Search found 4810 matches
- Thu Dec 15, 2016 3:09 pm
- Forum: Rifts®
- Topic: GI Joe rule for force fields?
- Replies: 46
- Views: 11075
Re: GI Joe rule for force fields?
Yeah, invincible armor is the GI Joe rule in practice. Which is why I downgraded everything else to only soaking half the remaining the damage.
- Wed Dec 14, 2016 6:45 pm
- Forum: Rifts®
- Topic: GI Joe rule for force fields?
- Replies: 46
- Views: 11075
Re: GI Joe rule for force fields?
I compromised on halving the damage between layers, except in the case of a critical hit finishing off the protection, then it was normal. So if you're body armor was finished off by a critical, you got no protection. Though when something penetrates and you're SDC, i tend to give you the best 2/3 c...
- Wed Dec 14, 2016 4:55 pm
- Forum: Rifts®
- Topic: Secrets of Secrets of the Atlanteans
- Replies: 28
- Views: 9046
Re: Secrets of Secrets of the Atlanteans
a good Gm could take the 'defining trait' from the book and use it to expand on their version of the Atlantean culture, so you know how 'horse clan' garbage men work if you really need to. it only becomes 'planet of hats' if you don't make the effort to expand on things. (look at the bajorans in st...
- Wed Dec 14, 2016 4:52 pm
- Forum: Rifts®
- Topic: Character Folder.
- Replies: 17
- Views: 4207
Re: Character Folder.
Blue...stop, seriously. It's not a discussion you need to have. Let the mods be the mods.
Say, bro...
Say, bro...
- Wed Dec 14, 2016 2:53 pm
- Forum: Rifts®
- Topic: Secrets of Secrets of the Atlanteans
- Replies: 28
- Views: 9046
Re: Secrets of Secrets of the Atlanteans
Voltron Tattoo? Seems legit for rifts.
- Tue Dec 13, 2016 1:44 pm
- Forum: Palladium Books® Games Q. & A.
- Topic: Smart Missile Volleys and subsequent strike rolls
- Replies: 23
- Views: 16120
Re: Smart Missile Volleys and subsequent strike rolls
The opponent is the operator of the mechanism that fired the missile. Not the missile itself. I realize "smart" missiles are kind of a special case as they have APM and dodge etc, but a cyberknight is a really bad example because the missile wouldn't be able to see them anyway... Lastly, b...
- Fri Dec 09, 2016 5:22 pm
- Forum: Palladium Books® Games Q. & A.
- Topic: Smart Missile Volleys and subsequent strike rolls
- Replies: 23
- Views: 16120
Re: Smart Missile Volleys and subsequent strike rolls
Glistam wrote:Smart missiles in a volley re-roll once for the entire volley if they miss. This is in line with Palladium's combat rules.
Yep.
Change it if you want, say your way makes sense if you want, but that's how it works.
- Fri Dec 09, 2016 5:20 pm
- Forum: Palladium Fantasy RPG®
- Topic: Ungodly Attribute Rolls
- Replies: 15
- Views: 7171
Re: Ungodly Attribute Rolls
We were in high school, almost everyone is a jerk when they're a kid.
- Fri Dec 09, 2016 2:10 pm
- Forum: Palladium Fantasy RPG®
- Topic: Ungodly Attribute Rolls
- Replies: 15
- Views: 7171
Re: Ungodly Attribute Rolls
I once rolled... IQ: 23 ME: 19 MA: 17 PS: 22 PP: 28 PE: 23 PB: 17 SPD: 23 Then physical skills happened. The GM, having watched me roll and hating me the entire time, told me that I was part demon, would be sensed as if I am a demon, and mistaken for a demon constantly by those who can detect them, ...
- Fri Dec 09, 2016 1:59 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Observable Effect vs Stats: Reflex Cannon/Dimension Beam
- Replies: 29
- Views: 20933
Re: Observable Effect vs Stats: Reflex Cannon/Dimension Beam
If i recall correctly, the 1E RPG listed special weapons on some of the zentradi ships that dealt thousands of damage, but their description was that of essentially combined weapons fire. I think the shot in Viva Miryia is what they were basing that off of. You may be thinking of the "Main Las...
