Search found 1319 matches

by MikelAmroni
Mon May 18, 2020 8:28 pm
Forum: Savage Rifts™
Topic: C-10 vs C-14 in Coalition Field Manual
Replies: 1
Views: 6934

Re: C-10 vs C-14 in Coalition Field Manual

For what it's worth, stats do not transfer between the systems straight, or even in a 1 to 1 transference. Savage Worlds works on much tighter margins and uses other means of showing variance. I should note, I no longer use the Deluxe edition of the game, but rather the Adventure Edition. It's very ...
by MikelAmroni
Mon May 07, 2018 11:02 pm
Forum: Rifts®
Topic: Rifts Rules Compendium
Replies: 90
Views: 264942

Re: Rifts Rules Compendium

Falling, Thrown/dropped item, and collision damage:
Rifts Ultimate Edition. Page 345. Under the Damage heading (continued from 344) and the Miscellaneous subheading.
by MikelAmroni
Tue Apr 10, 2018 12:01 am
Forum: Savage Rifts™
Topic: Coalition Soldiers as PCs
Replies: 40
Views: 68732

Re: Coalition Soldiers as PCs

This is how I explained the CS to a player new to SavageRifts.com today: In truth the CS is a nation of frightened patriots manipulated and led by a xenophobic power mongering oligarchy; organized in hero worship around a central figure; and engaged in a cult of personality that extends to his famil...
by MikelAmroni
Tue Mar 27, 2018 4:00 am
Forum: Savage Rifts™
Topic: Coalition Soldiers as PCs
Replies: 40
Views: 68732

Re: Coalition Soldiers as PCs

Do I need to go into the horrors that the US military allegedly commits in places in order to play a unit of spec ops soldiers fighting the taliban in a game? Do I need to comment on the ills of the soviet system to have a group of players be Spetsnaz fighting off terrorists in the Ukraine? Not ever...
by MikelAmroni
Mon Mar 26, 2018 3:20 pm
Forum: Savage Rifts™
Topic: most powerful / hard-to-kill thing with Savage stats?
Replies: 8
Views: 16502

Re: most powerful / hard-to-kill thing with Savage stats?

So no TW Mods for.GBs in Savage? Any spellcaster can put powers on GBs, just the GB can't themselves. Quickness is insanely broken put on a GB. I hate that power. But no, as written you cannot put TW effects on power armor; There is an unwritten Major Mod that allows a TW device to be used by non-a...
by MikelAmroni
Mon Mar 26, 2018 2:57 pm
Forum: Savage Rifts™
Topic: Savage Rifts House Rules and Armory
Replies: 2
Views: 9513

How we do what we do

I wanted to share another post that covers our design philosophies on any conversion/translation efforts: I want to translate ___. I don't feel it's done right currently. 1. Can it be done by a basic trapping/redescription? Example: The Dogboy Crazy as a Killhound 2. Can it be done by a MARS Package...
by MikelAmroni
Mon Mar 26, 2018 2:53 pm
Forum: Savage Rifts™
Topic: Savage Rifts House Rules and Armory
Replies: 2
Views: 9513

Savage Rifts House Rules and Armory

I wanted to make a couple of things available to you all here, and extend an invitation: Over at SavageRifts.com we have had to answer a lot of the same questions you have asked, and more. We have set up a modest collection of house rules (races, edges, a handful of IFs, MARS Packages, etc) that we ...
by MikelAmroni
Mon Mar 26, 2018 2:31 pm
Forum: Savage Rifts™
Topic: Coalition Soldiers as PCs
Replies: 40
Views: 68732

Re: Coalition Soldiers as PCs

I mean, it's not subtle. It's not a fringe position within the Coalition; "We kill non-humans" isn't a mission statement, it's the mission statement. I'm not saying not killing non-humans. We do that all the time. I'm saying, not killing non-combatants. There is a difference between takin...
by MikelAmroni
Fri Mar 23, 2018 9:37 am
Forum: Savage Rifts™
Topic: Coalition Soldiers as PCs
Replies: 40
Views: 68732

Re: Coalition Soldiers as PCs

That is too broad a brush. They don't randomly kill villages for the sake of killing villages of d-bees. They do so to fulfill objectives. Sometimes the objective is to terrorize one village so the rest in the area will leave, opening up prime farming land to support the food needs of the cities, or...
by MikelAmroni
Wed Mar 21, 2018 11:29 pm
Forum: Savage Rifts™
Topic: Coalition Soldiers as PCs
Replies: 40
Views: 68732

Re: Coalition Soldiers as PCs

So, someone on another forum disliked that there was a deemphasis on playing Coalition troops in SR. My suggestion was to use the MARS classes to emulate Coalition troops, adding a Vow while giving them access to sweet CS gear. Anyone have other suggestions? My suggestion is: don't play CS troops. ...
by MikelAmroni
Wed Mar 21, 2018 10:58 pm
Forum: Savage Rifts™
Topic: Coalition Soldiers as PCs
Replies: 40
Views: 68732

Re: Coalition Soldiers as PCs

Xar wrote:
MikelAmroni wrote:I'll go why play the CS in a bit, but for those who might be inclined, I offer this.


