Search found 997 matches

by Ectoplasmic Bidet
Fri Sep 22, 2023 1:03 pm
Forum: Megaverse phpBB Bugs/Wish List
Topic: [RESOLOVED]Not a fan of the new board themes...
Replies: 24
Views: 6912

Re: Not a fan of the new board themes...

And I take it there is some kind of glitch with replies being duplicated...or triplicated. Woah, yeah, huh???? I tried to post earlier, but nothing happened. I actually refreshed the page and tried again, and still nothing happened. I left Sound Off and came back, and my post still hadn't appeared....
by Ectoplasmic Bidet
Fri Sep 22, 2023 11:59 am
Forum: Megaverse phpBB Bugs/Wish List
Topic: [RESOLOVED]Not a fan of the new board themes...
Replies: 24
Views: 6912

Re: Not a fan of the new board themes...

Really don't like the new forum look.
by Ectoplasmic Bidet
Fri Sep 22, 2023 11:57 am
Forum: Megaverse phpBB Bugs/Wish List
Topic: [RESOLOVED]Not a fan of the new board themes...
Replies: 24
Views: 6912

Re: Not a fan of the new board themes...

Really don't like the new forum look.
by Ectoplasmic Bidet
Sat Apr 02, 2016 8:40 pm
Forum: All Things Palladium Books®
Topic: Its that day again...
Replies: 7
Views: 5177

Re: Its that day again...

Happy Birthday!
by Ectoplasmic Bidet
Mon Jul 20, 2015 6:37 pm
Forum: Guild of Magic & Psionics
Topic: A Stupid request
Replies: 16
Views: 9590

Re: A Stupid request

Rifter 29 has a section on war magic, some of which deals with logistics rather than combat. There is a level 11 spell called Troop Supply that costs 100 PPE to cast, but creates a huge amount of bread, cheese, beef jerky, and milk.
by Ectoplasmic Bidet
Sat Jul 11, 2015 8:59 am
Forum: Guild of Magic & Psionics
Topic: So, you've rolled minor psionics; what 2 powers do you pick?
Replies: 22
Views: 11699

Re: So, you've rolled minor psionics; what 2 powers do you p

Gotta agree with KC here, I'd probably go with Telethapy and Telekinesis for overall usefulness. Other nice combos, depending on the setting and my role in it, would be Bio-Regeneration & Resist Damage, Mind Block & Sixth Sense, Healing Touch & Psychic Surgery, Enhance Reflexes & Enh...
by Ectoplasmic Bidet
Tue Apr 21, 2015 7:14 am
Forum: Guild of Magic & Psionics
Topic: Armor for Spellcasters
Replies: 19
Views: 11676

Re: Armor for Spellcasters

I don't remember that... ah, 152 under Bonecruncher's equip, nice. Odd place. I was right to suspect the Pogtal. Wonder what's stopping Dragons from self-skinning over time (getting it back via regen) to make and sell these things. I'd guess pride and unwillingness to subject themselves to horrific...
by Ectoplasmic Bidet
Sat Apr 11, 2015 9:14 pm
Forum: Guild of Magic & Psionics
Topic: Make me a Psionic power plz?
Replies: 24
Views: 12453

Re: Make me a Psionic power plz?

You should check the Psionics Netbook. There are some super psionic powers people contributed that might be close to something you're looking for. Maybe Psi-Dart will work?
by Ectoplasmic Bidet
Sat Jun 21, 2014 7:45 am
Forum: Guild of Magic & Psionics
Topic: Mind Bolt modification?
Replies: 33
Views: 23630

Re: Mind Bolt modification?

There are a couple alternative versions of Mind Bolt in the Psionics Netbook that someone compiled a long while back.

Here's a link: http://nexusnine.net/doc/nb/index.html
by Ectoplasmic Bidet
Thu Jul 11, 2013 7:58 am
Forum: Rifts®
Topic: List of "human" races (True Atlantean, Neo-Human, Altess...)
Replies: 41
Views: 5774

Re: List of "human" races (True Atlantean, Neo-Human, Altess...)

I don't know if Neo-Humans should actually be on the list. Their book entry mentions that despite the name and similar appearance, Neo-Humans are more closely related genetically to the other mutant animals than to actual humans. If Neo-Humans can't interbreed with humans, along with sharing a whole...
by Ectoplasmic Bidet
Mon Jul 01, 2013 2:55 pm
Forum: Guild of Magic & Psionics
Topic: Combining Psionics, Increased healing and healing touch.
Replies: 7
Views: 3635

Re: Combining Psionics, Increased healing and healing touch.

