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Unread postPosted: Tue Sep 21, 2021 9:53 pm
  

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taalismn wrote:
SolCannibal wrote:
taalismn wrote:
SolCannibal wrote:
I'm not 100% sure about locating the Botwin Union in Anvil since i saw things just in passing, might look again just to sure i didn't mix up details, but it is the overall impression i got. Either way a connection or interest in events from the colonial race in Thundercloud sounds sensible. It can certainly be facilitated with the Union coming across a rift or wormhole leading to the galaxy - an accidental discovery resulting from Minion War operations, perhaps - and possibly seeking either UWW or USA for consulting on their more effective use and vigilance.


The Botwin, I thinlk, are going to be MOST definitely interested in extending the light of civilization and the protective shield-claw to the aboriginal peoples of the THundercloud, and if they don't already have wormhole connections or enclaves of Marshals in place, I'm sure their USA allies will be happy to provide them with wormhole connections. :bandit:


Like the Denlech x NE situation in the tip of Oswoe's Arm. I bet the Botwin would be most happy to intervene, since the CCW are mostly twiddling their thumbs. :twisted:


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Unread postPosted: Tue Sep 21, 2021 10:32 pm
  

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RGough if the Denlech were found to be abusing any natives, the Botwhin would be having ...words.....with them as well.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Wed Sep 22, 2021 12:32 pm
  

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taalismn wrote:
RGough if the Denlech were found to be abusing any natives, the Botwhin would be having ...words.....with them as well.


Maybe. Though the Denlech seem to be mostly the victims there (but i'll be the first to admit i'm not all that familiar with Thundercloud).


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Unread postPosted: Thu Sep 23, 2021 9:23 pm
  

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(Early in the WZT postings I mentioned that the Raptor was designed by the Freyos, a race of giants living on ‘Freymos Prime’, but never expanded on that. Well, going back over my older posts, I discovered the throw-away reference and thought it could do with some attention to remedy the lack of coverage. Some random dice rolls and some creative hole-plugging and things REALLY started getting interesting...)

Freymos Prime(United Systems Alliance member)(Anvil Galaxy)
“When a Freyos negotiator tells everybody to cool down, they mean it LITERALLY. I saw one peace conference that was degenerating into an all-out resumption of hostilities when suddenly everybody got too distracted trying to keep from contracting hypothermia to try fighting each other. I saw ICE forming in the water jugs on the conference tables!”

“Good thing our Quest-class diplomatic ships have reconfigurable interiors, including headroom; it makes accommodating our Freyo delegates so much easier.”

“To correct you, Esteemed Chairbeing Kol, so as not to embarrass us further in negotiations; the tall one is NOT the usan ambassador’s bodyguard, the tall one IS the usan ambassador. The small one is the bodyguard, and is even more dangerous in combat than you thought the ambassador is, and can most likely clean the floor with our entire security complement. I am not so intimidated by that, however, as I am by the fact that the usan ambassador can, by her acumen and influence, render our entire nation a fifth-rate power in this arm of the galaxy! So try not to trip over your tongues again and ruin our chances of coming out of this with a treaty that doesn’t sell our ancestor lands to outworlders!”

Freymos is another former WZT client who contracted the conglomerate to build ships for them, and who later joined the United Systems Alliance on the basis of their prior good working relationship. The dominant inhabitants of Freymos are the Freyos, high-tech-using Algor Frost Giants who designed the original WZ-HIS-875 Raptor high speed interceptor.
The Freyos may represent one of the largest(in terms of numbers, not physical stature) populations of Algor anywhere in the megaverse, even more impressive given their slow birth rate. Though they got much of their Galactic spacefaring technology through trade with offworlders, the Freyos had already established an impressive technological and industrial society at the time of Contact, including using laser launch systems and nuclear-pulse drives to move about their star system.
Freyos tradition tells that their original population was banished from their homeland in the midst of a war of magicks by the triggering of an ancient artifact that drew their community into what sounds very much like a dimensional rift. As reality tore itself apart around them, magic members of both their enemies and allies, who were fighting at the walls of the Algor city at the time, desperately tried to stop and stabilize the unraveling of reality...even to the point of setting aside their differences and working together for mutual survival. The effort cost the mages their lives, but their efforts bought time...time for the beleaguered giants’ prayers for succor to reach divine ears. In the midst of the great storm, a god and goddess appeared, and they added their efforts to the surviving mages’ own, and brought the city to safe harbor...on a totally new world. In honor of their saviors, Freyr and Freya, the Algor renamed their city and their people Freyos, buried their late allies and enemies(none of who had survived the dimensional transit, nor the shock of arrival on the new world) with dignity and respect, and set about creating new lives for themselves on what would become known as Freymos Prime.
The Freyos don’t know whose hand triggered the artifact that dropped the Algor fortress down a dimensional rift, whether it was a Dwarf, and Elf, or even one of their own people, but the example shown by the elf and dwarf mages working together to save the city)(even if it was only to save themselves in the end) impressed them, and the Freyos are thus quite forgiving and tolerant when encountering any of the other species.
The Freyos were also impressed by the fair-mindedness and levelheadedness of the god Freyr, who stuck around long enough to help the giants settle into their new homeland. While helping the Algor-Freyos rebuild, Freyr would have discussions with the giants on all manner of topics, but mostly about cooperation and the setting aside of petty differences in favor of a greater good, and of unifying against true evils. Freyr’s zeal on the subjects and his evenhandedness and deductive reasoning when mediating disputes led to his talks becoming the basis of principles of self-improvement taken up by the Freyos. While not quite open worship, the Vanir sun-god is held in very high esteem by the former Algor.
Freya was generally less involved in helping the Algor-Freyos, feeling some tinge of the Norse-Vanir suspicion of giants. She left Freymos Prime soon after it became possible to leave(though Freyr stuck around for a while). However, she still made an impression on the Freyos, and subsequent baby booms and romantic arts fads have been attributed to her influence. The Freyos dedicate at least one love festival to Freya, which pleasantly surprised the goddess when she learned of them.

The irony of a race of FROST GIANTS paying a Vanir god homage isn’t lost on Freyr, nor is the fact that he’s getting devotion from a planet that doesn’t know rain and is too far from its star to get much sunlight. His father, Njord, just breaks out laughing every time Freyr tries to explain it. But Freyr has decided to take it in stride; he’s seen or heard of stranger things in the megaverse. Besides, if and when some greater evil breaks loose in the megaverse, having a civilization of giants willing to set aside that Ragnarok single-mindedness and support a coalition of greater good would be a GOOD thing to have, Freyr reasons. He furthermore sees the Freyos as a possible point of contact between the United Systems Alliance that the Freyos have joined, and Vanir-Norse interests(Thoth would be delighted to learn of this, having already maneuvered the USA into several contacts with his own Egyptian pantheon).

Freymos Prime is currently on the verge of a political upheaval; Galactic contact has been so good to the Freyos that they’ve decided a new look (and government) are in order. Though this would normally alarm their neighbors and allies, both sides of the dispute on Freymos Prime have assured everybody that the revolution will be a peaceful one, following Freyran principles, an assurance that would normally alarm people even more, but the Freyos have managed to keep calm and cool and people have come to take them at their word. So far, offworld business and activity have not been appreciably interrupted by what other species and polities would regard as a massive political upheaval on the homeworld.

Solar System(Klentos)
Number of Stars: 2
Types of Stars:
- Blue Dwarf(Klentos-A)
-Yellow Dwarf(Klentos-B)
Number of Planets: 7
-Gas Giant (Balfos)---This microscopic gas giant is barely a gas puff, eroded as it has by the solar winds from Klentos-A and -B.

-Gas Giant (Phelfas)---Saturn-sized Phelfas has captured a great deal of solar radiation in its magnetic field, giving it a strong plasma shell that can cook unshielded ships and instrumentation. There have been some efforts to see if it might be possible to extract commercially exploitable amounts of antiparticles from the energetic plasma field.

-Asteroid Belt---The Dedaga Belt is a dense region of rocky debris that might have constituted three or more large rocky planets at one time. Now they’re just scattered debris. The Freyos have begun exploiting the rich mineral traces found throughout the orbiting rocks.

-Gas Giant (Sudjorga)---Tiny Sudjorga barely merits mention, save that the Freyos found a number of ‘green asteroids’ in its trojan orbits, said asteroids proving rich in the mineral murnite.

-Gas Giant (Malforn)---Enormous Malforn sports one massive planet-sized moon, Telgrim, that is veiled in a dense atmosphere of methane fog. The Freyos have established several domed colonies on Telgrim to mine the large deposits of copper and titanium there.

