Search found 523 matches
- Thu Oct 15, 2015 6:32 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Praxian Crossbreeding Question
- Replies: 34
- Views: 18930
Re: Praxian Crossbreeding Question
Have a question on Praxian fertility with other human/human related species, as they are listed in ueef marines, if the writers can assist me i'd be delighted...... considering the time frame UEEF marines is set, is there, by 2044 any interbreeding/marriage between praxians and humans (and Tirolian...
- Mon Sep 01, 2014 10:00 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: guaging interest.. Chat based Robotech Game planned
- Replies: 43
- Views: 22515
Re: guaging interest.. Chat based Robotech Game planned
I supposed worth a try.
- Thu Aug 21, 2014 9:00 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Check on Interest
- Replies: 0
- Views: 1321
Check on Interest
Interest Check Robotech 1st or 2nd Edition? Hello Checking Interest for a Robotech 1st or 2nd Edition Game: 1st Edition I consider an Alternate Universe from 2nd and the exist Side by side in my game, being "very similar but different at once" Options for 1st if Ran: 1. Macross to Souther...
- Sun Aug 17, 2014 5:21 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: guaging interest.. Chat based Robotech Game planned
- Replies: 43
- Views: 22515
Re: guaging interest.. Chat based Robotech Game planned
since i've had a few inqueries.. right now the game is in the development phase. i need some time to get a stock of nPC's and such ready for the first few sessions. i'm also trying to settle into my new teaching job, which is taking up a lot of my time during the week, since i had all of two days t...
- Sat Aug 16, 2014 5:29 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: guaging interest.. Chat based Robotech Game planned
- Replies: 43
- Views: 22515
Re: guaging interest.. Chat based Robotech Game planned
Name: Tucker Mitchell Race: Human/Zentraedi Hybrid (Auxiliary Specialist Caste) Sex: Male Age: 30 Birth Order: 1st Born. Family Ties: Parents and Siblings alive and Well. How He Feels about the Invid: Invid are no different from any other Race fight 'em as ya would any tyrant. Outlook on Earth's Fut...
- Thu Aug 14, 2014 2:36 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: guaging interest.. Chat based Robotech Game planned
- Replies: 43
- Views: 22515
Re: guaging interest.. Chat based Robotech Game planned
plan to join as a token earther, and local guide....... Battloid ace or ATAC types. Former if more fire power is needed, later is tech support is more critical.
- Sat Aug 10, 2013 6:37 am
- Forum: Palladium Fantasy RPG®
- Topic: Adventures in a New World
- Replies: 16
- Views: 6120
Re: Adventures in a New World
Tur'Khan kobold ranger I'm the Resident knight, without his shining armor due to the possibility of falling overboard and drowning in said shining armor...... after we deal with Aozoen (SP?) will we be fast forwarding to the land mass? Yes we will most likely be fast forwarding to the new land afte...
- Wed Aug 07, 2013 2:07 pm
- Forum: Palladium Fantasy RPG®
- Topic: Adventures in a New World
- Replies: 16
- Views: 6120
Re: Adventures in a New World
jarlaxle wrote:Tur'Khan kobold ranger
I'm the Resident knight, without his shining armor due to the possibility of falling overboard and drowning in said shining armor...... after we deal with Aozoen (SP?) will we be fast forwarding to the land mass?
- Thu Jun 06, 2013 8:33 pm
- Forum: Rifts®
- Topic: Revised Weapons and Conventional Vehicle Rules
- Replies: 0
- Views: 421
Revised Weapons and Conventional Vehicle Rules
Revised Semiautomatic/Automatic Weapon Rules: Semi-Automatic Weapons: By Spending 2 actions on an attack, a Semi-Automatic Weapon can fire a 3 shot short burst, by rapidly pulling the trigger for x2 damage. Submachine-Guns and Automatic Rifles: can fire a short bursts of 3 rounds that does x2 damage...
