Search found 78 matches

by GBAnnihilator
Mon Sep 07, 2015 3:24 am
Forum: Rifts®
Topic: Whats the best way to make a TW Power Armor?
Replies: 46
Views: 5757

Re: Whats the best way to make a TW Power Armor?

Has anyone thought of Outlaw Star and their Caster Rounds!? Been there done that. Please elaborate what rules did you use and in what setting i often picture the Bushi federation of phase world as a mix between outlaw star nd cowboy bebop. Space oni!!!! Simple, we used TW crystals on the tips of re...
by GBAnnihilator
Mon Sep 07, 2015 2:24 am
Forum: Rifts®
Topic: Better GB Killer!
Replies: 303
Views: 46943

Re: Better GB Killer!

I'm surprised that they don't have a setup like the one that the US Army was considering where a Stryker is modified so it only has the drivers position and the entire rear of the vehicle is vertical missile launch tubes. The unit follows behind an advancing line, designated soldiers are equipped w...
by GBAnnihilator
Tue Aug 11, 2015 11:21 pm
Forum: Heroes Unlimited™
Topic: Most Overpowered Superpower/Combo in the Game!?
Replies: 37
Views: 18286

Re: Most Overpowered Superpower/Combo in the Game!?

NMI wrote:
SittingBull wrote:
GBAnnihilator wrote:I hate to be a jerk but, no combining things like Ancient Master with Karmic Power. Just the Super Powers/combos and lets see what we get!


I didnt think an ancient master could select karmic power.

They can't

Yes actually. Switch O.C.C's using the conversion book and you should be able to.
by GBAnnihilator
Thu Jul 30, 2015 11:26 pm
Forum: Heroes Unlimited™
Topic: Most Overpowered Superpower/Combo in the Game!?
Replies: 37
Views: 18286

Re: Most Overpowered Superpower/Combo in the Game!?

3 Majors: Control Kinetic Force, Create Force Field and Energy Absorption. The only weakness should be radiation.
by GBAnnihilator
Wed Jul 29, 2015 7:54 pm
Forum: Heroes Unlimited™
Topic: Most Overpowered Superpower/Combo in the Game!?
Replies: 37
Views: 18286

Most Overpowered Superpower/Combo in the Game!?

I hate to be a jerk but, no combining things like Ancient Master with Karmic Power. Just the Super Powers/combos and lets see what we get!
by GBAnnihilator
Wed Jul 29, 2015 7:42 pm
Forum: Heroes Unlimited™
Topic: Overpowered/Underpowered Super Abilities
Replies: 19
Views: 10818

Re: Overpowered/Underpowered Super Abilities

I gotta say that the one power that jumps out of me for being overpowered is flight:insect. I get to shrink to a foot in size or smaller and can fly up to 10,000 feet? And it's a minor power? Sign me up! As far as powers that are too powerful or not powerful enough, I have stated in other threads t...
by GBAnnihilator
Wed Jun 24, 2015 5:37 pm
Forum: Rifts®
Topic: RIFTS Videogame?
Replies: 64
Views: 8667

Re: RIFTS Videogame?

An RTS can deal with the unbalanced nature of the the RPG. Treat it like Dawn of War and none of the sides are really good or bad. Yup, said that already. Too bad THQ is gone, not that they'd show interest. I personally love unbalanced games - which is probably the reason I love RIFTS so much. I lo...
by GBAnnihilator
Wed Jun 24, 2015 5:09 pm
Forum: Rifts®
Topic: RIFTS Videogame?
Replies: 64
Views: 8667

Re: RIFTS Videogame?

No, PB should not itself create a video game. Nor Hire someone to. If some game company wants to license the Rifts setting for a video game...sure, fine, whatever. Best option. (stamp) The only problem with the best option is that it does not give people something to argue over. That's more along t...
by GBAnnihilator
Fri Jun 19, 2015 3:28 pm
Forum: Rifts®
Topic: RIFTS Videogame?
Replies: 64
Views: 8667

Re: RIFTS Videogame?

I don't know how well the time token system would work. People I know (including myself) would rather like to go on for their leisure instead of thinking their forced to by the time token system. Though, I don't recall playing a game with one, so I can't really say it's a bad idea until I've tried ...
by GBAnnihilator
Fri Jun 19, 2015 3:16 pm
Forum: Rifts®
Topic: RIFTS Videogame?
Replies: 64
Views: 8667

Re: RIFTS Videogame?

