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Unread postPosted: Sat Jul 27, 2019 8:32 am
  

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Palladin

Joined: Wed Apr 15, 2009 8:33 pm
Posts: 10507
Location: Peterborough, Ontario
Comment: Yeah yeah yeah just give me my damn XP already :)
Proposal: multi-lock targeting systems for firing missiles at multiple targets per x actions/attacks

-------------------------

Multi-lock missile targeting (late 20th to early 21st century traditional aircraft. 1st robotech to early 2nd robotech war veritechs and destroids)

Must make a weapon systems skill check at a penalty per additional target beyond the first. IE 4 targets is a penalty x3 for three additional targets.

Must fire an equal number of missiles of the same missile type at each target. IE 4 targets would require 4, 8, 12 etc missiles of the same type to be fired.

If the skill check is successful the pilot makes a single attack roll with all applicable strike bonuses to hit all locked targets. All targets use this result for defensive purposes as necessary.

The pilot may still fire on a failed skill check but negates all strike bonuses rolling only an unmodified d20 to strike.

The pilot may choose to forego the attack, forfeiting their attack, as to not use up ammunition.

Limitations on the number of targets and specific penalties will be listed with each specific unit.

This tactic requires 2 actions to perform.

Note – this is something that can be done with current technology (see f-14 example below)

--------------------------------

Pupil recognition multi-lock missile targeting (mid to late 21st century traditional aircraft, chaos earth, rifts, macross, late 2nd robotech war and later veritechs and destroids)(appears as the pupil pistol during the 2nd robotech war)

Must make a weapon systems skill check at no penalty. (Effectively looking at the target correctly in order for the system to tag and lock them)

Must fire an equal number of missiles of the same missile type at each target. IE 4 targets would require 4, 8, 12, etc missiles of the same type to be fired.

If the skill check is successful the pilot makes a single attack roll with all applicable strike bonuses to hit all locked targets. All targets use this result for defensive purposes as necessary.

The pilot may still fire on a failed skill check but negates all strike bonuses rolling only an unmodified d20 to strike.

The pilot may choose to forego the attack, forfeiting their attack, as to not use up ammunition.

Limitations on target numbers will be listed with each specific unit.

This tactic requires a single action to perform.

Note – pupil recognition is how many weapons in rifts etc track and target the enemy to begin with in my opinion.(see f-35 below for a similar real world example)

-------------------

Maximum number of missiles allowed to fire in these manners is limited by the weapon system used.

IE if a missile launcher can only fire a maximum of 20 missiles in a volley that is the most you can fire in multi-lock style attacks. Furthermore if you cannot divide that number evenly it may be less. IE if you are firing on 6 targets you are capped at 3 missiles per target and 18 total.

Note – only guided missiles can be used by either system

----------------------------

Real world examples

F-14 Interceptor

Target, lock, and fire on up to 6 separate targets at once (active radar guided, and infrared homing missiles only)

F-35 joint strike fighter

Helmet mounted display system allows visual recognition target designation.

_________________
I am very opinionated. Yes I rub people the wrong way but at the end of the day I just enjoy good hard discussion and will gladly walk away agreeing to not agree :D

Email - jlaflamme7521@hotmail.com, Facebook - Jaymz LaFlamme, Robotech.com - Icerzone

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Unread postPosted: Sun Jul 28, 2019 8:16 pm
  

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Adventurer

Joined: Thu Apr 20, 2006 1:46 pm
Posts: 491
Location: "The Guides to the Megaverse(tm)" Podcast
Comment: "Setting the Stage" - Rifter 79
"Hitting the Streets" - Rifter 81
"Hitting the Gym" - Rifter 82
my Robotech group does something similar!

_________________
"The Guides to the Megaverse(tm)" Podcast at https://guidesmegaverse.podbean.com/
Author of "Setting the Stage" - Rifter 79, "Hitting the Streets" - Rifter 81, "Hitting the Gym" - Rifter 82
"Saving the World", and "On the Hunt" - Rifter 83
and lastly, my baby, my long term project... The Dark City of Cascade - Rifter 84.


