Search found 2748 matches

by dragonfett
Thu Nov 19, 2020 11:38 pm
Forum: Rifts®
Topic: Wilk's 457 Pulse Laser Rifle Shot Capacity
Replies: 20
Views: 5857

Re: Wilk's 457 Pulse Laser Rifle Shot Capacity

i would use the most recent stats. two reasons. first they are the ones that are the most coherent and cause the least difficulties in record keeping (the single shot and burst numbers actually matching up for example.) second those older stats were written with the RMB burst rules in mind, and par...
by dragonfett
Wed Nov 18, 2020 12:38 am
Forum: Rifts®
Topic: Wilk's 457 Pulse Laser Rifle Shot Capacity
Replies: 20
Views: 5857

Re: Wilk's 457 Pulse Laser Rifle Shot Capacity

So here is my question. How many shots can you get out of it from a standard e-clip? I'll toss out a non-traditional answer: It can't. If you look at the Wilk's 447 (same page in SB1R) it states that it can not use a long e-clip. Which means there's a significant difference between a short and long...
by dragonfett
Wed Nov 18, 2020 12:37 am
Forum: Rifts®
Topic: Wilk's 457 Pulse Laser Rifle Shot Capacity
Replies: 20
Views: 5857

Re: Wilk's 457 Pulse Laser Rifle Shot Capacity

I'm hazarding a guess that the capacity in SB1R was changed to a number better divisible by three due to the pulse shot. Except in the Original SB1 it already had a shot capacity with a standard e-clip that was easily divisible by 3 (30), it was the long e-clip that the number was no longer easily ...
by dragonfett
Tue Nov 17, 2020 12:11 am
Forum: Rifts®
Topic: Wilk's 457 Pulse Laser Rifle Shot Capacity
Replies: 20
Views: 5857

Wilk's 457 Pulse Laser Rifle Shot Capacity

So the first introduction of the Wilk's 457 was way back in Sourcebook 1, where the shot capacity for it was given as 30 for a standard e-clip or 40 for a long e-clip. When it was reprinted New West, it was stated as having 30 single shots per standard long e-clip (what is a standard long e-clip). F...
by dragonfett
Tue Oct 06, 2020 9:14 pm
Forum: Rifts®
Topic: D'norr Devilman Techno-Wizard Psionics
Replies: 23
Views: 4856

Re: D'norr Devilman Techno-Wizard Psionics

This is for a character I am wanting to make for a game and the GM tends to be a stickler for the rules.
by dragonfett
Sun Sep 27, 2020 12:09 am
Forum: Rifts®
Topic: D'norr Devilman Techno-Wizard Psionics
Replies: 23
Views: 4856

D'norr Devilman Techno-Wizard Psionics

So D'norr are listed as being able to become TW's, but are listed as having absolutely no capacity for psionics. However, TW's automatically get psionics. How would/should this work out? Available OCC's: Any, including Men at Arms, but most lean toward Adventurers and Scholars, or Practitioners of M...
by dragonfett
Sat Aug 15, 2020 8:38 pm
Forum: Rifts®
Topic: That other CS
Replies: 27
Views: 8889

Re: That other CS

Where would it be, geographically?
by dragonfett
Fri Jan 24, 2020 7:56 pm
Forum: Rifts®
Topic: Rifts as comedy or slap stick
Replies: 18
Views: 8147

Re: Rifts as comedy or slap stick

I find that it's near impossible to get a game going when your kids are in their teens and working when you are their ride (it also doesn't help that they are members of said gaming group...) We just planned it. Saturday night OR Friday night was game night. They could choose one or the other. For ...
by dragonfett
Sun Dec 29, 2019 9:01 pm
Forum: Rifts®
Topic: Rifts as comedy or slap stick
Replies: 18
Views: 8147

Re: Rifts as comedy or slap stick

I find that it's near impossible to get a game going when your kids are in their teens and working when you are their ride (it also doesn't help that they are members of said gaming group...)
by dragonfett
Sun Dec 15, 2019 10:50 pm
Forum: Rifts®
Topic: Maverick power armor from our groups custom rifts campaign
Replies: 12
Views: 6025

