Mephisto wrote:Bird: HummingbirdNote: I really amped up the flying ability of the Hummingbird because I felt that the current power was not enough, especially since the Hummingbird is supposed to be invulnerable to most predators, and Raptor Flight was clearly superior to the original Advanced Flight. I also lowered the BIO-E cost of flight powers because of the nature of the animal. Note that I am going to make some stuff up, since
http://www.hummingbirds.net/rubythroated.html states that the Ruby-Throated Hummingbird flies up to 50 mph for escape, and that is nowhere close to the Raptor Flight power of 180 mph, even taking into account the hummingbird's maneuverability.
ORIGINAL ANIMAL CHARACTERISTICS
Description: These tiny birds feed mainly on flower nectar and pollen. Their incredible flying speed makes them invulnerable to most predators. Their feathers are multicolored and seem to change constantly in the light. Black-Chinned and Calliope Hummingbirds are common the west coast.
Size Level: 1
Length: to four inches without tail
Weight: ranging to less than one ounce.
Build: Short
MUTANT CHANGES & COSTS
Total BIO-E: 80
Attribute Bonuses:
P.P.: +3
Spd.: +20 for Flight
HUMAN FEATURES
Wings: Remember, the mutant bird automatically has wings, but they do NOT function (can NOT glide or fly) unless the character has the power of Glide or Flight. Hands grow on the wings, unless Extra Limbs (arms and hands) are purchased. See the note about wings at the beginning of the Bird Section in ATB2, Page 81.
Note: Hummingbirds cannot hold things in their wings and fly at the same time!
Hands: 15 BIO-E for Extra Limbs: Pair of Human Arms and Hands (full; may still have Talons)
5 BIO-E for partial, on the wings (not available if Extra Limbs is taken)
10 BIO-E for full, on the wings (not available if Extra Limbs is taken)
Biped: Automatic Full
Speech: 5 BIO-E for Partial
10 BIO-E for Full
Looks: None; long, pointy beak; eyes on the side of the head; thick, brightly feathered body, talons on feet.
5 BIO-E for Partial: Face with with beak and large eyes, feathered body, bird-like legs and feet.
10 BIO-E for Full: Sharp features, hair that is actually very thin feathers, powerful upper body, skinny legs. Can not take Talon or Beak weapons. See Vestigial Disadvantages for NO wings at all.
25 BIO-E for Perfect: Body and facial features look completely human (+2 to P.B.), except for the wings (which may work or not). Can not take Talon or Beak weapons. See Vestigial Disadvantages for NO wings at all.
Natural Weapons: Beaks and Talons are NOT available to characters with full or perfect “looks.”
10 BIO-E for 1D6 Talons on hands.
10 BIO-E for 1D6 Talons on feet only.
10 BIO-E for 1D4 damage Beak
Mutant Animal Powers:
10 BIO-E for Extra Mental Endurance
5 BIO-E for Extra Physical Prowess
5 BIO-E for Extra Physical Beauty
10 BIO-E for Winter Torpor
5 BIO-E for Basic Flight
10 BIO-E for Soaring Flight
15 BIO-E for Acrobatics Flight
5 BIO-E for Advanced Vision
10 BIO-E for Advanced Hearing
10 BIO-E for Advanced Smell
10 BIO-E for Internal Compass
20 BIO-E for Advanced Flight: Hummingbird's fly like nothing else. They can hover in mid-air, fly backwards or upside down, and stop or turn instantly. Most birds have long, rigid wings that can also be used for gliding. Hummingbirds cannot glide because they have short, stubby wings that can rotate or flex completely around. Hummingbirds are NOT quiet in flight, with wing flaps of 50 to 75 beats per second; at Size Level one they put off a steady hum. This noise doubles with each increase in size, at Size Level ten they're as loud as airplane engines (in other words, forget about Prowling in Flight). Maximum flying speed is 160 mph. Bonuses in Flight: +3 to Strike, +1 Attack per melee round, +4 to Automatic Dodge at all times, with an additional +1 to Automatic Dodge per 40 mph of speed. Regular dodge bonuses do not apply to this Automatic Dodge, only P.P. bonuses apply. No bonus to parry or damage in flight.
Note: Like the Weasel's Increased Metabolic Rate, a Hummingbird with Advanced Flight is also hyperactive. They eat constantly, sleep in short naps and are easily bored.
Vestigial Disadvantages:
-5 BIO-E for Reptile Brain: Prey
-10 BIO-E for Diet: Nectar and Pollen.
-10 BIO-E for Nearsightedness
-10 BIO-E for Vestigial Wings; wings that do not work.
-20 BIO-E for NO bird tail and wings at all -or- -25 BIO-E if no wings but a Vestigial Tail is kept. Characters with none or partial looks will still have feathers, a beak and such but with no wings (or tail).