This is a dead link now. Do you have it posted anywhere else?


Sorry about that, IT backend stuff. I updated my link above and the one quoted in this post.

Also, I made it all available in a google doc here
by MikelAmroni
Thu Aug 10, 2017 6:49 pm
Forum: Savage Rifts™
Topic: Coalition Soldiers as PCs
Replies: 40
Views: 68732

Re: Coalition Soldiers as PCs

I'll go why play the CS in a bit, but for those who might be inclined, I offer this.
by MikelAmroni
Tue May 23, 2017 10:02 pm
Forum: Rifts®
Topic: Savage Rifts Forum
Replies: 5
Views: 3592

Re: Savage Rifts Forum

Actually converting Savage Properties into Rifts is probably the second most favorite activity on the PEG forums That said, you'd be surprised at how many "conversions" are best handled by a MARS Personal Concept Even on the SavageRifts.com Play by Post forum, we've already had a conversio...
by MikelAmroni
Fri Apr 21, 2017 10:11 am
Forum: Savage Rifts™
Topic: Yay, new sub-forum!
Replies: 4
Views: 11044

Re: Yay, new sub-forum!

Awesome! Just started a game I'm calling Savage Tales of Old Chicago. Basically a group of a CS recruits. We're doing an experiment where we build MARS characters as we play. Should be a blast.

Got a lot of games going at Savagerifts.com!
by MikelAmroni
Tue Nov 01, 2016 2:40 am
Forum: Rifts®
Topic: Bionics and Cybernetics + EMP = ?
Replies: 28
Views: 6687

Re: Bionics and Cybernetics + EMP = ?

In my own experience, any system that deals with EMPs against cybernetics assigns EMPs as just another type of damage. One that those without bionics are immune to. In that regard, just treat it as damage and move on. Like any source of damage it shouldn't be all or nothing, but that's about it. Als...
by MikelAmroni
Sat Oct 29, 2016 3:18 pm
Forum: Rifts®
Topic: CS Forgiveness and Black Market Knock Offs
Replies: 31
Views: 6432

Re: CS Forgiveness and Black Market Knock Offs

Forgiveness would be worth getting the design for the Sidewinder SAMAS, that thing's amazing like that juicer cloaking pack which gives missile penalties. Jamming/spoofing not cloaking. I think the wild weasel would be a much better PA only unit with built in jamming. For my games I long ago had th...
by MikelAmroni
Sat Oct 29, 2016 4:37 am
Forum: Rifts®
Topic: Vulnerabilities of Mrrlyn
Replies: 38
Views: 23339

Re: Vulnerabilities of Mrrlyn

The problem with Mrrlyn for me has always been how there are no other powers for him to interact with, no other plots for him to counter, etc. The seeds are there though: ⋅  Bath is a wonderful city to have as a contrast to Camelot. Allied, but not beholden. I use the stuff done for Chaos ...
by MikelAmroni
Sun Jul 24, 2016 6:45 pm
Forum: Rifts®
Topic: Savage Rifts Concerns: The Tomorrow Legion and Castle Refuge
Replies: 51
Views: 9742

Re: Savage Rifts Concerns: The Tomorrow Legion and Castle Re

Bit of thread necromancy, but now that we have a good description of this from both the Player's Guide and the GM guide, what do people think of Castle Refuge and the Tomorrow Legion?
by MikelAmroni
Sun Jul 24, 2016 6:16 pm
Forum: Rifts®
Topic: Anybody Know Dhara hammerheart?
Replies: 7
Views: 1970

Re: Anybody Know Dhara hammerheart?

Dhara Hammerheart, as mentioned by SPF in one of his posts, is actually from the fantasy world he wrote and got rifted to Earth and is the leader of the Dwarves that form the center of the Tomorrow Legion's forces and who finished the pre-rifts castle that existed on the point where the Tomorrow Leg...
by MikelAmroni
Wed Apr 20, 2016 10:14 pm
Forum: Gamers Looking for Other Gamers
Topic: www.explorersunlimited.com
Replies: 236
Views: 396882

Re: www.explorersunlimited.com

gaby wrote:OH Well the HU:Galaxy game is still go,and it,s Great,Can't wait to see what happed next,I am hoping the Arismal will survive.

