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by Soldier of Od
Fri Apr 26, 2024 8:35 am
Forum: Rifts®
Topic: TW Cybernetics
Replies: 3
Views: 62

Re: TW Cybernetics

The Momano Headhunter has some TW Bionics - Book 20: Rifts Canada.
by Soldier of Od
Wed Apr 10, 2024 7:40 am
Forum: Guild of Magic & Psionics
Topic: The Spell Repel Animals
Replies: 4
Views: 99

Re: The Spell Repel Animals

darthauthor wrote: Tue Apr 09, 2024 11:11 am Soldier of Od,

Intelligent as Always.
You make a REALLY good point.
Allow it but it just effects 6 per casting.
I like that as a GM ruling.
Thanks :-D :oops:
by Soldier of Od
Wed Apr 10, 2024 7:34 am
Forum: Guild of Magic & Psionics
Topic: The Spell Ley Line Transmission
Replies: 9
Views: 161

Re: The Spell Ley Line Transmission

Well, I guess it depends on perspective. I don't think that the point of any spell is to be better than a particular piece of technology at doing exactly what that technology was designed to do. If that is your perspective, then it will always come up lacking. One of the greatest advantages for any ...
by Soldier of Od
Tue Apr 09, 2024 8:16 am
Forum: Guild of Magic & Psionics
Topic: The Spell Repel Animals
Replies: 4
Views: 99

Re: The Spell Repel Animals

I allow it to affect spiders, ants and such, because they are animals, and if you choose to exclude some animals, you then have to decide which animals to exclude and which to keep, which just opens up a can of worms (which you would then need to repel!) :D As it only affects up to six animals, its ...
by Soldier of Od
Tue Apr 09, 2024 8:09 am
Forum: Guild of Magic & Psionics
Topic: The Spell Ley Line Transmission
Replies: 9
Views: 161

Re: The Spell Ley Line Transmission

I'm not sure why the description of this spell makes you think that ley-lines block radio messages. I don't see anything that would hint at that at all. It doesn't even mention radios. The message can reach one or more recipients anywhere on the ley-line, which could run for hundreds of miles. Seems...
by Soldier of Od
Thu Apr 04, 2024 4:30 pm
Forum: Guild of Magic & Psionics
Topic: The Spell Fire Bolt
Replies: 4
Views: 114

Re: The Spell Fire Bolt

Fire bolt is a bolt of fire. Energy bolt is a bolt of energy (whatever that means!) :lol:

If it doesn't say it can start fires it can't start fires.
by Soldier of Od
Thu Apr 04, 2024 9:30 am
Forum: Guild of Magic & Psionics
Topic: The Spell Fire Bolt
Replies: 4
Views: 114

Re: The Spell Fire Bolt

I would not personally describe the range as "great". Slightly better than a fireball, but shorter than many other damage spells, and (like most spells) terrible when compared to a firearm. Not bad, but not great. The combat rules in RUE talk about energy beams "from energy weapons, m...
by Soldier of Od
Thu Apr 04, 2024 7:46 am
Forum: Rifts®
Topic: Armor-In-A-Can
Replies: 19
Views: 649

Re: Armor-In-A-Can

Not quite as small as a bracer, but all of the Lemurian Bio-Armours (World Book 32) can shrink down like this, and are effectively power armours - Page 110: "All suits of Bio-Armor can retract to reveal the face, head, hands, etc. of the wearer as necessary or desired. The armor can even retrac...
by Soldier of Od
Thu Apr 04, 2024 7:33 am
Forum: Palladium Fantasy RPG®
Topic: Vampires in Repose
Replies: 9
Views: 317

Re: Vampires in Repose

The Palladium World is just one continent... but, if a vampire has to actually sleep on soil, then it doesn't matter what continent they are on, they still need to dig up some earth and put it on their bed/in their coffin. Just being on the correct continent isn't enough (at least in Rifts, Nightban...
by Soldier of Od
Wed Apr 03, 2024 9:01 am
Forum: Guild of Magic & Psionics
Topic: The Spell Paralysis: Lesser
Replies: 5
Views: 159

Re: The Spell Paralysis: Lesser

Well, reading the spell very literally, I guess those limbs would be exempt. But I would personally rule that any limbs used for locomotion or manipulation counts. If a tentacle is used as an arm, it counts as an arm; if a tentacle is used as a leg, it counts as a leg. Keep it simple. I would rule t...
by Soldier of Od
Wed Apr 03, 2024 8:45 am
Forum: Palladium Fantasy RPG®
Topic: Vampires in Repose
Replies: 9
Views: 317

