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 Post subject: Re: Invented Spells
Unread postPosted: Mon Mar 11, 2019 8:44 pm
  

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Posts: 42822
Location: Somewhere between Heaven, Hell, and New England
Mack wrote:
Haven't had time to fully flesh this out, but I wanted to write down the idea.

Harden Familiar.



Works for me.
"Do I save my life energy for myself, or do I pump a substantial portion of it into my Familiar, since everybody here seems to be suddenly taking an interest in whacking the squirrel that came in on my shoulder?"

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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 Post subject: Re: Invented Spells
Unread postPosted: Mon Mar 11, 2019 9:39 pm
  

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Supreme Being

Joined: Wed Nov 01, 2000 2:01 am
Posts: 5292
Location: Communing with the Keepers of the Desert
Comment: This space for rent.
I was looking at it from the perspective of “My little buddy ain’t gonna make it past the first frag grenade if I don’t do something!”

_________________
Love your neighbor.
It's Rifts. It doesn't have to make sense.
Know the facts. Know your opinion. Know the difference.


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 Post subject: Re: Invented Spells
Unread postPosted: Tue Mar 12, 2019 12:40 am
  

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Mack wrote:
I was looking at it from the perspective of “My little buddy ain’t gonna make it past the first frag grenade if I don’t do something!”


"Why's this big bad wizard guy casting 'Armor of Ithan' on that pigeon? Hmmm....."

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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 Post subject: Re: Invented Spells
Unread postPosted: Tue Mar 12, 2019 2:27 am
  

Palladin

Joined: Fri Jun 26, 2009 4:11 pm
Posts: 6979
make it a suit out of the scraps of blind warrior woman "armour" and cast the spell that makes a person take MD as SDC after the armour is destroyed?


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 Post subject: Re: Invented Spells
Unread postPosted: Sun Mar 17, 2019 11:11 am
  

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Supreme Being

Joined: Wed Nov 01, 2000 2:01 am
Posts: 5292
Location: Communing with the Keepers of the Desert
Comment: This space for rent.
Magical Landmine (I need a better name)
Level 7 Combat Magic (see Merc Adventures sourcebook)
Range: Touch
Damage: 1D4x10 MD, +2 MD per level of experience
Duration: 1 hour per level of experience
Saving Throw: Victim may attempt to Save vs magic with a -2 penalty.
PPE: Thirty (30)

This spell creates a magic circle on the ground or wall, which will explode with magical energy when disturbed. During it's creation, the mage must choose how large a creature must be to trigger the effect (larger than a rabbit, a person, a horse, etc). The circle is invisible to the naked eye, but visible via See Aura, See the Invisible, Eyes of the Wolf, and similar spells/abilities. Likewise, it is easily detectable by Sense Magic, or the abilities of a Psi-Stalker / Dog Boy.

The circle can be removed either by the creator, or via the Negate Magic or Dispel Magic Barrier spells. The creator is not immune to the circle and may inadvertently hurt himself.

The circle has a minimum diameter of 1 foot, and a maximum diameter of 1 foot per level of experience. The magical explosion inflicts 1D4x10 MD, plus an additional 2 MD per level of experience. The spell's duration is 1 hour per level of experience. Thus a level 6 mage can create a circle up to 6 feet wide, that inflicts 1D4x10 +12 MD, and lasts for 6 hours.

The mage may create multiple circles provided they do not overlap.

Casting this spell requires one full melee (15 seconds) of concentration.

_________________
Love your neighbor.
It's Rifts. It doesn't have to make sense.
Know the facts. Know your opinion. Know the difference.


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 Post subject: Re: Invented Spells
Unread postPosted: Mon Mar 18, 2019 8:50 pm
  

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I'd just call it 'Magical Mine'.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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 Post subject: Re: Invented Spells
Unread postPosted: Thu Mar 21, 2019 9:22 pm
  

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Joined: Tue Sep 02, 2003 8:19 pm
Posts: 42822
Location: Somewhere between Heaven, Hell, and New England
Gather and Shape Plastic (Invocation/Ritual)
Modern post-industrial environments tend to be -rife- with plastic pollution. Most ‘pre-green’ plastics don’t decay as other materials do, but instead are simply ground finer and finer by the elements untiil they become a widely-distributed and dangerous particulate residue. This spell filters and gathers up the synthetic plastic waste(plastic bags, fragments, flakes) in an area and collects it in a single solid shape.
Level: 9
Type: (Invocation/Ritual)
Range: (Invocation)10 ft radius per level of experience
(Ritual) 100 ft radius per level of experience
Duration: 1d4 minutes, during which plastic scraps and pieces seem to ‘snow’ towards the casting center.
Saving Throw: None
PPE Cost: (Invocation) 30
(Ritual) 100
Effects:
Collects plastic trash and pollutants(up to 50 lbs per level of experience for the invocation, 300 lbs per level of experience for the ritual, so multiple castings might be necessary for particularly heavily polluted areas) in the affected area and pulls them into a solid shape in the center of the casting area.
For the invocation the mage needs to have a sample of the plastic type they are planning to collect, and holds it in their hand when casting the spell.
For the ritual, the mage can set samples of up to six different plastic types in the ritual design before casting. Each different plastic will be collected into its own collective pile(though the maximum amount will be 300 lbs/number of different plastics being collected, per level of experience) .