Re: Maverick power armor from our groups custom rifts campai

The Gunbuster doesn't get enough love IMHO as the basis of newer hardware. The thermal resistance armor isn't too over the top considering the likely advances in heat tile protection for spacecraft during the Golden Age. The underwater speed of 45 MPH IS a bit much for a power armor, which tend to ...
by dragonfett
Wed Oct 02, 2019 10:46 pm
Forum: Rifts®
Topic: Globe Of Daylight blinding
Replies: 21
Views: 10845

Re: Globe Of Daylight blinding

That is why there is another level one spell that is light based which is meant to blind, Blinding Flash. It costs 1 PPE to cast, and is the only spell that I am aware of that allows you to pump extra PPE into it to make people have a penalty to save vs. it.
by dragonfett
Wed Oct 02, 2019 10:41 pm
Forum: Rifts®
Topic: Disposable NPC Generators: Now with DEEVILS!
Replies: 112
Views: 114453

Re: Disposable NPC Generators: Now with Combat Cyborgs!

These are awesome!! Thank you so much for all your hard work. Some Robot/Power Armor Pilots would be great for a future one. Thanks! I'm glad you like them. The tricky thing about RPA pilots is that, by themselves, they are incomplete; you need the stats of the robot or power armor to really make t...
by dragonfett
Tue Oct 01, 2019 9:48 pm
Forum: Rifts®
Topic: Disposable NPC Generators: Now with DEEVILS!
Replies: 112
Views: 114453

Re: Disposable NPC Generators: Now with Combat Cyborgs!

These are awesome!! Thank you so much for all your hard work. Some Robot/Power Armor Pilots would be great for a future one. Thanks! I'm glad you like them. The tricky thing about RPA pilots is that, by themselves, they are incomplete; you need the stats of the robot or power armor to really make t...
by dragonfett
Sun Jun 02, 2019 6:03 pm
Forum: Rifts®
Topic: Magic Tattoos
Replies: 7
Views: 3631

Re: Magic Tattoos

I would personally say that the size of a given tattoo is roughly the size of a Skoal can.
by dragonfett
Sun May 05, 2019 5:44 pm
Forum: Rifts®: Dimension Books
Topic: Starship Vs Palladium Warlock
Replies: 9
Views: 6662

Re: Starship Vs Palladium Warlock

Oh, TW Molten Hull Breaching Charge, using the spell River of Lava to create lava right on the hull of a ship to breach it!
by dragonfett
Mon Apr 29, 2019 10:25 pm
Forum: Rifts®
Topic: how to be a good sniper
Replies: 38
Views: 13324

Re: how to be a good sniper

You start taking penalties if your target is moving or if you are moving, and if you are doing a called aimed shot to a small item (like the head or smaller), you take a penalty as well. This is why stealth is so important for a sniper. That's one small piece of why stealth is so important for a sn...
by dragonfett
Sun Apr 28, 2019 8:30 pm
Forum: Rifts®
Topic: how to be a good sniper
Replies: 38
Views: 13324

Re: how to be a good sniper

I don't recall which Rifter it was in, but there is an article concerning CS Snipers (TAG: Target Acquisition Group) which contained special sniper skills as well. Being a Rifter Article means it's entirely optional (really, all of the rules are) with a 99% it's not official (I say that as the Rifte...
by dragonfett
Sun Apr 07, 2019 6:07 pm
Forum: Rifts®
Topic: Rifts electromancer ideas
Replies: 7
Views: 3748

Re: Rifts electromancer ideas

There is a Combat Magic spell called Shockblade. It is an 8th level spell.
by dragonfett
Tue Feb 05, 2019 7:54 pm
Forum: Rifts®: Dimension Books
Topic: Kingdom Building
Replies: 5
Views: 4095

Re: Kingdom Building

Thank you guys!
by dragonfett
Sun Jan 20, 2019 9:22 pm
Forum: Rifts®: Dimension Books
Topic: Kingdom Building
Replies: 5
Views: 4095

Kingdom Building

Is there any material (official or not) that deals with kingdom building in the Phase World setting? I'm looking at picking up Star Empires for Starfinder otherwise.
by dragonfett
Thu Nov 08, 2018 12:42 am
Forum: Rifts®
Topic: Why no Special OCC Abilities/Bonuses for Mercs, etc.?
Replies: 13
Views: 6750

Re: Why no Special OCC Abilities/Bonuses for Mercs, etc.?

