Reverse engineering
You can reverse engineer pretty much anything!
Alien machines will give a - 25%
Base chance of success 45+5% per level
Search found 1102 matches
- Sat Apr 13, 2024 6:00 am
- Forum: Heroes Unlimited™
- Topic: We Gots The Skills
- Replies: 1252
- Views: 1296271
- Wed Apr 03, 2024 10:18 am
- Forum: Rifts®
- Topic: Duck warrior occ?
- Replies: 26
- Views: 888
Re: Duck warrior occ?
Aquatic operations requiring camouflage?
- Tue Apr 02, 2024 10:24 am
- Forum: Rifts®
- Topic: Duck warrior occ?
- Replies: 26
- Views: 888
Re: Duck warrior occ?
It was just a thought.
- Sat Mar 30, 2024 9:39 pm
- Forum: Rifts®
- Topic: Duck warrior occ?
- Replies: 26
- Views: 888
Re: Duck warrior occ?
Maybe in later (9-11) levels the duck armor occ could get some of the experimental duck armor (or duck armor based weapons)?
- Sat Mar 30, 2024 10:50 am
- Forum: Rifts®
- Topic: Duck warrior occ?
- Replies: 26
- Views: 888
Re: Duck warrior occ?
I was thinking of Pokémon actually, but you make a fair point.
- Fri Mar 29, 2024 7:05 pm
- Forum: Rifts®
- Topic: Duck warrior occ?
- Replies: 26
- Views: 888
Re: Duck warrior occ?
Maybe the psi-stalker could be a psyduck user of this armor?
- Thu Mar 28, 2024 9:09 pm
- Forum: Rifts®
- Topic: Duck warrior occ?
- Replies: 26
- Views: 888
Duck warrior occ?
To make most sense out of this occ you must see my duck armor thread (it’s been locked fyi, so you can’t add to that) You must have pp of 15 and me(to withstand the ridiculous talk about said armor mostly) of 12 or more You have a extra 10% to swim (surface only) speed when you wear your duck armor ...
- Wed Mar 22, 2023 10:10 pm
- Forum: Splicers®
- Topic: new enhancment-burp gun
- Replies: 9
- Views: 11965
Re: new enhancment-burp gun
Possible variant:the SLURP gun with a gigantic tongue!
- Wed Mar 22, 2023 10:07 pm
- Forum: Splicers®
- Topic: Thumper Bio-Grenade Launcher
- Replies: 40
- Views: 58159
Re: Thumper Bio-Grenade Launcher
Upgrade to the cement grenade:earthquake grenade! It completely solidifies in flight and causes a 3-4 richter earthquake in a 2-12 mile radius of its landing zone!
- Fri Dec 30, 2022 11:45 am
- Forum: Heroes Unlimited™
- Topic: Super Power to Super Tech Conversions
- Replies: 34
- Views: 20667
Re: Super Power to Super Tech Conversions
Any new thoughts on this subject?
- Wed Nov 23, 2022 4:44 pm
- Forum: Splicers®
- Topic: New Biological enhacements
- Replies: 51
- Views: 64017
Re: New Biological enhacements
Also from the platypus:venom kicks, bio-e needed 30?
Needed defense from vultures & other bio-suit stealers.
Needed defense from vultures & other bio-suit stealers.
- Sat Nov 12, 2022 1:05 am
- Forum: Splicers®
- Topic: New Biological enhacements
- Replies: 51
- Views: 64017
Re: New Biological enhacements
Sorry, I meant bio-e
- Sat Nov 12, 2022 12:39 am
- Forum: Splicers®
- Topic: zahmbrack worms?
- Replies: 13
- Views: 11508
Re: zahmbrack worms?
What would happen if a librarian got one & tried to decipher its dna?
- Sat Nov 12, 2022 12:33 am
- Forum: Rifts®
- Topic: Is there an OCC good for a geologist/miner
- Replies: 25
- Views: 7793
Re: Is there an OCC good for a geologist/miner
Don’t forget about the cybernetic shovel hand!
- Sat Nov 12, 2022 12:27 am
- Forum: Splicers®
- Topic: Living musical instruments?
- Replies: 20
- Views: 21656
Re: Living musical instruments?
Has anyone ever made a bio-thumb piano?
Granted it’s usually made of metal, but theoretically it could possibly be made of other materials.