-Gas Giant (Juggorn)---Enormous ringed Juggorn, with its massive complement of moons(15 of mid- to large-size) is the primary source of the Freyos’ offworld mineral wealth. The Freyos maintain several starship refueling depots around Juggorn, and have allowed several non-Freyos to establish starship brokerages ad businesses catering to smaller-statured folk on the moons of the gas giant. .

-Terrestrial (Freymos Prime)---System Lifeworld. It’s far out enough from its binary stars that a Freymos Prime ‘year’ is roughly 935 terrestrial years.


Planet(Freymos Prime)
“For such an out of the way place, Freymos turned out to be ‘just right’ for the Algor.”

"Need anything in 'extra-' or 'extra-extra-large' sizes? Stop over on Freymos Prime and check out the local marketplace. They'll likely have it in the size you want...as long as as it's LARGE."

“There’s a rumor going around that a Vampire Intelligence somehw managed to teleport to Freymos and tried to set up shop...Planet with hardly any sun? No rain, and most of the running water locked under ice? Sounds like a perfect place for a vampire to start converting, no? Only the first would-be recruits to its flock turned out to be some of those wild and crazy Freyos girls who savagely beat the thing to death with their silver chainmail lingerie for interrupting their fun. Or maybe the beating was the floorshow for their boyfriends. Anyway, vampires shouldn’t linger on planets where SILVER’s used for cheap ornamentation.”

“The Revolution will be slow, bloodless, and involve lots of conferences. I’ve heard that from both sides, so it must be true.”

It’s unusual to find a system lifeworld on the far edges of its solar system in the ‘freezer zone’, let alone one with a vibrant and non-cryogenic native ecosystem, but that’s just one of many oddities about Freymos Prime. Freymos Prime is a cold world, heated more by internal radioactivity than solar radiation, but escaping internal heat is significant to warm a breathable atmosphere, power a hydrological cycle, and fuel a viable ecosystem able to support a global population of giants. It’s been suggested that Freymos Prime may have been down closer to the Klentos binaries at one time, evolved life, and got somehow flung into the outer system, the sun-powered ecology adapting, or re-evolving, to a geothermal power source while on the way out.
Freymos Prime is both a biological and a mineralogical treasure house; its ecology is well-adapted to the unique conditions of the planet, while the crust is rich in valuable minerals, especially crystals.
Freyos live both below the crust of their planet in massive excavated and natural caverns and tunnels heated by geothermal heat, and in great domed cities on the surface.
Freyos are more gregarious than other Algor, are more tolerant of others, and show no resentment of either elves or dwarves(arguably, their original city was transported from a time before the Algor suffered the sort of grievous casualties that would turn them against the elves...in fact, it’s possible that the disappearance of the original Freyo settlement may have been one of the incidents that engendered that resentment). Though fierce fighters perfectly at ease with weapons, especially in self-defense, the Freyos have taken the teachings of Freyr to heart, and prefer to exercise diplomacy first over aggression, so a good number of Freyos are part of the United Systems Alliance’s diplomatic corps. The Freyos are often the voice of moderation and meditation when the USA considers taking military action, and the giants provide valuable criticism of aggressive policies(though notably it was a Freyos team that was the last to try negotiations with the Sorm; in the ensuing debacle the negotiators barely escaped with their lives and the leader lost an arm to the rapacious creatures. After that last attempt the USA declared open season on the Sorm). The Freyos even offered to try approaching the Arzhur and negotiating peace with them. Freymos Prime, however, is well-defended, with the locally-produced Raptor interceptor playing a prominent role in local space interdiction and defense. When committed, Freyos peacekeepers devoutly do their duty; despite their literally cold manner, they have earned a reputation for being fair-minded and just, even among those they are policing.
Because of their tall stature, Freyos find it difficult to travel on most others’ star vessels; they either have to build their own or use specially modified models to accommodate their great heights. To further facilitate travel abroad, the Freyos have developed a number of personal cooling devices to reduce their vulnerability to heat, including their distinctive silvered murnite-lined heat-cloaks(reduce damage from heat-based attacks by HALF).
Since joining the United Systems Alliance, the Freyos have become well-integrated into its emerging cosmopolitan society. As mentioned before, the Freyos preach mediation before force, and can often impose order amidst heated arguments simply by being in the same room. They get along famously with the wind-talking Wynaro and the elven Skenzians. The Freyos are so different from their dour Algor kin that the Freyos are sometimes mistaken for Titans.

Freyos effectively constitute a variant sept of Algor, having gone through several generations on what can be considered a high-gravity twilight world:
-Good Low-Light/Nightvison---Can see in total darkness 200 ft and their low light vision is x4 that of normal human beings’.
-Low Light Tolerance---By the same token, Freyos find bright natural light uncomfortably glaring, and most find wearing eye protection such as tinted sunglasses an easy fix to this problem.
- High Gravity Builds----Freyos get a bonus of +1d6 to their already impressive physical strength, + 1d6 to P.E., +2d4x10 SDC, and DOUBLE their speed under normal terrestrial gravity.
-Mental Fortitude---Freyos have also benefitted from generations of Freyran doctrine being taught in their educational institutions, and enjoy a +2d4 to their M.E.

Type: Terrestrial
Diameter: 15,000 km
Gravity: 3.2 g
Temperature:
Cold(-270 F) at the poles, shading to Cool(-95 F) in the middle latitudes, and roughly 0 to 39 F in the equatorial zones and ‘heat islands’.
Unusual/Special Features:
-Moons(2)--- Detalos and Phigan are the two modest-sized moons of Freymos Prime. It has been determined that Freymos Prime’s twin satellites’ gravitational influence help keep the planet’s core and frozen-over oceans in liquid motion. The Freyos have established large lunar colonies on both moons, as well as additional laser propulsion stations, able to push light sails across the solar system.
Atmosphere:
Exotic----Besides being a breathable nitrox mixture carrying enough heat to remain unfrozen long enough to form an atmosphere and transfer moisture across the planet, Freymos Prime’s atmosphere still manages to form storm fronts and powerful ‘ice-nadoes’ in spite of the planet’s location. The Freyos, being immune to cold, take little notice of the cold, being only occasionally inconvenienced by being flash-frozen in shells of ice, requiring a few minutes to break out(ice axes and heat-bars are standard equipment for anybody venturing outside).
Terrain:
Unusual Mineralogy---Freymos Prime is rich in magical crystals, notably Kryderos Crystals and Xanthine.
Notable Mineral Concentrations:
- Pitchblende
- Amethyst
- Tin
- Gold/Silver
- Thorium
- Sulfur
- Quartz
- Diamond
-Kryderos Crystals
-Xanthine
-Psylite
Hydrosphere:
65% of Freymos Prime is covered in generally frozen-over oceans.
Biosphere:
Dense----The original Algor refugees/settlers found a dense and vibrant native ecology that they have since taken care not to overexploit. The naturally-heated caverns under the surface are practically choked with growth, including the cassava-like ‘potatoes’ that make up a good portion of the Freyos diet. On the surface, surprisingly large bilgorbests graze on heat-generating tundra plants, while trying to fend off the attacks of faster and more agile predatory zeem.
Civilization:
Settled
Population:
4.9 billion Algor Frost Giants/ Freyos
Technology:
Galactic, with their own advanced technology, spaceship construction yards, fusion power systems, and global computer network.
Before acquiring contra-gravity, the Freyos devised a powerful fusion/laser-launch system to lift spacecraft out of Freymos Prime’s powerful gravity. These laser launchers have been retained, and double as part of the planet’s defense systems.
They are well-regarded, though, as industrialists, and they can repair many Galactic systems.
Economy:
Commercial---The Freyos provide ship servicing and refueling/restocking services to travelers through their sector. They also manufacture a fair number of products, including starship hulls, cargo pods, ship components, and heavy machinery, though their tech tends to be on the large size. Freyos shipping agents are also prized for their fir and unbiased treatment of others, so the Klentos system is often used as a transshipment point.
Wealth:
Prosperous---The Freyos are making healthy amounts of money trading, selling minerals, licensing technology, and providing services to itinerant travelers through their sector.
Government:
Theocracy--- The Freyos government is a mash-up theocracy of ancient ancestral religions merged with worship of the Vanir Freyr and Freya, with the priesthood doubling as government officials. Just about everything that happens on Freymos Prime and in its more strictly-controlled colonies has to be checked and approved by the Freymonian Church, with some activities requiring evaluation by a religious council or synod for purity in the eyes of the divinities(which can take considerable time) . Though beholding to the principles expressed by Freyr while he was among the Algor-Freyos, the theocracy has also expressed a self-interest more in keeping with Freya’s acquisitiveness, and corruption is rife in many levels of the government. High tithes and bribery solicitation are common in many theo-government offices, especially to grease approvals and avoid the aforementioned lengthy council-commitee evaluations. As it is, Freyr would find much to dislike about the current government, despite their public lauding of his principles of leadership; their corruption mocks his belief in the power of negotiation. He frankly would be pleased to see a reform government take over, and if it’s done bloodlessly, would see it a true tribute to what he taught those folks back then.
Law Level:
Overbearing----Life on Freymos Prime is still hard, and the law reflects this. Wary of re-igniting ancient feuds, Freyos law can come across as stiff and hard, with harsh penalties for violators. One of the reforms sought is a relaxing of some of the stricter misdemeanor laws and abolition of those dealing with issues rendered obsolete by Galactic contact and technologies.
Popularity:
Unpopular---With the growing prosperity and influx of new ideas flowing in from Galactic contact, there’s a growing demand for reform amidst the populace. In keeping with Freyran principles, however, violence has not be been considered, but numerous strikes and sit-downs(reminiscent of the Rebliss passive aggression movements against the Golgans) are growing. While this hasn’t adversely affected offworld trade, it has begun cutting into the take many theocracy officials take in the course of their ‘duties’.
For their part, the Freyos theocracy maintains that it has been their long leadership that is responsible for the advancement and prosperity enjoyed by the Freyos people, but their critics maintain that the current prosperity has arisen from businesses operating outside the theocracy’s control. Furthermore, the critics contend, these operations would be a good role model for reforming or replacing the current government.
On top of the economic protestations against the current government, there is a small, but growing, Lutheran-style religious reform movement seeking to reinvigorate the church establishment and rid it of its corruption.
Stability:
The USA would rate the current situation on Freymos Prime as Unrest verging on Uprising, but Freyos OPO operatives have shocked their colleagues by delivering a very clinical(and amazingly unclassified) report on their own people, predicting a smooth overthrow of the current government and institution of a reformist government likely based along democratic principles, without any disruption of the working relationship within the Systems Alliance. The outcome, once the shakeups come to their conclusion within the next 10-15 years, will be a stable and long-standing new political-economic system.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