Re: Vampires in Repose

I've been looking through the books, and I don't see why they can't sleep in a metamorphosed form. But that does bring up the problem that, if this is the case, wouldn't every vampire go to sleep as mist so that they can't be staked in their sleep? However, in most of the Palladium game lines, they ...
by Soldier of Od
Wed Apr 03, 2024 7:50 am
Forum: Guild of Magic & Psionics
Topic: The Spell Fingers of the Wind
Replies: 2
Views: 95

Re: The Spell Fingers of the Wind

Well, it can't "grab" anything, only touch, tap, bump or press, so some of those things would be impossible (such as stealing keys). You also cannot "turn" or "pull", so I wouldn't allow you to twist a door knob, open a filing cabinet, etc. It is not "telekinesis (...
by Soldier of Od
Wed Apr 03, 2024 7:20 am
Forum: Guild of Magic & Psionics
Topic: The Spell Paralysis: Lesser
Replies: 5
Views: 159

Re: The Spell Paralysis: Lesser

the head is a limb I strongly disagree with your definition of limb. I really don't want to get into one of those arguments where people get too hung up on specific words and quote endless dictionary definitions, etc., but I hope we can at least agree that calling the head as a limb is at the very ...
by Soldier of Od
Wed Apr 03, 2024 6:54 am
Forum: All Things Palladium Books®
Topic: Selective Spells
Replies: 8
Views: 376

Re: Selective Spells

I had a general question. One of the players in a game I am in suggested that they can selectively decide who is or is not effected by spells. I was curious if this is actually the case in Palladium games, as I have not encountered it being permitted. In general, I agree with what most others have ...
by Soldier of Od
Tue Mar 26, 2024 9:42 am
Forum: Guild of Magic & Psionics
Topic: The Spell Breathe Without Air
Replies: 12
Views: 232

Re: The Spell Breathe Without Air

I agree. This spell just does the one thing - allows someone to function normally without air. EBA does a host of things that are quite different.
by Soldier of Od
Tue Mar 26, 2024 9:36 am
Forum: Guild of Magic & Psionics
Topic: The Spell Negate Poison/Toxin
Replies: 13
Views: 293

Re: The Spell Negate Poison/Toxin

So the spell Negate Poison/Toxin from Rifts Ultimate Edition page 203 I want to police its use correctly. Do player characters and NPCs get to use it on poisonous food and eat it without bad consequences to their health? So, for example, if they thing the glass in from of them has poison or drugs i...
by Soldier of Od
Mon Mar 18, 2024 9:16 am
Forum: Palladium Fantasy RPG®
Topic: psionics or magic
Replies: 4
Views: 244

Re: psionics or magic

It's not psionics or magic, but there is a Nightbane talent that does exactly this - Sharing the flesh, Nightbane main book, page 112.
by Soldier of Od
Wed Mar 13, 2024 8:25 am
Forum: Palladium Fantasy RPG®
Topic: Barbarian Keeper abilities
Replies: 4
Views: 256

Re: Barbarian Keeper abilities

The Dark Elf wrote: Tue Mar 12, 2024 3:42 pm They get an ability for every session they turn up...
:lol: So one ability every six to eight months, gotcha.
by Soldier of Od
Wed Mar 13, 2024 8:23 am
Forum: Palladium Fantasy RPG®
Topic: Barbarian Keeper abilities
Replies: 4
Views: 256

Re: Barbarian Keeper abilities

I agree that the abilities shouldn't be applied to all O.C.C.s a barbarian may choose (shaman, blacksmith or whatever), but the Barbarian Keeper O.C.C. has that specific note that says "Fundamentally the same as Warriors except as noted", and Warriors get those abilities. I'm not trying to...
by Soldier of Od
Wed Mar 13, 2024 8:15 am
Forum: Palladium Fantasy RPG®
Topic: Stealth Mechanics
Replies: 18
Views: 993

Re: Stealth Mechanics

It has the most opposed rolls of any game i know, because most of the time when someone hits you, you get to parry/dodge/roll with punch etc. But I do it on certain skills to prevent this from happening to the players. Ha ha! Very good, but I think in that particular case, the penalty to the attack...
by Soldier of Od
Wed Mar 13, 2024 8:14 am
Forum: Palladium Fantasy RPG®
Topic: Stealth Mechanics
Replies: 18
Views: 993

Re: Stealth Mechanics

ShadowLogan wrote: Tue Mar 12, 2024 12:22 pmTechnically Prowl was not singled out in the text of RUE
True - I missed that there are other skills mentioned as well.
I don't know Robotech/Macross at all, so I can't comment on that example.
by Soldier of Od
Tue Mar 12, 2024 9:03 am
Forum: Ninjas & Superspies™ & Mystic China™
Topic: Unarmed parrying a weapon?
Replies: 2
Views: 380

Re: Unarmed parrying a weapon?

