Search found 24 matches
- Sat Jul 14, 2018 11:42 am
- Forum: Rifts®
- Topic: What would you say is the best way to defeat the Splugorth?
- Replies: 83
- Views: 43024
Re: What would you say is the best way to defeat the Splugor
The way I would defeat the Sploogys is; First I would build a Coalition of humans to coordinate attacks, with both conventional forces mixed with psychics and mages. Supplement those attacks with strategic use of WMD's. Next I would negotiate with the Gene Splicers to create a virus that would kill ...
- Sat Jun 30, 2018 5:51 pm
- Forum: Rifts®: Dimension Books
- Topic: Humans from Wormwood
- Replies: 29
- Views: 25703
Humans from Wormwood
3 quick questions. Humans from Wormwood are minor m.d.c. beings. Do they also regenerate faster than a normal human? Second, do they have supernatural strength? And third, do they have supernatural endurance? Thanks for your responses.
- Sat May 26, 2018 11:20 am
- Forum: The Mechanoids®
- Topic: Cartoons that Mechanoids would enjoy
- Replies: 3
- Views: 22347
Re: Cartoons that Mechanoids would enjoy
Probably Disney Cars, or Disney Planes. Definitely Walle.
- Thu Apr 19, 2018 11:13 am
- Forum: Guild of Magic & Psionics
- Topic: Reinforce Stone
- Replies: 2
- Views: 4486
Re: Reinforce Stone
World book 9 has psionics that can harden stone.
- Thu Apr 19, 2018 11:10 am
- Forum: Palladium Fantasy RPG®
- Topic: Do you think MoM2:Dark Magicks will be out in 2014?
- Replies: 11
- Views: 8410
Re: Do you think MoM2:Dark Magicks will be out in 2014?
Definitely by 2014....
- Fri Feb 24, 2017 11:09 am
- Forum: Rifts®
- Topic: Astral Travel and You
- Replies: 20
- Views: 8009
Astral Travel and You
Hey fellow hack and slashers. I was wondering your thoughts on something that came up a while back and I couldn't find a definitive answer either way. While on a ley line nexus, as a psychic, it increases the damage of your psychic abilities. The question is, what if you are physically on a nexus ...
- Fri Jan 27, 2017 12:23 am
- Forum: Rifts®
- Topic: SA:2 Neo-Human
- Replies: 83
- Views: 31543
Re: SA:2 Neo-Human
My interpretation, is that it keeps going till you are out of I.S.P. You can't turn it off, it just goes.
- Fri Dec 30, 2016 8:53 pm
- Forum: Rifts®
- Topic: Cyborg Life Span
- Replies: 17
- Views: 6410
Cyborg Life Span
How long can a person live as a full conversion cyborg?
- Wed Dec 21, 2016 1:27 pm
- Forum: Rifts®
- Topic: Are the South America books considered overpowered?
- Replies: 97
- Views: 36771
Re: Are the South America books considered overpowered?
The people who say C.J. brought in the power creep and that his S.A. books were over powered are clearly K.S. fanboys who back K.S. up in regards for their hate on C.J. Rifts is a power creep line. From the start Rifts had tons of power creep. Juicers in melee combat. Heavy cyborgs. Shifters. LL ...
- Fri Nov 18, 2016 10:58 am
- Forum: Rifts®
- Topic: Gorgons as a Playable race?
- Replies: 7
- Views: 2331
Re: Gorgons as a Playable race?
In Armageddon Unlimited you can play greater demons as a player character. Heroic Hellion page 30.
- Wed Oct 26, 2016 10:27 pm
- Forum: Palladium Fantasy RPG®
- Topic: Land of the Damned
- Replies: 61
- Views: 32736
Re: Land of the Damned
I get that it is a powerful and dangerous place. I was wondering in the context of magical/physical barrier that would make it difficult. If there was anything impeding someone from crossing over and back, especially since it is stated throughout the books that many people go there for treasure and ...
- Wed Oct 26, 2016 3:45 pm
- Forum: Palladium Fantasy RPG®
- Topic: Land of the Damned
- Replies: 61
- Views: 32736
Land of the Damned
Why can't someone just fly or teleport to the land of damned? And fly out... It says you can see the Land of the Damned on a clear day from the northern coast of the Western Empire. What is stopping you from doing that?
- Mon Aug 29, 2016 3:23 am
- Forum: Rifts®
- Topic: Demon Teleport
- Replies: 9
- Views: 2931
Demon Teleport
I couldn't find anything in regards to cast on many demons natural ability to teleport/dimensional teleport. Is it instant, or is there a cast time?
- Wed Jul 13, 2016 11:38 pm
- Forum: Rifts®
- Topic: munchkin creation contest.
- Replies: 41
- Views: 13919
Re: munchkin creation contest.