Last edited by taalismn on Fri Sep 24, 2021 1:19 pm, edited 2 times in total.

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Unread postPosted: Fri Sep 24, 2021 12:26 am
  

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Point of correction, they made the Raptor (viewtopic.php?f=28&t=66139&p=1449032&hilit=raptor#p1449032), not the Black Bird.


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Unread postPosted: Fri Sep 24, 2021 12:43 pm
  

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Space giant theocracy with somewhat republican leanings sounds fun. Also makes me remember it has been months, if not a whole year, since i last messed with the Colossians. Damn, i'm a lazy bastard....

Any plans on writing up on the Lucim Empire, Celec Union and how one splintered or not from the other?


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Unread postPosted: Fri Sep 24, 2021 1:32 pm
  

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Omegasgundam wrote:
Point of correction, they made the Raptor (viewtopic.php?f=28&t=66139&p=1449032&hilit=raptor#p1449032), not the Black Bird.


\
Duly noted and corrected! Thank you!


Oh yeah, this was an unexpected fun challenge to write because a) I discovered I had a possible in for some big canon badasses (the Algor) to join the USA, while random rolls made their world a challenge to come up with something halfway-plausible. The connection to Palladium's Fantasy Elf-Dwarf Wars came out of nowhere, but also made sense, as did the Vanir connection(allowing me to hook in the USA to ANOTHER group of badasses in the Norse/Vanir). And the slow-motion revolution came as a result of trying to reconcile a few bad dice rolls with how the Freyos were shaping up.
It might have been easier to simply say 'yeah, planet of badasses on our side, living in a blissful warm happy prosperous paradise'...but repeating that umpteen times is cheating and not very interesting after umpteen interations to the casual reader.

The Lucim I figured were a group of Ivioians who decided to try colonizing planets far away form the Celec Union, in hopes thet they would find more fertiule and unclaimed territory as opposed to butting shoulders with a more populated neighborhood closer to home. They thought they found one, with some underdeveloped lower-tech locals to exploit....then they discovered the Botwhin were also also in the neighborhood and the whole 'expanding new offshoot of Ivoianship' went all to hell. Not so much philosophical differences with the Celec Union as 'it might be easier to grow big and strong if we find someplace less crowded to build up'.
I'll expend on that as I have the time.

I'm getting ideas for at least one Ivioian, possibly Lucim, warship that reflects their problems.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Fri Sep 24, 2021 6:03 pm
  

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taalismn wrote:
The Lucim I figured were a group of Ivioians who decided to try colonizing planets far away form the Celec Union, in hopes thet they would find more fertiule and unclaimed territory as opposed to butting shoulders with a more populated neighborhood closer to home. They thought they found one, with some underdeveloped lower-tech locals to exploit....then they discovered the Botwhin were also also in the neighborhood and the whole 'expanding new offshoot of Ivoianship' went all to hell. Not so much philosophical differences with the Celec Union as 'it might be easier to grow big and strong if we find someplace less crowded to build up'.
I'll expend on that as I have the time.


I was considering something like that, since they are mentioned as a splinter of the Ivoians as a whole instead of the Celec Union in particular.
Good to see my hunch was right.

taalismn wrote:
I'm getting ideas for at least one Ivioian, possibly Lucim, warship that reflects their problems.


Asking myself, based on those reported contacts with the Altarans - and through them possibly with the Splugorth - might perhaps lead to techonological exchanges or influence such designs for either nation, in the present or future.... :twisted:


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Unread postPosted: Sat Sep 25, 2021 8:27 pm
  

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SolCannibal wrote:
Asking myself, based on those reported contacts with the Altarans - and through them possibly with the Splugorth - might perhaps lead to techonological exchanges or influence such designs for either nation, in the present or future.... :twisted:


If the Altarans were proper renegades, I doubt they'd have much to contribute, ship design technology-wise. Altarans are not noted for their mechanical, technical, or piloting expertise.
And while the Ivoians might prove amusing to the Splugorth to toy with, long term the Ivoian mental attitudes would likely prove troublesome and require some hard adjustment to make them good Minions.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Sun Sep 26, 2021 2:09 am
  

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taalismn wrote:
SolCannibal wrote:
Asking myself, based on those reported contacts with the Altarans - and through them possibly with the Splugorth - might perhaps lead to techonological exchanges or influence such designs for either nation, in the present or future.... :twisted:


If the Altarans were proper renegades, I doubt they'd have much to contribute, ship design technology-wise. Altarans are not noted for their mechanical, technical, or piloting expertise.


True, but purloined items for reverse-engineering can go a long way in fostering goodwill and a desire to help on occasion. :wink:

taalismn wrote:
And while the Ivoians might prove amusing to the Splugorth to toy with, long term the Ivoian mental attitudes would likely prove troublesome and require some hard adjustment to make them good Minions.


True, true. But sometimes bad minion material can make pretty good cat's paws or puppets, as shown by Splynn's diplomacy with the Phoenix Empire in the Mediterranean or the Republic of Lagarto in South America.


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Unread postPosted: Mon Sep 27, 2021 9:50 pm
  

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Lucim Imperium(Anvil Galaxy)
“You know what they refer to the Lucim Imperium as now? The LIMP-erium.”

“We cannot continue to allow this foreign army of occupation to continue to corrupt our children, deny them of their true heritage, take them away from their destiny!!!!-”
“If we try ANYTHING, the big armored wyrms stomp us flat again.”
“-right. What does the Emperor have to say about this?”
“*Sigh* He just belches and last time we petitioned him for a decision he threw up on the chancellor.”


