Board index » SDC Worlds » After the Bomb® RPG & TMNT®

 


Post new topic Reply to topic
Author Message
 Post subject: REVISED MUTANT ANIMALS
Unread postPosted: Fri Feb 23, 2007 6:01 pm
  

Instead of having all the mutants divided out among 20 or so different topics (and then stickying them all), I've consolidated all the mutants into a few posts for ease of viewing. Please do not post comments in these topics, however feel free to post new mutants, advantanges, vestigial traits, animal powers, and other miscellaney.


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:01 pm
  

Thyfur wrote:
Aardvark
Original Animal Characteristics
Description: Aardvark (Afrikaans for “earth pig”) also called an Antbear, is a burrowing ant-eating mammal. It is found south of the Sahara to the Cape of Good Hope. It lives in burrows and feeds primarily on ants and termites mainly at night. It has chisel-shaped claws to break open termite nests, a tapering tail, and 20 cylindrical rootless teeth.
Size Level: 9
Length: 44 inches
Weight: 132 to 176 lbs
Build: Short

Mutant Changes and Costs
Total BIO-E: 40
Attribute Bonuses: P.S. +2, P.P. +1, P.E. +2

Human Features
Hands: 5 BIO-E for Partial or 10 BIO-E for Full
Biped: 5 BIO-E for Partial or 10 BIO-E for Full
Speech: 5 BIO-E for Partial or 10 BIO-E for Full
Looks: None, mule-like ears stick straight out from the head, the round snout is very long, dark fur covered legs, long slender head, thick grayish skin with sparse course hair, and a long naked tail.
5 BIO-E for Partial, ears are large and stick above the head, slender head, color is ashen or grayish, there is a noticeable snout, hair is patchy and course except on the legs, and there is still a short naked tail.
10 BIO-E for Full, ears are larger than normal and stick out, jaw and lips protrude, upturned nose, small round teeth, hairy legs, pale hairless and tailless body.

Natural Weapons
5 BIO-E for Digging Claws on forefeet only that does 1D6 damage, -10% to prowl if None or Partial Biped.

Mutant Animal Powers
5 BIO-E for Digging
10 BIO-E for Tunneling
5 BIO-E for Brute Strength
5 BIO-E for Extra Physical Endurance
10 BIO-E for Extra Physical Prowess
5 BIO-E for Advanced Hearing

Vestigial Disadvantages
-5 for Diet Insectivore
-5 BIO-E for Nocturnal
-10 BIO-E for Poor Sight
-5 BIO-E for Prey Eyes
-5 BIO-E for Reptile Brain Prey
-5 BIO-E for Vestigial Tail


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:02 pm
  

Thyfur wrote:
Ape: Baboon
Original Animal Characteristics
Description: There are five species or subspecies of Baboon. All of the different Baboons are very similar differing only in size and minor color variations. They have long dog-like muzzles, close-set eyes and powerful jaws. Thick fur covers their bodies except on their muzzles. They all have short tails and rough bottoms for sitting comfortably. While they are omnivorous, they prefer a vegetarian diet.
Hamadryas males are often twice as large as females with a silver-white fur and large white mane. Females are brown and maneless. Both have red faces. They prefer semi-desert ares, savannahs and rocky area of northeast Africa and southwest Arabia. They are also called Sacred Baboons.
Guinea Baboons range over Guinea, Senegal, Gambia, Mauritania and Mali. They are reddish brown with a dark-violet or black face surrounded by a small mane.
Olive Baboon also called the Anubis Baboon range from Mali to Ethiopia down to Tanzania. Some isolated troops can be found in mountainous regions of the Sahara. It prefers savannahs, steppes and forest. Their skin is olive-green with a black face. Males have a mane and larger canines.
Yellow Baboon is slim body with yellowish-brown fur. Their hairless face is black with white sideburns. They have a long tail almost the length of their body. They are found from Kenya to Tanzania to Zimbabwe and Botswana.
Chacma Baboon is dark brown or grey, maneless and the largest of the Baboons.
Size Level: Hamadrayas males 5, females 4. Guinea and Yellow males 7. Olive and Chacma males 6. All other females 5.
Length: Hamadrayas 24-30in. Guinea 27in. Olive 30in males, 24in females. Yellow 33in males, 24in females. Chacma 59in males, 43in females.
Weight: Hamadrayas 40lbs males, 20lbs females. Guinea 50-90lbs males, 28-50lbs females. Olive 55lbs males, 31lbs females. Yellow 59-97lbs males, 31-37lbs females. Chacma 73lbs males, 33lbs females.
Build: Short

Mutant Changes and Costs
Total BIO-E: Hamadrayas, Olive and Chacma 45. Guinea and Yellow 35.
Attribute Bonuses: I.Q. +1D4, M.E. +1, P.E. +4, Spd. +2

Human Features
Hands: Automatic Partial, 5 BIO-E for Full
Biped: Automatic Partial, 5 BIO-E for Full
Speech: 5 BIO-E for Partial, 10 BIO-E for Full
Looks: None, Long dog-like muzzle, fur covered body with hairless palms and muzzle, long slender arms and lengthy tail, brown or black eyes.
5 BIO-E for Partial, Long muzzle, hairy body with thick head fur, slender arms and shorter tail (about quarter of body length), brown eyes.
10 BIO-E for Full, Large nose and prominent chin, thick head hair and sideburns, narrow hips and broad shoulders, have a human looking dog face.

Natural Weapons
5 BIO-E for 1D6 Bite.
10 BIO-E for 2D6 Bite.
5 BIO-E for 1D4 Razor Fingernails

Mutant Animal Powers
10 BIO-E for Advanced Vision
5 BIO-E for Extra Intelligence Quotient
10 BIO-E for Extra Mental Affinity
10 BIO-E for Extra Mental Endurance
5 BIO-E for Brute Strength
10 BIO-E for Extra Physical Prowess
5 BIO-E for Extra Physical Endurance
5 BIO-E for Extraordinary Speed
5 BIO-E for Advanced Touch

Vestigial Disadvantages
-5 BIO-E for Nearsightedness
-5 BIO-E for Vestigial Tail

New Vestigial Disadvantages:
Poor Sight
-10 BIO-E
The character suffers from poor eyesight. Unlike nearsightedness the character can see far and near with color vision. Vision is dull and slightly blurred, objects lack detail and some become nothing more than shapes. The animal has been known to run into bushes, trees and walls when fleeing or running. The character suffers -1 to strike with projectile weapons and -2 parry. Also suffers -5% to skill that require detailed sight like Electrical Engineering, but not Identify Plants & Fruits which can rely on both smell and taste. Characters can also have Color Blindness, Nearsighted and/or Prey Eyes all with cumulative effect. They can not take any heightened sight powers.


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:02 pm
  

Thyfur wrote:
Ape: Orangutan
Original Animal Characteristics
Description: Orangutans are the only great ape that lives in Asian, specifically Borneo and Sumatra. The two populations are separate species. They live in tropical forests and many adults will never touch the ground being so well adapted and finding water in tree holes. They are omnivorous with their favorite food being fruit, by about age 10 most will have learned to identify over 200 different food plants. Orangs prefer to spend their time alone coming together only to mate. Males are very territorial. They have a thin shaggy coat of reddish brown, sloping forehead and a bulging snout. Their arms are much longer (up to eight feet for some males) than their short weak legs. Adult males sport large cheek pads that continue to growing for much of their life. Their feet are often used as hands
Size Level: 9 males, 8 females
Length: 5 feet (1.5m)
Weight: 110-198 lbs (50-90kg) males, 66-110 lbs (30-50) females
Build: Medium

Mutant Changes and Costs
Total BIO-E: 25
Attribute Bonuses: I.Q. +1d6, M.E. +2, Brute Strength, P.S. +4

Human Features
Hands: Automatically Full
Biped: Automatically Partial or 5 BIO-E for Full
Speech: 5 BIO-E for Partial or 10 BIO-E for Full
Looks: None, High sloping forehead with bulging nose, dark eyes, shaggy brown or orange fur with hairless palms. Shoulders seem to slope and arms hang or reach the ground. Legs are short and weak. Males have a large round face with cheek pads.
5 BIO-E for Partial. Flat features with large forehead, wide nose and dark eyes. Shaggy but thin body hair of orange or brown color. Shoulders are sloped and broad with very long arms that hang past the knees. Short weak legs with a slight swing to walk. Males tend to be balding with a full beard and have a very round and chubby face.
10 BIO-E for Full. Facial features are slightly flat with a with nose and dark eyes. Body hair is thin and most are bald with sideburns. Males have chubby cheeks and often a full beard. Arms are slightly long often to the knees. Legs are short compared to the rest of the body.

Natural Weapons
None

Mutant Animal Powers
5 BIO-E for Advanced Vision
5 BIO-E Prehensile Feet
5 BIO-E for Extra Intelligence Quotient
10 BIO-E for Extra Mental Affinity
10 BIO-E for Extra Mental Endurance
5 BIO-E for Beastly Strength
10 BIO-E for Crushing Strength
10 BIO-E for Extra Physical Prowess
5 BIO-E for Extra Physical Endurance
5 BIO-E for Advanced Touch

Vestigial Disadvantages
-5 BIO-E for Diet: Herbivore
-10 BIO-E for Nearsightedness


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:02 pm
  

Mephisto wrote:
Bandicoot

ORIGINAL ANIMAL CHARACTERISTICS
Description: The Rabbit-Eared Bandicoot, sometimes called a “bilby,” looks like a cross between a rabbit and a rat. They are actually possum-like creatures that live on insects and small animals, as well as vegetables. They come in long and short nosed varieties, with a total of at least 17 different species. They burrow like rabbits.
Size Level: 2
Length: to 22 inches
Weight: to 5 pounds
Build: Medium

MUTANT CHANGES & COSTS
Total BIO-E: 80
Attribute Bonuses:
None

HUMAN FEATURES
Hands: 5 BIO-E for Partial
10 BIO-E for Full
Biped: Partial Automatic
5 BIO-E for Full
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; Long head, tapering down to a long nose at the end the snout. Huge rabbit ears. Long, silky hair and a bristly tail.
5 BIO-E for Partial. Narrow snout with a long nose. Large ears at top of the head. Fur covered body with thin arms and legs.
10 BIO-E for Full. A long, pointy nose and large pointy ears. Body will be well-muscled, with a slim upper body and somewhat larger hips.

Natural Weapons:
5 BIO-E for 1D6 Claws: Standard

Mutant Animal Powers:
10 BIO-E for Digging
5 BIO-E for Advanced Hearing
5 BIO-E for Advanced Hearing
10 BIO-E for Extra Intelligence Quotient
10 BIO-E for Extra Mental Endurance
10 BIO-E for Extra Physical Strength
5 BIO-E for Extra Physical Endurance
10 BIO-E for Extra Physical Prowess
10 BIO-E for Extra Speed
10 BIO-E for Leaping: Standard
5 BIO-E for Prehensile Tail (as Partial Hand)

Vestigial Disadvantages:
-10 BIO-E for Nocturnal Metabolism
-10 BIO-E for Diet Restriction: Insectivore
-10 BIO-E for Vestigial Tail
-5 BIO-E for Vestigial Ears.


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:02 pm
  

Mephisto wrote:
Bat: Disk-Winged Bat

ORIGINAL ANIMAL CHARACTERISTICS
Description: Like other bats, the disk-winged bat is a flying mammal. They are unique in that they possess special suction cups, little, flexible sucker disks at the bases of their thumbs and ankles. These allow them to climb smooth surfaces with ease. Unlike other bats, who perch upside-down, hanging from their feet, the Disk-Winged Bat sleeps in an upright position, using its suction cups to cling to “bed.” Bed in usually the inside of a curled-up banana leaf that hasn't opened yet. Unlike other bats, baby disk-winged bats are carried everywhere by their mothers until they've reached half their adult weight.

Size Level: 1
Length: body to 2 inches, tail to 1.25 inches, wingspan to 9.75 inches.
Weight: under 1 pound
Build: Medium

MUTANT CHANGES & COSTS
Total BIO-E: 85
Attribute Bonuses:
I.Q.: +1
M.A.: +1
P.P.: +1
Spd.: +1

HUMAN FEATURES
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the bat can only get hands on its leathery wings.
Hands: 5 BIO-E for partial, at the end of the wings (applicable even with arms and hands)
10 BIO-E for full, at the end of the wings (applicable even with arms and hands)
20 BIO-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatic Full
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; Body is a bushy ball of brown fur, with a white belly. Squashed-in face, like a miniature pug dog, with large, leaf shaped, pointed ears. Upturned nose and snout. Arms and legs are long and skinny.
5 BIO-E for Partial: Big ears on top of a small, snouted head. Pig-like nose and mouth, with widely spaced eyes. Arms and long and skinny, ending in gaunt, thin hands. Legs are skinny and bowed. Thick fur on head, face, and body.
10 BIO-E for Full: Pug-nosed, with small bright eyes, a wide mouth, and oversized, slightly pointed ears. Bristly brown hair on head. Body is rounded and short, with long arms and legs.

Natural Weapons:
5 BIO-E for 1D6 Teeth.
10 BIO-E for Razor Fingernails that do 1D6 damage.

Mutant Animal Powers:
5 BIO-E for Sonar
10 BIO-E for Extra Intelligence Quotient
10 BIO-E for Extra Mental Affinity
10 BIO-E for Extra Mental Endurance
5 BIO-E for Extra Physical Prowess
5 BIO-E for Extra Speed
5 BIO-E for Glide
10 BIO-E for Basic Flight
20 BIO-E for Acrobatic Flight
20 BIO-E for Silent Flight
5 BIO-E for Advanced Smell
5 BIO-E for Hibernation
10 BIO-E for Large Suction Cups. These are located on the wrists and ankles and allows the character to stick to virtually any surface, to walk across walls, and to even stick to the ceiling. Of course, they can also be used for sticking onto other things, or for grabbing. Attaching and releasing can done automatically. Occasionally, if the surface is too dry, the character will have to wet the suction cups in order to get a good grip, usually by licking the palms, and then touching hands to feet. The suction cups are nearly the full width of the palm, and are difficult to conceal. Each suction cup can handle a load roughly equivalent to the character's P.S. Lifting ability.
15 BIO-E for Small Suction Cups. These are located on the fingers and toes, and are similar to the larger version. These suction cups are easier to conceal, mostly because of their size, just the size of a fingerprint or toeprint. Each cup can handle a load equal to about a quarter of the character's P.S. Lifting ability.

Vestigial Disadvantages:
-5 BIO-E for Reptile Brain: Prey
-10 BIO-E for Diet: Insectivore
-5 BIO-E for Color Blindness
-5 BIO-E for Nearsightedness
-10 BIO-E for Nocturnal Metabolism
-10 BIO-E for Vestigial Wings; wings that do not work.


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:03 pm
  

Mephisto wrote:
Bat: False Vampire Bat (Linneaus' False Vampire)

ORIGINAL ANIMAL CHARACTERISTICS
Description: The largest of American bats, the false vampire is not a blood sucker, but is a hunting carnivore. Their major prey is small animals like mice, birds, and other bats. Instead of attacking from the air, the false vampire lands before striking. Using its nimble legs and folded arms, it scurries quickly, but steathily, towards its intended target. Then the killing stroke is always a leaping pounce, delivering enough force to cause a fatal blow to the head or neck.

Size Level: 2
Length: body to 5.25 inches, wingspan to 42 inches.
Weight: to two pounds
Build: Medium

MUTANT CHANGES & COSTS
Total BIO-E: 80
Attribute Bonuses:
I.Q.: +1
M.A.: +1
P.S.: +1
P.P.: +1

HUMAN FEATURES
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the bat can only get hands on its leathery wings.
Hands: 5 BIO-E for partial, at the end of the wings (applicable even with arms and hands)
10 BIO-E for full, at the end of the wings (applicable even with arms and hands)
20 BIO-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatic Full
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; Very long, snouted head, similar to a horse head. Huge, rounded ears, and up-turned, leaf of flesh that sticks up on top of the nose. Thick fur on the back of the skull and on the body. Long arms, twice the length of the legs. Arms and legs are thin but muscular. Hands and feet are lean and bony.
5 BIO-E for Partial: Horse-shaped appearance, with flap of loose skin at the tip of the nose. Thick neck and body, with overlong arms and relatively short legs. Bristly fur on top and back of head and covering the torso.
10 BIO-E for Full: Long face, with high forehead and widely spaced eyes. Slight bulbous knob at the end of the nose. Oversized ears and mouth. Body is lean and muscular. Arms are very long and lean. Bristly reddish hair.

Natural Weapons:
5 BIO-E for 1D6 Teeth.
5 BIO-E for Razor Fingernails that do 1D6 damage.
10 BIO-E for Razor Fingernails that do 2D6 damage.

