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 Post subject: Play-by-Post Combat
Unread postPosted: Tue Dec 18, 2018 9:48 pm
  

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Wanderer

Joined: Thu May 31, 2012 11:37 am
Posts: 70
Hey everybody,

I’m thinking about running a play-by-post game for one of the Palladium Books settings. I have experience running several PbPs, but these were for systems that were relatively rules lite or freeform. I feel as though adapting a system as crunchy as the Palladium system will be an interesting challenge. Does anyone on this forum have experience running Palladium PbPs? How did you handle combat? What were your house rules?

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 Post subject: Re: Play-by-Post Combat
Unread postPosted: Wed Dec 19, 2018 7:39 am
  

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Dungeon Crawler

Joined: Thu Apr 20, 2006 1:46 pm
Posts: 381
Location: "The Guides to the Megaverse(tm)" Podcast
Comment: "Setting the Stage" - Rifter 79
"Hitting the Streets" - Rifter 81
"Hitting the Gym" - Rifter 82
I split up attacks into half a round at a time, but don't post the attack rolls until I know what the defender is doing. I also roll init for the players. Its still going to take a while.

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"The Guides to the Megaverse(tm)" Podcast at https://guidesmegaverse.podbean.com/
Author of "Setting the Stage" - Rifter 79, "Hitting the Streets" - Rifter 81, "Hitting the Gym" - Rifter 82
Long Term Project - The Dark City of Cascade - a setting for low-powered heroes in a city filled with crime


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 Post subject: Re: Play-by-Post Combat
Unread postPosted: Fri Jan 04, 2019 1:22 pm
  

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Sosyourfacist

Joined: Thu Mar 23, 2006 2:40 pm
Posts: 1338
Location: M.I.A.
Comment: This space for rent. Inquire within!
have players (or do it yourself) roll up twenty, twenty five rolls ahead of time. When combat starts, have everyone give a general gist of what they want to do (shoot the giant robo-dragon!). Then have combat proceed on your side for an entire turns worth of combat, using the rolls previously given. Add dramatic flair to the results for narrative purposes. Rinse, repeat.

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 Post subject: Re: Play-by-Post Combat
Unread postPosted: Fri Jan 04, 2019 7:52 pm
  

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Dungeon Crawler

Joined: Thu Apr 20, 2006 1:46 pm
Posts: 381
Location: "The Guides to the Megaverse(tm)" Podcast
Comment: "Setting the Stage" - Rifter 79
"Hitting the Streets" - Rifter 81
"Hitting the Gym" - Rifter 82
I'm not big on the 'roll ahead of time', I think you just accept that this is part of the game and try to stay on top of the combat.

_________________
"The Guides to the Megaverse(tm)" Podcast at https://guidesmegaverse.podbean.com/
Author of "Setting the Stage" - Rifter 79, "Hitting the Streets" - Rifter 81, "Hitting the Gym" - Rifter 82
Long Term Project - The Dark City of Cascade - a setting for low-powered heroes in a city filled with crime


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 Post subject: Re: Play-by-Post Combat
Unread postPosted: Tue Jan 08, 2019 1:37 pm
  

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Sosyourfacist

Joined: Thu Mar 23, 2006 2:40 pm
Posts: 1338
Location: M.I.A.
Comment: This space for rent. Inquire within!
that sounds like an incredible investment in time. Unless you're using Roll20 or some other livestream platform, combat is going to take weeks of time (especially in a palladium with its mass amounts of SDC/MDC/HPs and offensive and defensive rolls)

_________________
"A society that gets rid of all its troublemakers goes downhill." ~ Heinlein

Petty tyrants thrive when they have authority backed by vague regulations. ~some unnamed joker


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 Post subject: Re: Play-by-Post Combat
Unread postPosted: Tue Jan 08, 2019 6:41 pm
  

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Dungeon Crawler

Joined: Thu Apr 20, 2006 1:46 pm
Posts: 381
Location: "The Guides to the Megaverse(tm)" Podcast
Comment: "Setting the Stage" - Rifter 79
"Hitting the Streets" - Rifter 81
"Hitting the Gym" - Rifter 82
yeah if you've got chars with 200-300 SDC sure. playing a more low-key game is doable, but yeah combat takes a while, it can't be helped. Either you ignore combat or it drags out

_________________
"The Guides to the Megaverse(tm)" Podcast at https://guidesmegaverse.podbean.com/
Author of "Setting the Stage" - Rifter 79, "Hitting the Streets" - Rifter 81, "Hitting the Gym" - Rifter 82
Long Term Project - The Dark City of Cascade - a setting for low-powered heroes in a city filled with crime


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