Search found 997 matches
- Fri Sep 22, 2023 1:03 pm
- Forum: Megaverse phpBB Bugs/Wish List
- Topic: [RESOLOVED]Not a fan of the new board themes...
- Replies: 24
- Views: 6912
Re: Not a fan of the new board themes...
And I take it there is some kind of glitch with replies being duplicated...or triplicated. Woah, yeah, huh???? I tried to post earlier, but nothing happened. I actually refreshed the page and tried again, and still nothing happened. I left Sound Off and came back, and my post still hadn't appeared....
- Fri Sep 22, 2023 11:59 am
- Forum: Megaverse phpBB Bugs/Wish List
- Topic: [RESOLOVED]Not a fan of the new board themes...
- Replies: 24
- Views: 6912
Re: Not a fan of the new board themes...
Really don't like the new forum look.
- Fri Sep 22, 2023 11:57 am
- Forum: Megaverse phpBB Bugs/Wish List
- Topic: [RESOLOVED]Not a fan of the new board themes...
- Replies: 24
- Views: 6912
Re: Not a fan of the new board themes...
Really don't like the new forum look.
- Sat Apr 02, 2016 8:40 pm
- Forum: All Things Palladium Books®
- Topic: Its that day again...
- Replies: 7
- Views: 5177
Re: Its that day again...
Happy Birthday!
- Mon Jul 20, 2015 6:37 pm
- Forum: Guild of Magic & Psionics
- Topic: A Stupid request
- Replies: 16
- Views: 9590
Re: A Stupid request
Rifter 29 has a section on war magic, some of which deals with logistics rather than combat. There is a level 11 spell called Troop Supply that costs 100 PPE to cast, but creates a huge amount of bread, cheese, beef jerky, and milk.
- Sat Jul 11, 2015 8:59 am
- Forum: Guild of Magic & Psionics
- Topic: So, you've rolled minor psionics; what 2 powers do you pick?
- Replies: 22
- Views: 11699
Re: So, you've rolled minor psionics; what 2 powers do you p
Gotta agree with KC here, I'd probably go with Telethapy and Telekinesis for overall usefulness. Other nice combos, depending on the setting and my role in it, would be Bio-Regeneration & Resist Damage, Mind Block & Sixth Sense, Healing Touch & Psychic Surgery, Enhance Reflexes & Enh...
- Tue Apr 21, 2015 7:14 am
- Forum: Guild of Magic & Psionics
- Topic: Armor for Spellcasters
- Replies: 19
- Views: 11676
Re: Armor for Spellcasters
I don't remember that... ah, 152 under Bonecruncher's equip, nice. Odd place. I was right to suspect the Pogtal. Wonder what's stopping Dragons from self-skinning over time (getting it back via regen) to make and sell these things. I'd guess pride and unwillingness to subject themselves to horrific...
- Sat Apr 11, 2015 9:14 pm
- Forum: Guild of Magic & Psionics
- Topic: Make me a Psionic power plz?
- Replies: 24
- Views: 12453
Re: Make me a Psionic power plz?
You should check the Psionics Netbook. There are some super psionic powers people contributed that might be close to something you're looking for. Maybe Psi-Dart will work?
- Sat Jun 21, 2014 7:45 am
- Forum: Guild of Magic & Psionics
- Topic: Mind Bolt modification?
- Replies: 33
- Views: 23630
Re: Mind Bolt modification?
There are a couple alternative versions of Mind Bolt in the Psionics Netbook that someone compiled a long while back.
Here's a link: http://nexusnine.net/doc/nb/index.html
Here's a link: http://nexusnine.net/doc/nb/index.html
- Thu Jul 11, 2013 7:58 am
- Forum: Rifts®
- Topic: List of "human" races (True Atlantean, Neo-Human, Altess...)
- Replies: 41
- Views: 5774
Re: List of "human" races (True Atlantean, Neo-Human, Altess...)
I don't know if Neo-Humans should actually be on the list. Their book entry mentions that despite the name and similar appearance, Neo-Humans are more closely related genetically to the other mutant animals than to actual humans. If Neo-Humans can't interbreed with humans, along with sharing a whole...
- Mon Jul 01, 2013 2:55 pm
- Forum: Guild of Magic & Psionics
- Topic: Combining Psionics, Increased healing and healing touch.
- Replies: 7
- Views: 3635
Re: Combining Psionics, Increased healing and healing touch.