Mutant Animal Powers:
5 BIO-E for Sonar
10 BIO-E for Extra Intelligence Quotient
10 BIO-E for Extra Mental Endurance
10 BIO-E for Brute Strength
5 BIO-E for Extra Physical Prowess
10 BIO-E for Glide
20 BIO-E for Basic Flight
5 BIO-E for Advanced Smell
5 BIO-E for Hibernation
5 BIO-E for Predatory Burst
5 BIO-E for Leaping: Rodent

Vestigial Disadvantages:
-5 BIO-E for Reptile Brain: Predator
-10 BIO-E for Diet: Carnivore
-5 BIO-E for Color Blindness
-5 BIO-E for Nearsightedness
-10 BIO-E for Nocturnal Metabolism
-10 BIO-E for Vestigial Wings; wings that do not work.


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:03 pm
  

Mephisto wrote:
Bat: Fisherman Bat

ORIGINAL ANIMAL CHARACTERISTICS
Description: A bat, one of the family of flying mammals, but adapted specifically for locating and catching fish. Their sonar sense is even more developed than other bats, allowing them to detect fish in the water. Their other major adaptation is their long, clawed toes, which they use for scooping their prey out of the water.

Size Level: 1
Length: body to 3.25 inches, tail to 2.5 inches, wingspan to 12.5 inches.
Weight: up to 1 pound
Build: Medium

MUTANT CHANGES & COSTS
Total BIO-E: 85
Attribute Bonuses:
I.Q.: +1
M.A.: +1
P.P.: +2

HUMAN FEATURES
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the bat can only get hands on its leathery wings.
Hands: 5 BIO-E for partial, at the end of the wings (applicable even with arms and hands)
10 BIO-E for full, at the end of the wings (applicable even with arms and hands)
20 BIO-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatic Full
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; Relatively small head, but with enormous pointed ears on top, a huge upturned nose, wide mouth, and round, bright, forward-pointing eyes. Body tapers from wide shoulders to slender hips. Arms and legs are long, and very skinny. Hands and feet are long and bony. Soft, thick fur, red on top of head, golden on the rest of the torso, with none on arms and legs.
5 BIO-E for Partial: Ears dominate a snouted head, with a big fleshy nose and large features. Body is muscular, but with noticeably large rib cage and bones. Arms and legs are very long and thin. Fuzzy red hair on head, thick blond hair on the chest, shoulders, and back.
10 BIO-E for Full: Big ears, with points, and a long, pointed nose. Body builder shoulders and upper arms, but slim hips and undersized lower arms and legs. Red hair on top of head, but blond hair on body.

Natural Weapons:
5 BIO-E for 1D6 Teeth.
10 BIO-E for 2D6 Foot Claws.

Mutant Animal Powers:
5 BIO-E for Sonar
10 BIO-E for Extra Intelligence Quotient
10 BIO-E for Extra Mental Affinity
10 BIO-E for Extra Mental Endurance
5 BIO-E for Extra Physical Prowess
5 BIO-E for Extra Speed
10 BIO-E for Glide
20 BIO-E for Basic Flight
5 BIO-E for Hibernation
20 BIO-E for Advanced Sonar. Means that character has very large, flexible ears, at least as large as a hand. Beyond the abilities of regular sonar, it also allows the character to actually get a sense of what lies beyond certain surfaces. With water, that means detecting the motions of objects several feet beneath the surface without entering or touching the water. How deep the advanced sonar will detect something depends on the relative sizes and movements of underwater objects, as well as how calm the water is. Generally, in still water, moving objects of size level 10 or less can be spotted up to 25 feet (7.6 m) down. Larger moving objects, like whales or submarines, are noticeable up to 150 feet (46 m) down. Wind-blow water cuts the range by 75%, and in rain or stormy weather, only objects just below the surface, about one yard/meter, will be sensed.
This ability also works for detecting motion and figures behind thin, or very rigid surfaces, such as glass, metal or plywood, so long as there is noise or vibration on the other side. For example, if the bat character wanted to find out the contents of a car with mirrored windows, and if there was some noise coming from inside, such as the engine running or the radio playing, then it would be possible to detect the exact number, position and shape of all the objects inside the car, just by sensing the vibrations on the window glass. The same tricks works to detect movement and objects through single layers of most substances that vibrate easily. Does not work through plaster, wood, brick, cinder block, or stone.

Vestigial Disadvantages:
-5 BIO-E for Reptile Brain: Prey
-15 BIO-E for Diet: Carnivore (Fish Only)
-10 BIO-E for Nearsightedness
-5 BIO-E for Color Blindness
-5 BIO-E for Nearsightedness
-10 BIO-E for Nocturnal Metabolism
-10 BIO-E for Vestigial Wings; wings that do not work.


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:03 pm
  

Mephisto wrote:
Bat: Vampire Bat

ORIGINAL ANIMAL CHARACTERISTICS
Description: Vampire bats are the only mammals classified as parasites. That's because they are completely dependent on other creatures for their only food, blood. They approach their prey first by flying overhead. Then, when they've sniffed out a likely target, they land nearby. At that point they use their agile legs and folded-up wings to run and leap up to their target, usually a large mammal like a cow. Making a tiny incision in the skin with their four razor-sharp canine teeth, they proceed to suck the blood out of the victim, rolling up their tongue to use as a straw. Although the actual blood loss is too small to do much damage, the danger is from contracting rabies, a disease that vampire bats transmit all too easily.

Note on Blood Loss (expansion by me, not in the book): the blood loss is small in the natural size of the vampire bat, but upon gaining any amount of size levels, vampire bats can be deadly. The damage from blood loss is determined by the size level. The damage is the characters size level per melee round. So a size level 7 vampire bat does 7 damage direct to Hit Points from blood loss, per melee round. Depending on how hungry the bat is, the blood loss could continue for 1D6 melee rounds.

Size Level: 1
Length: body to 3.5 inches, wingspan to 7 inches.
Weight: to 3 ounces
Build: Medium

MUTANT CHANGES & COSTS
Total BIO-E: 80
Attribute Bonuses:
M.E.: +2
P.P.: +1
Spd.: +1

HUMAN FEATURES
Wings: Unless the character buys Extra Limbs to get a pair of human arms and legs (full), the bat can only get hands on its leathery wings.
Hands: 5 BIO-E for partial, at the end of the wings (applicable even with arms and hands)
10 BIO-E for full, at the end of the wings (applicable even with arms and hands)
20 BIO-E for Extra Limbs, a set of fully developed arms and hands.
Biped: Automatic Full
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; Head like a bulldog, with large, leaf-shaped, pointed ears, and round, bright eyes. The snouts upper part is a fleshly, large nose with the tip upturned all the way above the eyes, and the lower lip is also fleshy, but split in two and hanging down below the chin. Body is rounded, with a hunchback appearance. Arms are very long, capable of touching the ground while upright, and both arms and legs are long and skinny. Entire body, except for the arms, legs, and the nose and lips, is covered with thick black fur, splotched with white on the underbelly.
5 BIO-E for Partial: Prominent pointed ears on top of the head. Big, upturned nose, and big, downturned lower lip. Muscular, barrel-like body, with very long arms, and thin arms and legs. Thick black hair, with white highlights, on head, chest, shoulders and back.
10 BIO-E for Full: Pug-nosed, with bright eyes, a wide mouth with thick lips, and oversized, pointed, ears. Bristly black hair with streaks of gray. Body is muscular and broad shouldered, with long arms and legs.

Natural Weapons:
5 BIO-E for 1D8 Teeth.
10 BIO-E for Razor Fingernails that do 1D6 damage.

Mutant Animal Powers:
5 BIO-E for Sonar
10 BIO-E for Extra Intelligence Quotient
5 BIO-E for Extra Mental Endurance
5 BIO-E for Beastly Strength
5 BIO-E for Extra Physical Prowess
5 BIO-E for Extra Speed
10 BIO-E for Glide
20 BIO-E for Basic Flight
5 BIO-E for Advanced Smell
5 BIO-E for Hibernation
5 BIO-E for Predator Burst
5 BIO-E for Leaping: Rodent
15 BIO-E for Thermo-Imaging Vision. A unique, short range sense that enables the natural bat to actually see the warmth of the blood coursing through the largest veins and those closest to the surface of his victim's skin. In game context, the mutant can see heat emanations from nearby individuals and objects, such as a warm car engine or somebody hiding a few feet away behind a bush. Range is limited to about five feet (1.5 m).

Vestigial Disadvantages:
-5 BIO-E for Reptile Brain: Predator
-20 BIO-E for Diet: Carnivore (Blood Only)
-5 BIO-E for Color Blindness
-5 BIO-E for Nearsightedness
-10 BIO-E for Nocturnal Metabolism
-10 BIO-E for Vestigial Wings; wings that do not work.


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:04 pm
  

Mephisto wrote:
Bird: Cassowary

ORIGINAL ANIMAL CHARACTERISTICS
Description: Impressive bird with long, hairlike quills that protect it from underbrush. Three-toed, sharp-clawed feet. Bright blue neck, bright red wattles, and a horny casque (works like a protective horn on the top of the head). Large beak and ear holes.

Size Level: 8
Length: to 5 feet tall.
Weight: to 120 pounds
Build: Short

MUTANT CHANGES & COSTS
Total BIO-E: 55
Attribute Bonuses:
P.S.: +2
P.E.: +4

HUMAN FEATURES
Hands: 5 BIO-E for Partial
10 BIO-E for Full
Note: Unlike other birds, the Cassowary can not gain the power to fly! Thus the Vestigial Wings that are natural to the Cassowary are used to form the hands for the Cassowary.
Biped: Automatic Full
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; An outlandish head, with bright red wattles (those are the things that hand down from a rooster's or turkey's neck), a bright blue neck and a horn-like cap on top. Other head features include a large, dark beak pierced by two large nose holes, large eyes and ear holes. The body is thick and hunchbacked. Legs are long and muscular, ending in three-toed, sharp-clawed feet.
5 BIO-E for Partial: Bright red face and blue neck, with a brown-black, bony beak. Body is thick and hunchbacked, with long, muscular legs and large feet.
10 BIO-E for Full: Characters face is always flushed/bright red, with the rest of the body being covered in a blue skin. Large featured, thick muscular body, and oversized feet.

Natural Weapons:
5 BIO-E for 1D8 Talons on feet only.

Mutant Animal Powers:
10 BIO-E for Extra Mental Endurance
5 BIO-E for Brute Strength
15 BIO-E for Beastly Strength
5 BIO-E for Extra Physical Endurance
5 BIO-E for Extra Physical Prowess
5 BIO-E for Extra Speed
15 BIO-E for Heightened Speed. This is an increase in running speed that allows the mutant Cassowary to run up to 30 mph for extended periods, and in bursts of speed up to 45 mph (can maintain maximum speed for up to six minutes). +3 to Strike while running, +3 to Dodge while running, +2 to Damage per 20 mph of running speed.
5 BIO-E for Advanced Vision
10 BIO-E for Advanced Hearing
10 BIO-E for Internal Compass
5 BIO-E for Leaping: Standard
10 BIO-E for Leaping: Rodent
5 BIO-E for Light Armor: A.R.: 10, S.D.C.: +20. Regardless of Looks, the character will be covered with dense black feathers.
5 BIO-E for Horn Casque that does 1D6 damage in “heat butting” attacks. Also acts as a natural helmet that protects the head, with A.R.: 14 and S.D.C.: +15 (for attacks that target the head only).

Vestigial Disadvantages:
Automatically gets Vestigial Wings (can not fly)
-15 BIO-E for Diet: Herbivore (Fruit)
-10 BIO-E for Diet: Herbivore
-10 BIO-E for Reptile Brain: Predator


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:04 pm
  

Mephisto wrote:
Bird: Condor

ORIGINAL ANIMAL CHARACTERISTICS
Description: The largest flying animal in the Americas is a carrion eater like its vulture relatives. The huge Condor never attacks a living creature. Thick feathers, especially in the ruff around the neck, to protect it from the cold of its high altitude homeland.

Size Level: 5
Length: to 50 inches
Weight: to 30 pounds
Build: Medium

MUTANT CHANGES & COSTS
Total BIO-E: 60
Attribute Bonuses:
P.S.: +4
P.E.: +1

HUMAN FEATURES
Wings: Remember, the mutant bird automatically has wings, but they do NOT function (can NOT glide or fly) unless the character has the power of Glide or Flight. Hands grow on the wings, unless Extra Limbs (arms and hands) are purchased. See the note about wings at the beginning of the Bird Section in ATB2, Page 81.
Hands: 15 BIO-E for Extra Limbs: Pair of Human Arms and Hands (full; may still have Talons)
5 BIO-E for partial, on the wings (not available if Extra Limbs is taken)
10 BIO-E for full, on the wings (not available if Extra Limbs is taken)
Biped: Automatic Full
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; large body with large wings, scaly head with hooked beak and eyes on the side of the head, long crooked neck, talons on feet.
5 BIO-E for Partial: Prominent hunchback, face with beak, crooked neck, feathers, bird-like legs and feet.
10 BIO-E for Full: Head with sharp features and no hair, long neck, slight hump in back, and huge shoulders; short, skinny legs. Can not take Talon or Beak weapons. See Vestigial Disadvantages for NO wings at all.

Natural Weapons: Beaks and Talons are NOT available to characters with full “looks.”
10 BIO-E for Razor Fingernails that do 2D4 damage.
10 BIO-E for 1D6 Talons on hands.
15 BIO-E for 2D6 Talons on hands.
5 BIO-E for 1D6 Talons on feet only.
10 BIO-E for 2D6 Talons on feet only.
5 BIO-E for 2D4 damage Beak
10 BIO-E for 2D6 damage Beak

Mutant Animal Powers:
10 BIO-E for Extra Mental Endurance
5 BIO-E for Brute Strength
10 BIO-E for Beastly Strength
10 BIO-E for Extra Physical Endurance
5 BIO-E for Extra Physical Prowess
5 BIO-E for Glide
10 BIO-E for Basic Flight
15 BIO-E for Soaring Flight
20 BIO-E for Raptor Flight
5 BIO-E for Advanced Vision
5 BIO-E for Night Vision
10 BIO-E for Advanced Hearing
10 BIO-E for Advanced Smell
10 BIO-E for Internal Compass
5 BIO-E for “Terrain Awareness” is a hard power to describe. Condors commonly fly in rough mountain terrain in the middle of dense fog without running into anything. There are numerous reports of hikers hearing the rattling of the Condor's wings (they are very noisy fliers) as they pass overhead by less than three feet. Thus, this power is a sort of psionic, intuitive sense of jutting objects while flying and the ability to avoid bumping into that object even when visually impaired. Adds +2 to dodge while in flight.

Vestigial Disadvantages:
-10 BIO-E for Diet: Carnivore
-10 BIO-E for Nearsightedness
-10 BIO-E for Vestigial Wings; wings that do not work.
-20 BIO-E for NO bird tail and wings at all -or- -25 BIO-E if no wings but a Vestigial Tail is kept. Characters with none or partial looks will still have feathers, a beak and such but with no wings (or tail).


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:04 pm
  

Mephisto wrote:
Bird: Emu (Galaya)

ORIGINAL ANIMAL CHARACTERISTICS
Description: The world's second largest bird after the ostrich. Flightless, they live in small groups, constantly migrating across Australia. Their double feathers are more like hairs than real feathers.

Size Level: 8
Length: to 6 feet tall.
Weight: to 120 pounds
Build: Short

MUTANT CHANGES & COSTS
Total BIO-E: 55
Attribute Bonuses:
P.E.: +2
Spd.: +4

HUMAN FEATURES
Hands: 5 BIO-E for Partial
10 BIO-E for Full
Note: Unlike other birds, the Emu can not gain the power to fly! Thus the Vestigial Wings that are natural to the Emu are used to form the hands for the Emu.
Biped: Automatic Full
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; Orange eyes on side of head, beak with large nostril holes. Body is round, with long legs ending in taloned feet.
5 BIO-E for Partial: Bony face with widely-spaced orange eyes. Thick body, covered with long hair-like feathers. Long legs and large feet.
10 BIO-E for Full: Large orange eyes, long pointed nose, and long, stringy hair. Long legs with large feet.

Natural Weapons:
5 BIO-E for 1D8 Talons on feet only.

Mutant Animal Powers:
10 BIO-E for Extra Mental Endurance
10 BIO-E for Brute Strength
25 BIO-E for Beastly Strength
5 BIO-E for Extra Physical Endurance
10 BIO-E for Extra Physical Prowess
5 BIO-E for Extra Speed
15 BIO-E for Heightened Speed. This is an increase in running speed that allows the mutant Cassowary to run up to 30 mph for extended periods, and in bursts of speed up to 45 mph (can maintain maximum speed for up to six minutes). +3 to Strike while running, +3 to Dodge while running, +2 to Damage per 20 mph of running speed.
5 BIO-E for Advanced Vision
10 BIO-E for Advanced Hearing
10 BIO-E for Internal Compass
10 BIO-E for Leaping: Standard

Vestigial Disadvantages:
Automatically gets Vestigial Wings (can not fly)
-10 BIO-E for Diet: Herbivore
-10 BIO-E for Reptile Brain: Prey
-10 BIO-E for Prey Eyes


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:04 pm
  

Mephisto wrote:
Bird: Flamingo

ORIGINAL ANIMAL CHARACTERISTICS
Description: Gangly in appearance, with outrageously long legs and neck, the flamingo is a specialist in extracting small shrimp and other aquatic life directly from the water. They do this by filling their large beaks with water, then after straining out the water through thousands of tiny teeth, swallowing the creatures that are stuck inside. Their pink coloring comes from the color of their prey, so the more shrimp they eat the darker red they become. If shrimp are scarce, the flamingo will fade to a lighter pink, and eventually turn completely white.