That's great in theory, but in reality, an unknown ip in the video game world that makes a less than mediocre Facebook game, doesn't get a quality game later on. It goes in the trash. It's also about brand management for Palladium. They can't afford to have one of their premier IPs being associated...
by GBAnnihilator
Thu Jun 18, 2015 11:39 am
Forum: Rifts®
Topic: RIFTS Videogame?
Replies: 64
Views: 8667

Re: RIFTS Videogame?

A facebook, "free to play, pay to win" game is not that cosmic to make or maintain. People would try it just because its a game on facebook. It would reach out to millions of people who either think Rifts is some other game without the "s", or has no idea what Rifts or Palladium...
by GBAnnihilator
Tue Jun 16, 2015 11:32 am
Forum: Rifts®
Topic: RIFTS Videogame?
Replies: 64
Views: 8667

Re: RIFTS Videogame?

If we don't want mainstream then we need to have Palladium make a Kickstarter to support their DayZ like mod game. Which would be a testbed to send to the people they want to make it into a full platform or PC game. If the game doesn't get picked up, Palladium could just send copies to those who bac...
by GBAnnihilator
Mon Jun 15, 2015 3:13 am
Forum: Rifts®
Topic: RIFTS Videogame?
Replies: 64
Views: 8667

Re: RIFTS Videogame?

Been done. m To be fair I would love to see a PC adaptation or a new game, since you know the N-Gage is pretty much dead. But yeah Rifts run like Fallout 1 or 2 it looks AWESOME, but it is next to impossible to find both an N-Gage and the game. That game is ancient and horrible, which is why a reva...
by GBAnnihilator
Mon Jun 15, 2015 3:04 am
Forum: Rifts®
Topic: RIFTS Videogame?
Replies: 64
Views: 8667

RIFTS Videogame?

This may have been posted before but, I've collected and collaborated with my friends and family. We have found that most people anymore are hardcore videogame addicts who don't care much for board games. The game should surround the Tolkeen Wars and the three cities; Tolkeen, Free Quebec and Chi-To...
by GBAnnihilator
Fri Aug 22, 2014 12:10 am
Forum: Rifts®
Topic: Whats the best way to make a TW Power Armor?
Replies: 46
Views: 5757

Re: Whats the best way to make a TW Power Armor?

TW-Glitter Borg! Cyborgs brain downloaded onto a hard-drive inside the G-Borg, so when the brain is downloaded it keeps it's ISP and Psyonic powers. Then the Nuclear Power Core would be replaced by a TW Mystic Generator (rechargable at a Leyline), witch would power the G-Borg and it's TW weapons and...
by GBAnnihilator
Thu Aug 21, 2014 11:42 pm
Forum: Rifts®
Topic: How to make a better GB?
Replies: 121
Views: 7763

Re: How to make a better GB?

There was an NPC in a game long ago (depicted in my sig, Operation Sniper Wolf) that was a glitter boy borg. He had black chromium armor and some kind of TW enchantment that silenced his boom gun. Wasn't the kind of guy you wanted to mess with. I know this was your campaign, but the only thing you ...
by GBAnnihilator
Mon Aug 11, 2014 10:04 pm
Forum: Rifts®
Topic: How to make a better GB?
Replies: 121
Views: 7763

Re: How to make a better GB?

Glitter Borg! A cyborg custom fit into a GB. This should increase the MDC by about 280, from cyborg MDC. Then on the useless left arm a 12ft tall Glitter Shield (chromium tower shield-made by Quebec of course) with at least 300 MDC. 770+280= 1050+300= 1350 I thought it would make sense since Quebec ...
by GBAnnihilator
Sun Aug 10, 2014 4:33 pm
Forum: Rifts®
Topic: How to make a better GB?
Replies: 121
Views: 7763

Re: How to make a better GB?

I'd say that one of the best ways to enhance a Glitter Boy would be to use alchemist enchantments from PFRPG. (Picking stuff via memory, since my books aren't close by) Armor: Invisible* Regeneration Impervious To Fire/Heat Buoyant Boom Gun Invisible* Indestructible Thunder Hammer *Yes, Invisibilit...
by GBAnnihilator
Sun Aug 10, 2014 4:27 pm
Forum: Rifts®
Topic: How to make a better GB?
Replies: 121
Views: 7763

Re: How to make a better GB?

