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Unread postPosted: Sun Apr 25, 2010 10:10 pm
  

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OLD ONE

Joined: Fri Nov 03, 2000 2:01 am
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Location: Indianapolis
Comment: PROUDLY Not a member of the "Cabal of 24"
and yet another reported post from 2009?

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Unread postPosted: Mon Apr 26, 2010 2:52 am
  

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Megaversal® Ambassador

Joined: Thu May 21, 2009 4:46 am
Posts: 204
To all who know her, Trigypsy36 was involved in a major auto accident today, the hospital has her in surgery as of the latest news I have been given, I would ask that those who know her pray for her.

I will keep the board updated as I get word.

May what ever deity you worship look over you


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Unread postPosted: Mon Apr 26, 2010 10:28 am
  

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Explorer

Joined: Wed Jun 03, 2009 5:48 pm
Posts: 142
Mr. Deific NMI wrote:
In regards to the reported post, come on, it is from 2008!


Mr. Deific NMI wrote:
and yet another reported post from 2009?


To which posts are you referring? Perhaps you should quote the post in question, so we know what you're talking about.


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Unread postPosted: Wed Apr 28, 2010 12:42 am
  

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Champion

Joined: Sat Sep 30, 2000 1:01 am
Posts: 2678
Location: Dino Swamp (well...should be "underseas")
ingexthefuryhunter1 wrote:
To all who know her, Trigypsy36 was involved in a major auto accident today, the hospital has her in surgery as of the latest news I have been given, I would ask that those who know her pray for her.

I will keep the board updated as I get word.

May what ever deity you worship look over you


Get better kiddo.

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I want to see from Palladium:
Updated Aug 2015
-Rifts: Dark Woods/Deep South, Space 110 PA, Scandinavia
-Mechanoids: Space (MDC)
-Robotech: Errata for Marines timeline, Masters Deluxe with SC and UEEF gear, Spaceships
-Updated Errata for post-2006 printings of Rifts books
-Searchable, quality PDFs/E-pubs of current Rifts titles


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Unread postPosted: Fri Apr 30, 2010 4:36 am
  

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D-Bee

Joined: Thu Apr 29, 2010 4:53 am
Posts: 47
Hello. I was interested in throwing my hat in for EU's Other worlds Dead Rein PBP. However, I have had difficulties registering on said forums. Could TGM or a board moderator help me with this please. The user account name I am trying is Jack Renolds. I have not received any confirmation email for this account, and when I attempt to get it resent it says that the user account is already in use. Any help would be appreciated. You may respond here or message me directly.

Thanks ahead of time.

Luckluster


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Unread postPosted: Mon May 03, 2010 10:21 am
  

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Dungeon Crawler

Joined: Mon Feb 09, 2004 10:37 pm
Posts: 327
Location: Texas Panhandle
Comment: Creator of the best PBP sites online: Explorers Unlimited & Savage Rifts
Luckluster, your problem has been addressed, hit-up the site GMs on IM.

On a sad note, one of EU's longest-standing players--FAITH BROWN--has passed away.

Rest In Peace, Faith. Natasha will live on as an NPC in MercTown in your memory.

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Unread postPosted: Thu May 27, 2010 8:58 am
  

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D-Bee

Joined: Sat Mar 27, 2010 6:30 pm
Posts: 3
For those of you not so familiar with that excellent play-by-post site known as Explorers Unlimited (EU), they have created a sister site called Distant Dimensions for all non-Palladium games. I know, who'd want to play those when there are so many excellent choices from Palladium Books? Well, it seems that there is a "fringe element" out there that occasionally enjoys dabbling in other systems and settings, but still demands the high quality of writing and play fostered by EU. And so, Distant Dimensions was born.

I was one of the lucky GM's called to run a Dungeons & Dragons game, and so chose the Eberron setting for its high-octane action and noir flare. Give us a look at http://www.explorersunlimited.com/dd/index.php or hit me up on Yahoo Instant Messenger at rtehale.

The game I'm running follows the D&D 3.5 rules, but there is a slight twist. Each Player Character will have the option of following my unique "Half-Gestalt" system. In D&D a gestalt character essentially can take two classes simultaneously. In my Half-Gestalt system your character can take two classes at every even-numbered level. The caveat is that one of those two classes must have Perform as a class skill (Bard, Monk, or Rogue - all in the Player's Handbook - are the most common options). The reason is that the party will be operating "under cover" as a traveling band as they criss-cross the continent on their adventures. This gives the character a bit more power than a standard campaign, but does not create an unbalanced situation.

As I said, if you're interested, reply to this thread or drop me a line at rtehale on YIM.


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Unread postPosted: Thu May 27, 2010 9:48 am
  

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Explorer

Joined: Wed Jun 03, 2009 5:48 pm
Posts: 142
Wow, 2 classes every other level. I don't play DnD (not since 2nd Edition anyway) so maybe I read this wrong...but that means a 4th level character would have 4 classes, a 6th level character would have 6 classes ect? I would think at some point you would run out of classes.

I do have one general question about DD though. Normally before I decide to join a game, I usually lurk for a while before creating an account. When I go to DD however, all I can see is the Rules and Out of Character Topics thread. There isn't even a list of what games are running, much less a way to check them out before joining. And it seems wasteful to me to create an account just so I can lurk. I would suggest opening up the threads so people can see what games are running and read what I am sure are awesome adventures going on over there. Do that and I think you will have better luck recruiting. Saying "come check us out" when there is nothing to check out isn't going to get you very far. Just my two cents. :)


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Unread postPosted: Thu May 27, 2010 10:24 am
  

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D-Bee

Joined: Wed Apr 13, 2005 1:30 pm
Posts: 34
Location: Chicago, IL
Comment: The Dark Lord of explorersunlimited.com.
I agree. I've been a bit curious about the games on DD, but not so much so that it was worth creating an account.

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Unread postPosted: Thu May 27, 2010 3:45 pm
  

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Wanderer

Joined: Wed Apr 15, 2009 5:13 pm
Posts: 60
Location: Hampton, VA
Comment: GM: Eurasia and Beyond the Supernatural on http://explorersunlimited.com/
Tertiated.

((is that even close to the correct term?))

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Unread postPosted: Thu May 27, 2010 4:38 pm
  

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Explorer

Joined: Wed Jun 03, 2009 5:48 pm
Posts: 142
caradoc1979 wrote:
Tertiated.

((is that even close to the correct term?))


Ha! You're the librarian, you tell us. I did find this though:

Dictionary.com wrote:
Tertiate

Ter"ti*ate\, v. t. [L. tertiatus, p. p. of tertiare to do for the third time, fr. tertius the third.]
1. To do or perform for the third time.


In any case, it sounds better than "Thirded". :)


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Unread postPosted: Fri May 28, 2010 11:02 am
  

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D-Bee

Joined: Sat Mar 27, 2010 6:30 pm
Posts: 3
kmspade wrote:
Wow, 2 classes every other level. I don't play DnD (not since 2nd Edition anyway) so maybe I read this wrong...but that means a 4th level character would have 4 classes, a 6th level character would have 6 classes ect? I would think at some point you would run out of classes.