Size Level: 3
Length: to 4 feet tall (1.2 m), wingspan to 6 feet (1.8 m)
Weight: to 10 pounds (4.5 kg).
Build: Long

MUTANT CHANGES & COSTS
Total BIO-E: 75
Attribute Bonuses:
None

HUMAN FEATURES
Wings: Remember, the mutant bird automatically has wings, but they do NOT function (can NOT glide or fly) unless the character has the power of Glide or Flight. Hands grow on the wings, unless Extra Limbs (arms and hands) are purchased. See the note about wings at the beginning of the Bird Section in ATB2, Page 81.
Note: Hummingbirds cannot hold things in their wings and fly at the same time!
Hands: 15 BIO-E for Extra Limbs: Pair of Human Arms and Hands (full; may still have Talons)
5 BIO-E for partial, on the wings (not available if Extra Limbs is taken)
10 BIO-E for full, on the wings (not available if Extra Limbs is taken)
Biped: Automatic Full
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; Small, round head, with downturned beak longer than the head itself. The neck is longer than the legs, thick and flexible. Rounded, humped, back. Legs are ridiculously long and skinny, ending in wide, knobby feet. Covered in plumage that varies from white to pink to bright red, depending on how much seafood the character has been eating.
5 BIO-E for Partial. Rounded head with prominent beak and tiny, rounded eyes. Ears and nose are just holes. Neck is thick and twice the length of the head. Thick, rounded body, with long, thin, knobby legs. Downy feathers on top of head, back of neck, and covering the torso.
10 BIO-E for Full. A dark, oversized beak of a nose, with little eyes and tiny ears. The head is relatively small, and the neck is just as long as the head. Body is squat and wide, with overlong legs. In place of hair there is a covering of downy feathers ranging from white to red, depending on diet.
Natural Weapons:
None

Mutant Animal Powers:
10 BIO-E for Glide
20 BIO-E for Flight: Basic
10 BIO-E for Extra Mental Endurance
10 BIO-E for Extra Physical Endurance
10 BIO-E for Extra Physical Prowess
10 BIO-E for Extra Speed.

Vestigial Disadvantages:
-20 BIO-E for Vestigial Wings
-15 BIO-E for Diet: Carnivore (Seafood Only)
-10 BIO-E for Nearsightedness


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:05 pm
  

Mephisto wrote:
Bird: Goose

Note: Boy, talk about a different take on the animal! The goose in this book is nothing at all like the one in ATB2. I wasn't originally going to convert it, but since they are so different I figure I'll do it for completionists sake. I'll be re-working some of the abilities to make them more in-line with ATB2 (such as replacing Absolute Navigation with Internal Compass) but overall will try to keep the original feel of the material the same in Mutants in Avalon.

ORIGINAL ANIMAL CHARACTERISTICS
Description: Large, strong aquatic birds, geese come in many different species and plumage. The most common in Britain are greylag geese, with some white-fronted, pink-footed and Canadian geese among them. Note: Geese were originally covered in TMNT and Other Strangeness under “duck.”

Size Level: 4
Length: 18-36 inches (up to 0.8 m)
Weight: 10-15 pounds (up to 6.8 kg)
Build: Short

MUTANT CHANGES & COSTS
Total BIO-E: 70
Attribute Bonuses:
M.A.: +2
P.E.: +1
Spd.: +1

HUMAN FEATURES
Wings: Remember, the mutant bird automatically has wings, but they do NOT function (can NOT glide or fly) unless the character has the power of Glide or Flight. Hands grow on the wings, unless Extra Limbs (arms and hands) are purchased. See the note about wings at the beginning of the Bird Section in ATB2, Page 81.
Hands: 20 BIO-E for Extra Limbs: Pair of Human Arms and Hands
5 BIO-E for partial, on the wings (not available if Extra Limbs is taken)
10 BIO-E for full, on the wings (not available if Extra Limbs is taken)
Biped: Partial Automatic
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; Small head with prominent flat beak on long neck, very large body with obvious feathers, feathered tail, thin legs with large webbed feet.
5 BIO-E for Partial. Small wide beak, flexible neck, about three times longer than a normal human, short featheres instead of a head of hair, large plump body, webbing between toes.
10 BIO-E for Full. Small head, lock neck (about twice as long as a normal human), large body, slight, but noticeable webbing between the toes.
Natural Weapons:
10 BIO-E for 1D6 Beak

Mutant Animal Powers:
5 BIO-E for Internal Compass
5 BIO-E for Hold Breath
10 BIO-E for Advanced Hearing
10 BIO-E for Extra Physical Prowess
10 BIO-E for Extra Physical Endurance
5 BIO-E for Extra Speed
10 BIO-E for Float. This is not a swim skill, but the ability to float effortlessly, even while sleeping, on the water. Characters with Flight will be able to take off directly from the surface of the water. Those with Glide or Flight can come down into the water, directly to a floating position.
10 BIO-E for Glide.
20 BIO-E for Basic Flight.
15 BIO-E for Insulating Water Repellent Feathers. Resistant to Cold, Snow, and Rain. Adds a bonus of +10 to S.D.C.

Vestigial Disadvantages:
-10 BIO-E for Diet Restriction: Herbivore
-10 BIO-E for Webbed Hands and Feet
-10 BIO-E for Vestigial Wings
-15 BIO-E for No bird tail and wings at all -or- -20 BIO-E if no wings but a Vestigial Tail is kept. Characters with none or partial looks will still have feathers, a beak and such, but no wings (or tail).


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:05 pm
  

Mephisto wrote:
Bird: Gull

ORIGINAL ANIMAL CHARACTERISTICS
Description: Seabirds, with wings and bodies built for soaring and spending long periods on the wing, as well as diving into water from a good height. They have a very light bone structure with a “honeycomb” inside it, giving each bone tremendous strength. Most gulls are white or light gray, with small black areas, but they vary in size from terns and common gulls to such species as the albatross.

Size Level: 3 average, albatross is Size Level 5.
Length: up to 28 inches (0.62 m)
Weight: up to ten pounds (4.5 kg)
Build: Long

MUTANT CHANGES & COSTS
Total BIO-E: 80 (60 for Albatross)
Attribute Bonuses:
P.S.: +1
P.P.: +2

HUMAN FEATURES
Wings: Remember, the mutant bird automatically has wings, but they do NOT function (can NOT glide or fly) unless the character has the power of Glide or Flight. Hands grow on the wings, unless Extra Limbs (arms and hands) are purchased. See the note about wings at the beginning of the Bird Section in ATB2, Page 81.
Hands: 20 BIO-E for Extra Limbs: Pair of Human Arms and Hands (full; may still have Talons)
5 BIO-E for partial, on the wings (not available if Extra Limbs is taken)
10 BIO-E for full, on the wings (not available if Extra Limbs is taken)
Biped: Partial Automatic
10 BIO-E for Full
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; White plumage, round head with prominent pointed beak, no neck, long round body, thin legs, webbed feet.
5 BIO-E for Partial. Small beak, small, thick neck, rounded body, thin legs, webbed toes.
10 BIO-E for Full. Large mouth, white feathered in place of head of hair, powerful body and arms, thin legs.
Natural Weapons:
5 BIO-E for 1D6 Beak

Mutant Animal Powers:
5 BIO-E for Advanced Vision
10 BIO-E for Advanced Hearing
10 BIO-E for Brute Strength
5 BIO-E for Extra Physical Prowess
10 BIO-E for Extra Physical Endurance
5 BIO-E for Extra Speed
15 BIO-E for Reduced Weight. The gull's bones are light, reducing its bodyweight by 25%. This gives the bird an extra +1 to P.P. And +4 to Spd. The bird also gains Leaping: Standard.
10 BIO-E for Float. This is not a swim skill, but the ability to float effortlessly, even while sleeping, on the water. Characters with Flight will be able to take off directly from the surface of the water. Those with Glide or Flight can come down into the water, directly to a floating position.
10 BIO-E for Glide.
15 BIO-E for Basic Flight.
20 BIO-E for Soaring Flight
15 BIO-E for Insulating Water Repellent Feathers. Resistant to Cold, Snow, and Rain. Adds a bonus of +5 to S.D.C.

Vestigial Disadvantages:
-10 BIO-E for Diet Restriction: Carnivore
-10 BIO-E for Webbed Hands and Feet
-10 BIO-E for Vestigial Wings
-15 BIO-E for No bird tail and wings at all -or- -20 BIO-E if no wings but a Vestigial Tail is kept. Characters with none or partial looks will still have feathers, a beak and such, but no wings (or tail).


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:05 pm
  

Mephisto wrote:
Bird: Heron

ORIGINAL ANIMAL CHARACTERISTICS
Description: Heron are tall, thin wading birds with long legs. Their plumage is mostly brown and they move with a deliberate stepping motion that looks almost pompous. They have a very long narrow head with a sharp pointed beak designed for catching fish. They have a loud booming call that can be heard a great distance away.

Size Level: 3
Length: up to 30 inches (0.7 m)
Weight: up to 15 pounds (6.8 kg)
Build: Long

MUTANT CHANGES & COSTS
Total BIO-E: 65
Attribute Bonuses:
I.Q.: +2
P.P.: +1
Spd.: +2

HUMAN FEATURES
Wings: Remember, the mutant bird automatically has wings, but they do NOT function (can NOT glide or fly) unless the character has the power of Glide or Flight. Hands grow on the wings, unless Extra Limbs (arms and hands) are purchased. See the note about wings at the beginning of the Bird Section in ATB2, Page 81.
Hands: 20 BIO-E for Extra Limbs: Pair of Human Arms and Hands
5 BIO-E for partial, on the wings (not available if Extra Limbs is taken)
10 BIO-E for full, on the wings (not available if Extra Limbs is taken)
Biped: Full Automatic
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; Very tall and slim, with a long neck and head, and elongated beak. Complete plumage including tail-feathers. Very long thin legs with clawed feet.
5 BIO-E for Partial. Humanoid but still obviously a bird with beak, beady eyes, long neck, thing body, long powerful legs.
10 BIO-E for Full. Looks fairly human although feathers replace hair and extend down the back. Tall elegant body, powerful legs.
Natural Weapons:
5 BIO-E for 1D6 Beak

Mutant Animal Powers:
10 BIO-E for Advanced Vision. In addition to the usual powers of this ability, herons can see clearly through surfaces and substances that usually refract and distort light rays, such as water.
5 BIO-E for Extra Intelligence Quotient
10 BIO-E for Extra Mental Endurance
5 BIO-E for Extra Physical Prowess
10 BIO-E for Extra Physical Endurance
5 BIO-E for Extra Speed
20 BIO-E for Booming. This is the Heron's loud call, literally a booming sound. It can be heard at ranges up to two miles (3.2 km). If performed outside, everyone within 20 feet (6 m) must make a saving throw of 13 or higher or be stunned for one melee round (15 seconds). If performed in an enclosed space, even the heron must make a saving throw against its own attack. Booming can be done once per minute (every four melee rounds).
10 BIO-E for Glide.
20 BIO-E for Basic Flight.

Vestigial Disadvantages:
-10 BIO-E for Diet Restriction: Carnivore
-10 BIO-E for Vestigial Wings
-15 BIO-E for No bird tail and wings at all -or- -20 BIO-E if no wings but a Vestigial Tail is kept. Characters with none or partial looks will still have feathers, a beak and such, but no wings (or tail).


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:06 pm
  

Mephisto wrote:
Bird: Hummingbird

Note: I really amped up the flying ability of the Hummingbird because I felt that the current power was not enough, especially since the Hummingbird is supposed to be invulnerable to most predators, and Raptor Flight was clearly superior to the original Advanced Flight. I also lowered the BIO-E cost of flight powers because of the nature of the animal. Note that I am going to make some stuff up, since http://www.hummingbirds.net/rubythroated.html states that the Ruby-Throated Hummingbird flies up to 50 mph for escape, and that is nowhere close to the Raptor Flight power of 180 mph, even taking into account the hummingbird's maneuverability.

ORIGINAL ANIMAL CHARACTERISTICS
Description: These tiny birds feed mainly on flower nectar and pollen. Their incredible flying speed makes them invulnerable to most predators. Their feathers are multicolored and seem to change constantly in the light. Black-Chinned and Calliope Hummingbirds are common the west coast.

Size Level: 1
Length: to four inches without tail
Weight: ranging to less than one ounce.
Build: Short

MUTANT CHANGES & COSTS
Total BIO-E: 80
Attribute Bonuses:
P.P.: +3
Spd.: +20 for Flight

HUMAN FEATURES
Wings: Remember, the mutant bird automatically has wings, but they do NOT function (can NOT glide or fly) unless the character has the power of Glide or Flight. Hands grow on the wings, unless Extra Limbs (arms and hands) are purchased. See the note about wings at the beginning of the Bird Section in ATB2, Page 81.
Note: Hummingbirds cannot hold things in their wings and fly at the same time!
Hands: 15 BIO-E for Extra Limbs: Pair of Human Arms and Hands (full; may still have Talons)
5 BIO-E for partial, on the wings (not available if Extra Limbs is taken)
10 BIO-E for full, on the wings (not available if Extra Limbs is taken)
Biped: Automatic Full
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; long, pointy beak; eyes on the side of the head; thick, brightly feathered body, talons on feet.
5 BIO-E for Partial: Face with with beak and large eyes, feathered body, bird-like legs and feet.
10 BIO-E for Full: Sharp features, hair that is actually very thin feathers, powerful upper body, skinny legs. Can not take Talon or Beak weapons. See Vestigial Disadvantages for NO wings at all.
25 BIO-E for Perfect: Body and facial features look completely human (+2 to P.B.), except for the wings (which may work or not). Can not take Talon or Beak weapons. See Vestigial Disadvantages for NO wings at all.

Natural Weapons: Beaks and Talons are NOT available to characters with full or perfect “looks.”
10 BIO-E for 1D6 Talons on hands.
10 BIO-E for 1D6 Talons on feet only.
10 BIO-E for 1D4 damage Beak

Mutant Animal Powers:
10 BIO-E for Extra Mental Endurance
5 BIO-E for Extra Physical Prowess
5 BIO-E for Extra Physical Beauty
10 BIO-E for Winter Torpor
5 BIO-E for Basic Flight
10 BIO-E for Soaring Flight
15 BIO-E for Acrobatics Flight
5 BIO-E for Advanced Vision
10 BIO-E for Advanced Hearing
10 BIO-E for Advanced Smell
10 BIO-E for Internal Compass
20 BIO-E for Advanced Flight: Hummingbird's fly like nothing else. They can hover in mid-air, fly backwards or upside down, and stop or turn instantly. Most birds have long, rigid wings that can also be used for gliding. Hummingbirds cannot glide because they have short, stubby wings that can rotate or flex completely around. Hummingbirds are NOT quiet in flight, with wing flaps of 50 to 75 beats per second; at Size Level one they put off a steady hum. This noise doubles with each increase in size, at Size Level ten they're as loud as airplane engines (in other words, forget about Prowling in Flight). Maximum flying speed is 160 mph. Bonuses in Flight: +3 to Strike, +1 Attack per melee round, +4 to Automatic Dodge at all times, with an additional +1 to Automatic Dodge per 40 mph of speed. Regular dodge bonuses do not apply to this Automatic Dodge, only P.P. bonuses apply. No bonus to parry or damage in flight.
Note: Like the Weasel's Increased Metabolic Rate, a Hummingbird with Advanced Flight is also hyperactive. They eat constantly, sleep in short naps and are easily bored.

Vestigial Disadvantages:
-5 BIO-E for Reptile Brain: Prey
-10 BIO-E for Diet: Nectar and Pollen.
-10 BIO-E for Nearsightedness
-10 BIO-E for Vestigial Wings; wings that do not work.
-20 BIO-E for NO bird tail and wings at all -or- -25 BIO-E if no wings but a Vestigial Tail is kept. Characters with none or partial looks will still have feathers, a beak and such but with no wings (or tail).


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:06 pm
  

Mephisto wrote:
Bird: Kookaburra

ORIGINAL ANIMAL CHARACTERISTICS
Description: The kookaburra is a member of the kingfisher family, although they'll eat almost anything. When excited, they send out a noisy, laugh-like call.

