Search found 341 matches
- Tue Apr 17, 2018 2:46 pm
- Forum: Heroes Unlimited™
- Topic: I need some infomation about submitting game material
- Replies: 10
- Views: 7288
- Wed Sep 27, 2017 11:50 am
- Forum: Heroes Unlimited™
- Topic: Magic Unlimited Brainstorming
- Replies: 135
- Views: 103529
Re: Magic Unlimited Brainstorming
Magic and psionics are not popular with my players because they involve keeping track of points. They prefer powers which can be used as needed with almost no math involved. As a GM, I don't mind it, but neither is it used that extensively. You could always house-rule it into your campaign that the...
- Wed May 31, 2017 4:46 pm
- Forum: Heroes Unlimited™
- Topic: Imbued with a Divine Aura...
- Replies: 42
- Views: 32162
Re: Imbued with a Divine Aura...
1) Devotees don't appear out of thin air, and would still be subject to the duration of the imbuing agent. And unless I'm wrong, once the imbuing agent wears off, so does their devotion. 2) If I were to let this happen in my game, as a GM, it would only be so that I could then attack and mind-contro...
- Wed Mar 15, 2017 10:02 am
- Forum: Heroes Unlimited™
- Topic: My frist run.... Help and Advice please.
- Replies: 15
- Views: 9352
Re: My frist run.... Help and Advice please.
Oof. I hate when a campaign goes off the rails like that. Only once have I had to call a complete mulligan on a game, and that was due to player intransigence - they player refused to have their character do literally anything. Hopefully you're not there yet, but keep the option in your back pocket....
- Thu Mar 09, 2017 11:15 am
- Forum: Heroes Unlimited™
- Topic: Wizards/Spell Casters in Heroes Unlimited, how many play the
- Replies: 30
- Views: 20404
Re: Wizards/Spell Casters in Heroes Unlimited, how many play
I like playing a mage every now and then, but in HU as in most games, they're a bit of a "glass cannon" - very powerful and versatile, but fragile. With the right array of skills and equipment, though, they can hold their own. One of the problems with mystic study characters in HU is that ...
- Tue Oct 18, 2016 3:58 pm
- Forum: Heroes Unlimited™
- Topic: HU/Rifter/X-Mas Grab Bag
- Replies: 7
- Views: 4750
Re: HU/Rifter/X-Mas Grab Bag
It may be tough to get, but Transdimensional TMNT does time travel in a way that's fun and may be worth finding if you want to include Time Travel. Rifter 56 also includes unofficial time travel stuff that is different from Transdimensional TMNT. I gotta second this. This is just a fun, fun book th...
- Tue Aug 09, 2016 12:13 pm
- Forum: Heroes Unlimited™
- Topic: Magic Unlimited Brainstorming
- Replies: 135
- Views: 103529
Re: Magic Unlimited Brainstorming
The only issue I've encountered mixing mages with superheroes is that the heroes have a hard time believing in magic. That's always been an RP thing though, and nothing to do with the mechanics. I've always found this hilarious: that people with innate, physics-defying powers and mental abilities, ...
- Mon Aug 08, 2016 2:42 pm
- Forum: Heroes Unlimited™
- Topic: Magic Unlimited Brainstorming
- Replies: 135
- Views: 103529
Re: Magic Unlimited Brainstorming
What I'd like to see (CAVEAT: I don't have all the Palladium books, so if any of these already exist in writing somewhere, please let me know): Rules for characters creating unique or signature spells. A hard-and-fast rule on absorbing PPE from the environment around you (or other people, animals, e...
- Thu Jul 28, 2016 2:00 pm
- Forum: Heroes Unlimited™
- Topic: Starting money for Characters above first Level
- Replies: 5
- Views: 4134
Re: Starting money for Characters above first Level
Thinking about this, I think it would also be totally reasonable for the GM to allow successful Business & Finance rolls to increase the monthly amount by a set percentage (different for scholastic and secondary versions of the skill), as long as failed rolls also decrease that monthly amount by...
- Wed Jul 13, 2016 5:33 pm
- Forum: Heroes Unlimited™
- Topic: Starting money for Characters above first Level
- Replies: 5
- Views: 4134
Re: Starting money for Characters above first Level
You and your GM need to think about your character's day job, and living expenses, and what percentage of their after-tax pay they could reasonably save in the amount of time it took to get to 4th level. HU is a game unlike most, in that "loot" from defeated villains doesn't often enter in...
