Search found 992 matches
- Mon Jul 21, 2014 6:47 am
- Forum: Palladium Fantasy RPG®
- Topic: Blade Mage
- Replies: 14
- Views: 8068
Re: Blade Mage
Lol...thanks for re-opening a thread that was created like 9 years ago. I was able to completely balance out (still very power) this class for PF. If you want I can give you a list off all spell and class changes. One of the biggest issues I found with the spells is the way that the Blade Mage P.P....
- Fri Jul 18, 2014 6:42 am
- Forum: Palladium Fantasy RPG®
- Topic: Blade Mage
- Replies: 14
- Views: 8068
Re: Blade Mage
The problems that my PFRPG group had with the Blade Mage weren't because of power level (though, yes, they get more skills than the most skilled OCC, more starting money and gear than the richest OCC, more attribute bonuses than the most physical OCC, better Rogue skill starting percentages than th...
- Mon Jun 09, 2014 6:03 am
- Forum: Palladium Fantasy RPG®
- Topic: Blade Mage
- Replies: 14
- Views: 8068
Re: Blade Mage
Hey guys. When I wrote the Blade Mage, it was designed exclusively for Rifts (with a nod toward Fantasy, but it was designed as an urban character class, possibly handy for Phase world game setting also), however you have to include the fantasy setting in an article as it helps get you published. Li...
- Wed Mar 13, 2013 8:49 am
- Forum: Heroes Unlimited™
- Topic: NEW POWERS!
- Replies: 6041
- Views: 2935510
Re: NEW POWERS!
Re: Stinky Sweat.. *edited* Repulsive Aura (minor power) "There is no word to describe what that smells like.. its like a kick in my brain face". It's very unusual for a smell, no matter how bad, to cause actual physical harm, however, by a form of bio-manipulation, the character can cause...
- Tue Mar 12, 2013 10:56 pm
- Forum: Heroes Unlimited™
- Topic: NEW POWERS!
- Replies: 6041
- Views: 2935510
Re: NEW POWERS!
Ah, good good, cheers guys
- Tue Mar 12, 2013 2:37 am
- Forum: Heroes Unlimited™
- Topic: NEW POWERS!
- Replies: 6041
- Views: 2935510
Re: NEW POWERS!
The old powers archive is still there, heh, wow, memories..
Maybe I should update it at some point?
Or someone else can, if they are so inclined.
Maybe I should update it at some point?
Or someone else can, if they are so inclined.
- Fri Nov 25, 2011 9:21 pm
- Forum: Heroes Unlimited™
- Topic: PB wants HU2 writers to work on 2 new HU titles
- Replies: 65
- Views: 19550
Re: PB wants HU2 writers to work on 2 new HU titles
From my experience, there is a long wait, but when they do, well, if they do contact you, they are above board and prompt in payment. My advice is the same advice they give everyone, make sure what you send is in a ready to print format.. edit it, make it look as close to what you see in a printed P...
- Sun May 01, 2011 9:39 pm
- Forum: Palladium Fantasy RPG®
- Topic: Making a dungeon
- Replies: 14
- Views: 2257
Re: Making a dungeon
Tactical party composition is vital to designing the right terrain and environmental factors, to better challenge your players and engage them. An agile party which faces a lift platform, surrounded by a moat of upwelling oil from an underground depository, for instance, adds all kinds of interest. ...
- Tue Mar 15, 2011 10:13 am
- Forum: Palladium Fantasy RPG®
- Topic: Time of a Thousand Magiks
- Replies: 23
- Views: 4904
Re: Time of a Thousand Magiks
Crucible wrote:Blade Mage is an absolute favorite of mine!!!!!
Thanks!
- Mon Mar 14, 2011 1:57 pm
- Forum: Palladium Fantasy RPG®
- Topic: Time of a Thousand Magiks
- Replies: 23
- Views: 4904
Re: Time of a Thousand Magiks
Hey great topic The Rifter article I wrote for issue #23, The Blade Mage, talks about the Time of a Thousand Magicks, also, Palladium Fantasy book Island at the Edge of the World provides a living legend, the Life Force Wizard Selsesstissan. Some sort of elemental steam punk is not out of the questi...
