Search found 3433 matches
- Tue Jan 03, 2017 11:16 pm
- Forum: Rifts®
- Topic: What books HAVE you used in your Rifts campaigns?
- Replies: 23
- Views: 4689
- Wed Aug 17, 2016 11:05 pm
- Forum: Heroes Unlimited™
- Topic: Magic Unlimited Brainstorming
- Replies: 135
- Views: 103844
Re: Magic Unlimited Brainstorming
It depends on how you look at it... yes, it may take 2 or 3 actions to cast a spell, but that also means that they won't blow through their PPE reserves within the first melee round (something that more experienced mages have to be careful of because of how much energy they can channel into their s...
- Wed Aug 17, 2016 7:25 pm
- Forum: Heroes Unlimited™
- Topic: Magic Unlimited Brainstorming
- Replies: 135
- Views: 103844
Re: Magic Unlimited Brainstorming
Only problem with channeling is it severely gimps the mages abilities at level 1. After that it isn't too bad until level 8 that they start to outstrip everyone else.
- Sat Jul 16, 2016 9:15 am
- Forum: Rifts®
- Topic: Savage Rifts GM Handbook and maps!
- Replies: 11
- Views: 2818
Re: Savage Rifts GM Handbook and maps!
Savage Foes should be soon.Riftmaker wrote: How long till we get the savage foes book and when do the paper copies mail out?
Physical copies: during the Kickstarter they repeatedly said not until sometime around November.
Backerkits will probably be sent out around October.
- Thu Jul 14, 2016 7:33 pm
- Forum: All Things Palladium Books®
- Topic: Rifts playing cards
- Replies: 19
- Views: 10394
Re: Rifts playing cards
In the games I've played they have. Course I was playing in the DeadLands setting. And the Magic users there are called Hucksters. That is Deadlands not Savage Worlds core. it is a special rule just for the setting (has to do with the flavor of how hucksters get their magic in the first place). Oka...
- Thu Jul 14, 2016 6:55 am
- Forum: All Things Palladium Books®
- Topic: Savage Topics on the PMB
- Replies: 50
- Views: 31614
Re: Savage Topics on the PMB
I... shouldn't this have been something sorted out before the campaign went live? During those 6 years of negotiations? Yeah... how dare they over look this one thing among the hundreds of legalities involved in bringing Rifts to another system officially... [/sarcasm] And what was that rudeness in...
- Tue Jul 12, 2016 7:57 pm
- Forum: All Things Palladium Books®
- Topic: Savage Topics on the PMB
- Replies: 50
- Views: 31614
Re: Savage Topics on the PMB
I... shouldn't this have been something sorted out before the campaign went live? During those 6 years of negotiations? More realistically, shouldn't this be something that doesn't even need sorting out in the first place? Nobody else has to run off and get legal advice about whether to let RPG fan...
- Tue Jul 12, 2016 7:11 pm
- Forum: All Things Palladium Books®
- Topic: Savage Topics on the PMB
- Replies: 50
- Views: 31614
Re: Savage Topics on the PMB
Forar wrote:I... shouldn't this have been something sorted out before the campaign went live? During those 6 years of negotiations?
Yeah... how dare they over look this one thing among the hundreds of legalities involved in bringing Rifts to another system officially... [/sarcasm]
- Tue Jul 12, 2016 12:28 am
- Forum: All Things Palladium Books®
- Topic: Rifts playing cards
- Replies: 19
- Views: 10394
Re: Rifts playing cards
drewkitty ~..~ wrote:In the games I've played they have. Course I was playing in the DeadLands setting. And the Magic users there are called Hucksters.
That is Deadlands not Savage Worlds core.
it is a special rule just for the setting (has to do with the flavor of how hucksters get their magic in the first place).
- Mon Jul 11, 2016 10:23 pm
- Forum: All Things Palladium Books®
- Topic: Rifts playing cards
- Replies: 19
- Views: 10394
Re: Rifts playing cards
maybe instead of a standard playing deck, make it a tarot deck The the playing card deck is to go with the Savage Worlds initiative process and their magic system. just the initiative. cards have no use in standard Savage Worlds magic. That is it better to have multiple decks of cards when playing ...