Yea, you've kinda got it wrong, and I appologize for any confusion for those not familiar with D&D. A 4th level character could have a minimum of two classes - say 4 levels of Fighter with 2 levels of Rogue thrown in. At 6th level he could be a level 6 Fighter / 3 Rogue.

When "going gestalt" you take the better of the two classes' skill points, saves, attack bonus, etc. Feat selection is based on total character level (not the total combine classes). The real benefit is that the character gains the class abilities of both classes. So following the example from above you would have the Fighter Bonus Feats, plus the Rogue's Sneak Attack and Evasion abilities.

I hope this helps.

kmspade wrote:
WoI do have one general question about DD though. Normally before I decide to join a game, I usually lurk for a while before creating an account. When I go to DD however, all I can see is the Rules and Out of Character Topics thread. There isn't even a list of what games are running, much less a way to check them out before joining. And it seems wasteful to me to create an account just so I can lurk. I would suggest opening up the threads so people can see what games are running and read what I am sure are awesome adventures going on over there. Do that and I think you will have better luck recruiting. Saying "come check us out" when there is nothing to check out isn't going to get you very far. Just my two cents. :)


I'll pass it on.


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Unread postPosted: Wed Jul 14, 2010 12:16 am
  

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Wanderer

Joined: Wed Apr 15, 2009 5:13 pm
Posts: 60
Location: Hampton, VA
Comment: GM: Eurasia and Beyond the Supernatural on http://explorersunlimited.com/
Guten tag! There are one to two openings for Russian OCCs in the Eurasia game. The current game is in action here: http://www.explorersunlimited.com/eu/viewtopic.php?f=381&t=6500&start=150

Summary: The group is a special operations branch of the NGR but with very open recruitment standards. The PC's were attacked by demons and crash landed in the Great Moskva Crater on their way to New Moscow from the NGR on a mission. They are currently fighting through hoards of ghosts to get to their power armor and robots so they can get out and on their way. Half of the PC's are irradiated and two had hypothermia for awhile there. Good times all around!

Contact me via YIM if you are interested. I put a lot of weight into writing quality, so if you can't spell, use decent grammar or write a post once a week, look elsewhere. I want people who enjoy writing. All interviews go through me, GM Jaeger. YIM: caradoc_1979

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Unread postPosted: Wed Jul 14, 2010 12:46 am
  

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Knight

Joined: Sat Sep 30, 2000 1:01 am
Posts: 3677
Location: Canada
Comment: I like magic.
I was wondering, for your OtherWorlds section (looks like SDCish) is any N&SS/MC content allowed or are you trying to keep it Chi-Free? I really like those reforming infernals :)

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Unread postPosted: Wed Jul 14, 2010 9:25 am
  

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D-Bee

Joined: Wed Apr 13, 2005 1:30 pm
Posts: 34
Location: Chicago, IL
Comment: The Dark Lord of explorersunlimited.com.
Rider wrote:
I was wondering, for your OtherWorlds section (looks like SDCish) is any N&SS/MC content allowed or are you trying to keep it Chi-Free? I really like those reforming infernals :)


Otherworlds is reserved for all Palladium games aside from Rifts, which is run out of the main EU site.
To answer your question, there is currently a N&SS game here, however as the group is at full capacity they are accepting wait list reservations only.
As for Mystic China stuff/Infernals, you'd need to talk to the GM about that, but I'd guess that Infernals aren't allowed as PCs.

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Unread postPosted: Fri Jul 23, 2010 1:41 pm
  

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D-Bee

Joined: Thu Oct 12, 2006 1:42 pm
Posts: 23
Palladium Fantasy RPG has been added to Explorer's Unlimited Other Worlds in honor of EU's 5th anniversary! Come apply for the Timiro Explorer's Association and see what kind of adventures you can get up to while exploring the plague ruins of Timiro's historic Credia. Where the victors will be admitted into the association and gain access to generations of adventuring leads.

There are three openings, currently being reserved for people new to the Explorer's Unlimited community. Please read through the rules and contact me if you're interested.

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Unread postPosted: Wed Jul 28, 2010 5:09 pm
  

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Explorer

Joined: Wed Jun 03, 2009 5:48 pm
Posts: 142
A Warkawk Magazine exclusive…
by Hugh Strickland, Warhawk Magazine reporter.

Warhawk Magazine reporter Hugh Strickland gives you a sneak peek into the walled compound of the Coalition States 110th Special Operations Group, and an interview with their commanding officer, Brigadier General Derrick Floyd...

Some of you may have noticed the walled compound just outside of town near the airport. Some of you may have been awoken in the middle of the night by Death Head transports flying over the town. And we’re sure most of you have been wondering…why has the CS come to Merctown? Well, Hugh Strickland has the answers! He was recently given a special, all access tour of the new CS facility and had a chance to talk with the commander of the base.

Upon arriving at the gates to the compound, the first thing you notice, or at least the first thing I noticed, were the four skelebot guards manning the entrance. With laser rifles in hand, and unwavering attention to detail, they prove to be an intimidating gate guard. They cannot be bargained or reasoned with in the slightest. If your name isn’t on the short list, you don’t get in, simple as that. Anyone thinking of talking their way past the guard here had best think again. Luckily for me, I happened to be on the list, as I had scheduled the tour and interview earlier in the week. Once I was cleared for entrance, another pair of skelebots escorted me to the main building where a refreshingly human receptionist greeted me at the door.

The inside of the office was Spartan in its luxury, reminding me (as if I needed such) that this was truly a CS military base. Sitting on the couch in the waiting room I see several back issues of Warhawk Magazine on the coffee table, a CS flag standing vigilant in the corner, and a poster of Emperor Prosek on the wall behind the reception desk. Other than that, the room is bare. I don’t wait long before an automatic door slides open and General Floyd is entering the room. He is an imposing man, but actually shorter than I thought he would be. He has close cut hair and a firm handshake, and radiates the persona of a high ranking CS officer. He strikes me as a no nonsense commander who is used to getting the results he desires from his troops. Following him down the hallway, he leads me deeper into facility and the tour begins.

There are seven main buildings within the compound. The first building and closest to the gates is the administration and barracks building. It houses all of the CS troops stationed in Merctown (well, all of the live ones anyway, but more on that later) and has exercise, recreation and cafeteria facilities. It is much like military barracks the world over, I suspect. There is room for approximately 300 troops and support staff in the barracks, only about half of which are occupied. The building also houses a state of the art communications and tactical planning facility, or at least the general said it does. He did not show me these areas. Leading me out another door I find myself once again outside in about the middle of the base. I will describe each of the other 6 buildings on base in the order we visited them.

The second building we went to was the medical facility. While not as large as Merctown State Hospital, it is every bit as modern. There are about 30 or so beds, 3 operating rooms, and a full cybernetic and bionics facility. The next building we went to is the hangar. It is a huge building and again, a state of the art facility. I can see several SAMAS units, two Spider Scout Walkers, a Glitter Boy killer and several other sets of robots and power armors in various states of repair. Most notably is one of the Spider Scouts which looks like it’s seen better days. I can see rail gun pockmarks and laser scorch marks on its legs and body. The back half of the body has been completely disassembled and I can see several technicians in radiation suits inside the robot walker.

