Search found 3105 matches
- Thu Jun 18, 2020 5:36 pm
- Forum: Rifts®
- Topic: Perspectives - Playing the Coalition States (part 1)
- Replies: 83
- Views: 29985
Re: Perspectives - Playing the Coalition States (part 1)
That's basically the reason why I don't use Alignments.
- Tue Jun 09, 2020 5:35 pm
- Forum: Rifts®
- Topic: In Orbit of RIFTS Earth?
- Replies: 213
- Views: 88891
Re: In Orbit of RIFTS Earth?
True, an asteroid-pasting effort would require a lot of resources, though far less than the killer satellite network- i'm really gonna need to hear your reasoning there, especially considering the killer satellite network can be recycled, double as a communications network, be built into the satell...
- Mon Jun 08, 2020 5:49 pm
- Forum: Rifts®
- Topic: In Orbit of RIFTS Earth?
- Replies: 213
- Views: 88891
Re: In Orbit of RIFTS Earth?
The mass ratio in the delta-v equation says that as its value approaches 1, its natural log approaches 0. That's why anything man-man is unfeasible for steering asteroids in a reasonable amount of time. Water can bend oaks, but not without enough pressure and time. To say nothing of the energy neces...
- Wed Jun 03, 2020 1:20 am
- Forum: Rifts®
- Topic: Rifts/Palladium Mass Combat Tool
- Replies: 7
- Views: 3620
Re: Rifts/Palladium Mass Combat Tool
Hey all, In my struggle to find a decent solution to mass combat in Rifts, I ended up just coming up with my own. It's based on percentile rather than D20 rolls to determine army hits. Here's a quick demo for those interested: https://www.youtube.com/watch?v=MXVmJmQmM6k&t Let me know what you t...
- Tue Jun 02, 2020 6:09 pm
- Forum: Rifts®
- Topic: Rifts/Palladium Mass Combat Tool
- Replies: 7
- Views: 3620
Re: Rifts/Palladium Mass Combat Tool
Hey all, In my struggle to find a decent solution to mass combat in Rifts, I ended up just coming up with my own. It's based on percentile rather than D20 rolls to determine army hits. Here's a quick demo for those interested: https://www.youtube.com/watch?v=MXVmJmQmM6k&t Let me know what you t...
- Wed May 27, 2020 2:06 am
- Forum: Rifts®
- Topic: "normal" strength
- Replies: 4
- Views: 2384
Re: "normal" strength
I think it'd have to be 60%. To do it as written gives weird results although between English as a second language and Palladium writing, maybe I don't understand the rule. m for every 5 over 30: 29 can carry 580 pounds 30 can carry 600 pounds 31 can carry 620 pounds 32 can carry 640 pounds 33 can c...
- Mon May 25, 2020 6:58 pm
- Forum: Rifts®
- Topic: In Orbit of RIFTS Earth?
- Replies: 213
- Views: 88891
Re: In Orbit of RIFTS Earth?
Radiators work in space. Whether the Dead Boy armour's thermal control system works effectively in a vacuum is a valid question although the canon says that it does.
- Mon May 18, 2020 5:15 pm
- Forum: Rifts®
- Topic: In Orbit of RIFTS Earth?
- Replies: 213
- Views: 88891
Re: In Orbit of RIFTS Earth?
You would need a lot of infrastructure to capture radio signals. Laser communications are line-of-sight (even at an Earth-Mars distance, to a large extent), however. How so? I mean, radio signals tend to travel in waves, whereas laser is, as I understand it, harder to intercept without being physic...
- Mon May 18, 2020 1:49 pm
- Forum: Rifts®
- Topic: In Orbit of RIFTS Earth?
- Replies: 213
- Views: 88891
Re: In Orbit of RIFTS Earth?
You would need a lot of infrastructure to capture radio signals. Laser communications are line-of-sight (even at an Earth-Mars distance, to a large extent), however.
- Fri Mar 13, 2020 1:58 am
- Forum: Rifts®
- Topic: Thoughts on Rifts Africa
- Replies: 11
- Views: 5384
Re: Thoughts on Rifts Africa
Several states, the roots of modern-day Eswatini and Lesotho today, for instance, formed to fight Shaka's rise. After one of Shaka's assassins took over power, the Zulu decline was rapid as he was ineffective and failed to defeat the growing external forces. The new empire may be larger than the old...