The best way to increase the effectiveness of both Healing Touch and Increased Healing, along with most other Healing psionic powers, is to simply remove the silly meditation time. For dedicated Psi-Healers, give them level-based bonuses to their Healing Touch.
- Thu Jun 27, 2013 4:59 pm
- Forum: Heroes Unlimited™
- Topic: designing a 300 foot tall robot.
- Replies: 8
- Views: 2640
Re: designing a 300 foot tall robot.
It would be more feasible to just roll up a Mega-Inventor with the Super Invention power category who can build a more reasonably-sized robot, maybe 30 feet or so, that has the Growth ability.
- Wed Jun 26, 2013 11:43 am
- Forum: Heroes Unlimited™
- Topic: Revised HU still useful??
- Replies: 12
- Views: 3201
Re: Revised HU still useful??
That's interesting, what are the differences between the psychic powers in the two editions? Hydrokinesis is actually a viable power more on par with Pyrokinesis rather than a pale shadow of its former self barely even worthy of being called a minor power. Telethapy has a greater base range, can fa...
- Mon Jun 24, 2013 7:15 pm
- Forum: Heroes Unlimited™
- Topic: Revised HU still useful??
- Replies: 12
- Views: 3201
Re: Revised HU still useful??
The two adventures are still loads of fun. I also enjoy several of the psychic abilities in that book more than I do the current psychic powers ( Hydrokinesis, Mind Control, Telepathy, etc ). Still lots of good stuff in that book. Equipment is very dated though. Yep, I would make the same recommend...
- Mon Jun 24, 2013 5:22 pm
- Forum: Rifts®: Dimension Books
- Topic: CCW comes to Rifts Earth
- Replies: 58
- Views: 30250
Re: CCW comes to Rifts Earth
Sorry but your are wrong, no one is stopping Splynncryth but himself. He knows the planet is to chaotic to keep control of due to all of the rifts and dimensional anomalies that occur. No beings are stopping him according to world book two, just himself. Check out WB2: Atlantis, page 18, 3rd paragr...
- Sat Jun 22, 2013 7:39 pm
- Forum: Heroes Unlimited™
- Topic: Fighting Magic.
- Replies: 68
- Views: 18952
Re: Fighting Magic.
The single spell I believe would make the most impact on any modern military would be the 5th level Sustain, which you surprisingly left off your list. Only 12 PPE to cast, affects the caster or two others by touch, lasts 24 hours per level, and totally negates one's need for food, water, and breath...
- Fri Jun 21, 2013 2:45 pm
- Forum: Heroes Unlimited™
- Topic: Science, HO!
- Replies: 18
- Views: 5283
Re: Science, HO!
What would be interesting would be to find a highly developed species with advanced technology, then discover that little of their tech actually works for anyone else. Not because it's designed to identify user biometrics or anything fancy like that, but because the entire species are very powerful ...
- Fri Jun 21, 2013 8:16 am
- Forum: Rifts®: Dimension Books
- Topic: CCW comes to Rifts Earth
- Replies: 58
- Views: 30250
Re: CCW comes to Rifts Earth
Though it wasn't asked by the OP, UWW forces arriving by rift in the Earth solar system would be far more plausible than the CCW. After all, they do make widespread use of magical rift drives for FTL. If you want conflict with the Splugorth, this would be the way to go. The UWW would also be far be...
- Fri Jun 21, 2013 7:37 am
- Forum: Rifts®: Dimension Books
- Topic: CCW comes to Rifts Earth
- Replies: 58
- Views: 30250
Re: CCW comes to Rifts Earth
Though it wasn't asked by the OP, UWW forces arriving by rift in the Earth solar system would be far more plausible than the CCW. After all, they do make widespread use of magical rift drives for FTL. If you want conflict with the Splugorth, this would be the way to go. The UWW would also be far bet...
- Thu Jun 20, 2013 9:53 am
- Forum: Rifts®
- Topic: MD damage isn't as bad as it sounds.
- Replies: 118
- Views: 9502
Re: MD damage isn't as bad as it sounds.
.50 cal rounds bounce off modern tank armor. That's not mega-damage. God forbid real life not provide a perfect analog for a game mechanism. Perhaps the game mechanism is flawed. --flatline Surely you jest? I don't think the mechanism is inherently flawed, but lacks a certain granularity/spectrum o...
- Thu Jun 20, 2013 8:14 am
- Forum: Guild of Magic & Psionics
- Topic: Techno-Wizardry construction?