The fourth building we visit is the power plant. As power plants go, this one isn’t very interesting. It’s your run of the mill fusion reactor with all the standard fail safes. The next building we visit is on the opposite side of the compound and is almost as large as the hangar. This is the skelebot facility. This is where skelebots are stored and maintained. I couldn’t even begin to guess how many there were. While most of them were the old style skelebots, I did see some of the newer versions as well.

If you’re counting buildings, you’ll notice I mentioned that there were seven main buildings on the base, but I only described five of them. There is a reason for that. The sixth building is a detention facility, which the general flat out refused to show me, for “security reasons”. The seventh is a small building made out of what appears to be plate armor. It isn’t quite square, and looks like it could fall down at any time. When I asked the general about that one he simply chuckled and explained that their resident EOD tech build the “shack” as he called it himself. Apparently this made the general and most of the other troops on base much more comfortable. Indeed this “shack” is located in the approximate middle of the compound, as far away from all the other buildings as possible.

Once the brief tour was over, I sat down with the general in his office for the interview…

Warhawk Magazine: Well general, thank you for the tour. It was very informative. I suppose I’ll start with the most obvious question most people want to know. Why has the CS come to Merctown?

General Floyd: Well Hugh, as a reporter for Warhawk, you can probably come up with more interesting reasons for that than I can. For me personally, the answer is simple…I was ordered here. But that’s not really what you were asking. The CS decided to set up shop here for a few reasons, most of which I cannot name, except for one. This facility serves as a forward outpost for our continuing operations in the magic zone. One thing I can tell you though, is that the CS has no plans to take over or otherwise invade or interfere in Merctown in any way.

WM: Ah, well that’s good to know. OK, next question. You have a truly impressive facility here, especially the hangar. But why is it so empty right now?

GF: One of our special operations units is currently forward deployed. They took a number of the power armor units with them.

WM: Any chance you’ll say where they’re operating right now.

GF: (smiling) Not a chance in hell.

WM: Fair enough. What about that spider scout? It looks like it’s seen some action.

GF: Yeah, it took a couple of pretty good hits on its last mission. The reactor developed a small coolant leak. Nothing too major, but the problem is that the reactor is buried so damn deep in the thing you have to practically disassemble the whole thing to even get at it. Or at least that’s what the techs tell me.

WM: How about that shack out in the middle of nowhere? How come we couldn’t go in there.

GF: (laughing) Ford’s shack? Ha, ha! No one goes in there except Ford. I don’t even go in there. He’s our EOD tech. He likes to tinker with explosives. When he asked for some spare armor plate to build his own workshop the techs were happy to give it to him. It was that or he tinker around in the hangar, and nobody wanted that. So he built his own workshop. Of course he blew his hand off the next day, which just proved what a good idea the shack was in the first place.

WM: He blew his hand off!?!

GF: Yeah. (shrugging) We got him a new one. He’s had several other replacements since then. I fully expect him to have to go full conversion before the year is out.

WM: Uh, OK. Well, I’d like to go back to something you said earlier. You said that the CS has no plans to take over or otherwise invade or interfere in Merctown in any way. But a few weeks ago eyewitnesses clearly saw a Death’s Head transport dropping troops off on the other side of the river where a firefight ensued. Care to elaborate on that?

GF: Sure, I can, but you said it yourself. We dropped troops on the other side of the river…outside of Merctown. We had recently received intel that a deeb, er, a uh, being of interest had acquired and was preparing to sell stolen CS small arms. We acted on that intel, captured the thief, and recovered the stolen arms. Simple as that.

WM: Shouldn’t that have been a job for the Merctown Defenders?

GF: I suppose they could have probably taken care of it. But the CS takes arms smuggling very seriously. And like I said before, we were operating outside the walls of Merctown and well within our rights to enforce our anti-smuggling laws. We did, however, let the defenders know that we were going to be operating in the area. We usually try to give them a heads up when something like this is going down, just so there are no misunderstandings.

WM: And what about the rumors that CS operatives recently abducted a mage from the Sphinx and Unicorn tavern in the Mystic Quarter?

GF: Heh. First I’ve heard of it.

WM: Really? Do you allow your troops access to Merctown?

GF: Sure, when they’re not on duty, they’re free to go to town. I don’t think any of them frequent the Mystic Quarter though.

WM: And why couldn’t we see the inside of the detention facility then? If you didn’t capture a mage it should be empty right?

GF: It might be empty, or it might not. (smiling again) Either way, that’s not why it’s off limits. The last thing I want to see is a detailed report in Warhawk about all the security features of our detention facility. I’m sure you can understand that.

WM: Of course general. One last question if you don’t mind. You seem to have a fairly large contingent of skelebots on hand. Any special reason for that?

GF: Actually, they’re mostly for support. It’s something new the CS high command wanted to try out, which is why we have so many old style bots instead of the new ones. It’s part of what we learned in Tolkien. We’ve found it’s better to have actual people on the ground out in the field. Where a person can interpret and alter the plan if necessary, a skelebot only knows what you tell it and follows its pre-programmed objectives. People can adapt to new circumstances much faster than a skelebot. So we use the skelebots here on base to do a lot of the grunt work and heavy lifting, security and other things like that. That frees up our personnel to handle the more difficult tasks out in the field. It’s sort of a pilot program we have going on.

WM: Sounds interesting. Well, thank you for your time general.

GF: Always a pleasure Hugh. Take care.

Editor's Note: Although we tried, the CS simply would not allow us to bring a cameraman for our interview.


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Unread postPosted: Mon Aug 02, 2010 3:05 pm
  

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Dungeon Crawler

Joined: Mon Feb 09, 2004 10:37 pm
Posts: 327
Location: Texas Panhandle
Comment: Creator of the best PBP sites online: Explorers Unlimited & Savage Rifts
Content updated in later post.

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Last edited by Augur on Sun Aug 29, 2010 11:10 pm, edited 1 time in total.

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Unread postPosted: Fri Aug 06, 2010 10:48 am
  

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Wanderer

Joined: Wed Apr 15, 2009 5:13 pm
Posts: 60
Location: Hampton, VA
Comment: GM: Eurasia and Beyond the Supernatural on http://explorersunlimited.com/
Here are some additional notes.

-If you like to write, this is the place to be. EU puts a huge focus on creative writing. Yes, this means spell-checking and grammar, but more importantly it is an outlet for you to develop your writing skills or just keep them fresh. Typically, the better the writing, the more XP we give out. Roleplayers will find the experience here on EU/OW that they rarely find at a table. Tacticians will enjoy planning out battles instead of having to make immediate decisions at a table. It's a completely different experience, so check it out.

-Play-by-Post is best for those who either can't find a group locally or who have limited time due to family, work, etc. It typically takes only 10 minutes to write a post once a week as a player. 10 minutes once a week is an easy way to keep playing your favorite game, no matter what life throws at you! **GM-ing on site requires a lot more time of course :) **

-The Rifts games primarily take place in and around Merctown. However, that is their HQ only and they travel far, far afield. There is one game based out of the NGR which travels across the Eurasia region.