Size Level: 1
Length: to 18 inches
Weight: under one pound
Build: Short

MUTANT CHANGES & COSTS
Total BIO-E: 80
Attribute Bonuses:
M.A.: +1
P.P.: +3
Spd.: +1

HUMAN FEATURES
Wings: Remember, the mutant bird automatically has wings, but they do NOT function (can NOT glide or fly) unless the character has the power of Glide or Flight. Hands grow on the wings, unless Extra Limbs (arms and hands) are purchased. See the note about wings at the beginning of the Bird Section in ATB2, Page 81.
Hands: 15 BIO-E for Extra Limbs: Pair of Human Arms and Hands (full; may still have Talons)
5 BIO-E for partial, on the wings (not available if Extra Limbs is taken)
10 BIO-E for full, on the wings (not available if Extra Limbs is taken)
Biped: Automatic Full
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; it has a stocky body, a large head and a short neck. Large beak, as long as the rest of the head, tilted slightly upward. Mostly white with blue-gray wings and brown-gray markings.
5 BIO-E for Partial: Large rounded head with a long beak. Thick covering of feathers in bright white and blue. Round body with short, skinny legs.
10 BIO-E for Full: Sharp nosed, with round eyes, a rounded head and body. A thick matting of fine feathers (in place of hair) covers the head and body; mostly white, but with bluish growth on the arms and/or wings. Can not take Beak weapon. See Vestigial Disadvantages for NO wings at all.
25 BIO-E for Perfect: Body and facial features look completely human (+2 to P.B.), except for the wings (which may work or not). Can not take Beak weapon. See Vestigial Disadvantages for NO wings at all.
Natural Weapons: Beak is NOT available to characters with full or perfect “looks.”
5 BIO-E for 1D6 damage Beak
10 BIO-E for 1D10 damage Beak

Mutant Animal Powers:
10 BIO-E for Extra Mental Endurance
5 BIO-E for Extra Mental Affinity
10 BIO-E for Extra Physical Endurance
5 BIO-E for Extra Physical Prowess
5 BIO-E for Extra Physical Beauty
10 BIO-E for Extra Speed
10 BIO-E for Glide
20 BIO-E for Basic Flight
25 BIO-E for Soaring Flight
25 BIO-E for Raptor Flight
25 BIO-E for Silent Flight
5 BIO-E for Advanced Vision
5 BIO-E for Night Vision
10 BIO-E for Advanced Hearing
10 BIO-E for Internal Compass

Vestigial Disadvantages:
-5 BIO-E for Reptile Brain: Predator
-10 BIO-E for Diet: Carnivore
-10 BIO-E for Nearsightedness
-10 BIO-E for Vestigial Wings; wings that do not work.
-20 BIO-E for NO bird tail and wings at all -or- -25 BIO-E if no wings but a Vestigial Tail is kept. Characters with none or partial looks will still have feathers, a beak and such but with no wings (or tail).


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:06 pm
  

Mephisto wrote:
Bird: Magpie

ORIGINAL ANIMAL CHARACTERISTICS
Description: Magpies are medium-sized birds with striking black and white plumage, long black tails, a raucous cry and a great deal of superstitious lore surrounding them. Magpies are traditionally thought of as thieves, and superstitious people believe to be generally a bad omen. It is said to be unlucky to see one solitary magpie. Even the mutant magpies are viewed with suspicion and a certain amount of dread.

Size Level: 2
Length: up to 18 inches (0.4 m)
Weight: 2 pounds (0.9 kg)
Build: Medium

MUTANT CHANGES & COSTS
Total BIO-E: 75
Attribute Bonuses:
I.Q.: +2
P.P.: +1
M.E.: +2

HUMAN FEATURES
Wings: Remember, the mutant bird automatically has wings, but they do NOT function (can NOT glide or fly) unless the character has the power of Glide or Flight. Hands grow on the wings, unless Extra Limbs (arms and hands) are purchased. See the note about wings at the beginning of the Bird Section in ATB2, Page 81.
Hands: 20 BIO-E for Extra Limbs: Pair of Human Arms and Hands
5 BIO-E for partial, on the wings (not available if Extra Limbs is taken)
10 BIO-E for full, on the wings (not available if Extra Limbs is taken)
Biped: Partial Automatic
5 BIO-E for Full
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; Beaked head with large eyes on the sides, body covered in black feathers, long tail-feathers, thin scaled legs and clawed feet.
5 BIO-E for Partial. Small beak, thick neck, stocky but well-formed body, thin legs and large feet, feather covered.
10 BIO-E for Full. Black and white feathers instead of hair, small nose, strong body, thin legs.
Natural Weapons:
None

Mutant Animal Powers:
5 BIO-E for Extra Intelligence Quotient
10 BIO-E for Extra Mental Endurance
5 BIO-E for Extra Physical Prowess
5 BIO-E for Advanced Hearing
5 BIO-E for Internal Compass
10 BIO-E for Glide.
20 BIO-E for Basic Flight.

Vestigial Disadvantages:
-10 BIO-E for Diet Restriction: Carnivore
-10 BIO-E for Vestigial Wings
-15 BIO-E for No bird tail and wings at all -or- -20 BIO-E if no wings but a Vestigial Tail is kept. Characters with none or partial looks will still have feathers, a beak and such, but no wings (or tail).


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:06 pm
  

Gazirra wrote:
Bird: Peacock

Original Animal Characteristics
Description: Peacocks are large, stunningly attractive birds with long necks, small crests of feathers on their heads and a fan-like tail display with an eye-like pattern on it. They are related to pheasants. Both sexes of mutant peacocks have the characteristic blue-green plumage and fan-like tail although the female's feathers are a little more subdued.
Size Level: 4
Length: To 36 inches, not including tail-feathers.
Weight: To 20 pounds.
Build: Medium.

Mutant Costs and Changes
Total BIO-E: 60
Attribute bonuses:
MA: +3
PB: +4

Human Freatures
Hands: 5 BIO-E for Partial (on the wings)
10 BIO-E for Full (on the wings)
20 BIO-E for separate Full hands and arms
Biped: Full automatic
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None. Bird-like head with short beak and small crest of feathers; long neck and large body covered with small green-blue feathering, prominent and long fan tail-feathers with characteristic "eye" patterning, long scaly legs wirh bird-like feet.
5 BIO-E for Partial. Large mouth, beady eyes, long neck, powerful body, long legs and large feet. Bright feathers cover skin except on face and hands.Tail-feathers.
10 BIO-E for Full. Simply stunningly attractive. Dark eyes with long eye lashes, blue-green feathers in place of hair and extending down long, elegant neck, long powerful legs. Also an air of insufferable arrogance.
Natural Weapons: None
Mutant Animal Powers
10 BIo-E for Night Vision
10 BIO-E for Glide
20 BIO-E for Basic Flight
10 BIO-E for Extra Speed (runner)
5 BIO-E for Advanced Vision
Vestigial Disadvantages
-10 BIO-E for or taking Prey Eyes
-10 BIO-E for taking Reptile Brain: Prey
-5 BIo-E for Vestigial Tail
-10 BIO-E for taking Vestigial Wings that do not work
-15 BIo-E for NO bird wings and tail at all - or - -20% BIO-E points if no wings but a Vesitigal Tail is kept. Characters with none or partial looks will still have feathers, a beak and such, but no wings (or tail).


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:07 pm
  

Mephisto wrote:
Bird: Peacock

ORIGINAL ANIMAL CHARACTERISTICS
Description: Peacocks are large, stunningly attractive birds with long necks, small crests of feathers on their head and a fan-like tail display with an eye-like pattern on it. They are related to pheasants. Both sexes of mutant peacocks have the characteristic blue-green plumage and fan-like tail although the females feathers are a little more subdued.

Size Level: 4
Length: up to 36 inches, not including tail feathers. (0.9 m)
Weight: to 20 pounds (9 kg)
Build: Medium

MUTANT CHANGES & COSTS
Total BIO-E: 60
Attribute Bonuses:
M.A.: +3
P.B.: +4

HUMAN FEATURES
Wings: Remember, the mutant bird automatically has wings, but they do NOT function (can NOT glide or fly) unless the character has the power of Glide or Flight. Hands grow on the wings, unless Extra Limbs (arms and hands) are purchased. See the note about wings at the beginning of the Bird Section in ATB2, Page 81.
Hands: 20 BIO-E for Extra Limbs: Pair of Human Arms and Hands
5 BIO-E for partial, on the wings (not available if Extra Limbs is taken)
10 BIO-E for full, on the wings (not available if Extra Limbs is taken)
Biped: Partial Automatic
5 BIO-E for Full
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; Bird-like head with short beak and small crest of feathers; long neck and large body covered with small green-blue feathering, prominent and long fan tail-feathers with characteristic “eye” patterning, long scaly legs with bird-like feet.
5 BIO-E for Partial. Large mouth, beady eyes, long neck, powerful body, long legs and large feet. Bright feathers cover skin except on face and hands. Tail-feathers.
10 BIO-E for Full. Simply stunningly attractive. Dark eyes with long lashes, blue-green feathers in place of hair and extended down long elegant neck, long powerful legs. Also an air of insufferable arrogance.
Natural Weapons:
None

Mutant Animal Powers:
10 BIO-E for Night Vision
5 BIO-E for Extra Mental Affinity
5 BIO-E for Extra Physical Beauty
5 BIO-E for Advanced Hearing
5 BIO-E for Internal Compass
10 BIO-E for Glide.
15 BIO-E for Basic Flight.
20 BIO-E for Soaring Flight

Vestigial Disadvantages:
-10 BIO-E for Vestigial Wings
-15 BIO-E for No bird tail and wings at all -or- -20 BIO-E if no wings but a Vestigial Tail is kept. Characters with none or partial looks will still have feathers, a beak and such, but no wings (or tail).


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:07 pm
  

Mephisto wrote:
Bird: Puffin

ORIGINAL ANIMAL CHARACTERISTICS
Description: Puffins are small, dumpy sea-birds with mostly dark plumage, long legs and webbed feet. They have a large head with a white face and large dark eyes and a large, strong and brightly-colored bill, giving them an often clown-like appearance. In the wild they live in burros which they dig themselves.

Size Level: 2
Length: to 14 inches (0.4 m)
Weight: to three pounds (1.4 kg)
Build: Medium

MUTANT CHANGES & COSTS
Total BIO-E: 85
Attribute Bonuses:
None

HUMAN FEATURES
Wings: Remember, the mutant bird automatically has wings, but they do NOT function (can NOT glide or fly) unless the character has the power of Glide or Flight. Hands grow on the wings, unless Extra Limbs (arms and hands) are purchased. See the note about wings at the beginning of the Bird Section in ATB2, Page 81.
Hands: 20 BIO-E for Extra Limbs: Pair of Human Arms and Hands
5 BIO-E for partial, on the wings (not available if Extra Limbs is taken)
10 BIO-E for full, on the wings (not available if Extra Limbs is taken)
Biped: Full Automatic
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; Large round head with obvious triangular bill, face is white, with black feathers starting at the top of the head and covering the rest of the stout body. Short tail-feathers. Thin short-legs, large webbed feet.
5 BIO-E for Partial. Large head, small beak, thick neck, rounded body, white face with black feathers replacing hair and extending down back, large webbed feet.
10 BIO-E for Full. Large mouth, feathers replace hair, stout, round body build, slim stubby legs, large feet with webbing between toes.
Natural Weapons:
None

Mutant Animal Powers:
5 BIO-E for Internal Compass
5 BIO-E for Advanced Vision. In addition to the usual powers of this ability, puffins can see clearly through surfaces and substances that usually refract and distort light rays, such as water.
10 BIO-E for Tunneling
10 BIO-E for Extra Mental Affinity
10 BIO-E for Extra Physical Prowess
10 BIO-E for Extra Physical Endurance
10 BIO-E for Extra Speed
10 BIO-E for Float. This is not a swim skill, but the ability to float effortlessly, even while sleeping, on the water. Characters with Flight will be able to take off directly from the surface of the water. Those with Glide or Flight can come down into the water, directly to a floating position.
10 BIO-E for Glide.
20 BIO-E for Basic Flight.

Vestigial Disadvantages:
-10 BIO-E for Diet Restriction: Carnivore
-10 BIO-E for Webbed Hands and Feet
-10 BIO-E for Vestigial Wings
-15 BIO-E for No bird tail and wings at all -or- -20 BIO-E if no wings but a Vestigial Tail is kept. Characters with none or partial looks will still have feathers, a beak and such, but no wings (or tail).


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:07 pm
  

Mephisto wrote:
Bird: Road Runner

ORIGINAL ANIMAL CHARACTERISTICS
Description: As the name and cartoon character suggests, these birds are great runners. They eat mostly insects and fruit, but will also attack fairly large reptiles.

Size Level: 2
Length: to 18 inches without tail.
Weight: to 5 pounds
Build: Medium

MUTANT CHANGES & COSTS
Total BIO-E: 65
Attribute Bonuses:
P.P.: +2
Spd.: +4

HUMAN FEATURES
Wings: Remember, the mutant bird automatically has wings, but they do NOT function (can NOT glide or fly) unless the character has the power of Glide or Flight. Hands grow on the wings, unless Extra Limbs (arms and hands) are purchased. See the note about wings at the beginning of the Bird Section in ATB2, Page 81.
Hands: 15 BIO-E for Extra Limbs: Pair of Human Arms and Hands (full; may still have Talons)
5 BIO-E for partial, on the wings (not available if Extra Limbs is taken)
10 BIO-E for full, on the wings (not available if Extra Limbs is taken)
Biped: Automatic Full
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; sharp beak; eyes on the side of the head, feathers, talons on feet.
5 BIO-E for Partial: Face with beak and large eyes, feathered body, bird-like legs and feet.
10 BIO-E for Full: Sharp features, hair that is actually very thin feathers, powerful upper body, skinny legs. Can not take Talon or Beak weapons. See Vestigial Disadvantages for NO wings at all.
25 BIO-E for Perfect: Body and facial features look completely human (+2 to P.B.), except for the wings (which may work or not). Can not take Talon or Beak weapons. See Vestigial Disadvantages for NO wings at all.

Natural Weapons: Beaks and Talons are NOT available to characters with full or perfect “looks.”
10 BIO-E for Razor Fingernails that do 2D4 damage.
10 BIO-E for 1D6 Talons on hands.
15 BIO-E for 2D6 Talons on hands.
5 BIO-E for 1D6 Talons on feet only.
10 BIO-E for 2D6 Talons on feet only.
5 BIO-E for 2D4 damage Beak
10 BIO-E for 2D6 damage Beak

Mutant Animal Powers:
10 BIO-E for Extra Mental Endurance
10 BIO-E for Brute Strength
10 BIO-E for Extra Physical Endurance
5 BIO-E for Extra Physical Prowess
5 BIO-E for Extra Speed
15 BIO-E for Heightened Speed. This is an increase in running speed that allows the mutant Road Runner to run up to 45 mph for extended periods, and in bursts of speed up to 60 mph (can maintain maximum speed for up to six minutes). +3 to Strike while running, +3 to Dodge while running, +2 to Damage per 20 mph of running speed.
10 BIO-E for Glide
20 BIO-E for Basic Flight. Note: Road Runners are lousy fliers, maximum flying speed is only 40 mph. Maximum +2 to dodge while flying. No bonus to damage.
5 BIO-E for Advanced Vision
5 BIO-E for Night Vision
10 BIO-E for Advanced Hearing
10 BIO-E for Advanced Smell
10 BIO-E for Internal Compass

Vestigial Disadvantages:
-10 BIO-E for Diet: Insectivore
-10 BIO-E for Nearsightedness
-10 BIO-E for Vestigial Wings; wings that do not work.
-20 BIO-E for NO bird tail and wings at all -or- -25 BIO-E if no wings but a Vestigial Tail is kept. Characters with none or partial looks will still have feathers, a beak and such but with no wings (or tail).