[quote="say652"]Flying Snow on good rolls can get upwards of 30 attacks a melee, deals unheard of H2H damage inexcess of 500md on average and Crits on a rolled 12 or better.
Munchkin as Trizzzzuck.
Who or what is "Flying Snow"?
Munchkin as Trizzzzuck.
Who or what is "Flying Snow"?
- Sat Jul 02, 2016 7:26 pm
- Forum: Guild of Magic & Psionics
- Topic: Learning new Psionic powers
- Replies: 23
- Views: 20760
Re: Learning new Psionic powers
I go with yes. Psychic characters in general get the nerf bat beatdown ufc style. As just one of many examples, let's take the skill selection of psychics versus magic users. I mean an R.C.C. with total recall and speed reading as common powers, as well as spontaneously developed powers, has half ...
- Thu Jun 30, 2016 9:15 pm
- Forum: Rifts®
- Topic: Rifts World Book 25
- Replies: 2
- Views: 1127
Re: Rifts World Book 25
I dislike the RC2 book for several reasons concerning the MA h2h. But the Ba Gua KF (Yep you capitalize names) is the most munchkin/stupid thing an almost any of the Rifts books.
Gui Long KF is not bad….it was translated from another book. But No, it does not equal a PCC (no racial in it).
Can ...
Gui Long KF is not bad….it was translated from another book. But No, it does not equal a PCC (no racial in it).
Can ...
- Thu Jun 30, 2016 8:30 pm
- Forum: Rifts®
- Topic: Rifts World Book 25
- Replies: 2
- Views: 1127
Rifts World Book 25
Hey all, I was recently reading wb 25, which at the time was not a favorite of mine. But I am starting to re think my feelings regarding this book. However, I still have a couple issues with the book. Such as how terrible is gui long, and ba gua kung fu. I mean, gui long is easly replaced with a ...
- Mon Feb 07, 2011 8:30 am
- Forum: Palladium Fantasy RPG®
- Topic: Diabolist Wards and activation distance.
- Replies: 7
- Views: 2362
Re: Diabolist Wards and activation distance.
Why not create a ward that allows you to activate a ward from a distance. The range would be up to you. Also, activating a ward and then using teleport object to where you want it would be a great way to take out enemies who don't realize you just teleported a paralysis ward in their midst.
- Wed Jan 26, 2011 4:44 am
- Forum: Palladium Fantasy RPG®
- Topic: Necromancer and you!
- Replies: 8
- Views: 1947
Necromancer and you!
My question is, if a Necromancer, by hook or by crook, gets a skull of an alchemist, would that necromancer, through his necro magic, be able to do what an alchemist can do, ie. create magic items and weapons/armor?
- Fri Jan 21, 2011 9:13 pm
- Forum: Rifts®
- Topic: Heart of Darkness
- Replies: 6
- Views: 594
Re: Heart of Darkness
I have a question, can the heart of darkness be used more than once, which seems munchy to me, or only one time?
- Thu Nov 04, 2010 10:50 am
- Forum: Guild of Magic & Psionics
- Topic: Strength of the Dead
- Replies: 14
- Views: 5597
Strength of the Dead
Hey all, I was going over some of my necromancer spell list, and I was wondering how much of the person/body is needed to cast strength of the dead. It doesn't really clarify exactly how much is needed, a toe, a chunk of flesh, a limb, or the whole body. If there is already a thread on this please ...
- Sun Aug 01, 2010 5:15 am
- Forum: Guild of Magic & Psionics
- Topic: Fast Psionic! Psychic power to speed you up?
- Replies: 15
- Views: 6327
Re: Fast Psionic! Psychic power to speed you up?
Well, there are no psionic powers that speed you up, but if you want to do what I did, just convert magic spells into new psionic powers. Take for example the psionic power you want, super speed. Just convert the magic spell superhuman speed, keep the same bonus' and speed increase, just change the ...
- Tue Jul 20, 2010 3:24 am
- Forum: Guild of Magic & Psionics
- Topic: Magic Industrialization
- Replies: 12
- Views: 5657
Magic Industrialization
Just wondering what you guys/gals thought about a technowizard creating a magic device that creates or instills one specific magic power. I would say once created the device will install that one specific power on a specific type of equipment, such as a cloak or armor. All one would have to do is ...
- Thu Jul 15, 2010 2:10 am
- Forum: Guild of Magic & Psionics
- Topic: Properties of Psi-sword
- Replies: 6
- Views: 3728
Properties of Psi-sword
Hey all, first time on the boards but I have been a rifts fan since it first came out. Now down to business.
What kind of physical properties does a psi-sword have? From reading on the boards here I see most of you say it is a physical weapon, even though it is made out of psionic energy.
1) can ...
What kind of physical properties does a psi-sword have? From reading on the boards here I see most of you say it is a physical weapon, even though it is made out of psionic energy.
1) can ...