Fang-Buster(Invocation)
Fang-Buster essentially magically reverses a creature’s fangs/bite such that for the duration of the spell, the creature’s bite attack does damage only to itself.
Level: 7
Type: SPELL(Invocation)
Range: 50 ft +10 ft per level of experience
Duration: 1 melee per level of experience
Saving Throw: Standard
PPE Cost: 20
Effects:
Causes bite attacks to reverse; they now do damage only to the creature, every time the creature attempts to bite during the spell’s duratiion. Also, on a ‘to strike’ roll of 17-20, the creature does DOUBLE damage to itself. Used on vampires, Fang-Buster negates their ability to perform bite attacks.


Inner Poison(Invocation)
Similar to Fang-Buster in that it turns an attacker’s biological weaponry on itself, Inner Poison turns any acids or venomous poisons the creature may possess on itself by trapping the substances inside the attacker and turning them against them.
Level: 8
Type: SPELL(Invocation)
Range: 50 ft +10 ft per level of experience
Duration: 1 minute per level of experience
Saving Throw: Standard
PPE Cost: 25
Effects:
Every time a creature that uses poisons or acids attempts to attack with them, the damage normally done by the poisonous/corrosive substances instead turns on the creature(the spell also temporarily negates any immunity to the creature may have) doing full damage to them.

Sex Magnet(Invocation)
Level: 10
Type: Invocation
Range: 50 ft +20 ft per level of experience
The effect radiates out 10 ft per level of experience from the target.
Duration: 15 minutes per level of experience
Saving Throw: Standard for those of the same gender as the target or of same sex preferences opposite that of the target, -4 for those of the opposite gender or possessing a same sex preference towards the target, -2 for those of the same general species-type as the target(such as, for humans, elves, dwarves, and ogres), +2 for those not of the same species/general type as the target.
PPE Cost: 60
Effects:
Though regarded as the holy grail of virgin and single mages, Sex Magnet was actually formulated as a CURSE. Cast on a subject, it makes them unknowingly virtually irresistable to others as a potential conjugal partner. Those entering the area of effect and failing to save versus the magic will become instantly attracted to the subject and incredibly turned on, growing increasingly frustrated and stupid-crazy in their approaches to the target. Though stopping short of physically harming the subject of their affections, the collateral victims of this spell may engage in very public displays of affection, hugging, kissing, serenading, begging, pleading, proposing, disrobing, fighting with others also affected, stropping themselves against the target, and generally acting like love-starved buffoons.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


Last edited by taalismn on Sun Apr 14, 2019 9:02 pm, edited 2 times in total.

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 Post subject: Re: Invented Spells
Unread postPosted: Fri Mar 22, 2019 6:11 am
  

Palladin

Joined: Fri Jun 26, 2009 4:11 pm
Posts: 6979
so does the ritual version of the gather and shape plastic spell give you one ball of plastic, or 6? :P

(also, i'm imagining someone casting this spell on a group of people wearing armour or using vehicles with plastic in them... a 100 foot radius per level could get to be pretty hilarious :P )


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 Post subject: Re: Invented Spells
Unread postPosted: Fri Mar 22, 2019 2:22 pm
  

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Virtuoso of Variants

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Location: Lurking on rooftops like a proper gargoyle should, in and around Tacoma, WA.
Comment: "Your inferiority complex might be justified."
Shark_Force wrote:
so does the ritual version of the gather and shape plastic spell give you one ball of plastic, or 6? :P

(also, i'm imagining someone casting this spell on a group of people wearing armour or using vehicles with plastic in them... a 100 foot radius per level could get to be pretty hilarious :P )
The spell is not very specific. I'm wondering the amount of plastic collected in terms of weight and mass.

_________________
"SG, you are a limitless fountain of Butt-Saving Advice. You Rock, Stone and Concrete." ~ TrumbachD
http://wiki.thedeificnmi.com/index.php?title=Main_Page


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 Post subject: Re: Invented Spells
Unread postPosted: Fri Mar 22, 2019 8:57 pm
  

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Stone Gargoyle wrote:
[The spell is not very specific. I'm wondering the amount of plastic collected in terms of weight and mass.