I believe he's referring to the Merc Soldier and Robot Pilot OCC's specifically in the RUE on pages 81 and 83, respectively, in that they do not have OCC bonuses to things like PS and PE and so on and so forth where as OCC's that were in the orignal RMB that got updated in the RUE got OCC bonuses. G...
by dragonfett
Tue Oct 16, 2018 10:36 pm
Forum: Rifts®
Topic: Disposable NPC Generators: Now with DEEVILS!
Replies: 112
Views: 114453

Re: Disposable NPC Generators: Now w/ Wilderness Scout Varia

I'm just trying to keep the ideas flowing
by dragonfett
Mon Oct 15, 2018 11:48 am
Forum: Rifts®
Topic: Disposable NPC Generators: Now with DEEVILS!
Replies: 112
Views: 114453

Re: Disposable NPC Generators: Now w/ Wilderness Scout Varia

A Full Combat 'Borg ought to be pretty easy.
by dragonfett
Sat Sep 22, 2018 4:00 pm
Forum: Rifts®
Topic: TW Nova Rifle question
Replies: 2
Views: 2235

Re: TW Nova Rifle question

This could be handled one of two ways:

1) Treat it like an actual grenade type explosion, and have them take 1/2 damage unless they are able to move outside of the AoE.

2) Treat it like the Fireball spell (or other AoE spells) and the target takes no damage on a successful saving throw.
by dragonfett
Thu Sep 13, 2018 7:55 pm
Forum: Rifts®
Topic: Rifts 1 Like 1 Answer
Replies: 2
Views: 2294

Re: Rifts 1 Like 1 Answer

So exactly what are the instructions?
by dragonfett
Thu Sep 13, 2018 3:13 pm
Forum: Guild of Magic & Psionics
Topic: Levitating the unwilling
Replies: 6
Views: 6418

Re: Levitating the unwilling

The standard invocation of Levitation has a saving throw. The Air Warlock version does not. This has been true across multiple reprintings, including where the actual text of both has slightly shifted over the years. Ergo, it is possible for someone to resist a Shifter casting levitation, but there...
by dragonfett
Sun Sep 09, 2018 6:40 pm
Forum: Guild of Magic & Psionics
Topic: Spells of Legend in a TW Device
Replies: 23
Views: 25484

Spells of Legend in a TW Device

If a Techno-Wizard were to learn a Spell of Legend and wanted to incorporate it into a device, could they?
by dragonfett
Sun Sep 09, 2018 1:11 am
Forum: Guild of Magic & Psionics
Topic: Levitating the unwilling
Replies: 6
Views: 6418

Levitating the unwilling

Is it possible to cast levitate on an unwilling target, or in something they are wearing (like armor). The spell has no saving throw and can be cast upon others and objects.
by dragonfett
Sun Sep 09, 2018 1:08 am
Forum: Guild of Magic & Psionics
Topic: Speed Weapon Spell question
Replies: 13
Views: 12435

Re: Speed Weapon Spell question

As part of a TW build, I'd allow it to grant two extra attacks.
by dragonfett
Sat Sep 08, 2018 11:48 pm
Forum: Palladium Books® Games Q. & A.
Topic: Supernatural PS Power Kick
Replies: 10
Views: 18118

Supernatural PS Power Kick

If a creature with high SNPS tries to punt (i.e. power kick) an human sized opponent with normal PS, would parrying the kick, even if successful by the die roll, do any good?
by dragonfett
Sat Sep 08, 2018 11:45 pm
Forum: Rifts®: Dimension Books
Topic: CCW Power Armor
Replies: 69
Views: 51568

Re: CCW Power Armor

glitterboy2098 wrote:i'd assume so, within reason. if a race is overly large or small perhaps not, but if they fall within the rough human scale and general humanoid bodyplan, sure.