- Fri Mar 06, 2020 10:00 pm
- Forum: Rifts®
- Topic: Building a base
- Replies: 22
- Views: 8700
Re: Building a base
Rifts Adventure Guide might provide you with some ideas.
- Tue Dec 10, 2019 10:59 pm
- Forum: Palladium Fantasy RPG®
- Topic: Using Optional Character Creation with Palladium 1st Edition
- Replies: 18
- Views: 7803
Re: Using Optional Character Creation with Palladium 1st Edi
Yea, that's about right. Although all of this is making me want to pull out the books again and reassess some things.
- Tue Dec 10, 2019 6:33 pm
- Forum: Palladium Fantasy RPG®
- Topic: Using Optional Character Creation with Palladium 1st Edition
- Replies: 18
- Views: 7803
Re: Using Optional Character Creation with Palladium 1st Edi
From a PC creation perspective, anything in Book 1 as written was available while anything else became subjects of house rules or not allowed. Places, maps, and at times equipment were by far what we used the other books for most.
- Tue Dec 10, 2019 10:31 am
- Forum: Palladium Fantasy RPG®
- Topic: Using Optional Character Creation with Palladium 1st Edition
- Replies: 18
- Views: 7803
Re: Using Optional Character Creation with Palladium 1st Edi
I understand calling it 1.5. Much of the first edition books listed new O.C.C.s, skills, rules, and such as optional because they recognised the potential disruption. It's a part of the reason why I forgot Running in Yin Sloth; we've used the book plenty but regularly just the ideas. While I still w...
- Mon Dec 09, 2019 10:02 pm
- Forum: Palladium Fantasy RPG®
- Topic: Using Optional Character Creation with Palladium 1st Edition
- Replies: 18
- Views: 7803
Re: Using Optional Character Creation with Palladium 1st Edi
There is no Running skill (or Physical skills of any kind) in first edition. Wrong, high seas gives tumbling and acrobatics from memory, and yin sloth gives running (probably others) You will find running on page 42 of the yin sloth jungles (which is first ed, they never released a second ed versio...
- Mon Dec 09, 2019 6:31 pm
- Forum: Palladium Fantasy RPG®
- Topic: Using Optional Character Creation with Palladium 1st Edition
- Replies: 18
- Views: 7803
Re: Using Optional Character Creation with Palladium 1st Edi
There is no Running skill (or Physical skills of any kind) in first edition.
- Sat Oct 05, 2019 5:39 pm
- Forum: Rifts®
- Topic: Globe Of Daylight blinding
- Replies: 21
- Views: 10868
Re: Globe Of Daylight blinding
RAW, very bloody few. I don't recall any right off the top of my head, but it's been a while since I read through all of the spell descriptions. IMO, pretty much everything. Spellslingers should be able to give it everything they have in order to successfully do whatever with that spell that *reall...
- Fri Oct 04, 2019 6:50 pm
- Forum: Rifts®
- Topic: Orbital Community's response?
- Replies: 103
- Views: 46554
Re: Orbital Community's response?
And we found Neptune without ever seeing it. One can afford a few degrees of inaccuracy when plotting on paper or programming a telescope to track Pluto given the large acceptable margin for error. It's easy to justify that putting those state vectors into a navigation computer is a challenge to sp...
- Tue Oct 01, 2019 12:50 pm
- Forum: Rifts®
- Topic: Orbital Community's response?
- Replies: 103
- Views: 46554
Re: Orbital Community's response?
And the navigation. You could reach the orbit of Pluto only to find that it's 250 years away. Since energy is infinite in Rifts you can afford some lack of precision, but you still have to know quite narrowly where the target will be at all times in the future so that you know it'll be there when y...
- Mon Sep 30, 2019 1:25 am
- Forum: Rifts®
- Topic: Orbital Community's response?
- Replies: 103
- Views: 46554
Re: Orbital Community's response?