Granted it’s usually made of metal, but theoretically it could possibly be made of other materials.
- Sat Nov 12, 2022 12:23 am
- Forum: Splicers®
- Topic: New Biological enhacements
- Replies: 51
- Views: 64017
Re: New Biological enhacements
Platypus bill: gives you limited ability to sense electricity & possibly find hidden machinery (to foil ambushes?)
Ppe needed:75?
If you have any better idea on how to do this, I’m all ears!
Ppe needed:75?
If you have any better idea on how to do this, I’m all ears!
- Sat Nov 12, 2022 12:11 am
- Forum: Splicers®
- Topic: Potential spiked hammer upgrade?
- Replies: 1
- Views: 2670
Potential spiked hammer upgrade?
Spiked hammer upgrade idea:drill spikes:when these strike any metallic item the drills activate and drill into the item/robot causing 1d12 mdc & bypasses nanopluage (possibly)
Perquisite:hammer spikes (they become the drills)
Ppe cost:55?
What do you fine people think?
Perquisite:hammer spikes (they become the drills)
Ppe cost:55?
What do you fine people think?
- Fri Nov 11, 2022 11:14 pm
- Forum: Heroes Unlimited™
- Topic: Superheroes in US Civil war.
- Replies: 42
- Views: 34385
Re: Superheroes in US Civil war.
The aliens MIGHT have some of sort of cybernetics?
- Fri Nov 11, 2022 11:06 pm
- Forum: Rifts®
- Topic: Paladin Steel Storefront
- Replies: 6261
- Views: 8029795
Re: Paladin Steel Storefront
Paladin Steel ‘Dekko’ Decontamination Robot (aka ‘Dekot’, ‘Washbot’) “I never would have known in time that I had a small colony of bane-ticks incubating on my back if the shower-down ‘bot hadn’t spotted them and removed them with its tweezer-hands and finger-laser before they had a chance to hatch...
- Fri Nov 11, 2022 12:43 am
- Forum: Splicers®
- Topic: splicer food occs?
- Replies: 24
- Views: 28913
Re: splicer food occs?
What sort of bio-weapons would a food based occ use/create?
- Sat Oct 15, 2022 8:47 pm
- Forum: Heroes Unlimited™
- Topic: We Gots The Skills
- Replies: 1252
- Views: 1296271
Re: We Gots The Skills
There are words that lose meaning the more they are (ab)used....In this case, 'goofy' loses meaning in its overuse. And 'gain +2 to armor'? What does that mean? Because it's very possible that the poster doesn't understand how the Palladium system works, let me reiterate; with regards to 'armor', t...
- Sat Oct 15, 2022 12:44 am
- Forum: Guild of Magic & Psionics
- Topic: Invented Spells
- Replies: 1561
- Views: 1744802
Re: Invented Spells
Prehensile beard-level 1 Ppe needed-25 Effect-your beard (must be a natural one) becomes prehensile allowing you to hold 1 extra item (at higher levels you can actually USE the items the beard holds) Any thoughts? Too expensive for what it does. You don't have a time limit or anything else defining...
- Sat Oct 15, 2022 12:41 am
- Forum: Heroes Unlimited™
- Topic: We Gots The Skills
- Replies: 1252
- Views: 1296271
Re: We Gots The Skills
Goofy walk take 2:you gain +2 to armor via flipping, bending backwards or forwards or such, you gain +2 to ma vs children (by way of looking silly) & you gain 1d4 to pp by having loose joints. Now some might call this a VERY minor superpower, but with proper training anyone can learn it I figure...
- Fri Oct 14, 2022 5:21 pm
- Forum: Guild of Magic & Psionics
- Topic: Invented Spells
- Replies: 1561
- Views: 1744802
Re: Invented Spells
Prehensile beard-level 1
Ppe needed-10
Effect-your beard (must be a natural one) becomes prehensile allowing you to hold 1 extra item (at higher levels you can actually USE the items the beard holds) lasts 2 hours per level.
Any thoughts?
Ppe needed-10
Effect-your beard (must be a natural one) becomes prehensile allowing you to hold 1 extra item (at higher levels you can actually USE the items the beard holds) lasts 2 hours per level.
Any thoughts?
- Sat May 14, 2022 10:34 pm
- Forum: Heroes Unlimited™
- Topic: We Gots The Skills
- Replies: 1252
- Views: 1296271
Re: We Gots The Skills
Pd is physical dexterity, sorry about the confusion.