The best way to increase the effectiveness of both Healing Touch and Increased Healing, along with most other Healing psionic powers, is to simply remove the silly meditation time. For dedicated Psi-Healers, give them level-based bonuses to their Healing Touch.
by Ectoplasmic Bidet
Thu Jun 27, 2013 4:59 pm
Forum: Heroes Unlimited™
Topic: designing a 300 foot tall robot.
Replies: 8
Views: 2640

Re: designing a 300 foot tall robot.

It would be more feasible to just roll up a Mega-Inventor with the Super Invention power category who can build a more reasonably-sized robot, maybe 30 feet or so, that has the Growth ability.
by Ectoplasmic Bidet
Wed Jun 26, 2013 11:43 am
Forum: Heroes Unlimited™
Topic: Revised HU still useful??
Replies: 12
Views: 3201

Re: Revised HU still useful??

That's interesting, what are the differences between the psychic powers in the two editions? Hydrokinesis is actually a viable power more on par with Pyrokinesis rather than a pale shadow of its former self barely even worthy of being called a minor power. Telethapy has a greater base range, can fa...
by Ectoplasmic Bidet
Mon Jun 24, 2013 7:15 pm
Forum: Heroes Unlimited™
Topic: Revised HU still useful??
Replies: 12
Views: 3201

Re: Revised HU still useful??

The two adventures are still loads of fun. I also enjoy several of the psychic abilities in that book more than I do the current psychic powers ( Hydrokinesis, Mind Control, Telepathy, etc ). Still lots of good stuff in that book. Equipment is very dated though. Yep, I would make the same recommend...
by Ectoplasmic Bidet
Mon Jun 24, 2013 5:22 pm
Forum: Rifts®: Dimension Books
Topic: CCW comes to Rifts Earth
Replies: 58
Views: 30250

Re: CCW comes to Rifts Earth

Sorry but your are wrong, no one is stopping Splynncryth but himself. He knows the planet is to chaotic to keep control of due to all of the rifts and dimensional anomalies that occur. No beings are stopping him according to world book two, just himself. Check out WB2: Atlantis, page 18, 3rd paragr...
by Ectoplasmic Bidet
Sat Jun 22, 2013 7:39 pm
Forum: Heroes Unlimited™
Topic: Fighting Magic.
Replies: 68
Views: 18952

Re: Fighting Magic.

The single spell I believe would make the most impact on any modern military would be the 5th level Sustain, which you surprisingly left off your list. Only 12 PPE to cast, affects the caster or two others by touch, lasts 24 hours per level, and totally negates one's need for food, water, and breath...
by Ectoplasmic Bidet
Fri Jun 21, 2013 2:45 pm
Forum: Heroes Unlimited™
Topic: Science, HO!
Replies: 18
Views: 5283

Re: Science, HO!

What would be interesting would be to find a highly developed species with advanced technology, then discover that little of their tech actually works for anyone else. Not because it's designed to identify user biometrics or anything fancy like that, but because the entire species are very powerful ...
by Ectoplasmic Bidet
Fri Jun 21, 2013 8:16 am
Forum: Rifts®: Dimension Books
Topic: CCW comes to Rifts Earth
Replies: 58
Views: 30250

Re: CCW comes to Rifts Earth

Though it wasn't asked by the OP, UWW forces arriving by rift in the Earth solar system would be far more plausible than the CCW. After all, they do make widespread use of magical rift drives for FTL. If you want conflict with the Splugorth, this would be the way to go. The UWW would also be far be...
by Ectoplasmic Bidet
Fri Jun 21, 2013 7:37 am
Forum: Rifts®: Dimension Books
Topic: CCW comes to Rifts Earth
Replies: 58
Views: 30250

Re: CCW comes to Rifts Earth

Though it wasn't asked by the OP, UWW forces arriving by rift in the Earth solar system would be far more plausible than the CCW. After all, they do make widespread use of magical rift drives for FTL. If you want conflict with the Splugorth, this would be the way to go. The UWW would also be far bet...
by Ectoplasmic Bidet
Thu Jun 20, 2013 9:53 am
Forum: Rifts®
Topic: MD damage isn't as bad as it sounds.
Replies: 118
Views: 9502

Re: MD damage isn't as bad as it sounds.

.50 cal rounds bounce off modern tank armor. That's not mega-damage. God forbid real life not provide a perfect analog for a game mechanism. Perhaps the game mechanism is flawed. --flatline Surely you jest? I don't think the mechanism is inherently flawed, but lacks a certain granularity/spectrum o...
by Ectoplasmic Bidet
Thu Jun 20, 2013 8:14 am
Forum: Guild of Magic & Psionics
Topic: Techno-Wizardry construction?
Replies: 12
Views: 6535

Re: Techno-Wizardry construction?

