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Unread postPosted: Thu Jun 08, 2006 6:40 pm
  

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OLD ONE

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Anything specifically wrong in any of the BtS 2? I dont mean what you would have done differently or this sucks, etc.. I mean things like typos, wrong number values, something mentioned to be in a given book, but not in it?

Please be as precise as possible.

Keep this thread to erratta only as this is something that "The Galactus Kid" needs.

Anything not on topic will be deleted and the poster given a warning!!!

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Last edited by NMI on Thu Jun 08, 2006 10:27 pm, edited 1 time in total.

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Unread postPosted: Thu Jun 08, 2006 8:21 pm
  

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The only thing that has ever really bugged me is that the picture of the Psi-Healer on Page 81 and Page 137 is sideways. The bricks in the background give it away. Not sure that could ever be fixed though since it's a whole layout thing.

The Mask PPE psi-power on page 120 lists Psi-Stalkers too. Guess we know where that came from, eh?

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Unread postPosted: Sat Jun 10, 2006 8:32 pm
  

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Theres no range listed for the Ghost Hunters ecto-slayer shotgun.

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Unread postPosted: Sun Jun 11, 2006 4:44 am
  

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Yeah, that shotgun would probably have an effective range of 150 or less feet if it works anything like an ordianry one....and the only reason I even have that number is because of 1E & other games...

So if someone didn't have those books, it'd be nice to know how far that gun goes....heck it may even go further since its not using *ordinary* lead bullets...

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Unread postPosted: Mon Jan 01, 2007 8:48 pm
  

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When I'm done pouring over it, I'll tell ya...

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Unread postPosted: Thu Jan 04, 2007 10:46 pm
  

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Mine is cut weird ... that could be because of the fact its a printers proof. Theres also no damage listed for the Shootgun.

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Unread postPosted: Wed Feb 28, 2007 5:22 pm
  

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Explorer

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In the Latent Psionic section (pg 56), the "Devil's Curse" type of latent has a funky restriction on their abilities...

At first level, they get 4 psi-powers. But, they can only use their 4 favorite powers. Then, they can use an additional 1 at level two, even though they don't get a fifth power until level three. At level 4, they can use a total of 6 powers at will, though they don't get 6 powers total until level 5.

All the other categories seem ok.


Selection of Hand to Hand combat skills is a little weird. On page 173, under the generally available Elective skills section, HtH Martial Arts counts as two skill selections, and there is no note for HtH Expert, Assassin, or Commando.
On Page 206, in the physical skills section, HtH Expert costs 2 skills, Martial Arts, Assassin, and Commando all cost 3.

Also, in the writeup on Common Skills, page 172, under "Typical Skill Ranges", Common Skills involve reading, writing, basic math, and driving cars. Just below that, "Common Skills" are Math: Basic, Language: Native, and Literacy: Native, but not Automobile.

Just


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Unread postPosted: Mon Mar 05, 2007 2:30 pm
  

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Dunno if this is a mistake or not, but there is no general rule listed anywhere for gaining additional secondary skills as one advances. I think one or two classes might give their own rules for getting bonus skills, but otherwise, folks seem stuck with what they start with.

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Unread postPosted: Wed Mar 07, 2007 2:27 pm
  

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Champion

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J. Lionheart wrote:
Dunno if this is a mistake or not, but there is no general rule listed anywhere for gaining additional secondary skills as one advances. I think one or two classes might give their own rules for getting bonus skills, but otherwise, folks seem stuck with what they start with.

Are you looking at the occupation descriptions? Secondary skills are given out in the occupation descriptions. Some of the occupations give you Secondary skills as you advance. Some do not.


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Unread postPosted: Wed Mar 07, 2007 2:28 pm
  

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On page 182, the construction worker's salary is in percentages rather than dollars ;)


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Unread postPosted: Wed Mar 07, 2007 2:28 pm
  

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Champion

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On page 195 the Prowl skill format for percentages is a dash rather than parenthesis.


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 Post subject: Psychic Sensitive
Unread postPosted: Wed Mar 07, 2007 3:51 pm
  

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It says the Psychic Sensitive starts with Empathy and Meditation, among other O.C.C. related powers. On the paragraph below it, they also start with Meditation: Advanced.


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Unread postPosted: Mon Jun 11, 2007 11:55 am
  

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The rules for the diviner say "Selecting Physical Psychic Powers" but they actually select Sensitive powers. I forgot to write down the page number. 42, maybe? That is the answer to life, the universe, and everything after all.