And the navigation. You could reach the orbit of Pluto only to find that it's 250 years away. Since energy is infinite in Rifts you can afford some lack of precision, but you still have to know quite narrowly where the target will be at all times in the future so that you know it'll be there when yo...
- Mon Sep 02, 2019 12:59 pm
- Forum: Rifts®
- Topic: Wanted to review energy weapons.
- Replies: 20
- Views: 28112
Re: Wanted to review energy weapons.
For what it's worth, I did not intend to replace the cinematics with crunch. The opposite is the case; I presented the crunch aiming to inspire the cinematics. For instance, you said ionising the air prevents energy loss. You could say ionising the air stabilises the beam. I think that isn't far fr...
- Sat Aug 31, 2019 4:49 pm
- Forum: Rifts®
- Topic: Wanted to review energy weapons.
- Replies: 20
- Views: 28112
Re: Wanted to review energy weapons.
Welcome to the forums. I'll share some of my thoughts, although I'm certainly not an expert- Thank you very much! also your information is very good, but not so useful to me- i was aiming for a "cinematic" sort of approach. I've learned that if anything, putting too much science fact into...
- Sat Aug 31, 2019 3:30 am
- Forum: Rifts®
- Topic: Wanted to review energy weapons.
- Replies: 20
- Views: 28112
Re: Wanted to review energy weapons.
Hello, this is my first post but i was toying with some weapons for a game i might start running in a few months, and i wanted to make sure my descriptions are accurate. I figure i have the ballistic stuff in hand, but energy weapons is a little iffy for me. Anyways, i wrote out what i think i know...
- Fri May 03, 2019 7:16 pm
- Forum: Rifts®
- Topic: Stupid question about Cobbler Goblins
- Replies: 14
- Views: 6589
Re: Stupid question about Cobbler Goblins
If they are cobbler goblins why do they get "an aptitude for woodworking and a +10% bonus in carpentry and boat building"? (also, some of their magic involves manipulating wood) Why call them that in the first place? Any suggestions for alternative names? The woodworking aptitude is not a...
- Wed Jan 02, 2019 12:29 am
- Forum: Rifts®
- Topic: Diamond carbon armor.
- Replies: 43
- Views: 14522
Re: Diamond carbon armor.
Rifts... where batteries designed for pacemakers power 20 feet tall combat robots for decades.
- Tue Jan 01, 2019 11:09 pm
- Forum: Rifts®
- Topic: Diamond carbon armor.
- Replies: 43
- Views: 14522
Re: Diamond carbon armor.
There is no piezoelectric effect in diamond, but there is an acoustoelectric effect. Diamonds are excellent heat conductors but also excellent electrical insulators; so the question is whether the heat can be carried off to the thermocouple faster than it can destroy the diamond? If it's absorbing n...
- Tue Jan 01, 2019 9:54 pm
- Forum: Rifts®
- Topic: Diamond carbon armor.
- Replies: 43
- Views: 14522
Re: Diamond carbon armor.
Diamond has a high thermal conductivity (synthetic even more than natural). That much absorption of EM energy could make energy weapons very effective.
- Sun Dec 30, 2018 10:07 pm
- Forum: Heroes Unlimited™
- Topic: robotic or bionic wings are there any
- Replies: 6
- Views: 3925
Re: robotic or bionic wings are there any
In HU, I'd probably just buy an extra set of arms and say they look like wings, then buy a propulsion system.
- Sun Dec 30, 2018 9:56 pm
- Forum: Rifts®
- Topic: Probabilities associated with dice rolling methods
- Replies: 0
- Views: 1379
Probabilities associated with dice rolling methods
Boredom and a little bit of free time... I worked out the probability polynomials for rolling dice. The results for 3D6 and 4D6 but keep the largest 3 (4k3) are below, accompanied by the results of rolling 10 000 times twice. Suppose you want to know the probability of rolling a 10. To find the prob...
- Sun Dec 30, 2018 1:15 pm
- Forum: Rifts®
- Topic: Looking for D-bee/Alien options for Battle Mage player
- Replies: 13
- Views: 6356
Re: Looking for D-bee/Alien options for Battle Mage player
Chiang-ku do not select an O.C.C., but can learn any kind of magic (in addition to their innate tattoo magic abilities).