The Lucim Imperium is an offshoot of the Ivoian Celec Union. The LImperium was founded by Ivoians who wanted to expand into space and build an Ivoian stellar empire, but not in the immediate vicinity of the Ivoian homeworld, since available space around the Celec Union was already being colonized by others. The answer to the problem of successfully building an Ivoian space-empire, these dissenters claimed, was to find space that was unclaimed, and ideally with fewer and less-advanced neighbors. The proponents of this plan were able to persuade central authorities of the Celec Union to allow them to take ships and colonists as far as possible with their limited technology and navigation charts, and find some distant fertile sector where the Ivoians could flourish. The Union Council agreed, and a colonial taskforce, made up mostly of colonists who beheld to several minority subgroups in the Union, set out in the largest FTL transports the Union could spare.
Ultimately the colonial expedition found an attractive looking world and sector on the other side of the Anvil Galaxy from the Union.
The Lucim Imperium is, for the most part, a mirror of the Celec Union’s policies and attitudes, only with a nominal Emperor, a throwback to some of the nationalist cultural factions that made up the expedition, is charge of the syndics.
Then the Lucim discovered Solahm, a terrestrial planet inhabited by Humans living at a 20th century level of technology, who had had little contact with the rest of the cosmos. The Lucim approached the Solahm humans as friends; the humans greeted the Lucim as friends from the stars. After impressing the Solahmans with the wonders of (low-end) Galactic technology and a promise of sharing their cosmic wisdom and prosperity with their good human star-brethren, the Lucim cheerfully began the systematic genocide of the Solahmans, clearing the planet for Lucim expansion. A few of the Human vermin would be preserved for experimentation, but the rest had to go as being inconvenient to Ivoian manifest destiny.
Unfortunately for the Lucim, Solahm was also being eyed by ANOTHER extraterrestrial species with different plans for the planet. The Botwhin Char’chuga had been drawn to Solahm by the radio emissions of the natives, and the giant centipede Botwhin thought the planet and its charming little natives would be a nice place to visit. The First Contact with the Lucim made for even more interest, and several Botwhin family groups had already made landfall, largely undetected and unnoticed by the Lucim when the latter began implementing their final solution on the natives. All it took was the first of the very observant Botwhin tourists to catch glimpse of Lucim soldiers killing busloads of Solahms, and complaints, accompanied by multimedia evidence, were instantly being transmitted to the Botwhini Bureau of Tourism, and from there forwarded to the Senexi Arm Aboriginal Protection Act Marshals’ service.
The Lucim commanders in charge of the initial stages of the Solahm global population drawdown were startled enough by the presence of Galactics in the form of giant armor-plated centipedes on Solahm, but they were absolutely disturbed when suddenly confronted by several Galactic nuclear-armed dreadnoughts demanding to know what was going on. When several addled and desperate ground commanders tried to silence the witnesses by opening fire on the tourists, only to discover that it would take tactical nuclear weaponry to put down a Botwhin, the SAAPAMs didn’t bother waiting for an explanation and expunged the Lucim genocide force from orbit. Then they went after the fleet’s leadership, which meant blasting through the scant Lucim homeguard forces and turning the military infrastructure into so many impact craters. The Marshals then leveled harsh penalties for attempted genocide, and brought in the BABES to reeducate the Lucim in being properly responsible ad contrite Galactic citizens.
Despite its promise of planting the flag of Ivoian supremacy in another part of the cosmos, the Lucim Imperium, has, to put it mildly, failed miserably. Its infrequent, but generally good, contacts with its mother-culture in the Celec Union have almost completely ceased. Most of the Celec Union, upon hearing of the discomfiture of the Lucim, have written the effort off, and there’s an increasing media movement to demonize the Lucim as incompetent, the result of entrusting such a bold and important venture to a group of cultural throwbacks.
Post- Solahm, Lucim hard-liners have made a few attempts to rebuild their military state, but these clumsy efforts have only worsened things for the old regime. Botwhin efforts to reform the Lucim have begun to show a few signs of success in that local recruitment of young Lucim into a Botwhin-run peace corps has gone up while the Imperial Service has seen a sharp decline, and the younger generations of Lucim seem more inclined to follow the Galactics, rather than the Imperial line. Given that the Lucim Emperor has been seen increasingly in a suspected inebriated state, Lucim confidence in their leadership has been nose-diving.

A. Size
3 planetary systems; one life-sustaining and adjacent two resource systems
B. History
Colonial Offshoot of the Ivoian Celec Union
C. Level of Technological Sophistication
Mature Space Age---They possess FTL drives, but their indigenous technology is still several generations behind the CCW and TGE. The Lucim are actually a little behind the parent Celec Union because of the time spent reaching their current location, the separation from the larger and more pressurized R&D of the Celec Union, and lack of trade/tech-theft from other species in their area.
D. General Attitude/Culture
Warrior Society---Though peaceful on the surface, the Ivoians see themselves as fierce, proud, and superior. They claim Warrior status, though this shades increasingly toward Racial Supremacist.
E. Racial Composition
100% Ivoian
F. Government
Monarchy---An Emperor, effectively the top man who clawed his or her way to the top of the operating technocracy, rules the Imperium. The monarchy system is a throwback to a nationalist faction that left the Celec Union in order to preserve its traditions.
G. Administrative Control
Strict---The Lucim couldn’t afford to let its citizens have as much leeway as the Celec Union did, and so it exerted/exerts righter direct control through police laws and a more regimented paramilitary organization.
H. External Trade
The Lucim are not trading with anybody, because a) there wasn’t much interstellar trade in their sector, b) they were building up their own resource systems, and c) they were setting up to wipe out the Solahmans and take over their planet.
Since the Solahm debacle, the Lucim Imperium’s economy now effectively services the battered human planet. Aside from the occasional trade vessel able to make the long and convoluted way from the Celec Union, the Lucim were either ignoring or unaware of any potential trade partners in their sector(the humans of Solahm don’t count, since the idea of ‘trade partners’ implies EQUALS, and the Ivoians don’t regard humans as equals, especially those they were planning on exterminating).
H1. Commodities
Exports: The remaining Lucim industry has been suborned to manufacturing goods for the Solahmans, with several early attempts to sabotage said goods leading to even stiffer oversight of the Lucim.
Imports: The Lucim aren’t importing anything; they’re paying stiff reparations to their neighbors.
I. Status
Imperiled/Effectively Defunct; the fallout from the Solahm debacle is still being felt. Besides having the spacefleet effectively destroyed, and their military-industrial capability reduced to large craters, the Lucim economy is being forced to pay massive reparations to the Solahmans, effectively bootstrapping the humans of the planet into the Galactic culture. Lucim media and communications have been taken over by the Botwhin, and the Imperium’s education system is obliged to teach mandatory empathy and galactic civics classes. The Lucim Emperor is effectively a prisoner in his own palace and has taken to avoiding being seen in public, fueling rumors of substance abuse.
During the Minion War in the Three Galaxies, some hardline Lucim attempted to lead a resistance movement to remilitarize the Imperium, but a poor choice in arms suppliers led to the conspiracy being outed and crushed. This has arguably extended the projected occupation of Lucim space by the SAAPA forces, and has proven to be nowhere near the rallying call for Lucim resistance that the hard-liners hoped.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Tue Sep 28, 2021 8:55 pm
  

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taalismn wrote:
“We cannot continue to allow this foreign army of occupation to continue to corrupt our children, deny them of their true heritage, take them away from their destiny!!!!-”
“If we try ANYTHING, the big armored wyrms stomp us flat again.”



That is an interesting word choice to refer to the Bothwin there. Seems to imply some interesting conflation of animal, from serpentine to eruciform, shapes in the literature and/or mythology of the Lucim, if not the Ivoians as a whole.

And now i'm thinking of japanese mukade and dragon-sized magical giant centipedes.

Good thing that, with the Ivoians as a whole being so supernaturally deprived, any such legends are mostly probably just legends indeed.... :twisted:

(Either that or caterpillar and arthropods with similar body plans do not exist in the Ivoian homeworld, leading to the comparison to wyrms)


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Unread postPosted: Tue Sep 28, 2021 10:39 pm
  

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Either way, when a giant heavy gravity hellworld-raised armored centipede that can shrug off artillery fire and packs a repeating shot Davy Crockett tacnuke rifle for a sidearm tells you to stop massacring the local apes or else she's going to go Saint Harry Callahan on you...you better listen.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Wed Sep 29, 2021 12:41 am
  

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taalismn wrote:
Either way, when a giant heavy gravity hellworld-raised armored centipede that can shrug off artillery fire and packs a repeating shot Davy Crockett tacnuke rifle for a sidearm tells you to stop massacring the local apes or else she's going to go Saint Harry Callahan on you...you better listen.


Oh, that's a given, no denying. It's just some Lucim courtier-politician calling them "armored wyrms" that i find curious and inspires me all kinds of wild guesses of the cultural context behind that.


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Unread postPosted: Wed Sep 29, 2021 1:09 am
  

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Coulda been worse; the Lucim coulda been trounced by good-natured altruistic Shoggoths.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Wed Sep 29, 2021 1:14 am
  

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taalismn wrote:
Coulda been worse; the Lucim coulda been trounced by good-natured altruistic Shoggoths.


That would be a definitely undescribable curbstomp.


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Unread postPosted: Wed Oct 06, 2021 8:19 pm
  

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Seeing the bits of info on the Indrel Khonate, it kind of got my attention that 3 of the 10 conquered worlds are of elven majority populations, what i can see generating some interesting dynamics due to different lifespand creating considerable dissonance of expectations on a number of issues political, economic, social & other.