- Sun Jul 10, 2016 5:24 pm
- Forum: All Things Palladium Books®
- Topic: Rifts playing cards
- Replies: 19
- Views: 10394
Re: Rifts playing cards
Snake Eyes wrote:Oh man that would be awesome to have a Rifts card deck....i would definitely buy a couple decks
I would buy at least two (if not more) decks.
Especially if they went two (or more) different backings for the decks.
- Mon Jul 04, 2016 2:17 am
- Forum: All Things Palladium Books®
- Topic: Rifts Ultimate Edition PDF Problem
- Replies: 5
- Views: 4846
Re: Rifts Ultimate Edition PDF Problem
While the Bookmarks leave something to be desired...
The document is keyword searchable, and commenting is enabled.
so there is that.
The document is keyword searchable, and commenting is enabled.
so there is that.
- Wed Jun 29, 2016 12:23 am
- Forum: Rifts®
- Topic: Savage Rifts Player's Guide is Out!
- Replies: 39
- Views: 16048
Re: Savage Rifts Player's Guide is Out!
Umm am i missing something or are all the body armors not MDC? Their have "armor+##" but unlike glitterboys and robot vehicles do not mention MDC. This is even for none glitterboy power armors. Is this addressed some place? It's part of the design philosophy of Savage Rifts. The designers...
- Thu Jun 23, 2016 4:29 pm
- Forum: Rifts®
- Topic: Savage Rifts Player's Guide is Out!
- Replies: 39
- Views: 16048
Re: Savage Rifts Player's Guide is Out!
Tagged for future reference.
- Mon Jun 20, 2016 1:47 am
- Forum: Palladium Fantasy RPG®
- Topic: Casting size of the behemoth on birds...
- Replies: 19
- Views: 9185
Re: Casting size of the behemoth on birds...
pblackcrow wrote:Would the speed reduction to 6 still count?
As a GM I would say yes.
But remember you can enchant things with more than one spell. (Fly as the Eagle comes to mind...)
- Sun Jun 12, 2016 3:04 am
- Forum: Palladium Fantasy RPG®
- Topic: House rules...
- Replies: 118
- Views: 117687
Re: House rules...
Pirates, Swashbucklers, etc... not all Men at Arms take up or can reasonably be expected to learn two handed weapons or two weapon fighting Anyone of those can easily take WP paired, or why not invest some clout in ranged attacks too... Whether thrown or archery. I would also advocate bringing over...
- Tue Jun 07, 2016 3:01 pm
- Forum: Palladium Fantasy RPG®
- Topic: House rules...
- Replies: 118
- Views: 117687
Re: House rules...
Pirates, Swashbucklers, etc... not all Men at Arms take up or can reasonably be expected to learn two handed weapons or two weapon fighting Anyone of those can easily take WP paired, or why not invest some clout in ranged attacks too... Whether thrown or archery. I would also advocate bringing over...
- Tue Jun 07, 2016 11:12 am
- Forum: Palladium Fantasy RPG®
- Topic: House rules...
- Replies: 118
- Views: 117687
Re: House rules...
I am not saying the rule is a bad one... just not a fully fleshed out one. As the combat system is currently designed it favors two weapon fighters significantly. Your house rule redresses that for two handed weapons quite well. But ignores the one handed single weapon fighter. I am not saying one ...
- Tue Jun 07, 2016 12:33 am
- Forum: Palladium Fantasy RPG®
- Topic: House rules...
- Replies: 118
- Views: 117687
Re: House rules...
My concerns are only minimally connected to the damage discrepancy. It has more to do with mechanical advantage. As it stands in the attrition based system that is PB combat (he who does the most damage the most frequently wins) there is no mechanical reason to use a 1 handed weapon except for as a...
- Mon Jun 06, 2016 8:59 pm
- Forum: Palladium Fantasy RPG®
- Topic: House rules...
- Replies: 118
- Views: 117687
Re: House rules...
My concerns are only minimally connected to the damage discrepancy. It has more to do with mechanical advantage. As it stands in the attrition based system that is PB combat (he who does the most damage the most frequently wins) there is mechanical reason to use a 1 handed weapon except for as a twf...
- Mon Jun 06, 2016 5:15 pm
- Forum: Palladium Fantasy RPG®
- Topic: House rules...
- Replies: 118
- Views: 117687
Re: House rules...