-If you have questions, ask either TGM or one of the other GM's. We'll take the time to answer questions and describe how gameplay works, or discuss your character ideas. While there are some OCC/RCC restrictions, we generally allow a lot of creativity.

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Unread postPosted: Tue Aug 10, 2010 9:22 am
  

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Champion

Joined: Sat Sep 30, 2000 1:01 am
Posts: 2678
Location: Dino Swamp (well...should be "underseas")
If you want a good example of the history of a group which has been with EU for over four years, check out the Dirty Rotten Scoundrels history. Its long...but I think that's the point. Enjoy!

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I want to see from Palladium:
Updated Aug 2015
-Rifts: Dark Woods/Deep South, Space 110 PA, Scandinavia
-Mechanoids: Space (MDC)
-Robotech: Errata for Marines timeline, Masters Deluxe with SC and UEEF gear, Spaceships
-Updated Errata for post-2006 printings of Rifts books
-Searchable, quality PDFs/E-pubs of current Rifts titles


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Unread postPosted: Sun Aug 29, 2010 11:10 pm
  

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Dungeon Crawler

Joined: Mon Feb 09, 2004 10:37 pm
Posts: 327
Location: Texas Panhandle
Comment: Creator of the best PBP sites online: Explorers Unlimited & Savage Rifts
A newbie's guide to the EU network

The Portal
This is where the portal page for the EU network is located.
From here you can:
:arrow: Navigate to the gaming forums and read a description of each site
:arrow: make a donation
:arrow: check out the latest EU-related news from admin
:arrow: provide feedback and/or post your own review
:arrow: and find out what's entailed in becoming a Power Player on EU

EU is the place for Rifts!
Here you can:
:arrow: Find out the rules for character creation
:arrow: Check out the House Rules Forum to Learn more about PBP in general as well as how we do things on EU
:arrow: Explore the different Character Groups
:arrow: Lurk about and read some on-going adventures
:arrow: Explore all that MercTown has to offer as a "home base" type of setting from which the groups operate

EU's Other Worlds is the place for other Palladium games!
Games offered at OW include:
:arrow: Phase World: End of Days Campaign (An epic and long-running Phase World campaign consisting of multiple character groups.)
:arrow: Heroes Unlimited: Century Station Closed to new players, all open slots filled!
:arrow: Heroes Unlimited: Galactic An elite, invitation-only game.
:arrow: Beyond the Supernatural (SoCal Horror! Lovecraft meets the West Coast, when Pac-Man reigned supreme and big hair was cool!)
:arrow: Dead Reign (A band of survivors escaping Disneyland fight to stay alive six months after the zombie apocalypse!.) IN NEED OF A NEW GM!
:arrow: Ninjas & Superspies (A recent addition to the OW line-up which takes place in a modern setting.)
:arrow: Palladium Fantasy RPG: Relics of the Past (This campaign is just beginning!)
:arrow: Macross: Adventures after the Rain of Death IN NEED OF A NEW GM!

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Unread postPosted: Sun Oct 10, 2010 9:29 pm
  

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D-Bee

Joined: Wed Oct 06, 2010 6:38 pm
Posts: 32
Location: Michigan
Comment: "Every normal man must be tempted at times to spit on his hands, hoist the black flag, and begin slitting throats."
Heya,

I was looking into getting back into Rifts again so I was lurking around your forums. The 110th CS game looks the most interesting. Does the GM for that game have a account here by any chance? Or is the best way of talking to them through YIM?

Cheers,

-Kagatos


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Unread postPosted: Sun Oct 10, 2010 9:54 pm
  

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D-Bee

Joined: Thu Oct 12, 2006 1:42 pm
Posts: 23
His account here is kmspade. YIM is great as well though.

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Unread postPosted: Tue Oct 12, 2010 2:16 pm
  

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Explorer

Joined: Wed Jun 03, 2009 5:48 pm
Posts: 142
beatobur wrote:
His account here is kmspade. YIM is great as well though.


And my YIM is kmspade1. :) Pretty simple, right?

Anyway, Kagatos, I got your PM and responded. But to sum up...

1) Read the site rules
2) Send me a character concept/background
3) Get in touch with me via YIM and we can discuss character creation

Oh, and you have to be able to post at least one in character post per week. That's the bare minimum. (More is encouraged and rewarded with XP.)

Look forward to hearing from you soon! :D


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Unread postPosted: Wed Oct 13, 2010 3:33 pm
  

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Champion

Joined: Wed May 05, 2004 10:29 pm
Posts: 1958
Well I was interested in playing but I see that gmail addresses are banned? Really? Because I've not heard that the spambots are all using gmail. All I have are free e-mail addresses, because I won't be using my work e-mail for this. My ISP does not provide e-mail addresses.

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"But you can't make an omelet without ruthlessly crushing dozens of eggs beneath your steel boot and then publicly disemboweling the chickens that laid them as a warning to others." -Order of the Stick #760


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Unread postPosted: Wed Oct 13, 2010 3:39 pm
  

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D-Bee

Joined: Wed Apr 13, 2005 1:30 pm
Posts: 34
Location: Chicago, IL
Comment: The Dark Lord of explorersunlimited.com.
I believe the post up-thread referencing the gmail ban is out of date. After an upgrade to the boards awhile back, spambots stopped being much of an issue, and so far as I know the gmail ban has been reversed. It would be greatly appreciated if someone could please let us know if that is not the case.

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Unread postPosted: Wed Oct 13, 2010 3:49 pm
  

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D-Bee

Joined: Thu Oct 12, 2006 1:42 pm
Posts: 23
LostOne wrote:
Well I was interested in playing but I see that gmail addresses are banned? Really? Because I've not heard that the spambots are all using gmail. All I have are free e-mail addresses, because I won't be using my work e-mail for this. My ISP does not provide e-mail addresses.


Hotmail and Yahoo addresses work just fine. I haven't used a Gmail one in ages, but the other two are free and non-work and easy to set up.

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You... you killed me trying to heal me, this is the best campaign ever.

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Unread postPosted: Wed Oct 13, 2010 4:01 pm
  

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Explorer

Joined: Wed Jun 03, 2009 5:48 pm
Posts: 142
I use all three. :D I just mentioned Yahoo, because that's what most of EU uses to stay in touch with each other over IM.


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Unread postPosted: Wed Oct 13, 2010 5:44 pm
  

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D-Bee

Joined: Thu Oct 12, 2006 1:42 pm
Posts: 23
I should amend that. I use gmail, I just haven't used it for EU in a while. If Gmail is cool to use would be a good question for TGM or Tiree. Unfortunately I don't see them on right now or else I'd ask them for you. I've converted my Yahoo account into my PBP RPG account, it is in fact what I made it for. That's worked out nicely for organizing my emails.

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You... you killed me trying to heal me, this is the best campaign ever.

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Unread postPosted: Wed Oct 13, 2010 5:53 pm
  

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Explorer

Joined: Wed Jun 03, 2009 5:48 pm
Posts: 142
yeah, I didn't have a yahoo account until I came to EU. That's what everyone was using on site, so I just signed up for one. I wasn't about to let what email account I used dictate where I played. Now my Yahoo account is pretty much my EU account. my ISP account is for official business, and my hotmail account is for junk pretty much. I have a couple others out there too I think...