I've read the rules in RUE and Rifter 21 several times, and I still have no idea whatsoever on how to create a techno-wizardric device. Just watch episodes of "MacGyver". He could make a fusion bomb out of a pen, some bubble gum, and a shake machine. Well to be fair they do leave out key ...
by Ectoplasmic Bidet
Thu Jun 20, 2013 12:41 am
Forum: Rifts®
Topic: Sleeping in power armour
Replies: 61
Views: 4423

Re: Sleeping in power armour

I can't think of many reasonable scenarios that would see a lone power armor equipped trooper being out in the wild for so long without support or relief. There's a lot of talk about picking PA pilots off when they're out of their armor, but that's hardly a revolutionary idea. Power armor has been p...
by Ectoplasmic Bidet
Wed Jun 19, 2013 10:34 am
Forum: The Mechanoids®
Topic: Mechanoids vs The demon fleet
Replies: 112
Views: 180098

Re: Mechanoids vs The demon fleet

This question doesn't even merit serious consideration. The Mechanoids would curbstomp any demon fleet. The only saving grace for the demons is that access to dimensional magic means they can flee beyond the reach of the Mechanoids. EDIT: Actually going back and reading the thread, it appears that o...
by Ectoplasmic Bidet
Wed Jun 19, 2013 8:34 am
Forum: Rifts®
Topic: Sleeping in power armour
Replies: 61
Views: 4423

Re: Sleeping in power armour

For some reason I imagine that multi-million credit uber high-tech power armor suits could be rather easily programmed to allow some degree of movement during sleep without having to worry about accidentally firing off a weapon or crushing a nearby teammate's skull. There's probably a whole chapter ...
by Ectoplasmic Bidet
Mon Jun 17, 2013 4:54 pm
Forum: Rifts®: Dimension Books
Topic: CCW comes to Rifts Earth
Replies: 58
Views: 30250

Re: CCW comes to Rifts Earth

Sorry but your are wrong, no one is stopping Splynncryth but himself. He knows the planet is to chaotic to keep control of due to all of the rifts and dimensional anomalies that occur. No beings are stopping him according to world book two, just himself. Check out WB2: Atlantis, page 18, 3rd paragr...
by Ectoplasmic Bidet
Mon Jun 17, 2013 8:43 am
Forum: Rifts®: Dimension Books
Topic: CCW comes to Rifts Earth
Replies: 58
Views: 30250

Re: CCW comes to Rifts Earth

Sorry but your are wrong, no one is stopping Splynncryth but himself. He knows the planet is to chaotic to keep control of due to all of the rifts and dimensional anomalies that occur. No beings are stopping him according to world book two, just himself. Check out WB2: Atlantis, page 18, 3rd paragr...
by Ectoplasmic Bidet
Mon Jun 17, 2013 8:17 am
Forum: Rifts®: Dimension Books
Topic: CCW comes to Rifts Earth
Replies: 58
Views: 30250

Re: CCW comes to Rifts Earth

Hmm... Rifts Earth is left to itself (under the supervision of Lord Splynn), if memory serves. So, it might be possible, that the CCW fleet commander after conducting a scan, calls a NE amployee on surface to negotiate a ride home. That is, if they do not have sufficient magic capability aboard. So...
by Ectoplasmic Bidet
Mon Jun 17, 2013 8:11 am
Forum: Heroes Unlimited™
Topic: Fighting Magic.
Replies: 68
Views: 18952

Re: Fighting Magic.

the real problem is that Wizards have No access to the typical magic traps and enchanted items that a Palladium aLchemist may know, because they don't generally learn Circles and diabolism, so they have to rely upon servants and limited magical servants. Give a HU wizard all that and it's over for ...
by Ectoplasmic Bidet
Sun Jun 16, 2013 10:51 pm
Forum: Rifts®: Dimension Books
Topic: CCW comes to Rifts Earth
Replies: 58
Views: 30250

Re: CCW comes to Rifts Earth

Chances are the orbital community would follow their standard MO and attack, then the CCW ships would either obliterate them or retreat. It would really depend on how much intelligence the CCW captains gathered before making contact. Of course, appearing in the vicinity of Mars also opens the option...
by Ectoplasmic Bidet
Sun Jun 16, 2013 9:27 pm
Forum: Rifts®
Topic: Top 3 O.C.C.s
Replies: 62
Views: 2756

Re: Top 3 O.C.C.s

1) Lord Magus
2) Mind Melter
3) Phase Mystic
by Ectoplasmic Bidet
Sun Jun 16, 2013 9:23 pm
Forum: Guild of Magic & Psionics
Topic: Demigod Work-up
Replies: 3
Views: 2530

Re: Demigod Work-up

I'd allow the Mind Melter powers, depending on the power level of the game you're playing.