I would like to introduce a couple house rules into my group: 1) PS based bonus damage for two-handed weapons is x1.5 (rounded down where applicable) of what the standard bonus is. More "science" and full application of strength in delivering a blow is possible as opposed to dealing a blo...
- Fri Jun 03, 2016 1:13 pm
- Forum: Rifts®
- Topic: Disarm v Boomgun
- Replies: 152
- Views: 24269
Re: Disarm v Boomgun
This entire theory is flawed. Entirely. You pre-suppose that the entire weight of the vehicle is armor. You failed before you started. That isn't how military vehicles (and armor) work. You create the vehicle to do what you want, and then add as much armor as you can without affecting the required ...
- Fri Jun 03, 2016 2:30 am
- Forum: Rifts®
- Topic: Disarm v Boomgun
- Replies: 152
- Views: 24269
Re: Disarm v Boomgun
pretty sure Zero was the first to be placed on the list this time around.The Beast wrote:Careful. You'll end up on his list.
- Fri Jun 03, 2016 2:27 am
- Forum: Rifts®
- Topic: Disarm v Boomgun
- Replies: 152
- Views: 24269
Re: Disarm v Boomgun
Careful. You'll end up on his list. If I may wax diplomatic, "What purpose does it serve to openly mock someone?" what purpose? Shadenfreud (sp?) By actively stating he is placing us on ignore he attempts to "shame" us into taking his side (or at the least discredit us in future...
- Thu Jun 02, 2016 1:18 pm
- Forum: Rifts®
- Topic: Disarm v Boomgun
- Replies: 152
- Views: 24269
Re: Disarm v Boomgun
Except, being more dense (and therefore heavy), none of those platforms would be able to move. You are so wrong it is not even funny. Several years ago (2011, search "Implications of Total MDC to Mass Ratio", I put it in the RT forums, but the data pool includes Rifts) I did a comparison ...
- Thu Jun 02, 2016 4:50 am
- Forum: Rifts®
- Topic: Disarm v Boomgun
- Replies: 152
- Views: 24269
Re: Disarm v Boomgun
I disagree that EBA is actually tougher and more dense. The great thing about facts is that they are true even if you dont believe in them. And you can't disagree with them. Fact: you're wrong. If it was, everyone would be using that material for protection on their platforms. Except, being more de...
- Mon May 30, 2016 5:02 pm
- Forum: Rifts®
- Topic: Disarm v Boomgun
- Replies: 152
- Views: 24269
Re: Disarm v Boomgun
Correct. Also all laser weapons try to produce holes in thins so if the laser drill on pylons went through armor then all lasers would. Common sense is to put a hole in something you need the force to penetrate it. As pointed out armor is in rifts requires it to be completely depleted to be pentatr...
- Fri May 27, 2016 9:13 pm
- Forum: Rifts®
- Topic: Savage Rifts Kickstarter
- Replies: 99
- Views: 17072
Re: Savage Rifts Kickstarter
In the game I played at Con on the Cob 2015 my mystic had 40ppe and 30isp as a novice.
- Fri May 27, 2016 6:27 pm
- Forum: Rifts®
- Topic: Savage Rifts Kickstarter
- Replies: 99
- Views: 17072
Re: Savage Rifts Kickstarter
Has anyone heard/seen anything about if there will be changes to how many power points (PPE/ISP) you have, or durations of powers? It strikes me that most powers have a base duration of 3 rounds, then some can be maintained but only by spending one point per round beyond that. Since characters only...
- Fri May 27, 2016 3:56 pm
- Forum: Rifts®
- Topic: Disarm v Boomgun
- Replies: 152
- Views: 24269
Re: Disarm v Boomgun
Use of BG in melee does make sense. Unless the GB is being grappled or entangled why the hell is it going to stand still in melee? The opponent advances into melee range and attacks what is keeping the GB from hopping back six feet and firing six feet is still in melee range. The same can be said f...
- Fri May 27, 2016 3:53 pm
- Forum: Rifts®
- Topic: Disarm v Boomgun
- Replies: 152
- Views: 24269
Re: Disarm v Boomgun
I think there might be some difference of opinion on how long it takes the GB to plant itself and how quickly it can disengage. I like to think it's quick and they can back away with relative ease, but regardless of that, if someone closes in and has decent strength and technique, I don't see why t...