Exactly what would you constitute as overly large, then? The size of a wolfen is roughly 2x big (not talking just height here).
by dragonfett
Wed Aug 29, 2018 12:10 am
Forum: Rifts®
Topic: Disposable NPC Generators: Now with DEEVILS!
Replies: 112
Views: 114453

Re: Disposable NPC Generators: Now w/ Wilderness Scout Varia

Why not s triceratops for the exotic mount.
by dragonfett
Mon Aug 20, 2018 8:25 pm
Forum: Rifts®
Topic: OCC Search
Replies: 8
Views: 4248

Re: OCC Search

Promethean Phase Adepts are the closest that I can think of in that they can sacrifice skill slots as they level up for Temporal Spells.
by dragonfett
Sat Aug 11, 2018 9:34 pm
Forum: Palladium Books® Games Q. & A.
Topic: Ley line walker
Replies: 6
Views: 14372

Re: Ley line walker

axador21 wrote:As I've been reading a lot of gm characters at level 12 have all 1 -4 lve spells and that alone to me is a lot and this reading it straight out of the book


Well presumably, by 12th level they could have afforded the time and money for every spell from 1st to 4th level.
by dragonfett
Fri Aug 10, 2018 8:58 pm
Forum: Rifts®
Topic: Let Lines and compasses
Replies: 6
Views: 4166

Re: Let Lines and compasses

Ah, ok. Thank you.
by dragonfett
Fri Aug 10, 2018 12:15 am
Forum: Rifts®
Topic: Let Lines and compasses
Replies: 6
Views: 4166

Let Lines and compasses

I can't recall just where I had seen it, but there is a mention somewhere about how pay lines interfere with radio signals. Going with that thought, do you think let lines also mess with compasses?
by dragonfett
Thu Aug 09, 2018 8:19 pm
Forum: Rifts®: Dimension Books
Topic: Boom Gun in Space
Replies: 23
Views: 22735

Re: Boom Gun in Space

I just thought of a question and I was wondering, would the round from Boom Gun still deliver the same amount of damage to targets (or, more precisely, anything that they hit) beyond its range? Officially by the Rules, no. While others are correct about the velocity, the boom gun does not fire a si...
by dragonfett
Thu Aug 09, 2018 8:16 pm
Forum: Rifts®
Topic: Is there a color photo of the UAR-1 Enforcer anywhere?
Replies: 13
Views: 8147

Re: Is there a color photo of the UAR-1 Enforcer anywhere?

quote="Shorty Lickens"]Weird, while looking for Savage Rifts stuff I found that pic again. m Maybe thats the best place for good art? Is it just me or is the scale on this way off Enforcer 19 ft 7 in Soldier average 6 ft Those two look OK, but the GB is only supposed to be 10 ft 5 in. Jus...
by dragonfett
Tue Aug 07, 2018 8:05 pm
Forum: Rifts®
Topic: Fun with TW.
Replies: 5
Views: 3238

Re: Fun with TW.

I have had thoughts of making a TW Potion Maker from a coffee pot, the Spell Talisman, Create Water, Water to Wine (for the act of transforming the water), and then have the tray you put coffee grinds in enchanted differently so you could use the same Potion Maker to make different potions.
by dragonfett
Tue Aug 07, 2018 4:32 pm
Forum: Rifts®: Dimension Books
Topic: Boom Gun in Space
Replies: 23
Views: 22735

Boom Gun in Space

I just thought of a question and I was wondering, would the round from Boom Gun still deliver the same amount of damage to targets (or, more precisely, anything that they hit) beyond its range?
by dragonfett
Mon Aug 06, 2018 12:40 am
Forum: Rifts®
Topic: Ranged Stun
Replies: 21
Views: 9159

Re: Ranged Stun

There is the Defender/J.A.P.E power armor from Juicer's Uprising [Assuming you can Ignore Northern Gun 2] Possibly an enterprising operator could make the main gun for individual use Please refresh my memory on why I'd need to ignore NG2 regarding this? I was recently thinking about a similar topic...
by dragonfett
Mon Aug 06, 2018 12:34 am
Forum: Palladium Books® Games Q. & A.
Topic: So many books!
Replies: 5
Views: 12841

Re: So many books!

