There's four things that I can think of that define how you play a game. Is it Cinematic, Narrativist, Realistic, or Simulationist? (yes I know about RPG theory and all)
Would you guys be so kind as to click on each item that you feel is something you consciously like having to work with in your game?
I'm just trying to get a read on the forums
A Poll about what you want to see when you play
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- zerombr
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A Poll about what you want to see when you play
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- Warshield73
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Re: A Poll about what you want to see when you play
I have always liked to make the combat reasonably cinematic but I want some grounding to it so keeping track of ammunition and practical combat movements are big pluses with me. In HU especially I love to give characters specialized equipment like flashbangs to see what they will do with them.
An NPC might be invulnerable but a flashbang will still deafen and blind them.
I also have a few home rules for bonuses for cover and flanking.
An NPC might be invulnerable but a flashbang will still deafen and blind them.
I also have a few home rules for bonuses for cover and flanking.
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Designer of NG-X40 Storm Hammer Power Armor & NG-HC1000 Dragonfly Hover Chopper
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- zerombr
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Re: A Poll about what you want to see when you play
Warshield73 wrote:Usually yes. The only problem I usually have is with people who are too narrative. I like rolling for skills and abilities and not be told when they do and don't work.
I've become a 'roll if its interesting to fail' kind of guy. Is that what you're saying you don't like?
"The Guides to the Megaverse(tm)" Podcast at https://guidesmegaverse.podbean.com/
Author of "Setting the Stage" - Rifter 79, "Hitting the Streets" - Rifter 81, "Hitting the Gym" - Rifter 82
"Saving the World", and "On the Hunt" - Rifter 83
and lastly, my baby, my long term project... The Dark City of Cascade - Rifter 84.
Author of "Setting the Stage" - Rifter 79, "Hitting the Streets" - Rifter 81, "Hitting the Gym" - Rifter 82
"Saving the World", and "On the Hunt" - Rifter 83
and lastly, my baby, my long term project... The Dark City of Cascade - Rifter 84.
- zerombr
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Re: A Poll about what you want to see when you play
Warshield73 wrote:
Example 1: Players were climbing over a wall in a 1st ed Southern Cross game. One of the players, even though he had a high skill, kept failing. Now we were also playing Rifts at the time so the GM simply said "a Rift opens and a dragon" which was the players character in Rifts "steps through and lifts you over the wall". We all laughed and went on.
Example 2: Player is flying a cruiser class vessel with a skill at about 98%, he is trying to pick up an escape pod under combat conditions and rolls a 100%. Roll for outcome and he nailed it at full military speed cracking it open like an egg spreading the friendly NPCs inside all over the hull. For the character he worked that into his character as a way to moderate his arrogance on piloting skills and all the characters had a bit of guilt as to how reckless they had been. To players, years of comedy material, just years of it.
When I play I am OK with skipping some simple or inconsequential rolls but when I GM, well in my universe I am not god, the dice are.
to me, the first one I wouldn't have rolled for, but the second one, because failure was interesting, I would roll for. Just so you understand my POV on it.
"The Guides to the Megaverse(tm)" Podcast at https://guidesmegaverse.podbean.com/
Author of "Setting the Stage" - Rifter 79, "Hitting the Streets" - Rifter 81, "Hitting the Gym" - Rifter 82
"Saving the World", and "On the Hunt" - Rifter 83
and lastly, my baby, my long term project... The Dark City of Cascade - Rifter 84.
Author of "Setting the Stage" - Rifter 79, "Hitting the Streets" - Rifter 81, "Hitting the Gym" - Rifter 82
"Saving the World", and "On the Hunt" - Rifter 83
and lastly, my baby, my long term project... The Dark City of Cascade - Rifter 84.
- Warshield73
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Re: A Poll about what you want to see when you play
zerombr wrote:Warshield73 wrote:
Example 1: Players were climbing over a wall in a 1st ed Southern Cross game. One of the players, even though he had a high skill, kept failing. Now we were also playing Rifts at the time so the GM simply said "a Rift opens and a dragon" which was the players character in Rifts "steps through and lifts you over the wall". We all laughed and went on.
Example 2: Player is flying a cruiser class vessel with a skill at about 98%, he is trying to pick up an escape pod under combat conditions and rolls a 100%. Roll for outcome and he nailed it at full military speed cracking it open like an egg spreading the friendly NPCs inside all over the hull. For the character he worked that into his character as a way to moderate his arrogance on piloting skills and all the characters had a bit of guilt as to how reckless they had been. To players, years of comedy material, just years of it.
When I play I am OK with skipping some simple or inconsequential rolls but when I GM, well in my universe I am not god, the dice are.
to me, the first one I wouldn't have rolled for, but the second one, because failure was interesting, I would roll for. Just so you understand my POV on it.
I understand that. I really only skip skill rolls if failure is unlikely, failure wouldn't matter, or if the act is so common that failure would be unrealistic so I can understand why someone would skip #1.
Northern Gun Chief of Robotics
Designer of NG-X40 Storm Hammer Power Armor & NG-HC1000 Dragonfly Hover Chopper
Big game hunter, explorer extra ordinaire and expert on the Aegis Buffalo
Ultimate Insider for WB 32: Lemuria, WB 33: Northern Gun 1, WB 34: Northern Gun 2
Showdown Backer Robotech RPG Tactics
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Designer of NG-X40 Storm Hammer Power Armor & NG-HC1000 Dragonfly Hover Chopper
Big game hunter, explorer extra ordinaire and expert on the Aegis Buffalo
Ultimate Insider for WB 32: Lemuria, WB 33: Northern Gun 1, WB 34: Northern Gun 2
Showdown Backer Robotech RPG Tactics
Benefactor Insider Rifts Bestiary: Vol 1, Rifts Bestiary: Vol 2