Free Quebec, page 84: "Triax Glitter Boy Note: Reprinted from Rifts® World Book Five: Triax & the NGR™, pages 45-48, with additional text and data specific to Free Quebec." There's the updated material. Does the Triax GB as presented in Free Quebec still fire at Mach 1.5? The original...
by GBAnnihilator
Wed Aug 06, 2014 11:49 pm
Forum: Rifts®
Topic: CS Solar Roadways
Replies: 111
Views: 12368

Re: CS Solar Roadways

Radios are too restricted by range, and a jammer only needs to jam the one transmitting. Yes that might work for the military but I'm trying to connect the cities. The CS could also make a giant MDC drill to connect the cities by putting the cables and whatever else too far for seismic sensors to d...
by GBAnnihilator
Tue Aug 05, 2014 7:53 pm
Forum: Rifts®
Topic: CS Solar Roadways
Replies: 111
Views: 12368

Re: CS Solar Roadways

burying cables is not a particularly easy thing to conceal. it generally involves a lot of machinery. so, let us suppose for a moment you do that. one of your many enemies takes the time to note where your lines are, and distributes maps (assuming this is even necessary, considering you're probably...
by GBAnnihilator
Fri Aug 01, 2014 9:42 pm
Forum: Rifts®
Topic: CS Solar Roadways
Replies: 111
Views: 12368

Re: CS Solar Roadways

Then the CS could put the solar roadways in the burbs and have the burbies work on them, instead of connecting the Megacities with them. The roads could also be used to root out hiding D-bees and find people that could become Operators.
by GBAnnihilator
Thu Jul 31, 2014 7:27 pm
Forum: Rifts®
Topic: How to make a better GB?
Replies: 121
Views: 7763

Re: How to make a better GB?

My question is who would be funding this new variant? How far it goes and in what direction is determined by the budgeting and it's source. I had first just thought of giving the GB an 11ft tall chromium tower shield (200 MDC) with drills in the base for even more recoil suppression, and was going ...
by GBAnnihilator
Wed Jul 30, 2014 9:25 pm
Forum: Rifts®
Topic: How to make a better GB?
Replies: 121
Views: 7763

How to make a better GB?

My idea was to give the GB an Kitani class 1/2 (200/150MDC) if not some kind of tower shield, and a Naruni Force Field that doubles on power armor (320MDC). To top it off, give him a Kitani Plasma Sword for melee combat.
by GBAnnihilator
Wed Jul 30, 2014 8:55 pm
Forum: Rifts®
Topic: Whats the best way to make a TW Power Armor?
Replies: 46
Views: 5757

Re: Whats the best way to make a TW Power Armor?

It depends on the theam of the power armor, and how munchkin you want to make it. The Crazy Het TW SAMAS killer PA is a fling suit of PA with deflect, invincible armor, bound teleport (a teleport spell and magic net teleports 10 feet from the target and an energy tether bind them at close range for...
by GBAnnihilator
Tue Jul 29, 2014 10:47 pm
Forum: Rifts®
Topic: CS Solar Roadways
Replies: 111
Views: 12368

Re: CS Solar Roadways

if it cost us nothing to make solar panels, it would probably be a good idea. but it doesn't cost nothing. which is why we don't use solar power for everything. that's why they're recycling garbage to make the roads so it reduces the price and gets rid of garbage. Everybody who knows anything about...
by GBAnnihilator
Tue Jul 29, 2014 10:39 pm
Forum: Rifts®
Topic: CS Solar Roadways
Replies: 111
Views: 12368

Re: CS Solar Roadways

if it cost us nothing to make solar panels, it would probably be a good idea. but it doesn't cost nothing. which is why we don't use solar power for everything. that's why they're recycling garbage to make the roads so it reduces the price and gets rid of garbage. we have to be throwing out solar p...
by GBAnnihilator
Tue Jul 29, 2014 10:26 pm
Forum: Rifts®
Topic: CS Solar Roadways
Replies: 111
Views: 12368

Re: CS Solar Roadways

The nation might even be able to get the economy out of the toilet. Just think of what the CS could do with all the extra creds. Not to take this further off-topic, but the Coalition "prints" it own money, they can valueate it as they need to, effectively unchecked as they are their own b...
by GBAnnihilator
Tue Jul 29, 2014 9:31 pm
Forum: Rifts®
Topic: CS Solar Roadways
Replies: 111
Views: 12368

Re: CS Solar Roadways

Shark_Force wrote:if it cost us nothing to make solar panels, it would probably be a good idea. but it doesn't cost nothing. which is why we don't use solar power for everything.

that's why they're recycling garbage to make the roads so it reduces the price and gets rid of garbage.
by GBAnnihilator
Tue Jul 29, 2014 9:27 pm
Forum: Rifts®
Topic: CS Solar Roadways
Replies: 111
Views: 12368

