Search found 52 matches
- Sat Mar 14, 2015 12:13 pm
- Forum: Palladium Books® Games Q. & A.
- Topic: What hand to hand combat moves do Character start with?
- Replies: 6
- Views: 5908
What hand to hand combat moves do Character start with?
What hand to hand combat moves does Character start with at first level for Hand to Hand: Basic, Expert, Martial Arts, Assassin and so on?... What i'm talking about for example does the character automatically know all the hand and foot strikes attacks at first level? No. they start off with the bas...
- Wed Dec 31, 2014 2:21 pm
- Forum: Palladium Books® Games Q. & A.
- Topic: A Few Questions for the Megaverse
- Replies: 9
- Views: 6729
Re: A Few Questions for the Megaverse
calto40k wrote:Also I will check into the regular human jumping rules due to my lack of faith in the person that The Beast is quoting. Nothing against The Beast.
The only thing I have found for Leaping and Jumping was in the Heroes Unlimited GM Guide
- Tue Nov 18, 2014 8:07 pm
- Forum: Palladium Books® Games Q. & A.
- Topic: A Few Questions for the Megaverse
- Replies: 9
- Views: 6729
Re: A Few Questions for the Megaverse
Killer Cyborg wrote:They're just out of PPE. That's it.
That's what I thought... The reason i ask the question is because we had a debate on the at the last gaming session.
Thus why i asked the Megaverse.
Thanks
- Tue Nov 18, 2014 1:59 pm
- Forum: Palladium Books® Games Q. & A.
- Topic: A Few Questions for the Megaverse
- Replies: 9
- Views: 6729
Re: A Few Questions for the Megaverse
Thanks you, I do appreciate your insight. This will help. But I still have more Questions for the Megaverse... What happens when a Characters uses up all of his ISP or PPE Points (Beside the unable to perform any more psionic or magic Feats)? Do they die? (I’m guess no) Do they go into a Coma? (I’m ...
- Mon Nov 10, 2014 4:18 pm
- Forum: Palladium Books® Games Q. & A.
- Topic: A Few Questions for the Megaverse
- Replies: 9
- Views: 6729
A Few Questions for the Megaverse
Is there a Better way to do Armor Rating (A.R.) in the Megaverse? Where can I find the Secondary Skills for PFRPG? (Book and Page) What is the Burn Damage for fire if one chooses to stand in it and stay (Normal/Magic/Psionic)? (Book and Page) Where can I find Melee and Range (modern and ancient) Com...
- Mon May 27, 2013 8:08 am
- Forum: Palladium Books® Games Q. & A.
- Topic: DIFFERENT APPLICATIONS OF PHYSICAL STRENGTH
- Replies: 3
- Views: 2904
DIFFERENT APPLICATIONS OF PHYSICAL STRENGTH
I'm trying to find out how much a character can carry and lift in "Rifts RPG". According to the rules its the following: Normal characters 10/20 Strong characters 20/40 Supernatural creatures 50/100 According to this a dragon with a P.S. of 24 is can only carry 1200 pound and lift 2400 pou...
- Fri Jul 06, 2012 1:31 pm
- Forum: Heroes Unlimited™
- Topic: Regeneration/Healing Factor
- Replies: 28
- Views: 5042
Re: Regeneration/Healing Factor
So in game terms having Super-Regeneration or any other Regeneration/Healing Factor does not make the character liver longer than there natural life span. unless they have Longevity or Immortality. So having a Regeneration Factor the character could be 100 years old and still fight like if he was in...
- Fri Jul 06, 2012 12:25 pm
- Forum: Rifts®
- Topic: Is there a list of poison/toxin etc. in palladium universe?
- Replies: 7
- Views: 2281
Re: Is there a list of poison/toxin etc. in palladium universe?
There's info scattered throughout the books: A whole crap ton of herbs (Rifts World Book 3) NGR Designer Drugs (Rifts World Book 5) Cibola Drugs and Potions (Rifts World Book 6) More Designer Drugs (Rifts World Book 10) Psi-Cola (Rifts World Book 12) Venom Merchant (Rifts World Book 21) Plants, Dru...