- Wed Dec 07, 2016 12:59 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Observable Effect vs Stats: Reflex Cannon/Dimension Beam
- Replies: 29
- Views: 20933
Re: Observable Effect vs Stats: Reflex Cannon/Dimension Beam
If i recall correctly, the 1E RPG listed special weapons on some of the zentradi ships that dealt thousands of damage, but their description was that of essentially combined weapons fire. I think the shot in Viva Miryia is what they were basing that off of.
- Wed Dec 07, 2016 12:39 pm
- Forum: Rifts®
- Topic: How Evil Are Your Alien Intelligences/Gods/Demon & Devils?
- Replies: 9
- Views: 2369
Re: How Evil Are Your Alien Intelligences/Gods/Demon & Devil
I see. Well, I like the idea that demons might be nice guys if they essentially hadn't been cursed. It makes them able to get sympathy, which makes it easier to corrupt the universe.
- Mon Dec 05, 2016 6:38 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Dodging Missles
- Replies: 10
- Views: 8249
Re: Dodging Missles
Yeah, the print was from the NGR book from Rifts, i believe. For Chaff anyway.
- Mon Dec 05, 2016 5:41 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Dodging Missles
- Replies: 10
- Views: 8249
Re: Dodging Missles
Probably didn't survive the port from 1st Edition. ...or I'm thinking of rules from N&SS, TMNT Guide to the Galaxy, any other random Palladiumness.
Sorry if that's the case. :/
Sorry if that's the case. :/
- Mon Dec 05, 2016 2:30 pm
- Forum: Palladium Books® Games Q. & A.
- Topic: Historical condemnations of multiple hand to hand skills
- Replies: 40
- Views: 31681
Re: Historical condemnations of multiple hand to hand skills
I gotta say, it makes sense both ways, because it's explainable in each. Though if I allowed characters to run multiple h2h, i'd just say they have a "best of" from both. If 1 form offers higher strike bonuses over the course of it's 15 levels, you get those bonuses when that form grants t...
- Mon Dec 05, 2016 2:22 pm
- Forum: Rifts®: Dimension Books
- Topic: Phase Tech/Powers vs. Vampires
- Replies: 28
- Views: 19960
Re: Phase Tech/Powers vs. Vampires
I never compiled a list. Never needed to. I just apply PS damage bonus and in the cases of strength types that offer a specific punch damage, that as well, to melee weapons. Honestly the game works better that way, supernatural strength is no joke.
- Mon Dec 05, 2016 1:09 pm
- Forum: Palladium Books® Games Q. & A.
- Topic: Historical condemnations of multiple hand to hand skills
- Replies: 40
- Views: 31681
Re: Historical condemnations of multiple hand to hand skills
Well...being a god, that's all rather proper, honestly. For mortals, it's a bit different.
- Mon Dec 05, 2016 12:56 pm
- Forum: Palladium Fantasy RPG®
- Topic: Land of the Damned
- Replies: 61
- Views: 29240
Re: Land of the Damned
Mostly evil, self-justifying CS types, mirithol. It's about what you'd expect, really.
- Mon Dec 05, 2016 12:52 pm
- Forum: Palladium Fantasy RPG®
- Topic: Combat System
- Replies: 25
- Views: 10626
Re: Combat System
I suggest the following if you want to smash Palladium's system and make it more sensible, which oddly enough, you came close to doing. I basically just wanted to regroup the combat round as 1 minute of time which it used to be in 1st edition. Then spread the attacks across that full minute more ev...
- Mon Dec 05, 2016 12:34 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Observable Effect vs Stats: Reflex Cannon/Dimension Beam
- Replies: 29
- Views: 20933
Re: Observable Effect vs Stats: Reflex Cannon/Dimension Beam
Seto Kaiba wrote:Those gun ports aren't part of the line art though, and are never seen again after that one scene in Ep27.
Pretty much. New cool animation happens all the time in higher budget episodes. Just like...interesting...animation appears in lower budget.
- Fri Dec 02, 2016 6:15 pm
- Forum: Palladium Fantasy RPG®
- Topic: Combat System
- Replies: 25
- Views: 10626
Re: Combat System
I suggest the following if you want to smash Palladium's system and make it more sensible, which oddly enough, you came close to doing. 1 round is 3 seconds. Everyone gets 1 action. During that round everyone can attempt to parry or dodge 1 time without detriment. (this includes defending against sp...
- Fri Dec 02, 2016 2:41 pm
- Forum: Rifts®
- Topic: Need assistance with character build.
- Replies: 32
- Views: 9385
Re: Need assistance with character build.