- Sat May 14, 2022 5:19 pm
- Forum: Heroes Unlimited™
- Topic: We Gots The Skills
- Replies: 1252
- Views: 1296271
Re: We Gots The Skills
From jumanji:dance fighting! It allows you to fight while dancing to music. It can be any form of fighting but it must be done to music and while dancing. Bonuses:+2 to pd,+12% to dancing skill & +2 to strike while dancing. What do you think? What is PD? also, you would get a bonus if you have ...
- Sat May 14, 2022 1:29 pm
- Forum: Heroes Unlimited™
- Topic: We Gots The Skills
- Replies: 1252
- Views: 1296271
Re: We Gots The Skills
From jumanji:dance fighting! It allows you to fight while dancing to music. It can be any form of fighting but it must be done to music and while dancing. Bonuses:+2 to pd,+12% to dancing skill & +2 to strike while dancing. What do you think?
- Sat May 14, 2022 1:22 pm
- Forum: Heroes Unlimited™
- Topic: Your power combinations.
- Replies: 46
- Views: 48536
Re: Your power combinations.
Aps:bone and growth, be a BIG skeleton monster (think a skeletal Godzilla)!
- Sat May 14, 2022 1:01 pm
- Forum: Heroes Unlimited™
- Topic: Superheroes in US Civil war.
- Replies: 42
- Views: 34385
Re: Superheroes in US Civil war.
Would the food powers from rifter 91/2 be appropriate for civil war powers?
- Sat Oct 16, 2021 9:24 pm
- Forum: Heroes Unlimited™
- Topic: We Gots The Skills
- Replies: 1252
- Views: 1296271
Re: We Gots The Skills
Plastic surgery:a subset of surgery,thusly surgery is a perquisite. %27+5 per level.
Useful skill no?
Useful skill no?
- Sat Oct 16, 2021 9:16 pm
- Forum: Heroes Unlimited™
- Topic: Superheroes in US Civil war.
- Replies: 42
- Views: 34385
Re: Superheroes in US Civil war.
Aliens should be human looking at least to be allowed in the game set during the civil war, or they could be a sub-type of ghost?
- Sat Oct 16, 2021 9:08 pm
- Forum: Palladium Books® Games Q. & A.
- Topic: Mule kick?
- Replies: 4
- Views: 9037
Re: Mule kick?
How would it be used(damage-wise) by a centaur?
- Sat Oct 16, 2021 9:06 pm
- Forum: Palladium Books® Games Q. & A.
- Topic: Splicers sewing?
- Replies: 1
- Views: 4365
Splicers sewing?
Any thoughts on how they make clothing without metal In splicers? Also what uniforms are used in the various houses?
- Sat Oct 16, 2021 8:50 pm
- Forum: Splicers®
- Topic: Living musical instruments?
- Replies: 20
- Views: 21656
Re: Living musical instruments?
For religious purposes:bio-organs(the musical kind)!
- Sat Oct 16, 2021 8:46 pm
- Forum: Splicers®
- Topic: splicer food occs?
- Replies: 24
- Views: 28913
Re: splicer food occs?
Could the gardener occ be able to make a strength “potion” based upon spinach(think popeye)?
- Mon Jun 14, 2021 8:08 pm
- Forum: Heroes Unlimited™
- Topic: NEW POWERS!
- Replies: 6041
- Views: 2931059
Re: NEW POWERS!
Supervision:”Tele”vision, this power allows you to watch television without the need for a TV set! Not very useful I know, but it’s amusing and Remenecent of super goof of Disney comics. I think that this supervision power (if the others aren’t minor already) be a minor power.
- Mon Jun 14, 2021 7:17 pm
- Forum: Splicers®
- Topic: New Outrider Mounts for House Hammond
- Replies: 9
- Views: 15023
Re: New Outrider Mounts for House Hammond
How about a plesiosaur aquatic mount?
- Mon Jun 14, 2021 7:14 pm
- Forum: Splicers®
- Topic: Great House idea
- Replies: 6
- Views: 5046
Re: Great House idea
A biotic idea for this house: a microphone damaging party horn!