Some of the other Palladium games, e.g. Rifts and Palladium Fantasy, have a rule that you can try to parry a weapon while unarmed, but you do so without bonuses: "Parrying a weapon barehanded is dangerous and all such attempts are without benefit of the character's parry bonuses." You coul...
by Soldier of Od
Tue Mar 12, 2024 6:42 am
Forum: Palladium Fantasy RPG®
Topic: Stealth Mechanics
Replies: 18
Views: 993

Re: Stealth Mechanics

I guess for me it stems from the fact that there is (still) no perception mechanic in Palladium Fantasy, which is the game we played the most for years. When Nightspawn came out and introduced perception rolls, we immediately introduced them to our Palladium Fantasy games, but to be honest, we misse...
by Soldier of Od
Tue Mar 12, 2024 5:59 am
Forum: Palladium Fantasy RPG®
Topic: Barbarian Keeper abilities
Replies: 4
Views: 256

Barbarian Keeper abilities

Hi everybody. Question: does the Barbarian Keeper O.C.C. (Northern Hinterlands, page 179) get to choose three special abilities, same as the Barbarian Warrior? The description of the Barbarian Keeper O.C.C. says "Fundamentally the same as Warriors except as noted", and then goes on to note...
by Soldier of Od
Fri Mar 08, 2024 9:02 am
Forum: Palladium Fantasy RPG®
Topic: Stealth Mechanics
Replies: 18
Views: 993

Re: Stealth Mechanics

Well, I'd do it where if the prowl is successful, then that's that. If the person fails, then you can roll a perception. I figure you can either do a straight roll, or take the amount by which you missed the prowl roll as a modifier. -Vek "I think you mean you have been delighted by the excell...
by Soldier of Od
Wed Mar 06, 2024 8:58 am
Forum: Guild of Magic & Psionics
Topic: On invisibility
Replies: 7
Views: 800

Re: On invisibility

My initial assumption is no, but I could be persuaded by somebody with greater knowledge on how thermo-imaging works that if there is maybe a significant difference between the air temperature of the air elemental and the air around it, e.g., if the elemental had just flown in from a markedly differ...
by Soldier of Od
Wed Mar 06, 2024 8:48 am
Forum: Guild of Magic & Psionics
Topic: The Warlock's spell "Cloud of Steam"
Replies: 6
Views: 710

Re: The Warlock's spell "Cloud of Steam"

I think the general consensus is that if a mage creates a physical effect such as some steam, a wall of clay, or a circle of flame, they are affected as much as anyone else (you can't walk through your wall of stone just because you created it), but if the conjured cloud (etc.) produces a magical ef...
by Soldier of Od
Fri Mar 01, 2024 10:25 am
Forum: Palladium Fantasy RPG®
Topic: Dragon hatchling and magic occs
Replies: 5
Views: 934

Re: Dragon hatchling and magic occs

Hi Melanie, The simple answer is that you don't. The thing about an "R.C.C.". is that you already have the "C.C." part of it baked in. You don't add an O.C.C. to an R.C.C. Apologies if I am about to go over stuff you already know: In most cases, you select a Race (e.g., Human), a...
by Soldier of Od
Thu Feb 29, 2024 9:07 am
Forum: Palladium Fantasy RPG®
Topic: Scroll Creation
Replies: 10
Views: 1533

Re: Scroll Creation

Yeah, paper only, as Kiralon says. You don't actually write any words - they just magically appear. Re Kiralon's other points: The saving throws of 12 and 16 are defined as an incantation or a ritual, so seems clear. Regarding the Alchemist's "typically 13 or 14", I think perhaps an alchem...
by Soldier of Od
Tue Feb 20, 2024 8:25 am
Forum: Guild of Magic & Psionics
Topic: Psychic Omni-Sight
Replies: 12
Views: 2069