Instead of choosing a the Ley Line Walker OCC then selecting Option #9 for super psionic powers, you should choose the Mind Melter OCC and then select Option #10 to gain all the abilities of a Ley Line Walker.
by Ectoplasmic Bidet
Sun Jun 16, 2013 8:31 pm
Forum: Rifts®
Topic: Sleeping in power armour
Replies: 61
Views: 4423

Re: Sleeping in power armour

I want to say there are very specific rules answering exactly this question in one of the books, but I can't recall which one and I might just be thinking of a different game system entirely. I do know that if you look on page 71 of the RUE in the Glitterboy text, there is info on how long a pilot c...
by Ectoplasmic Bidet
Sun Jun 16, 2013 3:40 pm
Forum: Rifts®: Dimension Books
Topic: Hades the God in relation to the Minion War
Replies: 16
Views: 6916

Re: Hades the God in relation to the Minion War

Hades the God largely ignores the other demons that exist in Hades the Realm and for the most part his kingdom is left alone. So long as his territory remains inviolate, I don't see him participating in the Minion War at all. From the writeup in CB2, the "Hordes of Hades" reference leads m...
by Ectoplasmic Bidet
Sun Jun 16, 2013 8:43 am
Forum: G.M.s Forum
Topic: Creating a Dimensional Realm???
Replies: 4
Views: 2684

Re: Creating a Dimensional Realm???

There is no strictly canon information for the creation of Dimensional Realms. It is a unique ability of the Spatial Mage, which was introduced in Rifter #3 and further detailed in Rifter #5.
by Ectoplasmic Bidet
Sat Jun 15, 2013 6:55 pm
Forum: Rifts®
Topic: SDC Rifts - Looking for Experienced Users
Replies: 21
Views: 2440

Re: SDC Rifts - Looking for Experienced Users

Give what would otherwise be MDC gear, armor and weapons, very penetration values, minimum of no lower than 10 for even the lightest MDC body armor. Convert Environmental body armor, light & medium power armor, and man portable weapons at a 3 to 1 ration with heavy power armor, robots, & mos...
by Ectoplasmic Bidet
Sat Jun 15, 2013 4:41 pm
Forum: Heroes Unlimited™
Topic: Fighting Magic.
Replies: 68
Views: 18952

Re: Fighting Magic.

Military tactics and trained black ops troops would be effective if deployed against virtually any threat , short of invulnerable mega-villains and giant alien robots, not just mages who need time to cast their spells. You should also keep in mind that of nearly all possible villain types, even the ...
by Ectoplasmic Bidet
Sat Jun 15, 2013 8:14 am
Forum: Guild of Magic & Psionics
Topic: Looking for short range teleports or blinks.
Replies: 14
Views: 9696

Re: Looking for short range teleports or blinks.

Astral Hole[11th level, 120 PPE, 1 melee round/level] fits your request very well. On top of the spell's other functions, while in effect it will allow multiple short-range line of sight teleports; 2000 to 4000 feet, depending on terrain. Mystic Portal[10th level, 60 PPE] can also be used for a very...
by Ectoplasmic Bidet
Thu Jun 13, 2013 3:19 pm
Forum: Rifts®
Topic: Dbee Vampires
Replies: 8
Views: 648

Re: Dbee Vampires

There really isn't any sort of limitation on humanoid or MDC races. Take the crab people vampires in the Lemuria book, for example. They are a MDC, non-humanoid race living beneath the ocean whose ruling elite are all vampires. Different species of Vampire Intelligence can have varying weaknesses, s...
by Ectoplasmic Bidet
Thu Jun 13, 2013 3:43 am
Forum: Rifts®
Topic: Advice of dealing with a heavy Cyborg in the Dinosaur Swamps
Replies: 102
Views: 7757

Re: Advice of dealing with a heavy Cyborg in the Dinosaur Swamps

The cyborg could always just drag a flat bottom boat along behind him and then use it whenever the ground became too too muddy or saturated to support his weight. I imagine it wouldn't be too difficult for him to just brute force paddle his way even through thick mud. It would also make a useful car...
by Ectoplasmic Bidet
Thu Jun 13, 2013 1:05 am
Forum: Rifts®
Topic: Anyone use the Mechanoids in their games?
Replies: 20
Views: 1576

Re: Anyone use the Mechanoids in their games?

