Search found 1312 matches
- Tue Oct 02, 2012 7:40 pm
- Forum: G.M.s Forum
- Topic: Combative Operator: a NPC for Rifts
- Replies: 11
- Views: 20796
Re: Combative Operator: a NPC for Rifts
I do need to correct my earlier post, there is at least one character similarly leveled on Rifts Earth. Desmond Bradford, Administrator and Chief Scientist of the Lone Star Complex. So, there is a precedent for a super-smart guy to have have a piles of levels and a handful of classes. Guess that 'cl...
- Tue Oct 02, 2012 7:26 pm
- Forum: Rifts®: Dimension Books
- Topic: My solutuion to the Cyborg vs. Phase Beamers
- Replies: 152
- Views: 69003
Re: My solutuion to the Cyborg vs. Phase Beamers
Nightmask, I have posted no fallacies. I have only stated facts. Bionics have always been a part of the living thing they are a part of, and has alwayd been the reason that bionics could never be targeted by magic or psionics separately, and being made into a MDC being has always been why SDC/HP and...
- Mon Oct 01, 2012 6:35 pm
- Forum: Rifts®: Dimension Books
- Topic: My solutuion to the Cyborg vs. Phase Beamers
- Replies: 152
- Views: 69003
Re: My solutuion to the Cyborg vs. Phase Beamers
But by that reasoning, hooking a space ship to a mouse brain makes the whole space ship a "living thing" which makes phase weapons unable to pass through. Therefore, I reject that reasoning as flawed. And yet, if you did construct a spacecraft such that a mouse brain could control it as i...
- Mon Oct 01, 2012 2:49 pm
- Forum: Rifts®: Dimension Books
- Topic: My solutuion to the Cyborg vs. Phase Beamers
- Replies: 152
- Views: 69003
Re: My solutuion to the Cyborg vs. Phase Beamers
Armorlord, I find your strawman completely unconvincing. Nobody is claiming that phase weapons only affect organic materials. What we're claiming is that the way a machine is controlled by itself can't change the properties of the machine. If the properties of the machine are changed, then there mu...
- Mon Oct 01, 2012 1:13 pm
- Forum: Rifts®: Dimension Books
- Topic: 4th Dimensional Starships
- Replies: 46
- Views: 21326
Re: 4th Dimensional Starships
Some might hold the view that it is possible to sew a permanency ward on a person, wait for another wizard to cast another spell on person with permanency ward and then have another diabolist empower the permanency ward to achieve permanent operaton of the spell. My point of view is that this would...
Re: Rift Hawk
Awesome stuff in there.Mack wrote:Guess no one here has read Arzno.
- Sun Sep 30, 2012 12:47 pm
- Forum: Rifts®: Dimension Books
- Topic: My solutuion to the Cyborg vs. Phase Beamers
- Replies: 152
- Views: 69003
Yesh, if it worked that way these threads would have done it
Just let it drop, you're not going to convince any of us who disagree with you that some quasi-mystical connection occurs because you hooked a reader up to a nerve ending so that somehow a robotic shell suddenly becomes a living MDC creature as a result. Because that's what you're trying to argue i...
- Sun Sep 30, 2012 11:27 am
- Forum: Rifts®
- Topic: Psi-X Alien skills
- Replies: 9
- Views: 864
Re: Psi-X Alien skills
Lore: Vampires is just a more specialized skill covering only vampires for the specialist vampire hunters, so they are knowledgable about their area of expertise, but are still ignorant of other creature. I think you are a bit wrong there: ...Base Skill Level 20% +5% per level of experience for peo...
- Sun Sep 30, 2012 1:44 am
- Forum: Rifts®: Dimension Books
- Topic: 4th Dimensional Starships
- Replies: 46
- Views: 21326
Re: 4th Dimensional Starships
Some might hold the view that it is possible to sew a permanency ward on a person, wait for another wizard to cast another spell on person with permanency ward and then have another diabolist empower the permanency ward to achieve permanent operaton of the spell. My point of view is that this would...
- Wed Sep 26, 2012 4:42 pm
- Forum: Rifts®
- Topic: Psi-X Alien skills
- Replies: 9
- Views: 864
Re: Psi-X Alien skills
As far as I've picked up, Demons & Monsters is a more common knowledge of Vampires, like they don't like water and sunlight, while Lore: Vampires really goes into the details about how to kill vampires and how to deal with them, even know stuff about the Alien Intelligence at 65%. Demons & ...