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:07 pm
  

Mephisto wrote:
Bird: Swallow

ORIGINAL ANIMAL CHARACTERISTICS
Description: Swallows are small birds with long, narrow wings and a long forked tail. Their flight is very agile and fast, with a high stalling speed: they cannot hover or fly slowly and if they land on the ground they have problems becoming airborne again. Their plumage is mostly blue-black, with a pinkish breast. They construct nests of dried mud, usually built under the eaves of houses. The heading “swallow” also includes swifts and house-martins which are similar.
Size Level: 1
Length: 5-7 inches
Weight: Under one pound
Build: Medium

MUTANT CHANGES & COSTS
Total BIO-E: 90
Attribute Bonuses:
M.A.: +1
P.P.: +1
Spd.: +6

HUMAN FEATURES
Wings: Remember, the mutant bird automatically has wings, but they do NOT function (can NOT glide or fly) unless the character has the power of Glide or Flight. Hands grow on the wings, unless Extra Limbs (arms and hands) are purchased. See the note about wings at the beginning of the Bird Section in ATB2, Page 81.
Hands: 20 BIO-E for Extra Limbs: Pair of Human Arms and Hands
5 BIO-E for partial, on the wings (not available if Extra Limbs is taken)
10 BIO-E for full, on the wings (not available if Extra Limbs is taken)
Biped: 5 BIO-E for Partial
10 BIO-E for Full
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; Small beak, small beady eyes on either side of head, no neck, dark feathers cover slim but elegant body, long tail-feathers, thin legs with bird-like feet.
5 BIO-E for Partial. Round head, small mouth, thick neck, slim body, forked tail-feathers, large feet.
10 BIO-E for Full. Feathers replace hair, beady eyes, thin legs, slim elegant body.
Natural Weapons:
5 BIO-E for 1D4 Damage Clawed Feet

Mutant Animal Powers:
5 BIO-E for Night Vision
5 BIO-E for Internal Compass
5 BIO-E for Advanced Vision.
5 BIO-E for Mental Affinity
5 BIO-E for Extra Physical Prowess
5 BIO-E for Extra Physical Endurance
10 BIO-E for Glide.
15 BIO-E for Basic Flight.
20 BIO-E for Soaring Flight
20 BIO-E for Acrobatic Flight

Vestigial Disadvantages:
-10 BIO-E for Diet Restriction: Insectivore
-10 BIO-E for Vestigial Wings
-5 BIO-E for Prey Eyes
-15 BIO-E for No bird tail and wings at all -or- -20 BIO-E if no wings but a Vestigial Tail is kept. Characters with none or partial looks will still have feathers, a beak and such, but no wings (or tail).


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:08 pm
  

Mephisto wrote:
Bird: Swan

Another animal very different in ATB2 to Mutants in Avalon. I'll be sticking mostly to Avalon but will include some of the abilities in ATB2.

ORIGINAL ANIMAL CHARACTERISTICS
Description: Large elegant white birds, with a long curved neck and surprisingly short temper. They have a large body, strong wings and long legs with large webbed feet.
Size Level: 4
Length: To 24 inches (0.7 m)
Weight: To 20 pounds (9 kg)
Build: Medium

MUTANT CHANGES & COSTS
Total BIO-E: 55
Attribute Bonuses:
M.E.: +1
M.A.: +2
P.S.: +2
P.B.: +3
Spd.: +2

HUMAN FEATURES
Wings: Remember, the mutant bird automatically has wings, but they do NOT function (can NOT glide or fly) unless the character has the power of Glide or Flight. Hands grow on the wings, unless Extra Limbs (arms and hands) are purchased. See the note about wings at the beginning of the Bird Section in ATB2, Page 81.
Hands: 20 BIO-E for Extra Limbs: Pair of Human Arms and Hands
5 BIO-E for partial, on the wings (not available if Extra Limbs is taken)
10 BIO-E for full, on the wings (not available if Extra Limbs is taken)
Biped: Full Automatic
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; Large beak on small bird-like head, long sinewy neck, complete white plumage, ovoid body, short but strong legs with large webbed feet, tail-feathers.
5 BIO-E for Partial. Small beak, long neck (about four times longer than a normal humans), large upper body, partial plumage with short tail-feathers, thin legs and large webbed feet.
10 BIO-E for Full. Large mouth, large dark eyes, white feathers replace hair, strong torso and upper limbs, thin legs, webbing between toes.
Natural Weapons:
None

Mutant Animal Powers:
5 BIO-E for Internal Compass
5 BIO-E for Advanced Vision.
5 BIO-E for Extra Mental Affinity
5 BIO-E for Extra Mental Endurance
10 BIO-E for Extra Physical Prowess
5 BIO-E for Extra Physical Beauty
5 BIO-E for Extra Speed
15 BIO-E for Brute Strength
10 BIO-E for Float. This is not a swim skill, but the ability to float effortlessly, even while sleeping, on the water. Characters with Flight will be able to take off directly from the surface of the water. Those with Glide or Flight can come down into the water, directly to a floating position.
5 BIO-E for Hold Breath
10 BIO-E for Glide.
15 BIO-E for Basic Flight.
20 BIO-E for Soaring Flight
15 BIO-E for Run Across Water. The swan retains its large webbed feet with this mutation, and as a result, can run across calm water surfaces (waves no higher than twelve inches/0.3 m) without sinking. To do this it must start the run from dry land, with a run-up of at least ten yards/meters. If the bird misses its footing, trips, slows down or is distracted or hit while running across water it will immediately fall with a large splash.
15 BIO-E for Insulating Water Repellent Feathers. Resistant to Cold, Snow, and Rain. Adds a bonus of +10 to S.D.C.

Vestigial Disadvantages:
-10 BIO-E for Reptile Brain: Prey
-10 BIO-E for Vestigial Wings
-10 BIO-E for Webbed Hands and Feet
-15 BIO-E for No bird tail and wings at all -or- -20 BIO-E if no wings but a Vestigial Tail is kept. Characters with none or partial looks will still have feathers, a beak and such, but no wings (or tail).


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:08 pm
  

Mephisto wrote:
Bird: Toucan

ORIGINAL ANIMAL CHARACTERISTICS
Description: Why do toucans have such huge beaks? No one knows! Their brightly colored beaks account for about half their body weight, even with an efficient honeycomb of bone, but seem to have no useful function. Of course, they use their beaks for eating, for defense and for display, but plenty of other birds manage the same functions without investing in such huge beaks. In spite of that, there are almost forty species of toucan through Central and South America.

Size Level: 2
Length: to two feet tall (0.6 m)
Weight: to 5 pounds (2.25 kg).
Build: Short

MUTANT CHANGES & COSTS
Total BIO-E: 75
Attribute Bonuses:
I.Q.: +1
M.E.: +1
M.A.: +1
P.P.: +1

HUMAN FEATURES
Wings: Remember, the mutant bird automatically has wings, but they do NOT function (can NOT glide or fly) unless the character has the power of Glide or Flight. Hands grow on the wings, unless Extra Limbs (arms and hands) are purchased. See the note about wings at the beginning of the Bird Section in ATB2, Page 81.
Hands: 15 BIO-E for Extra Limbs: Pair of Human Arms and Hands (full; may still have Talons)
5 BIO-E for partial, on the wings (not available if Extra Limbs is taken)
10 BIO-E for full, on the wings (not available if Extra Limbs is taken)
Biped: Automatic Full
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; Huge beak with narrow head that seems almost like a handle for the beak. The body is short and squat, with the chest sticking out as if the creature were constantly over-inflated. Short, knobby knees. If there are wings, they'll be rounded and fairly short. Covered in either black, or brightly colored feathers with dramatic markings under the chin, at the tail, along the sides of the face, and along the beak.
5 BIO-E for Partial: Short, thick body, with caved-in back, and puffed-out chest. Legs are short and thin. The head is squat, atop a thick neck, and the beak is as long as the head. Brightly colored feathers, especially at the top of the head, on the chest and the upper arms (or wings).
10 BIO-E for Full: Protruding chest bone on a thick, short body. Narrow hips, long, skinny legs. Enormous nose, with large, round eyes, small mouth and ears. Features will tend to be strongly colored, with very red lips, find black feathers in place of hair, white skin in some places, dark yellow or gray in others.
Natural Weapons:
5 BIO-E for 1D6 Claws: Climbing
10 BIO-E for 1D8 Beak.

Mutant Animal Powers:
10 BIO-E for Extra Intelligence Quotient
10 BIO-E for Extra Mental Endurance
10 BIO-E for Extra Intelligence Quotient
10 BIO-E for Extra Physical Prowess
10 BIO-E for Extra Speed
10 BIO-E for Glide
20 BIO-E for Basic Flight
5 BIO-E for Advanced Vision
10 BIO-E for Advanced Taste
10 BIO-E for Internal Compass

Vestigial Disadvantages:
-5 BIO-E for Prey Eyes
-5 BIO-E for Reptile Brain: Prey
-10 BIO-E for Diet: Herbivore.
-10 BIO-E for Vestigial Wings; wings that do not work.
-20 BIO-E for NO bird tail and wings at all -or- -25 BIO-E if no wings but a Vestigial Tail is kept. Characters with none or partial looks will still have feathers, a beak and such but with no wings (or tail).


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:08 pm
  

Mephisto wrote:
Bird: Woodpecker

ORIGINAL ANIMAL CHARACTERISTICS
Description: Small woodland birds, often with bright plumage, adapted to climbing trees. They have a long beak designed to probe for insects, and feet that give a good grip on vertical surfaces.
Size Level: 1
Length: To 9 inches (0.2 m)
Weight: Under one pound (0.45 kg)
Build: Medium

MUTANT CHANGES & COSTS
Total BIO-E: 90
Attribute Bonuses:
I.Q.: +2
M.E.: +1
P.E.: +1

HUMAN FEATURES
Wings: Remember, the mutant bird automatically has wings, but they do NOT function (can NOT glide or fly) unless the character has the power of Glide or Flight. Hands grow on the wings, unless Extra Limbs (arms and hands) are purchased. See the note about wings at the beginning of the Bird Section in ATB2, Page 81.
Hands: 20 BIO-E for Extra Limbs: Pair of Human Arms and Hands
5 BIO-E for partial, on the wings (not available if Extra Limbs is taken). Partial hands have two fingers pointed forwards and two thumbs pointed backwards.
10 BIO-E for full, on the wings (not available if Extra Limbs is taken)
Biped: 5 BIO-E for Partial
10 BIO-E for Full
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; Bird-like head with pointed beak and widely spaced eyes. Thick bird-like body, long pointed tail-feathers, short legs ending in claws.
5 BIO-E for Partial. Small beak, small head, widely spaced eyes, thick neck, strong upper torso, small tail-feathers, thin arms and legs with large four-toed feet.
10 BIO-E for Full. Large mouth, bright cap of feathers instead of hair on head, strong body, thin legs.
Natural Weapons:
5 BIO-E for 1D6 Beak (also, see Powers)
5 BIO-E for 1D6 Claws: Climbing

Mutant Animal Powers:
5 BIO-E for Internal Compass
5 BIO-E for Advanced Vision.
5 BIO-E for Extra Intelligence Quotient
5 BIO-E for Extra Mental Endurance
10 BIO-E for Extra Mental Affinity
5 BIO-E for Extra Physical Endurance
10 BIO-E for Glide.
20 BIO-E for Basic Flight.
30 BIO-E for Acrobatic Flight
20 BIO-E for Jackhammer Beak. The woodpecker can use its sharp beak to repeatedly strike a static target (alive or inanimate) up to ten times in very quick succession. This will do one point of damage per strike to a soft target (like skin, cloth or padding) but on a hard object, such as stone or concrete, it has a jackhammer effect, doing 1D6 per strike, for a total of 10-60 (1D6x10) damage. The woodpecker can use this ability only as its first melee attack and it take the place of all other attacks that melee. That means only one melee attack with the Jackhammer attack is used regardless of the normal number of attacks per melee (even if 5 or 6). Parry and dodge are not possible for the mutant woodpecker when a jackhammer attack is in progress. Note: The character must also spend 5 BIO-E to take Beak as a Natural Weapon to have this ability.

Vestigial Disadvantages:
-10 BIO-E for Diet Restriction: Insectivore
-5 BIO-E for Prey Eyes
-10 BIO-E for Vestigial Wings
-15 BIO-E for No bird tail and wings at all -or- -20 BIO-E if no wings but a Vestigial Tail is kept. Characters with none or partial looks will still have feathers, a beak and such, but no wings (or tail).


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:09 pm
  

Mephisto wrote:
Bird: Vulture

ORIGINAL ANIMAL CHARACTERISTICS
Description: Carrion eaters who feed exclusively on dead bodies and the remains left by other predators. Both Turkey Vultures and King Vultures are found in the western U.S. They will fly in circles over a dying creature while waiting for their next meal.

Size Level: 4
Length: to 50 inches
Weight: to 20 pounds.
Build: Medium

MUTANT CHANGES & COSTS
Total BIO-E: 65
Attribute Bonuses:
M.E.: +2
P.E.: +3

HUMAN FEATURES
Wings: Remember, the mutant bird automatically has wings, but they do NOT function (can NOT glide or fly) unless the character has the power of Glide or Flight. Hands grow on the wings, unless Extra Limbs (arms and hands) are purchased. See the note about wings at the beginning of the Bird Section in ATB2, Page 81.
Hands: 15 BIO-E for Extra Limbs: Pair of Human Arms and Hands (full; may still have Talons)
5 BIO-E for partial, on the wings (not available if Extra Limbs is taken)
10 BIO-E for full, on the wings (not available if Extra Limbs is taken)
Biped: Automatic Full
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; large body with large wings; leathery, red head with beak and eyes on the side of the head, long crooked neck, talons on feet.
5 BIO-E for Partial: Prominent hunchback face with beak, crooked neck, feathers, bird-like legs and feet.
10 BIO-E for Full: Head with sharp features and no hair; flushed, red skin, long neck, slight hump in back and huge shoulders; short, skinny legs. Can not take Talon or Beak weapons. See Vestigial Disadvantages for NO wings at all.

Natural Weapons: Beaks and Talons are NOT available to characters with full or perfect “looks.”
5 BIO-E for 1D6 Talons on hands.
10 BIO-E for 2D6 Talons on hands.
5 BIO-E for 1D6 Talons on feet only.
10 BIO-E for 2D6 Talons on feet only.
5 BIO-E for 1D4 damage Beak
10 BIO-E for 2D4 damage beak.

Mutant Animal Powers:
10 BIO-E for Extra Mental Endurance
5 BIO-E for Extra Physical Prowess
5 BIO-E for Extra Physical Endurance
10 BIO-E for Glide
20 BIO-E for Basic Flight
25 BIO-E for Soaring Flight
25 BIO-E for Silent Flight
30 BIO-E for Acrobatics Flight
5 BIO-E for Advanced Vision
10 BIO-E for Advanced Hearing
10 BIO-E for Advanced Smell
10 BIO-E for Internal Compass

Vestigial Disadvantages:
-5 BIO-E for Prey Eyes
-5 BIO-E for Reptile Brain: Prey
-10 BIO-E for Diet: Carnivore.
-10 BIO-E for Nearsightedness
-10 BIO-E for Vestigial Wings; wings that do not work.
-20 BIO-E for NO bird tail and wings at all -or- -25 BIO-E if no wings but a Vestigial Tail is kept. Characters with none or partial looks will still have feathers, a beak and such but with no wings (or tail).


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:09 pm
  

Mephisto wrote:
Bird of Prey: Buzzard

ORIGINAL ANIMAL CHARACTERISTICS
Description: There's a common misconception (the result of a certain Hollywood cartoon character) that Buzzard's are similar to vultures. Wrong! Buzzards are actually predatory birds (vultures are scavengers) who look pretty much like hawks.

Size Level: 3
Length: 18 to 22 inches
Weight: to 18 pounds
Build: Medium

MUTANT CHANGES & COSTS
Total BIO-E: 80
Attribute Bonuses:
P.S.: +2
P.P.: +3
Spd.: +2

HUMAN FEATURES
Wings: Remember, the mutant bird automatically has wings, but they do NOT function (can NOT glide or fly) unless the character has the power of Glide or Flight. Hands grow on the wings, unless Extra Limbs (arms and hands) are purchased. See the note about wings at the beginning of the Bird Section in ATB2, Page 81.
Hands: 15 BIO-E for Extra Limbs: Pair of Human Arms and Hands (full; may still have Talons)
5 BIO-E for partial, on the wings (not available if Extra Limbs is taken)
10 BIO-E for full, on the wings (not available if Extra Limbs is taken)
Biped: Automatic Full
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; sharp, hooked beak; eyes on the side of the head, feathers, talons on feet.
5 BIO-E for Partial: Face with with beak and large eyes, feathered body, bird-like legs and feet.
10 BIO-E for Full: Sharp features, hair that is actually very thin feathers, powerful upper body, skinny legs. Can not take Talon or Beak weapons. See Vestigial Disadvantages for NO wings at all.
25 BIO-E for Perfect: Body and facial features look completely human (+2 to P.B.), except for the wings (which may work or not). Can not take Talon or Beak weapons. See Vestigial Disadvantages for NO wings at all.

Natural Weapons: Beaks and Talons are NOT available to characters with full or perfect “looks.”
10 BIO-E for Razor Fingernails that do 2D4 damage.
10 BIO-E for 2D6 Talons on hands.
15 BIO-E for 3D6 Talons on hands.
5 BIO-E for 2D6 Talons on feet only.
10 BIO-E for 3D6 Talons on feet only.
5 BIO-E for 3D4 damage Beak
10 BIO-E for 3D6 damage Beak

Mutant Animal Powers:
10 BIO-E for Extra Mental Endurance
10 BIO-E for Brute Strength
10 BIO-E for Extra Physical Endurance
5 BIO-E for Extra Physical Prowess
5 BIO-E for Extra Physical Beauty
5 BIO-E for Glide
10 BIO-E for Basic Flight
15 BIO-E for Soaring Flight
20 BIO-E for Raptor Flight
20 BIO-E for Silent Flight
5 BIO-E for Advanced Vision
5 BIO-E for Night Vision
10 BIO-E for Advanced Hearing
10 BIO-E for Advanced Smell
10 BIO-E for Internal Compass

Vestigial Disadvantages:
-5 BIO-E for Reptile Brain: Predator
-10 BIO-E for Diet: Carnivore
-10 BIO-E for Nearsightedness
-10 BIO-E for Vestigial Wings; wings that do not work.
-20 BIO-E for NO bird tail and wings at all -or- -25 BIO-E if no wings but a Vestigial Tail is kept. Characters with none or partial looks will still have feathers, a beak and such but with no wings (or tail).