- Wed Mar 02, 2011 12:13 am
- Forum: Palladium Fantasy RPG®
- Topic: Languages
- Replies: 8
- Views: 1212
Re: Languages
OK, this is an interesting question. Looking at what races speak, and which races are the dominant (most numerous speakers), it is clear that Goblin is really more of an Orcish language, a common tongue among the goblinoid races, but there must surely be a lot of dialects, as they are generally trib...
- Sun Apr 06, 2008 8:54 am
- Forum: Heroes Unlimited™
- Topic: NEW POWERS!
- Replies: 6041
- Views: 2935510
- Sun Feb 17, 2008 4:49 am
- Forum: Heroes Unlimited™
- Topic: power category idea
- Replies: 9
- Views: 840
Good idea. This means a specialist character could be developed, with abilities of one specific type, but a much greater scope, because it is the entire focus of the powers the character has. While they might not have the variety, they make up for it with being better at their one thing. I can think...
- Sat Feb 16, 2008 5:26 pm
- Forum: Heroes Unlimited™
- Topic: Points Buy
- Replies: 12
- Views: 765
Mutants and Masterminds is a good option, although you may want to adopt a more traditional damage system at first. Once the players get used to the idea of saving throws to resist damage, and that successive attacks diminish the ability to resist harm (meaning even weaker mobs can whittle them down...
- Fri Feb 15, 2008 9:40 am
- Forum: Heroes Unlimited™
- Topic: NEW POWERS!
- Replies: 6041
- Views: 2935510
- Thu Feb 14, 2008 8:41 am
- Forum: Heroes Unlimited™
- Topic: NEW POWERS!
- Replies: 6041
- Views: 2935510
More fun with reality.. This idea is simple. The character can concentrate on an object or area in close proximity, normally extending a hand and repeating a desired outcome over and over again will trigger the power. The character wills the object into a desired state, and is capable of seemingly a...
- Wed Feb 13, 2008 4:13 am
- Forum: Heroes Unlimited™
- Topic: NEW POWERS!
- Replies: 6041
- Views: 2935510
Speed of Light is a great power. I can see it could be easily modified to suit.. swap the energy type absorbed and the stats influenced by it. You could even have the character absorb mass and convert it to density and endurance (increasing invulnerability). The character could have a version which ...
- Tue Feb 12, 2008 8:08 pm
- Forum: Heroes Unlimited™
- Topic: NEW POWERS!
- Replies: 6041
- Views: 2935510
On a similar vein... How about a minor power that allows the character to see alternate versions of reality? Applications could include the power to see events just before or after they happen (post and pre cognition) and see alternate courses of action, to judge a possible best case scenario. This ...
- Mon Feb 11, 2008 1:52 am
- Forum: Heroes Unlimited™
- Topic: Demon Girlfriend
- Replies: 12
- Views: 1843
- Mon Feb 11, 2008 1:33 am
- Forum: Heroes Unlimited™
- Topic: NMI's Wiki Page... "The Black Vault"
- Replies: 171
- Views: 85123
- Mon Feb 11, 2008 1:27 am
- Forum: Heroes Unlimited™
- Topic: NEW POWERS!
- Replies: 6041
- Views: 2935510
Has anyone come up with a minor power that reduces the mass of an object? The maximum limit should be set so that a character can't lift any more than someone with a strength enhancing power granted by another minor power.. in fact, it should be considerably less. The object would not suffer a lot o...
- Fri Feb 08, 2008 4:05 pm
- Forum: Heroes Unlimited™
- Topic: NEW POWERS!
- Replies: 6041
- Views: 2935510
- Thu Feb 07, 2008 11:20 pm
- Forum: Heroes Unlimited™
- Topic: NEW POWERS!
- Replies: 6041
- Views: 2935510
Hi wolfsgrin. Sorry to disrupt the thread, so to make up for it.. Inanimate. 'For two days I was a poster at Palladium... no, no, a real poster!' The character has the ability to change the physical form of a humanoid being into that of an inanimate object, reducing the size and mass of the target. ...