Re: Psychic Omni-Sight

You can only rise 10-20 feet above your body, so you certainly can't go up (or down) all the floors of a building or mine. I would personally allow someone to travel through a ceiling to see the floor directly above if that did not contravene the 10-20 feet movement limit. You could also use the pow...
by Soldier of Od
Fri Feb 16, 2024 8:44 am
Forum: Guild of Magic & Psionics
Topic: Necromancy vs anti magic cloud
Replies: 4
Views: 1699

Re: Necromancy vs anti magic cloud

I think it might depend on what kind of undead you are talking about. Do you mean mummies and zombies (as in the create mummy and create zombie spells)? In my opinion, the actual magic used to create this beings is done and in the past, creating an effect that subsequently remains permanent. So they...
by Soldier of Od
Mon Feb 12, 2024 9:42 am
Forum: Palladium Fantasy RPG®
Topic: Star Trek Bomb
Replies: 17
Views: 1761

Re: Star Trek Bomb

I agree with Kiralon - I would rule that attempting to "move" the object using a teleport spell will set off the ward (before it disappears), just like if you move any active warded object. You could roll the 1-65% chance for "jostling" a warded object to see if the teleport sets...
by Soldier of Od
Mon Feb 12, 2024 9:26 am
Forum: Guild of Magic & Psionics
Topic: Telekinetic Push
Replies: 3
Views: 1518

Re: Telekinetic Push

I think you could push a hand grenade, just like you could push any other object - if it was lying at your feet or nearby. However, I don't think you could use the power to "parry" a hand grenade (or any other object), as it is thrown towards you. There is no mention of this in the descrip...
by Soldier of Od
Mon Feb 12, 2024 9:09 am
Forum: Guild of Magic & Psionics
Topic: Telekinetic Punch
Replies: 6
Views: 1598

Re: Telekinetic Punch

At 7th level can a character use this power as a surprise attack. It allows for a range of 1 foot per level so a 7th level character could throw a punch at a target 7 feet away from them. I can imagine that suprising an unexpecting defender. Where is this from? There's nothing about this in my (fir...
by Soldier of Od
Mon Feb 12, 2024 8:57 am
Forum: Guild of Magic & Psionics
Topic: Levitation
Replies: 2
Views: 1436

Re: Levitation

No. The spell only says "raise".
by Soldier of Od
Thu Feb 08, 2024 9:32 am
Forum: Guild of Magic & Psionics
Topic: Bio-manipulation vs Mind Block
Replies: 5
Views: 1795

Re: Bio-manipulation vs Mind Block

ALSO, SHOULD player know they are being attacked with Bio-Manipulation or is the roll kept secret if the Mind Melter is being sneaky like an assassin sniping under cover? In general, I wouldn't keep a roll secret by rolling for a player, but I will ask a player to make a roll without telling them w...
by Soldier of Od
Mon Feb 05, 2024 8:57 am
Forum: G.M.s Forum
Topic: Traveling between Hope and Silvereno
Replies: 9
Views: 2843

Re: Traveling between Hope and Silvereno

I know it doesn't help much for me to says this, but any or all of those things may or may not be present, based on what you think would be useful or interesting. They are all plausible, so at the end of the day, it is up to you what to include/make available. One thing not mentioned yet, that you c...
by Soldier of Od
Mon Jan 29, 2024 8:58 am
Forum: After the Bomb® RPG & TMNT®
Topic: Transdimensional Turtles and time travel coils
Replies: 10
Views: 5751

Re: Transdimensional Turtles and time travel coils

Yeah, the general "era" might not have changed much, but I was thinking of more specific events and people. The book includes an adventure that features the American civil war, which would be much harder to visit if we travelled from 2024 to 1899 and then had to "push the stream"...
by Soldier of Od
Mon Jan 29, 2024 8:30 am
Forum: Palladium Fantasy RPG®
Topic: Optional damage rules: When should these be applied?
Replies: 16
Views: 5173

Re: Optional damage rules: When should these be applied?

Interesting... so kind of the opposite idea - even if a character's H.P. were whittled down to -80%, they wouldn't need to roll on the table in this case? Only if it happens all in one go does it cause an injury? If it's whittled down, I may give them some minor injuries that they'll recover from, ...
by Soldier of Od
Fri Jan 26, 2024 8:26 am
Forum: Palladium Fantasy RPG®
Topic: Optional damage rules: When should these be applied?
Replies: 16
Views: 5173

Re: Optional damage rules: When should these be applied?

Interesting... so kind of the opposite idea - even if a character's H.P. were whittled down to -80%, they wouldn't need to roll on the table in this case? Only if it happens all in one go does it cause an injury?
by Soldier of Od
Thu Jan 25, 2024 9:18 am
Forum: Rifts®
Topic: Most. Ridiculously. Unnecessary. Bonus. Ever.
Replies: 12
Views: 3392

Re: Most. Ridiculously. Unnecessary. Bonus. Ever.