Revised to include a maximum weight collected per level of experience...as much as I'd love to see a single casting collect a TOWER of waste plastic.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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 Post subject: Re: Invented Spells
Unread postPosted: Sat Mar 23, 2019 11:24 am
  

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Virtuoso of Variants

Joined: Tue Jan 30, 2007 2:18 pm
Posts: 6624
Location: Lurking on rooftops like a proper gargoyle should, in and around Tacoma, WA.
Comment: "Your inferiority complex might be justified."
taalismn wrote:
Stone Gargoyle wrote:
The spell is not very specific. I'm wondering the amount of plastic collected in terms of weight and mass.


Revised to include a maximum weight collected per level of experience...as much as I'd love to see a single casting collect a TOWER of waste plastic.
Thank you for your time and attention.

_________________
"SG, you are a limitless fountain of Butt-Saving Advice. You Rock, Stone and Concrete." ~ TrumbachD
http://wiki.thedeificnmi.com/index.php?title=Main_Page


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 Post subject: Re: Invented Spells
Unread postPosted: Sat Mar 23, 2019 8:21 pm
  

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Location: Somewhere between Heaven, Hell, and New England
Stone Gargoyle wrote:
Thank you for your time and attention.



All in the service of creating better material. ;)

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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 Post subject: Re: Invented Spells
Unread postPosted: Fri Apr 12, 2019 1:09 pm
  

User avatar
Dungeon Crawler

Joined: Tue Oct 08, 2013 11:11 am
Posts: 219
Makeover
Level: Three
Range: Touch
Duration: Permanent.
Saving Throw: None.
P.P.E.: Ten
This useful spell creates a complete makeover for a voluntary subject, including cosmetics, hair, clothes. It even polishes teeth and eliminates plaque. Changes are as permanent as those made in a beauty salon. The degree of style in the tailoring is determined by a skill test against either the caster’s Cosmetology or Disguise or Wardrobe & Grooming. Use of this spell in the performance of the previous skills gives a +20% on the skill performance.


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 Post subject: Re: Invented Spells
Unread postPosted: Fri Apr 12, 2019 8:59 pm
  

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Mlp7029 wrote:
Makeover.


For those mornings when you realize you're late for work, you forgot to do this week's laundry, and you've got that big meet-and-greet first thing at work. :D

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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 Post subject: Re: Invented Spells
Unread postPosted: Sat Apr 13, 2019 2:39 am
  

User avatar
Dungeon Crawler

Joined: Fri Jun 09, 2006 6:03 am
Posts: 338
Location: Phoenix, AZ
Mlp7029 wrote:
Makeover
Level: Three
Range: Touch
Duration: Permanent.
Saving Throw: None.
P.P.E.: Ten
This useful spell creates a complete makeover for a voluntary subject, including cosmetics, hair, clothes. It even polishes teeth and eliminates plaque. Changes are as permanent as those made in a beauty salon. The degree of style in the tailoring is determined by a skill test against either the caster’s Cosmetology or Disguise or Wardrobe & Grooming. Use of this spell in the performance of the previous skills gives a +20% on the skill performance.

Useful and possibly fun spell, but wouldn't a duration of Instant be more appropriate? Permanent implies that the magic remains for a significant period of time, maintaining the look, which would be interesting in its own right, ripe for plenty of RP abuse. A duration of instant seem to be more in keeping with your intended flavor text, the ephemeral - there, done, gone - nature of the spell, at least as far as the text seems to describe it.

_________________

May The Force be with you always.
Torrey


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 Post subject: Re: Invented Spells
Unread postPosted: Sat Apr 13, 2019 5:11 pm
  

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Explorer

Joined: Mon Aug 06, 2018 9:07 am
Posts: 130
Location: Varies
Comment: If I could go back in time, I would join the cast of "The Thrilling Adventure Hour"
taalismn wrote:
Sex Magnet(Invocation)
Level: 10
Type: Invocation
Range: 50 ft +20 ft per level of experience
The effect radiates out 10 ft per level of experience from the target.
Duration: 15 minutes per level of experience
Saving Throw: Standard for those of the same gender as the target, -4 for those of the opposite gender, -2 for those of the same general species-type as the target(such as, for humans, elves, dwarves, and ogres), +2 for those not of the same species/general type as the target.
PPE Cost: 60
Effects:
Though regarded as the holy grail of virgin and single mages, Sex Magnet was actually formulated as a CURSE. Cast on a subject, it makes them unknowingly virtually irresistable to others as a potential conjugal partner. Those entering the area of effect and failing to save versus the magic will become instantly attracted to the subject and incredibly turned on, growing increasingly frustrated and stupid-crazy in their approaches to the target. Though stopping short of physically harming the subject of their affections, the collateral victims of this spell may engage in very public displays of affection, hugging, kissing, serenading, begging, pleading, proposing, disrobing, fighting with others also affected, stropping themselves against the target, and generally acting like love-starved buffoons.


