:
Nekira Sudacne wrote:
...except you quoted where I was talking about anti-magic cloud and not negate magic... :P


Ahhh

However don't wards and circles still work in anti-magic clouds just at half damage,duration/range?


Nope. THey just arn't destroyed by it like most magics. simply rendered Inert or the duration of expsure.

Rune Weapons are the only things that still work.

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Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg

You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon


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Unread postPosted: Fri Mar 09, 2007 1:00 pm
  

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Explorer

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Comment: Truth is subjective, which is the very reason I must rely on you to make the right choice.
Nekira Sudacne wrote:
Kevin Beckman wrote:
Nekira Sudacne wrote:
...except you quoted where I was talking about anti-magic cloud and not negate magic... :P


Ahhh

However don't wards and circles still work in anti-magic clouds just at half damage,duration/range?


Nope. THey just arn't destroyed by it like most magics. simply rendered Inert or the duration of expsure.

Rune Weapons are the only things that still work.



even Rune weapon can only use a direct attack becuse I believe thier special abilities are rendered inert in the cloud

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Unread postPosted: Mon Mar 12, 2007 8:07 pm
  

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Dungeon Crawler

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In the rune weapons section of Atlantis, that a rune weapon's magic can not be negated or canceled out. Sure the effect of a spell being caste can be, but a mage putting an negate magic spell on one will not work, anti-magic cloud I'd have flexibility on that, in that you can keep the spell from escaping the cloud as the magic is being canceled. But as I said earlier you can not prevent a rune weapons from using it's magic by casting a spell on it specifically.

Thing is if it were possible, rune armor would be something that would make a character invincible. Being cause they're almost untouchable from magic and psionics, and rune weapons are indestructible (save for the person that created them). However that's not going to happen... unless your a god/godling.


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Unread postPosted: Tue Mar 13, 2007 10:26 am
  

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Monk

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Comment: The Munchkin Fairy
Spark wrote:
In the rune weapons section of Atlantis, that a rune weapon's magic can not be negated or canceled out. Sure the effect of a spell being caste can be, but a mage putting an negate magic spell on one will not work, anti-magic cloud I'd have flexibility on that, in that you can keep the spell from escaping the cloud as the magic is being canceled. But as I said earlier you can not prevent a rune weapons from using it's magic by casting a spell on it specifically.

Thing is if it were possible, rune armor would be something that would make a character invincible. Being cause they're almost untouchable from magic and psionics, and rune weapons are indestructible (save for the person that created them). However that's not going to happen... unless your a god/godling.


actually Rune Armor is not indestructable, and has on-average 300 MDC

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Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg

You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon


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Unread postPosted: Fri Mar 16, 2007 10:47 pm
  

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Dungeon Crawler

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Boosting your PE will make you have better saves vs magic, so just pick up some physical skills. I think magic saves are WAAY too low as it is.

You can also load up on protection items that will grant a few pluses.

Beyond that, phase fields, Armor of Ithan, and power armor should pretty well get the job done.

I don't think anything can (or should) make you immune to physical, and area effect magic though (like Carpet of Adhesion, Impenetrable Wall of Force, etc).

But there are still plenty of nasty ways to deal with someone decked out like that. ;)


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Unread postPosted: Sat Mar 17, 2007 10:38 am
  

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Dungeon Crawler

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Bloodspray wrote:
Boosting your PE will make you have better saves vs magic, so just pick up some physical skills. I think magic saves are WAAY too low as it is.


For some reason I guess I forgot about this. I'll have to take another look at the RUE again about Physical skills that give pluses to PE.

Quote:
You can also load up on protection items that will grant a few pluses.


Would these items to amulets or talismans?

Quote:
I don't think anything can (or should) make you immune to physical, and area effect magic though (like Carpet of Adhesion, Impenetrable Wall of Force, etc).


You can have the super power "Immune to Magic". Just means that if someone throws a fireball at you you only take the fire/heat damage. I know that you could likely walk across a Carpet of Adhesion and nothing happen, and that would suck for the GM but....


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Unread postPosted: Sat Mar 17, 2007 1:51 pm
  

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Dungeon Crawler

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Spark wrote:
For some reason I guess I forgot about this. I'll have to take another look at the RUE again about Physical skills that give pluses to PE.


Failing that, look at augmentation, or skills and such from other Palladium books, then just find a way to get your character there.


Quote:
Quote:
You can also load up on protection items that will grant a few pluses.


Would these items to amulets or talismans?


No. Talismans are either spell containers or batteries, and Amulets are protection against sickness, insanities, etc. But I know that my characters have stocked up on items of protection. I'm just not sure if it's something the GMs have created or not. (been too long since I've actually played, unfortunately)


Quote:
You can have the super power "Immune to Magic". Just means that if someone throws a fireball at you you only take the fire/heat damage. I know that you could likely walk across a Carpet of Adhesion and nothing happen, and that would suck for the GM but....


If the fire and heat affect you, and as those are physical manifestations, then so too would CoA affect you. It would probably just count as an auto-save and instead of stopping you, just slow you down a whole lot. (and you won't be walking through Impenetrable Walls of Force, either)


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Unread postPosted: Sun Mar 18, 2007 11:07 pm
  

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Comment: We are the hope for the future and we will not fail in that duty.
Ensorcel does wonder for boosting your magic save. Just make sure you trust the guy or gal who casts it on you! :D

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Unread postPosted: Thu Mar 22, 2007 11:24 pm
  

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Dungeon Crawler

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I was wrong. Or it was revised in the BOM, not sure. But in the BOM, the spell Amulet can be used to create a bauble of +1 to save vs magic. And nothing says it can't be stacked.

A PE of 20 should be easy to manage. That gives a +3 to save vs magic. That means the base of 12 is now a 9. Virtually guranteed. With a necklace and maybe a bracelet made out of the amulets, you could easily cram 4 or more of them on ya. That could bring the +s to 7, meaning a 5 or better to save.

And depending on their size, you could just keep stacking them.


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