- Replies: 12
- Views: 6535
Re: Techno-Wizardry construction?
I've read the rules in RUE and Rifter 21 several times, and I still have no idea whatsoever on how to create a techno-wizardric device. Just watch episodes of "MacGyver". He could make a fusion bomb out of a pen, some bubble gum, and a shake machine. Well to be fair they do leave out key ...
- Thu Jun 20, 2013 12:41 am
- Forum: Rifts®
- Topic: Sleeping in power armour
- Replies: 61
- Views: 4423
Re: Sleeping in power armour
I can't think of many reasonable scenarios that would see a lone power armor equipped trooper being out in the wild for so long without support or relief. There's a lot of talk about picking PA pilots off when they're out of their armor, but that's hardly a revolutionary idea. Power armor has been p...
- Wed Jun 19, 2013 10:34 am
- Forum: The Mechanoids®
- Topic: Mechanoids vs The demon fleet
- Replies: 112
- Views: 180098
Re: Mechanoids vs The demon fleet
This question doesn't even merit serious consideration. The Mechanoids would curbstomp any demon fleet. The only saving grace for the demons is that access to dimensional magic means they can flee beyond the reach of the Mechanoids. EDIT: Actually going back and reading the thread, it appears that o...
- Wed Jun 19, 2013 8:34 am
- Forum: Rifts®
- Topic: Sleeping in power armour
- Replies: 61
- Views: 4423
Re: Sleeping in power armour
For some reason I imagine that multi-million credit uber high-tech power armor suits could be rather easily programmed to allow some degree of movement during sleep without having to worry about accidentally firing off a weapon or crushing a nearby teammate's skull. There's probably a whole chapter ...
- Mon Jun 17, 2013 4:54 pm
- Forum: Rifts®: Dimension Books
- Topic: CCW comes to Rifts Earth
- Replies: 58
- Views: 30250
Re: CCW comes to Rifts Earth
Sorry but your are wrong, no one is stopping Splynncryth but himself. He knows the planet is to chaotic to keep control of due to all of the rifts and dimensional anomalies that occur. No beings are stopping him according to world book two, just himself. Check out WB2: Atlantis, page 18, 3rd paragr...
- Mon Jun 17, 2013 8:43 am
- Forum: Rifts®: Dimension Books
- Topic: CCW comes to Rifts Earth
- Replies: 58
- Views: 30250
Re: CCW comes to Rifts Earth
Sorry but your are wrong, no one is stopping Splynncryth but himself. He knows the planet is to chaotic to keep control of due to all of the rifts and dimensional anomalies that occur. No beings are stopping him according to world book two, just himself. Check out WB2: Atlantis, page 18, 3rd paragr...
- Mon Jun 17, 2013 8:17 am
- Forum: Rifts®: Dimension Books
- Topic: CCW comes to Rifts Earth
- Replies: 58
- Views: 30250
Re: CCW comes to Rifts Earth
Hmm... Rifts Earth is left to itself (under the supervision of Lord Splynn), if memory serves. So, it might be possible, that the CCW fleet commander after conducting a scan, calls a NE amployee on surface to negotiate a ride home. That is, if they do not have sufficient magic capability aboard. So...
- Mon Jun 17, 2013 8:11 am
- Forum: Heroes Unlimited™
- Topic: Fighting Magic.
- Replies: 68
- Views: 18952
Re: Fighting Magic.
the real problem is that Wizards have No access to the typical magic traps and enchanted items that a Palladium aLchemist may know, because they don't generally learn Circles and diabolism, so they have to rely upon servants and limited magical servants. Give a HU wizard all that and it's over for ...
- Sun Jun 16, 2013 10:51 pm
- Forum: Rifts®: Dimension Books
- Topic: CCW comes to Rifts Earth
- Replies: 58
- Views: 30250
Re: CCW comes to Rifts Earth
Chances are the orbital community would follow their standard MO and attack, then the CCW ships would either obliterate them or retreat. It would really depend on how much intelligence the CCW captains gathered before making contact. Of course, appearing in the vicinity of Mars also opens the option...
- Sun Jun 16, 2013 9:27 pm
- Forum: Rifts®
- Topic: Top 3 O.C.C.s
- Replies: 62
- Views: 2756
Re: Top 3 O.C.C.s
1) Lord Magus
2) Mind Melter
3) Phase Mystic
2) Mind Melter
3) Phase Mystic
- Sun Jun 16, 2013 9:23 pm
- Forum: Guild of Magic & Psionics
- Topic: Demigod Work-up
- Replies: 3
- Views: 2530
Re: Demigod Work-up
I'd allow the Mind Melter powers, depending on the power level of the game you're playing.