- Sat Dec 29, 2018 2:11 pm
- Forum: Rifts®
- Topic: Looking for D-bee/Alien options for Battle Mage player
- Replies: 13
- Views: 6356
Re: Looking for D-bee/Alien options for Battle Mage player
If I recall, most of the Three Galaxies races lack the option for a magic class.
D'norr devilmen (get 6D6 + P.E. P.P.E. in addition to that from their magic class). I know it's in D-Bees of North America but do not know the original source.
D'norr devilmen (get 6D6 + P.E. P.P.E. in addition to that from their magic class). I know it's in D-Bees of North America but do not know the original source.
- Fri Dec 28, 2018 9:58 am
- Forum: Rifts®
- Topic: Shooting Missiles - What is needed to Strike?
- Replies: 118
- Views: 48637
Re: Shooting Missiles - What is needed to Strike?
Are you going to show their relative velocities? If the situation is as you describe, then it should be easy to prove.
- Sun Dec 16, 2018 12:28 pm
- Forum: Rifts®
- Topic: Supernatural Evil
- Replies: 68
- Views: 33322
Re: Supernatural Evil
Yea, it's all over Beyond the Supernatural.
- Wed Dec 12, 2018 12:52 am
- Forum: Rifts®
- Topic: Supernatural Evil
- Replies: 68
- Views: 33322
Re: Supernatural Evil
Well, it's an evil alignment...
- Tue Nov 27, 2018 9:13 pm
- Forum: Rifts®
- Topic: Shooting Missiles - What is needed to Strike?
- Replies: 118
- Views: 48637
Re: Shooting Missiles - What is needed to Strike?
Where are you drawing the line at "real surfaces" exactly? Can the surface of an atmosphere qualify? The surface of an ocean? If so, what is the difference between designating one molecular plane of air or water as a surface and another? Yes, there are many real surfaces. In classical mec...
- Mon Nov 26, 2018 6:28 pm
- Forum: Rifts®
- Topic: Shooting Missiles - What is needed to Strike?
- Replies: 118
- Views: 48637
Re: Shooting Missiles - What is needed to Strike?
You might be on the verge of finally understanding the difference between real surfaces and imaginary frames of reference.
And, no, I didn't mean the target is all that matters.
And, no, I didn't mean the target is all that matters.
- Mon Nov 26, 2018 5:04 pm
- Forum: Palladium Fantasy RPG®
- Topic: Randoms for back story.
- Replies: 4
- Views: 3371
Re: Randoms for back story.
You could use the knight's table.
- Mon Nov 26, 2018 11:01 am
- Forum: Rifts®
- Topic: Shooting Missiles - What is needed to Strike?
- Replies: 118
- Views: 48637
Re: Shooting Missiles - What is needed to Strike?
Even if we accept it for the sake of discussion, it is an odd thing to say that no matter what the shooter is doing, the speed remains the same because the shooter is all that matters. It isn't the shooter's perspective that matters. This can be demonstrated with physics or whatever personal definit...
- Sun Nov 25, 2018 9:28 pm
- Forum: Rifts®
- Topic: Shooting Missiles - What is needed to Strike?
- Replies: 118
- Views: 48637
Re: Shooting Missiles - What is needed to Strike?
And that is where I say that the error is. There is no need for need for advanced physics in the game. This is a game, not a masters thesis nor is it a reality simulation The game simplifies a LOT of things... and this is pretty obviously one of them as there is less than no evidence that there is ...
- Sun Nov 25, 2018 5:38 pm
- Forum: Rifts®
- Topic: Supernatural Damage
- Replies: 5
- Views: 2967
Re: Supernatural Damage
With 1d4x100 you have a far better chance of rolling max damage (of course, you have the same chance of rolling a 1 as a 4).
It's also easier to count 1d4 than 6d6.
It's also easier to count 1d4 than 6d6.
- Sun Nov 25, 2018 9:53 am
- Forum: Rifts®
- Topic: Shooting Missiles - What is needed to Strike?
- Replies: 118
- Views: 48637
Re: Shooting Missiles - What is needed to Strike?