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Unread postPosted: Sat Oct 16, 2010 11:48 pm
  

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Knight

Joined: Sun Mar 25, 2001 2:01 am
Posts: 3441
Location: 25th Member of the "Cabal of 24"
Comment: Token Right Wing Fascist Totalitarian
"Never hit a man while he's down. Kick them, it's easier" - The Hunt
Yes - Gmail is acceptable now.

When I rebuilt the forums, we went through and made some major changes from how they were set up originally. Mainly on how to register, and how accounts were authorized.

Now with that said - the only major requirement that is needed, is to have a YIM account, or an IM account that works with YIM.


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Unread postPosted: Tue Oct 19, 2010 10:26 am
  

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Explorer

Joined: Wed Jun 03, 2009 5:48 pm
Posts: 142
I use a program called Digsby. It's free and works pretty well. It combines my MSN messenger, Yahoo messenger and Hotmail, Yahoo and G-mail email accounts into one.

Hmm, that gets me thinking...does google have a messenger program?


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Unread postPosted: Tue Oct 19, 2010 12:57 pm
  

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D-Bee

Joined: Thu Oct 12, 2006 1:42 pm
Posts: 23
Yes, google has Gchat. It's the one I use for the majority of my RL friends. It's great. Your gmail will save the conversations and make them searchable like your emails. I'm not sure if it's still searchable if you use digsby.

According to my friends who use it, Digsby keeps it's own conversation logs, but yeah Gchat is great, either in browser with your gmail or you can download a separate client.

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You... you killed me trying to heal me, this is the best campaign ever.

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Unread postPosted: Tue Oct 19, 2010 3:31 pm
  

D-Bee

Joined: Fri Aug 13, 2010 9:33 pm
Posts: 1
I'm trying to drum up support for a Warhammer 40k Rogue Trader game to be played on the Distant Dimensions side of EU. If you are interested please email me or pm here. I've already got a house rules set written and waiting to be posted.

Thanks,

-Jason a.k.a. Mordechai


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Unread postPosted: Thu Oct 28, 2010 12:55 pm
  

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Explorer

Joined: Tue Dec 04, 2001 2:01 am
Posts: 122
Location: Akron, Ohio
The Diary of 2nd Lieutenant James Howlett M.D.B.S.

January 14th 110 P.A.

Due to many constraints on my mind and body I have decided to keep a journal of my experiences as they happen. Starting with today. We have been given a mission to go behind enemy lines, we will be heading to the continent, or island of Atlantis to search for a Stone Master named Sandror Mondul, who is making some sort of magic device that would be bad for the world at large.
I headed into MercTown early this morning to acquire equipment. I left the base with only a black jumpsuit and my utility belt with a sidearm and a vibro-blade. I’ve never felt so vulnerable, not even when facing demons from the rifts. The gate guards were shocked by my appearance, I noticed him flinch when I spoke to him. I got inside with little difficulty and using the map that the guard gave me I headed to the section of town known as The Arms Bazaar. I walked into Northern Guns Weapon store first and purchased a NG-45LP for a replacement sidearm, they were extremely popular during the Juicer Uprising. After Northern Gun I headed over to Wilk’s store and perused there wares. Even though they’re illegal in the states and the shop was being run by a D-Bee, I found it to be a pleasant experience. Once I finished my shopping there I had heard word that a Black Market Outfit was running out of Outriders Armaments. I wanted to pick up a suit of Branaghan armor with the coat that is so popular in Lone Star as well as a Speed Holster for another gun that I want to get. The Black Marketeer is a uncouth and crass individual who though despite his appearance seems to know his job well. After dealing with the black market I headed into the area known as the spokes, a market district of sorts. I stopped in a rather expensive shop to pick a couple of suits, they happened to sell an armored suit that interested me, so I ordered one of those and a regular suit for the time being. A few hours later I walked out of that shop with a custom made charcoal grey suit. I have decided to hit the area mall for a few other odds and ends before finishing up at the MercTown State Hospital for a few more medications that will be useful for my team. The trip to the hospital was pleasant enough, the weather is brisk at best, chilling at worst. Upon entering the facility I was truly surprised that a town, even as big as MercTown has such a state of the art facility. It pales in comparison to the Lone Star Facility, but they cannot be blamed for that. After speaking with the watch nurse to inquire about there pharmacy, I headed over there. I ordered some potent anti-biotics for the group as well as inquired about Qink toxin, a paralytic that may prove useful in the days to come.
Thinking of the events of the last day, I have bought hundreds of thousands of credits worth of stuff. Now this was money given to us as part of an operations budget from the Coalition States, and the people here had no problem with using the charge accounts that I was allowed access to. I wonder If we can withdraw credits to take with us to Atlantis, incase we need to buy something like food and lodgings. I know that I may be able to sell my services as a doctor down there for some quick cash so to speak, but what of the others. When this day is over I still have several more things to take care of for my preparations to go to Atlantis, Corporal Taylor and Corporal Avery want cybernetics and bionics put in and I need to modify the sensor hand that I had installed after the incident. Albeit the parts are already here and awaiting my whims, I’m not sure if my second is up to the job of installing the unusual systems that we have considered putting into Corporal Taylor. Making a human being look like a demon, it almost seems distasteful.
Anyways the hour grows late and I must retire for another busy day tomorrow.


January 14th 110 PA, Late.

The team has captured a mage that Second Lieutenant Von Petra believes will help us in our mission to Atlantis. I am actually against the idea of torture, but the group as a whole doesn’t seem to have it in there hearts to torture anyone in any degree of cruelty. I as usual am on hand for the proceedings, in my capacity as a doctor. I will monitor his health and make every effort to keep him alive. The last prisoner we had Died/was killed/Murdered right after we had gotten most of the useful information out of him. I don’t know what happened for sure but, I do know the results were quite dramatic. I don’t believe I have ever seen that much fear in a humans eyes, even if he was a stinking mage, no man deserved that. Anyways to the moment at hand. The rest of the team has brought in there quarry, a mage of a youngish age if I were to guess I’d say middle to late twenties, human male. He has several contusions to his head and a rather nasty cut to his right forearm. I guess from the initial reports he was bludgeoned about the head and neck by Corporal Genet, Corporal Taylor, and Private First Class Max. After the subject was subdued Corporal Grimmsley had a momentary loss of self control and cut him to drain his mystic essence. Either way I patched the subject up as best I could, and poured some cheap painkillers in him to get him in shape to talk. Second Lieutenant Von Petra was in charge of the interrogation, while I watched over him with my medical equipment, she asked a series of questions that would reveal the precise points that we would have to strike. He seemed to have it in his head to keep those details to himself. I had sat in on a few interrogations in my time so I laid on a story about chopping him up and putting bionics on him. You should have seen the look in his eyes, pure terror. He spilled his guts to every little detail we asked him. Once the interrogation was over I packed my things and headed over to the medical facility. I spoke with the doctor there and learned that he is a veteran of the Tolkeen war. He used to perform surgeries out of the back of a Deaths Head transport, due to having nowhere else to work. He helped me get the new features I had ordered installed in my new cybernetic hand. Once we were finished he helped me prep the two surgical theatres for the work I would do tomorrow. All that being said it is late so I will retire for the night.