Re: CS Solar Roadways

It would be even less practical in rifts timeline than today (people with more money than brains fell for and are funding this) It's Massive waste of resources and i'd be stealing those panels like a over juiced juicer to get at all that hardware that I could put to far better use. It would be vast...
by GBAnnihilator
Mon Jul 28, 2014 5:29 pm
Forum: Rifts®
Topic: CS Solar Roadways
Replies: 111
Views: 12368

Re: CS Solar Roadways

It would be even less practical in rifts timeline than today (people with more money than brains fell for and are funding this) It's Massive waste of resources and i'd be stealing those panels like a over juiced juicer to get at all that hardware that I could put to far better use. It would be vast...
by GBAnnihilator
Mon Jul 28, 2014 5:14 pm
Forum: Rifts®
Topic: CS Solar Roadways
Replies: 111
Views: 12368

Re: CS Solar Roadways

rat_bastard wrote:Yeah Solar Roadways are an incredibly dumb idea and the CS has access to Fusion and incredible nuclear capabilities as well as solar and are in the Saudi Arabia of wind power they don't need to waste it on boondoggles like solar roads.

Yea you say that now, but what if it works. :D ;)
by GBAnnihilator
Mon Jul 28, 2014 12:35 pm
Forum: Rifts®
Topic: Whats the best way to make a TW Power Armor?
Replies: 46
Views: 5757

Re: Whats the best way to make a TW Power Armor?

It depends on the theam of the power armor, and how munchkin you want to make it. The Crazy Het TW SAMAS killer PA is a fling suit of PA with deflect, invincible armor, bound teleport (a teleport spell and magic net teleports 10 feet from the target and an energy tether bind them at close range for...
by GBAnnihilator
Mon Jul 28, 2014 1:41 am
Forum: Rifts®
Topic: Better GB Killer!
Replies: 303
Views: 46943

Re: Better GB Killer!

Another modern method is to use high-altitude bombers. Bombing from 50,000 feet or just under 5 miles up. The bombs could be refitted LRM warheads. Using Proton Torpedoes (6D6x10 MD, 50 foot blast radius) or Heavy Plasma/Heat warheads (5D6x10 MD, 50 foot blast radius), and carpet bomb a battlefield...
by GBAnnihilator
Mon Jul 28, 2014 1:36 am
Forum: Rifts®
Topic: Better GB Killer!
Replies: 303
Views: 46943

Re: Better GB Killer!

Well, how about we combine some ideas here. After all, the primary use of the Glitter Boy Killer idea is for the Coalition States to more efficiently combat Free Quebec, right? Start the assault with strategic air support in the form of carpet bombers. Simply converting the old USAF bombers is far ...
by GBAnnihilator
Sun Jul 27, 2014 2:56 pm
Forum: Rifts®
Topic: Better GB Killer!
Replies: 303
Views: 46943

Re: Better GB Killer!

Back on the Artillery idea. Could the CS make something like a Mountaineer, but with two huge Howitzer cannons on the back and multiple different turrets on the sides. Maybe they could also take the smart missile and turn it into a smart round so that infantry can laser target an enemy for more acc...
by GBAnnihilator
Sun Jul 27, 2014 1:10 am
Forum: Rifts®
Topic: CS Solar Roadways
Replies: 111
Views: 12368

CS Solar Roadways

https://www.youtube.com/watch?v=S1-orzcuFhs Sense the CS have the ability to make solar power could they be able to make solar roadways. This would give them a massive energy tap for their vehicles, weapons, and or whatever else. It would also let them communicate faster, and make it easier to capt...
by GBAnnihilator
Sun Jul 27, 2014 12:32 am
Forum: Rifts®
Topic: Better GB Killer!
Replies: 303
Views: 46943

Re: Better GB Killer!

Back on the Artillery idea. Could the CS make something like a Mountaineer, but with two huge Howitzer cannons on the back and multiple different turrets on the sides. Maybe they could also take the smart missile and turn it into a smart round so that infantry can laser target an enemy for more accu...
by GBAnnihilator
Fri Jul 25, 2014 8:09 pm
Forum: Rifts®
Topic: Better GB Killer!
Replies: 303
Views: 46943

Re: Better GB Killer!

to be fair, within the context of the thread people keep complaining about using multiple other units to defeat a glitterboy. and yet, that is almost definitely the exact tactic that the CS would use, so it really shouldn't be disqualified. for example, my artillery scheme. well within the CS techn...
by GBAnnihilator
Thu Jul 24, 2014 2:22 pm
Forum: Rifts®
Topic: Whats the best way to make a TW Power Armor?
Replies: 46
Views: 5757

Re: Whats the best way to make a TW Power Armor?