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Unread postPosted: Mon Jun 11, 2007 12:24 pm
  

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Hero

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lather wrote:
The rules for the diviner say "Selecting Physical Psychic Powers" but they actually select Sensitive powers. I forgot to write down the page number. 42, maybe? That is the answer to life, the universe, and everything after all.


But what was the question? :wink:

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Unread postPosted: Mon Jun 11, 2007 12:41 pm
  

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I can't say.


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Unread postPosted: Mon Jul 02, 2007 12:56 pm
  

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In the section for ley lines and psychics it suggests a number of ISP points given by a the ley lines (2 to 6) and then states that it will explain in more detail later.

I am assuming that by later they mean when the other two books come out because I don't believe that I ever found any other mention of it.


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Unread postPosted: Fri Jul 13, 2007 1:20 am
  

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For the sub-powers of Hydrokinesis, there is no duration listed for Sense Water, Underwater Invisibility, Water Stealth.

There is no Pyrokinesis power, and yet, under the Fire Walker write up it says "Although other psychics may wield the power of Pyrokinesis..."

The Housing options and pricing for each of the O.C.C./P.C.C.'s are slightly different. Didnt know if that was supposed to be the case or not.


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Unread postPosted: Sat Jul 14, 2007 7:10 am
  

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Under Group Trance, page 120, it states that Healing, Physical, or Super-Psionic Powers cannot be used in a Group Trance, and yet, there are no Super-Psionics in BTS 2nd Edition.


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Unread postPosted: Tue Jan 01, 2008 10:04 pm
  

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Is there not an equipment list in BTS2 with weapons, vehicles, armor, etc?


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 Post subject:
Unread postPosted: Wed Jan 02, 2008 7:18 am
  

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Problems with Psi-mechanic Devices, i.e. who can/cannot use them

Under Psi-Mechanic.
Page 78 states that only another Psi-Mechanic or Latent Psychic can use the devises, and that a normal man, woman, psychic, or mage cannot use a psi-device at all.

Under the heading Who else can use the device: on the same page, its states that a Latent, Ghost Hutner (another spelling mistake there), another Psi-Mechanic and Autistics have an 80% chance and so on to use the devices.

Under Electicity Generation, Page 198...
-40% skill penalty when working on an alien, Psi-Mechanic, or magical devices.
I.E. anyone with this skill, even at level 1, has a chance to figure out how Psi-Mechanic devices work, how to use them, ect.


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 Post subject: Re:
Unread postPosted: Wed Apr 16, 2008 7:22 am
  

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MGilliam wrote:
In the section for ley lines and psychics it suggests a number of ISP points given by a the ley lines (2 to 6) and then states that it will explain in more detail later.
I am assuming that by later they mean when the other two books come out because I don't believe that I ever found any other mention of it.


The rulesbook states "Ley Lines are discussed at length elsewhere in this book" (pg. 33), but unfortunately, that's not true. Also, in the quick find it says "Ley Lines boost ISP" but it leads to pg. 33 only.

other stuff:

For the Autistic Savant PC common skills are listed as "none" (pg. 38) while its obvious that he has Language: Native Tongue (though with a lower Base Skill and restrictions due to his impairment Id say).
Suggestion: I would also add Mathematics: Basic and probably even Advanded among Autistic Skills (or at least Intuitive Skills). Other Skills: None should probably be changed, the Autistic MAY learn some basic stuff (like Domestic skills) when working on a Job as described in the section Occupation (low wage jobs like cleaner's / janitor's assistent).

The Survivalist, Militia or Weapons Expert (pg. 193) should really get access to Hand to Hand: whatever as Occupational Skill! Makes no sense that he has to select it as elective.

The Note on Military (pg. 188) makes sense in a way, but there should still be some guidelines on skill choices etc., as a Ex-Soldier for instance would make perfect sense as Occupation.

Suggestion: In Future printings I would swap the Monsters at the end of the book (which should be in "Tome" anyway) for an updated equipment list and other neat stuff.

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Unread postPosted: Thu Apr 17, 2008 7:27 am
  

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pg. 62 Nega-Psychic: the rulesbook states that he automatically saves against Object Read, there is no saving throw involved though.

Also, it should be clarified wether "automatically saves against all forms of Psychic Healing" means that he automatically saves when a saving throw is appropriate or even GETS an auto saving throw where there is normally none involved.

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Unread postPosted: Thu Aug 06, 2009 8:27 pm
  

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Mediums get no psychic powers but the I.S.P. section talks about using them.