- Fri May 27, 2016 2:06 am
- Forum: Rifts®
- Topic: Disarm v Boomgun
- Replies: 152
- Views: 24269
Re: Disarm v Boomgun
Didn't read the entire thread, but read the first couple and the last couple. I'll be replying to the last few 'first'. No there are no 'minimum range' rules in palladium. You can put a gun right up to someone's head and pull the trigger if you want. Boom. That said, I disagree with Damian here. It...
- Fri May 27, 2016 12:27 am
- Forum: Rifts®
- Topic: Disarm v Boomgun
- Replies: 152
- Views: 24269
Re: Disarm v Boomgun
This is one of those absurdities of the rules I wish I was wrong on. I noticed it a long time ago. But... I am currently at work and going by memory. Is the length of the Boomgun listed in its write up? That would change the assumed minimum range from zero to the end of the barrel. Otherwise it's a ...
- Fri May 27, 2016 12:05 am
- Forum: Rifts®
- Topic: Disarm v Boomgun
- Replies: 152
- Views: 24269
Re: Disarm v Boomgun
Didn't read the entire thread, but read the first couple and the last couple. I'll be replying to the last few 'first'. No there are no 'minimum range' rules in palladium. You can put a gun right up to someone's head and pull the trigger if you want. Boom. That said, I disagree with Damian here. It...
- Thu May 26, 2016 10:47 pm
- Forum: Rifts®
- Topic: Disarm v Boomgun
- Replies: 152
- Views: 24269
Re: Disarm v Boomgun
Just to be clear.
I have not at any point said I agree with the RAW concerning this.
Only what the RAW shows us.
I have not at any point said I agree with the RAW concerning this.
Only what the RAW shows us.
- Thu May 26, 2016 9:41 pm
- Forum: Rifts®
- Topic: Disarm v Boomgun
- Replies: 152
- Views: 24269
Re: Disarm v Boomgun
Haven't we been down thus road before? The onus is not on me but you to provide a quote giving the boom gun a minimum range. (Other than "common sense"). palladium has established with other weapons that do use a minimum range statistic. As to your hyperbolic example? Palladium doesn't use...
- Wed May 25, 2016 12:14 am
- Forum: Rifts®
- Topic: Disarm v Boomgun
- Replies: 152
- Views: 24269
Re: Disarm v Boomgun
If you're close enough to melee the Glitter Boy, he can't shoot you with the Boom Gun. The barrel would literally be sticking PAST you. It's got at least six feet of reach in front of the armor. I recently had some one saying that was not the case, even though every official picture shows the gun h...
- Tue May 24, 2016 11:01 pm
- Forum: Rifts®
- Topic: Disarm v Boomgun
- Replies: 152
- Views: 24269
Re: Disarm v Boomgun
If you're close enough to melee the Glitter Boy, he can't shoot you with the Boom Gun. The barrel would literally be sticking PAST you. It's got at least six feet of reach in front of the armor. I recently had some one saying that was not the case, even though every official picture shows the gun h...
- Tue May 24, 2016 9:34 pm
- Forum: Rifts®
- Topic: Savage Rifts Kickstarter
- Replies: 99
- Views: 17072
Re: Savage Rifts Kickstarter
I also wonder if, or how, they're going to handle armor repairs? Many games don't track armor damage and that's fine, but given the Rifts setting the struggle to keep yourself equipped and in good repair is (or at least can be), I think, an important part of the setting. I'm guessing this probably ...
- Sun May 22, 2016 10:34 pm
- Forum: Rifts®
- Topic: Savage Rifts Kickstarter
- Replies: 99
- Views: 17072
Re: Savage Rifts Kickstarter
So I ended up watching that gameplay video from update #14 last night, and gleaned a few things from it. MD attacks/armor are much less common - I think the only player with "native" MDC armor was the Glitter Boy, and the Line Walker eventually cast an MDC version of an armor spell. IIRC ...
- Sun May 22, 2016 10:30 pm
- Forum: Rifts®
- Topic: Savage Rifts Kickstarter
- Replies: 99
- Views: 17072
Re: Savage Rifts Kickstarter
I read that too, but that's not what's shown in the video. I believe the video is more recent than that behind the scenes article. Sean Patrick Fannon (the GM of the game and Brand Manager for PEG, i.e. on of the designers) says pretty explicitly in the video that it's just their normal heavy weapo...