- Tue Apr 23, 2013 8:54 am
- Forum: Megaversal Ambassadors
- Topic: Can any megaversl ambassdors run some chat based games?
- Replies: 6
- Views: 6201
Can any megaversl ambassdors run some chat based games?
Hey, can any megaversl ambassdors run some chat based games by internet?
its all dnd based crud here
its all dnd based crud here
- Thu Apr 18, 2013 3:58 am
- Forum: Palladium Books® Games Q. & A.
- Topic: P.P.E Needed for the Magic Circles in Old Ones
- Replies: 6
- Views: 3812
Re: P.P.E Needed for the Magic Circles in Old Ones
What P.P.E. would you peg the following circles in old ones (cause I just KNOW one of my players will study and copy 'em... or I might make 'em available in a rifts game if I run).. 1) The power circle on pages 169 - 171 old ones (the one that changes 'ya to an elf). 2) The Circle of youth on page ...
- Wed Apr 17, 2013 4:27 am
- Forum: Palladium Books® Games Q. & A.
- Topic: P.P.E Needed for the Magic Circles in Old Ones
- Replies: 6
- Views: 3812
P.P.E Needed for the Magic Circles in Old Ones
What P.P.E. would you peg the following circles in old ones (cause I just KNOW one of my players will study and copy 'em... or I might make 'em available in a rifts game if I run).. The power circle on pages 169 - 171 old ones (the one that changes 'ya to an elf). The Circle of youth on page 221 old...
- Wed Mar 27, 2013 6:06 am
- Forum: Palladium Books® Games Q. & A.
- Topic: Of Rifts, HU2 Mutants, and Mechano link..
- Replies: 1
- Views: 2368
Of Rifts, HU2 Mutants, and Mechano link..
Hey all have some questions about the HU Major Super Ability, Mechano-Link, in Rifts: 1. Would the Bonus +20% to all Computer Electrical and Mechanical skills Apply to the Following: Salvage and Field Armorer and Munitions Expert and Computer Hacking? 2. Would the base 60% to Operate and Understand ...
- Wed Mar 20, 2013 12:24 am
- Forum: Guild of Magic & Psionics
- Topic: What sort of examples?
- Replies: 21
- Views: 7128
Re: What sort of examples?
a device that instills telemechanics, in non telemechanic peeps
- Tue Mar 12, 2013 1:52 am
- Forum: G.M.s Forum
- Topic: M.D.C./S.D.C. Conversion Rules now covering Magic/Psionics
- Replies: 1
- Views: 4624
M.D.C./S.D.C. Conversion Rules now covering Magic/Psionics
For those of you Who Love the Concept and Setting of Rifts, but HATE Mega-Damage, or actually DO LIKE mega-damage, but are a bit curious what Rifts (And Other M.D.C. Settings) would be like as an S.D.C. environment (Like Me) I present the following simple mathematical formulas and rules for the bala...
- Mon Feb 25, 2013 8:17 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: MH Zentraedi Battlepods
- Replies: 8
- Views: 3395
Re: MH Zentraedi Battlepods
honestly, while i like the idea of replacing the zent weapons with earth ones, i think that most of this could be summed up as "build an IMU", because your mixing and matching mecha parts. personally, i've never been a fan of using the Regult, because it is too fragile. but being the most...
- Mon Feb 25, 2013 4:30 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: MH Zentraedi Battlepods
- Replies: 8
- Views: 3395
Re: MH Zentraedi Battlepods
I can only imagine what the reaction of a UEDF/UEEF unit would be when a battlepod engages them with either an HPC-155 or an M-966! Serious brown pants factor there!!! BTW, when you list M-966, do you mean a twin mount, such as the Defender carries, or just s single barreled weapon instead? A singl...