January 15th, 110 PA

I awoke early this morning to start my busy day. Bright and early Corporal Avery showed up for his installations. The surgery went off without much fuss, when I was done I put him up in one of the beds and told him to take a day to heal. Once he was done it was off to turn a fine young man into a monster. The work was simple enough and all in all Corporal Taylor took to it like a champ. Though I can’t help to think that he may get a bit of a complex over this. I’ll look into him in a day or two. Tomorrow we head off to Port Houston for the first leg of our journey on the CSS Freedom. From there we hope to capture a pirate vessel and go on to Atlantis. Where we will set up a base of operations and play gladiators. Luckily I get to still play team doctor, and not a gladiator. Either way this is going to be not only the strangest mission I’ve ever been on, but also probably the most dangerous. Well I have some reports to file and a plant to take care of, so I’ll write later.

January 16th, 110 PA

Take off, I have never been one in particular to enjoy long flights, or flights in general. Though it was a smooth ride there I was displeased with the trip. That and the fact that we landed on the flight deck of the ship while it was underway, made me a bit nauseous. We were greeted by the ships captain, a Commander Dawson, he was polite and offered Lieutenant Von Petra and I refreshments in the ward room. Now I was impressed at the size of the ship, I must have looked like a tourist and not a officer in the Coalition military. The refreshments were pleasant and so was the company, we were introduced to Chief Engineer Holly Lane. While in the ward room we discussed our needs with the captain and he educated us on the finer points of ships. He was concerned about attempting a capture, mostly due to the fact that his ship is primarily used to destroy enemy ships. He offered to give us a crash course on the guns of the ship. I personally could care less about learning the guns, but I do what I’m told, which probably won’t be that. Once we were done the Captain offered to arrange for a tour of the ship for me. We had a dinner that could be best described with bodily noises. The tour of the ship was interesting and educational. I am a bit appalled at the size of there sick bay, but what can be done for the space. We ended the day by gathering on the flight deck. We discussed the current mission and what steps it will entail at the very least. We watched the sun set, and not being much of a writer I would fail to describe it’s beauty. I think I will call it a night, until tomorrow.

January 18th, 110 PA

I had a restless night as the nightmares returned, after a few trips to the head for water and a few sleeping tablets, I managed to get something of a nights sleep. The dreams though are truly vivid, I’ll probably need to see a psychiatrist before long. I visited the sick bay and lo and behold every little issue that the sailors could be having cropped up today. Some imaginary, some real, some minor, nothing too serious, though a few were a bit disgusting. The medics were right cherry folks who have there hearts and minds in the right place. Though I am again shocked that there is no doctor onboard this ship, maybe I’ll ask the captain about that later. I decided to make my rounds in the early afternoon once there was a lull in patients. I first approached Corporal Taylor, I cleared out the sick bay to examine him, and ask him a few questions. I tried to be reassuring, but with a face like mine It’s a hard thing to show. After Corporal Taylor, I sought out Corporal Avery, He was on one of the balconies on the bridge looking out over the sea, if I remember his profile right he is a trained sniper, so it doesn’t surprise me. He let me know that he was okay. The rest of the afternoon seemed rather uneventful, I sat with the Captain, the Chief Engineer, and Lieutenant Von Petra for our second dinner on the ship. I had forgotten what being an officer got me on occasion. We were nearly finished with dinner when several alarms began going off, and an announcement went off that we were being attacked. I later found out it was a giant sea serpent, but at that moment I was rushing to sick bay. When there’s battle there’s wounded. Not long after I got there, the first casualties started showing up. A man had lost his arm, I patched him up as quickly as possible. The medics being extra helpful, these were followed by more after the ship shook from a direct hit. I am fearful of whatever makes a ship this size shake with a strike. We then received a crewmember who had a nasty head wound and one that couldn’t breathe. I left the head wound to the medics and managed to get the crewmember breathing again, he had swallowed a lot of water I found out. I then took over cleaning up the head wound. And like that the fight was over and we had won. Several minutes later I received a private channel call to head up to the CIC for a mission planning session, so I packed my kit and let the medics know that I would be back down a little later. The CIC is like something out of a dream, if I had been asked when I was younger if I would ever be in a command center, I would have said no. Lieutenant Von Petra gave a very convincing plan that to me seems not only simple, but relatively fool proof.

January 24th, 110 PA
The last few days have been crazy, We found a ship that will do for the operation, the fight was short and brutal, and the ship was structurally sound, but the overzealousness of my teammates made a mess of the controls. So we headed back to Port Houston for repairs and supplies. We found a captured Coalition Juicer amongst the slaves onboard the Whitewing as she is dubbed. His name is Sev Ba’ro he was captured along with his squad by a much larger slaver group. I can only imagine where they may be now. We also commandeered a technical specialist from the CSS Freedom, his name being Corporal Joshua Rivers, a talkative and inquisitive individual. Always tinkering or fixing something. On a side note while on shore leave in Port Houston, Corporal Genet nearly killed himself again, luckily he only damaged his new cybernetic arm. I have let him know of my concerns of his constant need to blow himself up. After two days we were back on the open seas again heading for the continent of Atlantis. On the way there we were greeted by an unusual sight of a massive storm front moving in on us. Ironically I was asleep during this time, when I awoke it was morning and we were in a location that I didn’t know of. We lost Edwin to whatever magic of the storm. His things were there but he was not. Lieutenant Von Petra has instituted what I will call the buddy system. Every remaining member will be teamed up with another. I by blessings of rank have been partnered with Lieutenant Von Petra. The rest of the men have taken this new system in stride, with Corporal Rivers and Genet being a team, Sergeant Portlant and Corporal Taylor making up another team, and Corporal Grimmsley and Corporal Ba’ro as the last group. Though I cant say I agree with her allowing the men to select there own partners, it seems to make them happy so who am I to really complain. Once we had a few hours to navigate, Sergeant Portlant managed to find out where we were and how to get to where we are going. We were “Transported” several hundred miles closer to our destination which made the trip a lot easier. Either way it is getting late and Corporal Grimmsley is complaining of a headache, I’ll write more later.

_________________
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Unread postPosted: Fri Nov 12, 2010 3:14 pm
  

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Megaversal® Ambassador

Joined: Thu Oct 28, 2010 1:15 pm
Posts: 996
Location: Saline, MI, USA
Comment: Success is reflective of passion.
I registered and will verify this weekend. Same username as here. I use gmail though.

_________________
E-Mail: PM me for my email.
Play Types: Table Top, or G+ Hangouts.
Games: Savage Rifts, Fantasy Age, Dragon Age, Dungeons and Dragons Fifth Edition, Heroes Unlimited, TMNT, Ninjas and Superspies, and Rifts
GMing Currently: D&D5e
Playing Currently: D&D5e
Youtube Channel: http://www.youtube.com/juce734 (please check out)
Website: http://www.rpgjuce.com


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Unread postPosted: Sun Nov 14, 2010 7:23 pm
  

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Knight

Joined: Sun Mar 25, 2001 2:01 am
Posts: 3441
Location: 25th Member of the "Cabal of 24"
Comment: Token Right Wing Fascist Totalitarian
"Never hit a man while he's down. Kick them, it's easier" - The Hunt
Juce734 wrote:
I registered and will verify this weekend. Same username as here. I use gmail though.