Well, the anti-monster went out like a champ at least.
The Banshee crew was just dumb bad luck...
The Banshee crew was just dumb bad luck...
- Fri Dec 02, 2016 1:31 pm
- Forum: Palladium Fantasy RPG®
- Topic: Non-Palladium Fantasy characters in Palladium Fantasy
- Replies: 4
- Views: 2993
Re: Non-Palladium Fantasy characters in Palladium Fantasy
Coming TO palladium? Not that I know of. I could be wrong, but I think Coake the cyberknight founder is originally from Palladium, I think all we know of is out of palladium, not toward it. The only case of someone from outside a fantasy world going to it is the dude in the Wormwood book, but I thin...
- Fri Dec 02, 2016 1:14 pm
- Forum: Palladium Books® Games Q. & A.
- Topic: Historical condemnations of multiple hand to hand skills
- Replies: 40
- Views: 31681
Re: Historical condemnations of multiple hand to hand skills
Rolling with impact doesn't even take an attack to do in Ninjas and Superspies, that was an example I brought up of how Martial Art Forms work differently, and why the prohibition against stacking (most) of them does not apply to non-Form Hand to Hand skills in other games. PP30 may not be common i...
- Fri Dec 02, 2016 1:07 pm
- Forum: Rifts®
- Topic: Did guided/smart bonuses get reduced somewhere?
- Replies: 100
- Views: 26371
Re: Did guided/smart bonuses get reduced somewhere?
I'm not sure that computer tracking would necessarily be up to the task. Even if it could predict where to go, it might not get there in time. You don't think a computer could calculate a missile's path and respond in a fraction of a second with the technology we're dealing with? While it's true th...
- Fri Dec 02, 2016 12:46 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Observable Effect vs Stats: Reflex Cannon/Dimension Beam
- Replies: 29
- Views: 20933
Re: Observable Effect vs Stats: Reflex Cannon/Dimension Beam
Yes, but there doesn't seem to be a "collection" of the energy that fires that kind of beam. I'm content to say the weapons firing from Breetai's ship in ep27 are the standard turret, animated up for the cool factor of the episode.
- Thu Dec 01, 2016 5:09 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Observable Effect vs Stats: Reflex Cannon/Dimension Beam
- Replies: 29
- Views: 20933
Re: Observable Effect vs Stats: Reflex Cannon/Dimension Beam
And I thought I was being conservative.
I understand what you're saying, ShadowLogan, and that you're speaking only as a general "maybe", but I think a little supposition is okay for the point of naming some factors that get the ball rolling.
Also you're no fun.
I understand what you're saying, ShadowLogan, and that you're speaking only as a general "maybe", but I think a little supposition is okay for the point of naming some factors that get the ball rolling.
Also you're no fun.
- Thu Dec 01, 2016 1:40 pm
- Forum: Palladium Books® Games Q. & A.
- Topic: Historical condemnations of multiple hand to hand skills
- Replies: 40
- Views: 31681
Re: Historical condemnations of multiple hand to hand skills
Yeah, and sometimes a master (PP20 and 15 levels of a martial art) can lose in a tournament to a relative newcomer who is insanely gifted (PP30, 3 levels in martial art). And that's okay. Though the master has a lot of advantages, like attacks per melee, which means in a real fight of hand to hand, ...
- Thu Dec 01, 2016 1:07 pm
- Forum: Rifts®
- Topic: Did guided/smart bonuses get reduced somewhere?
- Replies: 100
- Views: 26371
Re: Did guided/smart bonuses get reduced somewhere?
I didn't say it was a rule, just how i do it. /shrug
- Thu Dec 01, 2016 12:53 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Observable Effect vs Stats: Reflex Cannon/Dimension Beam
- Replies: 29
- Views: 20933
Re: Observable Effect vs Stats: Reflex Cannon/Dimension Beam
Okay...maybe we're underestimating what it takes to obliterate a few kilometers of asteroid. Even simply shattering it with precision attacks would still need far more energy than what the stat damage suggests. I think the near miss damage Seto mentioned, which is consisted with their ship guns at a...
- Wed Nov 30, 2016 4:52 pm
- Forum: G.M.s Forum
- Topic: Reactive Armor vs Energy Weapons
- Replies: 22
- Views: 16588
Re: Reactive Armor vs Energy Weapons
I do, and it's delicious. Though, they just wanted to give you a way to defend against missiles and thought a cloud of space junk was a good answer. Oh well, right?