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Unread postPosted: Mon Jul 29, 2019 6:58 pm
  

User avatar
Monk

Joined: Tue Jul 06, 2004 1:59 pm
Posts: 12949
Location: Snoqualmie, WA
jaymz wrote:
Proposal: multi-lock targeting systems for firing missiles at multiple targets per x actions/attacks

-------------------------

Multi-lock missile targeting (late 20th to early 21st century traditional aircraft. 1st robotech to early 2nd robotech war veritechs and destroids)

Must make a weapon systems skill check at a penalty per additional target beyond the first. IE 4 targets is a penalty x3 for three additional targets.

Must fire an equal number of missiles of the same missile type at each target. IE 4 targets would require 4, 8, 12 etc missiles of the same type to be fired.

If the skill check is successful the pilot makes a single attack roll with all applicable strike bonuses to hit all locked targets. All targets use this result for defensive purposes as necessary.

The pilot may still fire on a failed skill check but negates all strike bonuses rolling only an unmodified d20 to strike.

The pilot may choose to forego the attack, forfeiting their attack, as to not use up ammunition.

Limitations on the number of targets and specific penalties will be listed with each specific unit.

This tactic requires 2 actions to perform.

Note – this is something that can be done with current technology (see f-14 example below)

--------------------------------

Pupil recognition multi-lock missile targeting (mid to late 21st century traditional aircraft, chaos earth, rifts, macross, late 2nd robotech war and later veritechs and destroids)(appears as the pupil pistol during the 2nd robotech war)

Must make a weapon systems skill check at no penalty. (Effectively looking at the target correctly in order for the system to tag and lock them)

Must fire an equal number of missiles of the same missile type at each target. IE 4 targets would require 4, 8, 12, etc missiles of the same type to be fired.

If the skill check is successful the pilot makes a single attack roll with all applicable strike bonuses to hit all locked targets. All targets use this result for defensive purposes as necessary.

The pilot may still fire on a failed skill check but negates all strike bonuses rolling only an unmodified d20 to strike.

The pilot may choose to forego the attack, forfeiting their attack, as to not use up ammunition.

Limitations on target numbers will be listed with each specific unit.

This tactic requires a single action to perform.

Note – pupil recognition is how many weapons in rifts etc track and target the enemy to begin with in my opinion.(see f-35 below for a similar real world example)

-------------------

Maximum number of missiles allowed to fire in these manners is limited by the weapon system used.

IE if a missile launcher can only fire a maximum of 20 missiles in a volley that is the most you can fire in multi-lock style attacks. Furthermore if you cannot divide that number evenly it may be less. IE if you are firing on 6 targets you are capped at 3 missiles per target and 18 total.

Note – only guided missiles can be used by either system

----------------------------

Real world examples

F-14 Interceptor

Target, lock, and fire on up to 6 separate targets at once (active radar guided, and infrared homing missiles only)

F-35 joint strike fighter

Helmet mounted display system allows visual recognition target designation.


Uh... interceptor is a task... joint strike fighter is a product label.

F-14 Tomcat
F-35 Lightning II
Both are Fighter class both are multi-role.
The F-14 is able to do that because the WSO is able to tag the targets while the pilot is focused on flying a capability available to F-4 Phantom II, A-6 Intruder, F-111, Panavia Tornado, Su-24 Fencer and Su-30MK Flanker-C, F-15E Strike Eagle, F/A-18F Super Hornet or Su-34 Fullback. It is available to the 35 because of it's new systems in part its helmet.

IIRC the show had them do this but the material doesn't show how they would as they dont have helmet tech, no evidence of eye tracking or a WSO. So I say if it happens in the show and we just stay in the RT universe; it must be because of the protoculture sensing the desires of the pilot.

_________________
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BEST IDEA EVER!!! -- The Galactus Kid

Holy crapy, you're Zer0 Kay?! --TriaxTech

Zer0 Kay is my hero. --Atramentus

The Zer0 of Kay, who started this fray,
Kept us laughing until the end. -The Fifth Business (In loving Memory of the teleport thread)


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Unread postPosted: Wed Jul 31, 2019 7:17 pm
  

Wanderer

Joined: Wed Sep 09, 2015 10:33 am
Posts: 51
viewtopic.php?f=8&t=153452


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