That said 1 of the 3, Aldenec, is a colony of one of the others, Shrebadar - and basically a planet-sized anarchist/hippie commune created to serve as pressure valve for youths dissatisfied with Shrebadar's gerontocratic state (that still exists in puppet form).

I ask myself if any oligarchs from Pola have tried to connect with their cousins and share ideas, opinions or plans with their "cousins" about their current "imperial subjects" status quo.


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Unread postPosted: Wed Oct 06, 2021 8:37 pm
  

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SolCannibal wrote:

I ask myself if any oligarchs from Pola have tried to connect with their cousins and share ideas, opinions or plans with their "cousins" about their current "imperial subjects" status quo.



Count on it, but Indrellian Internal Security is pretty nasty when it comes to hunting down suspected dissent. Not SS-regimentation, but akin to the Caliphate states of the Middle Ages. You're useful, you get to stay in your neighborhoods and make money for the INdrel; step out of line and operate secret lines of communication, you could start losing limbs.

The good news is, the Indrellians are overstretching themselves trying to ride herd over a much larger empire than they have operatives to secure. They increasingly rely on the equivalent of janissaries and a local snitch network...whch can be subverted from within.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Wed Oct 06, 2021 9:22 pm
  

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taalismn wrote:
SolCannibal wrote:

I ask myself if any oligarchs from Pola have tried to connect with their cousins and share ideas, opinions or plans with their "cousins" about their current "imperial subjects" status quo.



Count on it, but Indrellian Internal Security is pretty nasty when it comes to hunting down suspected dissent. Not SS-regimentation, but akin to the Caliphate states of the Middle Ages. You're useful, you get to stay in your neighborhoods and make money for the INdrel; step out of line and operate secret lines of communication, you could start losing limbs.


Yes, risks definitely exists in attempting to establish contacts & allies to the subjugated worlds of the empire, specially considering most of these systems apparently didn't have much in the way of diplomatic or trade networks of their own before assimilation. The degree of disatisfaction of these subjects, their local power & organization x the empire's capacity to spread its net of espionage without stretching itself too thin in the process should be deciding factors.

taalismn wrote:
The good news is, the Indrellians are overstretching themselves trying to ride herd over a much larger empire than they have operatives to secure. They increasingly rely on the equivalent of janissaries and a local snitch network...whch can be subverted from within.


Or fossilize a state's capacity for military renewal and reformation in the name of preserving their own growing niche in the maintenance of power, like the historical janissaries to a certain degree.


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Unread postPosted: Wed Oct 06, 2021 10:50 pm
  

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Yah...I remember reading of a few Ottoman emperors whose first order of business on taking the throne(besides killing all their relatives) was bribing the Janissaries...until the Jans went too far and got wiped out for going on strike.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Fri Oct 08, 2021 9:45 pm
  

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The GNE Life Division senior somatistian ignored the organic sounds coming from his taller companion as they watched the procedure in front of them. The biotechnician, an old hand at this sort of thing, forged on ahead with his exposition on a subject that happened to be very near and dear to his heart.
“First resurrection you’ve ever witnessed? They always fascinate me; there are so many ways to destroy a living body, that observing the reconstruction of one is just such a wonder to be cherished. I admit we usually don’t have a body arrive in such a ...disorganized condition...but then dropping several thousand feet onto bare metal deck plating does tend to ...break things up. But have no worries; we got enough of the corpus that the revitalization will have something to work on.”
Inside a clear cylinder inscribed with glowing sigils, sitting inside a circle of power inscribed on the room’s floor, a bloody mass of disorganized body parts was twitching and pulsing as it pulled itself, with increasing rapidity, back into a semblance of order. Even through the ectoglass, the sounds of bubbling, squeaking, and gurgling could be clearly heard as liquids redistributed themselves, soft tissues reconnected, and skeletal linkages jockied back into position.
That was nothing, however, compared to the increasingly fluid sounds coming from the tall Space Patrol operative standing next to him. Ever a believer in prevention, the biotech gestured to one of his junior interns, who rushed off.
“Of course, we’re also running a restoration spell matrix at the same time to insure that once the spark of life has been re-lit, it will have a proper place to STAY re-lit,” The biotech gestured to the multi-armed masses of biomechanical equipment waiting nearby, ”And we have more conventional means standing by to replace and regenerate anything that might have been left out. We can even improve on nature while we’re at it! And, of course, we have the neurological damage to contend with; one just doesn’t stop that suddenly and not have some potential mental effects. But we have some experience treating that as well. Oh, look, the facial bones are reforming, and here come the eyes! It’s like watching decay in fast-reverse! Wonderful!”
The intern returned pushing a wheeled bucket, in time for the black-jacketed SP man to jackknife over and empty his digestive tract contents into it.
The somatistician ignored the sick noises coming from behind him in favor of watching the resurrection accelerate. Really, the man was missing out on observing something wonderful. Sure, they’d had one failed attempt first, but the second go had taken quite satisfactorily. Why, the patient’s(and , with the biomonitors registering vital signs, it was no longer a corpse and now officially a patient) newly regenerated scalp was growing back hair already! And the newly reformed lungs were beginning to spasm-expel excess fluids!
“We should celebrate after this with some lunch. You like some lunch? You’ll need to fill up. And I think they’re having something in the cafeteria you Space Patrol types like...barbecue.”
The somatisician did love his job for days like this.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Fri Oct 08, 2021 11:14 pm
  

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taalismn wrote:
The somatisician did love his job for days like this.

Sigh. Certain jobs attract certain kinds of people.


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Unread postPosted: Fri Oct 08, 2021 11:39 pm
  

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Omegasgundam wrote:
taalismn wrote:
The somatisician did love his job for days like this.

Sigh. Certain jobs attract certain kinds of people.



Paladin Steel Human Resources, expanded into the United Systems Alliance JobWeb. :D

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Sat Oct 09, 2021 10:04 am
  

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taalismn wrote:
Yah...I remember reading of a few Ottoman emperors whose first order of business on taking the throne(besides killing all their relatives) was bribing the Janissaries...until the Jans went too far and got wiped out for going on strike.


Yes, being part of a ruling family can be something of a trap indeed, in that even if you don't desire at all to sit on the throne, a lord that is somewhat like or respected might attract followers, opportunistic, sincere or a mix of both, that might spur him or her to do so out of a desire to see a contentious period of crisis solved by the best (or at least most conveniently placed in their perspective) person.

It's the kind of thing that can make family relations and sucessions periods quite frantic indeed. So much worse in places where a ruler has an harem, possibly resulting in dozens of children divided by potential rivalry across matrilineal lines.

Now asking myself if the Khonate's rulership might make use of political marriages &/or hostage-wives as a tool of diplomacy with the conquered worlds of mostly human population - that can definitely complicate internal power dynamics...


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Unread postPosted: Sat Oct 09, 2021 12:05 pm
  

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SolCannibal wrote:
Now asking myself if the Khonate's rulership might make use of political marriages &/or hostage-wives as a tool of diplomacy with the conquered worlds of mostly human population - that can definitely complicate internal power dynamics...



That might have been one of the deals offered some of the conquered territories, and even some of the Rosallen leadership....before or after they turned pirate...with rejection of said offers ranging from a simple 'no' and fleeing out of the palace before the wedding, to a violent kick to the groin before being dragged back to the prison cell.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Sat Oct 09, 2021 1:41 pm
  

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taalismn wrote:
SolCannibal wrote:
Now asking myself if the Khonate's rulership might make use of political marriages &/or hostage-wives as a tool of diplomacy with the conquered worlds of mostly human population - that can definitely complicate internal power dynamics...



That might have been one of the deals offered some of the conquered territories, and even some of the Rosallen leadership....before or after they turned pirate...with rejection of said offers ranging from a simple 'no' and fleeing out of the palace before the wedding, to a violent kick to the groin before being dragged back to the prison cell.


That's what you avoid by courting the potential spouses before coming up with any such proposals. Silly overlords of no class, women can assassinate with blade & blaster just as well as any man, better even as in many human societies the male is the more prone to being distracted by the pretty. Well, not every conqueror can be Cortes-level of smoothness in coopting local gems, i guess. :mrgreen:

P.S. Possibly channeling a bit of Ciprian Dunscon's "casanova overlord" proclivities on this one.


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Unread postPosted: Tue Oct 12, 2021 10:18 am
  

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And another one, while at it....

(From taalismn's post in the "Fan Races" thread)


Celec Union (Anvil Galaxy)
Be advised, on Ivoian worlds, the law is more likely to impose serious penalties, including the death penalty, if you’re a human. And there’s no shortage of ivoians all too happy to help you get into trouble with the law.