- Wed Nov 30, 2016 3:23 pm
- Forum: Rifts®
- Topic: Did guided/smart bonuses get reduced somewhere?
- Replies: 100
- Views: 26371
Re: Did guided/smart bonuses get reduced somewhere?
I don't give penalties to other guided missiles when they attack other missiles. Though i do require them to beat the other missile's strike roll to land a successful hit. Shooting with iron sights...yeah, you need a N20 for that. Other targeting systems can lower the penalty, even though it's impli...
- Wed Nov 30, 2016 2:21 pm
- Forum: Palladium Books® Games Q. & A.
- Topic: Historical condemnations of multiple hand to hand skills
- Replies: 40
- Views: 31681
Re: Historical condemnations of multiple hand to hand skills
having modifiers from physical prowess isn't really the issue, because anyone can already have those.
- Wed Nov 30, 2016 1:50 pm
- Forum: Palladium Fantasy RPG®
- Topic: Land of the Damned
- Replies: 61
- Views: 29240
Re: Land of the Damned
I agree for the most part, Razorwing, but if your campaign evolves into an NPC revenge story, and the players wanted an epic no consequence tale of their own badassery, then you've got a real problem, and suddenly no gaming group.
- Wed Nov 30, 2016 1:45 pm
- Forum: Rifts®
- Topic: Did guided/smart bonuses get reduced somewhere?
- Replies: 100
- Views: 26371
Re: Did guided/smart bonuses get reduced somewhere?
The idea of throwing something to detonate incoming missiles is God-Tier Hilarity.
But carry on.
But carry on.
- Wed Nov 30, 2016 1:32 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Observable Effect vs Stats: Reflex Cannon/Dimension Beam
- Replies: 29
- Views: 20933
Re: Observable Effect vs Stats: Reflex Cannon/Dimension Beam
I think, because of energy work requirements to explode a plenatoid, and since the beams that finally shatter said planetoid continue on their way...that the turrets on zentradi warships must have some serious, serious business going on. Asteroids/planetary bodies and the such aren't all one element...
- Tue Nov 29, 2016 6:24 pm
- Forum: Palladium Fantasy RPG®
- Topic: Land of the Damned
- Replies: 61
- Views: 29240
Re: Land of the Damned
Recently happened. GM told us about rumors of some bizarre lightning demon. Turns out to be Pikachu (yes...that one, but of course, not really). I try to capture it (because to be the very best that no one ever was, you gotta catch'm all, right?) Everyone else is trying to kill it. Pikachu isn't fir...
- Tue Nov 29, 2016 5:21 pm
- Forum: Palladium Books® Games Q. & A.
- Topic: Historical condemnations of multiple hand to hand skills
- Replies: 40
- Views: 31681
Re: Historical condemnations of multiple hand to hand skills
And we all know Palladium has enough of those. Even all those spells with no saving throws. It's a nasty megaverse if your GM doesn't like you and is willing to do a little interpretation. That said, you're going a little high on the meta here, Axel. Why are you even bringing this up? Boredom is as ...
- Tue Nov 29, 2016 5:14 pm
- Forum: Rifts®
- Topic: Did guided/smart bonuses get reduced somewhere?
- Replies: 100
- Views: 26371
Re: Did guided/smart bonuses get reduced somewhere?
Unguided, guided, smart...who cares? Just having the missile itself is where you get a kill from. Didn't someone project that shooting at an incoming missile comes with a penalty of like -12 or so? Good luck with that.
- Tue Nov 29, 2016 2:42 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Observable Effect vs Stats: Reflex Cannon/Dimension Beam
- Replies: 29
- Views: 20933
Observable Effect vs Stats: Reflex Cannon/Dimension Beam
TL;DR: Trying to figure out weapon yield for "Heavy Particle Beam" or Reflex Cannon, or Dimension Beam, or whatever you want to call it. I know they might all be a little different. So...we see Zentradi ships do some nasty things to mother earth's complexion in the Macross series. They als...
- Tue Nov 29, 2016 1:58 pm
- Forum: G.M.s Forum
- Topic: Reactive Armor vs Energy Weapons
- Replies: 22
- Views: 16588
Re: Reactive Armor vs Energy Weapons
SHHHHHHH...no logic while RPG physics is talking.