- Fri Feb 22, 2013 6:58 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Wasn't Happy w/the P.S. Lifting/Carrying Tables: Made this
- Replies: 1
- Views: 955
Wasn't Happy w/the P.S. Lifting/Carrying Tables: Made this
Wasn't Happy with the P.S. Lifting/Carrying Tables so Made this.. Thoughts? Mods to Weight and Movement: A. Normal P.S.: Unchanged B. Augmented P.S.: Characters With and Augmented P.S. of 3 to 16 can Carry 15 times their P.S. in Pounds (P.S. x15 = total in pounds).for example an Augmented P.S. of 15...
- Mon Feb 18, 2013 3:12 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: MH Zentraedi Battlepods
- Replies: 8
- Views: 3395
MH Zentraedi Battlepods
(Hi.. this is Based on Jefffar's Work..... Comments and CONSTRUCTIVE criticsm is welcomed MH Series Zentraedi Mecha IMUs In the years between the First and Second Robotech Wars a large number of Zentraedi Mecha saw service. Some of these served alongside human forces but most fought against them. As...
- Mon Feb 04, 2013 11:45 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: E.B.S.I.S Variations on the Modular Battle Robot Chassis:
- Replies: 20
- Views: 7781
Re: E.B.S.I.S Variations on the Modular Battle Robot Chassis:
The EBSIS is one of those ideas that just refuses to die and the current RPGs certainly leave the door open for the existence large independent states into Masters period (provided they were smart enough to work out a treaty with the UEG by the mid 2020s). The RPG has some hints that the former Sov...
- Mon Feb 04, 2013 11:36 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Hi everyone, long time no see,,,
- Replies: 12
- Views: 3363
Re: Hi everyone, long time no see,,,
Thought I'd pop in, maybe sometime in the future apply for Megaversal Ambassador status. Hopefully soon I'll start being able to run again (Can't run if you can't get to a place to run - My cars been out of commission 10 of the last 18 months). I might start updating some of my game stuff again (es...
- Fri Jan 18, 2013 2:35 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: E.B.S.I.S Variations on the Modular Battle Robot Chassis:
- Replies: 20
- Views: 7781
Re: E.B.S.I.S Variations on the Modular Battle Robot Chassis:
Alpha 11 wrote:If you have stats for these, can you pm them to me?
I don't have actual stats for these but they are easy to make with the info here, and i put them together TO BE easy to make fron these descriptions.
- Fri Jan 18, 2013 1:10 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: E.B.S.I.S Variations on the Modular Battle Robot Chassis:
- Replies: 20
- Views: 7781
Re: E.B.S.I.S Variations on the Modular Battle Robot Chassis:
Not sure that's containable, really... the Spartan's reactor was in its drive train/pelvis, while the Tomahawk platform's was located in its upper torso. Adapting the Tomahawk drive train to the Spartan would leave the Spartan without a reactor. only the legs themselves were switched Hm... just fro...
- Thu Jan 17, 2013 9:56 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: E.B.S.I.S Variations on the Modular Battle Robot Chassis:
- Replies: 20
- Views: 7781
Re: E.B.S.I.S Variations on the Modular Battle Robot Chassis:
I do like the idea of the work model, though I am not entirely sure the Defender chassis is the best choice. The concept of one of these being rearmed as a mecha-come-technical is a neat concept though. Hm... it puts me in the mind of the modified 1st Generation Destroids from Macross 7 , which wer...
- Thu Jan 17, 2013 9:18 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: E.B.S.I.S Variations on the Modular Battle Robot Chassis:
- Replies: 20
- Views: 7781
Re: E.B.S.I.S Variations on the Modular Battle Robot Chassis:
Weirdly, the only thing issue that came to mind reading this was "Why would the Obligatory Evil Soviets keep the UN Gov't designation for captured or locally produced versions of UN mecha?". I'd expect EBSIS to do something like re-designate them, ala what the US did with captured MiGs fo...
- Thu Jan 17, 2013 9:14 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: E.B.S.I.S Variations on the Modular Battle Robot Chassis:
- Replies: 20
- Views: 7781
Re: E.B.S.I.S Variations on the Modular Battle Robot Chassis:
So they sought to simplify production...by producing the more complicated leg sets? I also have to question the need for around ten different variants here. I would have expected them to instead build a local variant based on as similar a set of parts as possible, and not waste their time building ...