- Thu Feb 07, 2008 1:29 am
- Forum: Heroes Unlimited™
- Topic: NEW POWERS!
- Replies: 6041
- Views: 2935510
Suicide (minor) 'You can not kill that which does not live!' The character has the ability to die at will, the body ceases to function and is, really, completely dead. While dead, the character is totally unaware of anything going on around the body, although there is, somehow, an accurate sense of...
- Thu Feb 07, 2008 1:21 am
- Forum: Heroes Unlimited™
- Topic: Storm vs Thor
- Replies: 67
- Views: 4577
- Sat Jan 05, 2008 3:57 am
- Forum: Heroes Unlimited™
- Topic: Invulnerability and U-Rounds
- Replies: 16
- Views: 1036
In the case of Cold forged Iron laced or encased depleted or rich uranium rounds, the invulnerability applies to the uranium, the cold iron casing or fragments in the round would pass into the flesh, having the ability to penetrate the flesh. In the instance of a cold iron encased round, the regener...
- Sun Oct 14, 2007 6:41 am
- Forum: Heroes Unlimited™
- Topic: Aliens...
- Replies: 1
- Views: 354
The random alien generation tables in the books works just fine. But you can always mod them for extra options by adding additional tables. Some things you can add.. Alien Government (Enlightened Democracy or Tyranical Theocracy?) Alien Culture (Very formal and ritualised or Swinging and Carefree?) ...
- Thu Oct 11, 2007 1:48 am
- Forum: Heroes Unlimited™
- Topic: And so it begins...
- Replies: 3
- Views: 508
- Sat Sep 29, 2007 1:01 am
- Forum: The Rifter® Forum
- Topic: How long does it take?
- Replies: 2
- Views: 2880
- Sun Sep 23, 2007 9:24 am
- Forum: The Rifter® Forum
- Topic: Hardware ideas
- Replies: 18
- Views: 8291
- Sun Sep 09, 2007 6:18 am
- Forum: The Rifter® Forum
- Topic: Hardware ideas
- Replies: 18
- Views: 8291
Neural Scanner, Neural dampener and Neuralogic Tech. So for a few years now, science has been progressing on brain/computer interfacing. At present, the technology is focused on restoring some measure of completely artificial (prosthetic) sight to the totally blind.. to some degree of success. A pla...
- Sun Sep 09, 2007 5:55 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Robotech Live action movie: Post oppions here
- Replies: 101
- Views: 45229
Budget and story wise, it makes more sense to do a Southern Cross story, as it's cheaper by far to make movies in the southern hemisphere (they filmed most of Superman Returns in Australia... pretty much all of it actually). It has the key story elements.. it doesn't need a huge plot blah blah at th...
- Mon Sep 03, 2007 8:21 am
- Forum: Heroes Unlimited™
- Topic: Meta thread YOU ARE A SUPER HUMAN
- Replies: 24
- Views: 4150
I have to make an honest living, so I manage a gas station, I have the early morning shift, gives me the afternoon free to get some shut eye.. I usually head into town around sunset, I ride my scooter in and park it next to the library where there is a pole to chain it to. I could fly down, but that...
- Thu Aug 30, 2007 12:47 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Lets talk Robotech
- Replies: 73
- Views: 8496
So there is a consensus here that we like RT because it is not dumbed down, it is not like the A-Team (you know, 50,000 rounds fired and the only injuries inflicted is when the bad guys get thrown through a window or their car overturns) and it features the sort of characters that are not just the s...
- Thu Aug 30, 2007 12:11 am
- Forum: The Rifter® Forum
- Topic: Hardware ideas
- Replies: 18
- Views: 8291
Yeah, the interesting theories attached to cosmology and quantum mechanics are the concepts such as charge, mass and spin being properties of both basic sub atomic particles, and extremely high energy objects such as singularities. If anyone seriously wants to travel between the stars then they had ...