- Tue Jul 03, 2012 2:48 pm
- Forum: Rifts®
- Topic: Is there a list of poison/toxin etc. in palladium universe?
- Replies: 7
- Views: 2281
Is there a list of poison/toxin etc. in palladium universe?
Is there a list of poison/toxin/drugs/virus/disease etc. in rifts/palladium universe with detail information and effects?
- Mon Jul 02, 2012 8:24 pm
- Forum: Heroes Unlimited™
- Topic: Regeneration/Healing Factor
- Replies: 28
- Views: 5042
Re: Regeneration/Healing Factor
agreed thanks
- Mon Jul 02, 2012 8:21 pm
- Forum: Rifts®
- Topic: CS Super-Soldier
- Replies: 19
- Views: 1808
Re: CS Super-Soldier
Dustin Fireblade wrote:If you rolled up a master psi, I would just use the Super-Spy's master psi abilities (from Mercenaries)
For the experience pt table, use the same as the dragon.
That sounds good to me... thanks
- Mon Jul 02, 2012 6:34 pm
- Forum: Heroes Unlimited™
- Topic: Regeneration/Healing Factor
- Replies: 28
- Views: 5042
Regeneration/Healing Factor
Does Super-Regeneration or any other Regeneration/Healing Factor make the character immortal/slows the ageing process/making them liver forever that the character cannot die form natural causes? my guess is no because its to different powers; but a player in my group says other wise. what is your ta...
- Mon Jul 02, 2012 6:13 pm
- Forum: Rifts®
- Topic: CS Super-Soldier
- Replies: 19
- Views: 1808
Re: CS Super-Soldier
The psionic's are the same as if a normal person got psionics, but the Janissaries, IF they have psionics are usually minor ones (( They're supernatural creatures lol they don't need too much more help. )) 1-50= none, 51-89 means minor psionic,90-98= major psionic, 99 or 100 = master. The 'powers' ...
- Mon Jul 02, 2012 11:30 am
- Forum: Rifts®
- Topic: CS Super-Soldier
- Replies: 19
- Views: 1808
CS Super-Soldier
CS Super-Soldier is found in Rifter #28 My group is the CS and we want a super-soldier in the group. I have a few question about this class: What experiences table do you use? What psionic ability/power do you get if the character is psionic for minor, major and master? the MOS skill is unclear to m...
- Fri Sep 16, 2011 7:26 pm
- Forum: Splicers®
- Topic: New Biological Enhancement
- Replies: 9
- Views: 4868
Re: New Biological Enhancement
Updated version Defense Mode: If the Host should lose consciousness or take a massive head injury the Host Armor will enter a Berserker Rage/Defensive state, in which anything moving within 35 feet or sensor range of the Host Armor will be attacked friend or foe. While in this state the Host Armor c...
- Fri Sep 16, 2011 12:59 am
- Forum: Splicers®
- Topic: N.E.X.U.S Toxin
- Replies: 14
- Views: 7070
Re: N.E.X.U.S Toxin
krispy wrote:I have been brainstorming a new NEXUS robot and was going to implement this toxin into its arsenal
cool. that going to be on evil robot.
cant wait to see the write up.
- Fri Sep 16, 2011 12:36 am
- Forum: Splicers®
- Topic: N.E.X.U.S Toxin
- Replies: 14
- Views: 7070
Re: N.E.X.U.S Toxin
I'm still working on the details but here what i got so far... when i get time i will post the full revise version. thanks It takes a long complex process that produces small quantities and uses a rare catalyst is required to manufacture the Toxin liquid chemical. Because of this N.E.X.U.X has multi...
- Thu Sep 15, 2011 11:54 pm
- Forum: Splicers®
- Topic: Blood-Worms
- Replies: 21
- Views: 9388
Re: Blood-Worms
Here the revamp. It may still need some fine-toning here and there. Sorry for the delay my PC crashed and I had to take care of some RL issue. anyhow add your own dark twist to this and let us know. I'm also working on some other Bio-Enhancements to add to Splicers. As always enjoy Blood Worms A mic...