The Celec Union is the interstellar conglomeration of the various earlier planetary factions of the Ivoian homeworld, Rothmere. Though it presents itself as a peaceful, enlightened, intellectual society devoted to promoting the wellbeing and quality of life of its citizens, the Union is really seething under the surface with the desire to claim manifest destiny and expand explosively into neighboring space. Incentives are offered in Ivoian society to develop and refine the technologies that will make them a major player in the Three Galaxies. Competition is fierce among Ivoian technology firms and engineering schools to develop the technologies that will make them major powers in the government. Meanwhile, the Union is building a military to spearhead their expansion.
The problem is that the Ivoians believe that they are late to the table, and that available territory is being snapped up by other species, especially the less-worthy humans. The Ivoian desire to claim a destiny in the stars is, they feel, being blocked by the rampant expansion of lesser species, especially the humans, who appear poised to outbreed the rightful heirs to the galaxy out of the picture.
The Celec Union has a history of abrasive relations with its human neighbors, who they see as encroaching on Ivoian territories. It is rumored that they have been behind an increasing number of disappearances of Human ships and tourists in the sector, and that they have been sponsoring anti-human violence in neighboring sectors.

A. Size
14 systems
B. History
Newcomers
C. Level of Technological Sophistication
Mature Space Age---They possess FTL drives, but their indigenous technology is still several generations behind the CCW and TGE.
D. General Attitude/Culture
Warrior Society---Though peaceful on the surface, the Ivoians see themselves as fierce, proud, and superior. They claim Warrior status, though this shades increasingly toward Racial Supremacist.
E. Racial Composition
100% Ivoian
F. Government
Technocracy---Ivoian society is run by the technologically literate; those able to understand and improve on technologies gain prestige and status, heading up increasingly larger and more important development projects and programs. For example, the Ivoian group that created the first successful Ivoian FTL drive has effectively created a dynasty that is still a major power in the government to this day.
G. Administrative Control
Lax---Ivoians are allowed a great deal of leeway by their governments, and the only real crime is being too stupid to avoid the law, when it is so easily avoided.
H. External Trade
Trade---Ivoians are enthusiastic traders with anybody with the goods and the money....well, they hardly trade with humans, and when they do trade directly, will try to cheat them any way they can.
H1. Commodities
Exports: Biotech---Usually environmental testing gear and pest control measures. The Ivoians have developed several profitable space-ugly repellent and control sprays.
Imports: Agriculture---The Union imports a lot of meat
I. Status
Boom---The Celec Union is growing in strength...but not nearly fast enough for the Ivoians. They look to the even more rapidly expanding human polities around them and see competition trying to pen them in and squeeze them out of the galaxy.


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Unread postPosted: Sun Oct 17, 2021 8:15 pm
  

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Dalzugon/Nezvii(United Systems Alliance member)(Thundercloud Galaxy

“If you’re ever traveling near the Pocti system and you start seeing ghosts on your ship, don’t be alarmed; it’s only the locals checking you out.”

Dalzugon is a terrestrial world settled by a variant sept of Lizardmen, the Nagunsa.
Interestingly enough, Dalzugon is a rare example of working cooperation between two entirely different orders of life; the lizardman world sits next to a gas giant (Nezviii) inhabited by one of the few known intelligent hydrogen-breathing species, the Mawli, though initially the Nagunsa were completely unaware of this.
The Mawli are superb astral projectionists of almost unheard of power, able to project their astral selves across solar system distances. In this manner, the Mawli have explored their solar system, though initially they looked at the gas giant worlds most like theirs, hoping to find life like themselves...without any success. It was the activity, physical and mental, on Dalzugon that finally drew the Mawli’s attention like a beacon.
When the Mawli began astrally apparating about liizardman communities checking out their neighbors, it threw the Nagunsa into a panic, thinking they were looking at a plague of non-corporeal haunting entities. Fortunately, calmer heads prevailed before the Nagunsa went totally overboard, and less panicky/voyeuristic contact was made. Once the initial confusion and shock died down, the two peoples were more fascinated by each other than repulsed.
The Nagunsa and the Mawli have formed a mutually beneficial partnership. The Mawli can astrally travel through solid matter, and can be trained to recognize various minerals that they can report to Nagunsa miners. The Mawli are also part of the solar system’s defenses, able to psychically board incoming vessels and inspect/identify them, often without the ships’ crews being aware of them. Thus the Nagunsa planetary militia can recieve a head’s up whether newcomes are reason to roll out the red carpet or the guns.
In return, with the offworld credits the Mawli earn working, they order items that the Nagunsa either buy or build for them, then deliver to their partners with special capsules that float down to the levels of Nezviii ‘s deep atmosphere where the Mawli live.
The worlds of the Pocti system joined the United Systems Alliance because , despite being well-off as small systems go, the Magunsa and the Mawli both agreed that the USA had much to offer them as cooperative trade partners.
Though the Nagunsa do not build their own starships, they do maintain a small naval force of second- and third-hand military ships to protect their near-space assets. Prior to joining the USA, they had acquired some Hartigal equipment, but have accepted the USA’s upgrade program to supply them with brand new Hauberk-class destroyers and Bullet-class pickets.

Solar System(Pocti)
Number of Stars: 1
Types of Stars:
-Yellow Dwarf
Number of Planets: 5
-Terrestrial(Ghungoc) ---Miniscule Chungoc is a rocky airless planet that would norally be of little interest, except that some of the early Mawli psychic explorers sensed tantalizing hints of exotic mineral deposits deep inside its crust. The Nagunsa are currently wrangling with their offworld contacts for sensor equipment able to determine just what those minerals are, whether it’s economically feasible to mine them, and what would be necesssary to do the job.

-Terrestrial(Dalzugon) ---Home of the Nagunsa

-Gas Giant(Nezviii) ---This enormous gas giant is home to the Mawli, who inhabit the upper reaches of the planet’s atmosphere.

-Gas Giant(Fallan) ---The Mawli were hoping that this neighboring large gas giant held kindred souls, but to no avail. Still, it is used as a target for beginning interplanetary astral travelers from Nezviii. Under the terms of an agreement signed with the Nagunsa, the Mawli have final say on any development of Fallan. Currently Fallan plays host to a gas-mining operation and civilian refit yard on its largest moon; staff there have gotten used to ghostly visitors. For those outworlders wanting a little privacy, there’s no shortage of on-station Nagunsa who will(or who claim to be able to), for a fee, set up the equivalent of ‘do not enter’ protections keeping out the ‘restless spirits of Mawli’ . It’s a sign of the close cooperation between the two wildly-different species that the authorities have discovered some Nagunsa-Mawli criminal teams scamming offworlders.

-Gas Giant(Doheg) ---Likewise huge Doheg was silent as far as other voices went. Several of the moons of Doheg have been purchased/leased by the United Systems Alliance Jount Command as naval base sites.

Planet(Dalzugon’)
Type:-Terrestrial
Diameter: 13,000 km
Gravity: Light; 0.4 g
Temperature: Temperate; on the tropical side
Unusual/Special Features:
-High Ambient PPE Field---Conducive to magic and psionics.
Atmosphere: Dense, but breathable, nitrox mix
Terrain:
Four+ terrains, with broad wetland valleys and large island chains predominating
Notable Mineral Concentrations:
- Aluminum
- Colombite
- Iron
- Scheelite
- Gypsum
- Titanium
- Talc
- Samarskite
Hydrosphere:
86% surface coverage
Biosphere:
Dense----Dalzugon’ has a dense and diverse ecosystem rich in unique species, both terrestrial and aquatic.
Civilization:
Settled
Population:
3.1 billion Nagunsa Lizardmen(variant sept).
Technology:
Stellar Age, thanks to imported technology. However, the Nagunsa do not build their own starships as such, nor do they exhibit much interest in venturing abroad. They do maintain several small shipyards for repairing starships and they’ve signed a deal with WZT to upgrade their capabilities.
Economy:
Commercial---While the Nagunsa do a little of everything, agriculture, manufacturing, and services, the bulk of interstellar commerce is in serving as a transit hub, providing a stopover point and trading post for Galactics.
Wealth:
Prosperpous----The Nagunsa-Mawli alliance has allowed the two species to make money hand-over-tentacle.
Government:
Hierarchy----The Nagunsa are ruled by a series of nested professional guilds and councils, either vertically or laterally answering to other organizations in the hierarchy. The topmost level is a Great Council of senior members selected from all the lesser organizatins. In an emergency, a single dictator-style leader may be selected to lead(or take the fall) during the crisis period.
Law Level:
Lawful----The Nagunsa-Mawli alliance could easily become a psychic police state, but both species have too much respect for each other. Besides, each species has its own special psionic and magic abilities that balance and counter each other effectively, so fears of a tyranny of mages/mind-walkers is unjustified in the locals’ eyes.
Popularity:
Ambivalent----The Nagunsa and Mawli populations are fairly divided about getting more involved in Galactic affairs than they already are. Some want to keep the current arrangements as they are, while others want to participate more activately in USA affairs.
Stability:
Solid----The Nagunsa and Mawli have a solid working arrangement that nobody is willing to upset.