Of course we will survive!
(plays Ryden)
by MikelAmroni
Fri Mar 27, 2015 6:46 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: New Sourcebook Suggestions.
Replies: 141
Views: 57997

Re: New Sourcebook Suggestions.

So the takeaway of all of the colony discussion is that there is an absence of proof (either way) to the existence of colonies outside of the Solar System (except for Tirol). Similarly, there is an absence of hard proof that NO colonies were ever established outside of the solar system (except for T...
by MikelAmroni
Fri Feb 20, 2015 11:56 am
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: UEDF Marine OCC.
Replies: 16
Views: 9468

Re: UEDF Marine OCC.

Personally wouldn't do it, but there's no reason you couldn't have a veritech pilot being a marine aviator and just choose some O.C.C. related skills to bulk out the Marine side of things.
by MikelAmroni
Thu Feb 19, 2015 3:04 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: How to deal with the glut of skills in the game
Replies: 24
Views: 16408

Re: How to deal with the glut of skills in the game

There are a LOT of places in the existing skill list where you could EASILY combine skills. And add in the ones that are desperately needed to be added/expanded/or better explained (social skills, I'm looking at you). And there are multiple skills that are really different versions of the same skill...
by MikelAmroni
Sun Mar 16, 2014 4:03 am
Forum: Rifts®
Topic: Golden Age Weaponsmiths : Where are they featured?
Replies: 43
Views: 5636

Re: Golden Age Weaponsmiths : Where are they featured?

Actually when you create a TW item, you can choose to create a PPE storage device that allows anyone to use. Stormspire was just the first one to make it common. Arzno (and by extension the Colorado Baronies) also does it, and does it well. You can also create one shot use TW devices as well. the TW...
by MikelAmroni
Sun Mar 16, 2014 3:14 am
Forum: Rifts®
Topic: Misc. Rifts Vehicles
Replies: 127
Views: 34182

Re: Misc. Rifts Vehicles

I also finally added the ISS Urban Pursuit Hover Cycle. Timeline for the bike is 102 PA, so it doesn't invalidate anything in the NG books to say they used it for a while.
viewtopic.php?f=8&t=117264&p=2770200#p2770200
by MikelAmroni
Sun Mar 16, 2014 3:13 am
Forum: Rifts®
Topic: CS Civilian Vehicle Manufacturers
Replies: 19
Views: 5374

Re: CS Civilian Vehicle Manufacturers

Long awaited. Critiques welcome. I basically combined the NG-230 Prowler, the NG-400 Stinger, and the NG-480 Turbo. I made it a rather fragile creature, but agile and stable despite this. Strong frame, thin armor. AFHC-490 Urban Pursuit Light Patrol Hovercycle m The AFHC-490 Urban Pursuit is a sleek...
by MikelAmroni
Sun Mar 16, 2014 1:11 am
Forum: Rifts®
Topic: Misc. Rifts Vehicles
Replies: 127
Views: 34182

Re: Misc. Rifts Vehicles

I had done some CS vehicles before - here's the link: viewtopic.php?f=8&t=117264&p=2247989 here's the Rhino-Buffalo, my CS line of trucks (dump trucks, semis, etc)
by MikelAmroni
Wed Sep 18, 2013 12:17 am
Forum: Rifts®
Topic: CS Psychics
Replies: 72
Views: 3887

Re: CS Psychics

oh I was just showing it to everyone. I don't expect any other GM to use my stuff whole cloth. Only one I know has, and he plays under me. It's actually quite balanced against other CS OCCs in my game, and doesn't overpower the bad guys I toss at them. (so far to include Raptors, Juicers, Shermarrin...
by MikelAmroni
Tue Sep 17, 2013 10:38 pm
Forum: Rifts®
Topic: Getting Started in Rifts and an Introduction
Replies: 38
Views: 1799

Re: Getting Started in Rifts and an Introduction

Hey rmckee78, Welcome to the boards, as everyone else has said. Insofar as one shots go, one of the Megaversal Ambassadors (Novastar) made up some pretty useable demos with pre-gen characters and a pretty simple concept. It doesn't delve into the right or wrong of the situation, merely puts two diff...
by MikelAmroni
Tue Sep 17, 2013 7:41 pm
Forum: Rifts®
Topic: CS Psychics
Replies: 72
Views: 3887

Re: CS Psychics

What book is a CS Psi-Net Mind Melter in? CWC page 194. It's one of many psychic options for the Psi-Net Agent 25% Non-Psychic humans (equal to ISS Peacekeeper or Specter). 40% Sensitive, including Psi-Stalkers (20%), Dog Pack (50%) and human sensitive (30%). 15% Eruptors: Bursters, Zappers, etc. (...
by MikelAmroni
Sun Sep 15, 2013 12:58 am
Forum: Rifts®
Topic: Rifts Melee Weapons - thoughts, etc.
Replies: 61
Views: 8284

Re: Rifts Melee Weapons - thoughts, etc.