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:09 pm
  

Kinthalis Silverbow wrote:
Cheetah
Original Animal Characteristics
Description: A large, spotted feline that looks somewhat doglike. Cheetahs are the fastest land mammals in the world and use their speed for hunting,
Size level: 8
Length: 48-56 inches
Weight: 80-140 pounds
Build: Long
Mutant Changes and Costs
Total BIO-E: 50
Attribute Bonuses: + 4 P.P., and +10 Spd.
Human Features
Hands: 5 BIO-E for Partial or 10 BIO-E for Full
Biped: 5 BIO-E for Partial or 10 BIO-E for Full
Speech: 5 BIO-E for Partial or 10 BIO-E for Full
Looks: None. Small round face with white muzzle,thick fur, long legs,and a long striped tail.
5 BIO-E for Partial. Broad nose, large yellow eyes, round ears on the side, roundish head, long body, spotted fur and a short tail.
10 BIO-E for Full. large prominent freckles, yellowish eyes, yellow hair, long lean body.
Natural Weapons
5 BIO-E for 1D6 damage Running Claws
5 BIO-E for 1D6 damage Teeth
Mutant Animal Powers
Automatically gets Advanced Vision and Righting Reflex
5 BIO-E for Advanced Hearing
10 BIO-E for Extra Physical Endurance
10 BIO-E for Extra Physical Prowess
10 BIO-E for Extraordinary Speed
5 BIO-E for Leaping: Rodent
10 BIO-E for Leaping: Feline
10 BIO-E for Predator Burst
20 BIO-E for Heightened Speed (Special). This is an advanced form of Predator Burst (in other words, you can't take both). It bestows the following benefits:
+4 to Initiative on the first round of combat and +2 on the second round.
+2 attacks for the first melee round of combat and +1 attack on the second melee round of an attack. All that follow are normal, even if a different opponent is engaged.
Double normal speed for a maximum of four rounds.
*See Predator Burst for limitations.
Vestigial Disadvantages
-5 BIO-E for taking Color Blindness
-5 BIO-E for taking Vestigial Tail
-10 BIO-E for taking Diet: Carnivore
-10 BIO-E for taking Reptile Brain: Predator


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:09 pm
  

Mephisto wrote:
Coati

ORIGINAL ANIMAL CHARACTERISTICS
Description: If anything looks like a cross between a raccoon and an opossum its the Coati. Their furry tails are as long as the rest of their bodies and are always kept fully upright, as if they were carrying flagpoles around.

Size Level: 5
Length: to 21 inches of actual body (42 inches from nose to tail tip).
Weight: to 25 pounds.
Build: Long

MUTANT CHANGES & COSTS
Total BIO-E: 70
Attribute Bonuses:
I.Q. +2
M.E.: +1
M.A.: +3

HUMAN FEATURES
Hands: 5 BIO-E for Partial
10 BIO-E for Full
Biped: 5 BIO-E for Partial
10 BIO-E for Full
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; pointed, triangular head with upturned nose. Lean bodied with long tail.
5 BIO-E for Partial. Short tail, brown fur, and pointed features.
10 BIO-E for Full. Very sharp features, brown hair with white highlights, lean body.

Natural Weapons:
None

Mutant Animal Powers:
10 BIO-E for Advanced Taste
5 BIO-E for Advanced Hearing
5 BIO-E for Extra Intelligence Quotient
5 BIO-E for Extra Mental Endurance
5 BIO-E for Extra Mental Affinity
10 BIO-E for Extra Physical Prowess
5 BIO-E for Extra Physical Beauty
5 BIO-E for Extra Speed
10 BIO-E for Prehensile Tail. Use as Partial Hand.

Vestigial Disadvantages:
-5 BIO-E for Vestigial Tail
-10 BIO-E for Prey Eyes.
-10 BIO-E for Diet: Insectivore.


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:10 pm
  

Mephisto wrote:
Coypu

ORIGINAL ANIMAL CHARACTERISTICS
Description: Coypu are rodents, that resemble a small beaver or a large water-rat with an attitude problem. Their fur is brownish-red, they have large teeth, short legs and a long thin tail. Originally imported from South America for their fur, some escaped and went wild in East Anglia (Note: the plural of “coypu” is “coypu”).

Size Level: 3
Length: Two feet (0.6 m)
Weight: 5-10 pounds (up to 4.5 kg)
Build: Short

MUTANT CHANGES & COSTS
Total BIO-E: 70
Attribute Bonuses:
I.Q.: +2
P.P.: +2
P.E.: +1

HUMAN FEATURES
Hands: Partial Automatic
5 BIO-E for Full
Biped: 5 BIO-E for Partial
10 BIO-E for Full
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; Short and squat, with animal snout and white whiskers, no neck, small ears on top of head, webbed hind feet and a long tail. Legs are very short. Covered in rather handsome fur.
5 BIO-E for Partial. Prominent nose and whiskers, short tail.
10 BIO-E for Full. Large, blunt nose and what appears to be a large white mustache. Rounded body, short arms and legs.
Natural Weapons:
5 BIO-E for 1D8 Claws: Digging

Mutant Animal Powers:
5 BIO-E for Advanced Hearing
10 BIO-E for Hold Breath
10 BIO-E for Tunneling
5 BIO-E for Extra Intelligence Quotient
5 BIO-E for Extra Physical Endurance
5 BIO-E for Extra Physical Prowess
10 BIO-E for Extra Speed
5 BIO-E for Leaping: Standard
10 BIO-E for Leaping: Rodent

Vestigial Disadvantages:
-10 BIO-E for Diet Restriction: Herbivore
-10 BIO-E for Vestigial Tail
-10 BIO-E for Reptile Brain: Prey
-5 BIO-E for Vestigial Musk Glands
-5 BIO-E for Nearsightedness


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:10 pm
  

Mephisto wrote:
Cuscus

ORIGINAL ANIMAL CHARACTERISTICS
Description: The Cuscus is the closest thing to a monkey among the marsupial animals. Lives in trees and eats leaves, fruit and any small animals or insects that happen by.

Size Level: 4
Length: body to 24 inches, tail to 20 inches
Weight: to 16 pounds
Build: Long

MUTANT CHANGES & COSTS
Total BIO-E: 60
Attribute Bonuses:
P.P.: +3
P.E.: +4

HUMAN FEATURES
Hands: Partial Automatic
5 BIO-E for Full
Biped: Partial Automatic
5 BIO-E for Full
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; Fur in colors from pure white to cream, to tan, to red-brown. Females have no markings, but males always come with red or brown splotches. Long, naked tail that easily coils up like a spring. The face is dominated by large round eyes (with cat-like vertical slits) and a wrinkled, fleshy nose. No visible ears. Body is sleek and smooth.
5 BIO-E for Partial. Round head with protruding nose and large, luminous eyes. Long, muscular body with short arms and legs. Short, naked tail.
10 BIO-E for Full. Large round eyes, and a face with a strangled wrinkled nose. Males with have heavy freckles all over. Short thick, hair. Powerful build.

Natural Weapons:
5 BIO-E for 1D6 Claws: Climbing

Mutant Animal Powers:
5 BIO-E for Advanced Vision
5 BIO-E for Night Vision
5 BIO-E for Advanced Smell
10 BIO-E for Extra Mental Endurance
5 BIO-E for Brute Strength
10 BIO-E for Beastly Strength
20 BIO-E for Crushing Strength
5 BIO-E for Extra Physical Endurance
5 BIO-E for Extra Physical Prowess
5 BIO-E for Extra Speed
10 BIO-E for Leaping: Rodent
5 BIO-E for Prehensile Tail (as Partial Hand)
10 BIO-E for Prehensile Feet (As Partial Hand)

Vestigial Disadvantages:
-10 BIO-E for Diet Restriction: Herbivore
-10 BIO-E for Vestigial Tail
-10 BIO-E for Nocturnal Metabolism
-10 BIO-E for Poor Hearing


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:10 pm
  

Mephisto wrote:
Dog: Dingo

ORIGINAL ANIMAL CHARACTERISTICS
Description: Native dog that hunts in packs. Aboriginal lore has it that dingoes are capable of detecting evil spirits or strangers with evil intentions. In modern times, many attempts have been made to exterminate the dingo (hunting and poisoning), none with any real success. Dingo puppies are easily domesticated.

Size Level: 6
Length: to 6 feet (with tail)
Weight: to 65 pounds
Build: Medium

MUTANT CHANGES & COSTS
Total BIO-E: 60
Attribute Bonuses:
I.Q.: +2
M.E.: +3
M.A.: +3
P.S.: +1
P.P.: +2
P.E.: +1

HUMAN FEATURES
Hands: 5 BIO-E for Partial
10 BIO-E for Full
Biped: 5 BIO-E for Partial
10 BIO-E for Full
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; point ears on top of head, clawed hands and feet, and long tail. Dingoes are uniformly colored, with either yellow, cream, or white fur.
5 BIO-E for Partial. Prominent snout, pointed ears, fur, and powerful, muscular build.
10 BIO-E for Full. Slightly pointed ears, large features, thick blond hair and beard, and powerful build.
Natural Weapons:
10 BIO-E for 1D6 Bite.
5 BIO-E for 1D4 Claws: Standard
10 BIO-E for 1D6 Claws: Standard

Mutant Animal Powers:
Automatically gets Advanced Vision (can trade it away for Color Blindness)
5 BIO-E for Advanced Smell
10 BIO-E for Advanced Hearing
5 BIO-E for Extra Intelligence Quotient
5 BIO-E for Extra Mental Affinity
5 BIO-E for Extra Mental Endurance
10 BIO-E for Brute Strength
15 BIO-E for Beastly Strength
30 BIO-E for Crushing Strength
5 BIO-E for Extra Physical Prowess
10 BIO-E for Extra Physical Endurance
5 BIO-E for Extra Speed
5 BIO-E for Leaping: Rodent
10 BIO-E for Predator Burst

Vestigial Disadvantages:
-5 BIO-E for Color Blindness
-10 BIO-E for Nocturnal Metabolism
-10 BIO-E for Diet Restriction: Carnivore
-10 BIO-E for Reptile Brain: Predator
-5 BIO-E for Nearsightedness
-5 BIO-E for Vestigial Tail


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:10 pm
  

Mephisto wrote:
Donkey

ORIGINAL ANIMAL CHARACTERISTICS
Description: Also called an “Ass” or “Burro”, they are distant relatives of horses. Although horses and donkeys can interbreed the result is a sterile Mule.

Size Level: 12
Length: to 54 inches at the shoulder
Weight: 200 to 400 pounds.
Build: Medium

MUTANT CHANGES & COSTS
Total BIO-E: 25
Attribute Bonuses:
M.E.: +2
P.E.: +5

HUMAN FEATURES
Hands: 5 BIO-E for Partial
10 BIO-E for Full
Biped: 5 BIO-E for Partial
10 BIO-E for Full
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; large, long head with large, tubular ears on top; short hair, large rounded body; tail with tuft on end; short, bristly mane; long, thin legs.
5 BIO-E for Partial. Large, muzzled face, large ears on top of head, mohawk-style hair going all the way down the back, short tail, thin arms and legs.
10 BIO-E for Full. Short, bristly mohawk-style hair; large, pointed ears; stocky, powerful build.

Natural Weapons: 5 BIO-E for Hoofed Hands, punches do 2D4+2 damage.
5 BIO-E for Hoofed Feet, kick does 2D6 damage.

Mutant Animal Powers:
5 BIO-E for Advanced Hearing
10 BIO-E for Advanced Taste
10 BIO-E for Extra Intelligence Quotient
10 BIO-E for Extra Mental Affinity
10 BIO-E for Extra Mental Endurance
10 BIO-E for Extra Physical Prowess
5 BIO-E for Extra Physical Beauty
5 BIO-E for Extra Speed
10 BIO-E for Leaping: Standard.
20 BIO-E for Leaping: Rodent.
5 BIO-E for Brute Strength
10 BIO-E for Beastly Strength

Vestigial Disadvantages:
-10 BIO-E for Domestication.
-5 BIO-E for Vestigial Hooves
-5 BIO-E for Vestigial Tail
-10 BIO-e For Prey Eyes
-10 BIO-E for Diet: Herbivore.


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:10 pm
  

Mephisto wrote:
Feline: Jaguarondi

ORIGINAL ANIMAL CHARACTERISTICS
Description: Although a member of the feline family, the jaguarondi looks more like a weasel than a cat. This is due to its shape, having a long, thin body, and much shorter legs than other cats. Coat is thin and smooth, with hairs being light at the base and darker at the ends. While most jaguarondi are a solid dark grey-brown, almost black, about 25%, sometimes even in the same litter, are a bright red color. They prefer hunting and living on the ground, usually sleeping under a nest of grass.

Size Level: 5
Length: to 52 inches long (1.3 m)
Weight: to 32 pounds. (14.5 kg)
Build: Long

MUTANT CHANGES & COSTS
Total BIO-E: 70
Attribute Bonuses:
P.S.: +1
P.P.: +2
Spd.: +4

HUMAN FEATURES
Hands: 5 BIO-E for Partial
10 BIO-E for Full
Biped: 5 BIO-E for Partial
10 BIO-E for Full
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; Cat-like head, but with wider forehead and broader, more compact nose. Eyes have round pupils, not the slitted type common in most cats. Covered in short fur, with no markings other than some light patches on the face. Long, lean body with short, stubby legs. Broad hands and feet. Long tail, about half the body's length.
5 BIO-E for Partial. Rounded head, with ears sticking out on top, and with a broad forehead. Eyes and nose are large and rounded. Body is long and muscular, covered in light fur. A short, stubby tail, and short arms and legs.
10 BIO-E for Full. Face is dominated by a prominent forehead and large eyes. Short, thinning hair, either of gray or red. Ears stick out somewhat and are a bit oversized. Body is long and lean, contrasting with shorter than average arms and legs.
Natural Weapons:
10 BIO-E for 1D8 Claws: Retractable
5 BIO-E for 1D8 Teeth

Mutant Animal Powers:

5 BIO-E for Advanced Smell
5 BIO-E for Advanced Hearing
10 BIO-E for Brute Strength
15 BIO-E for Beastly Strength
10 BIO-E for Extra Physical Prowess
10 BIO-E for Extra Speed
10 BIO-E for Predator Burst
10 BIO-E for Righting Reflex

Vestigial Disadvantages:
-10 BIO-E for Vestigial Tail
-10 BIO-E for Nocturnal Metabolism
-10 BIO-E for Reptile Brain: Predator
-10 BIO-E for Diet: Carnivore


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:11 pm
  

Mephisto wrote:
Feline: Margay

ORIGINAL ANIMAL CHARACTERISTICS
Description: Although it looks a lot like other cats, especially the Ocelot, the Margay is unique in that it is the only arboreal feline. Living exclusively in trees, it is a superb acrobat, able to run on branches, or even walk under them, holding on to the upside-down portions with its strong claws. Nocturnal, the Margay hunts squirrels, monkeys, birds, and other tree dwellers. Margays are also the best-looking of all cats, matching the best domestic cats in markings, fine features, large eyes, and shapely bodies.

Size Level: 3
Length: to 40 inches long (1 m), including a 22 inch body and an 18 inch tail, to 12 inches (0.3 m) tall at the shoulder
Weight: to 9 pounds (4 kg).
Build: Medium

MUTANT CHANGES & COSTS
Total BIO-E: 75
Attribute Bonuses:
I.Q.: +1
P.S.: +2
P.P.: +3

HUMAN FEATURES
Hands: 5 BIO-E for Partial
10 BIO-E for Full
Biped: 5 BIO-E for Partial
10 BIO-E for Full
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; Rounded triangle of a head, with snout at the bottom, and rounded ears at the upper corners. Graceful, muscular, lean body. Powerful arms and legs, with padded hands and feet. Eyes are large and forward facing. Covered with luxurious fur patterned with black spots and stripes on a creamy gold background. Tail nearly as long as the body.
5 BIO-E for Partial. Take an additional +1 to P.B. Large ears and eyes on a slightly snouted head. Lean, well muscled body, ending in short tail. Thick hair, with leopard pattern.
10 BIO-E for Full. Take an additional +3 to P.B. Eyes are large and luminous. Somewhat flattened nose, but with nicely shaped ears and mouth. Lean, smoothly muscled body, with perfectly proportional arms and legs. Hair is a golden blond, with streaks of black at the temples and over the years.
Natural Weapons:
10 BIO-E for 1D8 Claws (Climbing, Retractable)
15 BIO-E for 2D6 Claws (Climbing, Retractable)
5 BIO-E for 1D8 Teeth
10 BIO-E for 2D6 Teeth

Mutant Animal Powers:
Automatically gets Advanced Vision and Leaping: Rodent
5 BIO-E for Advanced Hearing
5 BIO-E for Advanced Smell
5 BIO-E for Night Vision
5 BIO-E for Extra Intelligence Quotient
10 BIO-E for Extra Mental Endurance
10 BIO-E for Brute Strength
15 BIO-E for Beastly Strength
10 BIO-E for Extra Physical Prowess
10 BIO-E for Extra Physical Endurance
5 BIO-E for Extra Physical Beauty
10 BIO-E for Extra Speed.
10 BIO-E for Righting Reflex
10 BIO-E for Predator Burst
5 BIO-E for Leaping: Feline
10 BIO-E for Natural Acrobatics. 70% base ability to perform jumps, leaps, back flips, perform feats of balance and movement in trees, walk on branches and similar arboreal skills. No bonuses from this ability.