Again there is no restriction on e-mail addresses anymore. There is still a requirement to have a Yahoo compliant messenger account.

If you have any questions, I am the technical support on the site. My handle there is the same as here.


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Unread postPosted: Fri Dec 03, 2010 1:24 am
  

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Megaversal® Ambassador

Joined: Wed Jul 07, 2004 3:39 pm
Posts: 53
Location: The Three Galaxies
Hello Folks.

Today, I'm not stumping around for my site. Today I'm looking for a few new Rifts players for Explorers Unlimited.

Why you ask? Well, I happen to be one of their newest GMs. Essentially, our site has too many characters for the groups we have, and not quite enough yet for a whole new group. So, I need a few good recruits.

What kind of game will it be? Well, that's mostly up to the players I recruit. I'm rather flexible as a GM, as the few of you around here who remember me can attest to. Kick in the door & kill the monster style? Been there, done that. A game where nobody's ever emptied their first E-Clip? Done that too.

I'm just a huge fan of Rifts and could care less what kind of game I run, as long as it's not my table-top group. I told them that they aren't making me run Dungeons & Dragons. Again. Seeing how no two of them can agree on a game past D&D, we decided to take a break. With that portion of my week freed up, I gladly volunteered when The Game Master asked around for a new GM.

So, what I'm saying, basically is: 'Please come play Rifts on Explorers Unlimited, so I don't have to run D&D for the sixteenth consecutive year in a row.'

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Tyrannosapiens Rex of Explorers Unlimited

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Unread postPosted: Wed Dec 08, 2010 9:56 pm
  

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D-Bee

Joined: Wed Dec 08, 2010 9:35 pm
Posts: 2
As I'm new to this site, I'm not sure who to talk to about gaming. And as my newest game is on Explorers Unlimited, what better thread to post on than this one. This game is located on ExplorersUnlimited.com and I'm hoping that a few good people who enjoy writing and gaming will throw in their bit to try a new game.

Quote:
Greetings and Salutations my friends and fellow gamers.

I am offering you the chance to join a Sponsored game. J. Larsen's Brigade is starting up a new Special Ops team, the Blackwatch. A special ops team that will do a great range of missions. Anywhere from protecting a caravan of supplies to a D-Bee town to Sabotage missions. The range is great and the pay is pretty dang good. PLUS you get equipped with good gear.

Free repairs, a base, vehicles and a great starter reputation.

Consider the possibilities.

Travel to strange and distant lands, kill strange and otherworldly beings and humans alike, become recognized as members of the Brigade.

Sign up at the local recruiting office today.

Characters needed for the group.

Group Leader
Scout
Mechanic
Medic
Psychic/Magic User
and Soldier type classes.

Shoot me a PM if you have any questions.


I am Also available on YIM @ Chizmadia

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Unread postPosted: Wed Dec 08, 2010 11:40 pm
  

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Dungeon Crawler

Joined: Mon Feb 09, 2004 10:37 pm
Posts: 327
Location: Texas Panhandle
Comment: Creator of the best PBP sites online: Explorers Unlimited & Savage Rifts
Dash wrote:
Hello Folks.

Today, I'm not stumping around for my site. Today I'm looking for a few new Rifts players for Explorers Unlimited.

Why you ask? Well, I happen to be one of their newest GMs. Essentially, our site has too many characters for the groups we have, and not quite enough yet for a whole new group. So, I need a few good recruits.

What kind of game will it be? Well, that's mostly up to the players I recruit. I'm rather flexible as a GM, as the few of you around here who remember me can attest to. Kick in the door & kill the monster style? Been there, done that. A game where nobody's ever emptied their first E-Clip? Done that too.

I'm just a huge fan of Rifts and could care less what kind of game I run, as long as it's not my table-top group. I told them that they aren't making me run Dungeons & Dragons. Again. Seeing how no two of them can agree on a game past D&D, we decided to take a break. With that portion of my week freed up, I gladly volunteered when The Game Master asked around for a new GM.

So, what I'm saying, basically is: 'Please come play Rifts on Explorers Unlimited, so I don't have to run D&D for the sixteenth consecutive year in a row.'


We literally had more players than available slots in the existing groups so I've gone out on a limb and hired two new GMs.

Not only is Dash starting up a new group, there's another GM who'll be running a sponsored merc group that's a squad from the infamous Larsen's Brigade.

Sponsored groups have less say in what assignments they take but they don't have to worry about paying for repairs and ammo and the like.

Independent groups (like the one Dash will be running), have total control of their unit but as such have to deal with the costs of keeping their unit afloat.

Choose your poison! :D

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Unread postPosted: Thu Dec 09, 2010 3:40 pm
  

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Champion

Joined: Wed May 05, 2004 10:29 pm
Posts: 1958
What restrictions, if any, on OCCs and RCCs?

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Unread postPosted: Thu Dec 09, 2010 9:47 pm
  

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D-Bee

Joined: Wed Dec 08, 2010 9:35 pm
Posts: 2
The House Rules of Explorers Unlimited

Feel free to browse around there and consider a few things.

For the Sponsored game that I'm running, I'm open to any ideas, and like I said, hit me up on YIM and we can discuss it further. Of course, The Game Master, the man that runs the site, has say on everything.

I would like Psionics/Soldiers/and maybe a magic user that's combat heavy because my game is focused on lots of combat/special ops.

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Never underestimate the situation.


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Unread postPosted: Sat Dec 25, 2010 12:13 pm
  

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Champion

Joined: Sat Sep 30, 2000 1:01 am
Posts: 2678
Location: Dino Swamp (well...should be "underseas")
Tiree wrote:
Juce734 wrote:
I registered and will verify this weekend. Same username as here. I use gmail though.

Again there is no restriction on e-mail addresses anymore. There is still a requirement to have a Yahoo compliant messenger account.

If you have any questions, I am the technical support on the site. My handle there is the same as here.


Sorry about that. I thought I had removed that post when the site was rewritten but apparently I missed that one. Its removed now.

_________________
I want to see from Palladium:
Updated Aug 2015
-Rifts: Dark Woods/Deep South, Space 110 PA, Scandinavia
-Mechanoids: Space (MDC)
-Robotech: Errata for Marines timeline, Masters Deluxe with SC and UEEF gear, Spaceships
-Updated Errata for post-2006 printings of Rifts books
-Searchable, quality PDFs/E-pubs of current Rifts titles


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Unread postPosted: Sun Dec 26, 2010 8:22 pm
  

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Adventurer

Joined: Wed Jul 25, 2007 4:22 pm
Posts: 402
Location: Oklahoma
Can we get a game status update, since the last one was in August?

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Unread postPosted: Thu Dec 30, 2010 3:12 pm
  

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Dungeon Crawler

Joined: Mon Feb 09, 2004 10:37 pm
Posts: 327
Location: Texas Panhandle
Comment: Creator of the best PBP sites online: Explorers Unlimited & Savage Rifts
A newbie's guide to the EU network--Updated!