As for Neural Maces, remember that they are primarily crowd control/stun weapons, much like tasers. We don't give modern soldiers tasers, even though they would be more effective with such a weapon than a RIFTS soldier will be with a Neural Mace (or taser or pepper spray, ect,) because of who it's ...
by MikelAmroni
Sun Sep 15, 2013 12:29 am
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Robotech: Long Range Patrol
Replies: 96
Views: 36972

Re: Robotech: Long Range Patrol

Not yet Kagashi. My intent is to run two games, one on RPOL and one on EU. But I'm a logn way off from there

Thanks ArmySGT, though I ended up going with Four Corners for that colony. I may add that in as the Tirolian name though.
by MikelAmroni
Sat Sep 14, 2013 3:16 am
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Robotech: Long Range Patrol
Replies: 96
Views: 36972

Re: Robotech: Long Range Patrol

Glad you liked it. If you have any other ideas spring to mind, please post them. That last one was gold :)
by MikelAmroni
Sat Sep 14, 2013 3:16 am
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: ARMD and Oberth survival?
Replies: 66
Views: 20487

Re: ARMD and Oberth survival?

I dunno if any survived (though I suspect they did at least until the 2nd war), but I do know that for my Long Range Patrol game, I'm going to have a few of the colonies produce upgraded versions for colony defense bases. The plans will be available (well will be to one colony in particular), and de...
by MikelAmroni
Sat Sep 14, 2013 2:57 am
Forum: Rifts®
Topic: Rifts Melee Weapons - thoughts, etc.
Replies: 61
Views: 8284

Re: Rifts Melee Weapons - thoughts, etc.

Personally I don't use the PS counts towards Vibro-Blades rule. One, it's not in RUE, and despite the need for something to be done with it, I have players who would ALWAYS go for their vibro-blades in battle. The 50 PS (don't ask) Kill Hound in particular, although the 36 PS Combat Medic wouldn't b...
by MikelAmroni
Sat Sep 14, 2013 2:41 am
Forum: Rifts®
Topic: I am new. I could use some advice.
Replies: 138
Views: 10594

Re: I am new. I could use some advice.

Hi everybody! Cheers! Heya, I'm honestly surprised no one pointed you to the quick start adventures in the Megaversal Ambassador's forum. There is some great stuff in there, and it goes a LONG way to making the core concepts of the game understandable and usable, and even better, gives you some pre...
by MikelAmroni
Sat Sep 14, 2013 2:20 am
Forum: Rifts®
Topic: Rifts Campaign.
Replies: 37
Views: 1883

Re: Rifts Campaign.

You've got a great start on your game. I'm curious, do you have the dinosaur swamp books? Somehow I'm thinking by your description you don't. I could be wrong. If not, I HIGHLY suggest them. They have some of the best rules for heat exhaustion, moving in swamps, etc in any Rifts book, including in V...
by MikelAmroni
Sat Sep 14, 2013 1:57 am
Forum: Rifts®
Topic: CS Psychics
Replies: 72
Views: 3887

Re: CS Psychics

I apologize if this has been asked before. But I couldn't located anything on the question. I am creating a Coalition trained Mind Melter and wanted to use some of the OOC from the World Book 11 - Coalition War Campaign. Would I be able to use the OOC skills of...say the NTSET Protector but with th...
by MikelAmroni
Fri Sep 13, 2013 8:55 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Robotech: Long Range Patrol
Replies: 96
Views: 36972

Re: Robotech: Long Range Patrol

Rise, rise from the dead!