I can definitely see the applications of this as a curse! :D
This is potentially devastating if used appropriately, and can make for a great "distraction" spell too. "Quick, mage, make that guard a Sex Magnet so we can slip past while he's being mobbed!"
I like it.

_________________
taalismn wrote:
Hey, you came up with a novel, attention-getting idea, you did the legwork, you worked it through, you made it fit the setting, even though initial thought might be 'nah, it can't work, it's too silly/stupid/lame', and you posted something that only required a little adjustment, yet can be added to, without diluting its original concept. How can we not give you due support and credit?


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 Post subject: Re: Invented Spells
Unread postPosted: Sat Apr 13, 2019 7:15 pm
  

User avatar
Hero

Joined: Tue May 19, 2009 5:52 pm
Posts: 863
Father Goose wrote:
taalismn wrote:
Sex Magnet(Invocation)
Level: 10
Type: Invocation
Range: 50 ft +20 ft per level of experience
The effect radiates out 10 ft per level of experience from the target.
Duration: 15 minutes per level of experience
Saving Throw: Standard for those of the same gender as the target, -4 for those of the opposite gender, -2 for those of the same general species-type as the target(such as, for humans, elves, dwarves, and ogres), +2 for those not of the same species/general type as the target.
PPE Cost: 60
Effects:
Though regarded as the holy grail of virgin and single mages, Sex Magnet was actually formulated as a CURSE. Cast on a subject, it makes them unknowingly virtually irresistable to others as a potential conjugal partner. Those entering the area of effect and failing to save versus the magic will become instantly attracted to the subject and incredibly turned on, growing increasingly frustrated and stupid-crazy in their approaches to the target. Though stopping short of physically harming the subject of their affections, the collateral victims of this spell may engage in very public displays of affection, hugging, kissing, serenading, begging, pleading, proposing, disrobing, fighting with others also affected, stropping themselves against the target, and generally acting like love-starved buffoons.


I can definitely see the applications of this as a curse! :D
This is potentially devastating if used appropriately, and can make for a great "distraction" spell too. "Quick, mage, make that guard a Sex Magnet so we can slip past while he's being mobbed!"
I like it.

The only complaint I have is that it's likely to **** off the LGBT+ers as being biased... Perhaps it should detect the 'victims' orientation, preferences, and take that into account rather then just assume everyone is hetero?

_________________
"If your plan relies upon chance to succeed, then you've already failed."
"Sometimes to achieve the greatest good, one must commit great evil."


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 Post subject: Re: Invented Spells
Unread postPosted: Sun Apr 14, 2019 8:55 pm
  

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Joined: Tue Sep 02, 2003 8:19 pm
Posts: 42822
Location: Somewhere between Heaven, Hell, and New England
Slight001 wrote:
[
The only complaint I have is that it's likely to **** off the LGBT+ers as being biased... Perhaps it should detect the 'victims' orientation, preferences, and take that into account rather then just assume everyone is hetero?


Or perhaps the caster can specify which genders are turned on, or leave it open-ended for 'EVERYBODY wants to make love to the target'.
Though, in that case, a bonus on the saving throw for sexual orientation might be a good idea, if the person so targeted is the opposite of your normal preference in a partner.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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 Post subject: Re: Invented Spells
Unread postPosted: Mon Apr 15, 2019 11:03 pm
  

User avatar
Hero

Joined: Tue May 19, 2009 5:52 pm
Posts: 863
taalismn wrote:
Slight001 wrote:
[
The only complaint I have is that it's likely to **** off the LGBT+ers as being biased... Perhaps it should detect the 'victims' orientation, preferences, and take that into account rather then just assume everyone is hetero?


Or perhaps the caster can specify which genders are turned on, or leave it open-ended for 'EVERYBODY wants to make love to the target'.
Though, in that case, a bonus on the saving throw for sexual orientation might be a good idea, if the person so targeted is the opposite of your normal preference in a partner.

Might not be a bad idea... gods my brain is still getting used to this mindset. I blame my niece for this. I was perfectly happy being my closet/passive sexist self before she started calling my out on it.

_________________
"If your plan relies upon chance to succeed, then you've already failed."
"Sometimes to achieve the greatest good, one must commit great evil."


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