- Fri May 20, 2016 12:41 pm
- Forum: Rifts®
- Topic: How does an SDC creature eat a Mega-Damage critter?
- Replies: 100
- Views: 19418
Re: How does an SDC creature eat a Mega-Damage critter?
Boy, do I ever regret asking this question! And a lot of the regular posters wonder why this community is dying. Read over this thread guys, and youll get an idea. I'm with Damien except i think we can infer one further thing: Let's review shall we? Fact: the books state there are mdc critters in r...
- Thu May 19, 2016 10:58 pm
- Forum: All Things Palladium Books®
- Topic: Savage Rifts Kickstarter - April 26th - May 19th
- Replies: 113
- Views: 61882
Re: Savage Rifts Kickstarter - April 26th - May 19th
Indeed. I wonder if they'll end up doing any other Rifts stuff for Savage Worlds given the successful kickstarter? I may be jumping the gun, but I'd love to see a savage world version of Atlantis and Lemuria, or dare I say, Mechanoids. This was just the start of a LINE of books. Sean Patrick Fannon...
- Mon May 16, 2016 10:52 pm
- Forum: Rifts®
- Topic: Savage Rifts Kickstarter
- Replies: 99
- Views: 17072
Re: Savage Rifts Kickstarter
this...Bill wrote:Holy as in spiritual, not necessarily a priest. Think ren fair fortune-teller or martial arts guru.
Don't over think it.
holy does not have to mean "of or by the gods."
- Sun May 15, 2016 11:06 pm
- Forum: Rifts®
- Topic: How does an SDC creature eat a Mega-Damage critter?
- Replies: 100
- Views: 19418
Re: How does an SDC creature eat a Mega-Damage critter?
Let's review shall we? Fact: the books state there are mdc critters in rifts. Fact: the books state that some mdc critters are bred and hunted for meat by humans (and other non mdc types). What can we derive from these two CANON statements? Only one thing... Some MDC critters are edible by sdc critt...
- Sat May 14, 2016 8:25 pm
- Forum: Rifts®
- Topic: Savage Rifts Kickstarter
- Replies: 99
- Views: 17072
Re: Savage Rifts Kickstarter
Ah, I see. I actually thought you were talking more about the first point, and wasn't quite sure where you were going. I like that cyber-knights are getting some "holy" powers, although the mystic being included was slightly surprising. Not that I'm against it, it was just a bit unexpecte...
- Sat May 14, 2016 10:21 am
- Forum: Rifts®
- Topic: Savage Rifts Kickstarter
- Replies: 99
- Views: 17072
Re: Savage Rifts Kickstarter
Sorry, not sure exactly what you mean by toolbox system, nor which of my comments you were responding to, could you elaborate? In a Toolbox system powers and such are generically named and then the most appropriate one is applied to a character and lightly modified as needed. So Mystics and Cyber-k...
- Fri May 13, 2016 1:49 am
- Forum: Rifts®
- Topic: Savage Rifts Kickstarter
- Replies: 99
- Views: 17072
Re: Savage Rifts Kickstarter
I found this part interesting as well: "No longer dependent on the bio-comp, they start any combat situation with this ability." Sounds like there may some lag/activation time for Juicers to get at least some of their combat benefits. Also the stuff about Cyber Knights and Mystics having ...
- Wed May 11, 2016 1:57 am
- Forum: All Things Palladium Books®
- Topic: Savage Rifts Kickstarter - April 26th - May 19th
- Replies: 113
- Views: 61882
Re: Savage Rifts Kickstarter - April 26th - May 19th
At the rate its going I feel pretty confident it gets to around the 500k mark and maybe above before this is done it started picking up speed a bit again today it seems. Honestly if they can incorporate a lot of the stuff previously mentioned into the players guide at this 300k range I will be supe...
- Wed May 11, 2016 1:52 am
- Forum: All Things Palladium Books®
- Topic: Savage Rifts Kickstarter - April 26th - May 19th
- Replies: 113
- Views: 61882
Re: Savage Rifts Kickstarter - April 26th - May 19th
that they did.Daniel Stoker wrote:I thought they pushed the books back when they added to the players handbook?
Daniel Stoker
stated it out right when they added it as a stretch goal long before the numbers got up there.