- Tue Mar 01, 2016 11:54 am
- Forum: Heroes Unlimited™
- Topic: Switching off Divine Aura?
- Replies: 2
- Views: 2559
Re: Switching off Divine Aura?
I would say it depends on how the Divine Aura character has treated them. While the power is negated, the "shine is off", as they say, and the NPC followers see you as you really are, even if for a moment. Will they see you as a good person, perhaps deserving of their respect and admiratio...
- Thu Jan 28, 2016 5:01 pm
- Forum: Heroes Unlimited™
- Topic: Becoming a superhero
- Replies: 13
- Views: 6483
Re: Becoming a superhero
Anyone can be a hero. That is why I love the show Chicago Fire. About real life heroes. I'm not saying cops aren't just there are a LOT of cop shows on. With cops its a different type of heroism also. Yeah, but this isn't about becoming a hero. It's about becoming a superhero. There is a good book ...
- Mon Nov 10, 2014 5:17 pm
- Forum: Heroes Unlimited™
- Topic: Zhizhu The Giant Tinker Spider Ancient Master.
- Replies: 2
- Views: 1722
- Tue May 06, 2014 5:21 pm
- Forum: Heroes Unlimited™
- Topic: How do we start?
- Replies: 25
- Views: 6073
Re: How do we start?
HU is not really a game that you can jump into without some preparation. It's not a board game. If that prep scares you... maybe you're not cut out to GM Heroes Unlimited? I know that sounds harsh, but It seems like what you want is for people to hand you a packet of players, villains, and a pre-cut...
- Tue May 06, 2014 1:34 pm
- Forum: Heroes Unlimited™
- Topic: Looking for a Heroes Unlimited GM screen
- Replies: 23
- Views: 12472
Re: Looking for a Heroes Unlimited GM screen
Bravo, sir! Will be using this in my campaigns.
- Mon May 05, 2014 2:16 pm
- Forum: Heroes Unlimited™
- Topic: Thoughts on my new campaign?
- Replies: 10
- Views: 2675
- Mon May 05, 2014 2:12 pm
- Forum: Heroes Unlimited™
- Topic: How do we start?
- Replies: 25
- Views: 6073
Re: How do we start?
Try to prepare just a short adventure - most of your first evening is probably going to be character creation. Some rampaging villain that they can use as a springboard to team-up usually works, and is plot-light (but can serve as a foundational element for a deeper plot later). Think of your first ...
- Fri Apr 25, 2014 12:14 pm
- Forum: Heroes Unlimited™
- Topic: Gargantuan Monsters
- Replies: 14
- Views: 3549
Re: Gargantuan Monsters
1500 feet? You, uh, You realize that's taller than the Empire State Building, right? For comparison, the latest incarnation of Godzilla is "only" 350 feet tall. He also weighs between 20,000 and 60,000 tons. TONS. If it could even be defeated, he'll cause more damage falling down than he m...
- Mon Apr 07, 2014 4:38 pm
- Forum: Heroes Unlimited™
- Topic: I need some assistance
- Replies: 4
- Views: 1250
Re: I need some assistance
Actually, I think care would have to be taken to ensure that the bionic components do not reduce the character's physical stats, or as a GM, I'd reduce them (and the combat modifiers linked to them) as appropriate.
- Fri Mar 14, 2014 2:56 pm
- Forum: Heroes Unlimited™
- Topic: Anamal Abilities: Turtle
- Replies: 4
- Views: 1591
Re: Anamal Abilities: Turtle
There's a Carapace power on NMI's Black Vault Wiki that I used for a character a while back.
http://wiki.thedeificnmi.com/index.php?title=Carapace
http://wiki.thedeificnmi.com/index.php?title=Carapace
- Fri Mar 14, 2014 2:52 pm
- Forum: Heroes Unlimited™
- Topic: Shortening fights
- Replies: 15
- Views: 4128
Re: Shortening fights
I tried to do an abbreviated combat system a while back. IIRC, parry and dodge bonuses were added to AR (no additional rolls were made), and HP and SDC were combined and halved. I can't remember if I fiddled with attacks per melee, but I don't think so as it would've negated the effect of reducing t...