Nagunsa Lizardmen(Variant Sept)
The Nagunsa are not native to their world of Dalzugon, but are believed to have split off from their baseline cousins some 80,000 years ago. As no records or oral traditions have survived that long, it is unknown from where the Nagunsa originally hailed from. They have, however, since adapted to life on Dalzugon, becoming distinctive different from their baseline stock, even in the relatively short time since the split(when presumably the Nagunsans; ancestors were, most likely by dimensional rift, brought to the planet).
The Nagunsa are, on the whole, thinner and more spindly than the average/baseline Lizardmen. They have adapted to living in the massive swamp-trees of Dalzugon and making their ways through the dense underbrush that rapidly defies even technological efforts to keep open rights of way. Nagunsa are magic-users, mainly focusing on environmental manipulation magic(though Elementalism is still very rare among them), and had begun developing the rudiments of Technowizardry on their own. Since joining the USA and getting access to some usan TW and basic TW grimoire-manuals, this latter school has really taken off among the Nagunsa.
-Double-jointed: +2 Roll with fall/impact, natural escape artist skill of 79%
-Prehensile Tail; +1 strike/parry w/ tail, +5 to dodge w/ the tail, +20% to Climbing skill
- Odd Skin Color: Nagunsa have a striking gold-tint skin coloration.
-Tough Skin +30 SDC
Penalties: As low-graviy worlders, Nagunsa suffer the appropriate penalties when traveling to higher gravity environments.

Planet(Nezviii)
Nezviii is the second life-sustaining world in the Pocti system, and is home to the Mawli.
Life on Nezviii of necessity developed without terra firma for it to stand on; Nezviii’s solid core exists at depths and pressures too great to sustain any known form of life. However, layers of the atmosphere contain materials and conditions in which life CAN and did develop. Powerful upwellings from the planet’s depths bring up valuable carbon and other elements, eagerly snapped up by various atmospheric layers of ecosystems. The Mawli and other native lifeforms learned to use updrafts and down-dumps to travel between atmospheric layers to hunt and gather materials; the Mawli later learned to ‘fish’ these air currents using large floating nets and draglines.
Nezviii’s strong electromagnetic field and radiation belt interfere with most radio communications, so any radios or electronics sent to the Mawli need to be specially constructed to survive the harsh conditions and still be able to punch through the thick interference. The Mawli use powerful radios and lasers/masers to communicate technologically with offworld, but rely mainly on their psionics and TW magic to keep in touch with their Nagunsa partners.

Type:-Gas Giant
Diameter: Enormousl 1,800,000 km
Gravity: 12 g
Temperature: At the levels at which the Mawli live temperatures range between -30 degrees F at the upper reaches and 90 degrees F at the lower reaches. Hot upwellings of up to 500 degrees F can occur, as can ‘cold sinks’ of -190 degrees F.
Unusual/Special Features:
-Moons(11)----Nezviii has eleven sizeable moons. One of them is home to the Poc-Mawlnag Interface Station, which is a sort of crossing station between the two peoples, Technological commuications are handled through the station, as is delivery of ordered goods. The station also maintains a small fleet of contragravity-equipped ‘bathyscapes’(built with outworlder help) that the Nagunsa occasionally use to visit the Mawli in their native environment. The station also has several wings with the complicated and oversized equipment needed to keep Mawli alive off Nezviii. The moon bases als serve as part of the system defense; data relayed from sensor platforms elsewhere in the system is passed to ready-state Malwli ‘psychic interceptors’ who astrally scramble incoming anomalies.

-Energy Field---Perhaps as a result of the rich ecosystem in its atmosphere, Nezviii possesses an exotic energy field...or perhaps the energy field is what made life on Nezviii possible in the first place. Nobody is entirely certain which came first, life or the exotic radiation permeating the gas giant. In any case, both local and offworlder scientists are studying the unique energy field to see what properties it has.

Atmosphere: Hydrogen-Helium
Terrain: None
Hydrosphere: None, unless one counts the large amount of water vapor clouds covering most of the planet.
Biosphere:
For a gas giant, Nezviii has an incredibly rich biosphere, with not one but several layers of aerial life. Local lifeforms range from microscopic airborne bacteria to massive floating colony organisms, swift aerial predators, and roaming sky-grazers.
Civilization:
Settled(Native species: Mawli)
Population:
9 billion Mawli
Technology:
Can be considered late Stone Age for lack of locally available metals, but the Mawli have built a fairly impressive tool-using society using bone, sinew, and plant fibers. They have learned how to make various appliable chemicals, such as animal repellents, varnishes, adhesives, sealants, and medicines. The Mawli have built large floating rafts, sail-craft, and aerostats using locally-sourced materials. The Mawli even learned to build pressure- and temperature-resistant ‘diving suits’ and pressure- and temperature-retaining ‘aircraft’ to descend and ascend to lower and upper levels of their atmosphere respectively to explore and exploit them. And they had a psychic internet even before they learned how to capture electrical charge in a chemical battery.
With the money they make working with the Nagunsa, the Mawli have acquired some Galactic technology, especially electronics, that have been ruggerized to survive the harsh conditions, and been delivered by a combination of reentry pod, parachute, and contragravitic sled.
Economy:
Service-based; astrally-projecting and skysearching Mawli make good livings prospecting and patroling Pocti space.
Wealth:
Prosperous---By past standards, the Mawli are doing very well indeed, able to afford special offworld merchandise and material imports down to their levels.
Government:
Gerontocracy---The Mawli revere their elders, who have learned all the tricks of surviving in Nezviii’s tough environment. Generally, anybody who makes it past the age of 100 years is qualified for government duty.
Law Level:
Moderate----There’s firm laws but a lot of leeway. Those few crimes that get punished tend to be the serious ones; theft, assault, and murder. Theft generally carries the requirement that the thief work to replace or pay back the offended parties, while psychic assault and murder carry death penalties; the codemneds’ flotation organs are pierced and they are dropped to the death pressures and temperatures of the lower atmosphere.
Popularity:
Popular
Stability:
Long-Standing----The Mawli LIKE being civilized and te current system they’ve hashed out works well for them.


Mawli RCC----Gas Giant Hydrogen-Breathers
The Mawli are ‘’floaters’, jellyfish-like organisms that inhabit the upper reaches of the gas giant Nezviii. Mawli traditionally float in small communal ‘pods’, grazing off aerial phyto- and phyloplankton living in the same clouds.
Mawli are traditionally born in the calm centers of the massive storm cells covering Nezviii. Unfortunately, these regions of calm are also deficient in nutrients brought up from the depths by the storm wall winds, so adolescent Mawli were dependent on food provided by their parents. Learning to station-keep, and make headway against hard winds enough to migrate out of the nursery eyes and into richer feeding grounds is seen as a rite of passage for young Mawli, though in the past it was also a winnowing process, with the transit proving fatal to as much as two thirds of a season’s adolescents. Today, the Mawli are stronger, and provide escorts to transiting younglings, though occasionally the eye-wall winds still claim a few in a season. The Mawli accept this as part of the cycle of life.
The Mawli never developed an advanced technological society as such, but have learned to craft artifacts from materials suspended around them in the air columns. They have learned to construct more or less permanent floating dirigible rafts to hold material tools and possessions, and even blimp-like ‘carts’ with which to haul goods about to other pods. However, it is their mental development which is incredible.
The big thing that ultimately evolved the Mawli from simple airborne hunter-gatherers to a global society was the emergence of their powerful psionics. Though originally developed to sense prey and danger, Mawli psychic abilities diversified into a variety of talents, though their most powerful abilities are related to far-sensing and communication.
Mawli are incredibly powerful astral projectionists, able to send their consciousnesses across interplanetary distances. On their homeworld, the Mawli have used this ability to create a global communications network, binding the many scattered pods drifting across thousands of miles of sky and cloud into a cohesive culture and society. Then they began exploring their world, projecting down into its core and up and out of its atmosphere. However, as Mawli astronomical knowledge was limited to Mark One Eyeball(they couldn’t build large telescopes), their first efforts to travel beyond their atmosphere, their astral senses rather limited, were very tentative. However, early upper atmosphere expeditions had caught sight of Nezviii’s satellites and of course Pocti itself, giving the early astropsinauts targets to shoot for. This in turn led to the discovery of the stars, eventually other planets, and the Nagunsa, the lizardmen living on the nearby terrestrial world of Dalzugon.
Mawli CAN leave the atmosphere of Nezviii and travel offworld, but such requires special and elaborate life support systems, so few Mawli do. Nor do all Mawli take up offworld astral travel as careers, only fairly recently has that become the norm.