- Wed Sep 26, 2012 9:22 am
- Forum: Rifts®
- Topic: Psi-X Alien skills
- Replies: 9
- Views: 864
Re: Psi-X Alien skills
Lore: Vampires is just a more specialized skill covering only vampires for the specialist vampire hunters, so they are knowledgable about their area of expertise, but are still ignorant of other creature. I think you are a bit wrong there: ...Base Skill Level 20% +5% per level of experience for peo...
- Wed Sep 26, 2012 8:14 am
- Forum: Rifts®: Dimension Books
- Topic: 4th Dimensional Starships
- Replies: 46
- Views: 21326
Re: 4th Dimensional Starships
If we are talking Eldar-race tech, I would have to say sure, that is possible. Cosmic-tech bends all the rules. I'll have to track down the books, but I'm not sure 4D transformation worked on lifeless objects, but even if it did, you'd need it cast on the pilot as well, as well as cargo or ammo relo...
- Wed Sep 26, 2012 8:05 am
- Forum: Rifts®: Dimension Books
- Topic: wormholes drives
- Replies: 11
- Views: 4580
Re: wormholes drives
I've been toying with a wormhole drive , one thought is that it would open a passage the ship pass's through onto the other side and back again . thought of it being permit and the drive charges up to open another wormhole . Wouldn't this be a Rift Drive as described in Phase World ? That or the dr...
- Wed Sep 26, 2012 7:46 am
- Forum: Rifts®
- Topic: Psi-X Alien skills
- Replies: 9
- Views: 864
Re: Psi-X Alien skills
See it from this perspective: When World Book: Lone Star was written, all knowledge of vampires came by using the skills Lore: Demons & Monsters and/or Lore: Faeries & Magical Creatures . So by that thinking, the Psi_X Alien with Tech package, would know stuff about Undead and Vampires. Now...
- Wed Sep 26, 2012 7:25 am
- Forum: Rifts®
- Topic: Hiding behind plants
- Replies: 17
- Views: 1270
Re: Hiding behind plants
Does anyone know if there is a plant or natural... ummm... thing that can stop or interfere with magical, psychic or supernatural senses, say from a dog boy or psi-stalker? Not really, but sealed inside 250 MDC or more will do the trick for hiding from them. Beyond you're down to magic, psionics, o...
- Wed Sep 26, 2012 7:18 am
- Forum: Rifts®
- Topic: why the cs troop numbers are stupid
- Replies: 28
- Views: 993
Re: why the cs troop numbers are stupid
Personally I would compare the CS's level of militarization to that of North Korea's. North Korea has a population of 25 million, with an active duty army of 1.1 million (plus 8.2 million in reserve). About 20% of men ages 17–54 are in their regular armed forces. There you go. Also, Iran has a popu...
- Wed Sep 26, 2012 7:03 am
- Forum: Rifts®
- Topic: CS Spellcasters
- Replies: 19
- Views: 1638
Re: CS Spellcasters
Well they're magic users who're rabidly, 100% devoted to protecting the CS even though the CS's policies for the deaths of every last one down to the infants in their cribs. So they're an implausible group that's completely gone without detection or defection by anyone and insanely devoted to the i...
- Fri Sep 21, 2012 9:52 pm
- Forum: Rifts®
- Topic: What happens after the Minion War?
- Replies: 170
- Views: 14268
Re: What happens after the Minion War?
Hate to break it to you, but as per the physics of Rifts, M.D.C. body armor can not only survive getting hit by a Tank Canon Round, but can also protect the wearer inside from the shock and trauma of such a hit. Such is the Physics of Rifts. That's not physics that's fantasy, hence my statement. MD...
- Fri Sep 21, 2012 8:55 pm
- Forum: Rifts®
- Topic: What happens after the Minion War?
- Replies: 170
- Views: 14268
Re: What happens after the Minion War?
Well, I'm not too familiar with this event, but given that it's called " Megaverse in Flames", their numbers can't be unlimited if they're attacking all over the Megaverse. Basically, you can't assume that they unlocked the Infinite Army code before they started the battle because, if the...
- Sat Sep 15, 2012 2:27 pm
- Forum: Rifts®
- Topic: Jucier Detox and Psi
- Replies: 8
- Views: 442
Re: Jucier Detox and Psi
I'd say no to Psychic Purification. After all, it's not the presence of chemicals causing withdrawal symptoms, it's the lack of them. However, the powers of Deaden Pain, Increased Healing, and Induce Sleep might help carry the former juicer through the detox process. Even Suppress Fear might help o...