My Annihilator GB: The wires and mechanisms inside are what the magic runs through and turns the pilot to mush, so I stripped it all out, except for the drills and thruster system. I implanted a 13 talisman matrix into the chest piece, and carved in areas for wires to let the magic power the enchan...
by GBAnnihilator
Thu Jul 24, 2014 1:21 am
Forum: Rifts®
Topic: Whats the best way to make a TW Power Armor?
Replies: 46
Views: 5757

Re: Whats the best way to make a TW Power Armor?

techno-wizards explicitly only have the ability to build spells into devices not psionics. Although there is the convenient overlap of spells that are also psionics like Astral Projection or See the Invisible. Oracle also seems similar to Clairvoyance. The SA2 Gizmoteer has the ability to put any p...
by GBAnnihilator
Thu Jul 24, 2014 1:06 am
Forum: Rifts®
Topic: Better GB Killer!
Replies: 303
Views: 46943

Re: Better GB Killer!

Still the CS centaur had issues firing the mini-missiles from the small conversion from robot to centaur, let alone robot or power armor. If it could even at-least drive something the size of a minivan, that's all I'd need! you did actually bother reading the text right? It's experimental only 12 h...
by GBAnnihilator
Wed Jul 23, 2014 7:48 pm
Forum: Rifts®
Topic: Better GB Killer!
Replies: 303
Views: 46943

Re: Better GB Killer!

After analyzing the Flying Titan vs. GB scenario, I've come to really like the CS missile Rifle, and I think that it'd be a powerful force against a GB. With that in mind, I think that a CS Combat Borg might well be the best option. Main Body: 280 MDC, plus MI-B2 Medium Infantry Armor: 230 MDC. Tot...
by GBAnnihilator
Wed Jul 23, 2014 7:06 pm
Forum: Rifts®
Topic: Better GB Killer!
Replies: 303
Views: 46943

Re: Better GB Killer!

Too many quotes there Zer0 Kay your comments must have gotten cut off. No... my stupid phone sucks. I ended up typing it in someone else's quote because I thought it was the bottom, cuz my phone wouldn't go down any farther. I thought it was the last line. Sure sure blame the technology Operator, H...
by GBAnnihilator
Wed Jul 23, 2014 2:43 pm
Forum: Rifts®
Topic: Better GB Killer!
Replies: 303
Views: 46943

Re: Better GB Killer!

Too many quotes there Zer0 Kay your comments must have gotten cut off. No... my stupid phone sucks. I ended up typing it in someone else's quote because I thought it was the bottom, cuz my phone wouldn't go down any farther. I thought it was the last line. Sure sure blame the technology Operator, H...
by GBAnnihilator
Wed Jul 23, 2014 2:41 pm
Forum: Rifts®
Topic: Better GB Killer!
Replies: 303
Views: 46943

Re: Better GB Killer!

Still the CS centaur had issues firing the mini-missiles from the small conversion from robot to centaur, let alone robot or power armor. If it could even at-least drive something the size of a minivan, that's all I'd need! :)
by GBAnnihilator
Wed Jul 23, 2014 12:03 pm
Forum: Rifts®
Topic: Whats the best way to make a TW Power Armor?
Replies: 46
Views: 5757

Re: Whats the best way to make a TW Power Armor?

I personally wouldn't go the Full TW Conversion route, but I like blending magic and technology. I never liked having to essentially sacrifice and replace the base utility of the techo-goodie. And I can't find the Telekinetic Acceleration spell. Sounds like a psi-crystal, but since I don't know the...
by GBAnnihilator
Wed Jul 23, 2014 11:46 am
Forum: Rifts®
Topic: Whats the best way to make a TW Power Armor?
Replies: 46
Views: 5757

Re: Whats the best way to make a TW Power Armor?

Has anyone thought of Outlaw Star and their Caster Rounds!? :)
by GBAnnihilator
Wed Jul 23, 2014 11:40 am
Forum: Rifts®
Topic: Better GB Killer!
Replies: 303
Views: 46943

Re: Better GB Killer!

OK! One question, sense I know less than most. Is it possible to take out a Skelebots AI then reprogram it to another mech. hmmm... yes and no. the short answer: a typical robot vehicle should be able to be modified to receive input from a skelebot AI without too much difficulty, but probably won't...
by GBAnnihilator
Wed Jul 23, 2014 11:29 am
Forum: Rifts®
Topic: Better GB Killer!
Replies: 303
Views: 46943

Re: Better GB Killer!

OK! One question, sense I know less than most. Is it possible to take out a Skelebots AI then reprogram it to another mech. hmmm... yes and no. the short answer: a typical robot vehicle should be able to be modified to receive input from a skelebot AI without too much difficulty, but probably won't...

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