Alignments: Any
Life Span: 200 years
Size: 30 ft in diameter, 100 ft tall
Gender: Hermaphrodites. Because of the huge distances between prospective mates, Mawli have several reproductive strategies when close contact isn’t possible; they can cast gamete packages on the wind and hope that another Mawli will find the gametes and use them(and Mawli can store sex cells for decades), or they can clone themselves via auto-fertilization as a measure of last resort.
Physical Description/Appearance:
Upright roughly cylindrical masses of shaggy clumps of alternating purple and dark protoplasm, with eight long tentacles emerging from the sides, and six long eyestalks each ending in a large golden eye. The mouth is in the underside of the body, surrounded by dozens of long golden feeding tendrils. Mawli feed off plants and small aerial animals sharing the air column with them.
Mawli often drape themselves in natural webbing and fibers, that attract small colonies of symbiotic plants. These ‘clothes’ can also serve as utility webbing, and the plants(and animals) nesting in them can serve as supplemental food sources, but they can also serve a decorative purpose as well.
Mawli exist most comfortably at an atmospheric level where the temperature is slightly cooler than Earth average, and the air pressure only slightly less than that of Earth sea level. They can safely, with acclimation, ascend and survive at altitude levels of 0.3 sea level pressure. or depth-pressures of 8 times sea level, though ascending from such depths carries the equivalent hazard of the ‘bends’ in Mawli if they come up too fast.
Disposition/Attitudes:
Curious, intelligent, and very patient. In their psychic society, chatter comes fast and open minds are an invitation to come, see, and converse. This doesn’t always work well when encountering non-psychic species, as the Mawli can come across as voyeuristic, intrusive, and overly curious.
Physical Attributes:
IQ: 3d6+6
ME: 2d6+10
MA: 2d4
PS: 2d6+6
PP: 2d6+13
PB: 1d4
PE: 3d6+20
SPD: Can fly at a speed of 110+4d6(roughly 75 MPH)
(ISP): 3d6x10+M.E. +10 per level of experience
(PPE): 3d10
Hit Points:----
SDC:----
MDC: P.E. +1d6 MD per level of experience
Horror Factor: 14
Natural Abilities:
-Minor Megadamage Beings----Mawli are fairly tough; P.E. +1d6 MD per level of experience.

-Acute Eyesight----Mawli have very sharp eyesight, having hawk-like vision up to 10 miles.

-Acute Sense of Smell----The Mawli have a combination of smell and taste through their integument that allows them to sense changes in the chemical composition of the atmosphere around them. Can detect, identify, and track trace airborne chemicals with a proficiency of 60%+5% per level of experience.

-Webbing----The Mawli have a developed ability to create quantities of an aerogel-like foam webbing, very light, but very tough, from glands on their bodies. In the past, this was used to trap small airborne plants and animals on their skin, as well as provide ‘parasols’ for packages of sexual gametes sent on the winds to be fertilized by prospective mates, but the ability has developed over time into the equivalent of personal duct-tape.
Can produce 10xP.E. in ft of webbing per 24 hours. Mawli webbing has equivalent of 50 SDC per 5 ft length, and can hold up to 1,000 lbs.

-Weather Sense----Floaters in a gas giant atmosphere develop a good weather sense as a matter of survival; Mawli can sense changes in the weather 1d6 hours ahead of time with a proficiency of 40%+5% per level of experience

-Dual Brain---Like terrestrial dolphins, Mawli never really go to sleep; part of their brain continues in semiconscious state to keep them positioned in the air column.
While astrally projecting, this ability is hampered somewhat, and so astral travelers typically attach themselves to a floating ‘grove’, companion, or artificial raft(the astropsinauts and frequent astral ‘commuters’ on Nezviii typically have attendants watching over their bodies while their minds go jaunting off).

Psionics:(Considered to be Master psychics)
-Astral Projection(Special)-----Mawli have an extended form of Coexistent Astral Projection; they can travel through space at an equivalent speed of 50% of light speed. They can maintain this state for 16 minutes per level of experience + their M.E. in minutes.
Mawli remain as yet unaware of the Astral Plane and do not travel it, being ignorant of its existence. However, if proof of it could be presented to them, it’s very likely that they could travel it.

-Telepathy---Mawli can use their telepathy both to communicate wen in their astral forms with others they appear before, as well as pass telepathic messages back to and through their bodies to anybody guarding them.

-Empathy---Likewise, this can be used while in astral form.

-Telekinesis---This cannot be used while astrally projecting.

-Telekinetic Flight Booster---This is actually a form of TK propulsion that allows the Mawli to stay stationary against a hard gale, or fight upstream in a windstorm. For 20 ISP, the Mawli can DOUBLE their flight speed for 10 minutes per level of experience.

-Select 3 OTHER powers from Sensitive, Healing, and Physical at Level One.
-Can select an additional 3 at Level Two.
-Can select ONE power from the Super category at Level Three
-For each subsequent level of advancement can select 2 powers from any of the lesser categories or ONE Super psionic power.

Magic: None, but the Mawli have the potential, and are intrigued by what they’d seen Nagunsa sages and mages perform. They’re also very interested in Technowizardry, and have evinced interest in acquiring TW items from their new USA trade partners. Elemental weather control especially excites them, as does word of psionic amplification methods.
Cybernetics/Bionics: None
Available OCCs: While there are a few specialists in Mawli tinkering and medicine, the vast majority of Mawli are of the Mawli Floater generalist occupation, described below.

RCC Skills:
Native Language 98%
Navigation(Air)(+15%)
Math: Basic(+10%)
Ropework(+15%)
One Domestic of choice(+10%)
Two Technical of choice(+10%)
W.P. Harpoon
Skills:
Select 6 ‘other skills at Level One, plus an additional 1 at levels 4, 9 and 12.
Communications: Any(+10%)
Domestic: Any(equivalents)(+10%)
Electrical: Basic Electronics, Computer Repair, Electrical Engineer, and Electricity Generation only. Except for the Basic Electronics, all others cost TWO skill selections.
Espionage: None
Mechanical: Basic Mechanics only
Medical: First Aid and Paramedic only(the latter takes 2 selections)
Military: Military Etiquette only
Physical: None
Pilot: Limited to Pilot: CloudSailor(equivalent to Sailboat), Hangglider, and LTA Airships(equivalent to Sailboat)(+15%)
Pilot Related: Navigation only
Rogue: None
Science: Any(taking a skill selection TWICE gives a +10% bonus))
Technical: Any, though most History and Lore skills are going to be of limited use/interest to gas-floaters.
Wilderness: Any(but limited to gas giant flora and fauna)
Weapons Proficiencies: Any except Heavy Weapons. Main focus is on Ancient Weapons, as the Mawli learned to fabricate pointed and edged weapons from the carcasses of other floaters and floating plants, as well as projectiles. Airguns and crude chemical projectile weapons came later(and are highly prized for their materials and workmanship). A few have acquired more modern weapons from offworld.

Secondary Skills: 4 Secondary Skills at Level One, plus an additional secondary skill at levels 3, 6, and 9.
Note:
Mawli skills should be coached in terms of what is likely/available in a culture suspended thousands of miles in the atmosphere of a gas giant.

Experience Table: Use the Mind Melter Exp. Tables

Culture:
Typically live in ‘pods’ of 10-30 individuals, but have been building larger communities of ten or more thousand. Pods, both small and large, are typically based around floating ‘rafts’ or ‘groves’ of aerial plant life. In recent centuries, larger artificial constructs have been created as floating workshops and warehouses.
Mawli culture is not big on material possessions given the environment(most material goods are communally owned), and even personal grooming is lacking(though some Mawli attempt to decoratively cultivate and groom their skin-coverings of aerial plants in colorful patterns).
The development of psychic abilities caused an explosion of development amongst the Mawli. Using telekinesis they could move more effectively against the winds that once scattered them. Using astral projection and telepathy they could communicate with other pods and arrange meet-ups. This has developed into a sort of ‘psychic internet’ that links the far-flung Mawli community-pods.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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