- Wed Aug 29, 2007 8:07 am
- Forum: The Rifter® Forum
- Topic: Hardware ideas
- Replies: 18
- Views: 8291
I have a few of those myself.. but no, I'd rather just stick to things that I can flip easily between RPG systems, as I am running others these days. Still, the concepts are the thing, so I'll just throw them at you guys if you don't mind.. you can assign numbers if you like, but some of it will be ...
- Tue Aug 28, 2007 9:39 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Lets talk Robotech
- Replies: 73
- Views: 8496
Thats what I was hoping to hear really, but where to from there? Will humanity spread out into the galaxy? Does it need to? How heavy have the losses been in the inter species war? Will humanity ever overcome all odds and aggressors or will it fall prey to it's eternal weakness of internal strife an...
- Mon Aug 27, 2007 8:41 am
- Forum: Heroes Unlimited™
- Topic: Please Comment on My New HU Character
- Replies: 13
- Views: 768
- Mon Aug 27, 2007 7:58 am
- Forum: The Rifter® Forum
- Topic: Hardware ideas
- Replies: 18
- Views: 8291
More ideas.. I was creating a random space based encounter table and had an incident with a large multi cargo vessel (the type with a crew made up of families) with a fault in it's star drive, the scary kind of fault where there is a breach in the realitivistic sump which causes accellerated aging i...
- Mon Aug 27, 2007 7:42 am
- Forum: The Rifter® Forum
- Topic: Creating Magic Wands
- Replies: 27
- Views: 15170
- Mon Aug 27, 2007 7:38 am
- Forum: The Rifter® Forum
- Topic: Idea for an article!
- Replies: 2
- Views: 3929
When writing magic based stuff, remember that magic fits into basically all of the Palladium settings, so including the conversions is important. Don't just write it for Rifts, write it for M.D.C. and S.D.C. settings, from PFRPG to Phaseworld to Heroes Unlimited. When I wrote the Blade Mage article,...
- Mon Aug 27, 2007 7:21 am
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Lets talk Robotech
- Replies: 73
- Views: 8496
Lets talk Robotech
You know what I liked the most about robotech? It was quite realistic.. this sounds somewhat absurd, I mean, giant robots, aliens, resizing aliens, psychics, space fleets.. how can you be talking realism right? Well, there are many games that involve giant robots.. name me some that pay equal attent...
- Tue Aug 21, 2007 12:13 am
- Forum: The Rifter® Forum
- Topic: Hardware ideas
- Replies: 18
- Views: 8291
- Mon Aug 20, 2007 9:10 am
- Forum: The Rifter® Forum
- Topic: Hardware ideas
- Replies: 18
- Views: 8291
- Sun Aug 19, 2007 3:21 am
- Forum: Rifts® Movie
- Topic: Do you think that the Rifts movie will ever emerge?
- Replies: 92
- Views: 171520
- Sat Aug 18, 2007 11:18 am
- Forum: The Rifter® Forum
- Topic: Hardware ideas
- Replies: 18
- Views: 8291
Hardware ideas
Found this floating around in an old folder on my laptop.. just a list of ideas I had which I was going to stat up.. but thought it might be of use to someone else writing about hardware? Energy Systems Electromagnetic Pulse Generator Microwave Power Grid Thermal Converter Inertial Power Cell Photo...
- Mon Aug 13, 2007 1:28 am
- Forum: Heroes Unlimited™
- Topic: Optional New Power Source
- Replies: 15
- Views: 1765
- Mon Aug 13, 2007 1:06 am
- Forum: The Rifter® Forum
- Topic: Creating Magic Wands
- Replies: 27
- Views: 15170
- Sat Aug 11, 2007 7:24 pm
- Forum: The Rifter® Forum
- Topic: HU2 submissions
- Replies: 5
- Views: 5429
- Sat Aug 11, 2007 7:16 pm
- Forum: Heroes Unlimited™
- Topic: Starting a New HU Game Soon
- Replies: 7
- Views: 795
If the Bionics category is not flying with you, take a look at the new options for the Super Soldier (experiment category).. thay can have some nifty bionic features which might work well for you and your GM. The Robotics section has a chunk of info for the Exoskeleton Pilot.. often overlooked, this...