Vestigial Disadvantages:
-10 BIO-E for Vestigial Tail
-5 BIO-E for Nocturnal
-10 BIO-E for Reptile Brain: Predator
-10 BIO-E for Diet: Carnivore


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:11 pm
  

Mephisto wrote:
Giant Anteater

ORIGINAL ANIMAL CHARACTERISTICS
Description: Large, toothless, ground-dwelling creatures that live exclusively on the insects they scoop up with their long, sticky tongues (up to 3 feet long). The giant anteater walks on the knuckles of its front feet, keeping the razor-sharp, six-inch-long claws tucked safely in and upward. Using the claws to break into hard-packed dirt or nests, the anteater feeds exclusively on hive insects like ants and termites.

Size Level: 6
Length: to 4 feet long (1.2 m), tail to 22 inches
Weight: to 130 pounds (59 kg).
Build: Short

MUTANT CHANGES & COSTS
Total BIO-E: 45
Attribute Bonuses:
P.S.: +4
P.E.: +3

HUMAN FEATURES
Hands: 5 BIO-E for Partial
10 BIO-E for Full
Biped: 5 BIO-E for Partial
10 BIO-E for Full
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; Snouted head, with small mouth, widely spaced eyes and small, donkey-like ears. Thick, humped back covered with scaly bumps. Short, but massively muscled arms and legs. Oversized hands and feet, bigger than the head. Thick tail, nearly as long as the body.
5 BIO-E for Partial. Long nose, small mouth, and weak chin. The back of the head merges with the back. Thick, muscular body, arms and legs. Hunched-over look, with thick, stubby tail. Bumpy skin with a hard, rigid appearance.
10 BIO-E for Full. With the appearance of a professional football linebacker, complete with small head with no neck, broad shoulders, massive build and huge hands and feet. Only a light touch of wispy hairs on the head. Thick, fleshy bumps under the years and on the backs of the hands.

Natural Weapons:
5 BIO-E for 1D6 Claws: Digging
10 BIO-E for 1D10 Claws: Digging

Mutant Animal Powers:
5 BIO-E for Digging
10 BIO-E for Tunneling
5 BIO-E for Advanced Smell
10 BIO-E for Extra Mental Endurance
5 BIO-E for Brute Strength
10 BIO-E for Beastly Strength
15 BIO-E for Crushing Strength
5 BIO-E for Extra Physical Endurance

Vestigial Disadvantages:
-10 BIO-E for Vestigial Tail
-5 BIO-E for Nearsightedness
-5 BIO-E for Color Blindness
-10 BIO-E for Poor Hearing
-10 BIO-E for Diet Restriction: Insectivore
-10 BIO-E for Nocturnal Metabolism


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:11 pm
  

Mephisto wrote:
Giant Armadillo

ORIGINAL ANIMAL CHARACTERISTICS
Description: In spite of its size and natural armament, the Giant Armadillo specializes in eating insects, mostly underground ants, termites, and worms. Using its huge claws, measuring up to eight inches long, the creature burrows after food and digs long tunnels for shelter. It can also stand on its rear legs while digging or fighting, and often runs in a bipedal stance.

Size Level: 8
Length: to 4 feet long (1.2 m), tail to 22 inches
Weight: to 130 pounds (59 kg).
Build: Short

MUTANT CHANGES & COSTS
Total BIO-E: 45
Attribute Bonuses:
P.S.: +4
P.E.: +3

HUMAN FEATURES
Hands: 5 BIO-E for Partial
10 BIO-E for Full
Biped: 5 BIO-E for Partial
10 BIO-E for Full
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; Snouted head, with small mouth, widely spaced eyes and small, donkey-like ears. Thick, humped back covered with scaly bumps. Short, but massively muscled arms and legs. Oversized hands and feet, bigger than the head. Thick tail, nearly as long as the body.
5 BIO-E for Partial. Long nose, small mouth, and weak chin. The back of the head merges with the back. Thick, muscular body, arms and legs. Hunched-over look, with thick, stubby tail. Bumpy skin with a hard, rigid appearance.
10 BIO-E for Full. With the appearance of a professional football linebacker, complete with small head with no neck, broad shoulders, massive build and huge hands and feet. Only a light touch of wispy hairs on the head. Thick, fleshy bumps under the years and on the backs of the hands.

Natural Weapons:
5 BIO-E for 1D6 Claws: Digging
10 BIO-E for 1D10 Claws: Digging

Mutant Animal Powers:
5 BIO-E for Digging
10 BIO-E for Tunneling
5 BIO-E for Advanced Smell
10 BIO-E for Extra Mental Endurance
5 BIO-E for Brute Strength
10 BIO-E for Beastly Strength
15 BIO-E for Crushing Strength
5 BIO-E for Extra Physical Endurance
5 BIO-E for Light Natural Body Armor; A.R. 8, S.D.C.: +25
10 BIO-E for Medium Natural Body Armor: A.R. 10, S.D.C.: +50
20 BIO-E for Heavy Natural Body Armor: A.R.: 13, S.D.C.: +75
35 BIO-E for Extra Heavy Natural Body Armor: A.R. 15, S.D.C.: +100

Vestigial Disadvantages:
-10 BIO-E for Vestigial Tail
-5 BIO-E for Nearsightedness
-5 BIO-E for Color Blindness
-10 BIO-E for Diet Restriction: Insectivore
-10 BIO-E for Nocturnal Metabolism


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:11 pm
  

Mephisto wrote:
Greater Glider and Sugar-Glider

ORIGINAL ANIMAL CHARACTERISTICS
Description: Like flying squirrels, these arboreal possums (marsupials) use furry membranes for gliding from tree branch to tree branch. They also have Prehensile Tails they can use for carrying things while in flight. The Greater, or Dusky, Glider with its huge ventral membranes fully extended, actually looks like a parachute.

Size Level: 1
Length: Body to 18 inches, Tail to 21 inches.
Weight: under 1 pound.
Build: Medium

MUTANT CHANGES & COSTS
Total BIO-E: 90
Attribute Bonuses:
P.P.: +1
Spd.: +1

HUMAN FEATURES
Hands: 5 BIO-E for Partial
10 BIO-E for Full
Biped: 5 BIO-E for Partial
10 BIO-E for Full
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; Short head, tapering into a small nose. Large, widely spaced, dark eyes and rounded ears. Brown or gray fur with white fur underneath. Muscular body with a band of loose skin along each side, from armpit to ankle.
5 BIO-E for Partial. Triangular head, with ears on top, and ending in a small muzzle. Body is lean and muscular, with loose skin flaps from armpit to ankle on each side.
10 BIO-E for Full. Small nose and mouth, with large round ears and big dark eyes. Lean body, but with some loose skin under the armpits and along the sides.
Natural Weapons:
5 BIO-E for 1D4 Claws: Climbing

Mutant Animal Powers:
10 BIO-E for Advanced Vision
10 BIO-E for Advanced Hearing
10 BIO-E for Extra Intelligence Quotient
10 BIO-E for Extra Mental Endurance
5 BIO-E for Extra Mental Affinity
5 BIO-E for Extra Physical Prowess
5 BIO-E for Extra Physical Beauty
5 BIO-E for Extra Speed
10 BIO-E for Glide
10 BIO-E for Prehensile Tail. Use as Partial Hand.

Vestigial Disadvantages:
-5 BIO-E for Vestigial Tail
-10 BIO-E for Prey Eyes.
-10 BIO-E for Diet: Insectivore.


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:12 pm
  

Mephisto wrote:
Hedgehog

ORIGINAL ANIMAL CHARACTERISTICS
Description: A small, rather plump mammal with a sharp pointed face, short legs and a thick coat of prickly spines instead of fur. Although the hedgehog resembles a tiny porcupine, its spines do not detach and the hedgehog cannot use them as an offensive weapon. They are for defense only. Hedgehogs can roll into a tight ball with only the sharp spines pointed outward, which makes incredibly difficult and painful for a predator to bite. The spines also act as shock-absorbers, reducing damage if the animal falls any distance. Hedgehogs tend to be nocturnal, and hibernate during the winter.

Size Level: 2
Length: 7 to 15 inches (up to about 0.3 m)
Weight: 5 pounds (2.3 kg).
Build: Short

MUTANT CHANGES & COSTS
Total BIO-E: 90
Attribute Bonuses:
None

HUMAN FEATURES
Hands: 5 BIO-E for Partial
10 BIO-E for Full
Biped: 5 BIO-E for Partial
10 BIO-E for Full
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; Black beady eyes on either side of a long, pointed nose, tiny ears are hidden, short stocky body covered with soft thin spines between eight inches to one foot long, short legs (about a shirt as large as a humans), soft white or tan fur on the face and underbelly.
5 BIO-E for Partial. Prominent nose, short neck, short legs (half the side of a humans), short brown hair on the head, still has short white fur on the neck, chest, and torso. Spines are more like stiff, coarse hair on the back of the head and back (about six inches long).
10 BIO-E for Full. Spikes replaced with normal hair on head and back, large nose, stocky build, short legs.
Natural Weapons:
None

Mutant Animal Powers:
10 BIO-E for Extra Intelligence Quotient
10 BIO-E for Extra Physical Endurance
10 BIO-E for Night Vision
5 BIO-E for Advanced Smell
5 BIO-E for Advanced Hearing
15 BIO-E for Hibernation
5 BIO-E for Winter Torpor (cannot be combined with Hibernation)
5 BIO-E for Light Spine Armor. This gives the character an A.R. of 8. Attacks if they fail to roll above the A.R. take 1D4 damage from a spine. A roll above the A.R. means a successful strike doing damage. Note that this is not a Natural Armor Rating, so bullets, energy weapons and similar still damage the character with a successful strike above four. The same rule applies to all Spine Armors.
15 BIO-E for Medium Spine Armor. This gives the character an A.R. of 12. In addition, the hedgehog can roll itself into a ball, hiding all its vulnerable soft spots, and increases its A.R. to 14. White rolled up, the character can not attack or make any action except to unroll. The spines inflict 2D6 damage whenever the spines are struck (the attacker rolls below the A.R.). If the hedgehog falls any distance while rolled in a ball, damage is automatically half (a successful Roll with Punch/Fall/Impact will further reduce the damage by half). Note: Characters may only select one of the Spine Armour types.
20 BIO-E for Heavy Spine Armor. This gives the character an A.R. of 14 or an A.R. of 16 when rolled into a ball. All other aspects are the same as the Medium Spine Armor.

Vestigial Disadvantages:
-5 BIO-E for Diet Restriction: Insectivore
-5 BIO-E for Nearsightedness
-10 BIO-E for Nocturnal
-10 BIO-E for Reptile Brain: Prey


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:12 pm
  

Mephisto wrote:
Honey Possum

ORIGINAL ANIMAL CHARACTERISTICS
Description: This tiny marsupial is so specialized that it feeds exclusively on the nectar from flowers. Like a miniature acrobat, the honey possum dangles upside down from its prehensile tail, gripping the flower, and extended a long tongue (a full third of the length of the body) deep into the nectar.

Size Level: 1
Length: Body to 3 inches, Tail to 4 inches.
Weight: under 1 pound.
Build: Short

MUTANT CHANGES & COSTS
Total BIO-E: 95
Attribute Bonuses:
None

HUMAN FEATURES
Hands: 5 BIO-E for Partial
10 BIO-E for Full
Biped: 5 BIO-E for Partial
10 BIO-E for Full
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; Enormous eyes dominate the face of the creature. A long, narrow snout contains the long tongue. Body is round and compact, ending in a long, skinny tail.
5 BIO-E for Partial. Round head with huge eyes and rounded ears. Round, thick body, short arms and legs, and short tail.
10 BIO-E for Full. Very large, luminous eyes, and tiny features that make the character look incredibly innocent, like the big-eyed children in some paintings. Body is tubby and round, with strong arms and legs.
Natural Weapons:
5 BIO-E for 1D4 Claws: Climbing

Mutant Animal Powers:
10 BIO-E for Advanced Vision
5 BIO-E for Night Vision
10 BIO-E for Advanced Smell
10 BIO-E for Extra Intelligence Quotient
10 BIO-E for Extra Mental Endurance
10 BIO-E for Extra Mental Affinity
10 BIO-E for Extra Physical Prowess
5 BIO-E for Extra Physical Beauty
10 BIO-E for Extra Speed
10 BIO-E for Leaping: Rodent
10 BIO-E for Prehensile Tail. Use as Partial Hand.
10 BIO-E for Prehensile Tongue. Use as Partial Hand.

Vestigial Disadvantages:
-5 BIO-E for Vestigial Tail
-10 BIO-E for Prey Eyes.
-15 BIO-E for Diet: Herbivore (Fruit and Pollen).
-10 BIO-E for Nocturnal Metabolism
-10 BIO-E for Torpid


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:12 pm
  

Mephisto wrote:
Horse: Pony

ORIGINAL ANIMAL CHARACTERISTICS
Description: Ponies resemble horses, to whom they are related, but are smaller and stouter. They roam wild in various parts of Britain.
Size Level: 14
Length: 32 to 52 inches at the shoulder (up to 1.3 m)
Weight: To 800 pounds (360 kg)
Build: Short

MUTANT CHANGES & COSTS
Total BIO-E: 20
Attribute Bonuses:
P.S.: +1
P.E.: +2
Spd.: +5

HUMAN FEATURES
Hands: 5 BIO-E for Partial
10 BIO-E for Full
Biped: 5 BIO-E for Partial
10 BIO-E for Full
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; Long thin horse face with large widely-spaced eyes, large tubular ears on top of head, thick hair including tail and mane, large and slightly tubby body, powerful legs, hooves on feet.
5 BIO-E for Partial. Long muzzled face nose, wide mouth with prominent teeth, large eyes and ears, no hair except mane and small tail, thick muscled torso, large hindquarters, three toes and fingers.
10 BIO-E for Full. Large nose, mohawk-style crest of hair, buck teeth, obviously powerful figure.
Natural Weapons:
5 BIO-E for Hoofed Feet: Kick does 1D6 damage.

Mutant Animal Powers:
5 BIO-E for Advanced Hearing
5 BIO-E for Advanced Smell
10 BIO-E for Extra Mental Endurance
10 BIO-E for Extra Mental Affinity
5 BIO-E for Extra Physical Prowess
5 BIO-E for Extra Physical Endurance
5 BIO-E for Extra Speed
5 BIO-E for Brute Strength
15 BIO-E for Beastly Strength
10 BIO-E for Leaping: Standard
5 BIO-E for an extra +5 S.D.C.

Vestigial Disadvantages:
-10 BIO-E for Diet Restriction: Herbivore
-5 BIO-E for Vestigial Tail
-10 BIO-E for Domestication
-5 BIO-E for Vestigial Hooves
-10 BIO-E for Prey Eyes


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:12 pm
  

Mephisto wrote:
Horse: Shire Horse

ORIGINAL ANIMAL CHARACTERISTICS
Description: Shire horses are much larger and have a heavier build than average horses. As a result they are considerably stronger and are often used for pulling or transporting heavy burdens.
Size Level: 19
Length: 72 inches at the shoulder (1.8 m)
Weight: To 2000 pounds (one US ton)
Build: Medium

MUTANT CHANGES & COSTS
Total BIO-E: Zero
Attribute Bonuses:
M.E.: +1

P.S.: +3
P.E.: +1
Spd.: +3

HUMAN FEATURES
Hands: 5 BIO-E for Partial
10 BIO-E for Full
Biped: 5 BIO-E for Partial
10 BIO-E for Full
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; Long narrow head and muzzle with the eyes on either side, long ears on top of head, thick hair, very large, rounded and obviously strong body, long mane and tail, long legs, hooves on feet covered by “feathers” of long hair.
5 BIO-E for Partial. Long muzzled face, large mouth, large pointed eyes, long mane stretches from top of head down back, short tail, large hindquarters, very powerful legs.
10 BIO-E for Full. Long face, buck teeth, long mane of hair, strong build, three fingers and toes ending each limb.
Natural Weapons:
5 BIO-E for Hoofed Feet: Kick does 1D12 damage.