- Fri Feb 21, 2014 5:27 pm
- Forum: Heroes Unlimited™
- Topic: Mutation Nation (more fun with random rolls)
- Replies: 10
- Views: 3357
Re: Mutation Nation (more fun with random rolls)
Severus Snape wrote:Not bad. The fur and the translucent skin together are interesting. The fur itself could be translucent, which would be a really odd look for this guy.
He could look like a polar bear. Polar bears have black skin and transparent fur.
http://www.polarbearsinternational.org/ ... r-and-skin
- Mon Jan 27, 2014 6:52 pm
- Forum: Heroes Unlimited™
- Topic: ideas for odd voices?
- Replies: 11
- Views: 2949
Re: ideas for odd voices?
Flat affect (no emotion or intonation at all, despite feeling them, the character's voice doesn't express them) synthetic-sounding whispery echoes of everything the character says LOUD No voice at all (the character is mute - may have telepathic transmission like a mutant animal) Non-centralized (vo...
- Fri Nov 22, 2013 4:56 pm
- Forum: Heroes Unlimited™
- Topic: Public Domain Super Heroes
- Replies: 7
- Views: 2766
Re: Public Domain Super Heroes
Doubt the Ripping Friends are on it. They're from this century. For something to be public domain, the copyright has to have expired, and they're far too new for that to have happened. They're also subject to Canadian copyright laws, not American ones, and I don't even know how copyright expiration ...
- Fri Nov 15, 2013 4:22 pm
- Forum: Heroes Unlimited™
- Topic: Public Domain Super Heroes
- Replies: 7
- Views: 2766
Re: Public Domain Super Heroes
Public Domain Super Heroes is a collaborative website about comic book, film, literary, or pulp characters in the public domain that have appeared in comics or fit in a common comic book genre such as the masked vigilante, caped crusader, villains, scientists, magicians, robots, jungle lord, and th...
- Fri Nov 15, 2013 4:20 pm
- Forum: Heroes Unlimited™
- Topic: Character Background: Mega-Natural Genius
- Replies: 12
- Views: 4304
Re: Character Background: Mega-Natural Genius
Relatives (and friends) tie your character to the world they're in. Yes, at some point they may be "used against you". But if you're looking at your player-GM relationship as adversarial instead of collaborative, then you may have other issues as well. Relatives and Friends can also serve ...
- Wed Nov 13, 2013 6:30 pm
- Forum: Heroes Unlimited™
- Topic: Character Background: Mega-Natural Genius
- Replies: 12
- Views: 4304
Re: Character Background: Mega-Natural Genius
You could buck the tired formula of "dead parents" and have her turn superhero a little earlier, and rescue them. Then her parents could become a resource instead of something to brood about.
- Wed Oct 23, 2013 3:29 pm
- Forum: Heroes Unlimited™
- Topic: Questions about downsizing my player group
- Replies: 4
- Views: 1648
Re: Questions about downsizing my player group
Ask them to email you their character sheets. When they come to play, you hand them their printout, and direct them to a place where they can leave their electronics. Cushion the blow by providing food and background music. Another question you might need to ask yourself is whether you need to incre...
- Wed Oct 09, 2013 10:42 am
- Forum: Heroes Unlimited™
- Topic: Animal Abilities: Lower Primate
- Replies: 8
- Views: 2577
Re: Animal Abilities: Lower Primate
Reading what's in PU3pg50-51 (the section begins on pg49, not sure why ToC says 48) and Lower Primates are included amongst other new categories Arachnid/Bat/Cetacean/Crustacean/Insect/Marsupial/Pachyderm/Rodent/Serpent In terms of what they can control, it says "includes monkeys, lemurs, chim...
- Fri Oct 04, 2013 10:59 am
- Forum: Heroes Unlimited™
- Topic: Otto Octavius syndrome
- Replies: 18
- Views: 5299
Re: Otto Octavius syndrome
Soldier of Od wrote:I was just rolling up a minor henchman called 'Hands' (six minor powers, all of them alter physical structure of limb)
Just as a side note - I am stealing this idea. Unless you post stats, in which case I'm stealing the whole damn thing.
- Mon Sep 23, 2013 2:52 pm
- Forum: Heroes Unlimited™
- Topic: New Power Categories
- Replies: 52
- Views: 16431
Re: New Power Categories
Actually, I've been thinking about this - you could make it as a sort of class that you layer on top of another class (like the Mega Hero) - it adds some skills and special abilities, and maybe some special equipment, and that way you could make a legacy character of any "class". It'd gain...