- Fri Sep 14, 2012 10:33 pm
- Forum: Rifts®
- Topic: A Matter of Principle
- Replies: 38
- Views: 5519
Re: A Matter of Principle
Glitter girl..... some what lookin' girlish armor with reflective coating..... Seems to match to me. A glittery bodysuit on an anorexic model perhaps. Doing an ass shot no less. Like the thread name, it's a matter of principle. (Just like there isn't any art for the expanded range of mobile bases i...
- Fri Sep 14, 2012 6:57 pm
- Forum: Rifts®
- Topic: Zerstun's Ploy
- Replies: 7
- Views: 607
Re: Zerstun's Ploy
I thought the Hades-brand Gargoyles were also bound to Hades similarly. The general feel I've had was the the Gargoyles on Rifts Earth were branched from wherever Gargoyles originally hailed from, rather than outcasts from Hades. I'll have to find the specific line, but it was along the lines that G...
- Fri Sep 14, 2012 6:49 pm
- Forum: Rifts®
- Topic: A Matter of Principle
- Replies: 38
- Views: 5519
Re: A Matter of Principle
My only beef with the Glitter Girl is that there isn't any art for it. (If ever there was a reminder that art isn't canon, the stuff accompanying that is certainly a big one.) It's a walking tank that someone is sitting in the torso of, there ain't no slimline stomach there, or anything else that r...
- Fri Sep 14, 2012 12:06 am
- Forum: Rifts®
- Topic: A Matter of Principle
- Replies: 38
- Views: 5519
Re: A Matter of Principle
My only beef with the Glitter Girl is that there isn't any art for it. (If ever there was a reminder that art isn't canon, the stuff accompanying that is certainly a big one.) It's a walking tank that someone is sitting in the torso of, there ain't no slimline stomach there, or anything else that re...
- Thu Sep 13, 2012 10:44 pm
- Forum: Rifts®
- Topic: Supernatural Strength
- Replies: 92
- Views: 6172
Re: Supernatural Strength
Argh, this thread is.. you know, nevermind what this thread is, let's take a stab at illuminating the situation. Ok? Ok! First, hop over to the Palladium Fantasy world, and grab a magic sword. Just about any kind of magic will do, though for purposes of this demonstration you should grab one that do...
- Fri Sep 07, 2012 11:58 pm
- Forum: Rifts®
- Topic: Supernatural Strength
- Replies: 92
- Views: 6172
Re: Supernatural Strength
as i have pointed out before in these discussions, prior to 1995, MD weapons stacked. Then people complained alot, and now it's " Pick the higher of two damages" . Prior to 1993, MD strength added PS bonuses to weapons. now it's " FU, it's what ever the gm says it is, and in this cas...
- Fri Sep 07, 2012 11:25 pm
- Forum: Nightbane®
- Topic: Breeding in Nightbane...
- Replies: 23
- Views: 14226
Re: Breeding in Nightbane...
One of the Rifter stories recently stated that the nightbane was pregnant by another nightbane and gave birth to twins. which were statted out in the books. Always remember that the Rifter is optional fan-made material (unless specifically stated otherwise). While I've enjoyed certain bits of the n...
- Fri Sep 07, 2012 10:52 pm
- Forum: Rifts®
- Topic: Supernatural Strength
- Replies: 92
- Views: 6172
Re: Supernatural Strength
Skimming so not certain if all of this has been covered but: Supernatural Strength in MD environments has never stacked by default. We had some contradictory information in stat blocks for awhile until RUE officially confirmed SN stacking with natural weapons, such as claws. Several magic items spec...
- Mon Sep 03, 2012 2:23 pm
- Forum: Rifts®
- Topic: So what American remnants still exist on Rifts Earth?
- Replies: 227
- Views: 16189
Re: So what American remnants still exist on Rifts Earth?
I'd say the main reason is that ARCHIE doesn't want to die. If the soldiers were awakened and made aware of ARCHIE's actions over the past 300 years, they would definitely make it a priority to destroy the AI. I wouldn't say that. What it boils down to, honestly for the most part, was that it was n...
- Sun Sep 02, 2012 9:37 am
- Forum: Rifts®
- Topic: So what American remnants still exist on Rifts Earth?
- Replies: 227
- Views: 16189
Re: So what American remnants still exist on Rifts Earth?
The closest thing to the actual US left on Rifts Earth is the New Navy. The Republicans have drifted too far off base. Hell, even their name for themselves is based off of one of their better attempts at nation building, that was crushed by the Splugorth, rather than anything based on the US. It's k...
