Search found 14 matches
- Sat Nov 25, 2023 8:15 pm
- Forum: Rifts®
- Topic: Your Opinion: How Would Your Change the Rifts Setting?
- Replies: 95
- Views: 19452
Re: Your Opinion: How Would Your Change the Rifts Setting?
every time i've seen this topic i've said the same things. 2:normalize E-clip power levels. this has always been a problem and it never should have been. some baseline rules laid out in-house for how e-clip charge is drained by various weapon types with accounting for range, power, and rapidity of ...
- Sat Nov 25, 2023 8:13 pm
- Forum: Rifts®
- Topic: Your Opinion: How Would Your Change the Rifts Setting?
- Replies: 95
- Views: 19452
Re: Your Opinion: How Would Your Change the Rifts Setting?
Stop pretending that Coalition soldiers are heroes. 1) The thread is 'how would you change the setting.' Not "Stop changing the setting." 2) A Better educated, more defensive Coalition doesn't make them less bad guys by default. It does allow for more dynamic stories, much like other sugg...
- Sat Nov 25, 2023 3:02 pm
- Forum: Rifts®
- Topic: Your Opinion: How Would Your Change the Rifts Setting?
- Replies: 95
- Views: 19452
Re: Your Opinion: How Would Your Change the Rifts Setting?
Stop pretending that Coalition soldiers are heroes. 1) The thread is 'how would you change the setting.' Not "Stop changing the setting." 2) A Better educated, more defensive Coalition doesn't make them less bad guys by default. It does allow for more dynamic stories, much like other sugg...
- Fri Nov 24, 2023 7:09 pm
- Forum: Rifts®
- Topic: Your Opinion: How Would Your Change the Rifts Setting?
- Replies: 95
- Views: 19452
Re: Your Opinion: How Would Your Change the Rifts Setting?
Meh, I like the idea that the masses are not highly educated. Think of it as making sure the gameplay in the rural areas will be different than city settings. The pragmatic tyrant might think ignorance is cheaper than education, particularly when you have an educated core safely hidden away in the ...
- Tue Nov 21, 2023 3:48 pm
- Forum: Rifts®
- Topic: Your Opinion: How Would Your Change the Rifts Setting?
- Replies: 95
- Views: 19452
Re: Your Opinion: How Would Your Change the Rifts Setting?
Wow, a loaded topic. Ignoring game mechanical issues… 1) Coalition. a. Education The Coalition needs to be more educated. Both because an educated populace can be manipulated as well as an uneducated one, and because it increases productivity. Education can also be used to build a common culture and...
- Thu Oct 26, 2023 2:30 pm
- Forum: Rifts®
- Topic: Multiple accions/attacks house rules
- Replies: 21
- Views: 3672
Re: Multiple accions/attacks house rules
Sounds interesting, do you have a link to it?glitterboy2098 wrote: ↑Thu Oct 26, 2023 11:56 am
there is a lot more to it, like how multi-action attacks work and some minor eratta work to deal with edge cases, but that's the basic gist of it. 13eowulf here on the forums developed it, and it works pretty well in balancing things.
- Thu Oct 26, 2023 8:08 am
- Forum: Rifts®
- Topic: Multiple accions/attacks house rules
- Replies: 21
- Views: 3672
Re: Multiple accions/attacks house rules
I've been looking at stealing Pathfinder 2's action system. X actions 1 reaction mechanic. Each action can be a move, attack, manipulate or other action. The reaction can be a traditional Palladium style dodge. "Parry/Doge" actions spent would add a penalty to people trying to hit you unti...
- Tue Oct 24, 2023 11:43 am
- Forum: Rifts®
- Topic: [house rule] RUE update for Temporal Warrior
- Replies: 7
- Views: 2208
Re: [house rule] RUE update for Temporal Warrior
I like the addition of Hth Commando. It fits the OCC much better. Are there any new bonuses to 10 and 14 years servitude? I didn't think those needed a change to keep in line with the RUE. Though if I was tweaking the class, I'd say they get Auto-Dodge as a class at 5th level, rather than just for ...
- Mon Oct 23, 2023 6:59 pm
- Forum: Rifts®
- Topic: [house rule] RUE update for Temporal Warrior
- Replies: 7
- Views: 2208
Re: RUE update for Temporal Warrior [house rule]
Thanks for the suggestion, fixed it.drewkitty ~..~ wrote: ↑Mon Oct 23, 2023 5:19 pm The title should read "House Rule update of the Temporal Warrior class for RUE games"
Why.....it puts the important part First.
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- Mon Oct 23, 2023 9:00 am
- Forum: Rifts®
- Topic: [house rule] RUE update for Temporal Warrior
- Replies: 7
- Views: 2208
Re: RUE update for Temporal Warrior [house rule]
Forgot to add
"Additional spells and rituals of any magic level can be learned and or purchased at any time regardless of the character' s experience level"
Just to put an end to THAT.
"Additional spells and rituals of any magic level can be learned and or purchased at any time regardless of the character' s experience level"
Just to put an end to THAT.
- Mon Oct 23, 2023 8:35 am
- Forum: Rifts®
- Topic: [house rule] RUE update for Temporal Warrior
- Replies: 7
- Views: 2208
[house rule] RUE update for Temporal Warrior
Hope I'm doing this correctly, mods please move or delete as needed. So... Looking at the temporal warrior and RUE, and thought I'd try my hand at updates and tweaks. OCC Skills: Add Language : Native Tongue at 98%. Language: Other 2 of choice (+10%) Literacy: Native Tongue (+30%) Lore : Dimensions ...
- Sun Oct 22, 2023 10:24 am
- Forum: Rifts®
- Topic: Enhancing Africa and the Four Horsemen of the Apocalypse
- Replies: 95
- Views: 49438
Re: Enhancing Africa and the Four Horsemen of the Apocalypse
Because of my own biases, if Africa was revisited, I'd love to see a "New Axum" in the Ethiopia area fighting the Phoenix empire. I haven't done anything in that area; I believe that Ethiopia is inside the Phoenix Empire's borders, so portraying it as a rebellious province or secret/hidde...
- Sat Oct 21, 2023 7:31 am
- Forum: Rifts®
- Topic: Enhancing Africa and the Four Horsemen of the Apocalypse
- Replies: 95
- Views: 49438
Re: Enhancing Africa and the Four Horsemen of the Apocalypse
Because of my own biases, if Africa was revisited, I'd love to see a "New Axum" in the Ethiopia area fighting the Phoenix empire.
- Fri Oct 20, 2023 11:42 am
- Forum: Rifts®
- Topic: Update of old OCCs.
- Replies: 36
- Views: 4821
Re: Update of old OCCs.
I detune anything new to fall into line with the original rules instead, but an OCC book could be interesting just to have them in one place, or a book/page reference number (even though i have those written down myself) with update changes only being listed Sorry for the threadromancy... Taking a ...