- Mon Sep 16, 2013 6:03 pm
- Forum: Heroes Unlimited™
- Topic: New Power Categories
- Replies: 52
- Views: 16431
Re: New Power Categories
I've been wanting to do something I call a Legacy Hero. Basically the character has been asked to carry the mantle of a superhero that has been around for generations.. Along with certain skills and possibly some gadgets. I realize that I could have a number of classes fit this, but was looking to ...
- Mon Jun 10, 2013 11:46 am
- Forum: Heroes Unlimited™
- Topic: Robots versus magic
- Replies: 28
- Views: 6757
Re: Robots versus magic
I'm having a problem figuring out whether or not robotics are good versus magic characters. Specifically, I need to know if robot exoskeletons/power armor characters have any resistance to spells and the like. If anyone could share some insight and/or refer me to a book and page that has an answer,...
- Tue Apr 23, 2013 10:25 am
- Forum: Heroes Unlimited™
- Topic: Powers Appropriate for thralls of an ancient dragon
- Replies: 8
- Views: 2003
Re: Powers Appropriate for thralls of an ancient dragon
If I were a dragon, and wanted to grant powers to my thralls, I would ensure that they were powers that I was immune or highly resistant to. Look at Dragon immunities and start there.
- Fri Apr 19, 2013 1:47 pm
- Forum: Heroes Unlimited™
- Topic: Lets share the City your game takes place in
- Replies: 12
- Views: 1872
Re: Lets share the City your game takes place in
PapaMambo wrote:My Super team is called FLAG. Foundation for Law and Government (Yeah, not the most imaginative name I know).
How is KITT these days?
- Thu Apr 11, 2013 11:16 am
- Forum: Heroes Unlimited™
- Topic: New Power Category
- Replies: 4
- Views: 1120
Re: New Power Category
I think the closest to what you're looking for are the Gizmoteers from N&SS. HU already has Hardware characters who make gizmos, and the right selection of skills could make them very similar to a "supersoldier". Alternately, there's the Super-Invention category from PU2 that offers st...
- Tue Apr 02, 2013 3:21 pm
- Forum: Heroes Unlimited™
- Topic: Mutant animal Total BIO-E seems really low
- Replies: 43
- Views: 7209
Re: Mutant animal Total BIO-E seems really low
Thinking about it, I think I'd lower the number of superpowers by one major or two minor (one minor for psionics and one minor for claws, fangs, wings, or what have you), depending on the character's choices. Education and Skills would be standard or whatever is appropriate for the new class, instea...
- Tue Apr 02, 2013 2:00 pm
- Forum: Heroes Unlimited™
- Topic: Mutant animal Total BIO-E seems really low
- Replies: 43
- Views: 7209
Re: Mutant animal Total BIO-E seems really low
Mutant or Experiment with some power modifications - I'd lower the number of powers based on any animal psionics or animal abilities they took from BIO-E). Heh. Now I'm imagining a Mutant or Experiment with no modifications: one who (a) takes Shapechanger or Animal Metamorphosis or whatever, but on...
- Tue Apr 02, 2013 10:02 am
- Forum: Heroes Unlimited™
- Topic: Mutant animal Total BIO-E seems really low
- Replies: 43
- Views: 7209
Re: Mutant animal Total BIO-E seems really low
I've toyed with the idea of using the BIO-E only to build the base character. Then the Mutant animal would be able to take a variety of "character classes" as normal (i.e., any special training class, Physical training, Hardware, Natural Genius, Mystic class, or Mutant or Experiment with s...
- Tue Mar 19, 2013 12:45 pm
- Forum: Heroes Unlimited™
- Topic: Looking for Character COncepts for Covention game pre-gens
- Replies: 6
- Views: 1468
Re: Looking for Character COncepts for Covention game pre-gens
Regularguy wrote:Well, whatever you already have, I hope these fit in: one Alien, one Robot, one Experiment, one Enchanted Weapon, one Mutant with psionic powers, one Mystic Bestowed with other psionic powers.
(Highly entertaining concepts snipped)
Bravo, Sir. Bravo.