Mutant Animal Powers:
Automatically gets Brute Strength
5 BIO-E for Advanced Hearing
10 BIO-E for Advanced Smell
5 BIO-E for Extra Mental Endurance
10 BIO-E for Extra Mental Affinity
10 BIO-E for Extra Physical Prowess
5 BIO-E for Extra Physical Endurance
5 BIO-E for Extra Speed
5 BIO-E for Beastly Strength
15 BIO-E for Crushing Strength
10 BIO-E for Leaping: Standard
5 BIO-E for an extra +15 S.D.C.
10 BIO-E for an extra +25 S.D.C. (may not be combined with above S.D.C. Bonus; it's one or the other)

Vestigial Disadvantages:
-10 BIO-E for Diet Restriction: Herbivore
-5 BIO-E for Vestigial Tail
-10 BIO-E for Domestication
-5 BIO-E for Vestigial Hooves
-10 BIO-E for Prey Eyes


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:13 pm
  

Mephisto wrote:
Iguana

ORIGINAL ANIMAL CHARACTERISTICS
Description: The largest reptiles in the Americas, up to 600 different species of Iguanas are found on offshore islands and throughout Central and South America. Most will eat just about anything, including rodents, rabbits, insects, and birds. Some of the specialists of these lizards include the Marine Iguanas, diving animals that live on seaweed, Forest Iguanas, the most arboreal, and the Chuckwalla, a desert dweller who can store water in the folds of its skin. We'll concentrate on the Common Iguana here.

Size Level: 6
Length: to 7 feet long (2.1 m)
Weight: to 70 pounds (31.7 kg).
Build: Long

MUTANT CHANGES & COSTS
Total BIO-E: 70
Attribute Bonuses:
P.S.: +1
P.P.: +1
P.E.: +2

HUMAN FEATURES
Hands: 5 BIO-E for Partial
10 BIO-E for Full
Biped: 5 BIO-E for Partial
10 BIO-E for Full
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; Round, tubular body, with sharp spines running along the back. Arms and legs are short, hands and feet have long, flexible fingers and toes. Large head with huge mouth and jaw. Long tail, thick at the base, but tapering to a point, nearly the length of the body. Covered with green, black, and white scales.
5 BIO-E for Partial. Round, long body, with short arms and legs. Shiny scales in place of head and body hair. Skinny tail, at least as long as an arm. Eyes are wide apart and slightly protruding, capable of swiveling up, down, back, and forward.
10 BIO-E for Full. Bald, with flat facial features, widely spaced eyes, and no ears (just ear holes). Body is long and lean, with corded muscles visible in the arms and legs. Fingers and toes are long and lean.

Natural Weapons:
5 BIO-E for 1D6 Claws: Climbing
5 BIO-E for 1D8 Teeth
10 BIO-E for 1D6 Whipsaw Tail. Counts as one extra attack per melee round, the top of the tail is covered with razor-sharp serrations, like the blade of a steak knife, and inflicts 1D6 damage per strike, plus P.S. Bonus.

Mutant Animal Powers:
10 BIO-E for Advanced Vision
10 BIO-E for Advanced Hearing
10 BIO-E for Advanced Smell
10 BIO-E for Extra Mental Endurance
10 BIO-E for Brute Strength
15 BIO-E for Beastly Strength
5 BIO-E for Extra Physical Prowess
5 BIO-E for Extra Physical Endurance
10 BIO-E for Extra Speed.
15 BIO-E for Light Natural Body Armor; A.R. 9, S.D.C.: +25
30 BIO-E for Medium Natural Body Armor: A.R. 12, S.D.C.: +40

Vestigial Disadvantages:
-10 BIO-E for Vestigial Tail (can not be combined with Whipsaw Tail, above)
-10 BIO-E for Diet Restriction: Carnivore
-10 BIO-E for Nocturnal Metabolism

New Vestigial Disadvantages:

Poor Hearing: The character suffers from poor hearing. The character can only hear really loud noises up to 30 feet (10 m) away, and will have difficulty hearing anything nearby (conversations can be especially troublesome). The actual effects in combat will vary, but at most result in a -1 to parry or dodge, and the character never has initiative when sound is a factor.


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:13 pm
  

Mephisto wrote:
Kangaroo

ORIGINAL ANIMAL CHARACTERISTICS
Description: This grazing animal relies on speed and leaping abilities to escape predators. Tail is used for support, as a handy “chair” and for balance in combat. Kangaroos fight by kicking out with the hind legs while propped up on the thick tail. Or, they move out into the water where they grab their attackers and hold them under to drown them. The most common Kangaroos are the taller Red Kangaroo, and the heavier Grey Kangaroo. All Kangaroos have the ability to go without water for long periods of time.

Size Level: 8
Height: to six feet tall.
Weight: to 150 pounds.
Build: Medium

MUTANT CHANGES & COSTS
Total BIO-E: 40
Attribute Bonuses:
I.Q.: +1
M.A.: +1
P.S.: +2
Spd.: +3

HUMAN FEATURES
Hands: Partial Automatic
5 BIO-E for Full
Biped: Full Automatic
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; Head with muzzle, topped with donkey-like ears. The upper body is slim with narrow arms and shoulders. Legs are very large, with huge feet almost as long as the legs. Thick, muscular tail, even longer than the legs.
5 BIO-E for Partial. Snouted head, with ears on top. Narrow shoulders, wide hips, and huge feet. Thick tail that reaches all the way to the floor.
10 BIO-E for Full. Large nose, large ears and widely spaced eyes. Legs tend to be long, with outrageously large feet.
Natural Weapons:
5 BIO-E for 1D6 Hand Razor Sharp Fingernails
5 BIO-E for 1D10 Claws: Running (Foot only). In this case, the middle toe will have a large protruding claw that can be used in kick attacks.

Mutant Animal Powers:
Automatically gets Leaping: Rodent
5 BIO-E for Advanced Smell
5 BIO-E for Advanced Hearing
5 BIO-E for Extra Intelligence Quotient
10 BIO-E for Extra Mental Endurance
5 BIO-E for Extra Mental Affinity
10 BIO-E for Brute Strength
15 BIO-E for Beastly Strength
10 BIO-E for Extra Physical Prowess
5 BIO-E for Extra Physical Beauty
5 BIO-E for Extra Speed
5 BIO-E for Leaping: Feline
15 BIO-E for Advanced Hopping Ability. A “rubber band” muscle in the Kangaroo's legs allow for incredible leaping abilities and efficient long-distance travel at high speeds. The mutant Kangaroo can hop along at 35 mph for hours without getting tired. Speeding up to a maximum of 60 mph is possible, but the time is limited by the characters P.E. Triple normal distance for leaps and jumps. +4 to Dodge while Hopping, +6 to Damage from Leap and Jump Attacks only.

Vestigial Disadvantages:
-10 BIO-E for Vestigial Tail
-5 BIO-E for Vestigial Ears
-10 BIO-E for Prey Eyes.
-10 BIO-E for Diet: Herbivore.


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:13 pm
  

Mephisto wrote:
Kinkajous

Known locally as “Nightwalkers”

ORIGINAL ANIMAL CHARACTERISTICS
Description: Although the Kinkajou is closely related to the raccoon, it looks more like some kind of tree lemur, with luminous eyes, and solid brown fur. They are particularly active at night, and, when illuminated with a flashlight, their eyes take on a bright green shine. They stay in the trees most of their lives, eating mostly fruit.

Size Level: 3
Length: to 23 inches (0.6 m), tail to 11 inches
Weight: to 6 pounds (2.9 kg).
Build: Medium

MUTANT CHANGES & COSTS
Total BIO-E: 75
Attribute Bonuses:
I.Q.: +1
M.E.: +2
P.P.: +1

HUMAN FEATURES
Hands: Partial Automatic
5 BIO-E for Full
Biped: Partial Automatic
5 BIO-E for Full
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; Round head tapers to a narrow, fox-like snout. Ears are round, not particularly large, but stick straight out from the sides of the head. Eyes are large and round. Body is long and lean, covered with rich, golden fur. Arms and legs are relatively short, ending in strong hands and feet. The tail is as long as a leg, and also covered in thick fur.
5 BIO-E for Partial. Rounded head with prominent round features. Body is long and flexible, and covered with brownish-gold fur. Short, stubby tail.
10 BIO-E for Full. Sharp nose and chin, with large round eyes, and protruding, undersized ears. Body is lean and muscular, with somewhat short arms and legs. Hair is golden brown, thick and straight.
Natural Weapons:
5 BIO-E for 1D6 Claws: Climbing
5 BIO-E for 1D8 Teeth

Mutant Animal Powers:
5 BIO-E for Advanced Hearing
5 BIO-E for Night Vision
5 BIO-E for Advanced Smell
5 BIO-E for Extra Intelligence Quotient
10 BIO-E for Extra Mental Affinity
5 BIO-E for Extra Mental Endurance
10 BIO-E for Brute Strength
5 BIO-E for Extra Physical Prowess
10 BIO-E for Extra Physical Endurance
5 BIO-E for Extra Speed.
5 BIO-E for Feet as Partial Hands
5 BIO-E for Prehensile Tail

Vestigial Disadvantages:
-10 BIO-E for Vestigial Tail (can not be combined with Prehensile Tail, above)
-10 BIO-E for Diet Restriction: Herbivore
-10 BIO-E for Nocturnal Metabolism


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:13 pm
  

Mephsito wrote:
Koala

ORIGINAL ANIMAL CHARACTERISTICS
Description: Three varieties: Queensland (thin fur, lighter color), New South Wales (dark grey coat), and Victoria (thick and shaggy, darker fur, and larger). The Koala is the only animal able to eat Eucalyptus leaves (which are mostly poisonous); it has a specialized section of its intestine filled with symbiotic bacteria. A Koala in a bad mood will start making a loud “ticking” sound.

Size Level: 5
Length: to three feet.
Weight: to 30 pounds.
Build: Short

MUTANT CHANGES & COSTS
Total BIO-E: 60
Attribute Bonuses:
P.S.: +2
P.P.: +1
P.E.: +2

HUMAN FEATURES
Hands: Partial Automatic, with two thumbs and three fingers on each hand.
5 BIO-E for Full; two thumbs and three fingers on each hand.
Biped: Partial Automatic
5 BIO-E for Full
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; Round head with large, soft nose, and huge rounded ears on top. Body is round and somewhat flabby, with thick arms and legs. Completely covered with thick, insulating fur.
5 BIO-E for Partial. Round head with large nose and ears. Thick fur. Heavy body and large arms and legs.
10 BIO-E for Full. Chinless face with large nose and ears. Body is well muscled and stocky.
Natural Weapons:
5 BIO-E for 1D6 Claws: Climbing

Mutant Animal Powers:
5 BIO-E for Advanced Hearing
5 BIO-E for Advanced Smell
10 BIO-E for Extra Mental Endurance
10 BIO-E for Extra Mental Affinity
10 BIO-E for Brute Strength
15 BIO-E for Beastly Strength
10 BIO-E for Extra Physical Prowess
5 BIO-E for Extra Physical Endurance
5 BIO-E for Extra Physical Beauty
10 BIO-E for Extra Speed
10 BIO-E for Leaping: Standard
5 BIO-E for Prehensile Feet. Use as Partial Hands.

Vestigial Disadvantages:
-5 BIO-E for Vestigial Ears
-10 BIO-E for Prey Eyes.
-15 BIO-E for Diet: Herbivore
-25 BIO-E for Diet: Herbivore (Eucalyptus Leaves only)
-10 BIO-E for Nocturnal Metabolism
-10 BIO-E for Chronic Sleeper. The character must sleep at least 10+1D4 hours a day otherwise his or her movement will be impaired. -1 Attack per melee, -1 on all combat bonuses and skill performance is reduced 15% unless the character gets enough sleep; sleep deprivation and fatigue affect this character 25% quicker than a normal character. If the character does not get enough sleep, then it will take 1D4 extra hours to catch up, cumulative per day.


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:14 pm
  

Mephisto wrote:
Lizard: Armadillo Lizard

ORIGINAL ANIMAL CHARACTERISTICS
Description: A South African lizard, transplanted to Australia, covered with thick, spiny protective scales. It is capable of rolling itself into an armored ball when threatened.
Size Level: 1
Length: to eight inches
Weight: to one pound
Build: Medium

MUTANT CHANGES & COSTS
Total BIO-E: 95
Attribute Bonuses:
None

HUMAN FEATURES
Hands: 5 BIO-E for Partial
10 BIO-E for Full
Biped: 5 BIO-E for Partial
10 BIO-E for Full
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; Has a thick, flattened body, covered with bands of shiny brown scales. Short arms and legs. Blunt head with bands of tubular nostrils. Long, squashed-looking tail.
5 BIO-E for Partial. Shiny brown skin with little spurs. Thick body, wider than it is deep, short arms and legs. Stubby tail.
10 BIO-E for Full. Shiny brown skin, thick tubular body with short arms and legs. Wide, dark-featured head with deep-set eyes, flattened nose and a massive jaw.
Natural Weapons:
5 BIO-E for 1D4 Claws: Climbing

Mutant Animal Powers:
5 BIO-E for Advanced Smell
10 BIO-E for Extra Physical Prowess
10 BIO-E for Extra Physical Endurance
10 BIO-E for Extra Speed
10 BIO-E for Leaping: Standard
5 BIO-E for Hold Breath
10 BIO-E for Digging
10 BIO-E for Medium Natural Body Armor. A.R. 8 and +25 S.D.C. (Note: Cannot be taken with Armored Spine Defense)
25 BIO-E for Heavy Natural Body Armor. A.R. 12 and +40 S.D.C. (Note: Cannot be taken with Armored Spine Defense)
20 BIO-E for Armored Spine Defense. This is a kind of Natural Body Armor; A.R. 12 and S.D.C.: +15. A physical attack directed against the lizard that rolls 12 or less will result in contact with the spines, and they in turn do 1D6 damage to the attacker. The Armadillo Lizard can also use the spines to attack using a Body Block that will inflict 2D6 damage and counts as one melee attack that round. Note that unlike quills, the Armadillo Lizard's spines do not come out of the lizards body. Non-physical attacks, such as guns, just need to beat the A.R. to hurt the character.

Vestigial Disadvantages:
-10 BIO-E for Diet Restriction: Insectivore
-5 BIO-E for Vestigial Tail
-10 BIO-E for Color Blindness
-10 BIO-E for Reptile Brain: Predator


          Top  
 
 Post subject:
Unread postPosted: Fri Feb 23, 2007 6:14 pm
  

Mephisto wrote:
Lizard: Chameleon

ORIGINAL ANIMAL CHARACTERISTICS
Description: These lizards are not native to North America, but frequently have been imported as pets.

Size Level: 2
Length: to 12 inches
Weight: to two pounds.
Build: Medium

MUTANT CHANGES & COSTS
Total BIO-E: 90
Attribute Bonuses:
None

HUMAN FEATURES
Hands: 5 BIO-E for Partial; an unusual hand with three fingers on one side and two thumbs on the other.
10 BIO-E for Full; three fingers and two thumbs; one thumb on each side of the palm.
Biped: 5 BIO-E for Partial
10 BIO-E for Full
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; a fat body with loose, leathery skin covered with bumps. Legs and arms are bony and covered in loose skin; long tail equal to the length of the body. Huge, straight mouth; loose skin under chin, leather bumps all over face.
5 BIO-E for Partial. Bloated body with skinny arms, legs, and tail, ugly lizard face.
10 BIO-E for Full. Large facial features, wart-like bumps covering the skin, thick body, thin arms and legs.

Natural Weapons: 5 BIO-E for 1D6 Claws: Climbing.

Mutant Animal Powers:
5 BIO-E for Advanced Hearing
10 BIO-E for Advanced Taste
10 BIO-E for Extra Mental Endurance
10 BIO-E for Extra Physical Prowess
10 BIO-E for Leaping: Standard.
10 BIO-E for Brute Strength
5 BIO-E for Advanced Vision. Note that taking this power also means that the eyes looks like a chameleon's eye, i.e., more like a rotating camera lens than a regular eyeball.
10 BIO-E for Prehensile Tail
20 BIO-E for Chameleon Camouflage Power. This is the power to change the pattern and color of the skin to blend in with the surroundings. Character can change at will with simple color changes taking under a minute, stripes or mottled patterns requiring as much as five minutes. So long as the character remains motionless there is only a 5% chance of being detected. Although this power is no substitute for the Prowl skill, it does give the character a +20% bonus to prowl.

Vestigial Disadvantages:
-5 BIO-E for Vestigial Tail
-10 BIO-E for Reptile Brain: Predator
-10 BIO-E for Diet: Insectivore.


          Top  
 
 
Post new topic Reply to topic



Who is online

Users browsing this forum: No registered users


Display posts from previous:  Sort by  
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum


Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group