The Portal
This is where the portal page for the EU network is located.
From here you can:
:arrow: Navigate to the gaming forums and read a description of each site
:arrow: Make a donation
:arrow: Check out the latest EU-related news from admin
:arrow: Provide feedback and/or post your own review
:arrow: Find out what's entailed in becoming a Power Player on EU


EU is the place for Rifts!
Here you can:
:arrow: Find out the rules for character creation
:arrow: Check out the House Rules Forum to Learn more about PBP in general as well as how we do things on EU
:arrow: Lurk about and read some on-going adventures
:arrow: Explore all that MercTown has to offer as a "home base" type of setting from which the groups operate
:arrow: Explore the different Character Groups

• • • • Heroes for Hire (Independent, FULL TEAM, GM: Pandora)
• • • • The Spook Squad (Independent, 9 Players, 1 Opening, GM: The Greater Good)
• • • • The Templar (Sponsored, FULL TEAM, GM: Lord of the Night)
• • • • Dirty Rotten Scoundrels (Independent, FULL TEAM, GM: Damocles)
• • • • The Roughnecks (Independent, 9 players, 1 opening GM: Relentless)
• • • • 110th CS SOG (Restricted Access, 8 players, 2 openings GM: Reaver)
• • • • Paragon Acquisition Services (Independent, FULL TEAM GM: Draco The Strange)
• • • • Explorers Inc. (Sponsored, FULL TEAM, GM: A.R.C.H.I.E. 3)
• • • • EURASIA: Die Ausgestossenen (Restricted Access, FULL TEAM, GM: Jaeger)
• • • • New Group (Independent, 8 Openings, GM: Tyrannosapiens Rex)
• • • • New Group (Sponsored, 10 Openings, GM: The-Powers-That-Be)

EU's Other Worlds is the place for other Palladium games!
Games offered at OW include:
:arrow: Phase World: End of Days Campaign
(An epic and long-running Phase World campaign consisting of multiple character groups.)
:arrow: Heroes Unlimited: Century Station Four open slots!
:arrow: Heroes Unlimited: Galactic An elite, invitation-only game.
:arrow: Beyond the Supernatural (SoCal Horror! Lovecraft meets the West Coast, when Pac-Man reigned supreme and big hair was cool!)
:arrow: Dead Reign (A band of survivors escaping Disneyland fight to stay alive six months after the zombie apocalypse!.) Almost always in need of new players!
:arrow: Palladium Fantasy RPG: Relics of the Past (This campaign is just beginning!)
:arrow: Macross: Adventures after the Rain of Death IN NEED OF A NEW GM!

EU's Distant Dimensions is the place for Non-Palladium games!
Games offered at DD include:
:arrow: Pathfinder
(The GM's name is CHRONOS, contact him for more information.)
:arrow: Dungeons & Dragons (4th Ed.) (The GM's name is ARCHANGEL, contact him for more information.)
:arrow: Warhammer 40k: Rogue Trader (The GM's name is HORUS, contact him for more information.)

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Unread postPosted: Sun Jan 16, 2011 6:43 pm
  

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Wanderer

Joined: Mon Jul 16, 2007 2:33 am
Posts: 89
Location: Oakland, CA
The Game Master wrote:
:arrow: Heroes Unlimited: Century Station Four open slots!


We are still actively looking for players. If you have any interest, contact me via YIM.

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Unread postPosted: Wed Jan 19, 2011 10:16 pm
  

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D-Bee

Joined: Wed Apr 13, 2005 1:30 pm
Posts: 34
Location: Chicago, IL
Comment: The Dark Lord of explorersunlimited.com.
The Game Master wrote:
:arrow: Phase World: End of Days Campaign
(An epic and long-running Phase World campaign consisting of multiple character groups.)


The Phase World game is also actively recruiting new PCs. Both groups have openings! There's a brief sales pitch on EU here, and guidelines for new PCs here.

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Unread postPosted: Tue Feb 01, 2011 6:56 pm
  

D-Bee

Joined: Sat Sep 19, 2009 12:19 pm
Posts: 21
Wanna get Dirty?

One of EU's oldest running groups, The Dirty Rotten Scoundrels, has recently had a few slots open up due to the holiday season lag and are currently looking to replace those players with a fresh batch of dedicated ones. This group has nearly seen and done it all, and boasts some of the longest living players on site, ready to teach you the secrets of how to stay alive in Rifts Earth. Not to mention the 20K credit signing bonus you get just for signing on. Currently we have four slots open to the public, so most any positions will be welcome. As of now the roster sits at:

Rocky Rhodes: a Psi-Ghost who has a slight hatred for the musical arts.
Ahote: a Spirit Warrior and one of the newbies to the team.
Franklin "Kagashi" Parker: a Partial Borg/ R.E.F. Cyclone pilot, currently on a mission to recover his long lost ride.
Meredith Sky: a True-Atlantean Conjurer with a secret past
Declan Coker: a former Coalition E.O.D. Specialist who loves making **** blow up almost as much as he does smoking
James Westen: a Bounty Hunter turned Juicer who is currently in captivitiy in the deep south

The group is currently en route to Greensborough, Alabama on a mission to recover a top secret weapons project stolen from Northern Gun. To make matters worse, James has been kidnapped in an effort by a third party to gain access to these plans. Will the DRS get the plans in time to save their teammate? Will you be the one to help them out? Contact myself, Damocles, or Rocky, the team leader, if you are interested in joining up!

For info on the group, click here!

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Unread postPosted: Thu Feb 17, 2011 6:18 pm
  

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Hero

Joined: Thu Mar 25, 2010 3:46 pm
Posts: 1494
Location: Hogwarts School of Witchcraft & Wizardry
Comment: You ought to be careful. People will think you're....up....to something.
Ok, so I checked out Explorers Unlimited, and I'm interested in one or more of the games there. However, I refuse to use YIM. Or any other IM program, for that matter. Which means that I cannot even be considered for any of the games out there.

I understand you guys have your rules, and everyone who wants to play has to follow them. So I'm not mad about the rules. I'm just curious as to why the strict requirement on YIM? Why not use the PM function of EU? Or email? Why does someone HAVE to have YIM in order to play?

(On a side note, the reason I don't use any of the available IM programs out there is that they have a tendency to auto-install crap on your machine that you don't want in addition to the IM program that you do want. And AOL and Yahoo have left a bad taste in my mouth with doing this and having those programs run in the background - and this was a long time ago, and before giving you the option to not install them. I still don't trust them, and won't use them, even though I have a Yahoo email address. Just giving a little information as to why I won't use them.)

So can someone answer this for me? Is there any possibility of getting into a game on EU if you don't have YIM?


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Unread postPosted: Fri Feb 18, 2011 3:19 am
  

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Wanderer

Joined: Mon Jul 16, 2007 2:33 am
Posts: 89
Location: Oakland, CA
You could use Yahoo's browser based messenger to similar results: http://webmessenger.yahoo.com/
Also, in my Yahoo mail, on the left side near the bottom, I have a chat box when in my main screen. Maybe that would work for you as well.

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Want to play Heroes Unlimited? Join my Play By Post game on Explorers Unlimited!


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