- Thu Jan 17, 2013 8:37 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: E.B.S.I.S Variations on the Modular Battle Robot Chassis:
- Replies: 20
- Views: 7781
E.B.S.I.S Variations on the Modular Battle Robot Chassis:
E.B.S.I.S Variations on the Modular Battle Robot Chassis: MBR-04-Mk. VI-Bis An upgrade of the E.B.S.I.S.’s extant stock of Tomahawk Destroid frames, “Sovietising” the design. The Battleaxe fulfills the Heavy Main Battle Robot Duties in the E.B.S.I.S.’s forces as well as those of its client states. E...
- Sun Nov 04, 2012 2:07 am
- Forum: After the Bomb® RPG & TMNT®
- Topic: After The Bomb Style Mutant Tigers
- Replies: 3
- Views: 5075
Re: After The Bomb Style Mutant Tigers
The Oh So Amazing Nate wrote:Thanks for the write up Panzer. Without another one at hand to compare to, how is this one different from the other AtB2 Tigers?
as far as i know i'm the only one whows done a tiger so far.... i didn't like using the Heros Unlimited 2 Tiger for after the bomb so i did my own.
- Sun Nov 04, 2012 1:26 am
- Forum: After the Bomb® RPG & TMNT®
- Topic: After The Bomb Style Mutant Tigers
- Replies: 3
- Views: 5075
After The Bomb Style Mutant Tigers
Heres my Re-Do of the HU2 Mutant Tiger to After the Bomb... Enjoy! Feline: Tiger Description: Tigers are the largest of the big cats and are solitary hunters. Their fur ranges for orange to white (dark grey being a rarer color) with dark, black stripes. They range from Northern Asia and Siberia, to ...
- Thu Oct 18, 2012 7:34 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: E.B.S.I.S Variations on the Modular Battle Robot Chassis
- Replies: 5
- Views: 2550
Re: E.B.S.I.S Variations on the Modular Battle Robot Chassis
Edited with some of GBs sugestions added.
- Thu Oct 18, 2012 6:14 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: E.B.S.I.S Variations on the Modular Battle Robot Chassis
- Replies: 5
- Views: 2550
Re: E.B.S.I.S Variations on the Modular Battle Robot Chassis
.50 BMG is 12.7 x 99mm, .50 Soviet is 12.7 x 108mm Little bit of a difference there! True but for game stats they may as well be identical .Isn't there a 12.7mm tri barrel or single barrel machine cannon is some form of Soviet/Russo Fed/E.B.S.I.S. service? Or is that a 14.5 instead? Don'tknow. Inte...
- Thu Oct 18, 2012 5:36 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: E.B.S.I.S Variations on the Modular Battle Robot Chassis
- Replies: 5
- Views: 2550
E.B.S.I.S Variations on the Modular Battle Robot Chassis
Here are the variations of the Modular Battlefield Robot Chasis The E.B.S.I.S. of My Robotech World Uses... Comments and CONSTRUCTIVE Critism is welcomed.... (Note: Edited to Tank into Account GB98's sugestions). E.B.S.I.S Variations on the Modular Battle Robot Chassis: MBR-04-Mk. VI-Bis Battleaxe B...
- Fri Oct 05, 2012 12:40 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: MH Pods
- Replies: 4
- Views: 1700
Re: MH Pods
Lt Gargoyle wrote:well if you start adding loads of weight you disrupt the mechas design.
Oh i agree, hence i kept some speed penalty.. but i kept the penalties more inline with 1st edition strike force book...
Be rest ashured i kept some speed penalty for the heavy armor mods.
- Fri Oct 05, 2012 10:21 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: MH Pods
- Replies: 4
- Views: 1700
Re: MH Pods
I will point out that in the version developed for my campaign, the speed penalties for increased armor were considerably higher. Nods i felt they were too steep by a bit..... But that said... Every GM does things different and folks are free to modify this if they feel it should be slower.... diff...