Re: 10 Books
Though I have been playing Rifts forever I have only recently started collecting the books. What are the first 10 books anyone running rifts should get? What are your Top 10 books? 1) RUE/RMB 2) Rifts Game Master Guide (as people are fond of noting, it is 'Master Guide' to the game, rather than a G...
- Sat Sep 01, 2012 1:46 pm
- Forum: Rifts®
- Topic: Augmented PS vs Robotic PS in Borgs
- Replies: 23
- Views: 1906
Re: Augmented PS vs Robotic PS in Borgs
IMO Only Heavy Machines (like the ones from Warlords) should get Robotic (Super Human) PS. All others should get Augmented (Extraordinary) PS. And this is how I would run it in my games. I'm going to have to stick with this. I'm not overwriting all the other books, including the Bionics Sourcebook ...
- Fri Aug 31, 2012 7:56 pm
- Forum: Rifts®
- Topic: Kittani Question
- Replies: 8
- Views: 630
Re: Kittani Question
Remember: Supernatural Strength =/= Mega-Damage body.
Though if this is the case for the Kittani, they'd have to deal with the same issues the Titan Juicers do, with injuring themselves in bare-knuckle fights in MDC dimensions.
Though if this is the case for the Kittani, they'd have to deal with the same issues the Titan Juicers do, with injuring themselves in bare-knuckle fights in MDC dimensions.
- Tue Aug 28, 2012 9:57 pm
- Forum: Rifts®
- Topic: Augmented PS vs Robotic PS in Borgs
- Replies: 23
- Views: 1906
Re: Augmented PS vs Robotic PS in Borgs
Alternately, if you would rather have players pay for an upgrade to Robotic P.S., the cost for this can be found in the Bionics Sourcebook (p. 103) and Warlords of Russia (p. 101). I actually have the Bionics Sourcebook. I must have overlooked that on page 103. Thanks Tinker. Aye, those would be th...
- Tue Aug 28, 2012 9:40 pm
- Forum: Rifts®
- Topic: Multiclassed NPCs (and multiclassing in general)
- Replies: 5
- Views: 863
Re: Multiclassed NPCs (and multiclassing in general)
Examples: In Pantheons of the Megaverse The Leader of the Olympian Club is both a 12 Level Dragon AND and 8th Level Warlock. Archimedes (who is a regular human) is both a 10th Level Rogue Scientist AND Technowizard. How is this done? I know there are a lot of different rules floating around for mul...
- Tue Aug 28, 2012 4:26 pm
- Forum: Rifts®
- Topic: Running a Megaverse Game?
- Replies: 22
- Views: 1981
Re: Running a Megaverse Game?
Anyone ever run a Megaverse game where you mixed all the Palladium settings? Maybe have a group of dimension hopping adventures? One days on RIFTS Earth, the next week in the Nightlands, etc. If so, what books would you consider core to running a game like that? I would assume Conversion Book Revis...
- Tue Aug 28, 2012 3:02 pm
- Forum: Rifts®
- Topic: Augmented PS vs Robotic PS in Borgs
- Replies: 23
- Views: 1906
Re: Augmented PS vs Robotic PS in Borgs
Well, not all borgs have robotic strength. I recall a few places where a borg had full Robotic Strength as a special feature over 'regular' models.
In the end it comes down to the chassis and parts they are using.
In the end it comes down to the chassis and parts they are using.
- Mon Aug 27, 2012 11:32 am
- Forum: Rifts®
- Topic: Dragons and Metamorphosis Duration
- Replies: 30
- Views: 10918
Re: Dragons and Metamorphosis Duration
Cool. So I'm wondering what happens when the 2 hour limit expires for say, a 1st level Cat's Eye Dragon. Can he just transform again afterwards? I'm imagining he can. So I guess the only downside is if the dragon needed to stay in another form to avoid detection, and it was getting close to the tim...
- Mon Aug 27, 2012 11:07 am
- Forum: Rifts®
- Topic: South America 2: Rewrite?
- Replies: 63
- Views: 13823
Re: South America 2: Rewrite?
I don't think some of you are understanding what the overpowered complaint is, particularly when you try to cite the higher and lower power classes or the meta-arcs as examples to prove your point. The technology and items presented in the South America books are largely out of line with the establi...
- Sat Aug 25, 2012 6:34 pm
- Forum: G.M.s Forum
- Topic: Lizard Mage Questions
- Replies: 10
- Views: 3662
Re: Lizard Mage Questions
I hadn't considered it before, but that does make sense. Claws, bite, tail, and fast reaction/thinking time can all add to APM.Cinos wrote:dragonfett wrote:So are you saying that Lizard Mages get three more attacks per melee than humans if they gain a Hand to Hand skill?