I absolutely do have a character roll to strike an unconscious opponent. It's not just touching the person, but hitting them in such a way as to inflict damage. You may be tired from the preceding battle, have sweaty or bloody hands, be affected by injuries of your own, or hesitate for that split se...
by Soldier of Od
Thu Jan 25, 2024 9:04 am
Forum: Palladium Fantasy RPG®
Topic: Optional damage rules: When should these be applied?
Replies: 16
Views: 5173

Re: Optional damage rules: When should these be applied?

Thank you for your ideas, but they seem a little harsh to me - Non-man-at-arms O.C.C.s only get 1D6 S.D.C., and may well have selected no physical skills to bump that up further; so, even at higher levels when they have loads of H.P., they are likely to fall very quickly into Hit Point damage in eve...
by Soldier of Od
Thu Jan 25, 2024 8:48 am
Forum: Guild of Magic & Psionics
Topic: The spell Consume Power & Knowledge
Replies: 6
Views: 2929

Re: The spell Consume Power & Knowledge

The Consume Power & Knowledge spell won't allow you to use the spell magic of the deceased, but if you're looking for something that will, check out the power circle of Knowledge in Palladium Fantasy, or the Cannibal Mage O.C.C. in Rifter 52.
by Soldier of Od
Wed Jan 24, 2024 9:18 am
Forum: After the Bomb® RPG & TMNT®
Topic: Transdimensional Turtles and time travel coils
Replies: 10
Views: 5751

Re: Transdimensional Turtles and time travel coils

I would be interested to see a new list summarising the time/events that a time traveller would experience if they were to time travel from the present day (2024). The previous summary was written with the "prime" year as 1988 - now that 36 years have past since then, what different time p...
by Soldier of Od
Tue Jan 23, 2024 9:06 am
Forum: Palladium Fantasy RPG®
Topic: Turn Dead
Replies: 17
Views: 2507

Re: Turn Dead

I consider the priestly turn dead works against ghouls. It doesn't say that it "works on ghouls because they are some kind of dead thing", just that it works on them. So there is no contradicting information (unless you count the title of the power, but the titles generally used in Palladi...
by Soldier of Od
Tue Jan 23, 2024 8:29 am
Forum: Palladium Fantasy RPG®
Topic: Optional damage rules: When should these be applied?
Replies: 16
Views: 5173

Optional damage rules: When should these be applied?

The optional damage rules for PFRPG are on page 20. The opening paragraph reads as follows: Optional damage rules: A character receives severe physical damage when he loses a great amount of hit points (80% or more). The following are optional tables that list side-effects from serious physical inju...
by Soldier of Od
Mon Jan 22, 2024 8:13 am
Forum: Megaverse phpBB Bugs/Wish List
Topic: Post count went down?
Replies: 8
Views: 6643

Re: Post count went down?

:lol: :lol: :lol:

by Soldier of Od
Fri Jan 19, 2024 9:57 am
Forum: All Things Palladium Books®
Topic: Horror Factor Clarification
Replies: 5
Views: 1838

Re: Horror Factor Clarification

I've always played it similar to that, but slightly different, in that you can't defend from the first attacked levelled at you while you are "in shock" for that one action, not just an attack by the horrifying thing. So, if you see a horrible monster and stare dumbfounded for a few second...
by Soldier of Od
Fri Jan 19, 2024 8:59 am
Forum: Rifts®
Topic: Can a Dragon have any O.C.C,s?
Replies: 52
Views: 15446

Re: Can a Dragon have any O.C.C,s?

I'm Looking at P10 on Adventures of the High Seas 2nd Edition, and I see no mention at all of psychics, PCCs, or RCCs. Its in PFRPG main book 2nd edition: four Character Classes in this book have a note in their description to say that multiple O.C.C.s are not possible - Psychic Sensitive, Psi-Heal...
by Soldier of Od
Wed Jan 17, 2024 1:17 pm
Forum: Rifts®
Topic: Snake people?
Replies: 16
Views: 2351

Re: Snake people?

Curbludgeon wrote: Tue Jan 16, 2024 9:40 pm Yuan-ti are a Dungeons and Dragons species occupying the ancient snake race niche, such that individuals might have snake arms/head/legs.
I don't have the Dungeons and Dragons book either 😄

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