- Tue Nov 29, 2016 1:54 pm
- Forum: Palladium Fantasy RPG®
- Topic: Land of the Damned
- Replies: 61
- Views: 29240
Re: Land of the Damned
I believe in some dimension book, megaverse generator...something-something-nonsense, there is a particular passage that dictates there are worlds where your MDC become SDC, not converted by any factors, just straight across. Which suddenly makes your 2d4 mega damage pistol which on rifts earth can ...
- Mon Nov 28, 2016 5:45 pm
- Forum: Palladium Books® Games Q. & A.
- Topic: Historical condemnations of multiple hand to hand skills
- Replies: 40
- Views: 31681
Re: Historical condemnations of multiple hand to hand skills
Doesn't matter how it's done. Busted is busted.
- Mon Nov 28, 2016 3:41 pm
- Forum: Palladium Books® Games Q. & A.
- Topic: Historical condemnations of multiple hand to hand skills
- Replies: 40
- Views: 31681
Re: Historical condemnations of multiple hand to hand skills
Boomgun. Missile Volleys. Go ahead and kungfu that with 9 fighting styles. OP is a term that had no place in this game. Supernatural Intelligences..... And you take that kung fu with 9 fighting styles, with the 30 APM you'd get from them all, and stack a few more on from the Power Armor training, a...
- Mon Nov 28, 2016 2:50 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Do the fans really want the original cast?
- Replies: 31
- Views: 20660
Re: Do the fans really want the original cast?
Interestingly, i watched a movie recently where something like this happened.
Girl Trapped in Boy's Body: watashi...
Boy's Friends, Unknowing of the Condition: ????
Girl: Boku...?
Boys: ???
Girl: Ore?
Boys: *nodding correct*
Girl Trapped in Boy's Body: watashi...
Boy's Friends, Unknowing of the Condition: ????
Girl: Boku...?
Boys: ???
Girl: Ore?
Boys: *nodding correct*
- Tue Nov 22, 2016 3:34 pm
- Forum: Rifts®
- Topic: Alien Intelligence Hooks/Dangers
- Replies: 21
- Views: 3792
Re: Alien Intelligence Hooks/Dangers
Well, to be fair I did mention they were always increasing their influence all the while, sometimes that does mean you end up creating your opportunity. Though I get what you're saying, and I agree with it, GB. In any case, I don't want a super convoluted plot, but I hate force feeding the players a...
- Mon Nov 21, 2016 3:23 pm
- Forum: Rifts®
- Topic: Savage Rifts Concerns: The Tomorrow Legion and Castle Refuge
- Replies: 51
- Views: 9841
Re: Savage Rifts Concerns: The Tomorrow Legion and Castle Re
I'm trying out SR with my group, it's fine so far. Metaplot is moved a bit forward because of what happened in the last Rifts game. Oddly enough, the action occurred near enough to Refuge's location, and the fallout of the campaign created lots of refugees, that i could drop them Tomorrow Legion rig...
- Mon Nov 21, 2016 3:17 pm
- Forum: Rifts®
- Topic: Alien Intelligence Hooks/Dangers
- Replies: 21
- Views: 3792
Alien Intelligence Hooks/Dangers
Okay. So...from what I've been able to glean from Palladium over the past 20 or so years is that... Alien Intelligences play the long game. They're eternal, so they can wait for the best opportunity to make it all happen, slowly increasing influence so it's easier to get it done when the time comes....
- Mon Nov 21, 2016 12:56 pm
- Forum: Rifts®: Dimension Books
- Topic: Shapeshifting Dreadnoughts
- Replies: 30
- Views: 19351
Re: Shapeshifting Dreadnoughts
it occurs to me it might not be a robotech reference after all.. rather Gunbuster where to beat a massive invasion of bizzare aliens, humanity (for some reason) built a battleship size transforming multipart giant robot able to throw absurdly powerful firepower around. absurdly? WHAT? you mean awes...
- Fri Nov 18, 2016 6:50 pm
- Forum: Rifts®: Dimension Books
- Topic: Shapeshifting Dreadnoughts
- Replies: 30
- Views: 19351
Re: Shapeshifting Dreadnoughts
Robotech thankfully have avoided that in later vessels, leaving the SDF1's transformation just a one off field expedient I have to disagree with the thankfully part, i believe transforming ships are cooler than non-transforming ships. Though, I have to say, I'm out on a lot of the ship weapon visua...