- Thu Oct 04, 2012 9:47 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: MH Pods
- Replies: 4
- Views: 1700
MH Pods
(Note This was Originally Jeffars Work Moded By Me.. it pases forum muster according to Jeffar, cause it lacks hard M.D.C. Figures..... Tell me what ya think) MH Series Zentraedi Mecha IMUs In the years between the First and Second Robotech Wars a large number of Zentraedi Mecha saw service. Some of...
- Sat Sep 22, 2012 9:27 pm
- Forum: G.M.s Forum
- Topic: Revised Rifts to S.D.C. Conversion rules For Tech Stuff
- Replies: 0
- Views: 3011
Revised Rifts to S.D.C. Conversion rules For Tech Stuff
For those of you Who Love the Concept and Setting of Rifts, but HATE Mega-Damage, or actually DO LIKE mega-damage, but are a bit curious what Rifts (And Other M.D.C. Settings) would be like as an S.D.C. environment (Like Me) I present the following simple mathematical formulas and rules for the bala...
- Sat Sep 08, 2012 3:52 pm
- Forum: G.M.s Forum
- Topic: Building a Rifts Town, Soliciting Ideas for it
- Replies: 17
- Views: 6841
Re: Building a Rifts Town, Soliciting Ideas for it
you have alot of resources in this city, so its either gonna have to be in a great location, or your city has some great trading partners. I agree with this. I will also add, how are they getting all of these resources into the city to make all of this top-notch weapons and industry? well decided o...
- Thu Sep 06, 2012 10:27 pm
- Forum: G.M.s Forum
- Topic: Building a Rifts Town, Soliciting Ideas for it
- Replies: 17
- Views: 6841
Re: Building a Rifts Town, Soliciting Ideas for it
Try near Portland Oregon, so far that hasn't been covered that much, and its far north enough to avoid vampire threat from the south and yet has access to the ocean. The only huge problem would be some weird Miles long tenticles that would have to be fought off on a case by case basis sadly the ind...
- Thu Sep 06, 2012 8:51 pm
- Forum: G.M.s Forum
- Topic: Building a Rifts Town, Soliciting Ideas for it
- Replies: 17
- Views: 6841
Re: Building a Rifts Town, Soliciting Ideas for it
What area of the world is the city going to be located in? As for what I can see from the city build, it seems you gave the city close to the best, if not the best, of every category. I would tone it down a little more to make the city a little grittier. You don't want them good at everything, othe...
- Wed Sep 05, 2012 5:59 pm
- Forum: G.M.s Forum
- Topic: Building a Rifts Town, Soliciting Ideas for it
- Replies: 17
- Views: 6841
Building a Rifts Town, Soliciting Ideas for it
Hi! Am lookung for ideas for my town i'm building as this be my 1st attempt to build a BIG one..... Ideas on where to set it, some notable buisnesses and even some of the leaders... have a few ideas, but can use More! The City/Town of Bunkerville: Population: 60,000 people. Orientation and Dispositi...
- Sat Apr 21, 2012 9:11 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Addapting the UEEF O.C.C.s to UEDF O.C.C.s in Macross
- Replies: 1
- Views: 1261
Addapting the UEEF O.C.C.s to UEDF O.C.C.s in Macross
Addapting the UEEF O.C.C.s to UEDF O.C.C.s in Macross..... How do i do it? What do I Switch out Skillwise?
- Tue Aug 03, 2010 7:50 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: New and Revised Gear/Mecha for the 1st Edition Robotech RPG
- Replies: 13
- Views: 5156
Re: New and Revised Gear/Mecha for the 1st Edition Robotech RPG
ZINO wrote:MR-02 Protector Battloid (see the Collected Magic of Palladium Books): Can use GU-11/AKG-47 Gun Pod and the Reinforced Pilot's Compartment has 100 M.D.C., all other stats unchanged.
what page ?? do you have this book?
you can buy the PDF of it on http://www.DriveThruRPG.com
http://rpg.drivethrustuff.com/product_i ... s_id=60640
- Fri Jul 30, 2010 8:43 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Robotech 2nd Edition Rewrites: To better make sense to me.