- Wed Mar 30, 2011 11:39 pm
- Forum: Splicers®
- Topic: N.E.X.U.S Toxin
- Replies: 14
- Views: 7070
Re: N.E.X.U.S Toxin
Toxin Bullet Damage +20%(to base weapon damage) + 6D6 corrosive damage per melee round for 1d4+1 rounds This is the base weapon damage for example single bullet damage plus (20%)+(6d6 for the Toxin per melee round for 1d4+1 rounds) and for a burst is the burst damage plus (20%)+(6d6 for the Toxin p...
- Wed Mar 30, 2011 10:35 pm
- Forum: Splicers®
- Topic: Blood-Worms
- Replies: 21
- Views: 9388
Re: Blood-Worms
Thanks for you input. I have revamped the Bonuses & Abilities. I will have the complete write up revamped on my next post. Bonuses & Abilities Regeneration: One might think of this as the god version of Regeneration stolen from the genetic code of reptiles and amphibian who can re-grow lost ...
- Fri Mar 18, 2011 11:24 pm
- Forum: Splicers®
- Topic: N.E.X.U.S Toxin
- Replies: 14
- Views: 7070
Re: N.E.X.U.S Toxin
I got some stuff in the works on this. 'Bunker Buster' Bomb is a great idea as well as the weakness to fire... I have to revamp some thing before i post it. Thanks
- Fri Mar 18, 2011 10:02 pm
- Forum: Splicers®
- Topic: Blood-Worms
- Replies: 21
- Views: 9388
Re: Blood-Worms
What would you change or be tone down the regenerative capability? I just want to get a idea on what to focus on. the rate of healing per melee round? the Re-grows lost limbs? the survival of Massive injury? Hmm... i was basing this just for humans but how i have it the write up you could give it to...
- Fri Mar 18, 2011 7:26 pm
- Forum: Splicers®
- Topic: Blood-Worms
- Replies: 21
- Views: 9388
Re: Blood-Worms
I do agree with out the below side affects that the character would be to powerful. you can add or modify them and share it with us. as a side note to the blood worms: they cannot live out side the host body or the gene-pool also the blood worms does not transfer to other thou blood-transfusion, vam...
- Fri Mar 11, 2011 11:48 pm
- Forum: Splicers®
- Topic: Star Splice
- Replies: 34
- Views: 24763
Re: Star Splice
I was thinking you could use some of the Invid Mech from Robotech since they are organic but that bio-technology is far more advanced than Splicer Bio-Tech. I was just a thought.
- Fri Mar 11, 2011 10:36 pm
- Forum: Splicers®
- Topic: H. Shiva's new Artillery WM
- Replies: 14
- Views: 5861
- Fri Mar 11, 2011 10:01 pm
- Forum: Splicers®
- Topic: Blood-Worms
- Replies: 21
- Views: 9388
Re: Blood-Worms
I know I needed some penalties or some side effects or it come with a great cost for having the Blood Worms but I ran out of ideas for that; If you have any suggestion and rank them from high to low that would be greats. I did make a great counter for this as well with the NEXUS Toxin but as you sai...
- Thu Mar 10, 2011 11:27 pm
- Forum: Splicers®
- Topic: Blood-Worms
- Replies: 21
- Views: 9388
Blood-Worms
Here some thing i have been working on for a while. hope you enjoy it... Blood Worms A microscopic worm-like symbiotic organisms that was genetically engineered by the Human Resistance to defended agency the Nano-Plague from N.E.X.U.S. These organisms got the nickname of “Blood Worms” due to they li...
- Mon Feb 28, 2011 11:41 pm
- Forum: Splicers®
- Topic: N.E.X.U.S Toxin
- Replies: 14
- Views: 7070
Re: N.E.X.U.S Toxin
There is always room for a weapon like this for both sides. Both sides would have created a myriad of weapons that are deemed M.A.D (Mutually Assured Destruction) that could be used in the most dire (or insane) of circumstances. I like the term M.A.D (Mutually Assured Destruction), it describes thi...