I have updated the second post of this thread with Traxon, the colony suggested by Shawn Merrow. Comments welcome. Many thanks to Shawn and everyone for the feedback.

viewtopic.php?f=9&t=133477&p=2585681#p2585681
by MikelAmroni
Fri Feb 08, 2013 3:45 pm
Forum: Rifts®
Topic: The CS and NEMA
Replies: 67
Views: 3804

Re: The CS and NEMA

I go with the assumption that majority of the NEMA forces under Sawyer eventually founded Chi-Town after they found they couldn't hold Chicago itself. Moving the factories would be hard long work, but easy enough. The fact that Chi-Town become something else far removed from the original goal is jus...
by MikelAmroni
Fri Feb 08, 2013 3:39 pm
Forum: Rifts®
Topic: One Shot TW Devices
Replies: 25
Views: 1502

Re: One Shot TW Devices

Shark_Force wrote:
Comrade Corsarius wrote:I have 'falling belts' on my sky-ship.

that's a great idea, but not single-use at all...

The only thing non single use is the fact that they can be recharged. He loses that bit of fluff and they are indeed single use items.
by MikelAmroni
Fri Feb 08, 2013 3:35 pm
Forum: Rifts®
Topic: One Shot TW Devices
Replies: 25
Views: 1502

Re: One Shot TW Devices

I also made these two. 25 minute duration on the Red Box, 2 and a half minute duration on the marbled black box. I ended up crafting the cases out of sterno cans, so they really are one use items I might be able to salvage the gems and the silver wire, but that's about it. My Impervious to Fire Red ...
by MikelAmroni
Wed Feb 06, 2013 10:04 am
Forum: Rifts®
Topic: One Shot TW Devices
Replies: 25
Views: 1502

Re: One Shot TW Devices

Subjugator wrote:A box shouldn't do shadowmeld. I'd make it a blacklight or something.

I should include that the box would attach to a harness worn by the user. I'll edit above.
by MikelAmroni
Tue Feb 05, 2013 7:02 pm
Forum: Rifts®
Topic: One Shot TW Devices
Replies: 25
Views: 1502

Re: One Shot TW Devices

Oh I'm quite familiar with the creation rules, but there is nothing in regards to making one shot use items. I personally think this is a weakness. One thing a TW should be able to do is make up some one shot devices to beef up his team, expensive, but not overly so. Multi-use items are also time in...
by MikelAmroni
Tue Feb 05, 2013 12:17 am
Forum: Rifts®
Topic: One Shot TW Devices
Replies: 25
Views: 1502

One Shot TW Devices

Hey, so how what kind of modifier would you apply for a true one shot device. Basically I want the equivalent of a grenade or a potion.
by MikelAmroni
Mon Feb 04, 2013 9:11 pm
Forum: Rifts®
Topic: Before and After Sourcebooks
Replies: 11
Views: 723

Re: Before and After Sourcebooks

Florida was different for me, but then again what I had was pretty crappy, so it didn't much matter. I used an old Robotech Adventure, changed the Zentraedi to a group of giant rats called the Rattoni, and had the group be a mixed CS squad operating off the CS Submersible carrier. I kinda had the id...
by MikelAmroni
Mon Feb 04, 2013 8:36 pm
Forum: Rifts®
Topic: Roswell NM in Rifts
Replies: 7
Views: 1980

Re: Roswell NM in Rifts

Sweet thanks mobuttu! Your atlas was quite helpful with this as well, so thanks for that as well.
by MikelAmroni
Mon Feb 04, 2013 5:49 am
Forum: Rifts®
Topic: Post Apocalypse Shopping List: Foodstuffs for Rifts
Replies: 26
Views: 2731

Re: Making a List: Namebrand Foodstuffs for Rifts

If you have it, check out Rifter 54. Deadboy here on the boards is the author. Has some really cool stuff for New Chilicothe in it, including consumer electronics, cigars, foods, "personal" services for borgs, etc. Here is the list from the PX in my game Base PX Chi-Cola The most popular s...
by MikelAmroni
Sun Feb 03, 2013 2:35 pm
Forum: Rifts®
Topic: Roswell NM in Rifts
Replies: 7
Views: 1980

Re: Roswell NM in Rifts

Maybe three or four hours from the Lone Star Compound (less by air)? That's a ballsy RS. I gave them the option of going through Albuquerque (which I've decided is a post-volcanic oasis much like Flagstaff, except without the Screamers (see Arzno for details) which is the shortest route. Roswell add...
by MikelAmroni
Sat Feb 02, 2013 10:20 am
Forum: Rifts®
Topic: Vampire Kingdoms Revised- Cross Lights
Replies: 37
Views: 1389

Re: Vampire Kingdoms Revised- Cross Lights

I remember at least one fan theory from back in the day which explained the fact that crosses worked, and it basically boiled down the ankh, the egyptian symbol for life. If you take the Atlantean-Egyptian link to it's logical end, you could then say that the reason the cross works is because the At...

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