- Replies: 23
- Views: 7215
Re: Robotech 2nd Edition Rewrites: To better make sense to me.
I agree to a large degree, which is why i've boosted weapon damages for a lota stuff rather then scale back armor just game the spartas, myrmidon, and ASC mecha gun pods another go over. On the otherhand some folks like playing zents and tirolians, complete with those groups' gear so I want to acom...
- Fri Jul 30, 2010 1:03 pm
- Forum: Rifts®
- Topic: Rifts Conversion Guide and SDC
- Replies: 6
- Views: 710
Re: Rifts Conversion Guide and SDC
Heres What I do: For those of you Who Love the Concept and Setting of Rifts, but HATE Mega-Damage, or actually DO LIKE mega-damage, but are a bit curious what Rifts (And Other M.D.C. Settings) would be like as an S.D.C. environment (Like Me) I present the following simple mathematical formulas and r...
- Fri Jul 30, 2010 10:03 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Robotech 2nd Edition Rewrites: To better make sense to me.
- Replies: 23
- Views: 7215
Re: Robotech 2nd Edition Rewrites: To better make sense to me.
Really, other the the Masters Mecha (Which I feel, as the Masters' personal forces, should be really tough and a reason why the ASC had such a hard time dealing with: I don't feel the master's would of skimped as much on there in house troops so much) I really onlt increeased one Enemy mecha by a b...
- Sat Jul 24, 2010 11:04 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Robotech 2nd Edition Rewrites: To better make sense to me.
- Replies: 23
- Views: 7215
Re: Robotech 2nd Edition Rewrites: To better make sense to me.
I agree about the scaling issue, but that has been around for awhile with the MDC system. Personally I prefer the lower values for enemy mecha as it speeds up combat (can offset with numbers). The values are not too wacky as long as one stays within the same range (ie person vs person or mecha vs m...
- Sat Jul 24, 2010 9:54 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Robotech 2nd Edition Rewrites: To better make sense to me.
- Replies: 23
- Views: 7215
Re: Robotech 2nd Edition Rewrites: To better make sense to me.
Here's one for you. In the Shadow Chronicles book the Ikazuchi no longer has 196 destroids of varying type it now has ONLY 96 destroids of TWO types. And tho' it still has the 3,000 cyclones we don't know the specific number of each type, where as the Sentinels book gave the exact types to go w/ th...
- Fri Jul 23, 2010 8:47 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: New and Revised Gear/Mecha for the 1st Edition Robotech RPG
- Replies: 13
- Views: 5156
Re: New and Revised Gear/Mecha for the 1st Edition Robotech RPG
ZINO wrote:N1!!!!!!
N1? hope that means "Number 1".....
- Fri Jul 23, 2010 5:41 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: New and Revised Gear/Mecha for the 1st Edition Robotech RPG
- Replies: 13
- Views: 5156
New and Revised Gear/Mecha for the 1st Edition Robotech RPG
Hi, I play both the old 1st edition, and new second edition, robotech games (I concider them similar, but alternate dimensions) and wanted folks' opinion of these. New and Revised Gear for the Robotech RPG: Armor Piercing M.D. Explosive Rounds for Conventional Weapons: Pistol and Sub-Machinegun Rou...
- Fri Jul 23, 2010 4:53 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Robotech 2nd Edition Rewrites: To better make sense to me.
- Replies: 23
- Views: 7215
Re: Robotech 2nd Edition Rewrites: To better make sense to me.
The rank thing on the Military Specialist O.C.C. was by far one of the most annoying lacks of common sense I saw in the book when I first bought it. One of the things that bugged me to no end about palladium's handling of the "Enemy" mecha, is how pitifully armored, compared to even human...