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Unread postPosted: Sun Jan 31, 2016 8:33 am
  

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I.s.p. Recovery Rate Rules on pages: 32, 131, 169 and 211(not to mention the Recovery Rates listed for each individual P.C.C.) are different and seem to be in conflict with each other!! I'm assuming the I.S.P.Recovery Rate Listed on p.131 under the Heading I.S.P. is the correct so called (new) "Standard" I.S.P. Recovery Rate as it Best Matches the I.s.p. Recovery Rate listed under most of the individual P.C.C.'s. Where as the Rule on page 32 is a hold over from the BTS 1st Ed. and None of the Recovery Rates listed under each Individual P.C.C. matches it almost exacly except for one or two. The recovery rate listed on page 169 seems like it was written for the Mediation Skill which is listed on page 211 which gives the same rate minus the info. on sleep (seeing that it's a skill just dealing with meditation It's self and not the power or ability or normal natural recovery), but does include 30% faster injury recovery as well as part of the skill (which strangely the psychic ability/power of Meditation or Advanced Mediation Does Not for some reason, when it probably should).

I'm surprised No One Else has caught this yet and that Not even Palladium picked up on it in Editing the BTS 2nd Ed. !!! I've Put up a Post about this here in this forum, which as of yet No One Has Replied to!! Also in my post I give greater details then what I'm listing here (which is just mainly the page numbers are listed here for the errata) of what I'm talking about. So please go check out that post and could someone get back to me With an "Official" Rules Clarification on Just Exactly Which is "True" I.s.p. Recovery Rate Rule as Intended by the Author. Thanks!!


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Unread postPosted: Mon Aug 14, 2017 2:52 am
  

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Does anyone know why there is no Errata posting on the Cutting Room Floor page of the PB website for BtS2? Many other games are listed there, so why not this one?

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Unread postPosted: Mon Aug 14, 2017 10:10 am
  

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Other then it does not have fan-boys by the hundreds asking for more more more more more more more…ad nauseum…..like rifts. No, I don't know why. But probably because the people asking for BTS stuff is …not very much. So there is no rush in "doing stuff" for it.

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Unread postPosted: Tue Aug 15, 2017 2:04 pm
  

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Vidynn wrote:
pg. 62 Nega-Psychic: the rulesbook states that he automatically saves against Object Read, there is no saving throw involved though.

Also, it should be clarified wether "automatically saves against all forms of Psychic Healing" means that he automatically saves when a saving throw is appropriate or even GETS an auto saving throw where there is normally none involved.


Not sure if it's an error or perhaps I just need clarification. It's also listed on pg. 62 of the book dealing with the Nega-Psychic. It says they need to roll a 10 or higher to save vs. a psychic attack, but on the top of pg. 63, it gives a bonus of +1 vs. psychic attacks. Does that mean the character simply now has to roll a 9 or higher to save vs. a psychic attack? That's how I interpret it, but I'm wondering if I'm missing a bigger picture. Thanks-

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Unread postPosted: Tue Aug 15, 2017 2:17 pm
  

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Scorpion Leader wrote:
I.s.p. Recovery Rate Rules on pages: 32, 131, 169 and 211(not to mention the Recovery Rates listed for each individual P.C.C.) are different and seem to be in conflict with each other!! I'm assuming the I.S.P.Recovery Rate Listed on p.131 under the Heading I.S.P. is the correct so called (new) "Standard" I.S.P. Recovery Rate as it Best Matches the I.s.p. Recovery Rate listed under most of the individual P.C.C.'s. Where as the Rule on page 32 is a hold over from the BTS 1st Ed. and None of the Recovery Rates listed under each Individual P.C.C. matches it almost exacly except for one or two. The recovery rate listed on page 169 seems like it was written for the Mediation Skill which is listed on page 211 which gives the same rate minus the info. on sleep (seeing that it's a skill just dealing with meditation It's self and not the power or ability or normal natural recovery), but does include 30% faster injury recovery as well as part of the skill (which strangely the psychic ability/power of Meditation or Advanced Mediation Does Not for some reason, when it probably should).

I'm surprised No One Else has caught this yet and that Not even Palladium picked up on it in Editing the BTS 2nd Ed. !!! I've Put up a Post about this here in this forum, which as of yet No One Has Replied to!! Also in my post I give greater details then what I'm listing here (which is just mainly the page numbers are listed here for the errata) of what I'm talking about. So please go check out that post and could someone get back to me With an "Official" Rules Clarification on Just Exactly Which is "True" I.s.p. Recovery Rate Rule as Intended by the Author. Thanks!!


Wow, never noticed that. Good spot. Luckily, each P.C.C. comes with their own unique I.S.P. recovery rate. I agree that the rules definitely need to be tightened up for those instances when you need to know an overall recovery rate, because those instances are bound to appear.

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