Top three gotta have books every session: RUE/RMB, GM Guide, Book of Magic Next are the books you the GM need that have the things in it that the first three don't (world info, monsters, classes, some gear depending on a couple factors). I would limit this to no more than three books. Finally are th...
by dragonfett
Mon Aug 06, 2018 12:16 am
Forum: Rifts®
Topic: Ranged Stun
Replies: 21
Views: 9159

Re: Ranged Stun

There is the Defender/J.A.P.E power armor from Juicer's Uprising [Assuming you can Ignore Northern Gun 2] Possibly an enterprising operator could make the main gun for individual use Please refresh my memory on why I'd need to ignore NG2 regarding this? So Juicer's Uprising explains that the design...
by dragonfett
Sun Aug 05, 2018 10:00 pm
Forum: Rifts®
Topic: Ranged Stun
Replies: 21
Views: 9159

Re: Ranged Stun

There is the Defender/J.A.P.E power armor from Juicer's Uprising [Assuming you can Ignore Northern Gun 2] Possibly an enterprising operator could make the main gun for individual use Please refresh my memory on why I'd need to ignore NG2 regarding this? I was recently thinking about a similar topic...
by dragonfett
Fri Aug 03, 2018 11:47 pm
Forum: Rifts®
Topic: Ranged Stun
Replies: 21
Views: 9159

Re: Ranged Stun

Customized TW gun? The Blind Warrior Women/Splugorth Slaver gun?
by dragonfett
Wed Aug 01, 2018 9:38 pm
Forum: Rifts®
Topic: Full Conversion Borg MDC too high?
Replies: 82
Views: 46595

Re: Full Conversion Borg MDC too high?

I have always thought it hilarious that the CS weapons of war like the UAR-1 (or really any manufacturer of robot vehicles, really) had a little more than 4-7x the armor of a grunt's body armor, and the main weapon on it did roughly 2.5x the damage of the standard infantry rifle (C-12), despite send...
by dragonfett
Wed Aug 01, 2018 1:08 am
Forum: Rifts®
Topic: Cold-Blooded transformation
Replies: 56
Views: 45576

Re: Cold-Blooded transformation

I do not see it about an immunity to magic but as something the juicers biocomp would fight. Thus preventing the cold blood from taking properly causing the conversion to fail. So to remove the biocomp you have to by the rules detox the juicers. (it is not a hard rule but how I see it.) Do you also...
by dragonfett
Sat Jul 28, 2018 12:45 am
Forum: Rifts®
Topic: Which W.P. do you use for rifle grenades?
Replies: 32
Views: 16672

Re: Which W.P. do you use for rifle grenades?

I didn't think RPA Combat had Pilot: RPA as a prerequisite. But I do agree having RPA Combat without Weapon Systems doesn't make sense. It is in the right up of the skill on pg 351 of RUE second paragraph The emphasis is on piloting not combat, hence the low bonuses, but the individual is able to o...
by dragonfett
Fri Jul 27, 2018 10:09 pm
Forum: Rifts®
Topic: Which W.P. do you use for rifle grenades?
Replies: 32
Views: 16672

Re: Which W.P. do you use for rifle grenades?

WP Heavy's discription in RUE includes a section about Grenade Launcher Rifles, with text on attachment types for assault rifles. So WP Heavy would be required. The drawbacks to not having the WP though are (A) you can not reload the weapon and (B) you get not bonuses to strike (might also count as...
by dragonfett
Fri Jul 27, 2018 11:04 am
Forum: Rifts®
Topic: Which W.P. do you use for rifle grenades?
Replies: 32
Views: 16672

Re: Which W.P. do you use for rifle grenades?

Perhaps when it mentions standard issue as of the Tolkeen Wars, what they meant was standard issue for Dog Boys going to fight on the front lines, which would make more sense. Also, just because they don't get the skill automatically doesn't mean that they couldn't pick it up as an OCC Related skill...

Go to advanced search