Instead of choosing a the Ley Line Walker OCC then selecting Option #9 for super psionic powers, you should choose the Mind Melter OCC and then select Option #10 to gain all the abilities of a Ley Line Walker.
Instead of choosing a the Ley Line Walker OCC then selecting Option #9 for super psionic powers, you should choose the Mind Melter OCC and then select Option #10 to gain all the abilities of a Ley Line Walker.
- Sun Jun 16, 2013 8:31 pm
- Forum: Rifts®
- Topic: Sleeping in power armour
- Replies: 61
- Views: 4423
Re: Sleeping in power armour
I want to say there are very specific rules answering exactly this question in one of the books, but I can't recall which one and I might just be thinking of a different game system entirely. I do know that if you look on page 71 of the RUE in the Glitterboy text, there is info on how long a pilot c...
- Sun Jun 16, 2013 3:40 pm
- Forum: Rifts®: Dimension Books
- Topic: Hades the God in relation to the Minion War
- Replies: 16
- Views: 6916
Re: Hades the God in relation to the Minion War
Hades the God largely ignores the other demons that exist in Hades the Realm and for the most part his kingdom is left alone. So long as his territory remains inviolate, I don't see him participating in the Minion War at all. From the writeup in CB2, the "Hordes of Hades" reference leads m...
- Sun Jun 16, 2013 8:43 am
- Forum: G.M.s Forum
- Topic: Creating a Dimensional Realm???
- Replies: 4
- Views: 2684
Re: Creating a Dimensional Realm???
There is no strictly canon information for the creation of Dimensional Realms. It is a unique ability of the Spatial Mage, which was introduced in Rifter #3 and further detailed in Rifter #5.
- Sat Jun 15, 2013 6:55 pm
- Forum: Rifts®
- Topic: SDC Rifts - Looking for Experienced Users
- Replies: 21
- Views: 2440
Re: SDC Rifts - Looking for Experienced Users
Give what would otherwise be MDC gear, armor and weapons, very penetration values, minimum of no lower than 10 for even the lightest MDC body armor. Convert Environmental body armor, light & medium power armor, and man portable weapons at a 3 to 1 ration with heavy power armor, robots, & mos...
- Sat Jun 15, 2013 4:41 pm
- Forum: Heroes Unlimited™
- Topic: Fighting Magic.
- Replies: 68
- Views: 18952
Re: Fighting Magic.
Military tactics and trained black ops troops would be effective if deployed against virtually any threat , short of invulnerable mega-villains and giant alien robots, not just mages who need time to cast their spells. You should also keep in mind that of nearly all possible villain types, even the ...
- Sat Jun 15, 2013 8:14 am
- Forum: Guild of Magic & Psionics
- Topic: Looking for short range teleports or blinks.
- Replies: 14
- Views: 9696
Re: Looking for short range teleports or blinks.
Astral Hole[11th level, 120 PPE, 1 melee round/level] fits your request very well. On top of the spell's other functions, while in effect it will allow multiple short-range line of sight teleports; 2000 to 4000 feet, depending on terrain. Mystic Portal[10th level, 60 PPE] can also be used for a very...
- Thu Jun 13, 2013 3:19 pm
- Forum: Rifts®
- Topic: Dbee Vampires
- Replies: 8
- Views: 648
Re: Dbee Vampires
There really isn't any sort of limitation on humanoid or MDC races. Take the crab people vampires in the Lemuria book, for example. They are a MDC, non-humanoid race living beneath the ocean whose ruling elite are all vampires. Different species of Vampire Intelligence can have varying weaknesses, s...
- Thu Jun 13, 2013 3:43 am
- Forum: Rifts®
- Topic: Advice of dealing with a heavy Cyborg in the Dinosaur Swamps
- Replies: 102
- Views: 7757
Re: Advice of dealing with a heavy Cyborg in the Dinosaur Swamps
The cyborg could always just drag a flat bottom boat along behind him and then use it whenever the ground became too too muddy or saturated to support his weight. I imagine it wouldn't be too difficult for him to just brute force paddle his way even through thick mud. It would also make a useful car...
- Thu Jun 13, 2013 1:05 am
- Forum: Rifts®
- Topic: Anyone use the Mechanoids in their games?