That is what I'm saying.
- Sat Aug 25, 2012 6:18 pm
- Forum: Rifts®
- Topic: South America 2: Rewrite?
- Replies: 63
- Views: 13823
Re: South America 2: Rewrite?
Yeah, the actual setting material is interesting, but the game stats are such that no Game Master ever goes there. Been wanting to suggest that a 'South America: Revised' pair of books would be a great idea. Go through and tweak them into line, make them something we can actually use, and throw in s...
- Sat Aug 25, 2012 1:47 pm
- Forum: Rifts®
- Topic: Dangers of Teleporting
- Replies: 276
- Views: 18146
Re: Dangers of Teleporting
Even if you go with something like that (and the spell doesn't say materialize entirely in something, just in something in general) and say that it doesn't work in reverse there are still simple physics that we run into. Like the fact that two pieces of matter cannot occupy the same space at the sa...
- Fri Aug 24, 2012 8:48 pm
- Forum: Rifts®
- Topic: Dangers of Teleporting
- Replies: 276
- Views: 18146
Re: Dangers of Teleporting
SDC/HP has a chance to live through a MDC attack By canon, what is the chance you will live if a rock materializes inside of you? Zero, none, nada, squat It is an INSTANT DEATH (Exact words). Actually, there are no rules whatsoever regarding damage a rock materializing inside someone. Only a rule f...
- Fri Aug 24, 2012 8:27 pm
- Forum: Rifts®
- Topic: Dangers of Teleporting
- Replies: 276
- Views: 18146
Re: Dangers of Teleporting
(And, again, depending on your feelings on Teleport spells and their inherent safeties Exactly what inherent safeties .. are you talking about Armorlord ? The ones that 87% of the posts in this thread are discussing? I have just been simply acknowledging that people's feelings on said safeties vary...
- Thu Aug 23, 2012 9:46 pm
- Forum: Rifts®
- Topic: Dangers of Teleporting
- Replies: 276
- Views: 18146
Re: Dangers of Teleporting
Teleport : Lesser The Power to transmit matter from one place to another. The Teleport :Lesser invocation is limited to none living substances, up to 50lbs can be instantly transported from the location of the spell weaver to any location miles away. The only requirements are that the mage touches ...
- Thu Aug 23, 2012 8:32 pm
- Forum: Rifts®
- Topic: Dangers of Teleporting
- Replies: 276
- Views: 18146
Re: Dangers of Teleporting
Evidenced by people claiming the teleport lesser spell says anything that could even remotely imply that it's limited in any way shape or form .. Other then what it is stated from the spells description .. With zero anything anywhere to back up their claims... Indeed, particularly when the printed ...
- Thu Aug 23, 2012 8:11 pm
- Forum: Rifts®
- Topic: Dangers of Teleporting
- Replies: 276
- Views: 18146
Re: Dangers of Teleporting
A suit of power armor or a vehicle right in front of you is a known location, you can't get more known than 'I can see it right there'. It would no more make sense to insist that it wasn't a known location than to insist you couldn't teleport something to the other side of a tree because 'well gee ...
- Thu Aug 23, 2012 6:50 pm
- Forum: Rifts®
- Topic: Dangers of Teleporting
- Replies: 276
- Views: 18146
Re: Dangers of Teleporting
Location is a simple as 'the other side of that door', you may be risking death because you assumed the other side actually opened onto an open space (see how well that works out in the Winchester Mansion) but that's still knowing where you're aiming for. Same goes with a suit of power armor, you'v...
- Thu Aug 23, 2012 5:13 pm
- Forum: Rifts®
- Topic: Dangers of Teleporting
- Replies: 276
- Views: 18146
Re: Dangers of Teleporting
So your telling me an arm of a power armor is not a known location when the Mage is looking directly at the arm ? Your not making any sense what so ever If this is in response to me, teleporting something on to an arm, or anything else, that you are directly looking at is just fine. However, the in...
- Thu Aug 23, 2012 2:59 pm
- Forum: Rifts®
- Topic: Dangers of Teleporting
- Replies: 276
- Views: 18146
Re: Dangers of Teleporting
Very well let's see the description of the spell .. I will see where it is prohibited by the spells description .. To verify your whole side of the debate.. Or better yet would you be willing to show me anything anywhere in the spells description that validates your side ? Huh? Did you forget alrea...