- Fri Feb 11, 2011 8:00 pm
- Forum: Splicers®
- Topic: N.E.X.U.S Toxin
- Replies: 14
- Views: 7070
N.E.X.U.S Toxin
Here something that i been working on for a while. hope you enjoy it N.E.X.U.S Toxin With the on going battle with the Human Resistance using Biotechnology, N.E.X.U.S developed a Toxin that is a chemical or gas based that is highly corrosive and poison and will eat through almost any Biotechnology s...
- Wed Jul 14, 2010 1:11 am
- Forum: Splicers®
- Topic: hybrid Concept
- Replies: 3
- Views: 2002
Re: hybrid Concept
That sounds logical
- Sun Jun 27, 2010 10:13 pm
- Forum: Splicers®
- Topic: Bio-Morph OCC !!?!
- Replies: 7
- Views: 4299
Re: Bio-Morph OCC !!?!
I like the concept of this
- Sun Jun 27, 2010 10:11 pm
- Forum: Splicers®
- Topic: hybrid Concept
- Replies: 3
- Views: 2002
Re: hybrid Concept
hmmm... my first thought was "that doesn't make any sense, the nanobot plague is specifically designed to attack splicer technology." You could say it was a freak of nature that this could happen outside of lab experiment. my second thought was "but what if someone was experimenting ...
- Sun Jun 27, 2010 5:23 pm
- Forum: Splicers®
- Topic: hybrid Concept
- Replies: 3
- Views: 2002
hybrid Concept
Concept: What if by chance the nano-plague infected an inferior host-armor and created a hybrid of the two. Thy hybrid is now no longer controlled to Nexus and is fueled by consuming any technology (organic or inorganic) to upgrade it self and spawn more of it self. This will be a NPC Villain that’s...
- Wed Jun 16, 2010 8:40 pm
- Forum: Rifts®
- Topic: Psi-Stalkers
- Replies: 5
- Views: 654
Re: Psi-Stalkers
Since the Psi-Stalker are a race now... What OCC will you allow them to be? also what OCC in the CS as well? besides the ones listed here (CK, CS Psi-Stalker, Psycho-Stalker, Psi-Slinger, Psi-Nullifier and Nega-Psychic).
- Fri Jun 11, 2010 6:34 pm
- Forum: Rifts®
- Topic: Juicer question
- Replies: 18
- Views: 1568
Re: Juicer question
The Detoxification process is self explainable but what if you us a Chi-Bean? I remember seeing this in one of the Rifters and I know it’s a rare.
Also are psychic(minor/major/master) and psi-stalker limited to be Psychic Juicers (Delphi) and Psi-stalker Juicers (Psycho Stalkers)?
Also are psychic(minor/major/master) and psi-stalker limited to be Psychic Juicers (Delphi) and Psi-stalker Juicers (Psycho Stalkers)?
- Wed Jun 09, 2010 8:26 pm
- Forum: Rifts®
- Topic: Juicer question
- Replies: 18
- Views: 1568
Re: Juicer question
Thats a good point that i did not consider
- Wed Jun 09, 2010 7:58 pm
- Forum: Rifts®
- Topic: Juicer question
- Replies: 18
- Views: 1568
Re: Juicer question
Ok Thanks, I will check it out
- Wed Jun 09, 2010 7:39 pm
- Forum: Rifts®
- Topic: Juicer question
- Replies: 18
- Views: 1568
Re: Juicer question
So in short I can go to the black-market and buy the juicer harness and put it on, if I’m not a Juicer OCC. For example human Merc Solder OCC that want to buy and use the Juicer harness from the black-market. I have to dual OCC in order to use the Juicer equipment?
- Wed Jun 09, 2010 7:06 pm
- Forum: Rifts®
- Topic: Juicer question
- Replies: 18
- Views: 1568
Juicer question
Can non-juicer (human or d-bee for example a solder or psychic) use the juicer harness without dual classing? If so witch harness?
Human
Human psychic
Human psi-stalker
Human
Human psychic
Human psi-stalker
- Sat Feb 06, 2010 9:34 pm
- Forum: Splicers®
- Topic: Star Splice
- Replies: 34
- Views: 24763
Re: Star Splice
I had a few ideas for starship types and the basic standard equipment the Starship have... I figured if humanity heads to the star that N.E.X.U.S. will follow them to stop them so this work on both sides. this is just some notes that i put down so you can add and subtract and fill in the blanks. Shi...