As an isolated plot device they're useful, but only so long as encounters are limited.

The Mechanoids are simply too overwhelmingly numerous to place in any setting except possibly Phase World/The Three Galaxies.
by Ectoplasmic Bidet
Wed Jun 12, 2013 4:39 pm
Forum: Heroes Unlimited™
Topic: Fighting Magic.
Replies: 68
Views: 18952

Re: Fighting Magic.

No, they're in the Rifts WB #12: Psyscape.
by Ectoplasmic Bidet
Wed Jun 12, 2013 4:30 pm
Forum: Heroes Unlimited™
Topic: Fighting Magic.
Replies: 68
Views: 18952

Re: Fighting Magic.

I thought about the Nega-psychic but, I'm just not that fond of them. They're basically just the ultimate nay-sayers. Then again, I could probably turn that into a really good mage-hunting class in my world. That could be cool no? There's also the Psi-Nullifier if the Nega-Psychic isn't your cup of...
by Ectoplasmic Bidet
Tue Jun 11, 2013 6:28 pm
Forum: Rifts®
Topic: Advice of dealing with a heavy Cyborg in the Dinosaur Swamps
Replies: 102
Views: 7757

Re: Advice of dealing with a heavy Cyborg in the Dinosaur Swamps

Of course full conversion cyborgs are going to be waterproof. Just because something is not specifically addressed in the books, word for word in explicit detail, does not mean the intent isn't there. Look up the standard features for power armor. They are all capable of underwater operation, 500ft ...
by Ectoplasmic Bidet
Tue Jun 11, 2013 2:29 pm
Forum: Rifts®
Topic: Advice of dealing with a heavy Cyborg in the Dinosaur Swamps
Replies: 102
Views: 7757

Re: Advice of dealing with a heavy Cyborg in the Dinosaur Swamps

Strap some pontoon-style cyborg swamp shoes on that sucker and make him learn to mudskate.
by Ectoplasmic Bidet
Tue Jun 11, 2013 2:17 pm
Forum: Rifts®
Topic: The Minion War and China & Japan - Confusion
Replies: 15
Views: 1254

Re: The Minion War and China & Japan - Confusion

There are many, many "hells" beyond Dyval and Hades. The Yama Kings are associated with the hells of their cosmology and not directly involved in the Minion War, though that is not to say there has never been any interaction between them.
by Ectoplasmic Bidet
Tue Jun 11, 2013 1:44 pm
Forum: Rifts®
Topic: MD damage isn't as bad as it sounds.
Replies: 118
Views: 9502

Re: MD damage isn't as bad as it sounds.

We don't know what is or is not present in a Rifts laser gun. Although I agree that they don't seem to have large external cooling systems. Pretty much. They do not seem to have an internal one either but coolant could be replenished as a matter of routine maintenance when nobody is looking or perh...
by Ectoplasmic Bidet
Sat Jun 08, 2013 6:42 pm
Forum: Rifts®
Topic: Older Rifters
Replies: 10
Views: 825

Re: Older Rifters

Rifter #9 is also an excellent resource for all things Astral Plane related.
by Ectoplasmic Bidet
Sat Jun 08, 2013 3:47 pm
Forum: G.M.s Forum
Topic: internal ammo issues
Replies: 24
Views: 8914

Re: internal ammo issues

Your examples are for low tech. I am not going to pretend I am an expert in any way, but the type of high yeild explosives we have today barely compare with the subject matter I thought we were talking about. So let me be sure to add some distinction. In an SDC Adventure the type of explosives coul...
by Ectoplasmic Bidet
Sat Jun 08, 2013 3:44 pm
Forum: G.M.s Forum
Topic: internal ammo issues
Replies: 24
Views: 8914

Re: internal ammo issues

Normally, I would say no. If you cheaped out and bought your ordinance from Chipwell Armaments or some disreputable back alley arms dealer for discount prices, then you might be in trouble. Missiles aren't cheap, after all, especially when you're tossing them around in volleys...
by Ectoplasmic Bidet
Sat Jun 08, 2013 9:30 am
Forum: Guild of Magic & Psionics
Topic: Yggdrasil Gift of Magic
Replies: 54
Views: 22593

Re: Yggdrasil Gift of Magic

13eowulf wrote:My question is this: Given the above information, would you update the Yggdrasil Gift of Magic to include other non-exclusive schools of magic that have come out subsequent to the printing of CB2?
For example: Blue Flame Magic, Combat Magic, or Space Magic?


No.

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