To operate the belters most likely navigate using a grid system with a set zero reference point. The zero of the grid becomes the zero frame of all navigations. This means a navigator would find his location on the grid and direction the ship is facing on the grid and use it to plot direction and s...
- Sun Nov 25, 2018 6:38 am
- Forum: Rifts®
- Topic: Shooting Missiles - What is needed to Strike?
- Replies: 118
- Views: 48637
Re: Shooting Missiles - What is needed to Strike?
Similiarly, for two missiles on course for a head-on collision, we can find one missile w.r.t. to the other if we know their velocities w.r.t. to Earth. Suppose a s low missile travels at 500 mph west and a f ast missile travels at 2500 mph east. So we are given the following v se = -500 mph v fe =...
- Sun Nov 25, 2018 4:32 am
- Forum: Rifts®
- Topic: Shooting Missiles - What is needed to Strike?
- Replies: 118
- Views: 48637
Re: Shooting Missiles - What is needed to Strike?
We cannot speak of the direction of a missile's or DHT's flight through the air without the Earth's surface. Yes we can. We can describe the direction relative to the moon or the sun, for example. Please do. And if you get far, then tell me how reasonable it was to do. Or do you only apply that cri...
- Sun Nov 25, 2018 2:04 am
- Forum: Rifts®
- Topic: Shooting Missiles - What is needed to Strike?
- Replies: 118
- Views: 48637
Re: Shooting Missiles - What is needed to Strike?
Sigh I will try again to explain what I mean. Cheer up. I know exactly what you mean. We have Adam and Bob. They are on an aircraft carrier that is sailing down the coast at 50 MPH. Adam is running laps on the deck (at 5 miles per hour), while Bob is sitting in a chair timing him. Charlie comes up ...
- Sat Nov 24, 2018 8:20 am
- Forum: Rifts®
- Topic: Shooting Missiles - What is needed to Strike?
- Replies: 118
- Views: 48637
Re: Shooting Missiles - What is needed to Strike?
Incorrect. They have a value as "this car drives 50 MPH in relation to the current frame" Incorrect. They have a value as "this car drives 50 MPH in relation to an inertial frame". A couple of distinct ideas are getting mixed together and it's turned into an overcomplicated mess...
- Fri Nov 23, 2018 8:28 pm
- Forum: Rifts®
- Topic: Shooting Missiles - What is needed to Strike?
- Replies: 118
- Views: 48637
Re: Shooting Missiles - What is needed to Strike?
If you use the Shooter as the reference point to give velocity meaning, you must assert that the Shooter is inertial, which means its velocity never changes because it defines the standard of measure. Good luck with that. Velocity is fixed at any given point in time. Suppose the Shooter has a linea...
- Fri Nov 23, 2018 6:14 pm
- Forum: Rifts®
- Topic: Settling in the North?
- Replies: 19
- Views: 9097
Re: Settling in the North?
Maybe he has a sense of humour, too. My point is that it's not odd to make the region where you live the centre of your fictional Earth world.
- Fri Nov 23, 2018 5:39 pm
- Forum: Rifts®
- Topic: Settling in the North?
- Replies: 19
- Views: 9097
Re: Settling in the North?
Kind of where he lives, too.
- Thu Nov 22, 2018 9:42 am
- Forum: Rifts®
- Topic: Shooting Missiles - What is needed to Strike?
- Replies: 118
- Views: 48637
Re: Shooting Missiles - What is needed to Strike?
You've missed a critical point in all the websites you've posted about relative motion so far. Two trains are standing beside one another in a station and one starts to move. That quote is the first sentence of the section on relative velocity. To say that two trains are standing , we must have firs...
- Tue Nov 20, 2018 7:10 pm
- Forum: Rifts®
- Topic: Shooting Missiles - What is needed to Strike?
- Replies: 118
- Views: 48637
Re: Shooting Missiles - What is needed to Strike?
Free space is an inertial frame because there is zero net force. Where there is zero net force there is an inertial reference frame. Where there is an inertial frame, Newton's laws of motion are correct. Battles in outer space are faught in space free of external forces. That isn't strictly true si...