- Fri Aug 14, 2009 11:06 pm
- Forum: Splicers®
- Topic: New Biological enhacements
- Replies: 51
- Views: 64167
Re: New Biological enhacements
Defense Mode: If the Host should lose consciousness the Host Armor will enter a Berserker Rage/Defensive state, in which anything moving within 35 feet or sensor range of the Host Armor it will be attacked friend or foe. While in this state the Host Armor can fight as long as 25% of the heads Mass/...
- Fri Aug 14, 2009 11:02 pm
- Forum: Splicers®
- Topic: Bio-Organic Android
- Replies: 17
- Views: 6576
Re: Bio-Organic Android
Sorry for the delay here the final version of the Bio-Organic Android Final Update Bio-Organic Android Instead of an Android with mechanical parts and computer chips the Bio-Organic Android are made up with organic living tissue and cells that is strong and durable like Kevlar and reacts like a comp...
- Sat Jul 25, 2009 8:19 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: New Generation Book info!!!
- Replies: 85
- Views: 18132
Re: New Generation Book info!!!
sweet it almost here
- Sat Jul 25, 2009 6:53 pm
- Forum: Splicers®
- Topic: Bio-Organic Android
- Replies: 17
- Views: 6576
Re: Bio-Organic Android
ah, Bioroid 's... aka " replicants " not a bad idea, really. but wouldn't the incorporation of cybernetic components (like the 'living metal' and such) mean that the remaining organic components would immediately spark a reaction in the anti-metal nanites? That could happen if you wanted ...
- Sat Jul 25, 2009 6:29 pm
- Forum: Splicers®
- Topic: Bio-Organic Android
- Replies: 17
- Views: 6576
Re: Bio-Organic Android
nothing new yet, just been busy... in short it still a draft and not a final version. One could be a mutant human but you will lose all your power and ability and your reborn as the Bio-Organic Android. As for your passed memory and personality being wiped clean one could just say its locked deep wi...
- Wed Jun 24, 2009 5:02 pm
- Forum: Splicers®
- Topic: Bio-Organic Android
- Replies: 17
- Views: 6576
Re: Bio-Organic Android
Still under development this is not the final draft thus thing may change. In short I don’t want them to be over powered just superior to humans. I’m still working on the back story and the ability, so what you see below may change. Any subjection will be great… and thanks update Bio-Organic Android...
- Mon Jun 22, 2009 7:26 pm
- Forum: Splicers®
- Topic: Bio-Organic Android
- Replies: 17
- Views: 6576
Bio-Organic Android
What is your take on this? Any subjection will be great… this is just a draft/idea that I’m working on so I may change some stuff… Bio-Organic Android Instead of being an Android with mechanical parts and computer chips the Android are made up with Bio-Metal. These Androids can be human subject or c...
- Sat Jun 20, 2009 4:34 pm
- Forum: Rifts®
- Topic: Which is thee most combat ready ?
- Replies: 20
- Views: 837
Re: Which is thee most combat ready ?
Are we talking about raw power as in natural abilities and the toon being a stander human? If so; I go with Cyber Knight with master Psi. Also what type of Juicer? Dragon-Juicer; Mega-Juicer and a few others are pretty powerful as well As for as a long term CK has there complete life spand and the J...
- Sat Jun 20, 2009 12:44 am
- Forum: Splicers®
- Topic: New Biological Enhancement
- Replies: 9
- Views: 4868
Re: New Biological Enhancement
Defense Mode: If the Host should lose consciousness the Host Armor will enter a Berserker Rage/Defensive state, in which anything moving within 35 feet or sensor range of the Host Armor it will be attacked friend or foe. While in this state the Host Armor can fight as long as 25% of the heads Mass/...
- Tue Jun 16, 2009 2:15 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Alpha/Beta question
- Replies: 46
- Views: 5468
Re: Alpha/Beta question
I though the Beta had more fire power than that.... i must have been thing of the old school Robotech... Did the old school new generation Beta have more fire power than Shadow Chronicles? If it did or didn't it still leave them open to create the super alpha and beta in up coming books. I could be ...