- Mon Jun 14, 2021 7:09 pm
- Forum: Splicers®
- Topic: new enhancment-burp gun
- Replies: 9
- Views: 11965
Re: new enhancment-burp gun
Could the burp-gun be added to bio-suits?
- Sat Nov 28, 2020 12:57 pm
- Forum: Heroes Unlimited™
- Topic: NEW POWERS!
- Replies: 6041
- Views: 2931059
Re: NEW POWERS!
Haha-you can cause any foe that your aware of within 25 feet to fall down with laughter! The laughing lasts 1d12 rounds, but can be renewed up to 3 times per foe per day, but only after the previous use has ended!
- Mon Nov 23, 2020 9:33 pm
- Forum: Splicers®
- Topic: ideas for new gardener plants
- Replies: 15
- Views: 22389
Re: ideas for new gardener plants
How about a lichen missile? You fire it at the machine and let go to town on it!
- Mon Nov 23, 2020 9:21 pm
- Forum: Splicers®
- Topic: Thumper Bio-Grenade Launcher
- Replies: 40
- Views: 58159
Re: Thumper Bio-Grenade Launcher
When I said “creatures” I meant non-mammal creatures as they are immune to nanoplauge!
- Mon Nov 23, 2020 9:08 pm
- Forum: Splicers®
- Topic: Fire starters?
- Replies: 1
- Views: 3108
Fire starters?
What ways are there to start fires in splicers?
Obviously flint and steel would be right out, but what other ways are possible for splicers.
Obviously flint and steel would be right out, but what other ways are possible for splicers.
- Thu Nov 19, 2020 1:11 am
- Forum: Splicers®
- Topic: New Bio-modifications...more or less
- Replies: 24
- Views: 26428
Re: New Bio-modifications...more or less
Air burper-the host armor can swallow a gulp of air (the amount could possibly vary with the level of the wearer) and cause a devastating burp that could cause a small (1d2 per level earthquake) that could potentially damage/destroy the machine
- Thu Nov 19, 2020 1:06 am
- Forum: Splicers®
- Topic: New Biological enhacements
- Replies: 51
- Views: 64017
Re: New Biological enhacements
Transformer biotic:gives the outrider mount/bio-suit the ability to mimic a machine for all purposes except causing nanoplauge! Might work for fooling (at least temporarily) the machine into thinking that your a technojacker?
- Thu Nov 19, 2020 1:01 am
- Forum: Splicers®
- Topic: Squeaky hammer!
- Replies: 8
- Views: 8728
Re: Squeaky hammer!
Potential upgrade-wind tunnel! The hammers chigs get the ability to channel there blasts deep into the machine causing seismic vibrations that causes the machine to literally shake itself apart! Damage:1d12 mdc for 1d6 rounds: Ppe needed:32 Requires:screamer(becomes the wind tunnel generator chiggy...
- Thu Nov 19, 2020 1:00 am
- Forum: Splicers®
- Topic: Everyday Civilian Bio-Tech
- Replies: 55
- Views: 62068
Re: Everyday Civilian Bio-Tech
How about some bio-paint generator for the artistically inclined? Or maybe some sort of bio-fridge?
- Thu Nov 19, 2020 12:57 am
- Forum: Splicers®
- Topic: viking-style headgear?
- Replies: 29
- Views: 31171
Re: viking-style headgear?
The stereotypical headgear could allow the wearer to let out a LOUD scream that(at least) scramble the circuits of the machines. The stereotypical Viking headgear if I remember correctly was derived from operas.
- Thu Nov 19, 2020 12:52 am
- Forum: Splicers®
- Topic: new enhancment-burp gun
- Replies: 9
- Views: 11965
Re: new enhancment-burp gun
Potential upgrade: slimy burp
When used the slimy burp in addition to causing systemic damage it covers the victim with slimy goo!
Ppe needed 50
When used the slimy burp in addition to causing systemic damage it covers the victim with slimy goo!
Ppe needed 50
- Thu Nov 19, 2020 12:50 am
- Forum: Splicers®
- Topic: Squeaky hammer!
- Replies: 8
- Views: 8728
Re: Squeaky hammer!
Potential upgrade-wind tunnel! The hammers chigs get the ability to channel there blasts deep into the machine causing seismic vibrations that causes the machine to literally shake itself apart! Damage:1d12 mdc for 1d6 rounds: Ppe needed:32 Requires:screamer(becomes the wind tunnel generator chiggy!...