- Tue Mar 12, 2013 3:59 pm
- Forum: Heroes Unlimited™
- Topic: Nazi zombies
- Replies: 34
- Views: 6999
Re: Nazi zombies
I like your concept, in that it mirrors some of the real-world suggestions that were put forth at the time by real world author and spy Ian Fleming (you might want to incorporate him). A couple other suggestions: 1) His name is Aleister Crowley. Probably want to learn to spell that. 2) Good god, man...
- Thu Mar 07, 2013 6:38 pm
- Forum: Heroes Unlimited™
- Topic: Hunter/Vigilante question
- Replies: 48
- Views: 7120
Re: Hunter/Vigilante question
*sigh* I never want to play in one of Hey_I_Can_Chan's games. They sound awful. This: However, if your prey is the Plasmadman, the Rubber Robber, or Stupendous Man (who can fly, so you know), you will have used something else besides traps designed for normal humans. ... is what scares me. Your use ...
- Fri Mar 01, 2013 1:39 pm
- Forum: Heroes Unlimited™
- Topic: Hunter/Vigilante question
- Replies: 48
- Views: 7120
Re: Hunter/Vigilante question
A die roll is a die roll no matter who makes it. Having the prey die if the hunter succeeds on his roll is the same as having the prey die if the prey fails his roll. Nope. The Hunter may have some bonuses to set up a trap, but his prey may also have bonuses to avoid it. It's not the same to apply ...
- Wed Feb 27, 2013 6:52 pm
- Forum: Heroes Unlimited™
- Topic: Can anyone stat The Incredible Hulk...
- Replies: 12
- Views: 3059
Re: Can anyone stat The Incredible Hulk...
say652 wrote:(children do not trigger rage)
This is amusing.
- Wed Feb 27, 2013 6:46 pm
- Forum: Heroes Unlimited™
- Topic: Hunter/Vigilante question
- Replies: 48
- Views: 7120
Re: Hunter/Vigilante question
First of all, in life, but especially in the Palladium Megaversal Rule System, there is always a chance of failure. Even for a Hunter/Vigilante. Secondly, you can set up a perfectly good trap, but it can still fail to catch it's prey. You can't guarantee that an animal (or person) wanders left inste...
- Wed Feb 20, 2013 1:10 pm
- Forum: Heroes Unlimited™
- Topic: Hunter/Vigilante question
- Replies: 48
- Views: 7120
Re: Hunter/Vigilante question
I always interpreted that as his chance to set up the trap successfully. Not his chance to actually trap a living thing in it. Particularly not an intelligent thing that has a chance to detect and avoid or disarm his snare.
- Wed Feb 20, 2013 1:02 pm
- Forum: Heroes Unlimited™
- Topic: Alien Fun with Earth Familiarity
- Replies: 9
- Views: 2120
Re: Alien Fun with Earth Familiarity
There's a character in the Savage Dragon comics (although from Earth's distant future and not another planet) whose entire knowledge of "modern" culture comes from the 1970's.
http://savagedragonwiki.wikispaces.com/Kid+Avenger
http://savagedragonwiki.wikispaces.com/Kid+Avenger
- Tue Nov 13, 2012 12:27 pm
- Forum: Heroes Unlimited™
- Topic: Super Hero Kickstarters
- Replies: 7
- Views: 1441
Re: Super Hero Kickstarters
Indeed. And one more! Zero's Heroes: Volume One! "Zero's Heroes is a superhero comedy about a group of underdogs struggling in a city already teeming with popular heroes." This looks fun, and I'm quite impressed by how much you can get at various reward levels; for the equivalent of a lit...
- Wed Aug 29, 2012 12:40 pm
- Forum: Heroes Unlimited™
- Topic: High-Tech Arrows for Heroes Unlimited
- Replies: 29
- Views: 13494
Re: High-Tech Arrows for Heroes Unlimited
Another factor is that many of these arrows would weigh more (especially if they are properly balanced, otherwise they'd just be front-heavy), which might negatively affect their range.
- Wed Aug 08, 2012 4:22 pm
- Forum: Heroes Unlimited™
- Topic: Aliens invade
- Replies: 34
- Views: 10511
Re: Aliens invade
Let's look at it from another point of view: What narrative purpose would having the majority of the Earth's nations surrender serve? What is it about surrender vs. fighting against a superior foe that makes surrender a more appealing story to tell? Is fighting to free people who surrendered better...