- Replies: 20
- Views: 1576
Re: Anyone use the Mechanoids in their games?
As an isolated plot device they're useful, but only so long as encounters are limited.
The Mechanoids are simply too overwhelmingly numerous to place in any setting except possibly Phase World/The Three Galaxies.
The Mechanoids are simply too overwhelmingly numerous to place in any setting except possibly Phase World/The Three Galaxies.
- Wed Jun 12, 2013 4:39 pm
- Forum: Heroes Unlimited™
- Topic: Fighting Magic.
- Replies: 68
- Views: 18952
Re: Fighting Magic.
No, they're in the Rifts WB #12: Psyscape.
- Wed Jun 12, 2013 4:30 pm
- Forum: Heroes Unlimited™
- Topic: Fighting Magic.
- Replies: 68
- Views: 18952
Re: Fighting Magic.
I thought about the Nega-psychic but, I'm just not that fond of them. They're basically just the ultimate nay-sayers. Then again, I could probably turn that into a really good mage-hunting class in my world. That could be cool no? There's also the Psi-Nullifier if the Nega-Psychic isn't your cup of...
- Tue Jun 11, 2013 6:28 pm
- Forum: Rifts®
- Topic: Advice of dealing with a heavy Cyborg in the Dinosaur Swamps
- Replies: 102
- Views: 7757
Re: Advice of dealing with a heavy Cyborg in the Dinosaur Swamps
Of course full conversion cyborgs are going to be waterproof. Just because something is not specifically addressed in the books, word for word in explicit detail, does not mean the intent isn't there. Look up the standard features for power armor. They are all capable of underwater operation, 500ft ...
- Tue Jun 11, 2013 2:29 pm
- Forum: Rifts®
- Topic: Advice of dealing with a heavy Cyborg in the Dinosaur Swamps
- Replies: 102
- Views: 7757
Re: Advice of dealing with a heavy Cyborg in the Dinosaur Swamps
Strap some pontoon-style cyborg swamp shoes on that sucker and make him learn to mudskate.
- Tue Jun 11, 2013 2:17 pm
- Forum: Rifts®
- Topic: The Minion War and China & Japan - Confusion
- Replies: 15
- Views: 1254
Re: The Minion War and China & Japan - Confusion
There are many, many "hells" beyond Dyval and Hades. The Yama Kings are associated with the hells of their cosmology and not directly involved in the Minion War, though that is not to say there has never been any interaction between them.
- Tue Jun 11, 2013 1:44 pm
- Forum: Rifts®
- Topic: MD damage isn't as bad as it sounds.
- Replies: 118
- Views: 9502
Re: MD damage isn't as bad as it sounds.
We don't know what is or is not present in a Rifts laser gun. Although I agree that they don't seem to have large external cooling systems. Pretty much. They do not seem to have an internal one either but coolant could be replenished as a matter of routine maintenance when nobody is looking or perh...
- Sat Jun 08, 2013 6:42 pm
- Forum: Rifts®
- Topic: Older Rifters
- Replies: 10
- Views: 825
Re: Older Rifters
Rifter #9 is also an excellent resource for all things Astral Plane related.
- Sat Jun 08, 2013 3:47 pm
- Forum: G.M.s Forum
- Topic: internal ammo issues
- Replies: 24
- Views: 8914
Re: internal ammo issues
Your examples are for low tech. I am not going to pretend I am an expert in any way, but the type of high yeild explosives we have today barely compare with the subject matter I thought we were talking about. So let me be sure to add some distinction. In an SDC Adventure the type of explosives coul...
- Sat Jun 08, 2013 3:44 pm
- Forum: G.M.s Forum
- Topic: internal ammo issues
- Replies: 24
- Views: 8914
Re: internal ammo issues
Normally, I would say no. If you cheaped out and bought your ordinance from Chipwell Armaments or some disreputable back alley arms dealer for discount prices, then you might be in trouble. Missiles aren't cheap, after all, especially when you're tossing them around in volleys...
- Sat Jun 08, 2013 9:30 am
- Forum: Guild of Magic & Psionics
- Topic: Yggdrasil Gift of Magic
- Replies: 54
- Views: 22593
Re: Yggdrasil Gift of Magic
13eowulf wrote:My question is this: Given the above information, would you update the Yggdrasil Gift of Magic to include other non-exclusive schools of magic that have come out subsequent to the printing of CB2?
For example: Blue Flame Magic, Combat Magic, or Space Magic?
No.